Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Shorter ToME4 Dungeons 1.2.5This add-on significantly shortens all plot-related dungeons: - Dreadfell is now 5 levels. This will make the game harder, due to less experience and loot. The loot from these dungeons was improved to compensate (i.e. lower tier items no longer generate). Recommended only for experienced players looking for a challenge or a faster game. New Gem Types 1.2.5Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. QuickTome: Orb of Communication 1.3.1 Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Extended Auto-use 1.1.5Adds additional options to talent auto-use Firmamancer Class 1.3.1Adds the Firmamancer class, a celestial character who wields the weather; including sunlight, rainfall, storms and gales. This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack! QuickTome: Arena Skip 1.3.1 Items Vault 1.3.0Donators/Buyers bonus! Pragmatic Heroism 1.1.0Modifies the life bar to show useful information when the player is below zero life. Also available as part of the ZOmnibus Addon Pack. Marson's Bosses Gone AWOL 1.2.5The addon you hope you never have to use. If all goes well, you never have to touch it. Behind the scenes, BGA monitors the location of every NPC on the current map level. • In cheat mode you can use CTRL-B to pull up a list of all NPCs with details about their locations. Cheat mode will stamp your character, but it can be used as a last resort to see if a quest-required boss has gone all-out missing or not. • If an NPC goes outside the map borders or into the middle of a wall (and it isn't a ghost), BGA will notify you and allow you to relocate the offender to a random free tile somewhere else on the level so that you can reach it. The NPC will not be placed into a vault, but it may be in a secluded room you have to dig to reach. Some levels have rooms behind undiggable walls that aren't marked as vaults. At this point, there isn't much that can be done about those locations beyond using a teleport of some sort. • If a summons is temporarily removed from the level via Time Skip, it remains in your party. If you leave the level before the summons returns, the connection to the summons is severed and it becomes a not-there party member. If you return to the previous level, the original summons will come back out of Time Skip, but it will now be a separate entity from the one that's in your party. The one on the level will sit there and then decay. The one in your party will not decay and will take up a summons slot from that point on, but will not be on any level you visit. BGA will remove the summons in the party slot if the connection is broken, clearing it for future summons. • If an NPC spawns and is then killed in the same turn, it can sit on that tile 'dead'. If a creature—including yourself—walks over that tile, a clone will be made, possibly creating an impassable roadblock. Hitting CTRL-C will cycle through all tiles on the level and remove any clones it finds. • Some rooms will spawn a large group of NPCs. If there are more NPCs than tiles, they will exist 'out of phase'. You can't see or target them and can walk through them as if they didn't exist, but party members may attack the tile they are on. If the NPC has an AOE effect on them, such as an Empire Wight's lighting, it may strike you. You may also hear any sounds associated with the NPC. BGA will 'rephase' the NPC once the square they are on is unoccupied. If the tile and NPC are in sight, you will get the message, '[Name] steps out from hiding.' This may result in an unexpected enemy or two showing up in packed rooms once available space is made. • Log will flush after special actions are taken so that cut/paste is available immediately. • Checks for invalid Dark Fey Clones (StarKeep's Faerie Race addon) + Bugfix: Limmir disappearing immediately after quest completion. Removed check for 'mod.class.PartyMember' on non party members. • v2.2.2 - Compatible with ToME 1.1.5 to 1.2.2
Difficulty Addon 1.2.3Adds in the Intense, Brutal, and Chaos difficulties, stepping stones between the vanilla difficulties, and additionally grants free stat bonuses based on difficulty level. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Nyles Level Mod 1.3.1 Encumbrance Bypass 1.3.1Gives you a maximum Encumbrance value of 50000. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Improved Stores 1.3.0Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. Elemental Woes 1.1.0This addon changes the Elemental Surge and Endless Woes prodigies to have effects for all damage types. Effects for Elemental Surge are: Effects for Endless Woes are: Allow Full Respec Anywhere 1.2.3Allows characters to fully respec anywhere in game, not just in towns. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Ignore Race/Class Locks 1.0.4Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Shalore |
Class | Firmamancer |
Level / Exp | 185 / 50% |
Size | medium |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 124 (base 10) |
Dexterity | 314 (base 190) |
Constitution | 183 (base 90) |
Magic | 354 (base 190) |
Willpower | 303 (base 190) |
Cunning | 425 (base 190) |
Resources
Paradox | 690 |
Mana | 3274/3284 |
Negative | 765/765 |
Equilibrium | 15 |
Life | 11797/12142 |
Positive | 485/602 |
Stamina | 1322/1322 |
Psi | 452/452 |
Healing Factor | 2.5 |
Regeneration | 51.875 |
Speed
Mental | +38.393000091338% |
Attack | +38.393000091338% |
Movement | +356.66542477589% |
Spell | +38.393000091338% |
Global | +260.25619054375% |
Vision
Sight | 12 |
Lite | 24 |
Infravision | 42 |
See Stealth | 42 |
See Invisible | 86 |
Stealth | 48.204799948632 |
ESP Range | 10 |
ESP Kinds | dragon, humanoid/orc |
Offense: Mainhand
Damage | 364 |
Accuracy | 120 |
Crit Chance | 333% |
APR | 89 |
Speed | 0.72 |
Offense: Offhand
Damage | 177 |
Accuracy | 120 |
Crit Chance | 338% |
APR | 92 |
Speed | 0.58 |
Offense: Spell
Spellpower | 162.66666666667 |
Crit Chance | 100% |
Speed | 0.72257989879547 |
Cooldown Reduction | 33.098591549296 |
Offense: Mind
Mindpower | 143.3875 |
Crit Chance | 100% |
Speed | 0.72257989879547 |
Offense: Damage Bonus
All | +6% |
Offense: Damage Penetration
All | +15% |
Defense: Base
Armour (hardiness) | 218.26015469629 (100%) |
Defense | 196.28082177094 |
Ranged Defense | 203.69697287169 |
Fatigue | 0 |
Physical Save | 131.44642857143 |
Spell Save | 133.80357142857 |
Mental Save | 143.434375 |
Defense: Resistances
All | + 89%( 77%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Poison Resistance | 40% |
Blind Resistance | 100% |
Silence Resistance | 56% |
Bleed Resistance | 100% |
Disarm Resistance | 75% |
Pinning Resistance | 51% |
Instadeath Resistance | 100% |
Knockback Resistance | 46% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 119.62 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1676 damage for 4 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 33% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1384 damage for 6 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1505 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Spell / Ice | 1.00 |
| 10/5 |
| 13/5 |
| 1/5 |
| 6/5 |
Celestial / Heavens | 1.30 |
| 18/5 |
| 11/5 |
| 16/5 |
| 18/5 |
Spell / Storm | 1.40 |
| 16/5 |
| 10/5 |
| 10/5 |
| 8/5 |
Celestial / Storm | 1.30 |
| 18/5 |
| 11/5 |
| 18/5 |
| 7/5 |
Spell / Air | 1.40 |
| 12/5 |
| 18/5 |
| 6/5 |
| 5/5 |
Celestial / Calm | 1.30 |
| 6/5 |
| 5/5 |
| 18/5 |
| 18/5 |
Spell / Water | 1.00 |
| 10/5 |
| 10/5 |
| 10/5 |
| 18/5 |
Celestial / Sunlight | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Gale | 1.30 |
| 18/5 |
| 1/5 |
| 6/5 |
| 7/5 |
Celestial / Rainfall | 1.30 |
| 10/5 |
| 5/5 |
| 10/5 |
| 17/5 |
Generic Talents
Wild-gift / Fungus | 1.20 |
| 5/5 |
| 6/5 |
| 6/5 |
| 0/5 |
Cunning / Survival | 1.60 |
| 18/5 |
| 11/5 |
| 1/5 |
| 5/5 |
Chronomancy / Chronomancy | 1.70 |
| 3/5 |
| 10/5 |
| 10/5 |
| 0/5 |
Celestial / Hymns | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 14/5 |
Race / Shalore | 1.40 |
| 1/5 |
| 18/5 |
| 1/5 |
