Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Adjustable Exp 1.0.4This addon allows players to adjust the amount of exp they gain per kill via Game Options. The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it. The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character. Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility. Please let me know if there are any issues. Tempus Fugit 1.2.1Time is a mystery to all... Adds a new ChronoRogue class, the Anarchist. Also reduces the paradox costs of Temporal Warden sustains. Current unique categories: Most of these talents will scale with your Paradox, so keep it as high as possible. Living Paradox Temporal Theft Temporal Thuggery Impossible Magic - high level Twisted Fate - high level New Gem Types 1.2.5Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Extra Dungeons 1.2.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Plenum Tooltip: Enhanced actor tooltip display for TOME v2.3 1.2.4Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Everything is Unique! 1.2.5Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.2.0Donators/Buyers bonus! Forgeknight 1.2.5The basic idea behind the class of the Forge Knight is that of armor and weapon crafting. While item manipulation is already part of the game in form of some talents like Stone Alchemy's Imbue item or Finer energy manipulations' Reshape Weapon/Armour, class talents of the Forge Knight go one step further and allow the recreation of a piece of armour (body, helm, shield) or weapon (metallic, non-archery). The underlying crafting process is pretty simple: an existing item is being used as raw material for the creation of a new item of the same basic type and subtype. The original item is being consumed during the crafting process. Crafted items are initially basic items (white display colour) enhanced by certain bonuses like combat damage or armour and defense values. The development of passive talents allows for a broader spectrum of enhancements on the crafted weapon. Eventually, a Forge Knight learns to craft items with innate extra properties, like a developed ego (green/blue/violett display-colours) and powerful talents, which the Forge Knight gains access to while wielding the crafted item . In addition to two talent types dedicated to crafting (weapons, armours), the Forge Knight gets two additional unique talent types (class, generic) covering combat and passives, as well as several talent types from those normally available to members of the warrior classtree. The class idea was partly inspired by the concept of the Enchanter class in Arcanum from House Pet, which I had alot of fun with, and the desire to build a variation of a smith-class, which doesn't exist so far in Maj'Eyal. Addendum: - Fixed compatibility with grayswandirs weapons pack: alternative damage modificators are now enhanced too. Reduced Abuse: - any antimagic item that is being used for forging will result in forged items with an antimagic powersource Revision: - removed access to regular shield/dualwielding/2handed-talent-trees from the Forge Knight Refine & Restore: - Refine Items: Learning or putting a point into the talents "Armour Forging" or "Weapon Forging" gives access to a skill, that lets you upgrade your forged items towards your current skill level in the different talents of the forge group. Only properties that were put onto a forged item via the forge-skill previously will be affected and only items that have been forged after this patch can be refined. Forbid Nature / Arcane: - If you are too distant to nature (e.g. undead), you won't forge items which grant you wild-gift-talents anymore (unless you forge items powered by antimagic forces). Refinement Fix: - Fixed an issue, where after refining an equiped weapon or armor some properties (like resists) wouldn't be registered properly Small Fix (15.01.2015): Fix weapons_of_projection (24.01.2015): Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Adjustable Talent/Stat/Generic Point Multiplier 1.0.3Hello, everyone. This is my first mod; I would like to state, first and foremost, that it is my very first, and I hardly know the language. I have been using it, and have not experienced any bugs personally; but to be safe, I would say back-up saves before using, and so on. This mod may be considered a little "Cheaty", but I made it for those who found the game too hard, or wanted faster progress/different customization, but didn't want to reach high level too fast via the 'Adjustable EXP' mod (Like myself). This mod allows you to, via Game Options, set a modifier (Whole numbers only) from 1-10, for how many Stat Points, Talent Points, and Generic Points you get per level, seperately. You could make yourself gain 2x the stats (So 6) per level, or instead, 3x the Talent Points, while only the normal amount of generic ones. I tried to make it pretty customizable, really. I hope you enjoy! Please report any bugs you find. Update 1: Adjusted the md5 hash, and short-name inside the addon, to allow it to register with the md5 check okay. Update 2: As a note, these are editable in Game Options -> Gameplay, AFTER having made a new character. After doing this, you can adjust EXP rate between 0 and 1000%. !! You MUST make a new character !! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: AEther Operators 1.2.3Experiment addon based on Tourist example mod an Glutton Mod: Chaotic Race 1.2.2Adds the chaotic human subrace, which get a random talent on every levelup. Also has the following option under Gameplay: Extra Chaotic: This affects who gets random talents on levelup: Merchant Rerolls 1.0.4This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. Necromancy+ 1.2.5Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Conveyance Reward 1.2.5This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Thalore |
Class | Forge Knight |
Level / Exp | 200 / 1618% |
Size | medium |
Lifes / Deaths | Killed by skeleton archer at level 13 on the 5th Dusk 122nd year of Ascendancy at 00:28 / 93Killed by Xamina the ghoul at level 13 on the 5th Dusk 122nd year of Ascendancy at 02:09 Killed by skeleton archer at level 13 on the 5th Dusk 122nd year of Ascendancy at 04:07 Killed by Veluyalaith the slaver at level 14 on the 46th Dusk 122nd year of Ascendancy at 22:46 Killed by enthralled slave at level 15 on the 48th Dusk 122nd year of Ascendancy at 09:34 Killed by snow giant thunderer at level 15 on the 50th Dusk 122nd year of Ascendancy at 10:35 Killed by Eluyalle the snow giant at level 16 on the 50th Dusk 122nd year of Ascendancy at 13:10 Killed by Eluyalle the snow giant at level 16 on the 50th Dusk 122nd year of Ascendancy at 15:15 Killed by Gloregath the sandworm at level 19 on the 61st Dusk 122nd year of Ascendancy at 21:16 Killed by Arodheta the sandworm at level 20 on the 61st Dusk 122nd year of Ascendancy at 22:59 Killed by Ilie the human at level 27 on the 63rd Dusk 122nd year of Ascendancy at 02:52 Killed by Ilie the human at level 27 on the 63rd Dusk 122nd year of Ascendancy at 05:11 Killed by Jikos the dwarf at level 27 on the 63rd Dusk 122nd year of Ascendancy at 14:40 Killed by Jikos the dwarf at level 27 on the 63rd Dusk 122nd year of Ascendancy at 16:26 Killed by Aronne the elven mage at level 28 on the 66th Dusk 122nd year of Ascendancy at 10:10 Killed by elven tempest at level 28 on the 66th Dusk 122nd year of Ascendancy at 10:38 Killed by Aronne the elven mage at level 28 on the 66th Dusk 122nd year of Ascendancy at 11:56 Killed by Aronne the elven mage at level 28 on the 66th Dusk 122nd year of Ascendancy at 15:54 Killed by Aronne the elven mage at level 28 on the 66th Dusk 122nd year of Ascendancy at 16:52 Killed by runed bone giant at level 28 on the 66th Dusk 122nd year of Ascendancy at 18:23 Killed by Aronne the elven mage at level 28 on the 66th Dusk 122nd year of Ascendancy at 20:12 Killed by Xanenne the mean looking elven guard at level 28 on the 66th Dusk 122nd year of Ascendancy at 21:50 Killed by Aronne the elven mage at level 28 on the 66th Dusk 122nd year of Ascendancy at 23:04 Killed by Aronne the elven mage at level 28 on the 66th Dusk 122nd year of Ascendancy at 23:57 Killed by Xanenne the mean looking elven guard at level 28 on the 67th Dusk 122nd year of Ascendancy at 01:32 Killed by Forgery of Haze (Aronne the elven mage) at level 28 on the 67th Dusk 122nd year of Ascendancy at 03:15 Killed by Xanenne the mean looking elven guard at level 28 on the 67th Dusk 122nd year of Ascendancy at 05:18 Killed by Xanenne the mean looking elven guard at level 28 on the 67th Dusk 122nd year of Ascendancy at 07:18 Killed by Xanenne the mean looking elven guard at level 28 on the 67th Dusk 122nd year of Ascendancy at 09:19 Killed by Xanenne the mean looking elven guard at level 28 on the 67th Dusk 122nd year of Ascendancy at 10:56 Killed by elven warrior at level 28 on the 67th Dusk 122nd year of Ascendancy at 12:51 Killed by Xanenne the mean looking elven guard at level 28 on the 67th Dusk 122nd year of Ascendancy at 14:01 Killed by Xanenne the mean looking elven guard at level 28 on the 67th Dusk 122nd year of Ascendancy at 15:26 Killed by Xanenne the mean looking elven guard at level 29 on the 67th Dusk 122nd year of Ascendancy at 16:46 Killed by Xanenne the mean looking elven guard at level 29 on the 67th Dusk 122nd year of Ascendancy at 19:10 Killed by Xanenne the mean looking elven guard at level 29 on the 67th Dusk 122nd year of Ascendancy at 22:22 Killed by Xanenne the mean looking elven guard at level 29 on the 68th Dusk 122nd year of Ascendancy at 00:37 Killed by Xugamina the wolf at level 31 on the 74th Dusk 122nd year of Ascendancy at 08:31 Killed by Xugamina the wolf at level 31 on the 74th Dusk 122nd year of Ascendancy at 09:58 Killed by Neryba the large white snake at level 39 on the 75th Dusk 122nd year of Ascendancy at 17:55 Killed by Xaba the giant eel at level 40 on the 76th Dusk 122nd year of Ascendancy at 23:37 Killed by Xaba the giant eel at level 40 on the 77th Dusk 122nd year of Ascendancy at 01:22 Killed by Xaba the giant eel at level 40 on the 77th Dusk 122nd year of Ascendancy at 02:36 Killed by Xaba the giant eel at level 40 on the 77th Dusk 122nd year of Ascendancy at 06:51 Killed by Porema the bloated horror at level 41 on the 77th Dusk 122nd year of Ascendancy at 15:05 Killed by Porema the bloated horror at level 41 on the 77th Dusk 122nd year of Ascendancy at 16:13 Killed by slimy ooze at level 54 on the 6th Haze 122nd year of Ascendancy at 19:00 Killed by Ivyyadhemina the crimson ooze at level 54 on the 7th Haze 122nd year of Ascendancy at 03:13 Killed by minotaur at level 54 on the 7th Haze 122nd year of Ascendancy at 04:24 Killed by war hound at level 54 on the 7th Haze 122nd year of Ascendancy at 05:42 Killed by Eilinydarin the brittle clear ooze at level 54 on the 7th Haze 122nd year of Ascendancy at 12:30 Killed by Eilinydarin the brittle clear ooze at level 55 on the 7th Haze 122nd year of Ascendancy at 13:54 Killed by Eilinydarin the brittle clear ooze at level 55 on the 7th Haze 122nd year of Ascendancy at 15:29 Killed by Aerasema the crimson ooze at level 55 on the 7th Haze 122nd year of Ascendancy at 20:59 Killed by Aerasema the crimson ooze at level 55 on the 7th Haze 122nd year of Ascendancy at 23:24 Killed by Ce'Neganor the slimy ooze at level 55 on the 8th Haze 122nd year of Ascendancy at 00:36 Killed by Emeluvena the poison ooze at level 55 on the 8th Haze 122nd year of Ascendancy at 18:03 Killed by Nerathra the slimy ooze at level 55 on the 8th Haze 122nd year of Ascendancy at 22:43 Killed by Gassra the poison ooze at level 55 on the 9th Haze 122nd year of Ascendancy at 02:42 Killed by Gugavena the slimy ooze at level 55 on the 9th Haze 122nd year of Ascendancy at 04:23 Killed by Gugavena the slimy ooze at level 55 on the 9th Haze 122nd year of Ascendancy at 05:34 Killed by rimebark at level 55 on the 9th Haze 122nd year of Ascendancy at 09:25 Killed by Salinne the crimson ooze at level 55 on the 9th Haze 122nd year of Ascendancy at 10:50 Killed by Salinne the crimson ooze at level 55 on the 9th Haze 122nd year of Ascendancy at 12:54 Killed by Poregatha the brittle clear ooze at level 55 on the 9th Haze 122nd year of Ascendancy at 14:38 Killed by Salinne the crimson ooze at level 55 on the 9th Haze 122nd year of Ascendancy at 15:47 Killed by Gugavena the slimy ooze at level 56 on the 9th Haze 122nd year of Ascendancy at 16:51 Killed by Salinne the crimson ooze at level 56 on the 9th Haze 122nd year of Ascendancy at 18:21 Killed by Glynor the gelatinous cube at level 56 on the 9th Haze 122nd year of Ascendancy at 19:52 Killed by Salubrenne the brittle clear ooze at level 56 on the 9th Haze 122nd year of Ascendancy at 21:12 Killed by Mayibreda the brittle clear ooze at level 56 on the 9th Haze 122nd year of Ascendancy at 22:21 Killed by Mayibreda the brittle clear ooze at level 56 on the 9th Haze 122nd year of Ascendancy at 23:37 Killed by Ivytira the bandit at level 56 on the 24th Haze 122nd year of Ascendancy at 18:31 Killed by ghostly berserker at level 97 on the 42nd Haze 122nd year of Ascendancy at 18:34 Killed by Zubowe the vampire at level 106 on the 44th Haze 122nd year of Ascendancy at 12:23 Killed by Bethynne the orc warrior at level 118 on the 51st Haze 122nd year of Ascendancy at 22:15 Killed by Bethynne the orc warrior at level 118 on the 51st Haze 122nd year of Ascendancy at 22:36 Killed by Polorin the forest troll at level 123 on the 52nd Haze 122nd year of Ascendancy at 23:20 Killed by Xinor the large brown snake at level 154 on the 55th Haze 122nd year of Ascendancy at 14:29 Killed by ghostly bulwark at level 165 on the 65th Haze 122nd year of Ascendancy at 11:50 Killed by Vorudanne the orc cryomancer at level 165 on the 65th Haze 122nd year of Ascendancy at 12:55 Killed by Mayodhesenn the rattlesnake at level 187 on the 74th Haze 122nd year of Ascendancy at 09:56 Killed by Aromilenne the venom drake hatchling at level 192 on the 2nd Decay 122nd year of Ascendancy at 17:53 Killed by Belabretira the orc grand summoner at level 197 on the 3rd Decay 122nd year of Ascendancy at 03:59 Killed by minotaur at level 197 on the 3rd Decay 122nd year of Ascendancy at 05:02 Killed by Elyrin the orc summoner at level 197 on the 3rd Decay 122nd year of Ascendancy at 06:17 Killed by Belabretira the orc grand summoner at level 199 on the 3rd Decay 122nd year of Ascendancy at 08:25 Killed by Belabretira the orc grand summoner at level 199 on the 3rd Decay 122nd year of Ascendancy at 12:25 Killed by Lisylle the umber hulk at level 200 on the 4th Decay 122nd year of Ascendancy at 15:11 Killed by Layonn the venom wyrm at level 200 on the 4th Decay 122nd year of Ascendancy at 18:20 Killed by Lisetta the orc summoner at level 200 on the 4th Decay 122nd year of Ascendancy at 23:52 Killed by Eilinowe the orc mage-hunter at level 200 on the 5th Decay 122nd year of Ascendancy at 01:28 Killed by Eilinowe the orc mage-hunter at level 200 on the 5th Decay 122nd year of Ascendancy at 03:00 |
