









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Gnome 1.2.5Let there be Gnomes! Addon-content: 1. New subrace: Gnomes (included: own starter-zone and quest) 2. Additional zones and quests: About Gnomes: Gnomes are distant relatives of Halflings, albeit a tad smaller in stature and much weaker physique. In the world of Maj_Eyal, not much is known about them for simple reasons: they usually don't leave home to go on adventures, much less to take part in heroic endeavours. People commonly mistake Gnomes for extraordinary small and malformed Halflings, even if that is far from being the truth. The existence of Gnomes as a proper subspecies has passed history unnoticed for centuries, while they lived peacefully, silent and hidden within Halfling society, dedicating their lives to the study of the physical, magical and historical dimensions of Maj'Eyal. In theory, however, gnomes make great adventurers. While they lack any of those physical attributes, that are commonly associated with a lifestyle dedicated to performing heroic deeds, they got the ability to gain advanced knowledge about almost anything related to skillful adventuring. They start their career with two instead of just one racial talent trees and are able to learn new talent types not available to their choosen class. As a result, they make for very flexible game play, but they are challenged by a low life-rating. --- Major Revamp as of 20.12.2014 --- ! ! ! ! ! No compatibility with older versions ! ! ! ! ! Gnomes now offer a truly experimental game experience. Gnomes get two racial trees: - one tree allows them to learn just about any talents associated to different meta themes (they can learn one type each of these groups: technique/cunning, spell/celestial/chronomancy, psionic/wild-gifts, cursed/corruption). - the other tree provides general offensive and defensive benefits as well as resource (stamina, mana, psi, equilibrium) regeneration. As a result, playing as a gnome makes it possible to spice up just about any class with new talent combinations normaly only experienced when playing the Adventurer class. Additonaly, gnomes still start with their Gnomish Pocket Encyclopedia - an item, which at level 30 allows them to pick one further talent type from about just any category (excluding stone wardens talents). Specifics - Stats and Racial Talents: Stat modifiers: -4 Strength, +1 Dexterity, -6 Constitution, +1 Magic, +0 Willpower, +6 Cunning, +0 Luck Update (24.01.2015): - added a visual distinction between generic and class trees in the dialogues where you choose which talent-type to learn Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Adjustable Exp 1.0.4This addon allows players to adjust the amount of exp they gain per kill via Game Options. The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it. The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character. Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility. Please let me know if there are any issues. Ghost Race 1.2.3Adds in a new Undead race, Ghost. Ghosts have a life rating lower than that of yeeks, but ghosts make up for this by sharing damage with their mana pool. Original Class idea and design by Faeryan New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Extra Dungeons 1.4.8In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Auto-use inscriptions when saturated 1.3.0Removes the check from inscription code that causes all inscriptions to only auto-use when a saturation effect is not present. This does not effect the mechanic of saturation, and therefore setting them to auto-use in too many cases can cause high levels of saturation. Use sparingly. More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Half Orcs 1.2.5You are the bastard son of an orc invader from the east and a farmer's wife. Introducing Half-Orcs! 0.0.2 Bugfix Release: 0.0.3 0.0.4 0.0.5 0.0.6 "Home sweet home Edition" Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 Dark Elves 1.2.5Adds a new race for the elves: Dark Elves also known as "Drow". The dark elves hail from far beneath the planet's surface somewhere within the "Deep Bellow." Features custom racial talents. Trolls 1.1.3Adds Trolls as a player race(two subraces), reworks NPCs a bit. Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Allow Respec Anywhere 1.2.3Treant Race 1.1.5Adds in a Treant Race. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Difficulty Addon 1.2.3Adds in the Intense, Brutal, and Chaos difficulties, stepping stones between the vanilla difficulties, and additionally grants free stat bonuses based on difficulty level. Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Bazaar 1.2.5- This addon introduces a new variant of vault, the bazaar, where you don't fight for items, but rather buy (or steal) them. - A central aspect of this addon is a new questline (consisting of 3 follow-up-quests), which introduces the player to the bazaar-system. The questline starts in the Village of Elvala (look out for a special npc - he will lookout for you as well). - I took the idea to this addon from starsapphire (Idea : Markets in dungeons! - http://forums.te4.org/viewtopic.php?f=39&t=42553) ------ Details: ------ (1) Bazaars can appear in most dungeons and outdoor zones, which happen to also generate vaults; chances for regular vault-generation aren't being limited. Bazaars won't appear in the East however - tradesmen haven't made it there yet. (2) Each bazaar contains a shopkeeper and a limited amount of items, which can't be pickuped by normal means (they are chained to the ground). Instead, you either have to pay to be able to pick up such an item - or you try to unchain it (success chances scale with cunning, dexterity and talent points in Heightened Senses and Stealth). Failure to unchain it will trigger a trap which teleports the player (and his party) to a parallel zone ("Mirrorscape"). --> To escape from the Mirrorscape, a special guardian needs to be killed. Alternatively, there are two hidden exit points. The Power of the Guardian scales extremely with the Base-Level of the Zone (Break-Points: Level 20, 30, 50, 70) and the item-quality the trap is based on (unique items are protected by stronger guardians). Killing the guardian allows the player to pick up the item in question. --> Killing the shopkeeper unchains all item in his shop. Shopkeepers are extremely strong, however. (3) Additionally, each shopkeeper has a rare ingredient for sale, and some of them also sell maps, which point to special treasure areas in a variety of zones. To find out about these special goods, chat with the vendor. (Again, treasuremaps point only to zones in the West.) (4)In Elvala starts a questline, which leads to the discovery of a new zone, The Bazaar. Follow-up quests then introduce more in depth to the bazaar system. (5) Most bazaar-vaults will also be generated inside the Infinite Dungeon - most Treasuremaps also work here. (6) From time to time, a caravan will spawn on the overworld map. Encountering a caravan is similar to an "Ambush", however without meeting hostile npcs - instead, two shopkeepers will offer their items. So, How to start? --> Go to Elvala, talk with a nice dwarf! Notable modifications to the core game: - added a new Faction ("Free Traders") Feedback about bugs, improvements, compatibility issues very welcome. Fixed: 24.11. 27.11 1.12 12.12 20.12. - removed an empty event file from the bazaar main zone, as it would trigger an error with the latest ashes update 01.02. A warning: you are trapped inside the mirrorscape until you defeat its guardian or find the exit Merchant Rerolls 1.3.1This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. Conveyance Reward 1.4.8This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Deep Dwarf 1.2.3Adds a dwarven subrace of ancestral worshippers. Racial talents center around healing and are helpful in surviving the early stages on higher difficulty modes, but lack an offensive punch. Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Improved Stores 1.3.0Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black More Taints 1.3.0Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Autotarget Toggle Keybind 1.3.0Adds a keybind to toggle the new auto-accept target option. Set to Alt+F1 by default Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Lich |
Class | Necromancer |
Level / Exp | 100 / 72% |
Size | tiny |
Lifes / Deaths | Killed by Dusek the dwarf at level 13 on the 6th Flare 122nd year of Ascendancy at 10:35 / 62Killed by Dusek the dwarf at level 13 on the 6th Flare 122nd year of Ascendancy at 12:07 Killed by Adyra the lesser vampire at level 15 on the 17th Dusk 122nd year of Ascendancy at 21:08 Killed by Adyra the lesser vampire at level 15 on the 17th Dusk 122nd year of Ascendancy at 21:49 Killed by Jane at level 16 on the 18th Dusk 122nd year of Ascendancy at 00:42 Killed by Islytha the elder vampire at level 16 on the 18th Dusk 122nd year of Ascendancy at 07:21 Killed by Jane at level 16 on the 18th Dusk 122nd year of Ascendancy at 07:38 Killed by Celia at level 16 on the 18th Dusk 122nd year of Ascendancy at 12:39 Killed by Celia at level 16 on the 18th Dusk 122nd year of Ascendancy at 14:38 Killed by Poramina the skeleton warrior at level 16 on the 18th Dusk 122nd year of Ascendancy at 17:57 Killed by Celia at level 16 on the 18th Dusk 122nd year of Ascendancy at 18:07 Killed by Jane at level 16 on the 18th Dusk 122nd year of Ascendancy at 19:09 Killed by Jane at level 16 on the 19th Dusk 122nd year of Ascendancy at 00:00 Killed by Jane at level 17 on the 19th Dusk 122nd year of Ascendancy at 01:15 Killed by Celia at level 17 on the 19th Dusk 122nd year of Ascendancy at 01:43 Killed by Jane at level 17 on the 32nd Dusk 122nd year of Ascendancy at 00:43 Killed by Emuna the giant red ant at level 17 on the 32nd Dusk 122nd year of Ascendancy at 00:50 Killed by Jane at level 18 on the 32nd Dusk 122nd year of Ascendancy at 03:03 Killed by Glygann the giant carpenter ant at level 18 on the 32nd Dusk 122nd year of Ascendancy at 05:35 Killed by Jane at level 19 on the 32nd Dusk 122nd year of Ascendancy at 13:59 Killed by Xerassra the crimson crystal at level 19 on the 33rd Dusk 122nd year of Ascendancy at 07:40 Killed by Jane at level 19 on the 33rd Dusk 122nd year of Ascendancy at 10:21 Killed by Jane at level 19 on the 33rd Dusk 122nd year of Ascendancy at 12:41 Killed by Salomina the midge swarm at level 19 on the 33rd Dusk 122nd year of Ascendancy at 14:00 Killed by Jane at level 19 on the 33rd Dusk 122nd year of Ascendancy at 14:04 Killed by Salomina the midge swarm at level 