











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Gnome 1.2.5Let there be Gnomes! Addon-content: 1. New subrace: Gnomes (included: own starter-zone and quest) 2. Additional zones and quests: About Gnomes: Gnomes are distant relatives of Halflings, albeit a tad smaller in stature and much weaker physique. In the world of Maj_Eyal, not much is known about them for simple reasons: they usually don't leave home to go on adventures, much less to take part in heroic endeavours. People commonly mistake Gnomes for extraordinary small and malformed Halflings, even if that is far from being the truth. The existence of Gnomes as a proper subspecies has passed history unnoticed for centuries, while they lived peacefully, silent and hidden within Halfling society, dedicating their lives to the study of the physical, magical and historical dimensions of Maj'Eyal. In theory, however, gnomes make great adventurers. While they lack any of those physical attributes, that are commonly associated with a lifestyle dedicated to performing heroic deeds, they got the ability to gain advanced knowledge about almost anything related to skillful adventuring. They start their career with two instead of just one racial talent trees and are able to learn new talent types not available to their choosen class. As a result, they make for very flexible game play, but they are challenged by a low life-rating. --- Major Revamp as of 20.12.2014 --- ! ! ! ! ! No compatibility with older versions ! ! ! ! ! Gnomes now offer a truly experimental game experience. Gnomes get two racial trees: - one tree allows them to learn just about any talents associated to different meta themes (they can learn one type each of these groups: technique/cunning, spell/celestial/chronomancy, psionic/wild-gifts, cursed/corruption). - the other tree provides general offensive and defensive benefits as well as resource (stamina, mana, psi, equilibrium) regeneration. As a result, playing as a gnome makes it possible to spice up just about any class with new talent combinations normaly only experienced when playing the Adventurer class. Additonaly, gnomes still start with their Gnomish Pocket Encyclopedia - an item, which at level 30 allows them to pick one further talent type from about just any category (excluding stone wardens talents). Specifics - Stats and Racial Talents: Stat modifiers: -4 Strength, +1 Dexterity, -6 Constitution, +1 Magic, +0 Willpower, +6 Cunning, +0 Luck Update (24.01.2015): - added a visual distinction between generic and class trees in the dialogues where you choose which talent-type to learn Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Adjustable Exp 1.0.4This addon allows players to adjust the amount of exp they gain per kill via Game Options. The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it. The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character. Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility. Please let me know if there are any issues. Ghost Race 1.2.3Adds in a new Undead race, Ghost. Ghosts have a life rating lower than that of yeeks, but ghosts make up for this by sharing damage with their mana pool. Original Class idea and design by Faeryan New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Extra Dungeons 1.4.8In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Auto-use inscriptions when saturated 1.3.0Removes the check from inscription code that causes all inscriptions to only auto-use when a saturation effect is not present. This does not effect the mechanic of saturation, and therefore setting them to auto-use in too many cases can cause high levels of saturation. Use sparingly. More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Half Orcs 1.2.5You are the bastard son of an orc invader from the east and a farmer's wife. Introducing Half-Orcs! 0.0.2 Bugfix Release: 0.0.3 0.0.4 0.0.5 0.0.6 "Home sweet home Edition" Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Trolls 1.1.3Adds Trolls as a player race(two subraces), reworks NPCs a bit. Prodigy Tweaks 1.5.5 Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Dark Elves 1.2.5Adds a new race for the elves: Dark Elves also known as "Drow". The dark elves hail from far beneath the planet's surface somewhere within the "Deep Bellow." Features custom racial talents. Items Vault 1.5.0Donators/Buyers bonus! Treant Race 1.1.5Adds in a Treant Race. Merchant Rerolls 1.3.1This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. Allow Respec Anywhere 1.2.3Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Bazaar 1.2.5- This addon introduces a new variant of vault, the bazaar, where you don't fight for items, but rather buy (or steal) them. - A central aspect of this addon is a new questline (consisting of 3 follow-up-quests), which introduces the player to the bazaar-system. The questline starts in the Village of Elvala (look out for a special npc - he will lookout for you as well). - I took the idea to this addon from starsapphire (Idea : Markets in dungeons! - http://forums.te4.org/viewtopic.php?f=39&t=42553) ------ Details: ------ (1) Bazaars can appear in most dungeons and outdoor zones, which happen to also generate vaults; chances for regular vault-generation aren't being limited. Bazaars won't appear in the East however - tradesmen haven't made it there yet. (2) Each bazaar contains a shopkeeper and a limited amount of items, which can't be pickuped by normal means (they are chained to the ground). Instead, you either have to pay to be able to pick up such an item - or you try to unchain it (success chances scale with cunning, dexterity and talent points in Heightened Senses and Stealth). Failure to unchain it will trigger a trap which teleports the player (and his party) to a parallel zone ("Mirrorscape"). --> To escape from the Mirrorscape, a special guardian needs to be killed. Alternatively, there are two hidden exit points. The Power of the Guardian scales extremely with the Base-Level of the Zone (Break-Points: Level 20, 30, 50, 70) and the item-quality the trap is based on (unique items are protected by stronger guardians). Killing the guardian allows the player to pick up the item in question. --> Killing the shopkeeper unchains all item in his shop. Shopkeepers are extremely strong, however. (3) Additionally, each shopkeeper has a rare ingredient for sale, and some of them also sell maps, which point to special treasure areas in a variety of zones. To find out about these special goods, chat with the vendor. (Again, treasuremaps point only to zones in the West.) (4)In Elvala starts a questline, which leads to the discovery of a new zone, The Bazaar. Follow-up quests then introduce more in depth to the bazaar system. (5) Most bazaar-vaults will also be generated inside the Infinite Dungeon - most Treasuremaps also work here. (6) From time to time, a caravan will spawn on the overworld map. Encountering a caravan is similar to an "Ambush", however without meeting hostile npcs - instead, two shopkeepers will offer their items. So, How to start? --> Go to Elvala, talk with a nice dwarf! Notable modifications to the core game: - added a new Faction ("Free Traders") Feedback about bugs, improvements, compatibility issues very welcome. Fixed: 24.11. 