Primary Stats
Strength | 275 (base 100) |
Dexterity | 200 (base 100) |
Constitution | 240 (base 100) |
Magic | 252 (base 100) |
Willpower | 175 (base 72) |
Cunning | 291 (base 100) |
Resources
Mana | 2295/2295 |
Equilibrium | 0 |
Life | 14069/14069 |
Stamina | 1539/1539 |
Hate | 93/115 |
Healing Factor | 2.5 |
Regeneration | 250.44774676647 |
Speed
Mental | -2.2204460492503E-14% |
Attack | 0% |
Movement | -1.182535681571% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 16 |
Infravision | 30 |
See Stealth | 24 |
See Invisible | 25 |
ESP Range | 10 |
ESP Kinds | animal/canine, demon/major, demon/minor |
Offense: Mainhand
Damage | 1209 |
Accuracy | 159 |
Crit Chance | 311% |
APR | 352 |
Speed | 0.36 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 118.83333333333 |
Crit Chance | 100% |
Speed | 1 |
Cooldown Reduction | 20 |
Offense: Mind
Mindpower | 103.98333333333 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
All | +8% |
Defense: Base
Armour (hardiness) | 359.54 (100%) |
Defense | 85.9 |
Ranged Defense | 89.5 |
Fatigue | 0 |
Physical Save | 144.1791732284 |
Spell Save | 114.99166666667 |
Mental Save | 144.2854232284 |
Defense: Resistances
All | + 65%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 0% |
Blind Resistance | 100% |
Silence Resistance | 89% |
Bleed Resistance | 100% |
Disarm Resistance | 100% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 1019 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 683 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. |
Class Talents
Technique / Armor forging | 2.00 |
| 8/5 |
| 20/5 |
| 18/5 |
| 14/5 |
Technique / Bloodthirst | 1.20 |
| 8/5 |
| 2/5 |
| 7/5 |
| 8/5 |
Technique / Forgeknight combat maneuvers | 1.50 |
| 16/5 |
| 3/5 |
| 7/5 |
| 0/5 |
Technique / Battle tactics | 1.00 |
| 7/5 |
| 2/5 |
| 1/5 |
| 8/5 |
Technique / Weapon forging | 1.60 |
| 11/5 |
| 20/5 |
| 20/5 |
| 17/5 |
Technique / Forge powers | 1.50 |
| 19/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Technique / Forgeknight combat expertise | 1.50 |
| 17/5 |
| 14/5 |
| 8/5 |
| 11/5 |
Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.40 |
| 2/5 |
| 1/5 |
| 7/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 20/5 |
| 11/5 |
| 10/5 |
| 20/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 9/5 |
| 0/5 |
| 0/5 |
Technique / Forger's endurance | 1.30 |
| 5/5 |
| 14/5 |
| 20/5 |
| 20/5 |
Technique / Conditioning | 1.30 |
| 3/5 |
| 7/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 13/5 |
| 15/5 |
| 20/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 7 of Dreadfell. Escort: lost anorithil (level 7 of Dreadfell)As a reward you improved Cunning by +2. | done |
You failed to protect the lost warrior from death by skeleton warrior. Escort: lost warrior (level 1 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Bethynne the orc warrior. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Dexterity by +2. | done |
You failed to protect the repented thief from death by Polorin the forest troll. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed sandworm tooth. * You've found the needed faerlhing fang. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed pouch of bone giant dust. * You've found the needed electric eel tail. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed vial of fire wyrm saliva. * You've found the needed vampire lord fang. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one honey tree root. Keep a firm grip on it. These things will dig themselves right back into the ground if you drop them.' * You've found the needed hummerhorn wing. * You've found the needed bloated horror heart. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of voratun boots 'Branyrak' (0 def, 25 armour) pair of voratun boots 'Branyrak' (0 def, 25 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +25 Fatigue: +4% Changes stats: +4 Str / +12 Wil / +6 Cun / +22 Con Changes resistances: +14% fire / +12% cold Changes resistances penetration: +20% physical Changes damage: +3% mind Critical mult.: +20.00% Reduces incoming crit damage: 10.00% Physical save: +23 Mental save: +17 Silence immunity: +89% Confusion immunity: +90% Stun/Freeze immunity: +90% Life regen: +5.40 Only die when reaching: -80.00 life Spellpower: +6 Mindpower: +18 Mental crit. chance: +4% Infravision radius: +4 Healing mod.: +23% Heals friendly targets nearby when you use a nature summon: +20 It can be used to activate talent Blindside, placing all other charms into a 22 cooldown : Effective talent level: 2.0 Power cost: 22 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 43% (at 0 Hate) to 145% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 56 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
Light source | ethereal alchemist's lamp of the moons ethereal alchemist's lamp of the moonsPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Mag Changes resistances: +11% light Changes damage: +11% darkness Damage affinity(heal): +5% darkness Spellpower: +11 Light radius: +5 Infravision radius: +4 It can be used to activate talent Moonlight Ray, placing all other charms into a 7 cooldown : Effective talent level: 4.0 Power cost: 7 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 752.30 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
On head | reforged voratun helm 'Brandwolf' (7 def, 36 armour) reforged voratun helm 'Brandwolf' (7 def, 36 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Armour: +36 Defense: +7 Fatigue: +5% Effects on melee hit: * 56% chance to daze * 30% chance to gain 10% of a turn Damage when hit (Melee): 4 lightning / 10 physical / 12 fire Changes stats: +26 Str / +14 Dex / +8 Mag / +18 Wil / +5 Cun / +10 Con Changes resistances: +50% temporal / +50% darkness / +80% cold / +39% fire / +15% nature / +7% all Changes damage: +20% blight / +6% fire / +18% arcane / +6% lightning Talent mastery: +0.10 Technique / Field control Talent granted: +5 Phase Door Physical save: +12 Spell save: +10 Mental save: +176 Blindness immunity: +101% Confusion immunity: +101% Fear immunity: +101% Stamina each turn: +9.00 Maximum life: +102.00 Maximum stamina: +305.00 Spell crit. chance: +5% Light radius: +3 Healing mod.: +30% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
On hands | Mayulaith the Growburst (0 def, 35 armour) Mayulaith the Growburst (0 def, 35 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +15 Physical crit. chance: +29.0% Physical power: +15 Armour: +35 Armour Hardiness: +12% Effects on melee hit: * 25% chance to cause random insanity * Slows global speed by 30% Damage (Melee): 36 darkness / 40 mind / 20 light Damage when hit (Melee): 8 acid Changes stats: +6 Str / +8 Dex / +9 Cun / +15 Con Changes resistances: +14% light / +12% physical Changes resistances penetration: +10% mind Changes damage: +11% light / +6% acid Grants telepathy: Demon/Minor Demon/Major Critical mult.: +35.00% Mental save: +35 Life regen: +7.50 Stamina each turn: +3.70 Mana each turn: +0.38 Equilibrium when hit: +0.24 Maximum life: +149.00 Maximum stamina: +79.00 Maximum psi: +20.00 Spellpower: +12 Spell crit. chance: +47% Mindpower: +16 Mental crit. chance: +21% When used to modify unarmed attacks: Base power: 74.5 - 104.3 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +33 Armour Penetration: +23 Physical crit. chance: +38.0% Attack speed: 83% When this weapon hits: Battle Shout (20% chance level 5). When this weapon hits: Elemental bolt (10% chance level 5). When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). When this weapon hits: Stone Touch (5% chance level 5). When this weapon hits: Slumber (20% chance level 5). When this weapon crits: Cripple (40% chance level 5). On weapon hit: * 15% chance to blind Damage (Melee): +19 arcane Activating this item is instant. It can be used to activate talent Steady Shot, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
Tool | Shadehue (dig speed 2 turns) Shadehue (dig speed 2 turns)Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +18 Armour penetration: +88 Physical crit. chance: +15.0% Physical power: +20 Armour: +2 Defense: +6 Ranged Defense: +6 Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 12 blight Changes stats: +16 Str / +12 Mag / +10 Wil / +9 Cun / +4 Con Changes resistances: +10% darkness / +10% fire / +15% nature / +9% light Changes damage: +10% nature Grants telepathy: Demon/Minor Demon/Major Critical mult.: +40.00% Physical save: +25 Spell save: +12 Mental save: +15 Disarm immunity: +5% Stun/Freeze immunity: +5% Maximum life: +90.00 Maximum mana: +120.00 Spellpower: +2 Spell crit. chance: +22% Lowers spell cool-downs by: 20% Mental crit. chance: +15% Light radius: +1 Infravision radius: +5 Damage Shield penetration: +10% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +30% When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 23 cooldown : Effective talent level: 4.0 Power cost: 23 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +86 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. Press to compare |
On fingers | voratun ring 'Fogdare' voratun ring 'Fogdare'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 Physical power: +65 Armour: +56 Effects on melee hit: * 20% chance to cause random insanity * 77% chance to blind Damage (Melee): 21 bleed Effects on ranged hit: * 20% chance to cause random insanity * 100% chance to blind Damage (Ranged): 25 bleed Changes stats: +28 Str / +9 Dex / +8 Mag / +28 Cun / +19 Con Changes resistances: +3% temporal / +160% light / +6% cold / +9% blight / +21% fire / +7% arcane / +40% darkness Changes resistances penetration: +5% mind Changes damage: +26% darkness / +40% light / +8% all Physical save: +17 Spell save: +13 Mental save: +24 Blindness immunity: +44% Equilibrium when hit: +0.04 Psi when hit: +0.20 Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 Maximum psi: +20.00 Spellpower: +46 Mindpower: +31 Infravision radius: +6 See stealth: +24 See invisible: +25 It can be used to activate talent Bleeding Edge, placing all other charms into a 17 cooldown : Effective talent level: 4.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. Press to compare |
On fingers | Flashblack FlashblackPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +69 Armour penetration: +45 Armour: +18 Defense: +71 Effects on melee hit: * 73% chance to blind Effects on ranged hit: * 58% chance to blind Damage when hit (Melee): 12 blight / 8 light Changes stats: +9 Str / +44 Mag / +30 Wil / +14 Cun / +10 Con Changes resistances: +18% blight / +30% light / +9% arcane Changes resistances penetration: +15% blight / +15% light / +35% arcane Changes damage: +21% blight / +24% light / +6% mind Spell save: +36 Mental save: +13 Disarm immunity: +39% Confusion immunity: +44% Pinning immunity: +44% Stun/Freeze immunity: +87% Knockback immunity: +39% Life regen: +7.20 Maximum life: +44.00 Maximum stamina: +58.00 Spellpower: +67 Movement speed: +44% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.2 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
Around neck | Morningbreacher the voratun amulet Morningbreacher the voratun amuletPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -18% Damage when hit (Melee): 20 light Changes stats: +10 Dex / +6 Mag / +9 Cun / +6 Con Changes resistances: +30% lightning / +9% light Changes damage: +8% acid / +12% light / +8% lightning / +8% fire / +9% mind / +7% cold Talent masteries: +0.40 Cunning / Survival +0.40 Technique / Armor forging Stun/Freeze immunity: +28% Life regen: +6.00 Stamina each turn: +1.30 Spellpower: +5 Spell crit. chance: +5% Light radius: +3 Movement speed: +10% Amulets can have magical properties. Press to compare |
In main hand | reforged Torchwire (99.5-139.3 power, 69 apr) reforged Torchwire (99.5-139.3 power, 69 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 99.5 - 139.3 Uses stat: 143% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +160 Armour Penetration: +69 Physical crit. chance: +38.5% Attack speed: 278% When this weapon hits: Perfect Strike (15% chance level 2). On weapon hit: * 24% chance to daze On weapon crit: * wounds the target reducing their healing Damage (Melee): +43 insidious poison / +8 light / +165 nature / +165 arcane / +13 mind / +12 acid Burst (radius 1) on hit: +4 mind / +16 fire Burst (radius 2) on crit: +8 mind / +4 fire When wielded/worn: Accuracy: +52 Armour penetration: +65 Physical crit. chance: +52.0% Physical power: +39 Defense: +13 Damage when hit (Melee): 28 fire Changes stats: +15 Str / +10 Dex / +4 Mag / +4 Wil / +4 Cun / +16 Con Changes resistances: +15% light / +9% acid Changes resistances penetration: +39% lightning / +65% physical / +30% cold / +27% acid / +28% fire Changes damage: +73% acid / +65% physical / +6% light / +3% fire / +73% cold Talent granted: +5 Blindside Critical mult.: +35.00% Disarm immunity: +60% Stamina when hit: +3.90 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. One-handed war axes. Press to compare |