19 on the 33rd Dusk 122nd year of Ascendancy at 14:25 Killed by Jane at level 19 on the 33rd Dusk 122nd year of Ascendancy at 19:45 Killed by Aeryldathra the copperhead snake at level 19 on the 34th Dusk 122nd year of Ascendancy at 02:29 Killed by Jane at level 20 on the 34th Dusk 122nd year of Ascendancy at 20:17 Killed by Jane at level 20 on the 34th Dusk 122nd year of Ascendancy at 21:02 Killed by Jane at level 20 on the 34th Dusk 122nd year of Ascendancy at 23:04 Killed by Jane at level 20 on the 35th Dusk 122nd year of Ascendancy at 00:44 Killed by Jane at level 21 on the 35th Dusk 122nd year of Ascendancy at 04:23 Killed by Islaserin the midge swarm at level 21 on the 35th Dusk 122nd year of Ascendancy at 18:11 Killed by Shardskin at level 21 on the 35th Dusk 122nd year of Ascendancy at 22:41 Killed by Jane at level 22 on the 36th Dusk 122nd year of Ascendancy at 10:58 Killed by boiling horror at level 22 on the 38th Dusk 122nd year of Ascendancy at 06:04 Killed by Layissra the boiling horror at level 22 on the 38th Dusk 122nd year of Ascendancy at 08:22 Killed by Glabrevena the giant eel at level 23 on the 38th Dusk 122nd year of Ascendancy at 12:57 Killed by Jane at level 23 on the 38th Dusk 122nd year of Ascendancy at 13:45 Killed by Ce'Nothra the swarm hive at level 23 on the 38th Dusk 122nd year of Ascendancy at 23:11 Killed by Neritha the giant eel at level 24 on the 39th Dusk 122nd year of Ascendancy at 14:14 Killed by Voreleyama the elven blood mage at level 26 on the 41st Dusk 122nd year of Ascendancy at 11:55 Killed by Jane at level 26 on the 41st Dusk 122nd year of Ascendancy at 14:57 Killed by Islira the elven cultist at level 26 on the 41st Dusk 122nd year of Ascendancy at 23:02 Killed by Jane at level 27 on the 42nd Dusk 122nd year of Ascendancy at 09:33 Killed by Mayobeth the elven cultist at level 27 on the 42nd Dusk 122nd year of Ascendancy at 20:47 Killed by Polywe the elven mage at level 28 on the 43rd Dusk 122nd year of Ascendancy at 00:32 Killed by elven cultist at level 28 on the 43rd Dusk 122nd year of Ascendancy at 07:14 Killed by Jane at level 28 on the 44th Dusk 122nd year of Ascendancy at 08:58 Killed by Islille the elven mage at level 28 on the 44th Dusk 122nd year of Ascendancy at 11:28 Killed by elven mage at level 28 on the 44th Dusk 122nd year of Ascendancy at 12:07 Killed by treant at level 29 on the 53rd Dusk 122nd year of Ascendancy at 02:33 Killed by Bethylerin the gwelgoroth at level 66 on the 25th Haze 122nd year of Ascendancy at 21:13 Killed by Emuvea the elven tempest at level 66 on the 25th Haze 122nd year of Ascendancy at 22:56 Killed by ultimate telugoroth at level 66 on the 26th Haze 122nd year of Ascendancy at 04:48 Killed by Forgery of Haze (Jane) at level 66 on the 26th Haze 122nd year of Ascendancy at 05:28 Killed by Forgery of Haze (Jane) at level 74 on the 26th Haze 122nd year of Ascendancy at 10:11 Killed by Forgery of Haze (Jane) at level 74 on the 26th Haze 122nd year of Ascendancy at 10:55 Killed by Forgery of Haze (Jane) at level 75 on the 26th Haze 122nd year of Ascendancy at 14:48 Killed by Islagawen the elven blood mage at level 75 on the 26th Haze 122nd year of Ascendancy at 14:55 Killed by Forgery of Haze (Jane)'s Clone at level 100 on the 64th Haze 122nd year of Ascendancy at 10:58 |
Primary Stats
Strength | 71 (base 27) |
Dexterity | 134 (base 50) |
Constitution | 164 (base 100) |
Magic | 163 (base 100) |
Willpower | 156 (base 100) |
Cunning | 174 (base 71) |
Resources
Mana | 1400/1400 |
Negative | 347/347 |
Vim | 446/576 |
Life | 2554/2554 |
Positive | 0/347 |
Soul | 22/22 |
Healing Factor | 1.691616766467 |
Regeneration | 10.910928143712 |
Speed
Mental | +105.10870987687% |
Attack | 0% |
Movement | +10% |
Spell | +190.21741975372% |
Global | +106% |
Vision
Sight | 10 |
Lite | -4 |
Infravision | 33 |
See Stealth | 193.69814062004 |
See Invisible | 249.26187957426 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major, humanoid/orc |
Offense: Mainhand
Damage | 102 |
Accuracy | 106 |
Crit Chance | 134% |
APR | 71 |
Speed | 0.49 |
Offense: Spell
Spellpower | 107 |
Crit Chance | 100% |
Speed | 0.34456925461215 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 88 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
Acid | +388% |
Blight | +363% |
Arcane | +349% |
Cold | +370% |
All | +324% |
Mind | +338% |
Lightning | +360% |
Light | +360% |
Temporal | +332% |
Physical | +352% |
Darkness | +421% |
Fire | +365% |
Nature | +330% |
Offense: Damage Penetration
Mind | +30% |
Lightning | +10% |
Darkness | +67% |
Cold | +76% |
Blight | +5% |
Physical | +20% |
Fire | +25% |
All | 0% |
Defense: Base
Armour (hardiness) | 116.85714285714 (81.694915254237%) |
Defense | 104 |
Ranged Defense | 105 |
Fatigue | 0 |
Physical Save | 116 |
Spell Save | 130 |
Mental Save | 126 |
Defense: Resistances
Acid | + 67%( 85%) |
Blight | + 45%( 85%) |
Physical | + 27%( 85%) |
Cold | + 49%( 85%) |
All | + 26%( 85%) |
Lightning | + 34%( 85%) |
Light | + 61%( 85%) |
Temporal | + 35%( 85%) |
Darkness | + 85%( 85%) |
Fire | + 65%( 85%) |
Mind | + 40%( 85%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 73% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 34% |
Silence Resistance | 29% |
Bleed Resistance | 100% |
Disarm Resistance | 100% |
Pinning Resistance | 10% |