27.11 1.12 12.12 20.12. - removed an empty event file from the bazaar main zone, as it would trigger an error with the latest ashes update 01.02. A warning: you are trapped inside the mirrorscape until you defeat its guardian or find the exit Playable Vampire Race 1.3.0Adds Vampires as a playable race, as jack of all trades with access to necromantic trees. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Conveyance Reward 1.4.8This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Improved Stores 1.3.0Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. Deep Dwarf 1.2.3Adds a dwarven subrace of ancestral worshippers. Racial talents center around healing and are helpful in surviving the early stages on higher difficulty modes, but lack an offensive punch. Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black More Taints 1.3.0Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Difficulty Addon 1.2.3Adds in the Intense, Brutal, and Chaos difficulties, stepping stones between the vanilla difficulties, and additionally grants free stat bonuses based on difficulty level. Autotarget Toggle Keybind 1.3.0Adds a keybind to toggle the new auto-accept target option. Set to Alt+F1 by default Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Dark Faerie |
Class | Archmage |
Level / Exp | 101 / 57% |
Size | medium |
Lifes / Deaths | Killed by Eilinurana the corrupted large white snake at level 9 on the 75th Pyre 122nd year of Ascendancy at 12:21 / 41Killed by cutpurse at level 21 on the 10th Mirth 122nd year of Ascendancy at 15:41 Killed by bandit at level 21 on the 10th Mirth 122nd year of Ascendancy at 17:31 Killed by Elelle the orc fighter at level 22 on the 4th Dusk 122nd year of Ascendancy at 22:52 Killed by Elelle the orc fighter at level 22 on the 5th Dusk 122nd year of Ascendancy at 01:35 Killed by Adatira the Guardian at level 23 on the 5th Dusk 122nd year of Ascendancy at 07:42 Killed by Xyta the vampire at level 23 on the 5th Dusk 122nd year of Ascendancy at 16:59 Killed by luminous horror at level 23 on the 6th Dusk 122nd year of Ascendancy at 08:33 Killed by Ce'Nysetta the cutpurse at level 24 on the 6th Dusk 122nd year of Ascendancy at 13:37 Killed by elven blood mage at level 24 on the 10th Dusk 122nd year of Ascendancy at 23:20 Killed by Velyminn the elven warrior at level 24 on the 11st Dusk 122nd year of Ascendancy at 03:25 Killed by Velyminn the elven warrior at level 24 on the 11st Dusk 122nd year of Ascendancy at 14:28 Killed by Layuth the elven mage at level 25 on the 12nd Dusk 122nd year of Ascendancy at 13:59 Killed by Layuth the elven mage at level 25 on the 12nd Dusk 122nd year of Ascendancy at 17:26 Killed by Guwyn the elven elite warrior at level 25 on the 13rd Dusk 122nd year of Ascendancy at 03:10 Killed by elven mage at level 27 on the 15th Dusk 122nd year of Ascendancy at 00:33 Killed by Bolie the thalore at level 27 on the 36th Dusk 122nd year of Ascendancy at 13:04 Killed by Boduknd the thalore at level 28 on the 71st Dusk 122nd year of Ascendancy at 07:22 Killed by mucus ooze at level 28 on the 71st Dusk 122nd year of Ascendancy at 11:46 Killed by fire drake at level 31 on the 33rd Haze 122nd year of Ascendancy at 14:16 Killed by Gleba the master vampire at level 39 on the 52nd Haze 122nd year of Ascendancy at 05:39 Killed by Um'mon the Ageless at level 39 on the 52nd Haze 122nd year of Ascendancy at 09:39 Killed by 666 at level 41 on the 52nd Haze 122nd year of Ascendancy at 21:46 Killed by 666 at level 41 on the 52nd Haze 122nd year of Ascendancy at 23:55 Killed by minotaur at level 43 on the 55th Haze 122nd year of Ascendancy at 15:14 Killed by shadow at level 46 on the 1st Allure 123rd year of Ascendancy at 15:41 Killed by 666 at level 56 on the 34th Regrowth 123rd year of Ascendancy at 12:13 Killed by 666 at level 66 on the 71st Regrowth 123rd year of Ascendancy at 19:59 Killed by 666 at level 71 on the 7th Pyre 123rd year of Ascendancy at 05:28 Killed by 666 at level 82 on the 31st Pyre 123rd year of Ascendancy at 05:26 Killed by Aeryra the giant spider at level 92 on the 38th Pyre 123rd year of Ascendancy at 01:34 Killed by 666 at level 92 on the 38th Pyre 123rd year of Ascendancy at 04:55 Killed by 666 at level 92 on the 38th Pyre 123rd year of Ascendancy at 07:20 Killed by 666 at level 93 on the 38th Pyre 123rd year of Ascendancy at 23:51 Killed by 666 at level 101 on the 49th Pyre 123rd year of Ascendancy at 19:02 Killed by 666 at level 101 on the 9th Mirth 123rd year of Ascendancy at 18:54 Killed by 666 at level 101 on the 21st Dusk 123rd year of Ascendancy at 22:20 Killed by 666 at level 101 on the 31st Dusk 123rd year of Ascendancy at 08:56 Killed by 666 at level 101 on the 9th Haze 123rd year of Ascendancy at 02:37 Killed by 666 at level 101 on the 9th Haze 123rd year of Ascendancy at 03:26 Killed by 666 at level 101 on the 11st Haze 123rd year of Ascendancy at 11:34 |
Primary Stats
Strength | 133 (base 66) |
Dexterity | 191 (base 100) |
Constitution | 162 (base 100) |
Magic | 192 (base 100) |
Willpower | 172 (base 100) |
Cunning | 279 (base 100) |
Resources
Life | 1403/1403 |
Mana | 1609/1621 |
Healing Factor | 1.9167469879518 |
Regeneration | 40.730873493976 |
Speed
Mental | +178.84901971922% |
Attack | 0% |
Movement | +116.09033480193% |
Spell | +357.69803943842% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 39 |
See Stealth | 233.16486621948 |
See Invisible | 329.03458922 |
ESP Range | 10 |
ESP Kinds | animal/canine, humanoid/orc, dragon |
Offense: Barehand
Damage | 191 |
Accuracy | 132 |
Crit Chance | 209% |
APR | 151 |
Speed | 0.36 |
Offense: Spell
Spellpower | 159 |