| 6/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Forecast | 1.30 |
| 10/5 |
| 11/5 |
| 10/5 |
| 10/5 |
Celestial / Light | 1.40 |
| 10/5 |
| 1/5 |
| 12/5 |
| 18/5 |
Technique / Field control | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Divination | 1.20 |
| 1/5 |
| 1/5 |
| 11/5 |
| 0/5 |
Technique / Conditioning | 1.20 |
| 5/5 |
| 8/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.10 |
| 1/5 |
| 1/5 |
| 11/5 |
| 0/5 |
Cunning / Scoundrel | 1.70 |
| 1/5 |
| 1/5 |
| 7/5 |
| 18/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Through The Crowd |
talent | Splintered Gale |
talent | Thunderstorm |
talent | Tempest |
talent | Feather Wind |
talent | Scarlet Wind |
talent | Contingency |
talent | Beyond the Flesh |
talent | Hurricane |
talent | Uttercold |
talent | Wild Growth |
talent | Uneasy Skies |
talent | Hymn of Moonlight |
talent | Chant of Resistance |
talent | Aura of the Dawn |
talent | Words of the Wind |
talent | Blinding Presence |
talent | Long Summers |
talent | Slow Motion |
beneficial effect | The target is immune to all detrimental effects. Draconic Will |
beneficial effect | The target is using blinding light to hide. Hidden By Lightning |
beneficial effect | Increases global action speed by 120%. Speed |
beneficial effect | The target's spellpower has been increased by 75. Spellsurge |
beneficial effect | The target does not consume any resources. Hidden Resources |
beneficial effect | The target assumes the form of a shivgoroth. Shivgoroth Form |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured psion to the recall portal on level 2 of Norgos Lair. Escort: injured psion (level 2 of Norgos Lair)As a reward you improved talent Skate (+1 level(s)). | done |
You failed to protect the repented thief from death by Tetragrammaton. Escort: repented thief (level 1 of Old Forest) | failed |
You failed to protect the worried wilder from death by Yvedath the forest troll. Escort: worried wilder (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the worried wilder from death by Tetragrammaton. Escort: worried wilder (level 2 of Dreadfell) | failed |
You failed to protect the worried wilder from death by Layiminor the skeleton archer. Escort: worried wilder (level 3 of Dreadfell) | failed |
You successfully escorted the worried wilder to the recall portal on level 3 of Norgos Lair. Escort: worried wilder (level 3 of Norgos Lair)As a reward you gained talent category Wild-gift / Fungus (at mastery 0.80). | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 392. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | dragonbone magestaff 'Coalbone' (42-50.4 power, 6 apr, cold element) dragonbone magestaff 'Coalbone' (42-50.4 power, 6 apr, cold element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 42.0 - 50.4 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to disease * 40% chance to inflict damage reduction Burst (radius 1) on hit: +8 darkness Burst (radius 2) on crit: +4 arcane When wielded/worn: Physical crit. chance: +14.0% Defense: +25 (+5 eff.) Effects on melee hit: * 30% chance to inflict damage reduction Damage (Melee): 42 arcane / 12 % chance of confusion Damage when hit (Melee): 4 blight Changes stats: +9 Mag / +9 Cun / +10 Con Changes resistances: +3% darkness / +6% blight Changes damage: +9% blight / +42% cold / +3% darkness Talent granted: +1 Command Staff Critical mult.: +30.00% Physical save: +15 (+2 eff.) Spell save: +15 (+2 eff.) Mental save: +15 (+2 eff.) Mana each turn: +0.36 Vim when firing critical spell: +8.00 Spellpower on spell critical (stacks up to 3 times): +19 Maximum mana: +196.00 Maximum vim: +50.00 Maximum neg.energy: +48.00 Spellpower: +58 (+6 eff.) Spell crit. chance: +12% Damage Shield penetration: +46% It can be used to conjure elemental energy in a radius 10 cone, dealing 385.46 - 462.55 cold damage, putting all charms on cooldown for 3 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
On hands | Lightninghash the hardened leather gloves (0 def, 16 armour) Lightninghash the hardened leather gloves (0 def, 16 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +24 (+3 eff.) Armour penetration: +29 Physical crit. chance: +14.0% Armour: +16 Armour Hardiness: +11% Damage (Melee): 7 acid / 26 light / 8 cold / 21 blight / 8 fire / 10 arcane / 8 lightning Changes stats: +4 Str / +23 Dex / +20 Mag / +12 Wil / +33 Cun / +11 Con Changes resistances: +9% physical / +34% darkness / +16% blight / +7% arcane / +35% light Changes resistances penetration: +15% lightning Changes damage: +16% blight / +16% light / +6% mind Talent cooldown: Double Strike (-1 turn) Critical mult.: +11.00% Physical save: +11 (+2 eff.) Spell save: +10 (+1 eff.) Poison immunity: +20% Disease immunity: +15% Cut immunity: +10% Stun/Freeze immunity: +5% Knockback immunity: +10% Mana each turn: +0.22 Spellpower: +12 (+1 eff.) Spell crit. chance: +22% Mental crit. chance: +13% Infravision radius: +3 It can be used to activate talent Steady Shot, placing all other charms into a 6 cooldown : Effective talent level: 3.0 Power cost: 6 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Light source | Mayeta the Scorpionkill Mayeta the ScorpionkillPowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +12 Effects on melee hit: * Slows global speed by 30% Changes stats: +3 Str Changes resistances: +15% light Changes resistances penetration: +5% nature / +15% all Changes damage: +11% darkness / +3% mind Damage affinity(heal): +5% darkness Critical mult.: +5.00% Blindness immunity: +34% Confusion immunity: +20% Maximum life: +76.00 Mindpower: +4 (+0 eff.) Mental crit. chance: +1% Light radius: +19 Infravision radius: +5 See stealth: +25 See invisible: +18 It can be used to activate talent Moonlight Ray, placing all other charms into a 3 cooldown : Effective talent level: 6.8 Power cost: 3 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 656.67 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Press to compare |
On head | Festernoon (3 def, 0 armour) Festernoon (3 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +3 Defense: +3 (+1 eff.) Fatigue: -2% Effects on melee hit: * Slows global speed by 30% Changes stats: +18 Mag / +6 Wil / +15 Cun / +10 Con Changes resistances: +8% lightning / +5% temporal / +8% light / +38% fire / +13% nature / +7% acid / +8% blight / +8% cold / +15% mind / +8% darkness Changes resistances penetration: +5% arcane Changes damage: +15% acid / +3% physical / +20% mind / +9% nature / +34% fire / +14% cold / +31% arcane / +15% lightning Critical mult.: +3.00% Maximum encumbrance: +30 Physical save: +49 (+7 eff.) Spell save: +15 (+2 eff.) Mental save: +35 (+4 eff.) Life regen: +5.30 Mana each turn: +6.00 Psi each turn: +0.38 Mana when hit: +5.30 Maximum life: +20.00 Maximum mana: +220.00 Maximum psi: +39.00 Spellpower: +20 (+2 eff.) Mindpower: +22 (+3 eff.) Mental crit. chance: +10% Damage Shield Power: +15% It can be used to activate talent Manaflow, placing all other charms into a 12 cooldown : Effective talent level: 1.0 Power cost: 12 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 23 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... Press to compare |
On feet | Geterak the pair of hardened leather boots (0 def, 7 armour) Geterak the pair of hardened leather boots (0 def, 7 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +7 Fatigue: -5% Changes stats: +3 Str / +14 Dex / +1 Mag / +8 Cun / +4 Con / +11 Lck Changes resistances: +9% nature / +6% fire Stealth bonus: +11 Maximum encumbrance: +38 Physical save: +30 (+4 eff.) Spell save: +28 (+4 eff.) Mental save: +18 (+2 eff.) Silence immunity: +36% Confusion immunity: +38% Stun/Freeze immunity: +38% Mana each turn: +0.16 Mana when firing critical spell: +3.00 Vim when firing critical spell: +2.00 It can be used to activate talent Disengage, placing all other charms into a 5 cooldown : Effective talent level: 3.2 Power cost: 5 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. A pair of boots made of leather. Press to compare |
