










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Gnome 1.2.5Let there be Gnomes! Addon-content: 1. New subrace: Gnomes (included: own starter-zone and quest) 2. Additional zones and quests: About Gnomes: Gnomes are distant relatives of Halflings, albeit a tad smaller in stature and much weaker physique. In the world of Maj_Eyal, not much is known about them for simple reasons: they usually don't leave home to go on adventures, much less to take part in heroic endeavours. People commonly mistake Gnomes for extraordinary small and malformed Halflings, even if that is far from being the truth. The existence of Gnomes as a proper subspecies has passed history unnoticed for centuries, while they lived peacefully, silent and hidden within Halfling society, dedicating their lives to the study of the physical, magical and historical dimensions of Maj'Eyal. In theory, however, gnomes make great adventurers. While they lack any of those physical attributes, that are commonly associated with a lifestyle dedicated to performing heroic deeds, they got the ability to gain advanced knowledge about almost anything related to skillful adventuring. They start their career with two instead of just one racial talent trees and are able to learn new talent types not available to their choosen class. As a result, they make for very flexible game play, but they are challenged by a low life-rating. --- Major Revamp as of 20.12.2014 --- ! ! ! ! ! No compatibility with older versions ! ! ! ! ! Gnomes now offer a truly experimental game experience. Gnomes get two racial trees: - one tree allows them to learn just about any talents associated to different meta themes (they can learn one type each of these groups: technique/cunning, spell/celestial/chronomancy, psionic/wild-gifts, cursed/corruption). - the other tree provides general offensive and defensive benefits as well as resource (stamina, mana, psi, equilibrium) regeneration. As a result, playing as a gnome makes it possible to spice up just about any class with new talent combinations normaly only experienced when playing the Adventurer class. Additonaly, gnomes still start with their Gnomish Pocket Encyclopedia - an item, which at level 30 allows them to pick one further talent type from about just any category (excluding stone wardens talents). Specifics - Stats and Racial Talents: Stat modifiers: -4 Strength, +1 Dexterity, -6 Constitution, +1 Magic, +0 Willpower, +6 Cunning, +0 Luck Update (24.01.2015): - added a visual distinction between generic and class trees in the dialogues where you choose which talent-type to learn Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Adjustable Exp 1.0.4This addon allows players to adjust the amount of exp they gain per kill via Game Options. The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it. The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character. Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility. Please let me know if there are any issues. Ghost Race 1.2.3Adds in a new Undead race, Ghost. Ghosts have a life rating lower than that of yeeks, but ghosts make up for this by sharing damage with their mana pool. Original Class idea and design by Faeryan New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Extra Dungeons 1.4.8In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Auto-use inscriptions when saturated 1.3.0Removes the check from inscription code that causes all inscriptions to only auto-use when a saturation effect is not present. This does not effect the mechanic of saturation, and therefore setting them to auto-use in too many cases can cause high levels of saturation. Use sparingly. More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Half Orcs 1.2.5You are the bastard son of an orc invader from the east and a farmer's wife. Introducing Half-Orcs! 0.0.2 Bugfix Release: 0.0.3 0.0.4 0.0.5 0.0.6 "Home sweet home Edition" Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Trolls 1.1.3Adds Trolls as a player race(two subraces), reworks NPCs a bit. Prodigy Tweaks 1.5.5 Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Dark Elves 1.2.5Adds a new race for the elves: Dark Elves also known as "Drow". The dark elves hail from far beneath the planet's surface somewhere within the "Deep Bellow." Features custom racial talents. Items Vault 1.5.0Donators/Buyers bonus! Treant Race 1.1.5Adds in a Treant Race. Merchant Rerolls 1.3.1This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. Allow Respec Anywhere 1.2.3Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned Improved Auto-explore and Rest 1.5.3Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Bazaar 1.2.5- This addon introduces a new variant of vault, the bazaar, where you don't fight for items, but rather buy (or steal) them. - A central aspect of this addon is a new questline (consisting of 3 follow-up-quests), which introduces the player to the bazaar-system. The