Crit Chance | 100% |
Speed | 0.21848465884341 |
Cooldown Reduction | 30 |
Offense: Mind
Mindpower | 93 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
Acid | +563% |
Blight | +559% |
Arcane | +632% |
Cold | +669% |
All | +525% |
Mind | +552% |
Lightning | +657% |
Light | +618% |
Temporal | +558% |
Physical | +546% |
Darkness | +618% |
Fire | +711% |
Nature | +540% |
Offense: Damage Penetration
Lightning | +154% |
Nature | +72% |
Mind | +57% |
Blight | +57% |
Acid | +62% |
Fire | +134% |
All | +42% |
Defense: Base
Armour (hardiness) | 92 (98.681318681319%) |
Defense | 110 |
Ranged Defense | 127 |
Fatigue | 0 |
Physical Save | 123 |
Spell Save | 114 |
Mental Save | 132 |
Defense: Resistances
Acid | + 43%( 70%) |
Blight | + 47%( 70%) |
Arcane | + 70%( 70%) |
Cold | + 70%( 70%) |
All | + 36%( 70%) |
Lightning | + 47%( 70%) |
Light | + 60%( 70%) |
Temporal | + 40%( 70%) |
Mind | + 51%( 70%) |
Darkness | + 68%( 70%) |
Fire | + 68%( 70%) |
Nature | + 47%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 30% |
Fear Resistance | 0% |
Blind Resistance | 40% |
Disarm Resistance | 50% |
Pinning Resistance | 100% |
Silence Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 39% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 482 and cleanse 1 wound and poison effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 818 damage for 6 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (22% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
Spell / Meta | 2.30 |
| 1/5 |
| 10/5 |
| 5/5 |
| 8/5 |
Spell / Temporal | 2.63 |
| 1/5 |
| 10/5 |
| 0/5 |
| 0/5 |
Spell / Air | 2.30 |
| 9/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Spell / Arcane | 2.30 |
| 10/5 |
| 10/5 |
| 10/5 |
| 9/5 |
Spell / Phantasm | 2.30 |
| 10/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 2.30 |
| 8/5 |
| 1/5 |
| 8/5 |
| 0/5 |
Spell / Storm | 2.30 |
| 10/5 |
| 9/5 |
| 10/5 |
| 10/5 |
Spell / Wildfire | 2.30 |
| 10/5 |
| 9/5 |
| 10/5 |
| 10/5 |
Spell / Water | 2.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 2.30 |
| 9/5 |
| 9/5 |
| 9/5 |
| 10/5 |
Generic Talents
Cunning / Survival | 1.90 |
| 10/5 |
| 1/5 |
| 10/5 |
| 10/5 |
Technique / Combat training | 2.00 |
| 10/5 |
| 1/5 |
| 10/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 2.30 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Race / Dark-faerie | 3.20 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Spell / Stone alchemy | 0.80 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 2.30 |
| 1/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Spell / Conveyance | 2.30 |
| 5/5 |
| 1/5 |
| 9/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Hurricane |
talent | Arcane Power |
talent | Keen Senses |
talent | Arcane Shield |
talent | Shielding |
talent | Thunderstorm |
talent | Burning Wake |
talent | Tempest |
talent | Feather Wind |
talent | Spellcraft |
talent | Premonition |
talent | Wildfire |
talent | Quicken Spells |
beneficial effect | The target is surrounded by a time distortion, absorbing 5770/5770 damage and sending it forward in time. While active all newly applied status effects durations are reduced by 60%. Time Shield |
beneficial effect | The target is surrounded by a magical shield, absorbing 2537/2537 damage before it crumbles. Damage Shield |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | The Dark Faerie gains the following bonuses. Power of the DarkCasting Speed: +358% Combat Speed: +179% All Damage: +505% |
beneficial effect | The target's spellpower has been increased by 66. Spellsurge |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
Quests
Your home forest was suddenly overtaken by powerful corruption, and you were forced to flee for your very life. A Corrupted Forest* You managed to escape your corrupted forest, and defeat your fallen guardian... but not another soul was in sight. | done |
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You met an old librarian, who asked you to recover an ancient tome for him. Compile the PastHe promised to reward you plenty and mentioned, that the Mines of Migron might be a good place to start looking. | done |
You delivered messages to several Free Traders and now are considered a member of the Free Trading Organization. Delivery Services(1) delivered. (2) delivered. (3) delivered. (4) delivered. (At the end of the list, there is a short notice: Should you have trouble finding all my men, improvise! Recently, some Free Traders moved to a location hidden inside some ruined dungeon. However, you won't be able to find it without some sort of map. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured psion to the recall portal on level 3 of Dreadfell. Escort: injured psion (level 3 of Dreadfell)As a reward you gained talent category Psionic / Augmented mobility (at mastery 0.80). | done |
You failed to protect the injured wilder from death by 666. Escort: injured wilder (level 1 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by 666. Escort: lone alchemist (level 2 of Daikara) | failed |
You failed to protect the lone alchemist from death by 666. Escort: lone alchemist (level 3 of Trollmire) | failed |
You failed to protect the repented thief from death by 666. Escort: repented thief (level 4 of Old Forest) | failed |
You failed to protect the repented thief from death by 666. Escort: repented thief (level 7 of Dreadfell) | failed |
You abandoned worried loremaster to death. Escort: weary adventurer (level 4 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by 666. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the worried loremaster from death by 666. Escort: worried loremaster (level 3 of Old Forest) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
You promised Mayor Dambascus to search the Rhaloren Camp for a hidden section, where they keep a man called Pidro Vales hostage, and rescure him. One Man Rescue TeamYou used the map and discovered the location of an entrance to the hidden section. Pidro Vales is a free man once again. You met again with Pidro Vales at his home, where he expressed his gratitude. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 4713. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You find yourself in an exotic forest. You feel something very evil lurking here. The Oyze* You met with Explorer Merek, who told you about the corruption of the Oyze . * You told Explorer Merek, you would help him. * You went to an unholy site, summoned up an archdemon prince's bastardson, put him to eternal rest and picked up the Vial of Molten Water. * You returned the Vial of Molten Water to Explorer Merek. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