Around waist | Erelagen the drakeskin leather belt Erelagen the drakeskin leather beltPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +30.0% Physical power: +18 Armour: +30 Defense: +27 Ranged Defense: +4 Changes stats: +18 Dex / +10 Mag / +12 Wil / +17 Cun / +6 Con / +20 Lck Changes resistances: +10% acid / +9% temporal / +10% cold / +6% fire / +12% lightning Critical mult.: +44.00% Trap disarming bonus: +42 Stealth bonus: +29 Physical save: +62 Spell save: +3 Mental save: +37 Blindness immunity: +20% Pinning immunity: +25% Spellpower: +12 Spell crit. chance: +12% Mindpower: +20 Mental crit. chance: +15% Infravision radius: +11 Defense after a teleport: +22 Resist all after a teleport: +12% New effects duration reduction after a teleport: +37% A belt that goes around your waist. Press to compare |
In off hand | reforged dwarven-steel shield 'Dourwind' (17 def, 57.5 armour, 175.5 dam, 581 block) reforged dwarven-steel shield 'Dourwind' (17 def, 57.5 armour, 175.5 dam, 581 block)Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 175.5 - 210.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +581 On weapon hit: * 25% chance to daze * 20% chance to inflict damage reduction * reduce the cooldown of your ward talent by 1 On weapon crit: * smash the target with your shield crippling them Burst (radius 1) on hit: +16 fire When wielded/worn: Physical crit. chance: +35.0% Physical power: +56 Armour: +57 Defense: +17 Ranged Defense: +8 Fatigue: +12% Damage (Melee): 8 lightning / 8 fire Damage when hit (Melee): 22 lightning / 16 fire Changes stats: +18 Con Changes resistances: +8% lightning / +3% temporal / +55% light / +10% fire / +10% acid / +1% physical / +6% blight / +62% cold / +15% mind Maximum wards: +3 lightning / +4 temporal / +4 blight / +4 fire / +4 cold Changes resistances penetration: +10% darkness Talent cooldown: Juggernaut (-3 turns) Talents granted: +3 Block +5 Illuminate +1 Ward Physical save: +38 Spell save: +148 Mental save: +12 Blindness immunity: +30% Disease immunity: +20% Disarm immunity: +105% Pinning immunity: +10% Knockback immunity: +105% Deflect projectiles away: +13% Handheld deflection devices. Press to compare |
Cloak | elven-silk cloak 'Issuhor' (3 def, 0 armour) elven-silk cloak 'Issuhor' (3 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +58 Armour penetration: +55 Defense: +3 Effects on melee hit: * 15% chance to corrode armor Damage when hit (Melee): 20 acid / 8 temporal Changes stats: +4 Str / +18 Dex / +5 Mag / +11 Wil / +24 Cun / +4 Con Changes resistances: +20% acid / +18% temporal / +99% darkness / +20% fire / +20% cold / +18% mind / +19% lightning Changes resistances penetration: +10% acid / +5% temporal / +75% darkness Changes damage: +98% darkness / +6% temporal Critical mult.: +57.00% Stealth bonus: +124 Spell save: +15 Maximum life: +114.00 Maximum mana: +80.00 Mental crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Main armor | reforged iron plate armour 'Coalpyre' (11 def, 60 armour) reforged iron plate armour 'Coalpyre' (11 def, 60 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +60 Defense: +11 Fatigue: +8% Damage (Melee): 11 acid / 11 fire Damage when hit (Melee): 10 acid / 24 physical / 12 light / 10 fire / 8 mind / 16 darkness Changes stats: +9 Str / +5 Wil / +9 Cun / +9 Con Changes resistances: +39% acid / +13% physical / +3% darkness / +24% lightning / +7% cold / +50% nature / +42% fire Changes resistances penetration: +30% light / +10% fire Changes damage: +6% darkness / +6% light Talent cooldown: Bleeding Edge (-1 turn) Talents granted: +5 Shock Hands +1 Power Catalyst: Magic Physical save: +173 Mental save: +39 Cut immunity: +101% Pinning immunity: +101% Stun/Freeze immunity: +101% Life regen: +28.50 Maximum life: +1295.00 Light radius: +4 Healing mod.: +14% A suit of armour made of metal plates. Press to compare |
Inventory
wild infusion of the psychic (resist 44%; cure magical) wild infusion of the psychic (resist 44%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 44% for 7 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
teleportation rune of the warrior (range 327) teleportation rune of the warrior (range 327)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 327 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 462 for 8 turns)shielding rune (absorb 462 for 8 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 8 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
copper amulet 'Armegund' copper amulet 'Armegund'Infused by nature Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 4 mind Changes stats: +9 Str / +5 Dex / +5 Wil Changes resistances: +6% temporal / +12% blight / +14% fire / +11% nature / +14% cold Changes resistances penetration: +15% mind Changes damage: +6% mind / +12% temporal Poison immunity: +21% Disease immunity: +23% Amulets can have magical properties. Press to compare |
copper amulet 'Cleansehunter' copper amulet 'Cleansehunter'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +10 Armour penetration: +5 Physical crit. chance: +6.0% Physical power: +6 Armour: +4 Defense: +6 Fatigue: -10% Damage (Melee): 7 light / 7 darkness Effects when hit in melee: * 7% chance to inflict damage reduction * 7% chance to blind Changes stats: +1 Str / +10 Dex / +1 Mag / +2 Wil / +12 Cun / +12 Con Changes resistances: +7% physical Changes resistances cap: +3% all Changes damage: +7% light / +6% physical / +7% darkness / +6% nature Talent masteries: +0.16 Technique / Conditioning +0.16 Technique / Field control Critical mult.: +12.00% Physical save: +11 Mental save: +7 Blindness immunity: +16% Confusion immunity: +13% Life regen: +1.20 Stamina each turn: +2.40 Only die when reaching: -80.00 life Mindpower: +7 Infravision radius: +4 Sight radius: +2 See invisible: +7 Movement speed: +20% Combat speed: +10% Amulets can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. KindlebloomKindlebloom Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +34 Armour penetration: +25 Physical crit. chance: +18.0% Physical power: +20 Armour: +7 Defense: +27 Fatigue: -18% Damage when hit (Melee): 20 physical Changes stats: +11 Str / +26 Dex / +19 Wil / +16 Cun / +33 Con / +10 Lck Changes resistances: +26% lightning / +11% physical / +26% light / +23% blight / +26% nature / +16% mind / +26% darkness Changes resistances cap: +6% all Changes resistances penetration: +15% physical / +10% arcane / +5% light Changes damage: +15% acid / +30% physical Critical mult.: +54.00% Reduces incoming crit damage: 10.00% Physical save: +36 Mental save: +24 Blindness immunity: +58% Poison immunity: +44% Disease immunity: +40% Cut immunity: +80% Confusion immunity: +88% Stun/Freeze immunity: +43% Life regen: +5.00 Stamina each turn: +4.00 Maximum life: +70.00 Mindpower: +25 Infravision radius: +7 Sight radius: +2 See invisible: +13 Movement speed: +20% Combat speed: +20% Healing mod.: +26% Reduce all damage from unseen attackers: 15% It can be used to activate talent Heal, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 587 life. The life healed will increase with your Mindpower. Amulets can have magical properties. Press to compare |
Skywhisper SkywhisperInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour penetration: +3 Changes stats: +4 Dex Changes resistances: +6% lightning / +1% physical / +16% mind Reduces incoming crit damage: 10.00% Confusion immunity: +44% Stamina each turn: +0.40 Only die when reaching: -60.00 life Amulets can have magical properties. Press to compare |
Fogwedge the voratun amulet Fogwedge the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +5 Defense: +11 Ranged Defense: +4 Changes stats: +6 Cun Changes resistances: +9% lightning / +9% cold Changes resistances cap: +4% all Changes damage: +9% darkness Talent masteries: +0.34 Technique / Bloodthirst +0.34 Technique / Weapon forging Reduces incoming crit damage: 5.00% Physical save: +23 Amulets can have magical properties. Press to compare |
voratun amulet 'Polatta' voratun amulet 'Polatta'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 Damage when hit (Melee): 4 arcane / 4 acid Changes stats: +13 Wil / +12 Mag Changes resistances: +3% acid / +30% fire / +5% arcane / +29% cold Changes resistances penetration: +20% acid Changes damage: +8% acid / +10% physical / +5% lightning / +8% fire / +6% mind / +7% cold Talent mastery: +0.35 Technique / Forger's endurance Mental save: +15 Confusion immunity: +25% Mana each turn: +0.59 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +50.00 Spellpower: +6 Spell crit. chance: +6% Mindpower: +15 Combat speed: +10% Amulets can have magical properties. Press to compare |
gold ring 'Stokebreaker' gold ring 'Stokebreaker'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +46 Armour penetration: +12 Armour: +14 Defense: +13 Fatigue: -8% Effects on melee hit: * 30% chance to gain 10% of a turn Damage when hit (Melee): 8 arcane / 24 temporal Changes stats: +7 Str / +24 Dex / +5 Mag / +13 Wil / +43 Cun / +4 Con Changes resistances: +10% blight / +11% nature / +5% arcane Changes resistances penetration: +25% temporal / +5% arcane / +10% fire Changes damage: +18% arcane / +9% temporal Maximum encumbrance: +32 Spell save: +16 Poison immunity: +22% Disease immunity: +22% Stun/Freeze immunity: +75% Life regen: +7.50 Maximum life: +76.00 Maximum stamina: +21.00 Spellpower: +10 Mindpower: +22 Healing mod.: +22% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.2 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. Press to compare |
This item will automatically be transmogrified when you leave the level. sneakthief's stralite ring of lifesneakthief's stralite ring of life Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 Changes stats: +9 Cun / +8 Dex Life regen: +1.70 Maximum life: +88.00 Healing mod.: +25% Rings can have magical properties. Press to compare |
voratun ring 'Lelegrim' voratun ring 'Lelegrim'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 8 temporal Changes stats: +10 Dex / +15 Mag / +21 Wil / +18 Cun Changes resistances: +29% acid / +9% temporal / +29% fire / +3% blight / +20% cold / +3% mind / +30% lightning Changes resistances penetration: +5% mind / +15% temporal Blindness immunity: +98% Spellpower: +30 Mindpower: +13 Infravision radius: +12 See stealth: +42 See invisible: +50 Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. greater elm starstaff of power (10-12 power, 2 apr, light element)greater elm starstaff of power (10-12 power, 2 apr, light element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% physical / +10% temporal / +10% darkness / +10% light Talent granted: +1 Command Staff Spellpower: +14 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Alalen the elven-wood magestaff (35-42 power, 5 apr, fire element)Alalen the elven-wood magestaff (35-42 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 Base power: 35.0 - 42.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +8 arcane When wielded/worn: Accuracy: +51 Physical crit. chance: +73.0% Physical power: +52 Armour: +19 Defense: +32 Effects on melee hit: * 17% chance to blind Damage (Melee): 26 fire Changes stats: +7 Str / +2 Dex / +10 Mag / +13 Wil / +3 Cun / +1 Con Changes resistances: +12% cold / +13% temporal Maximum wards: +3 fire Changes damage: +9% arcane / +35% fire Talents granted: +10 Ward +1 Command Staff Critical mult.: +135.00% Reduces incoming crit damage: 10.00% Mana each turn: +0.34 Spellpower on spell critical (stacks up to 3 times): +9 Maximum mana: +180.00 Spellpower: +119 Spell crit. chance: +59% Light radius: +5 See invisible: +26 Defense after a teleport: +26 Resist all after a teleport: +20% New effects duration reduction after a teleport: +26% Reduces paradox failures(equivalent to willpower): +44 It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 26 cooldown. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Purevenom (35-42 power, 5 apr, temporal element)Purevenom (35-42 power, 5 apr, temporal element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 Base power: 35.0 - 42.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * Slows global speed by 60% When wielded/worn: Accuracy: +13 Physical crit. chance: +47.0% Physical power: +13 Armour: +28 Armour Hardiness: +17% Defense: +52 Damage (Melee): 21 % chance of confusion / 78 arcane / 31 fire Changes stats: +9 Mag / +10 Wil Changes resistances: +17% temporal / +12% physical / +15% light / +9% nature / +3% blight / +6% fire / +8% arcane / +18% darkness Maximum wards: +2 light / +2 temporal / +2 darkness / +2 physical Changes damage: +25% physical / +25% light / +25% darkness / +6% mind / +35% temporal Talents granted: +5 Ward +1 Command Staff Critical mult.: +42.00% Physical save: +33 Spell save: +12 Mental save: +13 Blindness immunity: +5% Poison immunity: +5% Cut immunity: +5% Stun/Freeze immunity: +5% Mana each turn: +0.65 Spellpower on spell critical (stacks up to 3 times): +9 Maximum mana: +416.00 Spellpower: +131 Spell crit. chance: +24% Mindpower: +2 See invisible: +17 Damage Shield penetration: +84% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 26 cooldown. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. potent dragonbone starstaff of projection (38-45.6 power, 6 apr, physical element)potent dragonbone starstaff of projection (38-45.6 power, 6 apr, physical element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 38.0 - 45.6 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +38% physical Talent granted: +1 Command Staff Spellpower: +24 Spell crit. chance: +9% It can be used to project a bolt from the staff, placing all other charms into a 5 cooldown. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. potent dragonbone starstaff of protection (39-46.8 power, 6 apr, temporal element)potent dragonbone starstaff of protection (39-46.8 power, 6 apr, temporal element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 39.0 - 46.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% temporal Changes damage: +39% temporal Talent granted: +1 Command Staff Spellpower: +20 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. Press to compare |