Tool | Goredrakor the Tempestgash (dig speed 2 turns) Goredrakor the Tempestgash (dig speed 2 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +14 (+2 eff.) Armour: +3 Defense: +5 (+1 eff.) Fatigue: -12% Changes stats: +8 Str / +1 Mag / +2 Wil / +11 Cun Changes resistances: +6% lightning / +6% fire / +6% darkness / +6% physical Grants telepathy: Humanoid/Orc Physical save: +13 (+2 eff.) Spell save: +14 (+2 eff.) Mental save: +17 (+2 eff.) Maximum life: +123.00 Maximum stamina: +18.00 Maximum psi: +20.00 Mindpower: +6 (+1 eff.) Infravision radius: +13 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
On fingers | Blackstone BlackstonePowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +30 (+4 eff.) Physical power: +15 (+3 eff.) Defense: +20 (+4 eff.) Damage when hit (Melee): 12 temporal Changes stats: +10 Str / +20 Dex / +15 Mag / +8 Wil / +55 Cun / +10 Con Changes resistances: +6% temporal Changes resistances penetration: +15% darkness Changes damage: +6% darkness / +3% temporal Grants telepathy: Dragon Mental save: +3 (+0 eff.) Disarm immunity: +47% Pinning immunity: +36% Knockback immunity: +36% Maximum life: +48.00 Maximum hate: +2.00 Spellpower: +27 (+3 eff.) Mindpower: +21 (+3 eff.) Mental crit. chance: +2% Rings can have magical properties. Press to compare |
On fingers | Aduna AdunaPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +13 Physical power: +18 (+4 eff.) Armour: +2 Defense: +19 (+4 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: -2% Damage when hit (Melee): 8 physical Changes stats: +33 Mag / +34 Wil / +12 Cun Changes resistances: +32% light Changes damage: +6% physical / +16% light / +6% all Physical save: +20 (+3 eff.) Spell save: +14 (+2 eff.) Mental save: +12 (+2 eff.) Blindness immunity: +43% Disease immunity: +5% Confusion immunity: +10% Stun/Freeze immunity: +48% Life regen: +2.50 Stamina each turn: +0.80 Spellpower: +58 (+6 eff.) Mindpower: +25 (+3 eff.) Infravision radius: +5 See stealth: +17 See invisible: +17 It can be used to activate talent Disengage, placing all other charms into a 3 cooldown : Effective talent level: 3.2 Power cost: 3 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. Rings can have magical properties. Press to compare |
Around neck | Emeliriada the voratun amulet Emeliriada the voratun amuletPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +7 Physical crit. chance: +6.0% Armour: +8 Defense: +12 (+2 eff.) Fatigue: -29% Changes stats: +21 Dex / +27 Mag / +12 Wil / +30 Cun / +18 Con Changes resistances: +26% lightning Changes resistances cap: +7% all Changes resistances penetration: +5% arcane Changes damage: +28% acid / +16% lightning / +6% blight / +16% fire / +9% arcane / +16% cold Talent mastery: +0.40 Celestial / Star fury Critical mult.: +25.00% Physical save: +46 (+7 eff.) Spell save: +46 (+7 eff.) Mental save: +55 (+7 eff.) Blindness immunity: +36% Confusion immunity: +47% Stun/Freeze immunity: +47% Life regen: +7.50 Stamina each turn: +2.80 Mana each turn: +0.60 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +92.00 Spellpower: +22 (+2 eff.) Spell crit. chance: +17% Mindpower: +28 (+4 eff.) Infravision radius: +10 Sight radius: +2 See invisible: +15 Movement speed: +20% Amulets can have magical properties. Press to compare |
In main hand | Glarekin the dragonbone starstaff (42-50.4 power, 6 apr, cold element) Glarekin the dragonbone starstaff (42-50.4 power, 6 apr, cold element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 42.0 - 50.4 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +8 light When wielded/worn: Accuracy: +14 (+2 eff.) Physical crit. chance: +24.0% Physical power: +14 (+3 eff.) Armour: +23 Defense: +24 (+4 eff.) Damage (Melee): 45 arcane / 66 fire Damage when hit (Melee): 4 light Changes stats: +9 Mag / +10 Cun / +7 Con Changes resistances: +6% arcane Maximum wards: +3 acid / +3 cold / +3 light Changes resistances penetration: +9% acid / +21% cold / +5% arcane / +14% light Changes damage: +18% acid / +42% cold / +27% light Talents granted: +10 Ward +1 Command Staff Critical mult.: +116.00% Mana each turn: +0.71 Vim when firing critical spell: +8.00 Maximum mana: +186.00 Maximum vim: +50.00 Maximum neg.energy: +50.00 Spellpower: +74 (+8 eff.) Spell crit. chance: +9% See invisible: +36 It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 9 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
Around waist | Kindlewolf KindlewolfPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +28.0% Damage when hit (Melee): 12 arcane Changes stats: +18 Dex / +12 Mag / +6 Wil / +18 Cun / +10 Lck Changes resistances: +6% light / +4% physical Changes resistances penetration: +20% physical Changes damage: +25% physical Reduced damage from: +90% Summoned Reduces incoming crit damage: 20.00% Trap disarming bonus: +30 Stealth bonus: +15 Physical save: +15 (+2 eff.) Mental save: +24 (+3 eff.) Blindness immunity: +15% Poison immunity: +10% Silence immunity: +20% Pinning immunity: +15% Life regen: +3.20 Mana each turn: +0.41 Maximum mana: +47.00 Spellpower: +22 (+2 eff.) Spell crit. chance: +6% Mindpower: +12 (+2 eff.) Mental crit. chance: +28% Infravision radius: +6 Healing mod.: +29% A belt that goes around your waist. Press to compare |
In off hand | Blasthash (60-78 power, 9 apr) Blasthash (60-78 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 60.0 - 78.0 Uses stats: 57% Wil, 27% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 125% On weapon hit: * 88% chance to corrode armour * 56% chance to daze * Random elemental explosion * 20% chance to torment the target On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +27 insidious poison / +44 temporal / +4 acid / +28 mind / +41 nature Burst (radius 1) on hit: +16 mind Burst (radius 2) on crit: +8 mind When wielded/worn: Accuracy: +22 (+3 eff.) Physical crit. chance: +23.0% Physical power: +24 (+5 eff.) Damage when hit (Melee): 4 acid / 4 lightning Changes stats: +8 Str / +18 Dex / +8 Mag / +12 Wil / +8 Cun / +12 Con Changes resistances: +3% acid / +8% all Changes resistances penetration: +34% acid / +12% physical / +12% darkness / +49% lightning / +12% nature / +27% cold / +12% mind / +28% fire Changes damage: +6% lightning Disarm immunity: +28% Life regen: +2.00 Mental crit. chance: +1% Heals friendly targets nearby when you use a nature summon: +30 Sharp, short and deadly. Press to compare |
Cloak | Glitterbraid the cashmere cloak (24 def, 17 armour) Glitterbraid the cashmere cloak (24 def, 17 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +17 (+2 eff.) Armour penetration: +19 Armour: +17 Defense: +24 (+4 eff.) Effects on melee hit: * Slows global speed by 30% * 30% chance to blind Damage when hit (Melee): 8 nature / 8 light Changes stats: +10 Str / +7 Dex / +8 Wil / +16 Cun / +10 Con Changes resistances: +20% cold / +3% light / +8% arcane Changes resistances penetration: +15% arcane Changes damage: +15% arcane / +3% light Critical mult.: +22.00% Stealth bonus: +11 Physical save: +83 (+11 eff.) Spell save: +19 (+3 eff.) Mental save: +60 (+8 eff.) Only die when reaching: -200.00 life Maximum life: +82.00 Mental crit. chance: +14% Light radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Main armor | Lightraptor the voratun plate armour (24 def, 68 armour) Lightraptor the voratun plate armour (24 def, 68 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Physical power: +18 (+4 eff.) Armour: +68 Defense: +24 (+4 eff.) Fatigue: +6% Changes stats: +30 Str / +2 Dex / +9 Mag / +10 Wil / +9 Cun / +1 Con Changes resistances: +25% acid / +50% physical / +55% darkness / +23% light / +21% cold / +77% fire / +8% arcane / +45% lightning Grants telepathy: Humanoid/Orc Reduces incoming crit damage: 20.00% Physical save: +39 (+6 eff.) Spell save: +54 (+8 eff.) Mental save: +22 (+3 eff.) Blindness immunity: +15% Poison immunity: +10% Spellpower: +22 (+2 eff.) Spell crit. chance: +9% Mindpower: +25 (+3 eff.) Mental crit. chance: +10% Light radius: +4 It can be used to activate talent Track, placing all other charms into a 9 cooldown : Effective talent level: 3.2 Power cost: 9 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 87 for 6 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. Press to compare |
