










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Spellsword 1.5.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Demon Seeds Plus 1.5.0Gives some unused demon seeds (Khulmanar, Walrog) new skills and adds new unique seeds (Draebor, Lithfengel, Shasshhiy'Kaish, Kryl-Feijan, Corrupted Daleach). If any of the abovementioned demons appears somewhere they shouldn't, please report it in the form thread. Changelog: Fungal Regeneration 1.3.0Modifies the Fungal Growth talent so that its triggered regeneration effect does not block other regeneration effects. NOTE: This addon is officially deprecated as of game version 1.6.0, due to incompatible changes in the Wild-Gift/Fungus tree that render our modifications superfluous.] Commando class 1.5.0Adds the Commando warrior class to ToME. Uses a combination of archery, grappling, and stealth techniques. A lifetime of training in archery, hand-to-hand combat, and stealth adventurers_unlocked 1.4.8Allows adventurers to play the game with any combination of other class skills. The adventurer class can now use Skirmisher talents, Stone Warden talents and Cursed Aura, as well as the Tinker system. It also starts with a steam generator, and because I also tend to play with Adventurer Tweaks, it starts with two extra talent and generic points, three extra stat points, and has a mastery of 1.3 in all categories. Last Hope archery training 1.5.3Last Hope basic training in weapon shop. p.s. I was very annoyed with inability of rogues for use of bows or slings. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Pepper Pack 1.5.2Adds classes, races, objects and other stuff into the game. Class: Performer / Bard Jacks of all trades, masters of none, Bards are known for being proficient in a vast array of talents, such as melee and ranged combat, spellcasting and performing capabilities and blend all of these styles into a very versatile mix. Race: Animal / Bunnymorph (& Kruk variant) Bunnymorphs are former humanoids morphed into bunnies by a spooky evil dark wizard. This transformation rendered them more fragile but gave them some special talents. Objects and other additions include rapiers, whips, harps, flutes, lutes, singing swords, a new item type (instrument), a new resource pool (melody), a new damage type (sound), a new escort type, a sizable amount of new egos centered around melody, sound damage, new talents and a handful of new artifacts. Thanks to rexorcorum for all the custom images and to game-icons.net for the custom icons. Poisons Reward 1.5.3Adds the Cunning/Poisons tree as a reward from Assassin Lord for siding with him. Increasing Cunning/Poisons and Cunning/Trapping, if already known. The Ruined 1.5.3Adds the Ruined, an afflicted subclass. Ruined are spell casters that have been twisted by the curse. Items Vault 1.5.0Donators/Buyers bonus! Verdant Class Pack 1.5.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Viper Class 1.4.0Adds the Viper class, an archer wilder who possesses great speed and access to nature damage. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Adventurer Quality of life buff 1.5.5This mod is a simple quality of life change for the adventurer class that gives more points over all as well as starting the class off with 3 points in armour mastery and 1 point in weapon accuracy. It also changed all the categories to 1.5 Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Talents Work With Any Weapon 1.5.5Berserker punching orcs to death? Temporal Warden using guns? Why is this Sawbutcher using Mindstars? This mod removes some restrictions to let almost every talent work with almost any weapon. This mod is currently under development, so beware of potential problems and please report any bugs or errors here or preferably in the discussion thread. Suggestions are also welcome. More details and technical info can be found in the thread. Inferno Race Pack 1.4.0Adds a collection of my races. Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. White Monk 1.5.3Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Odyssey of The Summoner 1.4.8This is a highly extensive "unofficial DLC" that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.
