MUST HAVE BEEN THE WIND the level 1 Skeleton Adventurer by TDT11111

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignInfinite
ModeNormal Roguelike
SexMale
RaceSkeleton
ClassAdventurer
Level / Exp1 / 37%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 12)
Dexterity20 (base 13)
Constitution12 (base 12)
Magic12 (base 12)
Willpower12 (base 12)
Cunning14 (base 14)

Resources

Life-33/108
Stamina95/105
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage28
Accuracy14
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)3 (35.65183292883%)
Defense24
Ranged Defense24
Fatigue0
Physical Save10
Spell Save8
Mental Save9

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery prowess1.00
1/5
0/5
0/5
0/5
Cunning / Stealth1.00
1/5
0/5
0/5
0/5
Cunning / Poisons1.00
1/5
0/5
0/5
0/5
Technique / Archery training1.00
1/5
0/5
0/5
0/5
Technique / Marksmanship1.00
1/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
0/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.00
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
Quiver
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

Ran for 3 turns (stop reason: hostile spotted to the northeast (black ooze)).

PAI_STATE_FIGHT

MUST HAVE BEEN THE WIND casts
Rune: Shielding.
A shield forms around MUST HAVE BEEN THE WIND.

MUST HAVE BEEN THE WIND uses
Steady Shot.
MUST HAVE BEEN THE WIND's Steady Shot hits Black ooze for
50 physical damage.
MUST HAVE BEEN THE WIND's Steady Shot killed Black ooze!

PAI_STATE_FIGHT

PAI_STATE_REST

Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


PAI_STATE_EXPLORE

MUST HAVE BEEN THE WIND picks up (o.):
rough leather belt.
You pickup 0.60 gold pieces.

Ran for 1 turns (stop reason: didn't move).

PAI_STATE_EXPLORE

Ran for 1 turns (stop reason: didn't move).

Talent Steady Shot is ready to use.

PAI_STATE_EXPLORE

The shield around MUST HAVE BEEN THE WIND crumbles.

Talent Rune: Shielding is ready to use.
MUST HAVE BEEN THE WIND picks up (h.):
creative mossy mindstar (2-2 power, 12 apr, nature damage).
Cryomancer casts
Freeze.
Ran for 12 turns (stop reason: taken damage).

Cryomancer hits MUST HAVE BEEN THE WIND for 141 cold damage.
MUST HAVE BEEN THE WIND the level 1 skeleton adventurer was frozen and shattered into a million little shards to death by a cryomancer on level 1 of Infinite Dungeon.