Instadeath Resistance | 100% |
Knockback Resistance | 30% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 411 and cleanse 1 wound and poison effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 723 damage for 5 turns. Its effects scale with your Magic stat. |
Taints | Effective talent level: 1.0 Taint: Blood MagicUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Use your life force to power your magic for 14 turns. Allows the use of talents that require mana or vim, with life instead. This increases your spellpower by 28 but decreases your physical save by 28. Scales with Taintmarks, which will increase when you inscribe a Taint. |
Taints | Effective talent level: 1.0 Taint: ShatteringUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: An aura of destruction surrounds you for 14 turns, increasing all your damage by 28% and granting 28% resistance penetration. However, this also makes you more fragile, reducing all your resistances by 28%. Scales with Taintmarks, which will increase when you inscribe a Taint. |
Taints | Effective talent level: 1.0 Taint: DevourerUse mode: Activated Range: 5 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the taint on a foe, removing up to 10 physical or magical effects, or any sustained talents from it and healing you for 28 per effect. Also removes a random effect or sustain from yourself (and heals). Scales with Taintmarks, which will increase when you inscribe a Taint. |
Class Talents
Spell / Animus | 1.30 |
| 10/5 |
| 8/5 |
| 1/5 |
| 5/5 |
Spell / Nightfall | 1.30 |
| 10/5 |
| 1/5 |
| 10/5 |
| 0/5 |
Celestial / Star fury | 1.30 |
| 10/5 |
| 10/5 |
| 9/5 |
| 10/5 |
Spell / Ice | 1.60 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Spell / Grave | 1.30 |
| 10/5 |
| 10/5 |
| 4/5 |
| 10/5 |
Spell / Shades | 1.30 |
| 1/5 |
| 1/5 |
| 10/5 |
| 10/5 |
Spell / Necrotic minions | 1.30 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Spell / Advanced necrotic minions | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 10/5 |
Spell / Necrosis | 1.50 |
| 10/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 0.90 |
| 10/5 |
| 1/5 |
| 10/5 |
| 10/5 |
Technique / Combat training | 1.00 |
| 10/5 |
| 1/5 |
| 10/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Race / Dark-faerie | 1.20 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Spell / Divination | 1.20 |
| 1/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Technique / Conditioning | 0.80 |
| 10/5 |
| 10/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.00 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Blurred Mortality |
talent | Uttercold |
talent | Keen Senses |
talent | Frostdusk |
talent | Vampiric Gift |
talent | Necrotic Aura |
talent | Will o' the Wisp |
talent | Premonition |
talent | Through The Crowd |
beneficial effect | The Dark Faerie gains the following bonuses. Power of the DarkCasting Speed: +190% Combat Speed: +95% All Damage: +300% |
beneficial effect | Increases physical save, spell save, and mental save by 20. Global speed increased by 6%. Through The Crowd |
beneficial effect | The target consumed souls to gain new powers. 6 spells affected. Essence of the Dead |
Quests
Your home forest was suddenly overtaken by powerful corruption, and you were forced to flee for your very life. A Corrupted Forest* You managed to escape your corrupted forest, and defeat your fallen guardian... but not another soul was in sight. | done |
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You met an old librarian, who asked you to recover an ancient tome for him. Compile the PastHe promised to reward you plenty and mentioned, that the Mines of Migron might be a good place to start looking. | done |
You failed to protect the injured psion from death by Jane. Escort: injured psion (level 3 of Old Forest) | failed |
You successfully escorted the injured psion to the recall portal on level 4 of Dreadfell. Escort: injured psion (level 4 of Dreadfell)As a reward you improved Cunning by +2. | done |
You failed to protect the injured psion from death by Forgery of Haze (Jane). Escort: injured psion (level 6 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by Nerawyn the giant ice ant. Escort: lost anorithil (level 1 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Heart of the Gloom. Escort: lost warrior (level 1 of Heart of the Gloom)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Strength by +2. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1043. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed skeleton mage skull. * You've found the needed red crystal shard. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed vial of squid ink. * You've found the needed vial of fire wyrm saliva. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Equipment
On feet | ![]() 2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Dmg.mod +3% light +3% fire Melee Ret 20 fire On Hit (Melee): * 15% chance to blind ----- def ----- Armour +3 Defense +5 (+0 eff.) Rng.Def +7 (+1 eff.) Fatigue +3% Resists +3% fire Spell.save +3 (+0 eff.) Silence- +29% Confus- +23% Stun/Frz- +35% ---------- misc Spell.cld 10% Light +3 A pair of boots made of leather. |