Details: Expanded Details: Shoot Tweak 1.5.5This addon will cause all actors to generate with the 'Shoot' talent. Useful for Adventurers in particular. |
Campaign | Orcs |
Mode | Madness Adventure |
Sex | Male |
Race | Kruk Yeti |
Class | Adventurer |
Level / Exp | 21 / 8% |
Size | big |
Lifes / Deaths | Killed by Punchalot at level 11 on the 30th Retaking 124th year of Ascendancy at 01:34 0 / 6Killed by anorithil at level 11 on the 30th Retaking 124th year of Ascendancy at 04:41 Killed by anorithil at level 11 on the 30th Retaking 124th year of Ascendancy at 06:28 Killed by anorithil at level 11 on the 30th Retaking 124th year of Ascendancy at 06:37 Killed by Xanera the wolf at level 20 on the 49th Retaking 124th year of Ascendancy at 19:33 Killed by Velolrawen the snow cat at level 21 on the 50th Retaking 124th year of Ascendancy at 01:49 |
Primary Stats
Strength | 45 (base 16) |
Dexterity | 61 (base 44) |
Constitution | 55 (base 22) |
Magic | 36 (base 28) |
Willpower | 32 (base 13) |
Cunning | 24 (base 15) |
Resources
Mana | 182/190 |
Psi | 102/102 |
Vim | 123/180 |
Life | -422/687 |
Positive | 19/80 |
Stamina | 125/125 |
Steam | 80/100 |
Healing Factor | 1.67 |
Regeneration | 19.1215 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Stealth | 5 |
See Invisible | 5 |
Offense: Offhand
Damage | 38 |
Accuracy | 50 |
Crit Chance | 37% |
APR | 38 |
Speed | 1.00 |
Offense: Barehand
Damage | 61 |
Accuracy | 51 |
Crit Chance | 38% |
APR | 45 |
Speed | 0.80 |
Offense: Spell
Spellpower | 48 |
Crit Chance | 25% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Nature | +9% |
Light | +14% |
Fire | +24% |
All | +4% |
Offense: Damage Penetration
Fire | +66% |
Physical | +26% |
Defense: Base
Armour (hardiness) | -10.006794491828 (69.974726200505%) |
Defense | 47 |
Ranged Defense | 49 |
Fatigue | 0 |
Physical Save | 7 |
Spell Save | 20 |
Mental Save | -9 |
Defense: Resistances
Acid | + 24%( 70%) |
Blight | + 13%( 70%) |
Physical | + 42%( 70%) |
Cold | + 70%( 70%) |
All | + 10%( 70%) |
Lightning | + 35%( 70%) |
Light | + 18%( 70%) |
Temporal | + 22%( 70%) |
Fire | + 48%( 70%) |
Nature | + 36%( 70%) |
Defense: Immunities
Pinning Resistance | 98% |
Instadeath Resistance | 100% |
Disarm Resistance | 70% |
Poison Resistance | 20% |
Silence Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 416 damage for 4 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 252 damage for 3 turns. Its effects scale with your Dexterity stat. |
Class Talents
Corruption / Demonic pact | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Rending | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Guardian | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Absorption | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Blazebrand | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Wildfire | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Martial Arts | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Magical combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Steamtech / Physics | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Blacksmith | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 3/5 |
Technique / Arcane veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Steamtech / Chemistry | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Yeti | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.60 |
| 3/5 |
| 2/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Arcane Feed |
talent | Elemental Destruction |
talent | Arcane Combat |
talent | Chant of Resistance |
talent | Fire Stance |
talent | Arcane Armor |
talent | Thermal Shield |
talent | Arcane Stamina |
talent | Spellsword Combat |
talent | Burning Wake |
talent | Shield of Light |
talent | Measured Blows |
talent | Kinetic Shield |
talent | Elemental Stance |
talent | Mana Focus |
talent | Beyond the Flesh |
detrimental effect | The target is on fire, taking 135.22 fire damage per turn. Burning |
detrimental effect | Renders a random talent unavailable. No talents will cool down until the effect has worn off. Brainlocked |
detrimental effect | Huge cut that bleeds, doing 121.98 physical damage per turn. Bleeding |
detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
detrimental effect | The target's armour and saves are broken, reducing them by 36. Sunder Armour |
detrimental effect | The target has been splashed with acid, reducing armour by 30% (-4). Armor Corroded |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. | active |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You need to have free the Vor Pride orcs. * You need to have free the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You need to have free the Grushnak Pride orcs. | active |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 12 mind Changes stats: +8 Dex / +4 Wil / +4 Con / +12 Lck Changes resistances: +12% lightning / +13% temporal / +9% light / +6% cold / +9% nature Changes resistances penetration: +9% physical Stealth bonus: +12 Mindpower: +9 (+5 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 3.9 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 53% (at 0 Hate) to 176% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 18 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Psionic focus | ![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Talent granted: +2 Iron Grip Poison immunity: +20% Disarm immunity: +70% Mindpower: +2 (+1 eff.) When used to modify unarmed attacks: Base power: 7.0 - 7.7 Uses stats: 84% Wil, 24% Cun, 60% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 167% When this weapon hits: Slime Spit (35% chance level 1). Damage conversion: 40% item nature slow These gloves are coated with a thick, green liquid. |