Inventory
vial of clear fluid vial of clear fluidInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion |
vial of white fluid vial of white fluidInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion |
regeneration infusion of the duelist (heal 1582 over 5 turns) regeneration infusion of the duelist (heal 1582 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1582 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
regeneration infusion of the wizard (heal 1297 over 5 turns) regeneration infusion of the wizard (heal 1297 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1297 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 10; power 22; turns 4; dispells darkness)sun infusion (rad 10; power 22; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 10 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 4 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 10; power 22; turns 5; dispells darkness)sun infusion (rad 10; power 22; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 10 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 10; power 22; turns 5; dispells darkness)sun infusion (rad 10; power 22; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 10 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 51%; cure physical) wild infusion of the wizard (resist 51%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 51% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
heroism infusion (+7 for 10 turns, die at -358) heroism infusion (+7 for 10 turns, die at -358)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 10 turns. While Heroism is active, you will only die when reaching -358 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (1261% speed; 9 turns) movement infusion of the titan (1261% speed; 9 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1261% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the wizard (1685% speed; 9 turns) movement infusion of the wizard (1685% speed; 9 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1685% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Bleaktide the voratun amulet Bleaktide the voratun amuletPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+2 eff.) Fatigue: -18% Changes stats: +10 Str / +26 Dex / +6 Mag / +10 Wil / +10 Cun / +9 Con Changes resistances: +30% fire / +30% cold Changes resistances cap: +7% all Changes resistances penetration: +5% darkness Changes damage: +7% temporal / +8% light / +8% physical / +9% arcane / +11% darkness Physical save: +27 (+4 eff.) Life regen: +4.40 Stamina each turn: +1.40 Mana when firing critical spell: +1.00 Vim when firing critical spell: +3.00 Maximum mana: +110.00 Maximum vim: +30.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +9% Movement speed: +10% Amulets can have magical properties. Press to compare |
Nerura the voratun amulet Nerura the voratun amuletPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +8 Physical crit. chance: +6.0% Physical power: +18 (+4 eff.) Fatigue: -10% Changes stats: +2 Str / +10 Dex / +13 Mag / +20 Wil / +10 Cun / +12 Con Changes damage: +8% lightning / +7% temporal / +8% darkness / +20% fire / +8% acid / +26% physical / +15% blight / +8% cold / +8% light Critical mult.: +40.00% Physical save: +67 (+9 eff.) Spell save: +75 (+10 eff.) Mental save: +75 (+9 eff.) Life regen: +1.50 Stamina each turn: +1.40 Equilibrium when hit: +0.08 Psi when hit: +0.08 Maximum life: +70.00 Maximum stamina: +30.00 Spellpower: +27 (+3 eff.) Spell crit. chance: +12% Light radius: +4 Movement speed: +10% Combat speed: +20% Healing mod.: +10% Amulets can have magical properties. Press to compare |
Radhitar the gold ring Radhitar the gold ringPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn Changes resistances: +18% acid / +16% fire / +19% lightning / +18% cold Grants telepathy: Humanoid/Orc Disarm immunity: +27% Pinning immunity: +35% Stun/Freeze immunity: +38% Knockback immunity: +30% Life regen: +4.60 Psi when hit: +0.04 Mana when firing critical spell: +1.00 Hate when firing a critical mind attack: +1.00 Maximum life: +104.00 Maximum hate: +2.00 Healing mod.: +20% Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. AshbaitAshbait Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +94 (+13 eff.) Armour penetration: +45 Defense: +51 (+9 eff.) Effects on melee hit: * 34% chance to blind * 30% chance to corrode armour Effects on ranged hit: * 30% chance to blind Damage when hit (Melee): 4 fire Changes stats: +28 Dex / +5 Mag / +8 Wil / +45 Cun / +11 Con Changes resistances: +9% light / +33% blight / +3% fire / +13% nature / +18% mind Changes resistances penetration: +15% acid / +15% fire / +10% nature Changes damage: +12% light / +18% blight / +3% fire / +18% mind / +18% nature Physical save: +16 (+2 eff.) Spell save: +56 (+8 eff.) Mental save: +63 (+8 eff.) Poison immunity: +30% Disease immunity: +30% Confusion immunity: +144% Stun/Freeze immunity: +41% Life regen: +5.30 Maximum life: +100.00 Maximum stamina: +80.00 Spellpower: +15 (+2 eff.) Mindpower: +14 (+2 eff.) Healing mod.: +24% It can be used to activate talent Disengage, placing all other charms into a 3 cooldown : Effective talent level: 3.2 Power cost: 3 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. magelord's ash magestaff of wizardry (15-18 power, 3 apr, arcane element)magelord's ash magestaff of wizardry (15-18 power, 3 apr, arcane element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +10.0% Damage (Melee): 26 arcane Changes stats: +3 Mag / +3 Wil Changes damage: +15% arcane Talent granted: +1 Command Staff Maximum mana: +110.00 Spellpower: +18 (+2 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. magelord's yew magestaff of breaching (20-24 power, 4 apr, fire element)magelord's yew magestaff of breaching (20-24 power, 4 apr, fire element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +11.0% Damage (Melee): 33 arcane Changes resistances penetration: +10% fire Changes damage: +20% fire Talent granted: +1 Command Staff Maximum mana: +70.00 Spellpower: +17 (+2 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. yew magestaff 'Deepspyre' (43-51.6 power, 4 apr, lightning element)yew magestaff 'Deepspyre' (43-51.6 power, 4 apr, lightning element) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 43.0 - 51.6 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour penetration: +8 Physical crit. chance: +25.0% Physical power: +2 (+0 eff.) Armour: +14 Defense: +51 (+9 eff.) Damage (Melee): 18 % chance of confusion / 27 arcane / 27 fire Changes stats: +8 Mag / +7 Wil Changes resistances: +9% acid / +2% physical / +9% darkness / +6% blight / +8% arcane / +22% lightning Maximum wards: +2 lightning / +2 physical Changes damage: +43% lightning / +3% physical Talents granted: +8 Ward +1 Command Staff Critical mult.: +45.00% Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +20 (+2 eff.) Blindness immunity: +5% Stun/Freeze immunity: +10% Mana each turn: +0.83 Maximum mana: +329.00 Spellpower: +78 (+9 eff.) Spell crit. chance: +30% See invisible: +13 Damage Shield penetration: +68% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 9 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. blighted elven-wood magestaff of channeling (25-30 power, 5 apr, arcane element)blighted elven-wood magestaff of channeling (25-30 power, 5 apr, arcane element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 12% chance to disease Changes damage: +25% arcane Talent granted: +1 Command Staff Mana each turn: +0.34 Vim when firing critical spell: +3.00 Maximum vim: +30.00 Spellpower: +28 (+3 eff.) Spell crit. chance: +4% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 9 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. blighted elven-wood vilestaff of wizardry (25-30 power, 5 apr, blight element)blighted elven-wood vilestaff of wizardry (25-30 power, 5 apr, blight element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 17% chance to disease Changes stats: +5 Mag / +5 Wil Changes damage: +25% blight Talent granted: +1 Command Staff Vim when firing critical spell: +5.00 Maximum mana: +90.00 Maximum vim: +34.00 Spellpower: +22 (+2 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-wood vilestaff of invocation (25-30 power, 5 apr, fire element)elven-wood vilestaff of invocation (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% fire Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +9 Spellpower: +21 (+2 eff.) Spell crit. chance: +4% It can be used to conjure elemental energy in a radius 8 cone, dealing 324.10 - 388.92 fire damage, putting all charms on cooldown for 3 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