reforged Siluldatira (64.7-97.05 power, 50 apr) reforged Siluldatira (64.7-97.05 power, 50 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 64.7 - 97.1 Uses stat: 163% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +120 Armour Penetration: +50 Physical crit. chance: +31.0% Attack speed: 192% When this weapon hits: Earthen Missiles (15% chance level 5). On weapon hit: * 21% chance to disease * 24% chance to daze * 16% chance to inflict damage reduction * 40% chance to gain 10% of a turn * 20% chance to torment the target On weapon crit: * cripple the target Damage (Melee): +13 light / +21 blight / +186 fire / +16 mind Burst (radius 1) on hit: +4 mind Damage against: +21% Undead When wielded/worn: Accuracy: +26 Armour penetration: +25 Physical crit. chance: +23.0% Physical power: +26 Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +5 Str / +16 Dex / +13 Mag / +11 Wil / +3 Cun / +14 Con Changes resistances penetration: +32% acid / +39% physical / +26% darkness / +10% temporal / +32% fire / +32% cold / +26% mind / +45% lightning Changes damage: +100% physical Talent granted: +5 Acidic Spray Critical mult.: +26.00% Disarm immunity: +51% Mana when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +13 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed battleaxes. Press to compare |
masterforged flaming stralite battleaxe of shearing (102.9-154.35 power, 41 apr) masterforged flaming stralite battleaxe of shearing (102.9-154.35 power, 41 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 102.9 - 154.4 Uses stat: 157% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +96 Armour Penetration: +41 Physical crit. chance: +26.5% Attack speed: 161% When this weapon hits: Flame (15% chance level 5). Damage (Melee): +130 lightning / +130 light Burst (radius 1) on hit: +24 fire When wielded/worn: Armour penetration: +19 Changes resistances penetration: +19% physical Changes damage: +17% physical / +58% arcane / +58% fire Talent granted: +5 Slime Spit Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. Flarewhisper (56-84 power, 4 apr)Flarewhisper (56-84 power, 4 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +24 mind Burst (radius 1) on hit: +12 fire Burst (radius 2) on crit: +8 mind When wielded/worn: Armour: +6 Changes resistances: +6% lightning / +3% physical / +6% light / +9% cold / +9% blight / +3% fire / +6% mind / +9% nature Poison immunity: +5% Silence immunity: +20% Stun/Freeze immunity: +10% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. quick voratun battleaxe of paradox (58.5-87.75 power, 4 apr)quick voratun battleaxe of paradox (58.5-87.75 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.5 - 87.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 111% Damage (Melee): +21 temporal When wielded/worn: Accuracy: +21 Damage when hit (Melee): 28 temporal Changes stats: +9 Dex Changes resistances: +28% temporal Massive two-handed battleaxes. Press to compare |
reforged Phoenixcrypt the voratun battleaxe (131.2-196.8 power, 19 apr) reforged Phoenixcrypt the voratun battleaxe (131.2-196.8 power, 19 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 131.2 - 196.8 Uses stat: 146% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +39 Armour Penetration: +19 Physical crit. chance: +15.0% Attack speed: 118% On weapon hit: * Slows global speed by 40% * 40% chance to disease On weapon crit: * splashes the target with acid Damage (Melee): +27 acid / +50 darkness / +50 lightning / +50 mind / +4 fire / +8 nature Burst (radius 2) on crit: +36 fire When wielded/worn: Physical crit. chance: +21.0% Physical power: +20 Changes resistances: +6% blight / +6% fire Changes resistances penetration: +48% acid / +17% darkness / +48% cold / +69% fire / +16% mind / +48% lightning Changes damage: +15% blight / +25% temporal / +25% nature Talent granted: +3 Acidic Spray Global speed: +8% Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. Boltwrither (66.5-99.75 power, 3 apr)Boltwrither (66.5-99.75 power, 3 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 66.5 - 99.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc This weapon will act as a psionic focus. Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 35% chance to cause random insanity * 72% chance to corrode armor * 25% chance to remove a magical effect On weapon crit: * wounds the target reducing their healing Damage Shield penetration (this weapon only): +20% Damage (Melee): +16 lightning / +20 darkness / +21 temporal / +24 mind / +111 nature Burst (radius 2) on crit: +57 ice / +65 fire / +12 light Damage against: +24% Living When wielded/worn: Accuracy: +36 Armour penetration: +14 Physical crit. chance: +31.0% Physical power: +19 Armour: +38 Changes stats: +18 Str / +7 Cun / +9 Wil Changes resistances: +9% lightning / +6% mind / +9% all Changes resistances penetration: +38% acid / +19% darkness / +19% nature / +38% cold / +19% mind / +52% fire Changes damage: +18% lightning / +38% physical / +6% arcane Critical mult.: +26.00% Spell save: +42 Life regen: +6.00 Stamina when hit: +6.00 Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +4 Global speed: +20% Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful stralite greatmaul of purging (54.5-81.75 power, 3 apr)hateful stralite greatmaul of purging (54.5-81.75 power, 3 apr) Requires: - Strength 35 Infused by arcane disrupting forces Infused by psionic forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.5 - 81.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +20 nature / +24 darkness Damage against: +24% Living Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite greatmaul of shearing (55-82.5 power, 3 apr)plaguebringer's stralite greatmaul of shearing (55-82.5 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.0 - 82.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 24% chance to disease Damage (Melee): +24 blight When wielded/worn: Armour penetration: +19 Changes resistances penetration: +19% physical Changes damage: +17% physical Disease immunity: +40% Massive two-handed mauls. Press to compare |
reforged Dawnclamor (128.8-193.2 power, 51 apr) reforged Dawnclamor (128.8-193.2 power, 51 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 128.8 - 193.2 Uses stat: 159% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +120 Armour Penetration: +51 Physical crit. chance: +26.5% Attack speed: 192% When this weapon hits: Disperse Magic (10% chance level 3). On weapon hit: * 41% chance to daze * 24% chance to cause random insanity * 20% chance to disease * 20% chance to blind On weapon crit: * splashes the target with acid Damage (Melee): +48 acid / +169 light / +169 lightning / +60 mind Burst (radius 1) on hit: +16 blight When wielded/worn: Accuracy: +76 Armour penetration: +19 Physical crit. chance: +17.0% Physical power: +57 Damage when hit (Melee): 4 blight Changes stats: +6 Str / +15 Dex / +7 Mag / +15 Wil / +15 Cun / +20 Con Changes resistances penetration: +16% lightning / +57% physical Changes damage: +13% physical / +77% nature / +77% temporal Talent granted: +5 Pulverizing Auger Disarm immunity: +78% Light radius: +3 See invisible: +6 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. quick voratun greatmaul of massacre (89.5-134.25 power, 4 apr)quick voratun greatmaul of massacre (89.5-134.25 power, 4 apr) Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 89.5 - 134.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 111% When wielded/worn: Accuracy: +19 Changes stats: +10 Dex Massive two-handed mauls. Press to compare |
reforged voratun greatmaul 'Satyrnoon' (158.4-237.6 power, 39 apr) reforged voratun greatmaul 'Satyrnoon' (158.4-237.6 power, 39 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 158.4 - 237.6 Uses stat: 156% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +88 Armour Penetration: +39 Physical crit. chance: +20.0% Attack speed: 154% When this weapon hits: Realign (15% chance level 3). On weapon hit: * Slows global speed by 20% Damage (Melee): +79 insidious poison / +26 temporal / +107 physical / +107 blight / +107 cold / +28 nature Burst (radius 1) on hit: +36 fire Burst (radius 2) on crit: +38 ice When wielded/worn: Accuracy: +21 Armour penetration: +19 Armour: +19 Defense: +8 Ranged Defense: +8 Changes stats: +10 Dex Changes resistances: +9% light / +6% blight Changes resistances penetration: +23% acid / +20% physical / +17% fire / +24% lightning / +40% cold Changes damage: +21% physical / +50% arcane / +50% fire Talent granted: +5 Ruin Mental save: +9 Knockback immunity: +10% Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. warbringer's voratun greatmaul of torment (69-103.5 power, 4 apr)warbringer's voratun greatmaul of torment (69-103.5 power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 69.0 - 103.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Physical power: +21 Changes stats: +10 Con Changes resistances penetration: +21% physical / +21% mind / +19% darkness Disarm immunity: +48% Massive two-handed mauls. Press to compare |
reforged stralite greatsword 'Lightquench' (141.2-225.92 power, 67 apr) reforged stralite greatsword 'Lightquench' (141.2-225.92 power, 67 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 141.2 - 225.9 Uses stat: 162% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy: +160 Armour Penetration: +67 Physical crit. chance: +36.5% Attack speed: 278% When this weapon hits: Earthen Missiles (15% chance level 5). On weapon hit: * 72% chance to blind * 41% chance to daze On weapon crit: * wounds the target reducing their healing Damage (Melee): +24 acid / +70 insidious poison / +257 cold / +233 arcane Burst (radius 2) on crit: +23 ice When wielded/worn: Accuracy: +114 Armour penetration: +51 Physical crit. chance: +127.0% Physical power: +38 Armour: +17 Defense: +57 Damage when hit (Melee): 4 acid Changes stats: +21 Str / +14 Dex / +8 Mag / +8 Wil / +6 Cun / +15 Con Changes resistances: +9% acid / +12% light Changes resistances penetration: +19% acid / +19% physical / +19% darkness / +40% lightning / +21% fire / +19% mind / +40% cold Changes damage: +57% physical / +109% light / +103% arcane Talent granted: +5 Pulverizing Auger Critical mult.: +52.00% Stamina when hit: +6.00 Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. Greenhacker the voratun greatsword (61.5-98.4 power, 4 apr)Greenhacker the voratun greatsword (61.5-98.4 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 26% chance to inflict damage reduction * Slows global speed by 40% * 20% chance to torment the target Damage (Melee): +8 nature Burst (radius 1) on hit: +8 temporal / +28 fire When wielded/worn: Damage when hit (Melee): 12 fire Changes stats: +3 Wil Changes resistances penetration: +21% mind / +20% darkness / +15% nature Changes damage: +9% nature / +6% fire Spell save: +20 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +2 Spell crit. chance: +2% Defense after a teleport: +30 Resist all after a teleport: +12% New effects duration reduction after a teleport: +60% Massive two-handed swords. Press to compare |
reforged Belosewyn the dwarven-steel longsword (57-79.8 power, 55 apr) reforged Belosewyn the dwarven-steel longsword (57-79.8 power, 55 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 57.0 - 79.8 Uses stat: 144% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy: +128 Armour Penetration: +55 Physical crit. chance: +28.5% Attack speed: 204% When this weapon hits: Healing Light (15% chance level 2). When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 21% chance to cause random insanity * 24% chance to disease * 14% chance to inflict damage reduction On weapon crit: * wounds the target reducing their healing Damage (Melee): +8 acid / +137 darkness / +137 fire / +28 blight / +17 mind Burst (radius 2) on crit: +14 fire When wielded/worn: Accuracy: +44 Armour penetration: +44 Physical crit. chance: +20.0% Physical power: +22 Defense: +22 Damage when hit (Melee): 4 acid Changes stats: +9 Dex / +5 Wil / +5 Cun / +5 Con Changes resistances: +6% lightning / +8% arcane / +12% blight Changes resistances penetration: +38% acid / +41% physical / +37% cold / +49% fire / +38% lightning Changes damage: +32% physical / +61% nature / +61% darkness Critical mult.: +15.00% Reduces incoming crit damage: 15.00% Physical save: +6 Poison immunity: +5% Disease immunity: +58% Disarm immunity: +22% Knockback immunity: +5% See invisible: +6 Global speed: +4% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Sharp, long, and deadly. Press to compare |
reforged Blazesaw the dwarven-steel longsword (59-82.6 power, 61 apr) reforged Blazesaw the dwarven-steel longsword (59-82.6 power, 61 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 59.0 - 82.6 Uses stat: 143% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy: +144 Armour Penetration: +61 Physical crit. chance: +31.5% Attack speed: 233% When this weapon hits: Manathrust (15% chance level 3). When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 52% chance to disease * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Damage (Melee): +14 acid / +145 light / +51 blight / +145 fire / +14 lightning Burst (radius 2) on crit: +4 fire / +8 temporal When wielded/worn: Accuracy: +54 Armour penetration: +41 Physical crit. chance: +65.0% Physical power: +22 Damage when hit (Melee): 16 mind Changes stats: +3 Str / +17 Dex / +5 Con Changes resistances: +6% temporal Changes resistances penetration: +13% acid / +33% physical / +13% cold / +22% fire / +35% mind / +13% lightning Changes damage: +65% lightning / +33% physical / +74% mind / +12% fire Talent granted: +5 Acidic Spray Critical mult.: +32.00% Disease immunity: +25% Disarm immunity: +24% Stamina when hit: +1.40 Sharp, long, and deadly. Press to compare |
masterforged stralite longsword (56-78.4 power, 20 apr) masterforged stralite longsword (56-78.4 power, 20 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 56.0 - 78.4 Uses stat: 124% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy: +39 Armour Penetration: +20 Physical crit. chance: +11.5% Attack speed: 118% When this weapon hits: Lightning (15% chance level 4). On weapon hit: * 26% chance to daze Damage (Melee): +29 arcane / +29 cold When wielded/worn: Armour penetration: +12 Physical crit. chance: +10.0% Changes stats: +3 Str / +4 Dex / +3 Mag / +4 Wil / +3 Cun / +2 Con Changes resistances penetration: +7% lightning Changes damage: +15% acid / +15% physical Talent granted: +4 Bone Grab Critical mult.: +14.00% Sharp, long, and deadly. Press to compare |