questline starts in the Village of Elvala (look out for a special npc - he will lookout for you as well). - I took the idea to this addon from starsapphire (Idea : Markets in dungeons! - http://forums.te4.org/viewtopic.php?f=39&t=42553) ------ Details: ------ (1) Bazaars can appear in most dungeons and outdoor zones, which happen to also generate vaults; chances for regular vault-generation aren't being limited. Bazaars won't appear in the East however - tradesmen haven't made it there yet. (2) Each bazaar contains a shopkeeper and a limited amount of items, which can't be pickuped by normal means (they are chained to the ground). Instead, you either have to pay to be able to pick up such an item - or you try to unchain it (success chances scale with cunning, dexterity and talent points in Heightened Senses and Stealth). Failure to unchain it will trigger a trap which teleports the player (and his party) to a parallel zone ("Mirrorscape"). --> To escape from the Mirrorscape, a special guardian needs to be killed. Alternatively, there are two hidden exit points. The Power of the Guardian scales extremely with the Base-Level of the Zone (Break-Points: Level 20, 30, 50, 70) and the item-quality the trap is based on (unique items are protected by stronger guardians). Killing the guardian allows the player to pick up the item in question. --> Killing the shopkeeper unchains all item in his shop. Shopkeepers are extremely strong, however. (3) Additionally, each shopkeeper has a rare ingredient for sale, and some of them also sell maps, which point to special treasure areas in a variety of zones. To find out about these special goods, chat with the vendor. (Again, treasuremaps point only to zones in the West.) (4)In Elvala starts a questline, which leads to the discovery of a new zone, The Bazaar. Follow-up quests then introduce more in depth to the bazaar system. (5) Most bazaar-vaults will also be generated inside the Infinite Dungeon - most Treasuremaps also work here. (6) From time to time, a caravan will spawn on the overworld map. Encountering a caravan is similar to an "Ambush", however without meeting hostile npcs - instead, two shopkeepers will offer their items. So, How to start? --> Go to Elvala, talk with a nice dwarf! Notable modifications to the core game: - added a new Faction ("Free Traders") Feedback about bugs, improvements, compatibility issues very welcome. Fixed: 24.11. 27.11 1.12 12.12 20.12. - removed an empty event file from the bazaar main zone, as it would trigger an error with the latest ashes update 01.02. A warning: you are trapped inside the mirrorscape until you defeat its guardian or find the exit Playable Vampire Race 1.3.0Adds Vampires as a playable race, as jack of all trades with access to necromantic trees. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Conveyance Reward 1.4.8This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Improved Stores 1.3.0Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. Deep Dwarf 1.2.3Adds a dwarven subrace of ancestral worshippers. Racial talents center around healing and are helpful in surviving the early stages on higher difficulty modes, but lack an offensive punch. Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black More Taints 1.3.0Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Difficulty Addon 1.2.3Adds in the Intense, Brutal, and Chaos difficulties, stepping stones between the vanilla difficulties, and additionally grants free stat bonuses based on difficulty level. Autotarget Toggle Keybind 1.3.0Adds a keybind to toggle the new auto-accept target option. Set to Alt+F1 by default Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Vampire |
Class | Solipsist |
Level / Exp | 17 / 83% |
Size | big |
Lifes / Deaths | Killed by armoured skeleton warrior at level 3 on the 77th Pyre 122nd year of Ascendancy at 03:37 / 17Killed by ghoulking at level 3 on the 77th Pyre 122nd year of Ascendancy at 05:44 Killed by ghoulking at level 3 on the 77th Pyre 122nd year of Ascendancy at 08:14 Killed by Adekira the bandit lord at level 6 on the 30th Dusk 122nd year of Ascendancy at 16:40 Killed by Adekira the bandit lord at level 6 on the 30th Dusk 122nd year of Ascendancy at 18:14 Killed by Adekira the bandit lord at level 6 on the 30th Dusk 122nd year of Ascendancy at 19:33 Killed by Adekira the bandit lord at level 6 on the 30th Dusk 122nd year of Ascendancy at 22:13 Killed by Betywen the midge swarm at level 7 on the 32nd Dusk 122nd year of Ascendancy at 11:37 Killed by Poridalle the mean looking elven guard at level 9 on the 37th Dusk 122nd year of Ascendancy at 13:21 Killed by Ce'Nimira the mean looking elven guard at level 10 on the 38th Dusk 122nd year of Ascendancy at 13:40 Killed by Elakira the elven warrior at level 11 on the 38th Dusk 122nd year of Ascendancy at 20:08 Killed by Cyrilelle the giant army ant at level 13 on the 65th Dusk 122nd year of Ascendancy at 06:45 Killed by skeleton warrior at level 13 on the 65th Dusk 122nd year of Ascendancy at 08:42 Killed by skeleton archer at level 13 on the 65th Dusk 122nd year of Ascendancy at 10:43 Killed by Nereminn the hummerhorn at level 14 on the 66th Dusk 122nd year of Ascendancy at 16:57 Killed by skeleton magus at level 15 on the 66th Dusk 122nd year of Ascendancy at 22:23 Killed by Ivuthra the bee swarm at level 15 on the 67th Dusk 122nd year of Ascendancy at 17:36 |