Adudhenne the Blindarc (30-36 power, 6 apr, light element) Adudhenne the Blindarc (30-36 power, 6 apr, light element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +12 arcane Burst (radius 1) on hit: +4 arcane When wielded/worn: Physical crit. chance: +39.0% Damage (Melee): 35 fire Changes resistances: +18% darkness / +13% temporal Changes resistances penetration: +20% arcane Changes damage: +30% physical / +48% light / +30% darkness / +6% arcane / +30% temporal Talent granted: +1 Command Staff Critical mult.: +94.00% Mana each turn: +0.31 Spellpower: +60 (+7 eff.) Spell crit. chance: +15% See invisible: +19 Defense after a teleport: +34 Resist all after a teleport: +25% New effects duration reduction after a teleport: +38% Reduces paradox anomalies(equivalent to willpower): +25 It can be used to unleash an elemental blastwave, dealing 343.83 - 412.60 light damage in a radius 6 around the user, putting all charms on cooldown for 3 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
Gludhessra the dragonbone magestaff (30-36 power, 6 apr, cold element) Gludhessra the dragonbone magestaff (30-36 power, 6 apr, cold element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage (Melee): +4 physical When wielded/worn: Physical crit. chance: +4.0% Damage (Melee): 30 fire Changes stats: +10 Mag / +12 Cun / +8 Con Changes resistances: +15% lightning / +26% temporal / +29% darkness / +15% fire / +15% arcane / +15% cold Changes damage: +30% lightning / +30% fire / +30% arcane / +30% cold Grants telepathy: Dragon Talent granted: +1 Command Staff Critical mult.: +65.00% Maximum encumbrance: +10 Vim when firing critical spell: +8.00 Maximum vim: +38.00 Maximum neg.energy: +49.00 Spellpower: +30 (+3 eff.) Spell crit. chance: +20% See invisible: +20 Defense after a teleport: +74 Resist all after a teleport: +43% New effects duration reduction after a teleport: +107% Reduces paradox anomalies(equivalent to willpower): +47 Staves designed for wielders of magic, by the greats of the art. Press to compare |
Growthsever (42-50.4 power, 6 apr, acid element) Growthsever (42-50.4 power, 6 apr, acid element)Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 42.0 - 50.4 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to disease When wielded/worn: Accuracy: +15 (+2 eff.) Physical crit. chance: +25.0% Physical power: +15 (+3 eff.) Armour: +16 Armour Hardiness: +12% Defense: +15 (+3 eff.) Effects on melee hit: * 49% chance to disease * Slows global speed by 15% * 20% chance to blind Damage (Melee): 30 fire Changes stats: +15 Mag / +6 Wil / +10 Cun / +8 Con Changes resistances: +6% acid / +6% darkness / +6% light / +9% mind Changes resistances penetration: +21% acid / +21% fire / +21% darkness / +21% blight Changes damage: +42% acid / +42% fire / +42% darkness / +42% blight Talent granted: +1 Command Staff Critical mult.: +103.00% Physical save: +18 (+3 eff.) Blindness immunity: +10% Silence immunity: +10% Pinning immunity: +15% Stun/Freeze immunity: +10% Mana each turn: +0.37 Vim when firing critical spell: +8.00 Spellpower on spell critical (stacks up to 3 times): +12 Maximum mana: +98.00 Maximum vim: +44.00 Maximum neg.energy: +50.00 Spellpower: +93 (+10 eff.) Spell crit. chance: +44% Light radius: +5 See invisible: +18 It can be used to unleash an elemental blastwave, dealing 385.46 - 462.55 acid damage in a radius 6 around the user, putting all charms on cooldown for 3 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
Heatwinter (30-36 power, 6 apr, blight element) Heatwinter (30-36 power, 6 apr, blight element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 67% chance to disease * 40% chance to daze Damage (Melee): +12 lightning / +8 blight Burst (radius 1) on hit: +12 fire Burst (radius 2) on crit: +4 fire When wielded/worn: Physical crit. chance: +14.0% Armour: +19 Armour Hardiness: +12% Defense: +7 (+1 eff.) Effects on melee hit: * 30% chance to daze * 60% chance to disease Damage (Melee): 64 fire Changes stats: +15 Mag / +6 Wil / +10 Cun / +10 Con Changes resistances: +29% temporal / +25% darkness / +12% fire Maximum wards: +2 acid / +2 darkness / +2 blight / +2 fire / +2 arcane Changes resistances penetration: +15% acid / +15% darkness / +16% blight / +16% fire / +4% arcane Changes damage: +30% acid / +30% darkness / +33% blight / +33% fire / +9% arcane Talents granted: +5 Ward +1 Command Staff Critical mult.: +126.00% Physical save: +12 (+2 eff.) Vim when firing critical spell: +20.00 Spellpower on spell critical (stacks up to 3 times): +22 Maximum mana: +100.00 Maximum vim: +117.00 Maximum neg.energy: +50.00 Spellpower: +62 (+7 eff.) Spell crit. chance: +33% See invisible: +40 Defense after a teleport: +64 Resist all after a teleport: +44% New effects duration reduction after a teleport: +87% Reduces paradox anomalies(equivalent to willpower): +45 It can be used to conjure elemental energy in a radius 10 cone, dealing 343.83 - 412.60 blight damage, putting all charms on cooldown for 3 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. blighted dragonbone starstaff (30-36 power, 6 apr, light element)blighted dragonbone starstaff (30-36 power, 6 apr, light element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to disease Changes damage: +30% light Talent granted: +1 Command Staff Vim when firing critical spell: +6.00 Maximum vim: +40.00 Spellpower: +15 (+2 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. Press to compare |
dragonbone starstaff 'Satyrveil' (30-36 power, 6 apr, light element) dragonbone starstaff 'Satyrveil' (30-36 power, 6 apr, light element)Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to daze * 71% chance to corrode armour Damage (Melee): +8 acid / +12 lightning Burst (radius 2) on crit: +8 nature When wielded/worn: Accuracy: +44 (+6 eff.) Physical crit. chance: +56.0% Physical power: +45 (+9 eff.) Armour: +11 Defense: +12 (+2 eff.) Effects on melee hit: * 34% chance to disease * Slows global speed by 60% Damage (Melee): 62 fire Damage when hit (Melee): 8 acid Changes stats: +6 Mag / +6 Wil / +7 Con Changes resistances: +6% nature Maximum wards: +3 acid / +3 physical / +3 light / +3 temporal / +3 darkness / +3 lightning Changes resistances penetration: +2% acid / +15% physical / +15% light / +15% temporal / +15% darkness / +4% lightning Changes damage: +3% acid / +30% physical / +30% light / +9% lightning / +30% darkness / +30% temporal Talents granted: +5 Ward +1 Command Staff Critical mult.: +153.00% Physical save: +13 (+2 eff.) Spell save: +13 (+2 eff.) Mental save: +15 (+2 eff.) Life regen: +1.90 Mana each turn: +0.40 Vim when firing critical spell: +9.00 Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +208.00 Maximum vim: +79.00 Spellpower: +89 (+10 eff.) Spell crit. chance: +24% See invisible: +39 Healing mod.: +30% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Lightpanic (63.5-95.25 power, 2 apr)Lightpanic (63.5-95.25 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 63.5 - 95.3 Uses stats: 102% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 125% On weapon hit: * 20% chance to torment the target * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +39 nature / +39 temporal / +20 mind / +8 light Burst (radius 1) on hit: +24 fire Burst (radius 2) on crit: +54 ice / +20 fire / +20 acid When wielded/worn: Accuracy: +42 (+6 eff.) Armour penetration: +16 Physical crit. chance: +18.0% Armour: +32 Defense: +16 (+3 eff.) Fatigue: -4% Damage when hit (Melee): 8 acid Changes stats: +2 Str / +13 Dex Changes resistances: +9% light / +30% all Changes resistances penetration: +14% physical / +16% darkness / +48% nature / +16% fire / +16% mind / +32% cold Changes damage: +16% physical Physical save: +26 (+4 eff.) Disarm immunity: +53% Maximum stamina: +10.00 Global speed: +6% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 2 turns. Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel battleaxe 'Dawncut' (30.5-45.75 power, 2 apr)dwarven-steel battleaxe 'Dawncut' (30.5-45.75 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 30.5 - 45.8 Uses stats: 102% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 143% When this weapon hits: Epidemic (30% chance level 3). On weapon hit: * 20% chance to blind * 59% chance to disease * 20% chance to inflict damage reduction * 25% chance to put talents on cooldown * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing * splashes the target with acid * cripple the target Damage (Melee): +16 acid / +20 darkness / +59 blight / +26 cold / +20 mind Burst (radius 1) on hit: +4 mind / +20 fire Burst (radius 2) on crit: +16 acid / +16 light Damage against: +20% Living When wielded/worn: Accuracy: +90 (+13 eff.) Armour penetration: +14 Physical crit. chance: +64.0% Physical power: +16 (+3 eff.) Defense: +16 (+3 eff.) Changes stats: +14 Str / +20 Dex Changes resistances: +3% acid Changes resistances penetration: +10% arcane Changes damage: +3% light / +32% physical Grants telepathy: Dragon Critical mult.: +23.00% Disease immunity: +97% Disarm immunity: +53% Stamina when hit: +6.00 Psi when hit: +0.28 Maximum hate: +2.00 Maximum psi: +30.00 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 2 turns. Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. Gilarodir (83.5-125.25 power, 3 apr)Gilarodir (83.5-125.25 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 83.5 - 125.3 Uses stats: 102% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 42% chance to cause random gloom * 123% chance to corrode armour On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +70 insidious poison / +24 temporal / +24 nature / +54 mind Burst (radius 2) on crit: +24 fire When wielded/worn: Armour penetration: +95 Physical crit. chance: +70.0% Physical power: +13 (+3 eff.) Armour: +2 Changes stats: +7 Cun / +15 Wil Changes resistances: +9% blight / +2% physical / +13% all Changes resistances penetration: +51% acid / +76% physical / +19% nature / +19% fire Changes damage: +6% blight / +74% physical / +9% arcane Critical mult.: +26.00% Physical save: +30 (+4 eff.) Mental save: +6 (+1 eff.) Disarm immunity: +5% Life regen: +9.00 Maximum mana: +80.00 Maximum vim: +20.00 Global speed: +7% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 2 turns. Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. acidic stralite battleaxe of amnesia (44.5-66.75 power, 3 apr)acidic stralite battleaxe of amnesia (44.5-66.75 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.5 - 66.8 Uses stats: 102% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * splashes the target with acid Damage (Melee): +24 acid When wielded/worn: Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. acidic stralite battleaxe of shearing (45-67.5 power, 3 apr)acidic stralite battleaxe of shearing (45-67.5 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.0 - 67.5 Uses stats: 102% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +21 acid When wielded/worn: Armour penetration: +19 Changes resistances penetration: +19% physical Changes damage: +19% physical Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite battleaxe of crippling (44-66 power, 3 apr)stralite battleaxe of crippling (44-66 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.0 - 66.0 Uses stats: 102% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +17.0% Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. Radiancelore (58-87 power, 2 apr)Radiancelore (58-87 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 58.0 - 87.0 Uses stats: 102% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 20% chance to disease * 20% chance to torment the target On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +56 insidious poison / +33 mind / +20 blight / +8 fire / +8 arcane / +28 cold Burst (radius 1) on hit: +4 mind / +4 light When wielded/worn: Accuracy: +48 (+7 eff.) Armour penetration: +64 Physical crit. chance: +48.0% Physical power: +16 (+3 eff.) Defense: +16 (+3 eff.) Damage when hit (Melee): 4 light Changes stats: +13 Str Changes resistances: +3% mind / +8% arcane / +3% light / +10% all Changes resistances penetration: +45% physical / +48% darkness / +5% light / +16% nature / +48% mind Changes damage: +9% fire / +3% light / +78% physical Critical mult.: +23.00% Disease immunity: +35% Disarm immunity: +53% Stamina when hit: +5.00 Light radius: +2 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 2 turns. Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. acidic stralite greatmaul of ruin (52.5-78.75 power, 3 apr)acidic stralite greatmaul of ruin (52.5-78.75 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 52.5 - 78.8 Uses stats: 102% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +24 acid When wielded/worn: Armour penetration: +17 Physical crit. chance: +19.0% Critical mult.: +23.00% Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. Windhash the voratun greatmaul (86-129 power, 4 apr)Windhash the voratun greatmaul (86-129 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 86.0 - 129.0 Uses stats: 102% Wil, 50% Mag Damage type: Arcane Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 143% On weapon hit: * 38% chance to corrode armour * 49% chance to daze On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +26 temporal / +28 nature / +74 mind When wielded/worn: Accuracy: +124 (+17 eff.) Armour penetration: +32 Physical crit. chance: +82.0% Physical power: +38 (+8 eff.) Defense: +40 (+7 eff.) Changes stats: +16 Str / +33 Dex / +6 Mag / +4 Wil / +7 Cun / +6 Con Changes resistances: +1% physical / +6% blight / +3% cold / +3% nature / +6% temporal Changes resistances penetration: +20% lightning / +40% physical / +21% acid Changes damage: +63% physical / +6% nature / +15% arcane Grants telepathy: Dragon Critical mult.: +15.00% Mental save: +3 (+0 eff.) Silence immunity: +10% Disarm immunity: +120% Life regen: +4.00 Stamina when hit: +4.00 Mental crit. chance: +1% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 2 turns. Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. flaming iron greatsword of erosion (16.5-26.4 power, 1 apr)flaming iron greatsword of erosion (16.5-26.4 power, 1 apr) Requires: - Strength 11 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 16.5 - 26.4 Uses stats: 102% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +12 nature / +12 temporal Burst (radius 1) on hit: +12 fire Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. caustic dwarven-steel greatsword of ruin (34-54.4 power, 2 apr)caustic dwarven-steel greatsword of ruin (34-54.4 power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 34.0 - 54.4 Uses stats: 102% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 28% chance to corrode armour When wielded/worn: Armour penetration: +16 Physical crit. chance: +14.0% Changes resistances penetration: +16% acid Critical mult.: +23.00% Life regen: +3.00 Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. elemental dwarven-steel greatsword of amnesia (34-54.4 power, 2 apr)elemental dwarven-steel greatsword of amnesia (34-54.4 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 34.0 - 54.4 Uses stats: 102% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * Random elemental explosion * 25% chance to put talents on cooldown When wielded/worn: Changes resistances penetration: +19% acid / +19% fire / +19% lightning / +19% cold Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. elemental dwarven-steel greatsword of torment (37-59.2 power, 2 apr)elemental dwarven-steel