Light source | ![]() 1.0 T3 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +15 Cun +11 Wil dps ---------- Phys.crit +10.0% Spell.crit +3% Mind.crit +18% Crit.mult +32.00% Phys.pwr +16 (+3 eff.) Mind.pwr +18 (+3 eff.) S.pwr/crit +10 Dmg.mod +6% nature +9% blight Res.pen +20% mind Melee Ret 8 nature 12 blight On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +22 (+3 eff.) Phys.save +32 (+5 eff.) Spell.save +31 (+4 eff.) Mind.save +59 (+9 eff.) ---------- misc Max.vim +50.00 Light -13 Infravis +14 See.Stealth +17 See.Invis +17 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +2 Dex +3 Con dps ---------- Mind.crit +5% Phys.pwr +6 (+1 eff.) Spell.pwr +17 (+3 eff.) Mind.pwr +9 (+1 eff.) Dmg.mod +16% light +14% mind +17% darkness Res.pen +10% physical Acc +4 (+1 eff.) ----- def ----- Defense +3 (+0 eff.) Resists +24% light +16% mind +25% darkness Phys.save +9 (+2 eff.) Mind.save +16 (+3 eff.) HP.reg +0.40 ---------- misc Mana/turn +4.00 Mana/ret +3.10 Max.mana +187.00 Max.stam +15.00 Max.psi +31.00 See.Invis +9 Manaflow: Puts all charms on 37 cooldown Level 2.0 Pwr.cost 37 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 21 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 T2 wand charm [Random Unique] Arcane While equipped: Stats +3 Wil +2 Cun +6 Con dps ---------- Melee Ret 12 acid 12 light On Hit (Melee): * 44% chance to corrode armour by 30% ----- def ----- Resists +9% acid Crit.dmg- 20.00% ---------- misc Infravis +1 Wards +6 lightning +6 temporal +6 blight +6 fire +4 cold Telepathy Demon/Minor Demon/Major Talents +2 Ward +12 Void Blast Fire a bolt of a random element with (base) damage 96 to 193 Puts all charms on 10 cooldown 100% to regenerate 4 positive energy. 100% to regenerate 4 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +28 Dex +2 Mag +8 Wil +28 Cun +18 Con dps ---------- Mind.pwr +15 (+3 eff.) Dmg.mod +16% acid Res.pen +25% fire Acc +61 (+10 eff.) Apr +17 Melee Ret 8 fire ----- def ----- Defense +17 (+2 eff.) Resists +32% acid +15% fire Spell.save +72 (+10 eff.) Mind.save +15 (+3 eff.) Confus- +50% ---------- misc Max.mana +40.00 Max.stam +110.00 Max.vim +30.00 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +28 Str +8 Mag +8 Wil +20 Con dps ---------- Phys.pwr +55 (+11 eff.) Spell.pwr +24 (+4 eff.) Mind.pwr +20 (+4 eff.) Dmg.mod +7% all ----- def ----- Armour +4 Die.at -40.00 life HP.reg +4.30 Blind- +34% Stun/Frz- +41% ---------- misc Infravis +5 See.Stealth +25 See.Invis +23 Rings can have magical properties. |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +19 Dex +3 Mag +18 Cun +2 Con +20 Lck dps ---------- Phys.crit +15.0% Mind.crit +15% Spell.pwr +12 (+2 eff.) ----- def ----- Armour +29 Defense +28 (+4 eff.) Resists +2% physical D.Red.from +81% Summoned Phys.save +50 (+8 eff.) Spell.save +3 (+0 eff.) Mind.save +15 (+3 eff.) Stealth +24 Disease- +10% Disarm- +15% Knockbk- +5% ---------- misc T.Disarm +56 Infravis +12 Telepathy Humanoid/Orc A belt that goes around your waist. |
In main hand | ![]() 5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 fire On Hit.r1 +4 blight On Crit.r2 +8 mind +4 blight On Hit: * 56% chance to inflict 15% damage reduction * 56% chance to disease While equipped: dps ---------- Phys.crit +20.0% Spell.crit +26% Crit.mult +28.00% Phys.pwr +28 (+6 eff.) Spell.pwr +72 (+12 eff.) S.pwr/crit +12 Dmg.mod +30% blight +30% fire +54% darkness +30% acid Res.pen +5% blight Acc +29 (+5 eff.) Melee Ret 4 darkness ----- def ----- Armour +11 Defense +12 (+2 eff.) Resists +15% blight +15% fire +15% darkness +15% acid ---------- misc Mana/turn +1.56 Max.mana +200.00 Wards +3 blight +3 fire +3 darkness +3 acid Talents +5 Ward +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 28 cooldown Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() 1.0 T5 hands armor [Random Unique] Arcane/Master While equipped: Stats +11 Str +22 Dex +4 Mag +14 Wil +15 Cun +8 Con dps ---------- Phys.pwr +6 (+1 eff.) Melee+ 6 acid 9 fire 8 cold 9 lightning Res.pen +10% physical Acc +38 (+7 eff.) Apr +28 ----- def ----- Armour +9 Phys.save +10 (+2 eff.) Disarm- +98% ---------- misc Masteries +0.40 Technique/Grappling Steady Shot: Puts all charms on 19 cooldown Level 3.0 Pwr.cost 19 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 2.0 T4 cloth armor [Ego++] Arcane While equipped: dps ---------- Spell.pwr +13 (+3 eff.) Dmg.mod +17% all ----- def ----- Defense +3 (+0 eff.) Resists +11% lightning +11% darkness +11% blight +11% fire +11% cold +11% light Phys.save +17 (+3 eff.) Spell.save +36 (+5 eff.) Mind.save +18 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() 2.0 T1 cloak armor [Random Unique] Master While equipped: Stats +6 Str +4 Con ----- def ----- Defense +1 (+0 eff.) Resists +9% fire ---------- misc Infravis +1 Telepathy Demon/Minor Demon/Major A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Dex +28 Mag +10 Cun +10 Con dps ---------- Spell.crit +12% Crit.mult +17.00% Phys.pwr +10 (+2 eff.) Spell.pwr +12 (+2 eff.) S.pwr/crit +6 Mov.spd +10% Phys.spd +10% Dmg.mod +8% acid +18% physical +8% darkness +17% light +8% temporal +7% cold +8% fire +11% lightning Res.pen +10% mind +10% lightning Acc +10 (+2 eff.) Apr +20 Melee Ret 8 mind 20 lightning On Hit (Melee): * 42% chance to blind ----- def ----- Fatigue -10% Resists +12% light Phys.save +49 (+8 eff.) Spell.save +49 (+7 eff.) Mind.save +45 (+7 eff.) HP.reg +1.50 ---------- misc Stam/turn +1.50 Mana/turn +0.59 Max.mana +60.00 Light +3 Masteries +0.40 Spell/Ice Amulets can have magical properties. |