Primary Stats
Strength | 25 (base 10) |
Dexterity | 29 (base 10) |
Constitution | 34 (base 14) |
Magic | 28 (base 14) |
Willpower | 77 (base 44) |
Cunning | 88 (base 44) |
Resources
Life | 231/245 |
Psi | 391/405 |
Healing Factor | 1.1764705882353 |
Regeneration | 0.76470588235297 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +137.2656840514% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 10 |
See Invisible | 9 |
ESP Range | 10 |
ESP Kinds | dragon, humanoid/orc |
Offense: Mainhand
Damage | 23 |
Accuracy | 53 |
Crit Chance | 28% |
APR | 25 |
Speed | 1.00 |
Offense: Offhand
Damage | 18 |
Accuracy | 53 |
Crit Chance | 27% |
APR | 19 |
Speed | 1.00 |
Offense: Spell
Spellpower | 24 |
Crit Chance | 26% |
Speed | 1 |
Offense: Mind
Mindpower | 55 |
Crit Chance | 34% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +3% |
Temporal | +21% |
Lightning | +16% |
Arcane | +14% |
Mind | +6% |
All | 0% |
Offense: Damage Penetration
Arcane | +25% |
Darkness | +28% |
Cold | +3% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 13 (30%) |
Defense | 11 |
Ranged Defense | 11 |
Fatigue | 4 |
Physical Save | 32.44 |
Spell Save | 43.22 |
Mental Save | 54 |
Defense: Resistances
Blight | + 10%( 70%) |
Arcane | + 9%( 70%) |
Cold | + 21%( 70%) |
All | + 4%( 70%) |
Darkness | + 30%( 70%) |
Light | -5%( 70%) |
Temporal | + 13%( 70%) |
Physical | + 18%( 70%) |
Mind | + 10%( 70%) |
Fire | + 16%( 70%) |
Lightning | + 33%( 70%) |
Defense: Immunities
Bleed Resistance | 100% |
Confusion Resistance | 24% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 281 damage for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
Psionic / Psychic Assault | 2.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Nightfall | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrotic minions | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Slumber | 1.52 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Thought-Forms | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Undead / Vampire | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Psionic / Dreaming | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+37% global speed). Clarity |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You met an old librarian, who asked you to recover an ancient tome for him. Compile the PastHe promised to reward you plenty and mentioned, that the Mines of Migron might be a good place to start looking. | active |
Mayor Dambascus asked you to deliver some important messages to several free traders. Delivery Services* (1) Deliver an important message to a wheeler-dealer or an arms dealer. (Locations: Ruins of Kor'Pul, Rhaloren Base camp). (2) delivered. * (3) Deliver an important message to a halfling merchant or a shaloren apothecary. (Locations: Ruined Halfling Complex, Dreadfell). * (4) Deliver an important message to an antiquities dealer. (Locations: Dreadfell). (At the end of the list, there is a short notice: Should you have trouble finding all my men, improvise! Recently, some Free Traders moved to a location hidden inside some ruined dungeon. However, you won't be able to find it without some sort of map. | active |
You successfully escorted the injured psion to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured psion (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Psionic / Augmented mobility (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You failed to protect the repented thief from death by Velivea the multi-hued crystal. Escort: repented thief (level 2 of Old Forest) | failed |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You promised Mayor Dambascus to search the Rhaloren Camp for a hidden section, where they keep a man called Pidro Vales hostage, and rescure him. One Man Rescue TeamYou used the map and discovered the location of an entrance to the hidden section. Pidro Vales is a free man once again. You met again with Pidro Vales at his home, where he expressed his gratitude. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed honey tree root. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
In Elvala, you met a dwarven veteran called Raimundus, who asked you to escort him on his journey through the Hedge Maze. Through the Hedge MazeYou failed to escort Raimundus safely to the Bazaar. The poor chap died on the way. | failed |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T1 feet armor [Random Unique] Master/Psionic While equipped: Stats +2 Str +3 Dex +3 Wil +3 Cun ----- def ----- Armour +3 Fatigue -2% Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +5 (+2 eff.) ---------- misc Stam/turn +0.40 Max.stam +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