In Elvala, you met a dwarven veteran called Raimundus, who asked you to escort him on his journey through the Hedge Maze. Through the Hedge MazeYou succesfully found and entered the Hedge Maze. You escorted Raimundus safely through the Hedge Maze and entered the Bazaar at his side. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +10 Dex +12 Mag +10 Wil +12 Cun +13 Con +15 Lck dps ---------- Phys.crit +6.0% Spell.crit +9% Phys.pwr +6 (+1 eff.) Mov.spd +20% Dmg.mod +9% nature Res.pen +10% lightning Apr +11 Melee Ret 16 nature ----- def ----- Armour +15 Fatigue -14% Resists +9% nature Crit.dmg- 5.00% Phys.save +73 (+11 eff.) Mind.save +47 (+6 eff.) Stealth +15 Silence- +50% Confus- +50% Stun/Frz- +47% ---------- misc Max.enc +90 Mana/turn +0.85 Max.mana +98.00 Light +2 Infravis +3 A pair of boots made of leather. |
On hands | ![]() 1.0 T5 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +15 Str +24 Dex +6 Mag +7 Wil +37 Cun dps ---------- Phys.crit +13.0% Spell.crit +29% Mind.crit +20% Crit.mult +15.00% Phys.pwr +19 (+4 eff.) Spell.pwr +16 (+2 eff.) Melee+ 14 blight Dmg.mod +11% blight Res.pen +15% lightning Acc +19 (+2 eff.) Apr +30 Melee Ret 4 lightning ----- def ----- Armour +3 Resists +8% blight +3% fire +10% light +10% darkness Phys.save +30 (+5 eff.) HP.reg +5.80 ---------- misc Stam/turn +3.50 Mana/turn +0.40 Max.stam +66.00 Infravis +3 Telepathy Humanoid/Orc Cooldown Double Strike -2 Steady Shot: Puts all charms on 17 cooldown Level 6.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 188% damage with a 31% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | ![]() 2.0 T5 head armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +10 Cun +9 Wil dps ---------- Spell.crit +6% Mind.crit +14% Spell.pwr +16 (+2 eff.) Mind.pwr +6 (+2 eff.) Dmg.mod +26% lightning +15% temporal +12% darkness +24% fire +30% acid +13% physical +45% cold +29% arcane +15% light Res.pen +15% acid +5% mind Melee Ret 27 mind On Hit (Melee): * 41% chance to daze at end of turn ----- def ----- Defense +3 (+0 eff.) Resists +6% acid +28% cold +9% mind +6% lightning Shield.pwr +30% Mind.save +27 (+3 eff.) HP.reg +12.00 Confus- -20% Fear- -20% ---------- misc Mana/turn +2.63 Psi/turn +0.40 Mana/ret +2.50 Equi/ret +3.00 Psi/ret +3.00 Hate/ret +3.00 Max.mana +100.00 Hateful Whisper: Puts all charms on 13 cooldown Level 6.0 Pwr.cost 13 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 2483 mind damage and feed you 6 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 4.0. Every victim of the whisper has a 37% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Dex +6 Mag +17 Cun +7 Con dps ---------- Phys.crit +2.0% Phys.pwr +6 (+1 eff.) Spell.pwr +14 (+2 eff.) Dmg.mod +20% darkness +3% lightning Acc +16 (+2 eff.) Apr +17 ----- def ----- Defense +32 (+5 eff.) Resists +40% darkness +15% mind Phys.save +3 (+1 eff.) Spell.save +20 (+3 eff.) Silence- +46% ---------- misc Mana/turn +0.40 Max.stam +32.00 Disengage: Puts all charms on 9 cooldown Level 4.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 186% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +19 Str +25 Dex +7 Mag +7 Wil +45 Cun +16 Con dps ---------- Phys.pwr +35 (+7 eff.) Spell.pwr +33 (+4 eff.) Mind.pwr +27 (+6 eff.) Dmg.mod +8% all +20% cold Res.pen +5% lightning Acc +61 (+8 eff.) Apr +17 Melee Ret 29 blight 12 lightning ----- def ----- Armour +20 Defense +14 (+2 eff.) Resists +6% blight +40% cold Max.HP +50.00 Silence- +46% Disarm- +50% Pinning- +49% Knockbk- +39% ---------- misc Mana/turn +0.40 Light +2 Telepathy Dragon Humanoid/Orc Disengage: Puts all charms on 9 cooldown Level 4.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 186% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Around neck | ![]() 0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +10 Dex +15 Mag +7 Wil +10 Cun +10 Con +16 Lck dps ---------- Spell.crit +12% Mind.crit +3% Crit.mult +20.00% Spell.pwr +24 (+3 eff.) Mov.spd +10% Melee+ 15 light 15 darkness Dmg.mod +8% lightning +8% temporal +21% darkness +34% fire +8% acid +8% physical +23% blight +7% cold +23% light Res.pen +10% mind Acc +20 (+3 eff.) On Melee Ret: * 13% chance to inflict 15% damage reduction * 15% chance to blind ----- def ----- Defense +20 (+3 eff.) Fatigue -10% Resists +28% fire +30% cold Phys.save +23 (+4 eff.) Spell.save +21 (+3 eff.) Mind.save +34 (+4 eff.) Unseen.red 20% HP.reg +1.50 Heal/summ +20 ---------- misc Stam/turn +1.50 Equi/ret +0.16 Psi/ret +0.04 Light +3 See.Invis +6 Masteries +0.33 Spell/Temporal Amulets can have magical properties. |
Main armor | ![]() 2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +4 Mag +4 Wil +4 Cun dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +32 Defense +10 (+1 eff.) Resists +10% fire +10% cold +5% all Spell.save +18 (+3 eff.) Mind.save +15 (+2 eff.) Blind- +40% ---------- misc Mana/turn +1.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Light source | ![]() 0.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +26 Cun +12 Mag dps ---------- Spell.pwr +17 (+2 eff.) Dmg.mod +30% darkness +15% mind Res.pen +15% blight +20% nature +42% all Apr +45 Melee Ret 24 fire ----- def ----- Defense +15 (+2 eff.) Resists +9% lightning +9% fire +28% light Affinity +10% darkness Phys.save +20 (+3 eff.) Spell.save +18 (+3 eff.) Mind.save +20 (+2 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.08 Max.hate +4.00 Light -3 Infravis +28 Moonlight Ray: Puts all charms on 7 cooldown Level 8.0 Pwr.cost 7 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 3956.63 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Cloak | ![]() 2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +11 Str +2 Dex +4 Mag +7 Wil +2 Cun +8 Con dps ---------- Melee Ret 4 darkness ----- def ----- Defense +3 (+0 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+1 eff.) Mind.save +12 (+1 eff.) Max.HP +79.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | ![]() 1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +16 Str +10 Dex +4 Wil +9 Cun +12 Con +7 Lck dps ---------- Phys.pwr +20 (+4 eff.) Spell.pwr +4 (+1 eff.) S.pwr/crit +6 Phasing +40% ----- def ----- Armour +22 Resists +5% all Phys.save +34 (+5 eff.) Spell.save +14 (+2 eff.) Mind.save +14 (+2 eff.) Stealth +8 ---------- misc T.Disarm +16 Infravis +5 Size +2 A belt that goes around your waist. |