Inventory
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 27% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (34% of a turn) Is a spell Description: Inflicts 3342.41 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (34% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 897% over 10 turns and instantly restoring 45 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T1 taint scroll [Rare] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Weave darkness around you, darkening the area and forcing you into stealth mode. Also increases your stealth and decreases your darkness resistance by 28 for 14 turns. Scales with Taintmarks, which will increase when you inscribe a Taint. Inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T1 taint scroll [Rare] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 9 Travel.spd instantaneous Usage Speed Spell (34% of a turn) Is a spell Description: Summons a random horror to attack your enemies. After 10 turns the horror will become hostile to you. You can also use this taint to banish a summoned horror. Scales with Taintmarks, which will increase when you inscribe a Taint. Inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T1 taint scroll [Rare] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the taint on a foe, removing up to 10 physical or magical effects, or any sustained talents from it and healing you for 28 per effect. Also removes a random effect or sustain from yourself (and heals). Scales with Taintmarks, which will increase when you inscribe a Taint. Inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Dex +5 Cun +1 Con ----- def ----- Fatigue -6% Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Cun dps ---------- Phys.pwr +2 (+0 eff.) Dmg.mod +6% physical ----- def ----- Armour +10 Defense +7 (+1 eff.) Res.Cap +4% all Phys.save +12 (+2 eff.) Heal.mod +25% Blind- +21% ---------- misc Equi/ret +0.16 Psi/ret +0.08 Infravis +5 Sight +2 See.Invis +10 Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Con +14 Wil dps ---------- Crit.mult +20.00% Mind.pwr +12 (+2 eff.) Dmg.mod +15% acid Res.pen +5% mind Acc +10 (+2 eff.) Apr +18 Melee Ret 22 acid 12 fire 8 mind ----- def ----- Resists +6% acid +27% cold +30% mind +24% fire Phys.save +20 (+3 eff.) Mind.save +14 (+2 eff.) Max.HP +80.00 HP.reg +3.00 Confus- +73% Amulets can have magical properties. |
![]() 0.1 T2 amulet jewelry [Plot Item] Nature While carried: ---------- misc Talents +1 Teleport: Oyze A symbol with an engraved maze. When you touch it, the world around you starts fading away. This seems to be a teleporting device of some kind. (A gut feeling tells you not to use it, before you hit level 35 at least.) |
![]() 0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Phys.pwr +13 (+3 eff.) Spell.pwr +10 (+2 eff.) Mind.pwr +22 (+4 eff.) Dmg.mod +6% all ----- def ----- Resists +3% physical +3% light +5% arcane Spell.save +10 (+1 eff.) Blind- +22% Disarm- +10% Pinning- +5% ---------- misc Light +1 Infravis +4 See.Stealth +14 See.Invis +7 Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +27% cold Res.pen +5% lightning Acc +6 (+1 eff.) ----- def ----- Armour +6 Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Resists +9% lightning +54% cold Phys.save +3 (+1 eff.) Die.at -40.00 life Max.HP +28.00 Disarm- +27% Pinning- +35% Knockbk- +27% Rings can have magical properties. |
![]() 5.0 T4 staff 2H weapon [Random Unique] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +17% Spell.pwr +16 (+3 eff.) Dmg.mod +25% darkness Melee Ret 4 mind ----- def ----- Armour +14 Defense +10 (+1 eff.) Resists +13% temporal +10% darkness +3% mind Anom.red +20 Pinning- +10% Knockbk- +25% Def/telep +10 Res/telep +13% Dur/telep +32% ---------- misc Max.psi +10.00 Wards +3 darkness Talents +3 Ward +1 Command Staff Project a bolt elemental energy from the staff (to range 9) dealing 407.63 to 489.16 darkness damage Puts all charms on 5 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Phasing +30% On Hit.r1 +4 nature On Hit: * Slows global speed by 40% While equipped: Stats +1 Wil dps ---------- Spell.crit +20% Spell.pwr +56 (+10 eff.) S.pwr/crit +9 Dmg.mod +30% temporal +30% darkness +9% blight +30% physical +6% arcane +30% light Melee Ret 8 blight 8 arcane ---------- misc Mana/turn +0.74 Max.mana +95.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 28 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 2H weapon [Ego] Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +3% Crit.mult +12.00% Spell.pwr +9 (+2 eff.) Dmg.mod +20% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon [Ego] Nature Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+2 eff.) Dmg.mod +25% darkness On Hit (Melee): * 9% chance to blind ----- def ----- Defense +9 (+1 eff.) ---------- misc Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 526.73 light damage. Staves designed for wielders of magic, by the greats of the art. |
![]() 1.0 T3 belt armor [Random Unique] Arcane/Psionic While equipped: Stats +1 Str +17 Mag +9 Wil +3 Con dps ---------- Spell.crit +10% Mind.pwr +5 (+1 eff.) Res.pen +10% mind Melee Ret 12 mind ----- def ----- Phys.save +9 (+2 eff.) A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Random Unique] Arcane/Master While equipped: Stats +2 Mag dps ---------- Res.pen +15% darkness Melee Ret 4 darkness On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Armour +6 Defense +6 (+1 eff.) Resists +6% mind +12% darkness Phys.save +13 (+2 eff.) ---------- misc Mana/turn +0.17 Max.mana +28.00 A belt that goes around your waist. |