On head | ![]() 2.0 T1 head armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Mag +2 Cun +2 Con dps ---------- Dmg.mod +5% arcane +12% temporal ----- def ----- Defense +1 (+1 eff.) Resists +6% blight +5% arcane +6% light Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Cut- +5% Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
On hands | ![]() 1.0 T1 hands armor [Random Unique] Nature/Master While equipped: Stats +3 Cun +3 Dex dps ---------- Melee+ 7 lightning Dmg.mod +4% lightning +9% arcane Res.pen +25% arcane Acc +6 (+2 eff.) Apr +6 ----- def ----- Armour +1 Resists +6% lightning Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.9 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | ![]() 0.1 T1 ring jewelry [Random Unique] Arcane/Nature While equipped: dps ---------- Melee+ 21 light Ranged+ 22 light Dmg.mod +12% lightning +6% temporal +3% darkness Res.pen +5% darkness Melee Ret 12 temporal On Hit (Melee): * 12% chance to blind On Hit (Ranged): * 12% chance to blind ----- def ----- Resists +24% lightning +6% darkness Rings can have magical properties. |
On fingers | ![]() 0.1 T1 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Str +5 Wil +5 Cun +5 Con dps ---------- Mind.crit +2% Phys.pwr +6 (+3 eff.) Mind.pwr +6 (+2 eff.) Res.pen +20% darkness ----- def ----- Mind.save +9 (+3 eff.) Heal/summ +30 Confus- +24% ---------- misc Psi/ret +0.24 Rings can have magical properties. |
Around neck | ![]() 0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Cun dps ---------- Dmg.mod +3% temporal Res.pen +5% nature Melee Ret 4 temporal On Hit (Melee): * Slows global speed by 30% * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% temporal Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Masteries +0.22 Psionic/Slumber Amulets can have magical properties. |
In main hand | ![]() 3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 9.5 - 10.5 Mind Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Phasing +10% On Crit.r2 +8 physical While equipped: Stats +4 Cun +7 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) ----- def ----- Phys.save +5 (+2 eff.) ---------- misc Psi/ret +0.04 Telepathy Humanoid/Orc Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | ![]() 1.0 T1 belt armor [Random Unique] Master While equipped: Stats +4 Dex +8 Cun +6 Lck dps ---------- Mind.crit +3% Phys.pwr +3 (+1 eff.) Dmg.mod +6% mind ----- def ----- Spell.save +7 (+2 eff.) Stealth +6 ---------- misc T.Disarm +8 Infravis +4 See.Invis +9 Size +1 A belt that goes around your waist. |
In off hand | ![]() 3.0 T1 mindstar 1H weapon [Random Unique] Nature/Psionic This parasitic mindstar will draw strength from other psionic mindstars. Power 5.0 - 5.5 Mind Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +1 Str dps ---------- Mind.crit +1% Phys.pwr +6 (+3 eff.) Mind.pwr +2 (+1 eff.) ----- def ----- Resists +3% darkness Mind.save +3 (+1 eff.) Die.at -60.00 life HP.reg +0.40 HP.leech%% +9% HP.leech +6% ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Max.psi +15.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() 2.0 T1 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Dex +2 Mag +4 Wil +5 Cun +6 Con ----- def ----- Defense +1 (+1 eff.) Spell.save +5 (+2 eff.) ---------- misc Max.mana +45.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 9.0 T1 light armor [Random Unique] Nature/Psionic While equipped: Stats +1 Cun dps ---------- Melee+ 6 fire Ranged+ 6 fire Apr +1 ----- def ----- Armour +9 Defense +1 (+1 eff.) Fatigue +6% Resists +12% fire +6% mind +15% physical Mind.save +12 (+4 eff.) Max.HP +20.00 ---------- misc Max.stam +20.00 Telepathy Dragon A suit of armour made of leather. |
Inventory
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 231 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 412 damage for 3 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 taint scroll [Rare] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Corrupted energies refresh all you, lowering your cooldowns by 6. However, for the next 6 turns, all talents used will go on double cooldown. Scales with Taintmarks, which will increase when you inscribe a Taint. Inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T1 taint scroll [Rare] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Hurl a blood bomb at the target, when it hits it will explode doing 120.00 blight damage and pin them for 6 turns. You will loose 12 life to create the bomb. Scales with Taintmarks, which will increase when you inscribe a Taint. Inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T1 taint scroll [Rare] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Causes sharp thorns of bone to sprout from your bones for 6 turns. These bones inflict 36.00 bleeding damage on anyone who hits