Inventory
![]() 0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place and dealing 742.64 physical damage and 1471.48 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 382 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.0 potion [Plot Item] Nature Permanently increase your chance to critically strike with spells by 4%. A vial of churning orange fluid. |
![]() 0.0 potion [Plot Item] Nature Grant you two additional class talent points. A vial of clear, steaming fluid. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1060 damage for 5 turns. The effect will scale with your magic stat. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (22% of a turn) Is a spell Description: Inflicts 5515.27 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() 0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() 0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +6 Wil +4 Mag dps ---------- Mind.pwr +14 (+3 eff.) S.pwr/crit +5 Melee+ 13 light 11 darkness Dmg.mod +14% darkness +15% fire +3% arcane +11% light Res.pen +10% arcane Melee Ret 12 arcane 16 fire On Melee Ret: * 13% chance to blind * 12% chance to inflict 15% damage reduction ----- def ----- Fatigue -10% Resists +22% mind +12% fire Mind.save +15 (+2 eff.) HP.reg +2.30 Confus- +64% ---------- misc Mana/turn +0.60 Max.mana +52.00 Amulets can have magical properties. |
![]() 0.1 T2 amulet jewelry [Plot Item] Nature While carried: ---------- misc Talents +1 Teleport: Oyze A symbol with an engraved maze. When you touch it, the world around you starts fading away. This seems to be a teleporting device of some kind. (A gut feeling tells you not to use it, before you hit level 35 at least.) |
![]() 0.1 T2 amulet jewelry [Plot Item] Nature While carried: ---------- misc Talents +1 Teleport: Oyze A symbol with an engraved maze. When you touch it, the world around you starts fading away. This seems to be a teleporting device of some kind. (A gut feeling tells you not to use it, before you hit level 35 at least.) |
![]() 0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str +10 Dex +6 Wil +5 Cun +5 Con +8 Lck dps ---------- Spell.pwr +2 (+0 eff.) Mov.spd +10% Phasing +20% Acc +7 (+1 eff.) Melee Ret 4 arcane On Hit (Melee): * 20% chance to disease ----- def ----- Defense +9 (+1 eff.) Fatigue -6% Spell.save +16 (+2 eff.) Unseen.red 12% HP.reg +0.60 ---------- misc Stam/turn +0.70 Max.vim +20.00 Amulets can have magical properties. |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Mag +7 Wil dps ---------- Spell.pwr +11 (+1 eff.) Dmg.mod +15% lightning +3% fire Res.pen +15% lightning Acc +13 (+2 eff.) Apr +17 ----- def ----- Defense +17 (+3 eff.) Resists +28% acid +15% fire +50% lightning +27% cold Max.HP +35.00 Disarm- +37% Pinning- +45% Knockbk- +44% Disengage: Puts all charms on 9 cooldown Level 4.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 186% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str +15 Con dps ---------- Phys.pwr +7 (+1 eff.) Dmg.mod +9% acid +18% darkness Res.pen +10% darkness Acc +11 (+1 eff.) Apr +9 On Hit (Melee): * 30% chance to corrode armour by 30% * 31% chance to inflict 15% damage reduction ----- def ----- Defense +11 (+2 eff.) Resists +3% acid Phys.save +10 (+2 eff.) Spell.save +12 (+2 eff.) Max.HP +29.00 Disarm- +32% Pinning- +29% Knockbk- +30% ---------- misc Max.stam +20.00 Disengage: Puts all charms on 9 cooldown Level 4.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 186% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Str +8 Con dps ---------- Phys.pwr +17 (+3 eff.) Spell.pwr +9 (+1 eff.) Mind.pwr +7 (+2 eff.) Dmg.mod +6% darkness +6% blight Res.pen +15% darkness Melee Ret 8 blight ----- def ----- Resists +3% blight +12% darkness Spell.save +13 (+2 eff.) ---------- misc Max.stam +15.00 Rings can have magical properties. |
![]() 3.0 T5 battleaxe 2H weapon [Ego++] Nature/Master Power 54.5 - 81.8 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% On Hit: * 31% chance to corrode armour by 30% While equipped: Stats +9 Str dps ---------- Dmg.mod +20% physical Res.pen +17% acid Acc +21 (+3 eff.) ----- def ----- HP.reg +4.00 ---------- misc Stam/ret +4.00 Massive two-handed battleaxes. |
![]() 1.0 T5 dagger 1H weapon [Ego+] Arcane/Nature Power 38.0 - 49.4 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 light Against +11% Undead On Crit.r2 +16 fire While equipped: dps ---------- All.spd +4% Res.pen +12% fire Sharp, short and deadly. |
![]() 5.0 T3 staff 2H weapon [Random Unique] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% On Hit: * 40% chance to disease * 40% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- Phys.crit +10.0% Spell.crit +19% Spell.pwr +17 (+2 eff.) Melee+ 30 arcane Dmg.mod +20% lightning Res.pen +5% blight Melee Ret 16 blight On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+1 eff.) ---------- misc Mana/turn +0.37 Max.mana +199.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T2 staff 2H weapon [Unique] Arcane Power 16.0 - 19.2 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% Dmg.conv 50% blight While equipped: dps ---------- Spell.crit +4% Spell.pwr +14 (+2 eff.) Dmg.mod +18% arcane +18% blight ----- def ----- Resists +10% arcane +10% blight Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 37 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
![]() 5.0 T5 staff 2H weapon [Unique] Arcane Power 30.0 - 36.0 Physical Uses 150% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +25% Spell.pwr +40 (+5 eff.) Dmg.mod +30% lightning +30% fire +30% arcane +30% cold ----- def ----- Silence- +40% ---------- misc Mana/s.crit +12.00 Max.mana +40.00 Talents +1 Command Staff Cooldown Chain Lightning -2 Ice Storm -2 Arcane Vortex -2 Fireflash -2 Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
![]() 5.0 staff 1H weapon [Unique] Arcane A part of set. Mastery Staff Mastery Acc+ +2.5% procs dam / acc Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+1 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
![]() 2.5 T5 staff 1H weapon [Unique] Arcane A part of set. Power 35.0 - 42.0 Physical Uses 100% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +0 Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+4 eff.) Dmg.mod +35% arcane ----- def ----- Mind.save +8 (+1 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. |