reforged stralite longsword 'Dawnfiend' (55.5-77.7 power, 20 apr) reforged stralite longsword 'Dawnfiend' (55.5-77.7 power, 20 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 55.5 - 77.7 Uses stat: 121% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy: +39 Armour Penetration: +20 Physical crit. chance: +11.5% Attack speed: 118% When this weapon hits: Poison Breath (10% chance level 2). On weapon hit: * 20% chance to blind Damage (Melee): +38 nature / +13 temporal / +39 light Damage against: +14% Undead When wielded/worn: Armour penetration: +9 Changes resistances: +5% arcane / +3% light Changes resistances penetration: +11% acid / +10% physical / +11% cold / +14% lightning / +12% fire Changes damage: +9% physical / +14% light / +14% darkness Talent granted: +2 Acidic Spray Light radius: +3 Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. caustic steel mace of amnesia (14-19.6 power, 3 apr)caustic steel mace of amnesia (14-19.6 power, 3 apr) Requires: - Strength 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 15% chance to corrode armor * 25% chance to put talents on cooldown When wielded/worn: Changes resistances penetration: +9% acid Life regen: +1.30 Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Bleakglory the dwarven-steel mace (37.5-52.5 power, 4 apr)Bleakglory the dwarven-steel mace (37.5-52.5 power, 4 apr) Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 Base power: 37.5 - 52.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 143% On weapon hit: * Slows global speed by 14% * 23% chance to daze On weapon crit: * cripple the target Damage (Melee): +71 insidious poison Burst (radius 2) on crit: +35 ice / +26 fire When wielded/worn: Accuracy: +38 Armour penetration: +53 Physical crit. chance: +52.0% Armour: +22 Defense: +33 Fatigue: -4% Changes stats: +3 Str / +18 Dex / +3 Mag / +3 Wil / +3 Cun / +8 Con Changes resistances: +15% darkness Changes resistances penetration: +10% lightning / +32% physical / +21% cold / +22% fire Changes damage: +21% physical / +3% darkness / +6% nature Critical mult.: +46.00% Maximum encumbrance: +10 Life regen: +0.40 Only die when reaching: -60.00 life Light radius: +2 Global speed: +8% Healing mod.: +5% Blunt and deadly. Press to compare |
masterforged flaming stralite mace of ruin (70.5-98.7 power, 37 apr) masterforged flaming stralite mace of ruin (70.5-98.7 power, 37 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 70.5 - 98.7 Uses stat: 137% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +80 Armour Penetration: +37 Physical crit. chance: +18.5% Attack speed: 147% When this weapon hits: Drain (15% chance level 3). Damage (Melee): +76 nature / +76 physical Burst (radius 1) on hit: +17 fire When wielded/worn: Armour penetration: +10 Physical crit. chance: +13.0% Changes damage: +35% arcane / +35% cold Talent granted: +5 Blindside Critical mult.: +18.00% Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite mace of crippling (35-49 power, 5 apr)stralite mace of crippling (35-49 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 35.0 - 49.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +13.0% Blunt and deadly. Press to compare |
reforged Gythra the voratun mace (78-109.2 power, 21 apr) reforged Gythra the voratun mace (78-109.2 power, 21 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 78.0 - 109.2 Uses stat: 127% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +39 Armour Penetration: +21 Physical crit. chance: +10.0% Attack speed: 118% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * splashes the target with acid Damage (Melee): +19 acid / +39 physical / +39 cold / +39 temporal Burst (radius 1) on hit: +18 fire When wielded/worn: Armour penetration: +15 Physical crit. chance: +15.0% Physical power: +12 Changes stats: +3 Mag Changes resistances penetration: +34% acid / +12% physical / +34% fire / +31% cold / +34% lightning Changes damage: +19% light / +15% physical / +19% darkness / +6% arcane Talent granted: +3 Flameshock Spell save: +28 Mana each turn: +0.08 Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +20.00 Maximum vim: +20.00 Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun mace of shearing (47-65.8 power, 6 apr)voratun mace of shearing (47-65.8 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 47.0 - 65.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour penetration: +15 Changes resistances penetration: +15% physical Changes damage: +15% physical Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. warbringer's voratun mace of nature (46.5-65.1 power, 6 apr)warbringer's voratun mace of nature (46.5-65.1 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.5 - 65.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical power: +14 Changes stats: +4 Con Changes resistances: +10% all Changes resistances penetration: +14% nature / +15% physical Disarm immunity: +35% Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. iron waraxe 'Dimpanic' (10.5-14.7 power, 2 apr)iron waraxe 'Dimpanic' (10.5-14.7 power, 2 apr) Requires: - Strength 11 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 111% When this weapon hits: Epidemic (20% chance level 1). On weapon hit: * 8% chance to daze * Slows global speed by 69% * 16% chance to disease * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +12 acid / +14 temporal / +16 light / +16 blight / +8 mind Burst (radius 1) on hit: +4 acid / +8 fire Burst (radius 2) on crit: +12 mind / +8 fire Damage against: +19% Undead When wielded/worn: Accuracy: +7 Armour penetration: +14 Physical crit. chance: +28.0% Physical power: +28 Damage when hit (Melee): 4 darkness / 16 temporal Changes stats: +2 Str / +4 Dex / +2 Mag / +2 Wil / +2 Cun / +6 Con Changes resistances: +3% acid / +15% temporal / +24% nature / +3% blight Changes resistances penetration: +7% lightning / +28% physical / +7% darkness / +7% fire / +22% mind Changes damage: +6% mind / +14% physical Disease immunity: +30% Disarm immunity: +30% Global speed: +2% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. One-handed war axes. Press to compare |
masterforged insidious stralite waraxe of massacre (82.5-115.5 power, 37 apr) masterforged insidious stralite waraxe of massacre (82.5-115.5 power, 37 apr)Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 82.5 - 115.5 Uses stat: 137% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +80 Armour Penetration: +37 Physical crit. chance: +22.5% Attack speed: 147% When this weapon hits: Mind Blast (15% chance level 3). Damage (Melee): +50 insidious poison / +76 cold / +76 darkness When wielded/worn: Changes damage: +35% darkness / +35% fire Talent granted: +2 Pulverizing Auger One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite waraxe of ruin (29-40.6 power, 5 apr)stralite waraxe of ruin (29-40.6 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 29.0 - 40.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Armour penetration: +12 Physical crit. chance: +13.0% Critical mult.: +17.00% One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite waraxe of ruin (31-43.4 power, 5 apr)stralite waraxe of ruin (31-43.4 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Armour penetration: +13 Physical crit. chance: +11.0% Critical mult.: +18.00% One-handed war axes. Press to compare |
reforged Shockwalker the voratun waraxe (71-99.4 power, 21 apr) reforged Shockwalker the voratun waraxe (71-99.4 power, 21 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 71.0 - 99.4 Uses stat: 127% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +39 Armour Penetration: +21 Physical crit. chance: +14.0% Attack speed: 118% When this weapon hits: Silence (10% chance level 2). On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * splashes the target with acid Damage (Melee): +72 lightning / +39 darkness / +4 arcane / +53 acid Burst (radius 2) on crit: +8 blight When wielded/worn: Accuracy: +43 Defense: +13 Changes stats: +12 Dex / +2 Mag / +1 Wil Changes resistances: +9% lightning Changes resistances penetration: +10% blight Changes damage: +19% cold / +3% arcane / +19% darkness Talent granted: +5 Flameshock Spellpower on spell critical (stacks up to 3 times): +2 One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. Magmabreaker the stralite dagger (28.5-37.05 power, 9 apr)Magmabreaker the stralite dagger (28.5-37.05 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 28.5 - 37.1 Uses stats: 45% Dex, 45% Str Damage type: Blight Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 40% chance to cause random insanity When wielded/worn: Accuracy: +11 Defense: +13 Ranged Defense: +2 Effects on melee hit: * 10% chance to disease Changes resistances: +6% blight / +3% cold / +9% light Changes resistances penetration: +10% blight / +20% fire Changes damage: +9% mind Mental save: +9 Blindness immunity: +10% Stun/Freeze immunity: +5% Teleport immunity: +10% Defense after a teleport: +20 Resist all after a teleport: +8% New effects duration reduction after a teleport: +40% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. chilling voratun dagger of shearing (40-52 power, 9 apr)chilling voratun dagger of shearing (40-52 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +22 cold When wielded/worn: Armour penetration: +11 Changes resistances penetration: +12% physical Changes damage: +12% physical Sharp, short and deadly. Press to compare |
reforged Ebonyresolve (71.4-92.82 power, 24 apr) reforged Ebonyresolve (71.4-92.82 power, 24 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 71.4 - 92.8 Uses stats: 57% Dex, 57% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Accuracy: +39 Armour Penetration: +24 Physical crit. chance: +17.0% Attack speed: 118% When this weapon hits: Bleeding Edge (10% chance level 1). On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +28 lightning / +28 temporal / +44 light / +12 blight / +28 nature / +8 darkness Burst (radius 2) on crit: +12 darkness Damage against: +19% Undead When wielded/worn: Physical power: +12 Changes stats: +4 Con Changes resistances penetration: +14% acid / +12% physical / +14% fire / +12% cold / +12% lightning Changes damage: +14% nature / +14% mind Talent granted: +4 Bone Grab Disarm immunity: +20% Maximum vim: +20.00 Spell crit. chance: +4% Damage Shield penetration: +30% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Scabrage (21/21, 34-47.6 power, 25 apr)Scabrage (21/21, 34-47.6 power, 25 apr) Requires: - Dexterity 24 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 3 Base power: 34.0 - 47.6 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +17 Armour Penetration: +25 Physical crit. chance: +27.0% Capacity: 21 On weapon hit: * Slows global speed by 68% * 10% chance to knock the target back On weapon crit: * wounds the target Travel speed: +400% Damage (Ranged): +149 manaburn arcane / +70 darkness / +48 physical / +22 nature / +8 blight / +14 bleed / +13 mind / +11 temporal Burst (radius 1) on hit: +16 physical Burst (radius 2) on crit: +12 nature / +8 physical Damage against: +42% Living When wielded/worn: Ammo reloads per turns: +3 Arrows are used with bows to pierce your foes to death. Press to compare |
elemental quiver of elven-wood arrows of corruption (22/22, 42-58.8 power, 14 apr) elemental quiver of elven-wood arrows of corruption (22/22, 42-58.8 power, 14 apr)Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 42.0 - 58.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 22 On weapon hit: * Random elemental explosion * 20% chance to curse the target Damage (Ranged): +16 blight / +17 darkness Arrows are used with bows to pierce your foes to death. Press to compare |
This item will automatically be transmogrified when you leave the level. Glimmerbraze (15/15, 29.5-35.4 power, 17 apr)Glimmerbraze (15/15, 29.5-35.4 power, 17 apr) Requires: - Dexterity 11 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 1 Base power: 29.5 - 35.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +36 Armour Penetration: +17 Physical crit. chance: +41.0% Capacity: 15 Turns elapse between self-loadings: 4 When this weapon hits: Epidemic (10% chance level 1). On weapon hit: * 8% chance to disease * 10% chance to create an air burst On weapon crit: * cripple the target Travel speed: +1000% Damage (Ranged): +8 temporal / +16 light / +16 gravity / +8 blight / +8 fire / +12 mind / +28 darkness Burst (radius 1) on hit: +12 light / +8 temporal Burst (radius 2) on crit: +8 temporal / +16 mind / +8 fire Damage against: +24% Living Shots are used with slings to pummel your foes to death. Press to compare |
This item will automatically be transmogrified when you leave the level. elemental pouch of voratun shots of annihilation (20/20, 64.5-77.4 power, 18 apr)elemental pouch of voratun shots of annihilation (20/20, 64.5-77.4 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 64.5 - 77.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +18 Physical crit. chance: +18.0% Capacity: 20 On weapon hit: * Random elemental explosion Travel speed: +200% Shots are used with slings to pummel your foes to death. Press to compare |
reforged Timekeeper (7 def, 11 armour, 20 dam, 57.5 block) reforged Timekeeper (7 def, 11 armour, 20 dam, 57.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 20.0 - 24.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +57 When wielded/worn: Armour: +11 Defense: +7 Ranged Defense: +4 Fatigue: +6% Changes resistances: +13% lightning / +5% temporal Talent cooldown: Greater Weapon Focus (-2 turns) Talents granted: +3 Banish +1 Block Spell save: +22 Disarm immunity: +26% Knockback immunity: +26% Handheld deflection devices. Press to compare |