Main armor | ![]() Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +7% Life regen: +4.70 Stamina each turn: +1.10 Maximum life: +46.00 Healing mod.: +12% A suit of armour made of leather. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Con Silence immunity: +20% A hat made of leather. Very stylish. |
In off hand | ![]() Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Crafted by a master Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 3 Base power: 29.5 - 35.4 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +3.5% Block value: +76 Burst (radius 1) on hit: +10 sound When wielded/worn: Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Damage (Melee): 6 sound Damage when hit (Melee): 11 sound Changes resistances: +17% cold Talent granted: +3 Block Handheld deflection devices. |
Cloak | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +3 (+1 eff.) Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 12 fire Changes stats: +5 Str / +6 Dex / +2 Mag / +4 Wil / +4 Con Changes resistances: +3% blight / +32% cold / +10% nature Changes resistances penetration: +10% fire Talent mastery: +0.30 Technique / Combat training Spell save: -24 (-23 eff.) Stamina each turn: +0.90 Mana each turn: -0.40 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | ![]() Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 (+6 eff.) Mental save: +6 (+6 eff.) Light radius: +2 See stealth: +5 See invisible: +5 Healing mod.: +12% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
![]() Xerarimina the dwarven-steel dagger (24-31.2 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 24.0 - 31.2 Uses stats: 27% Wil, 27% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% This is a bardic weapon. When wielded/worn: Physical crit. chance: +4.0% Changes resistances: +15% light / +27% fire Critical mult.: +9.00% Pinning immunity: +15% Life regen: +0.60 Sharp, short and deadly. |
![]() Requires: - Magic 40 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 40.0 - 48.0 Uses stat: 120% Mag Damage type: Lightning Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +8 Mag Changes resistances: -10% lightning Changes resistances penetration: +20% lightning Changes damage: +30% lightning Talent masteries: +0.10 Spell / Cataclysm +0.20 Spell / Destruction +0.10 Spell / Air Talents cooldown: Static Charge (-3 turns) Thunderstrike (-1 turn) Spellpower: +20 (+7 eff.) Spell crit. chance: +10% Talent on hit(spell): Thunderstrike (10% chance level 4). The first owner of this simple elven wood staff was a powerful archmage during the age of Allure. Ambushed by a rival, he died in a single powerful bolt of lightning. The same bolt burnt his staff, charring it deeply. As you touch its blackened surface, you can feel that the lightning never left it. |
![]() Dawnvortex the dwarven-steel steamgun Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Accuracy bonus: +0.1% dam / acc Armour Penetration: +12 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (Ranged): +23 nature Attacks use: 2.0 Steam When wielded/worn: Changes stats: +3 Dex / +3 Mag / +5 Wil / +2 Con Changes resistances: +6% light / +5% all Changes resistances penetration: +11% nature / +20% light Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+5 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+7 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
This item will automatically be transmogrified when you leave the level. Blazebreak the ash lute (18.5-25.9 power, 2 apr, physical damage)Blazebreak the ash lute (18.5-25.9 power, 2 apr, physical damage) Requires: - Willpower 11 - Cunning 16 Infused by arcane disrupting forces 5.00 Encumbrance. Type: instrument / lute ; tier 2 It must be held with both hands. Base power: 18.5 - 25.9 Uses stats: 20% Wil, 80% Cun Damage type: Physical Mastery: Instrument Mastery Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 30 arcane resource burn * disrupts spell-casting Damage (Melee): +12 light Damage against: +21% Unnatural This instrument will act as a bashing device. When wielded/worn: Changes resistances: +6% nature Changes resistances penetration: +20% light Grants telepathy: Humanoid/Orc Talent granted: +3 Pluck Strings Mental save: +15 (+15 eff.) Mindpower: +12 (+6 eff.) Mental crit. chance: +11% A large string instrument. Blunt, long and deadly. |
![]() Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