you. This also increases your armour and armour hardiness by 18. However these thorns have no regard for you own flesh and cause you to bleed as well (6 damage per turn). Scales with Taintmarks, which will increase when you inscribe a Taint. Inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T1 taint scroll [Rare] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Tainted powers alter your immediate reality, curing up to 2 detrimental effects from you. However this alteration inflicts a new detrimental effect at random upon you for 6 turns. Scales with Taintmarks, which will increase when you inscribe a Taint. Inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T1 taint scroll [Rare] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Wrap twisted threads of time around you for 6 turns. You gain 30% damage affinity all and 30% of all damage you do is converted into healing. Scales with Taintmarks, which will increase when you inscribe a Taint. Inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T1 taint scroll [Rare] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the taint on a foe, removing up to 2 physical or magical effects, or any sustained talents from it and healing you for 12 per effect. Also removes a random effect or sustain from yourself (and heals). Scales with Taintmarks, which will increase when you inscribe a Taint. Inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T1 taint scroll [Rare] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Charge yourself with death for 6 turns. Everytime a creature dies you draw energy from it and regain 12 stamina/mana/vim/psi/hate (spread to whichever are not at maximum). This increases your physical power by 12 but decreases your spell save by 12. Scales with Taintmarks, which will increase when you inscribe a Taint. Inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T1 taint scroll [Rare] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Become semi-corporeal for 6 turns, allowing you to walk through walls. Your semi-corporeal state grants you 24% evasion but also reduces your healing by 24%. Scales with Taintmarks, which will increase when you inscribe a Taint. Inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T1 amulet jewelry [Random Unique] Arcane While equipped: Stats +2 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+2 eff.) Dmg.mod +5% acid +6% blight +5% fire +5% lightning +5% cold Melee Ret 8 blight On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) * 10% chance to disease ----- def ----- Resists +6% blight Amulets can have magical properties. |
![]() 0.1 T1 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +6 (+3 eff.) Mind.pwr +6 (+2 eff.) Dmg.mod +6% lightning Res.pen +15% lightning +25% fire ----- def ----- Resists +3% lightning HP.reg +1.10 Stun/Frz- +26% Rings can have magical properties. |
![]() 0.1 T1 ring jewelry [Ego] Psionic While equipped: dps ---------- Dmg.mod +10% mind ----- def ----- Resists +10% mind Rings can have magical properties. |
![]() 3.0 T1 mindstar 1H weapon [Rare] Nature Power 2.5 - 2.8 Nature Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Crit.r2 +4 darkness On Hit: * 40% chance to inflict 15% damage reduction While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Heal.mod +10% Heal/summ +10 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.5 - 2.8 Mind Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T2 mindstar 1H weapon [Ego] Nature Power 4.0 - 4.4 Nature Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +3% nature ----- def ----- Resists +2% blight Max.HP +14.00 HP.reg +0.60 Disease- +13% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T2 mindstar 1H weapon [Ego+] Nature This natural sand should be returned to the wyrm. Power 5.5 - 6.1 Mind Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +6% physical Res.pen +4% physical Melee Ret 4 physical ----- def ----- Resists +6% physical Phys.save +0 (+0 eff.) Spell.save +0 (+0 eff.) Mind.save +0 (+0 eff.) Burrow: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 20 of target armor and 10% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
![]() 2.0 T2 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +13% nature +9% light Melee Ret 8 nature On Hit (Melee): * 30% chance to blind ----- def ----- Resists +15% nature A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 3.0 T1 feet armor [Rare] Nature While equipped: Stats +3 Wil dps ---------- Dmg.mod +18% mind ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal ---------- misc Telepathy Demon/Minor Demon/Major Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +7% fire +5% cold A pair of boots made of leather. |
![]() 1.5 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 6 nature Dmg.mod +4% nature Acc +11 (+4 eff.) ----- def ----- Armour +1 Resists +6% nature Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T1 head armor [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