reforged Aerydunagokor (13.5 def, 48 armour, 66.5 dam, 431 block) reforged Aerydunagokor (13.5 def, 48 armour, 66.5 dam, 431 block)Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 66.5 - 79.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +431 On weapon hit: * 20% chance to daze * deal bonus physical damage equal to your armor On weapon crit: * smash the target with your shield crippling them Damage (Melee): +14 lightning / +14 temporal Burst (radius 2) on crit: +22 light / +22 darkness When wielded/worn: Physical crit. chance: +10.0% Physical power: +14 Armour: +48 Armour Hardiness: +14% Defense: +13 Ranged Defense: +6 Fatigue: +8% Damage (Melee): 7 lightning Effects when hit in melee: * 14% chance to daze Damage when hit (Melee): 18 lightning / 14 temporal Changes stats: +3 Dex / +1 Mag / +2 Wil / +20 Con Changes resistances: +23% lightning / +14% temporal / +7% light / +59% fire / +9% acid / +28% physical / +6% blight / +30% cold / +9% darkness Talents granted: +5 Banish +2 Block Reduces incoming crit damage: 15.00% Physical save: +38 Spell save: +122 Mental save: +38 Blindness immunity: +15% Disarm immunity: +84% Knockback immunity: +89% Vim when firing critical spell: +3.00 Spell crit. chance: +5% Damage Shield penetration: +40% Handheld deflection devices. Press to compare |
reforged dwarven-steel shield 'Boryldil' (9 def, 10 armour, 40.5 dam, 92.5 block) reforged dwarven-steel shield 'Boryldil' (9 def, 10 armour, 40.5 dam, 92.5 block)Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 40.5 - 48.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +92 Damage Shield penetration (this weapon only): +20% Damage (Melee): +13 light / +16 fire Damage against: +10% Vermin When wielded/worn: Armour: +10 Defense: +9 Ranged Defense: +8 Fatigue: +12% Effects when hit in melee: * 22% chance to blind Damage when hit (Melee): 27 fire Changes stats: +3 Str / +2 Dex / +3 Mag / +7 Con Changes resistances: +9% blight / +23% cold / +20% light / +20% fire Talent granted: +3 Block Spell save: +8 Disarm immunity: +11% Stun/Freeze immunity: +5% Knockback immunity: +11% Only die when reaching: -20.00 life Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. warded dwarven-steel shield of crushing (8 def, 2 armour, 35.5 dam, 78 block)warded dwarven-steel shield of crushing (8 def, 2 armour, 35.5 dam, 78 block) Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 35.5 - 42.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +78 On weapon hit: * reduce the cooldown of your ward talent by 1 On weapon crit: * smash the target with your shield crippling them When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Maximum wards: +4 lightning / +4 temporal / +4 blight / +4 fire / +3 cold Talents granted: +1 Ward +3 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. cosmic stralite shield of patience (10 def, 2 armour, 49.5 dam, 148 block)cosmic stralite shield of patience (10 def, 2 armour, 49.5 dam, 148 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 49.5 - 59.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +148 Damage (Melee): +18 temporal Burst (radius 2) on crit: +33 light / +34 darkness When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when hit (Melee): 18 temporal Changes resistances: +18% temporal / +13% light / +13% darkness Talent granted: +4 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers It can be used to activate talent Time Shield, placing all other charms into a 26 cooldown : Effective talent level: 4.0 Power cost: 26 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (635) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 48%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. Press to compare |
masterforged flaming stralite shield of temporal resistance (+17%) (14 def, 13.5 armour, 86.5 dam, 193 block) masterforged flaming stralite shield of temporal resistance (+17%) (14 def, 13.5 armour, 86.5 dam, 193 block)Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 86.5 - 103.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +193 Burst (radius 1) on hit: +14 fire When wielded/worn: Armour: +13 Defense: +14 Ranged Defense: +10 Fatigue: +14% Damage (Melee): 9 fire Effects when hit in melee: * 30% chance to gain 10% of a turn Damage when hit (Melee): 18 fire Changes resistances: +17% lightning / +18% temporal / +17% physical Talent cooldown: Infernal Impact (-1 turn) Talents granted: +5 Repulsion +4 Block Spell save: +38 Disarm immunity: +35% Knockback immunity: +35% Handheld deflection devices. Press to compare |
reforged Bethygawyn (15.5 def, 54 armour, 105 dam, 379.5 block) reforged Bethygawyn (15.5 def, 54 armour, 105 dam, 379.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 105.0 - 126.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +379 On weapon hit: * 20% chance to cause random insanity * deal bonus physical damage equal to your armor When wielded/worn: Armour: +54 Armour Hardiness: +16% Defense: +15 Ranged Defense: +12 Fatigue: +14% Changes stats: +6 Con Changes resistances: +12% acid / +29% physical / +26% light / +14% blight / +9% cold / +3% fire / +20% lightning Talents granted: +1 Phantasmal Shield +5 Block Physical save: +8 Spell save: +31 Disarm immunity: +29% Knockback immunity: +29% Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. scouring voratun shield of earthen fury (12 def, 18 armour, 64.5 dam, 204.5 block)scouring voratun shield of earthen fury (12 def, 18 armour, 64.5 dam, 204.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 64.5 - 77.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +204 On weapon hit: * deal bonus physical damage equal to your armor When wielded/worn: Armour: +18 Armour Hardiness: +10% Defense: +12 Ranged Defense: +12 Fatigue: +14% Effects when hit in melee: * 31% chance to reduce powers by 20% * 35 arcane resource burn Changes stats: +7 Con Changes resistances: +18% acid / +20% physical / +19% nature Talent granted: +5 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. fearwoven linen robe of Linaniil (0 def, 0 armour)fearwoven linen robe of Linaniil (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances penetration: +8% darkness / +8% physical Changes damage: +8% darkness / +8% physical Mana each turn: +0.16 Maximum mana: +50.00 Maximum hate: +7.00 Spellpower: +18 Spell crit. chance: +7% Mindpower: +6 Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. dispeller's silk robe (3 def, 0 armour)dispeller's silk robe (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes resistances: +11% lightning / +11% darkness / +11% blight / +10% fire / +10% cold / +11% light Physical save: +18 Spell save: +36 Mental save: +18 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-silk robe (5 def, 0 armour)elven-silk robe (5 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. prismatic hardened leather armour of the void (3 def, 6 armour)prismatic hardened leather armour of the void (3 def, 6 armour) Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Damage (Melee): 8 temporal Damage (Ranged): 7 temporal Changes resistances: +19% temporal / +38% darkness / +14% light Defense after a teleport: +22 Resist all after a teleport: +16% New effects duration reduction after a teleport: +18% Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 22 cooldown. A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked steel mail armour of lightning resistance (2 def, 6 armour)spiked steel mail armour of lightning resistance (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Damage when hit (Melee): 14 physical Changes resistances: +21% lightning A suit of armour made of mail. Press to compare |
masterforged stralite mail armour (8.5 def, 29.5 armour) masterforged stralite mail armour (8.5 def, 29.5 armour)Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +29 Defense: +8 Fatigue: +16% Damage when hit (Melee): 12 light Changes stats: +4 Wil Changes resistances: +12% acid / +42% darkness / +25% blight / +13% cold / +17% nature Talents granted: +5 Waters of Life +1 Power Catalyst: Mind Allows you to breathe in: water Physical save: +38 Cut immunity: +35% Pinning immunity: +35% Stun/Freeze immunity: +35% Life regen: +7.50 Maximum life: +275.00 Light radius: +2 A suit of armour made of mail. Press to compare |
masterforged stralite mail armour (8.5 def, 24.5 armour) masterforged stralite mail armour (8.5 def, 24.5 armour)Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +24 Defense: +8 Fatigue: +29% Changes stats: +9 Con Changes resistances: -15% light / +17% arcane / +13% fire / +17% nature / +13% darkness Talents granted: +5 Burrow +1 Power Catalyst: Mind Physical save: +47 Spell save: +9 Mental save: +9 Cut immunity: +35% Pinning immunity: +35% Stun/Freeze immunity: +35% Life regen: +7.50 Maximum life: +275.00 A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. enlightening voratun mail armour of implacability (5 def, 19 armour)enlightening voratun mail armour of implacability (5 def, 19 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +19 Defense: +5 Fatigue: +6% Changes stats: +9 Cun / +9 Wil Physical save: +11 Mental save: +25 A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. fearforged voratun mail armour of implacability (5 def, 20 armour)fearforged voratun mail armour of implacability (5 def, 20 armour) Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +20 Defense: +5 Fatigue: +21% Changes stats: +8 Con Changes resistances: +15% fire / -14% light / +14% darkness Physical save: +25 Spell save: +10 Mental save: +10 A suit of armour made of mail. Press to compare |
reforged Ragorek the Kindlespawner (11 def, 35.5 armour) reforged Ragorek the Kindlespawner (11 def, 35.5 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +35 Defense: +11 Fatigue: +22% Effects on melee hit: * 10% chance to gain 10% of a turn * Slows global speed by 15% * 60% chance to blind Damage when hit (Melee): 12 light / 4 nature Changes stats: +3 Wil Changes resistances: +9% acid / +12% temporal / +18% darkness / +18% blight / +42% cold / +3% light / +21% fire Changes resistances penetration: +5% light Talent cooldown: True Grit (-3 turns) Talents granted: +5 Shock Hands +1 Power Catalyst: Magic Allows you to breathe in: water Physical save: +73 Cut immunity: +66% Pinning immunity: +66% Stun/Freeze immunity: +66% Life regen: +15.00 Maximum life: +549.00 Light radius: +2 A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. Sepsisnaught the stralite plate armour (33 def, 74 armour)Sepsisnaught the stralite plate armour (33 def, 74 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +74 Defense: +33 Fatigue: +17% Damage when hit (Melee): 18 physical Changes stats: +21 Str / +14 Wil / +24 Cun / +12 Con Changes resistances: +39% lightning / +18% darkness / +12% fire / +38% nature / +92% acid / +24% physical / +36% blight / +37% cold / +9% arcane Changes damage: +3% blight Allows you to breathe in: water Physical save: +13 Spell save: +9 Mental save: +82 Life regen: +16.90 Stamina each turn: +2.00 Mana each turn: +0.32 Mana when firing critical spell: +2.00 Vim when firing critical spell: +2.00 Maximum life: +382.00 Maximum mana: +40.00 Spell crit. chance: +2% Light radius: +2 Healing mod.: +75% Damage Shield penetration: +10% It can be used to activate talent Track, placing all other charms into a 26 cooldown : Effective talent level: 2.2 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 61 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. Press to compare |
masterforged stralite plate armour (14.5 def, 52 armour) masterforged stralite plate armour (14.5 def, 52 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +52 Defense: +14 Fatigue: +26% Changes resistances: +12% acid / +11% physical / +60% darkness / +12% lightning / +12% fire / +12% cold / +42% nature / +9% temporal Changes damage: +12% temporal Talent cooldown: Heroic Spin (-1 turn) Talents granted: +4 Shock Hands +1 Power Catalyst: Magic Physical save: +118 Cut immunity: +84% Pinning immunity: +84% Stun/Freeze immunity: +84% Life regen: +22.50 Maximum life: +894.00 A suit of armour made of metal plates. Press to compare |
reforged Demonwill (13.5 def, 51 armour) reforged Demonwill (13.5 def, 51 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +51 Defense: +13 Fatigue: +17% Damage when hit (Melee): 4 darkness Changes stats: +6 Str / +17 Wil / +16 Cun / +7 Con Changes resistances: +20% lightning / +29% darkness / +19% blight / +17% nature / +5% arcane / +20% mind Changes resistances penetration: +10% darkness Changes damage: +15% arcane / +3% temporal Talent cooldown: Dirty Fighting (-1 turn) Talents granted: +5 Burrow +1 Power Catalyst: Mind Physical save: +58 Mental save: +46 Cut immunity: +41% Pinning immunity: +41% Stun/Freeze immunity: +41% Life regen: +9.00 Maximum life: +475.00 A suit of armour made of metal plates. Press to compare |
Duverig the rough leather belt Duverig the rough leather beltPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +11.0% Physical power: +8 Changes stats: +7 Str / +4 Dex / +6 Mag / +9 Wil / +3 Cun / +2 Con Changes resistances: +6% acid / +20% fire / +6% lightning / +20% cold Changes resistances penetration: +8% physical Changes damage: +18% physical Reduced damage from: +21% Summoned Critical mult.: +17.00% Physical save: +22 Spell save: +12 Mental save: +12 Only die when reaching: -40.00 life Spell crit. chance: +4% Mindpower: +4 Infravision radius: +3 A belt that goes around your waist. Press to compare |
Gulrata the Thunderhacker Gulrata the ThunderhackerPowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +21.0% Physical power: +11 Armour: +20 Defense: +21 Damage when hit (Melee): 12 lightning Changes stats: +4 Str / +12 Dex / +2 Mag / +2 Wil / +12 Cun / +4 Con Changes damage: +15% arcane / +12% lightning Reduced damage from: +42% Summoned Critical mult.: +10.00% Physical save: +46 Spell save: +37 Life regen: +1.20 Mana each turn: +0.18 Mana when firing critical spell: +2.00 Maximum life: +66.00 Maximum mana: +65.00 Maximum stamina: +33.00 Maximum hate: +12.00 Maximum psi: +24.00 Maximum vim: +44.00 Maximum pos.energy: +24.00 Maximum neg.energy: +24.00 Spellpower: +6 Spell crit. chance: +2% Mental crit. chance: +21% Healing mod.: +13% Damage Shield penetration: +20% Size category: +2 Reduces paradox failures(equivalent to willpower): +22 A belt that goes around your waist. Press to compare |
grounding rough leather belt of burglary grounding rough leather belt of burglaryInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Dex / +4 Cun / +6 Lck Changes resistances: +6% lightning / +6% temporal Trap disarming bonus: +7 Stealth bonus: +6 Infravision radius: +4 A belt that goes around your waist. Press to compare |