![]() 2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +15 Mag +6 Wil +26 Cun dps ---------- Spell.crit +25% Crit.mult +53.00% Spell.pwr +60 (+7 eff.) S.pwr/crit +7 Dmg.mod +20% temporal +40% darkness +23% light +20% arcane +18% mind +13% physical Res.pen +25% blight +14% temporal +15% physical ----- def ----- Defense +5 (+1 eff.) Resists +32% lightning +63% darkness +32% cold +39% blight +35% fire +18% mind +34% light Phys.save +58 (+9 eff.) Spell.save +118 (+17 eff.) Mind.save +73 (+10 eff.) Anom.red +16 Silence- +45% ---------- misc Mana/turn +0.40 Psi/ret +0.20 Hate/m.crit +10.00 Psi/m.crit +10.00 Max.mana +179.00 Max.hate +4.00 Telepathy Dragon A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +9 Mag dps ---------- Spell.pwr +18 (+2 eff.) Dmg.mod +20% light +20% all ----- def ----- Armour +8 Defense +13 (+2 eff.) Resists +15% light +14% darkness Max.HP +62.00 ---------- misc Light +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +1 Defense +2 (+0 eff.) Rng.Def +2 (+0 eff.) Fatigue +1% Resists +6% lightning +5% temporal A pair of boots made of leather. |
![]() 2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +6 Dex +9 Mag +4 Wil +10 Lck dps ---------- Spell.crit +4% Phys.pwr +6 (+1 eff.) Spell.pwr +16 (+2 eff.) Dmg.mod +8% acid +8% blight Acc +8 (+1 eff.) Melee Ret 12 acid ----- def ----- Armour +3 Defense +19 (+3 eff.) Fatigue -4% Phys.save +38 (+6 eff.) Spell.save +20 (+3 eff.) Stealth +10 Disease- +29% ---------- misc Max.enc +38 Stam/turn +0.80 Mana/turn +0.44 Max.mana +44.00 Evasion: (Instant) Puts all charms on 25 cooldown Level 4.0 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 41% chance to evade melee and ranged attacks and 76 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
![]() 1.0 T1 hands armor [Random Unique] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 8 temporal Ranged+ 7 temporal Dmg.mod +4% temporal +4% arcane +3% darkness ----- def ----- Armour +1 Resists +6% darkness +6% temporal Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T5 hands armor [Random Unique] Arcane/Nature/Master While equipped: Stats +10 Str +22 Dex +16 Mag +15 Wil +22 Cun +17 Con dps ---------- Melee+ 13 fire 19 arcane 13 nature Dmg.mod +11% fire +11% arcane +11% nature Acc +20 (+3 eff.) Apr +29 Melee Ret 8 arcane On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Resists +6% acid +9% temporal +9% fire +6% blight +15% cold +9% nature +16% arcane Phys.save +98 (+14 eff.) Spell.save +17 (+2 eff.) Mind.save +35 (+5 eff.) Max.HP +80.00 HP.reg +3.10 Silence- +10% Disarm- +149% ---------- misc Stam/turn +0.90 Psi/turn +0.40 Cooldown Double Strike -1 Masteries +0.20 Technique/Grappling Juggernaut: (Instant) Puts all charms on 25 cooldown Level 4.0 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +19 Mag +23 Wil +16 Cun +10 Con dps ---------- Spell.crit +6% Mind.crit +12% Spell.pwr +11 (+1 eff.) Mind.pwr +16 (+4 eff.) Dmg.mod +18% darkness +29% arcane +25% mind ----- def ----- Armour +22 Defense +3 (+0 eff.) Resists +29% mind +27% darkness +5% all Phys.save +15 (+3 eff.) Mind.save +48 (+6 eff.) Confus- -20% Fear- -20% ---------- misc Mana/turn +0.40 Max.mana +79.00 Max.psi +31.00 Light +2 Infravis +3 Telepathy Demon/Minor Demon/Major Hateful Whisper: Puts all charms on 13 cooldown Level 4.0 Pwr.cost 13 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 2055 mind damage and feed you 4 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Mag +20 Wil +3 Cun dps ---------- Mind.crit +9% Spell.pwr +5 (+1 eff.) Mind.pwr +2 (+1 eff.) Dmg.mod +16% blight +9% temporal ----- def ----- Defense +3 (+0 eff.) Resists +16% blight Phys.save +12 (+2 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Psi/turn +0.29 Equi/ret +1.42 Psi/ret +2.20 Hate/ret +2.00 A pointy cloth hat, very wizardly... |
![]() 2.0 T3 head armor [Ego++] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +13 (+2 eff.) ----- def ----- Defense +2 (+0 eff.) ---------- misc Mana/turn +1.60 Mana/ret +2.00 Max.mana +71.00 Manaflow: Puts all charms on 33 cooldown Level 2.0 Pwr.cost 33 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 28 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Random Unique] Arcane/Master While equipped: Stats +7 Mag +20 Wil +2 Cun dps ---------- Crit.mult +10.00% Spell.pwr +6 (+1 eff.) Dmg.mod +20% arcane On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +3 (+0 eff.) Crit.dmg- 10.00% Phys.save +14 (+2 eff.) ---------- misc Psi/ret +0.04 Max.mana +110.00 Infravis +2 A pointy cloth hat, very wizardly... |
![]() 2.0 T1 head armor [Random Unique] Nature/Master While equipped: Stats +7 Lck +2 Wil dps ---------- Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Spell.pwr +6 (+1 eff.) Dmg.mod +6% arcane Res.pen +5% light Phasing +20% On Hit (Melee): * 30% chance to blind ----- def ----- Armour +3 Fatigue +1% Resists +6% fire +6% cold ---------- misc Mana/turn +0.04 Infravis +2 A cap made of leather. |
![]() 9.0 T5 light armor [Ego+] Arcane/Master While equipped: Stats +10 Cun +9 Dex ----- def ----- Armour +17 Defense +13 (+2 eff.) Fatigue +8% Resists +10% arcane Spell.save +25 (+4 eff.) A suit of armour made of leather. |
![]() 7.0 T5 shield armor Reqs Heavy Armour Training 2 [Ego] Nature/Master While equipped: dps ---------- Melee+ 9 cold Melee Ret 20 ice ----- def ----- Armour +3 Defense +12 (+2 eff.) Rng.Def +12 (+1 eff.) Fatigue +14% Resists +30% acid ---------- misc Talents +5 Block Handheld deflection devices. |
6 black pearl 6 black pearl0.0 T5 black gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
11 obsidian 11 obsidian0.0 T4 black gem [Normal] While equipped: Stun/Frz- +50% Item imbue powers: Stun/Frz- +50% When used as an alchemist bomb: Life regen 8% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stun/Frz- +40% Item imbue powers: Stun/Frz- +40% When used as an alchemist bomb: Life regen 6% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 blue gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.0 T5 green gem [Normal] While equipped: Dmg.mod +10% all Defense +30 (+5 eff.) Item imbue powers: Dmg.mod +10% all Defense +30 (+5 eff.) When used as an alchemist bomb: Additional 50 acid damage Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Dmg.mod +6% all Defense +20 (+3 eff.) Item imbue powers: Dmg.mod +6% all Defense +20 (+3 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Dmg.mod +8% all Defense +25 (+4 eff.) Item imbue powers: Dmg.mod +8% all Defense +25 (+4 eff.) When used as an alchemist bomb: Additional 40 acid damage Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Guardian's Bell Guardian's Bell1.0 lite [Unique] Nature While equipped: Stats +0 Dex +0 Mag dps ---------- Spell.pwr +0 (+0 eff.) ----- def ----- Resists +0% blight +0% darkness Res.Cap +0% blight +0% darkness ---------- misc Light +5 This bell is rumored to have secret powers granted to each race by the great Faerie Queen of old. A small bell, once defended by your, now fallen, guardian. |
