











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! The Black Bikini 1.7.0Adds new artifact The Black Bikini (automatically changed to The Black Mankini for male characters) with stats identical to Black Robe and appearing at roughly the same depths. In addition, if the Ashes of Urh'Rok DLC is active, both Black Robe and The Black Bikini will be modified to be Obsidian Treasures (like the Black Ring and the Black Core), granting additional defense proportional to the player's total Shadow Power. Frequently Asked Questions: Rod of Dissipation 1.7.0Modifies the Storming the City quest to change its reward item to a Rod of Dissipation, essentially identical in functionality to the original Rune of Dissipation but not requiring an inscription slot Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Godmode Merchant 1.7.6GodMode for T.O.M.E version 1.7.6
GodMode Menu. Unlock ALL Talents, Increase Health & Mana! Add Stat, Generic, Category, & Prodigy Points! Add Extra Lives, increase Levels, Gold and Carry Weight! Toggle Invulnerability and Insta Kill! Imbue Any Item! Custom Shops! Fast Travel and much more! All Available in the main campaign, Orc: Embers of Rage, and Infinite DungeonOpen inventory (Press 'i') and Left click to open the [GodMode] menu and have FUN! I wanted to make a customizable GodMode so you can set your character's power: From just learning new talents to increasing various character stat points and sub stats to full blown invulnerability and insta kill! *Doesn't disable achievements*
1. Please note you will need to start a new game for the [GodMode] menu to appear in the players inventory.2. Since this is an item, it can only be used where a typical item could be used. Cant be used on the world map, must be in a \"zone\" [town or dungeon] For a non-cheaty version, check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Shared Stash 1.7.6About: After half a day diving in documentations and source code of other addons (original Items Vault included) this is what I managed to put together. Shared Stash features: From Russia with love. Changelog: Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. True Full Respec Mastery Boost 1.7.6Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. This version buffs the mastery increase from 0.2 to 0.4 as well. This is rolled in because mastery boosting is incompatible with category respec mods. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Font of Sacrifice to the Rescue 1.7.0Makes the Font of Sacrifice from the Forbidden Cults DLC (required) available as a reward for rescuing the lost merchant. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Arcane Blade |
| Level / Exp | 31 / 31% |
| Size | medium |
| Lifes / Deaths | Killed by Polarama the corrupted acidic digestor at level 31 on the 67th Dusk 122nd year of Ascendancy at 06:41 / 1 |
Primary Stats
| Strength | 34 (base 34) |
| Dexterity | 33 (base 26) |
| Constitution | 67 (base 62) |
| Magic | 74 (base 62) |
| Willpower | 25 (base 18) |
| Cunning | 58 (base 46) |
Resources
| Life | -438/967 |
| Mana | 243/405 |
| Stamina | 208/278 |
| Paradox | 207 |
| Healing Factor | 1.4735014349578 |
| Regeneration | 15.987490569292 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -4.9960036108132E-12% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 14 |
| Lite | 8 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 109 |
| Accuracy | 70 |
| Crit Chance | 46% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 59 |
| Accuracy | 70 |
| Crit Chance | 52% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 61 |
| Crit Chance | 45% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 45% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +4% |
| Blight | +6% |
| Acid | +8% |
| Mind | +12% |
| All | 0% |
Offense: Damage Penetration
| Mind | +15% |
| Darkness | +12% |
| Fire | +5% |
| Temporal | +13% |
Defense: Base
| Armour (hardiness) | 29 (98.626283352783%) |
| Defense | 66 |
| Ranged Defense | 66 |
| Fatigue | 0 |
| Physical Save | 107 |
| Spell Save | 131 |
| Mental Save | 105 |
Defense: Resistances
| Acid | + 36%( 70%) |
| Arcane | + 70%( 70%) |
| Cold | + 50%( 70%) |
| All | + 32%( 70%) |
| Physical | + 33%( 70%) |
| Darkness | + 52%( 70%) |
| Light | + 36%( 70%) |
| Temporal | + 58%( 70%) |
| Mind | + 34%( 70%) |
| Lightning | + 54%( 70%) |
| Fire | + 43%( 70%) |
| Nature | + 36%( 70%) |
Defense: Immunities
| Silence Resistance | 10% |
| Disarm Resistance | 21% |