Pusnoon the hardened leather belt Pusnoon the hardened leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 8 nature Changes stats: +5 Str / +5 Dex / +4 Wil / +5 Cun Changes resistances: +3% blight / +12% nature / +12% mind Changes resistances penetration: +5% nature Changes damage: +6% blight Physical save: +16 Spell save: +16 Mental save: +16 A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. cleansing drakeskin leather belt of resiliencecleansing drakeskin leather belt of resilience Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes resistances: +15% acid / +15% blight Maximum life: +70.00 A belt that goes around your waist. Press to compare |
drakeskin leather belt 'Glintedge' drakeskin leather belt 'Glintedge'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +20 Armour: +21 Defense: +37 Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 12 light Changes stats: +12 Str / +23 Dex / +6 Mag / +19 Wil / +25 Cun / +10 Con / +29 Lck Changes resistances: +29% acid / +9% light / +12% darkness / +48% cold / +45% fire / +5% arcane / +30% lightning Changes damage: +3% light Reduced damage from: +127% Summoned Critical mult.: +13.00% Trap disarming bonus: +76 Stealth bonus: +53 Physical save: +83 Spell save: +20 Mental save: +50 Confusion immunity: +10% Pinning immunity: +15% Life regen: +3.60 Maximum life: +110.00 Spell crit. chance: +5% Mindpower: +33 Infravision radius: +18 Healing mod.: +26% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Size category: +1 A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. drakeskin leather belt of recklessnessdrakeskin leather belt of recklessness Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 Critical mult.: +14.00% A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. Silabretta the Cracklevault (21 def, 5 armour)Silabretta the Cracklevault (21 def, 5 armour) Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +36 Armour penetration: +17 Armour: +5 Defense: +21 Fatigue: -6% Effects on melee hit: * 30% chance to daze * Slows global speed by 69% * 45% chance to inflict damage reduction Damage when hit (Melee): 12 arcane / 12 nature Changes stats: +8 Str / +8 Dex / +6 Wil / +12 Cun / +8 Con Changes resistances: +12% acid / +13% light / +15% lightning / +12% cold / +25% fire / +8% arcane / +16% darkness Changes resistances penetration: +5% lightning / +8% darkness / +10% arcane Changes damage: +12% lightning / +9% darkness / +6% arcane Talent mastery: +0.30 Technique / Combat training Critical mult.: +14.00% Stealth bonus: +23 Physical save: +41 Spell save: -1 Mental save: +34 Stamina each turn: +0.60 Mana each turn: -0.20 Only die when reaching: -150.00 life Maximum life: +90.00 Maximum stamina: +16.00 Mental crit. chance: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Bleakjeer (2 def, 0 armour) Bleakjeer (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 8 mind Changes stats: +4 Str / +4 Con Changes resistances: +6% arcane / +6% darkness Changes resistances penetration: +15% mind Changes damage: +6% mind / +9% darkness / +6% arcane Physical save: +11 Maximum life: +76.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Charbone the cashmere cloak (12 def, 10 armour) Charbone the cashmere cloak (12 def, 10 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +3 Armour: +10 Defense: +12 Fatigue: -5% Damage when hit (Melee): 12 lightning / 8 fire / 8 blight Changes stats: +7 Str / +4 Dex / +13 Mag / +22 Wil / +9 Cun / +7 Con Changes resistances: +8% acid / +17% fire / +8% lightning / +29% cold Changes resistances penetration: +5% arcane Talent mastery: +0.40 Technique / Combat training Physical save: +11 Spell save: +0 Mental save: +11 Stamina each turn: +1.00 Mana each turn: -0.24 Maximum mana: +128.00 Spell crit. chance: +7% Mental crit. chance: +7% Light radius: +3 Damage Shield penetration: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Tirekath (2 def, 0 armour) Tirekath (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +5 Str / +3 Dex / +1 Wil / +3 Con Changes damage: +9% arcane Light radius: +2 Infravision radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Shockmight (25 def, 13 armour) Shockmight (25 def, 13 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +1 Armour: +13 Defense: +25 Fatigue: +5% Effects on melee hit: * 40% chance to daze Damage when hit (Melee): 4 physical Changes stats: +12 Lck / +6 Dex Changes resistances: +2% physical Changes damage: +6% lightning Stealth bonus: +11 Physical save: +10 Stamina each turn: +0.20 Only die when reaching: -40.00 life Maximum life: +30.00 Spellpower: +9 Infravision radius: +3 It can be used to activate talent Evasion, placing all other charms into a 26 cooldown : Effective talent level: 2.8 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 42% chance to completely evade them and granting you 69 defense for 18 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. grounding pair of drakeskin leather boots of disengagement (0 def, 5 armour)grounding pair of drakeskin leather boots of disengagement (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Cun / +4 Dex Changes resistances: +14% lightning / +15% temporal Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 13 cooldown : Effective talent level: 3.3 Power cost: 13 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. A pair of boots made of leather. Press to compare |
Shockblow the pair of dwarven-steel boots (0 def, 11 armour) Shockblow the pair of dwarven-steel boots (0 def, 11 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +7 Physical crit. chance: +5.0% Physical power: +5 Armour: +11 Fatigue: +3% Effects on melee hit: * 41% chance to daze Damage when hit (Melee): 4 blight / 8 lightning Changes stats: +3 Mag / +10 Wil / +3 Cun / +9 Con Changes resistances: +3% lightning Changes resistances penetration: +5% blight / +8% physical / +5% lightning Physical save: +15 Mental save: +16 Maximum mana: +20.00 Spellpower: +12 Spell crit. chance: +3% Mindpower: +6 Infravision radius: +2 Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 22 cooldown. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
This item will automatically be transmogrified when you leave the level. pair of voratun boots of strife (0 def, 5 armour)pair of voratun boots of strife (0 def, 5 armour) Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +6 Con / +5 Wil Changes resistances penetration: +9% physical Mindpower: +9 It can be used to activate talent Blindside, placing all other charms into a 22 cooldown : Effective talent level: 1.0 Power cost: 22 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 123% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 43 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
This item will automatically be transmogrified when you leave the level. undeterred pair of voratun boots of uncanny dodging (7 def, 5 armour)undeterred pair of voratun boots of uncanny dodging (7 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +7 Ranged Defense: +10 Fatigue: +4% Silence immunity: +49% Confusion immunity: +43% Stun/Freeze immunity: +47% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
This item will automatically be transmogrified when you leave the level. rough leather gloves of war-making (0 def, 1 armour)rough leather gloves of war-making (0 def, 1 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical crit. chance: +8.0% Armour: +1 Critical mult.: +7.00% Spell crit. chance: +8% Mental crit. chance: +8% When used to modify unarmed attacks: Base power: 12.5 - 13.8 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +7.0% Attack speed: 100% When this weapon crits: Cripple (20% chance level 1). Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Blazemoon (0 def, 3 armour) Blazemoon (0 def, 3 armour)Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +13 Armour penetration: +12 Physical power: +49 Armour: +3 Effects when hit in melee: * 32% chance to reduce powers by 20% * 29 arcane resource burn Changes stats: +11 Str / +2 Wil Changes resistances: +11% blight Changes resistances penetration: +15% fire Changes damage: +9% fire Grants telepathy: Humanoid/Orc Critical mult.: +20.00% Spell save: +31 Life regen: +8.30 Stamina each turn: +3.30 Psi each turn: +0.40 Maximum stamina: +40.00 When used to modify unarmed attacks: Base power: 47.5 - 52.3 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +17 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Second Wind (10% chance level 1). When this weapon hits: Slumber (10% chance level 5). On weapon hit: * Slows global speed by 16% * 35% chance to reduce powers by 20% * 23% chance to corrode armor * 22 arcane resource burn Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. blighted drakeskin leather gloves of strength (+6) (0 def, 3 armour)blighted drakeskin leather gloves of strength (+6) (0 def, 3 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical power: +16 Armour: +3 Damage (Melee): 14 blight Changes stats: +6 Str Changes resistances: +9% blight Changes damage: +11% blight When used to modify unarmed attacks: Base power: 38.0 - 41.8 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Soul Rot (20% chance level 5). Burst (radius 2) on crit: +14 blight Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. Dairorion the Cracklevalor (0 def, 20 armour)Dairorion the Cracklevalor (0 def, 20 armour) Requires: - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +57 Physical crit. chance: +17.0% Armour: +20 Effects on melee hit: * 45% chance to daze * 25% chance to cause random insanity Damage (Melee): 15 acid / 29 cold / 38 darkness / 39 mind Effects when hit in melee: * 70% chance to reduce powers by 20% * 62 arcane resource burn Changes stats: +20 Str / +27 Dex / +5 Wil / +15 Cun / +11 Con Changes resistances: +9% acid / +2% physical / +12% darkness / +19% blight / +20% cold / +20% arcane / +9% light Changes resistances penetration: +10% lightning Changes damage: +11% acid / +22% cold Damage affinity(heal): +15% nature Talent masteries: +0.20 Technique / Grappling +0.20 Wild-gift / Antimagic Talent cooldown: Double Strike (-3 turns) Critical mult.: +13.00% Trap disarming bonus: +22 Physical save: +81 Spell save: +34 Mental save: +34 Cut immunity: +20% Silence immunity: +15% Pinning immunity: +25% Stun/Freeze immunity: +30% Life regen: +16.20 Stamina each turn: +3.60 Psi each turn: +1.16 Maximum life: +237.00 Spell crit. chance: +20% Mindpower: +9 Mental crit. chance: +20% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +30% When used to modify unarmed attacks: Base power: 65.5 - 91.7 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +100 Armour Penetration: +15 Physical crit. chance: +83.0% Attack speed: 83% When this weapon hits: Acid Breath (10% chance level 5). When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Second Wind (30% chance level 3). When this weapon hits: Ice Breath (20% chance level 5). When this weapon hits: Perfect Control (10% chance level 5). When this weapon hits: Set Up (30% chance level 5). When this weapon hits: Battle Shout (30% chance level 5). When this weapon hits: Disarm (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). When this weapon crits: Call of the Ooze (20% chance level 2). On weapon hit: * 60% chance to cause random insanity * 70 arcane resource burn * 68% chance to reduce powers by 20% Damage (Melee): +29 physical Burst (radius 2) on crit: +13 acid / +30 ice Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 26 cooldown : Effective talent level: 3.0 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 26% and provides 14% chances to shrug off critical damage for 20 turns. Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
brawler's voratun gauntlets of archery (0 def, 3 armour) brawler's voratun gauntlets of archery (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +9 Armour penetration: +14 Armour: +3 Changes stats: +4 Str / +10 Dex / +10 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +9 When used to modify unarmed attacks: Base power: 27.5 - 38.5 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +18 Armour Penetration: +21 Physical crit. chance: +23.0% Attack speed: 83% When this weapon hits: Set Up (10% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). It can be used to activate talent Steady Shot, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. Crackleusher (3 def, 6 armour)Crackleusher (3 def, 6 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +6 Defense: +3 Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +2 Dex / +14 Mag / +18 Wil / +36 Cun / +18 Con Changes resistances: +8% lightning / +8% temporal / +7% light / +8% fire / +8% nature / +8% acid / +8% blight / +8% cold / +38% darkness Changes resistances penetration: +15% mind / +20% temporal Changes damage: +15% acid / +20% darkness / +24% lightning / +12% mind / +15% cold / +50% arcane / +14% fire Grants telepathy: Demon/Minor Demon/Major Spell save: +14 Mental save: +72 Confusion immunity: -40% Fear immunity: -40% Life regen: +23.60 Mana each turn: +11.60 Psi each turn: +0.40 Mana when hit: +11.90 Equilibrium when hit: +3.00 Psi when hit: +3.00 Hate when hit: +1.80 Maximum mana: +522.00 Spellpower: +42 Spell crit. chance: +6% Mindpower: +12 Mental crit. chance: +22% Light radius: +2 Damage Shield Power: +52% It can be used to activate talent Arcane Eye, placing all other charms into a 9 cooldown : Effective talent level: 5.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. thaloren voratun helm of might (0 def, 5 armour)thaloren voratun helm of might (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +6 Armour: +5 Fatigue: +5% Changes stats: +5 Str / +10 Wil / +5 Con Changes resistances: +15% blight Mental save: +15 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
6 nuummite 6 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% Gems can be sold for money or used in arcane rituals. |
6 agate 6 agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
5 verdite 5 verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% Gems can be sold for money or used in arcane rituals. |
2 tiny geode 2 tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
2 hematite 2 hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