![]() 1.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Dmg.mod +21% acid Res.pen +10% all Apr +12 ----- def ----- Armour +4 Resists +15% cold +5% arcane +16% temporal Mind.save +23 (+3 eff.) Blind- +10% Def/telep +32 Res/telep +34% Dur/telep +52% ---------- misc Light +5 See.Stealth +24 See.Invis +19 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 0.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Mag +13 Wil +9 Cun dps ---------- Spell.pwr +17 (+2 eff.) Dmg.mod +30% mind Res.pen +13% all Phasing +30% Acc +4 (+0 eff.) Apr +14 Melee Ret 12 blight 12 physical 30 fire ----- def ----- Armour +8 Defense +6 (+1 eff.) Rng.Def +6 (+0 eff.) Resists +10% fire +10% temporal +10% cold Def/telep +20 Res/telep +18% Dur/telep +24% ---------- misc Light -2 Infravis +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 T5 lite [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +2 Str +7 Wil +11 Cun +8 Con dps ---------- Phys.crit +6.0% Mind.crit +13% Crit.mult +18.00% Phys.pwr +22 (+4 eff.) Mind.pwr +12 (+3 eff.) Dmg.mod +11% light Res.pen +14% all Apr +12 ----- def ----- Defense +9 (+1 eff.) Rng.Def +9 (+1 eff.) Resists +15% blight +1% physical +15% darkness Affinity +5% light Mind.save +26 (+3 eff.) HP.reg +5.70 Blind- +49% Confus- +26% ---------- misc Equi/ret +0.04 Light +13 Infravis +9 See.Stealth +49 See.Invis +43 Telepathy Demon/Minor Humanoid/Orc Demon/Major Sun Flare: Puts all charms on 25 cooldown Level 6.0 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 8 turns and lighting up your immediate area (radius 8). At level 3 it will also do 1190.11 light damage within radius 4. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Marble of Disruption Marble of Disruption0.1 T4 misc tool [Unique] Nature While equipped: Stats +4 Mag +4 Wil ----- def ----- Confus- +25% Body-Mind Disbalance: Level 2.0 Pwr.cost 29 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Activate to grapple a foe's soul and disrupt its body-mind balance, effecitvely lowering resistances to physical, temporal, mind and darkness damage by 30 for 6 turns. A black marble. If being hold in the hand, it slowly fills with swirling colours. |
![]() 0.0 T1 misc [Normal] A map with an isle and a big red 'X' on it. You never heard the name of that isle before. This map is obviously a fake. |
![]() 0.0 T1 misc [Normal] A map with an isle and a big red 'X' on it. You never heard the name of that isle before. This map is obviously a fake. |
![]() 0.0 T1 misc [Normal] A map with an isle and a big red 'X' on it. You never heard the name of that isle before. This map is obviously a fake. |
Teardrop of the Elder Treant Teardrop of the Elder Treant0.0 misc [Unique] While carried: ----- def ----- Max.HP +50.00 HP.reg +1.00 Heal.mod +10% This marvellous green gem conserves great natural powers. For centuries, it had been kept safe by the Covenant of Winterhill. |
![]() 0.0 T1 misc [Unique] Read the map. A map pointing to some ancient cave full of treasures and danger, which can be found inside the Old Forest. (*USE* it while being inside the Old Forest). |
![]() 0.0 T1 misc [Unique] Read the map. A map pointing to the entrance of an ancient underground complex, reachable from within a ruined dungeon. (*USE* it while being inside a ruined dungeon. Warning: This location is very deadly. The Entrance is heavily guarded.) |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Additional 90 fire burn damage Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.spd +10% Spell.spd +10% Mind.spd +10% Item imbue powers: Phys.spd +10% Spell.spd +10% Mind.spd +10% When used as an alchemist bomb: Additional 90 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.spd +6% Spell.spd +6% Mind.spd +6% Item imbue powers: Phys.spd +6% Spell.spd +6% Mind.spd +6% When used as an alchemist bomb: Additional 60 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Phys.spd +8% Spell.spd +8% Mind.spd +8% Item imbue powers: Phys.spd +8% Spell.spd +8% Mind.spd +8% When used as an alchemist bomb: Additional 75 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 red gem [Normal] While equipped: Phys.spd +2% Spell.spd +2% Mind.spd +2% Item imbue powers: Phys.spd +2% Spell.spd +2% Mind.spd +2% When used as an alchemist bomb: Additional 30 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 164 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
9 enormous geode 9 enormous geode0.0 T5 stone gem [Normal] While equipped: HP.reg +2.50 Heal.mod +10% Stam/turn +1.00 Mana/turn +1.00 Psi/turn +1.00 Item imbue powers: HP.reg +2.50 Heal.mod +10% Stam/turn +1.00 Mana/turn +1.00 Psi/turn +1.00 When used as an alchemist bomb: Additional 50 physical damage Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
5 geode 5 geode0.0 T3 stone gem [Normal] While equipped: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Item imbue powers: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 When used as an alchemist bomb: Additional 30 physical damage Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
10 large geode 10 large geode0.0 T4 stone gem [Normal] While equipped: HP.reg +2.00 Heal.mod +10% Stam/turn +0.80 Mana/turn +0.80 Psi/turn +0.80 Item imbue powers: HP.reg +2.00 Heal.mod +10% Stam/turn +0.80 Mana/turn +0.80 Psi/turn +0.80 When used as an alchemist bomb: Additional 40 physical damage Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
12 kunzite 12 kunzite0.0 T4 violet gem [Normal] While equipped: Crit.mult +8.00% Res.pen +8% all Item imbue powers: Crit.mult +8.00% Res.pen +8% all When used as an alchemist bomb: Mana regain 30 Additional 10 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 sugilite 7 sugilite0.0 T3 violet gem [Normal] While equipped: Crit.mult +6.00% Res.pen +6% all Item imbue powers: Crit.mult +6.00% Res.pen +6% all When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