![]() 2.0 T1 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Dex +4 Wil +2 Cun dps ---------- Dmg.mod +8% darkness Res.pen +6% darkness On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +6 (+1 eff.) Resists +12% fire +11% light +10% darkness Stealth +13 ---------- misc Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T2 cloth armor [Random Unique] Arcane While equipped: Stats +2 Cun +4 Wil dps ---------- Spell.crit +10% Spell.pwr +10 (+2 eff.) Dmg.mod +7% light +10% darkness Melee Ret 16 blight ----- def ----- Resists +5% arcane Spell.save +19 (+2 eff.) ---------- misc Mana/s.crit +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T2 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Wil +13 Mag dps ---------- Spell.crit +9% Phys.pwr +4 (+1 eff.) Spell.pwr +32 (+6 eff.) S.pwr/crit +4 Dmg.mod +9% acid +20% temporal +28% darkness +9% cold +9% fire +14% arcane +27% physical Res.pen +18% temporal +15% darkness +18% physical Apr +3 ----- def ----- Resists +21% lightning +67% darkness +22% fire +26% acid +16% physical +9% blight +23% cold +18% mind +9% light Crit.dmg- 10.00% Phys.save +28 (+5 eff.) Spell.save +42 (+6 eff.) Mind.save +41 (+6 eff.) Anom.red +22 Die.at -40.00 life Max.HP +20.00 Silence- +28% Disarm- +15% Confus- +5% Pinning- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.22 Max.mana +114.00 Cooldown Refit Golem -4 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 cloth armor [Normal] A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +16% lightning A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +2 Con dps ---------- Mov.spd +20% Res.pen +10% lightning +10% darkness On Hit (Melee): * 30% chance to daze at end of turn * 15% chance to inflict 15% damage reduction ----- def ----- Armour +1 Fatigue +1% Resists +6% darkness Rush: Puts all charms on 23 cooldown Level 1.0 Pwr.cost 23 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
![]() 1.5 T1 hands armor [Random Unique] Nature/Master While equipped: dps ---------- Melee+ 6 cold Dmg.mod +4% cold ----- def ----- Armour +5 Resists +6% cold +3% darkness +9% temporal Spell.save +3 (+0 eff.) Mind.save +7 (+1 eff.) Max.HP +44.00 Cut- +10% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.mana +20.00 Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T5 hands armor [Ego++] Arcane/Nature While equipped: dps ---------- Spell.crit +8% Spell.pwr +9 (+2 eff.) ----- def ----- Armour +3 HP.reg +4.60 ---------- misc Stam/turn +0.80 Mana/turn +0.21 Psi/turn +0.23 Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +2 Mag +5 Wil +6 Cun dps ---------- Spell.crit +1% Mind.crit +4% Spell.pwr +6 (+1 eff.) Mind.pwr +7 (+1 eff.) Dmg.mod +6% blight +6% arcane Res.pen +5% arcane ----- def ----- Defense +2 (+0 eff.) Resists +8% lightning +9% temporal Spell.save +3 (+0 eff.) ---------- misc Psi/turn +0.14 Mana/s.crit +3.00 A pointy cloth hat, very wizardly... |
![]() 2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +2 Str +7 Mag +3 Con dps ---------- S.pwr/crit +6 ----- def ----- Armour +9 Defense +6 (+1 eff.) Fatigue +3% Resists +5% all +12% cold Phys.save +8 (+1 eff.) ---------- misc Stam/ret +1.40 Equi/ret +1.50 Breathe water A cap made of leather. |
![]() 2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +6 Str +3 Dex +2 Wil +3 Cun +11 Con dps ---------- Mind.crit +6% Dmg.mod +6% mind +3% fire Res.pen +10% fire ----- def ----- Armour +3 Fatigue +3% Resists +11% lightning +9% temporal -23% light Phys.save +9 (+2 eff.) Mind.save +8 (+2 eff.) HP.reg +3.10 ---------- misc Max.hate +10.00 Battle Cry: Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
![]() 3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Resists +7% darkness +6% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str ----- def ----- Max.HP +24.00 ---------- misc Max.stam +18.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 73 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 2.0 heart misc [Unique] Arcane Extract a tiny part of Celia's soul. Uses 73 power out of 80/80 The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Guardian's Bell Guardian's Bell1.0 lite [Unique] Nature While equipped: Stats +0 Dex +0 Mag dps ---------- Spell.pwr +0 (+0 eff.) ----- def ----- Resists +0% blight +0% darkness Res.Cap +0% blight +0% darkness ---------- misc Light +5 This bell is rumored to have secret powers granted to each race by the great Faerie Queen of old. A small bell, once defended by your, now fallen, guardian. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +43.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 0.0 T1 misc [Unique] Read the map. A map pointing to a hidden bandit lair full of treasures and danger reachable from within The Maze. (*USE* it while being inside The Maze). |
![]() 0.0 T1 misc [Unique] Read the map. A map pointing to a cursed tomb full of treasures, whose entrance seems to be located at the Last Hope Graveyard. (*USE* it while being inside the Last Hope Graveyard. Warning: This location is very, very deadly. Enemies are level 30 and higher.) |