![]() 9.0 T1 light armor [Random Unique] Nature While equipped: ----- def ----- Armour +8 Defense +1 (+1 eff.) Fatigue +6% Resists +5% arcane +3% cold Phys.save +10 (+4 eff.) Mind.save +20 (+6 eff.) HP.reg +2.60 ---------- misc Stam/turn +0.60 A suit of armour made of leather. |
![]() 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Marble of Disruption Marble of Disruption0.1 T4 misc tool [Unique] Nature While equipped: Stats +4 Mag +4 Wil ----- def ----- Confus- +25% Body-Mind Disbalance: Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Activate to grapple a foe's soul and disrupt its body-mind balance, effecitvely lowering resistances to physical, temporal, mind and darkness damage by 30 for 6 turns. A black marble. If being hold in the hand, it slowly fills with swirling colours. |
![]() 0.0 T1 misc [Unique] Read the map. A map pointing to a cursed tomb full of treasures, whose entrance seems to be located at the Last Hope Graveyard. (*USE* it while being inside the Last Hope Graveyard. Warning: This location is very, very deadly. Enemies are level 30 and higher.) |
![]() 0.0 T1 misc [Unique] Read the map. A map pointing to some secret tunnels full of treasures and danger reachable from within the Tower of Dreadfell. (*USE* it while being inside Dreadfell). |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T1 wand charm [Random Unique] Arcane While equipped: dps ---------- Spell.pwr +2 (+1 eff.) Melee Ret 8 arcane ----- def ----- Spell.save +20 (+5 eff.) ---------- misc Mana/turn +0.04 Vim/s.crit +3.00 Max.mana +20.00 Reveal the area around you, dispelling darkness (radius 9, power 50 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Dracula the Vampire Solipsist level 6
8th Dusk 122nd year of Ascendancy at 16:57 see stats
By Dracula the Vampire Solipsist level 11
38th Dusk 122nd year of Ascendancy at 17:26 see stats
By Dracula the Vampire Solipsist level 10
37th Dusk 122nd year of Ascendancy at 14:34 see stats
By Dracula the Vampire Solipsist level 13
62nd Dusk 122nd year of Ascendancy at 17:24 see stats
By Dracula the Vampire Solipsist level 6
23rd Dusk 122nd year of Ascendancy at 01:35 see stats
By Dracula the Vampire Solipsist level 15
66th Dusk 122nd year of Ascendancy at 22:09 see stats
By Dracula the Vampire Solipsist level 12
48th Dusk 122nd year of Ascendancy at 02:37 see stats
Log
You gain 0.95 gold from the transmogrification of dwarven-steel mace of massacre (36.5-51.1 power, 4 apr).
You gain 2.73 gold from the transmogrification of balanced steel mace (16-22.4 power, 3 apr).
You gain 12.33 gold from the transmogrification of Dawnwalker (14-19.6 power, 2 apr).
You gain 1.28 gold from the transmogrification of arcing steel longsword (14.5-20.3 power, 3 apr).
You gain 3.75 gold from the transmogrification of mighty ash longbow of acid.
You gain 4.70 gold from the transmogrification of thought-forged steel greatsword of daylight (27.5-44 power, 2 apr).
You gain 4.74 gold from the transmogrification of thunderous dwarven-steel dagger (17.5-22.75 power, 7 apr).
You gain 2.00 gold from the transmogrification of steel dagger of phasing (12.5-16.25 power, 10 apr).
You gain 1.35 gold from the transmogrification of iron dagger of erosion (11-14.3 power, 5 apr).
You gain 3.34 gold from the transmogrification of blazebringer's dwarven-steel dagger (16-20.8 power, 7 apr).
You gain 1.69 gold from the transmogrification of arcing dwarven-steel dagger of massacre (24-31.2 power, 7 apr).
You gain 1.53 gold from the transmogrification of arcing dwarven-steel dagger (16-20.8 power, 7 apr).
You gain 1.59 gold from the transmogrification of acidic dwarven-steel dagger of massacre (23.5-30.55 power, 7 apr).
You gain 12.12 gold from the transmogrification of Aeretta (10.5-13.65 power, 6 apr).
You gain 20.00 gold from the transmogrification of Drake's Bane (52-78 power, 21 apr).
You gain 1.28 gold from the transmogrification of grounding steel amulet.
You gain 0.50 gold from the transmogrification of taint of the reaper (12 extra physical power for 6 turns).
You gain 0.50 gold from the transmogrification of taint of the reaper (12 extra physical power for 6 turns).
You gain 1.07 gold from the transmogrification of teleportation rune of the duelist (range 79).
You gain 1.65 gold from the transmogrification of shielding rune of the titan (absorb 152 for 4 turns).
You gain 1.70 gold from the transmogrification of shielding rune of the psychic (absorb 298 for 5 turns).
You gain 1.15 gold from the transmogrification of shielding rune (absorb 50 for 4 turns).
You gain 2.08 gold from the transmogrification of insidious poison infusion of the warrior (20 nature damage, 24% healing reduction).
You gain 2.39 gold from the transmogrification of insidious poison infusion of the psychic (44 nature damage, 24% healing reduction).
There is a way to the old forest here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...
Saving done.
Saving game...
Saving done.