12 tanzanite 12 tanzanite0.0 T5 violet gem [Normal] While equipped: Crit.mult +10.00% Res.pen +10% all Item imbue powers: Crit.mult +10.00% Res.pen +10% all When used as an alchemist bomb: Mana regain 30 Additional 20 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 white gem [Normal] While equipped: Armour +16 Resists +4% all Item imbue powers: Armour +16 Resists +4% all When used as an alchemist bomb: 40% chance to daze for 3 turns 10% chance to stun for 2 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Armour +12 Resists +3% all Item imbue powers: Armour +12 Resists +3% all When used as an alchemist bomb: 35% chance to daze for 3 turns 5% chance to stun for 2 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +22 Resists +5% all Item imbue powers: Armour +22 Resists +5% all When used as an alchemist bomb: 40% chance to daze for 3 turns 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Item imbue powers: Phys.crit +8.0% Spell.crit +8% Mind.crit +8% When used as an alchemist bomb: Additional 40 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 yellow gem [Normal] While equipped: Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Item imbue powers: Phys.crit +10.0% Spell.crit +10% Mind.crit +10% When used as an alchemist bomb: Additional 50 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 tiger's eye 7 tiger's eye0.0 T3 yellow gem [Normal] While equipped: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Item imbue powers: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% When used as an alchemist bomb: Additional 30 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
By 666 the Dark Faerie Archmage level 77
25th Pyre 123rd year of Ascendancy at 20:11 see stats
By 666 the Dark Faerie Archmage level 101
51st Pyre 123rd year of Ascendancy at 15:07 see stats
By 666 the Dark Faerie Archmage level 77
23rd Pyre 123rd year of Ascendancy at 21:38 see stats
By 666 the Dark Faerie Archmage level 59
42nd Regrowth 123rd year of Ascendancy at 15:23 see stats
By 666 the Dark Faerie Archmage level 96
40th Pyre 123rd year of Ascendancy at 09:45 see stats
By 666 the Dark Faerie Archmage level 101
48th Pyre 123rd year of Ascendancy at 09:06 see stats
By 666 the Dark Faerie Archmage level 101
69th Dusk 123rd year of Ascendancy at 23:18 see stats
By 666 the Dark Faerie Archmage level 74
21st Pyre 123rd year of Ascendancy at 01:16 see stats
By 666 the Dark Faerie Archmage level 90
36th Pyre 123rd year of Ascendancy at 17:47 see stats
By 666 the Dark Faerie Archmage level 101
10th Haze 123rd year of Ascendancy at 11:05 see stats
By 666 the Dark Faerie Archmage level 101
23rd Dusk 123rd year of Ascendancy at 12:03 see stats
By 666 the Dark Faerie Archmage level 39
48th Haze 122nd year of Ascendancy at 23:34 see stats
By 666 the Dark Faerie Archmage level 86
33rd Pyre 123rd year of Ascendancy at 03:50 see stats
By 666 the Dark Faerie Archmage level 48
3rd Allure 123rd year of Ascendancy at 14:29 see stats
By 666 the Dark Faerie Archmage level 33
36th Haze 122nd year of Ascendancy at 00:53 see stats
By 666 the Dark Faerie Archmage level 28
13rd Haze 122nd year of Ascendancy at 05:08 see stats
By 666 the Dark Faerie Archmage level 101
7th Haze 123rd year of Ascendancy at 00:20 see stats
By 666 the Dark Faerie Archmage level 38
40th Haze 122nd year of Ascendancy at 06:12 see stats
By 666 the Dark Faerie Archmage level 101
48th Pyre 123rd year of Ascendancy at 09:23 see stats
By 666 the Dark Faerie Archmage level 10
75th Pyre 122nd year of Ascendancy at 14:30 see stats
By 666 the Dark Faerie Archmage level 20
3rd Mirth 122nd year of Ascendancy at 08:22 see stats
By 666 the Dark Faerie Archmage level 30
15th Haze 122nd year of Ascendancy at 03:58 see stats
By 666 the Dark Faerie Archmage level 40
52nd Haze 122nd year of Ascendancy at 14:08 see stats
By 666 the Dark Faerie Archmage level 50
6th Allure 123rd year of Ascendancy at 13:21 see stats
By 666 the Dark Faerie Archmage level 101
77th Dusk 123rd year of Ascendancy at 03:05 see stats
By 666 the Dark Faerie Archmage level 56
34th Regrowth 123rd year of Ascendancy at 12:10 see stats
By 666 the Dark Faerie Archmage level 21
10th Mirth 122nd year of Ascendancy at 22:00 see stats
By 666 the Dark Faerie Archmage level 101
11st Haze 123rd year of Ascendancy at 11:34 see stats
By 666 the Dark Faerie Archmage level 34
36th Haze 122nd year of Ascendancy at 11:34 see stats
By 666 the Dark Faerie Archmage level 20
5th Mirth 122nd year of Ascendancy at 05:11 see stats
By 666 the Dark Faerie Archmage level 87
33rd Pyre 123rd year of Ascendancy at 08:42 see stats
By 666 the Dark Faerie Archmage level 101
11st Haze 123rd year of Ascendancy at 11:34 see stats
By 666 the Dark Faerie Archmage level 41
52nd Haze 122nd year of Ascendancy at 21:46 see stats
By 666 the Dark Faerie Archmage level 101
9th Mirth 123rd year of Ascendancy at 18:11 see stats
By 666 the Dark Faerie Archmage level 43
65th Haze 122nd year of Ascendancy at 01:45 see stats
By 666 the Dark Faerie Archmage level 45
67th Haze 122nd year of Ascendancy at 16:58 see stats
By 666 the Dark Faerie Archmage level 46
2nd Allure 123rd year of Ascendancy at 01:36 see stats
By 666 the Dark Faerie Archmage level 101
52nd Dusk 123rd year of Ascendancy at 23:29 see stats
By 666 the Dark Faerie Archmage level 30
20th Haze 122nd year of Ascendancy at 21:44 see stats
By 666 the Dark Faerie Archmage level 24
6th Dusk 122nd year of Ascendancy at 21:31 see stats
By 666 the Dark Faerie Archmage level 76
23rd Pyre 123rd year of Ascendancy at 06:27 see stats
Log
666's Clone deactivates Keen Senses.
666's Clone deactivates Arcane Power.
666's Clone deactivates Arcane Power.
666's Clone deactivates Blur Sight.
666's Clone deactivates Blur Sight.
666's Clone feels pain again.
666's Clone is free from the acid.
666's Clone deactivates Quicken Spells.
666's Clone deactivates Quicken Spells.
666's Clone deactivates Arcane Shield.
666's Clone deactivates Arcane Shield.
666's Clone deactivates Tempest.
666's Clone deactivates Tempest.
666's Clone is no longer surging arcane power.
666's Clone deactivates Shielding.
666's Clone deactivates Shielding.
666's Clone deactivates Premonition.
666's Clone deactivates Premonition.
666's Clone deactivates Burning Wake.
666's Clone deactivates Burning Wake.
666's Clone deactivates Hurricane.
666's Clone deactivates Hurricane.
666's Clone deactivates Thunderstorm.
666's Clone deactivates Thunderstorm.
The furious lightning storm around 666's Clone calms down and disappears.
666's Clone is less impervious to physical effects.
666's Clone deactivates Wildfire.
666's Clone deactivates Wildfire.
666's Clone deactivates Feather Wind.
666's Clone deactivates Feather Wind.