![]() 0.0 T1 misc [Unique] Read the map. A map pointing to a dragon lair full of treasures and danger beneath the Lost Dwarven Kingdom of Reknor. (*USE* it while being inside Reknor). Warning: This location is very dangerous. |
![]() 0.0 T1 misc [Unique] Read the map. A map pointing to the entrance of an ancient underground complex, reachable from within a ruined dungeon. (*USE* it while being inside a ruined dungeon. Warning: This location is very deadly. The Entrance is heavily guarded.) |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.spd +10% Spell.spd +10% Mind.spd +10% Item imbue powers: Phys.spd +10% Spell.spd +10% Mind.spd +10% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 185 power out of 256/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 31 for 7 turns Puts all charms on 21 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T1 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 8, power 103 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 5 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Jane the Lich Necromancer level 100
48th Haze 122nd year of Ascendancy at 02:07 see stats
By Jane the Lich Necromancer level 100
45th Haze 122nd year of Ascendancy at 01:04 see stats
By Jane the Lich Necromancer level 86
28th Haze 122nd year of Ascendancy at 00:21 see stats
By Jane the Lich Necromancer level 100
59th Haze 122nd year of Ascendancy at 02:42 see stats
By Jane the Lich Necromancer level 100
50th Haze 122nd year of Ascendancy at 03:07 see stats
By Jane the Lich Necromancer level 100
43rd Haze 122nd year of Ascendancy at 22:22 see stats
By Jane the Dark Faerie Necromancer level 28
43rd Dusk 122nd year of Ascendancy at 18:17 see stats
By Jane the Dark Faerie Necromancer level 13
6th Flare 122nd year of Ascendancy at 12:01 see stats
By Jane the Lich Necromancer level 100
69th Haze 122nd year of Ascendancy at 07:44 see stats
By Jane the Dark Faerie Necromancer level 26
40th Dusk 122nd year of Ascendancy at 01:06 see stats
By Jane the Dark Faerie Necromancer level 10
76th Pyre 122nd year of Ascendancy at 16:02 see stats
By Jane the Dark Faerie Necromancer level 20
34th Dusk 122nd year of Ascendancy at 03:33 see stats
By Jane the Lich Necromancer level 30
1st Time of Equilibrium 122nd year of Ascendancy at 20:58 see stats
By Jane the Lich Necromancer level 40
2nd Haze 122nd year of Ascendancy at 03:41 see stats
By Jane the Lich Necromancer level 50
3rd Haze 122nd year of Ascendancy at 20:34 see stats
By Jane the Dark Faerie Necromancer level 29
53rd Dusk 122nd year of Ascendancy at 02:33 see stats
By Jane the Lich Necromancer level 98
36th Haze 122nd year of Ascendancy at 09:15 see stats
By Jane the Dark Faerie Necromancer level 28
43rd Dusk 122nd year of Ascendancy at 21:51 see stats
By Jane the Dark Faerie Necromancer level 18
32nd Dusk 122nd year of Ascendancy at 07:49 see stats
By Jane the Dark Faerie Necromancer level 19
33rd Dusk 122nd year of Ascendancy at 12:41 see stats
By Jane the Dark Faerie Necromancer level 14
11st Dusk 122nd year of Ascendancy at 05:37 see stats
By Jane the Dark Faerie Necromancer level 13
2nd Mirth 122nd year of Ascendancy at 01:10 see stats
By Jane the Lich Necromancer level 77
27th Haze 122nd year of Ascendancy at 00:09 see stats
By Jane the Dark Faerie Necromancer level 28
43rd Dusk 122nd year of Ascendancy at 21:51 see stats
By Jane the Lich Necromancer level 45
3rd Haze 122nd year of Ascendancy at 07:28 see stats
By Jane the Dark Faerie Necromancer level 24
40th Dusk 122nd year of Ascendancy at 00:05 see stats
By Jane the Lich Necromancer level 100
43rd Haze 122nd year of Ascendancy at 23:37 see stats
Log
You gain 6.39 gold from the transmogrification of balanced coral trident of shearing (13.5-21.6 power, 6 apr).
You gain 2.78 gold from the transmogrification of mighty rough leather sling of acid.
You gain 6.23 gold from the transmogrification of wyrm's pulsing mindstar of resolve (12-13.2 power, 32 apr, mind damage).
You gain 3.98 gold from the transmogrification of projecting vined mindstar (5-5.5 power, 18 apr, mind damage).
You gain 6.75 gold from the transmogrification of caustic steel mace of crippling (14.5-20.3 power, 3 apr).
You gain 25.00 gold from the transmogrification of Cloudspawner (15.5-21.7 power, 3 apr).
You gain 3.08 gold from the transmogrification of insidious steel greatsword of amnesia (22.5-36 power, 2 apr).
You gain 1.24 gold from the transmogrification of chilling iron greatsword (17.5-28 power, 1 apr).
You gain 25.00 gold from the transmogrification of voratun dagger 'Sparkwhisper' (63-81.9 power, 9 apr).
You gain 1.03 gold from the transmogrification of flaming iron dagger (9.5-12.35 power, 5 apr).
There is a Passageway into the Daikara here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Jane deactivates Will o' the Wisp.
Jane deactivates Will o' the Wisp.
Jane deactivates Through The Crowd.
Jane deactivates Through The Crowd.
Jane deactivates Necrotic Aura.
Jane deactivates Necrotic Aura.
Jane deactivates Vampiric Gift.
Jane deactivates Vampiric Gift.
Jane deactivates Uttercold.
Jane deactivates Uttercold.
Jane deactivates Premonition.
Jane deactivates Premonition.
Jane deactivates Blurred Mortality.
Jane deactivates Blurred Mortality.
Jane deactivates Frostdusk.
Jane deactivates Frostdusk.
Jane deactivates Keen Senses.
Jane deactivates Keen Senses.