![]() Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level. Eilinyseba the Charpride (33.5-46.9 power, 2 apr)Eilinyseba the Charpride (33.5-46.9 power, 2 apr) Requires: - Cunning 16 - Strength 24 Infused by nature 3.00 Encumbrance. Type: instrument / singsword ; tier 3 It must be held with both hands. Base power: 33.5 - 46.9 Uses stats: 54% Wil, 25% Cun Damage type: Physical Armour Penetration: +2 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +12 sound / +48 insidious poison This is a bardic weapon. When wielded/worn: Fatigue: -10% Changes stats: +4 Str / +3 Dex / +5 Mag Changes resistances: +18% fire Mindpower: +3 (+2 eff.) See invisible: +18 A two-handed sword that converts voice into sound. |
This item will automatically be transmogrified when you leave the level. Vilemaim the steel singing sword (20-28 power, 2 apr)Vilemaim the steel singing sword (20-28 power, 2 apr) Requires: - Cunning 11 - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: instrument / singsword ; tier 2 It must be held with both hands. Base power: 20.0 - 28.0 Uses stats: 54% Wil, 25% Cun Damage type: Fire Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Slows global speed by 40% * 20% chance to torment the target Damage (Melee): +8 sound This is a bardic weapon. When wielded/worn: Changes resistances: +18% nature Changes resistances penetration: +11% darkness / +20% fire / +10% nature / +11% mind Changes damage: +9% nature / +6% fire Mindpower: +3 (+2 eff.) A two-handed sword that converts voice into sound. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 Attach on item worn on slot 'hands' When attach to an other item: Talent granted: +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 Attach on item worn on slot 'hands' When attach to an other item: Talent granted: +2 Iron Grip Disarm immunity: +70% Tinkers can be attached to normal items to improve them with steam power! |
Achievements
By Punchalot the Kruk Yeti Adventurer level 13
31st Retaking 124th year of Ascendancy at 20:54 see stats
By Punchalot the Kruk Yeti Adventurer level 10
20th Retaking 124th year of Ascendancy at 13:27 see stats
By Punchalot the Kruk Yeti Adventurer level 20
42nd Retaking 124th year of Ascendancy at 21:35 see stats
By Punchalot the Kruk Yeti Adventurer level 15
38th Retaking 124th year of Ascendancy at 21:49 see stats
By Punchalot the Kruk Yeti Adventurer level 18
42nd Retaking 124th year of Ascendancy at 09:53 see stats
Log
Punchalot is confused and fails to use Flame.
Punchalot's spell attains critical power!
Punchalot hits Givea the cave bear for 11 fire, 2 sound (12 total damage).
Spellsword Combat hits Velolrawen the snow cat for (46 absorbed), 0 fire, (57 absorbed), 0 fire (0 total damage).
Spellsword Combat hits Givea the cave bear for 46 fire, 58 fire (104 total damage).
Shield of Light hits Givea the cave bear for 2 fire, 2 sound, 4 sound (8 total damage).
Velolrawen the snow cat uses Telekinetic Smash.
Punchalot is not dazed anymore.
Velolrawen the snow cat resists the mind attack!
Velolrawen the snow cat performs a melee critical strike against Punchalot!
Punchalot is encased in ice!
Velolrawen the snow cat resists the mind attack!
Velolrawen the snow cat performs a melee critical strike against Punchalot!
Velolrawen the snow cat resists the mind attack!
Velolrawen the snow cat hits Punchalot for (40 resist armour), 179 mind, (22 to psi shield), (14 resist armour), 0 physical, (56 to psi shield), (38 resist armour), 0 physical, (40 resist armour), 356 mind, (1 to psi shield), (1 resist armour), 0 cold, (1 to psi shield), (1 resist armour), 0 fire, (22 to psi shield), (14 resist armour), 0 physical, (56 to psi shield), (38 resist armour), 0 physical, (56 to psi shield), (40 resist armour), (192 to ice), 288 physical, (19 resist armour), 0 darkness, (22 to psi shield), (14 resist armour), 0 physical (823 total damage).
Burning from Punchalot hits Iceblock for 37 fire damage.
Punchalot hits Velolrawen the snow cat for (6 absorbed), 0 sound, (11 absorbed), 0 fire, (3 absorbed), 0 mind, (10 absorbed), 0 light (0 total damage).
Punchalot hits Punchalot for 68 healing, 68 healing (0 total damage) [136 healing].
Punchalot hits Iceblock for 10 sound, 13 fire, 6 mind, 16 light, 10 sound, 13 fire, 6 mind, 16 light (86 total damage).
Shield of Light hits Punchalot for 21 healing, 21 healing (0 total damage) [42 healing].
Punchalot is free from the ice.
Burning from Velolrawen the snow cat hits Punchalot for (36 to psi shield), (38 resist armour), 0 fire (0 total damage).
Bleeding from Velolrawen the snow cat hits Punchalot for (43 to psi shield), (27 resist armour), 0 physical (0 total damage).
Punchalot's cleansing fire area effect hits Velolrawen the snow cat for (37 absorbed), 0 fire (0 total damage).
Burning from Punchalot hits Givea the cave bear for 33 fire damage.
Velolrawen the snow cat uses Maul.
Velolrawen the snow cat performs a melee critical strike against Punchalot!
Punchalot's spell attains critical power!
Saving game...