2 malachite 2 malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
carnelian carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% Gems can be sold for money or used in arcane rituals. |
2 small geode 2 small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
9 onyx 9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Stun/Freeze immunity: +40% When used to imbue an object: Stun/Freeze immunity: +40% Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used to imbue an object: Combat speed: +6% Casting speed: +6% Mental speed: +6% Gems can be sold for money or used in arcane rituals. |
3 geode 3 geode0.00 Encumbrance. Type: gem / stone ; tier 3 When wielded/worn: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used to imbue an object: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
3 sugilite 3 sugilite0.00 Encumbrance. Type: gem / violet ; tier 3 When wielded/worn: Changes resistances penetration: +6% all Critical mult.: +6.00% When used to imbue an object: Changes resistances penetration: +6% all Critical mult.: +6.00% Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Armour: +12 Changes resistances: +3% all When used to imbue an object: Armour: +12 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
3 tiger's eye 3 tiger's eye0.00 Encumbrance. Type: gem / yellow ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
8 obsidian 8 obsidian0.00 Encumbrance. Type: gem / black ; tier 4 When wielded/worn: Stun/Freeze immunity: +50% When used to imbue an object: Stun/Freeze immunity: +50% Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
6 ruby 6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Combat speed: +8% Casting speed: +8% Mental speed: +8% When used to imbue an object: Combat speed: +8% Casting speed: +8% Mental speed: +8% Gems can be sold for money or used in arcane rituals. |
7 large geode 7 large geode0.00 Encumbrance. Type: gem / stone ; tier 4 When wielded/worn: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% When used to imbue an object: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
6 kunzite 6 kunzite0.00 Encumbrance. Type: gem / violet ; tier 4 When wielded/worn: Changes resistances penetration: +8% all Critical mult.: +8.00% When used to imbue an object: Changes resistances penetration: +8% all Critical mult.: +8.00% Gems can be sold for money or used in arcane rituals. |
7 moonstone 7 moonstone0.00 Encumbrance. Type: gem / white ; tier 4 When wielded/worn: Armour: +16 Changes resistances: +4% all When used to imbue an object: Armour: +16 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / blue ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Combat speed: +10% Casting speed: +10% Mental speed: +10% When used to imbue an object: Combat speed: +10% Casting speed: +10% Mental speed: +10% Gems can be sold for money or used in arcane rituals. |
enormous geode enormous geode0.00 Encumbrance. Type: gem / stone ; tier 5 When wielded/worn: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% When used to imbue an object: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
2 tanzanite 2 tanzanite0.00 Encumbrance. Type: gem / violet ; tier 5 When wielded/worn: Changes resistances penetration: +10% all Critical mult.: +10.00% When used to imbue an object: Changes resistances penetration: +10% all Critical mult.: +10.00% Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +22 Changes resistances: +5% all When used to imbue an object: Armour: +22 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
3 fire opal 3 fire opal0.00 Encumbrance. Type: gem / yellow ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
521 alchemist agate 521 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. Press to compare |
This item will automatically be transmogrified when you leave the level. void-walker's dwarven lantern of clarityvoid-walker's dwarven lantern of clarity Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +10% cold / +10% temporal Mental save: +15 Light radius: +4 See stealth: +25 See invisible: +22 Defense after a teleport: +17 Resist all after a teleport: +20% New effects duration reduction after a teleport: +27% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Press to compare |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. Press to compare |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Pocket-sized Forge Pocket-sized Forge25.00 Encumbrance. [Plot Item] Type: misc / misc When carried: Talent masteries: +0.10 Technique / Armor forging +0.10 Technique / Weapon forging Astonishingly, this miniature version of a forge is very heavy and hot. It radiates enough heat to melt any known metal and provides access to the power of The Forge, which Binds. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Bokirath (dig speed 19 turns) Bokirath (dig speed 19 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +9.0% Physical power: +5 Changes stats: +6 Str / +3 Dex / +3 Mag / +5 Wil Changes resistances penetration: +10% blight Spell save: +15 Mana each turn: +0.04 Maximum mana: +32.00 Maximum vim: +10.00 Spell crit. chance: +6% Mental crit. chance: +9% Movement speed: +10% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
dwarven-steel pickaxe 'Dazzleclash' (dig speed 1 turns) dwarven-steel pickaxe 'Dazzleclash' (dig speed 1 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +31 Armour penetration: +39 Physical crit. chance: +22.0% Physical power: +32 Fatigue: -8% Effects on melee hit: * 20% chance to disease * 15% chance to blind Damage when hit (Melee): 12 blight / 12 temporal Changes stats: +23 Str / +4 Mag / +14 Wil / +16 Cun Changes resistances: +6% light / +3% temporal Changes resistances penetration: +10% blight / +25% temporal / +19% physical Changes damage: +12% blight / +22% fire / +21% mind / +9% temporal Critical mult.: +63.00% Mental save: +22 Maximum mana: +44.00 Spell crit. chance: +8% Lowers spell cool-downs by: 20% Mental crit. chance: +20% Light radius: +2 Infravision radius: +23 When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 23 cooldown : Effective talent level: 2.0 Power cost: 23 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. Press to compare |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Sleep immunity: +100% Mindpower: +5 It can be used to activate talent Sleep (costing 17 power out of 25/25) : Effective talent level: 3.0 Power cost: 17 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 24 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. Press to compare |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Bregyrath the Rootpain [power 25] (17 cooldown) Bregyrath the Rootpain [power 25] (17 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 8 blight Changes resistances: +6% nature / +6% blight Changes damage: +9% nature / +3% blight It can be used to harden the skin for 7 turns increasing armour by 25 and armour hardiness by 40%, placing all other charms into a 17 cooldown. Natural totems are made by powerful wilders to store nature power. Press to compare |
Islotha the Dayrace [power 289] (12 cooldown) Islotha the Dayrace [power 289] (12 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to daze Changes stats: +1 Mag / +3 Cun / +1 Con Changes resistances: +3% light Maximum wards: +7 lightning / +7 temporal / +6 blight / +7 fire / +7 cold Changes damage: +9% light Talent cooldown: Void Blast (+12 turn) Talents granted: +7 Void Blast +7 Volcano +2 Ward Light radius: +2 See invisible: +15 It can be used to creates a wall of flames lasting for 4 turns (dam 289 overall), placing all other charms into a 12 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
dragonbone wand of firewall 'Vorudhelle' [power 709] (12 cooldown) dragonbone wand of firewall 'Vorudhelle' [power 709] (12 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Accuracy: +4 Armour penetration: +2 Effects on melee hit: * 40% chance to disease Changes resistances: +3% blight Maximum wards: +15 lightning / +15 temporal / +14 blight / +13 fire / +14 cold Changes resistances penetration: +15% physical Talent cooldown: Void Blast (+6 turn) Talents granted: +10 Volcano +5 Void Blast +8 Strike +3 Ward Critical mult.: +20.00% Reduces incoming crit damage: 5.00% Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +20.00 Maximum vim: +20.00 Spell crit. chance: +2% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% It can be used to creates a wall of flames lasting for 4 turns (dam 709 overall), placing all other charms into a 12 cooldown. When used: 200% chance to regenerate 34 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
Achievements
By creak the Thalore Forge Knight level 117
48th Haze 122nd year of Ascendancy at 20:29 see stats
By creak the Thalore Forge Knight level 50
78th Dusk 122nd year of Ascendancy at 07:16 see stats
By creak the Thalore Forge Knight level 114
45th Haze 122nd year of Ascendancy at 05:08 see stats
By creak the Thalore Forge Knight level 156
59th Haze 122nd year of Ascendancy at 14:19 see stats
By creak the Thalore Forge Knight level 13
10th Flare 122nd year of Ascendancy at 22:38 see stats
By creak the Thalore Forge Knight level 196
2nd Decay 122nd year of Ascendancy at 20:22 see stats
By creak the Thalore Forge Knight level 141
55th Haze 122nd year of Ascendancy at 01:40 see stats
By creak the Thalore Forge Knight level 166
65th Haze 122nd year of Ascendancy at 19:51 see stats
By creak the Thalore Forge Knight level 54
6th Haze 122nd year of Ascendancy at 16:39 see stats
By creak the Thalore Forge Knight level 106
44th Haze 122nd year of Ascendancy at 11:09 see stats
By creak the Thalore Forge Knight level 50
78th Dusk 122nd year of Ascendancy at 06:45 see stats
By creak the Thalore Forge Knight level 10
5th Mirth 122nd year of Ascendancy at 18:27 see stats
By creak the Thalore Forge Knight level 20
61st Dusk 122nd year of Ascendancy at 21:52 see stats
By creak the Thalore Forge Knight level 30
73rd Dusk 122nd year of Ascendancy at 02:42 see stats
By creak the Thalore Forge Knight level 40
76th Dusk 122nd year of Ascendancy at 19:29 see stats
By creak the Thalore Forge Knight level 81
40th Haze 122nd year of Ascendancy at 00:51 see stats
By creak the Thalore Forge Knight level 55
9th Haze 122nd year of Ascendancy at 07:42 see stats
By creak the Thalore Forge Knight level 14
14th Dusk 122nd year of Ascendancy at 23:32 see stats
By creak the Thalore Forge Knight level 30
73rd Dusk 122nd year of Ascendancy at 19:43 see stats
By creak the Thalore Forge Knight level 28
66th Dusk 122nd year of Ascendancy at 10:33 see stats
By creak the Thalore Forge Knight level 143
55th Haze 122nd year of Ascendancy at 03:24 see stats
By creak the Thalore Forge Knight level 55
8th Haze 122nd year of Ascendancy at 18:00 see stats
By creak the Thalore Forge Knight level 54
6th Haze 122nd year of Ascendancy at 18:58 see stats
By creak the Thalore Forge Knight level 7
2nd Mirth 122nd year of Ascendancy at 06:56 see stats
By creak the Thalore Forge Knight level 50
78th Dusk 122nd year of Ascendancy at 07:16 see stats
By creak the Thalore Forge Knight level 54
6th Haze 122nd year of Ascendancy at 17:22 see stats
By creak the Thalore Forge Knight level 66
26th Haze 122nd year of Ascendancy at 22:42 see stats
By creak the Thalore Forge Knight level 92
41st Haze 122nd year of Ascendancy at 06:53 see stats
By creak the Thalore Forge Knight level 54
6th Haze 122nd year of Ascendancy at 16:19 see stats
By creak the Thalore Forge Knight level 110
44th Haze 122nd year of Ascendancy at 23:31 see stats
Log
Creak deactivates True Grit.
Creak is no longer poisoned.
Creak is no longer poisoned.
Creak is no longer cursed.
Creak deactivates Vigorous Assault.
Creak stops burning.
Creak regains their energy.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Eilinowe the orc mage-hunter killed creak!
creak hits Eilinowe the orc mage-hunter for 0 physical, 0 nature, 0 light, 0 arcane, 0 nature, 0 mind, 0 acid, 0 lightning, 0 light, 0 fire, 0 acid, 0 physical, 0 darkness, 0 mind, 0 mind, 0 fire, 0 mind, 0 fire, 0 physical, 0 arcane, 0 lightning, 0 light, 0 fire, 0 acid, 0 physical, 0 darkness, 0 mind, 0 mind, 0 fire, 0 mind, 0 fire (0 total damage).
creak hits Minotaur for 0 mind, 0 fire, 0 mind, 0 fire, 0 physical, 0 nature, 0 light, 0 arcane, 0 nature, 0 mind, 0 acid, 0 lightning, 0 light, 0 fire, 0 acid, 0 physical, 0 darkness, 0 mind, 0 mind, 0 fire, 0 mind, 0 fire, 0 physical, 0 arcane, 0 lightning, 0 light, 0 fire, 0 acid, 0 physical, 0 darkness, 0 mind (0 total damage).
creak hits Araretira the orc summoner for 0 mind, 0 fire, 0 mind, 0 fire, 0 lightning, 0 light, 0 fire, 0 acid, 0 physical, 0 darkness, 0 blight, 0 mind, 0 temporal, 0 lightning, 0 light, 0 fire, 0 acid, 0 physical, 0 darkness, 0 blight, 0 mind, 0 temporal, 0 lightning, 0 light, 0 fire, 0 acid, 0 physical, 0 darkness, 0 blight, 0 mind, 0 temporal, 0 lightning, 0 light, 0 fire, 0 acid, 0 physical, 0 darkness, 0 blight, 0 mind, 0 temporal, 0 mind, 0 fire, 0 mind, 0 fire, 0 mind, 0 fire (0 total damage).
creak hits Lisetta the orc summoner for (1 to psi shield), 0 mind, (9 to psi shield), 0 fire, (2 to psi shield), 0 mind, (2 to psi shield), 0 fire, (469 parried), 0 physical, 0 nature, (10 to psi shield), 0 light, (96 to psi shield), 0 arcane, 0 nature, (3 to psi shield), 0 mind, 0 acid, (4 to psi shield), 0 lightning, (26 to psi shield), 0 light, (10 to psi shield), 0 fire, 0 acid, 0 physical, (62 to psi shield), 0 darkness, (11 to psi shield), 0 mind, (1 to psi shield), 0 mind, (9 to psi shield), 0 fire, (2 to psi shield), 0 mind, (2 to psi shield), 0 fire, (1 to psi shield), 0 mind, (9 to psi shield), 0 fire, (2 to psi shield), 0 mind, (2 to psi shield), 0 fire (0 total damage).
Resting starts...
Talent Infernal Impact is ready to use.
Talent Vitality is ready to use.
Talent Wrath of the Woods is ready to use.
Talent Illuminate is ready to use.
Talent Searing Assault is ready to use.
Talent Infusion: Wild is ready to use.
Talent Forge Shield is ready to use.
Talent Ward is ready to use.
Talent Windblade is ready to use.
Talent Unstoppable is ready to use.
Rested for 29 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Saving done.