| Blind Resistance | 45% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 23% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 470 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 70 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 2.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Air | 3.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Enhancement | 3.70 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Magical combat | 3.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Earth | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 2.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.70 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 3.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Higher | 4.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Race / Shalore | 4.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Conveyance | 2.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 3.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Spell / Aegis | 2.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Scintillating Caves. Escort: lost defiler (level 2 of Scintillating Caves)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Nerethra the pair of dwarven-steel boots (0 def, 9 armour)3.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +1 Wil +4 Mag offense ------ Spellpower +5 (+1 eff.) Mindpower +10 (+5 eff.) Damage +8% acid +6% blight Ignore resists +13% temporal +12% darkness +15% mind When Hit 4 mind defense ------ Armor +9 Fatigue +3% Resistance +5% acid +17% temporal +16% darkness +7% fire +7% lightning +8% cold Disease Resist +27% Out-of-Phase Defense +10 Out-of-Phase Resistance +11% Out-of-Phase Resilience +19% other ------- Mana/turn +0.08 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Flarequell the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +1 Con defense ------ Defense +5 (+1 eff.) Resistance +1% physical +9% fire Physical save +7 (+1 eff.) Healmod +11% other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Rhuzor the Heatenvy (0 def, 9 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Ignore resists +5% fire defense ------ Armor +9 Fatigue +5% Resistance +5% lightning +6% temporal Crit Resistance 5.00% Unlife -80.00 life Silence Resist +10% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | storm iron gauntlets (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Nature While equipped: offense ------ On-Hit 5 lightning Damage +4% lightning defense ------ Armor +1 Fatigue +1% Resistance +5% lightning Unarmed combat: Weapon Damage 100% Range: 1.0x-1.4x Uses 40% Cun, 40% Str, 50% Mag 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On-crit, radius 2 +6 lightning On Hit: 10% Lightning Breath level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
| On fingers | copper ring 'Naturevagrant'0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Con +3 Wil offense ------ Critical power +10.00% Damage +12% mind defense ------ Defense +5 (+1 eff.) Resistance +6% nature Mind save +6 (+1 eff.) Unlife -20.00 life Rings make your fingers look great! |
| Around neck | copper amulet of dexterity (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex Amulets make your neck look great! |
| In main hand | Cleansestar the iron longsword (103% power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Rare] Master Weapon Damage 104% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On Hit: * 20% chance to slow global speed by 50% While equipped: offense ------ Accuracy +6 (+2 eff.) defense ------ Defense +10 (+2 eff.) Resistance +3% mind Disarm Resist +21% Sharp, long, and deadly. |
| Around waist | Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Silent Blade (129% power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Master Weapon Damage 129% Range: 1.0x-1.3x Uses 65% Dex, 50% Mag, 35% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +8.0% Attack Speed 100% On-hit +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: offense ------ Accuracy +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
| Cloak | battlemaster's cashmere cloak of the voidstalker (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +1 Str +2 Dex +3 Con defense ------ Defense +2 (+0 eff.) Resistance +13% darkness +15% temporal Spell save +6 (+1 eff.) Out-of-Phase Defense +20 Out-of-Phase Resistance +11% Out-of-Phase Resilience +12% other ------- Stamina/turn +0.40 Masteries +0.30 Technique/Combat training Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Arerin the Shinenight (9 def, 6 armour)9.0 Encumbrance T3 light armor [Random Unique] Nature/Master While equipped: defense ------ Armor +6 Defense +9 (+2 eff.) Fatigue +8% Resistance +15% lightning +18% cold +6% light Life Regen +3.10 other ------- Stamina/turn +0.60 Light +3 A suit of armour made of leather. |
Inventory
elven-wood vilestaff 'Betora' (129% power, 5 apr, fire element)5.0 Encumbrance T4 staff 2H weapon [Rare] Arcane Weapon Damage 129% Range: 1.0x-1.2x Uses 130% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +12 (+3 eff.) Damage +21% mind +25% fire Ignore resists +19% blight defense ------ Armor +22 Defense +8 (+2 eff.) Resistance +27% acid Pinning Resist +25% Out-of-Phase Defense +19 Out-of-Phase Resistance +19% Out-of-Phase Resilience +19% other ------- Wards +2 fire Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Turemnir the Strikesmasher (104% power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Rare] Nature Weapon Damage 105% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% On-hit +8 nature While equipped: Stats +4 Cun offense ------ Damage +12% mind Ignore resists +10% lightning other ------- Psi when Hit +0.12 Max psi +20.00 Blunt and deadly. |
chilling stralite mace of shearing (143% power, 5 apr)3.0 Encumbrance T4 mace 1H weapon Reqs Str 35 [Ego+] Arcane/Master Weapon Damage 144% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On-hit +23 cold While equipped: offense ------ Ignore resists +13% all Accuracy +19 (+5 eff.) Ignore Armor +12 Blunt and deadly. |
resilient kruk cloak of Iron Throne (0 def, 0 armour)2.0 Encumbrance T1 cloak armor [Cosmetic Item] Nature/Master While equipped: Stats +1 Str +2 Con defense ------ Life +31.00 A stylish kruk-style cloak, to look awesome. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
iron pickaxe of Reknor (dig speed 19 turns)3.0 Encumbrance T1 digger tool [Ego+] Master While equipped: Stats +1 Str defense ------ Resistance +6% darkness +6% fire While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +2 Str defense ------ Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
It Which Writhes0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
Curse Lifter (Madness (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Arcane Shion the Shalore Arcane Blade level 27
42nd Dusk 122nd year of Ascendancy at 10:43 see stats
Earth Master (Madness (Roguelike) difficulty)
Killed Harkor'Zun.By Arcane Shion the Shalore Arcane Blade level 23
15th Dusk 122nd year of Ascendancy at 04:50 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Arcane Shion the Shalore Arcane Blade level 10
3rd Dusk 122nd year of Ascendancy at 08:03 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Arcane Shion the Shalore Arcane Blade level 20
13rd Dusk 122nd year of Ascendancy at 10:12 see stats
Level 30 (Madness (Roguelike) difficulty)
Got a character to level 30.By Arcane Shion the Shalore Arcane Blade level 30
62nd Dusk 122nd year of Ascendancy at 18:48 see stats
Size is everything (Madness (Roguelike) difficulty)
Did over 1500 damage in one attack.By Arcane Shion the Shalore Arcane Blade level 14
5th Dusk 122nd year of Ascendancy at 18:35 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By Arcane Shion the Shalore Arcane Blade level 9
3rd Dusk 122nd year of Ascendancy at 00:59 see stats
The secret city (Madness (Roguelike) difficulty)
Discovered the truth about mages.By Arcane Shion the Shalore Arcane Blade level 24
19th Dusk 122nd year of Ascendancy at 07:02 see stats
Treasure Hoarder (Madness (Roguelike) difficulty)
Amassed 3000 gold pieces.By Arcane Shion the Shalore Arcane Blade level 28
61st Dusk 122nd year of Ascendancy at 16:56 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Arcane Shion the Shalore Arcane Blade level 19
9th Dusk 122nd year of Ascendancy at 04:11 see stats
Log
Arcane Shion's spell attains critical power!
Arcane Shion's spell attains critical power!
Talent Inner Power is ready to use.
Talent Born into Magic is ready to use.
Talent Chain Lightning is ready to use.
Bloated ooze misses Arcane Shion.
Glorubeth the corrupted mastocytic feeder shares damage with his oozes!
Cyremiwen the corrupted plasmic disruptor shares damage with his oozes!
Thunderstorm hits Polarama the corrupted acidic digestor for (23 flat reduction), 0 lightning, (18 flat reduction), 0 lightning, (11 flat reduction), 0 lightning, (7 flat reduction), 0 lightning (0 total damage).
Thunderstorm hits Worm that walks (servant of Glorira the corrupted plasmic disruptor) for 12 lightning, 11 lightning, 17 lightning (39 total damage).
Thunderstorm hits Bloated ooze for 17 lightning, 14 lightning, 7 lightning, 4 lightning (43 total damage).
Thunderstorm hits Cyremiwen the corrupted plasmic disruptor for 7 lightning, 7 lightning, 11 lightning, 8 lightning, 5 lightning (38 total damage).
Thunderstorm hits Bloated ooze for 9 lightning, 9 lightning, 14 lightning (32 total damage).
Thunderstorm hits Glorubeth the corrupted mastocytic feeder for 22 lightning, 9 lightning, 5 lightning (37 total damage).
Cyremiwen the corrupted plasmic disruptor shoves Bloated ooze aside.
Polarama the corrupted acidic digestor is free from the insidious blight.
Polarama the corrupted acidic digestor's mind surges with critical power!
A shield forms around Arcane Shion.
Polarama the corrupted acidic digestor throws two quick punches.
Polarama the corrupted acidic digestor performs a melee critical strike against Arcane Shion!
Your shield crumbles under the damage!
The shield around Arcane Shion crumbles.
Arcane Shion is jolted to attention by the damage and is no longer being beckoned.
Arcane Shion is no longer beckoned.
Polarama the corrupted acidic digestor performs a melee critical strike against Arcane Shion!
Polarama the corrupted acidic digestor hits Arcane Shion for (104 absorbed), 355 physical, 10 cold, 14 fire, 8 lightning, 19 acid, 6 acid, 5 fire, 5 cold, 4 lightning, 582 physical (1007 total damage).
Mindrot hits Arcane Shion for (21 absorbed), 0 mind, (32 absorbed), 0 darkness (0 total damage).
Melee retaliation hits Polarama the corrupted acidic digestor for (2 flat reduction), 0 mind, (2 flat reduction), 0 mind (0 total damage).
Arcane Shion the level 31 shalore arcane blade was mauled to death by Polarama the corrupted acidic digestor on level 1 of The Godfeaster.
The furious lightning storm around Arcane Shion calms down and disappears.

























































