greatsword of torment (37-59.2 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.0 - 59.2 Uses stats: 102% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * Random elemental explosion * 20% chance to torment the target When wielded/worn: Changes resistances penetration: +17% acid / +16% darkness / +19% fire / +10% cold / +16% mind / +19% lightning Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite greatsword of torment (50-80 power, 3 apr)plaguebringer's stralite greatsword of torment (50-80 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.0 - 80.0 Uses stats: 102% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 21% chance to disease * 20% chance to torment the target Damage (Melee): +24 blight When wielded/worn: Changes resistances penetration: +17% mind / +17% darkness Disease immunity: +42% Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun greatsword 'Glowreign' (81.5-130.4 power, 4 apr)voratun greatsword 'Glowreign' (81.5-130.4 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 81.5 - 130.4 Uses stats: 102% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 125% On weapon hit: * 96% chance to daze * 20% chance to torment the target On weapon crit: * splashes the target with acid * cripple the target Damage (Melee): +28 acid / +28 darkness / +48 mind / +84 insidious poison Burst (radius 1) on hit: +4 light Burst (radius 2) on crit: +28 light Damage against: +24% Living When wielded/worn: Accuracy: +76 (+11 eff.) Armour penetration: +75 Physical crit. chance: +62.0% Physical power: +21 (+4 eff.) Defense: +21 (+4 eff.) Damage when hit (Melee): 8 darkness Changes stats: +18 Str / +27 Dex / +12 Mag / +11 Wil / +12 Cun / +22 Con Changes resistances: +3% light / +3% nature Changes resistances penetration: +40% lightning / +62% physical / +41% mind / +41% darkness Changes damage: +63% physical Critical mult.: +55.00% Spell save: +6 (+1 eff.) Disarm immunity: +119% Teleport immunity: +15% Stamina when hit: +4.00 Only die when reaching: -40.00 life Light radius: +1 See invisible: +9 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 2 turns. Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. Erarig the Strikerip (18.5-25.9 power, 2 apr)Erarig the Strikerip (18.5-25.9 power, 2 apr) Requires: - Strength 11 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 1 Base power: 18.5 - 25.9 Uses stats: 90% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 111% On weapon hit: * 40% chance to daze * 11% chance to corrode armour On weapon crit: * cripple the target Damage (Melee): +40 insidious poison / +23 mind Burst (radius 1) on hit: +16 arcane When wielded/worn: Accuracy: +14 (+2 eff.) Armour penetration: +34 Physical crit. chance: +56.0% Physical power: +7 (+1 eff.) Damage when hit (Melee): 8 arcane Changes stats: +3 Str / +2 Dex / +2 Mag / +1 Wil / +1 Cun / +4 Con Changes resistances: +6% lightning / +4% all Changes resistances penetration: +7% acid / +7% physical / +7% nature Changes damage: +3% lightning / +7% physical Grants telepathy: Demon/Minor Demon/Major Critical mult.: +60.00% Disarm immunity: +15% Life regen: +0.90 Stamina when hit: +0.90 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 2 turns. Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. quick steel longsword of corruption (13.5-18.9 power, 3 apr)quick steel longsword of corruption (13.5-18.9 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 13.5 - 18.9 Uses stats: 90% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 111% On weapon hit: * 11% chance to inflict damage reduction * 20% chance to curse the target When wielded/worn: Accuracy: +9 (+1 eff.) Changes stats: +4 Dex Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Shockquake the dwarven-steel longsword (34.5-48.3 power, 4 apr)Shockquake the dwarven-steel longsword (34.5-48.3 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 34.5 - 48.3 Uses stats: 90% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 111% On weapon hit: * 21% chance to daze * 20% chance to torment the target * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing * cripple the target Damage Shield penetration (this weapon only): +60% Damage (Melee): +24 lightning / +13 temporal / +14 light / +14 nature / +20 cold / +14 mind / +14 darkness Damage against: +17% Undead / +14% Living When wielded/worn: Accuracy: +44 (+6 eff.) Armour penetration: +11 Physical crit. chance: +52.0% Physical power: +22 (+4 eff.) Defense: +22 (+4 eff.) Damage when hit (Melee): 16 blight / 8 arcane Changes stats: +9 Str / +9 Dex / +5 Mag / +3 Wil / +3 Cun / +7 Con Changes resistances penetration: +11% lightning / +8% physical / +11% mind / +11% darkness Changes damage: +6% blight / +11% physical Grants telepathy: Dragon Critical mult.: +16.00% Disarm immunity: +97% Stamina when hit: +1.70 Mana when firing critical spell: +3.00 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 2 turns. Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel longsword (25-35 power, 4 apr)quick dwarven-steel longsword (25-35 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 25.0 - 35.0 Uses stats: 90% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 111% When wielded/worn: Accuracy: +11 (+2 eff.) Changes stats: +5 Dex Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. caustic stralite longsword of persecution (33-46.2 power, 5 apr)caustic stralite longsword of persecution (33-46.2 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.0 - 46.2 Uses stats: 90% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 29% chance to corrode armour Damage against: +25% Unnatural When wielded/worn: Changes stats: +5 Wil Changes resistances penetration: +13% acid Life regen: +2.00 Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. inquisitor's stralite longsword of dampening (30.5-42.7 power, 5 apr)inquisitor's stralite longsword of dampening (30.5-42.7 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 30.5 - 42.7 Uses stats: 90% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 22 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Changes resistances: +15% acid / +15% fire / +14% lightning / +15% cold Spell save: +12 (+2 eff.) Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. iron mace 'Firevice' (33-46.2 power, 2 apr)iron mace 'Firevice' (33-46.2 power, 2 apr) Requires: - Strength 11 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 1 Base power: 33.0 - 46.2 Uses stats: 90% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 111% When this weapon hits: Epidemic (10% chance level 1). On weapon hit: * 11% chance to corrode armour * 8% chance to disease * 20% chance to torment the target * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +8 darkness / +8 blight / +8 cold Damage against: +8% Living When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +16 Physical crit. chance: +28.0% Physical power: +20 (+4 eff.) Effects on melee hit: * 30% chance to corrode armour Changes stats: +2 Str / +2 Dex / +11 Con Changes resistances: +4% all Changes resistances penetration: +27% acid / +28% physical / +7% darkness / +7% nature / +7% mind Changes damage: +9% acid / +7% physical / +12% fire Critical mult.: +12.00% Reduces incoming crit damage: 20.00% Maximum encumbrance: +30 Disease immunity: +15% Disarm immunity: +44% Life regen: +0.90 Healing mod.: +10% Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced stralite mace of massacre (46.5-65.1 power, 5 apr)balanced stralite mace of massacre (46.5-65.1 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 46.5 - 65.1 Uses stats: 90% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +13 (+2 eff.) Defense: +13 (+2 eff.) Disarm immunity: +44% Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite mace 'Stormslicer' (37.5-52.5 power, 5 apr)stralite mace 'Stormslicer' (37.5-52.5 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 4 Base power: 37.5 - 52.5 Uses stats: 90% Wil, 50% Mag Damage type: Mind Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 57% chance to corrode armour * 20% chance to torment the target On weapon crit: * cripple the target Damage (Melee): +27 insidious poison / +17 darkness / +16 temporal / +17 nature / +34 mind Damage against: +17% Living When wielded/worn: Accuracy: +39 (+6 eff.) Armour penetration: +63 Physical crit. chance: +45.0% Physical power: +26 (+5 eff.) Defense: +13 (+2 eff.) Damage when hit (Melee): 16 mind Changes stats: +9 Str / +12 Con Changes resistances: +6% lightning / +18% cold / +8% arcane Changes resistances penetration: +26% acid / +62% physical / +13% mind / +13% darkness Changes damage: +12% fire / +64% physical Critical mult.: +35.00% Reduces incoming crit damage: 20.00% Spell save: +12 (+2 eff.) Mental save: +29 (+4 eff.) Cut immunity: +15% Disarm immunity: +97% Life regen: +4.20 Stamina when hit: +4.20 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 2 turns. Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. quick iron waraxe of corruption (11.5-16.1 power, 2 apr)quick iron waraxe of corruption (11.5-16.1 power, 2 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1 Uses stats: 90% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 111% On weapon hit: * 8% chance to inflict damage reduction * 20% chance to curse the target When wielded/worn: Accuracy: +7 (+1 eff.) Changes stats: +2 Dex One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. quick voratun waraxe of corruption (39-54.6 power, 6 apr)quick voratun waraxe of corruption (39-54.6 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stats: 90% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 111% On weapon hit: * 20% chance to inflict damage reduction * 20% chance to curse the target When wielded/worn: Accuracy: +15 (+2 eff.) Changes stats: +7 Dex One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. Beykor the Thundersting (25.5-33.15 power, 6 apr)Beykor the Thundersting (25.5-33.15 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.5 - 33.1 Uses stats: 57% Wil, 27% Cun, 50% Mag Damage type: Lightning Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 111% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing * cripple the target * splashes the target with acid Damage (Melee): +8 acid / +9 mind / +4 light / +24 arcane Burst (radius 1) on hit: +9 fire Burst (radius 2) on crit: +4 lightning / +8 temporal / +16 light When wielded/worn: Accuracy: +24 (+3 eff.) Armour penetration: +40 Physical crit. chance: +46.0% Physical power: +24 (+5 eff.) Defense: +8 (+2 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn Changes stats: +3 Str / +4 Dex / +4 Con Changes resistances: +15% lightning / +4% all Changes resistances penetration: +15% lightning / +22% physical / +7% nature Changes damage: +24% physical Critical mult.: +36.00% Disarm immunity: +37% Stamina when hit: +2.00 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 2 turns. Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. blazebringer's steel dagger of torment (12-15.6 power, 6 apr)blazebringer's steel dagger of torment (12-15.6 power, 6 apr) Requires: - Dexterity 16 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6 Uses stats: 57% Wil, 50% Mag, 27% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target Burst (radius 2) on crit: +9 fire When wielded/worn: Changes resistances penetration: +8% fire / +8% mind / +8% darkness Global speed: +2% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. warbringer's dwarven-steel dagger of erosion (19.5-25.35 power, 7 apr)warbringer's dwarven-steel dagger of erosion (19.5-25.35 power, 7 apr) Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 19.5 - 25.4 Uses stats: 57% Wil, 50% Mag, 27% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +12 nature / +12 temporal When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +4 Con Changes resistances penetration: +8% physical Disarm immunity: +20% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite dagger 'Boraregoyon' (29.5-38.35 power, 20 apr)stralite dagger 'Boraregoyon' (29.5-38.35 power, 20 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stats: 57% Wil, 27% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +8.0% Attack speed: 111% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * splashes the target with acid * cripple the target Damage Shield penetration (this weapon only): +34% Damage (Melee): +12 acid / +40 cold / +14 mind / +14 temporal When wielded/worn: Accuracy: +22 (+3 eff.) Armour penetration: +85 Physical crit. chance: +93.0% Armour: +6 Damage when hit (Melee): 14 temporal Changes stats: +5 Str / +4 Dex Changes resistances: +3% lightning / +17% temporal / +6% darkness / +5% arcane / +9% nature Changes resistances penetration: +10% arcane / +11% physical Changes damage: +22% physical Critical mult.: +100.00% Spell save: +42 (+6 eff.) Knockback immunity: +25% Teleport immunity: +5% Stamina when hit: +2.00 Only die when reaching: -120.00 life It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 2 turns. Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. vined mindstar 'Barolathavor' (11-12.1 power, 18 apr, mind damage)vined mindstar 'Barolathavor' (11-12.1 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. This psionic mindstar dreams of an epiphany. This natural venom should be returned to the wyrm. Base power: 11.0 - 12.1 Uses stats: 65% Wil, 50% Mag, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Damage Shield penetration (this weapon only): +10% Burst (radius 1) on hit: +12 temporal When wielded/worn: Armour penetration: +2 Physical crit. chance: +5.0% Fatigue: -6% Damage when hit (Melee): 11 acid Changes stats: +4 Mag Changes resistances: +13% mind / +9% acid Changes resistances penetration: +11% acid / +10% temporal Changes damage: +9% acid Reduces incoming crit damage: 35.00% Mental save: +5 (+1 eff.) Life regen: +2.20 Stamina each turn: +0.80 Maximum life: +26.00 Maximum psi: +25.00 Mindpower: +4 (+0 eff.) Mental crit. chance: +2% Light radius: +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. vined mindstar of flames (4.5-4.95 power, 18 apr, mind damage)vined mindstar of flames (4.5-4.95 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural fire should be returned to the wyrm. Base power: 4.5 - 5.0 Uses stats: 65% Wil, 50% Mag, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +11% fire Changes resistances penetration: +8% fire Changes damage: +7% fire Mindpower: +4 (+0 eff.) Mental crit. chance: +2% Global speed: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. vined mindstar of frost (5-5.5 power, 18 apr, nature damage)vined mindstar of frost (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural frost should be returned to the wyrm. Base power: 5.0 - 5.5 Uses stats: 65% Wil, 50% Mag, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +7 Damage when hit (Melee): 9 ice Changes resistances: +10% cold Changes resistances penetration: +11% cold Changes damage: +10% cold Mindpower: +4 (+0 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. absorbing pulsing mindstar of frost (13.5-14.85 power, 32 apr, mind damage)absorbing pulsing mindstar of frost (13.5-14.85 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This mindstar absorbs psionic energy that needs to be projected. This natural frost should be returned to the wyrm. Base power: 13.5 - 14.9 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +9 Damage when hit (Melee): 17 ice Changes resistances: +21% lightning / +20% fire / +34% cold Changes resistances penetration: +17% cold Changes damage: +16% cold Talent masteries: +0.20 Psionic / Voracity +0.20 Psionic / Absorption Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. Hathorek the living mindstar (16-17.6 power, 40 apr, mind damage)Hathorek the living mindstar (16-17.6 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar has an epiphany about dreams. This natural sand should be returned to the wyrm. This mindstar projects psionic energy if enough is absorbed. This mindstar will resonate with other psionic mindstars. This natural mindstar calls for a summoner. This parasitic mindstar will draw strength from other psionic mindstars. This natural fire should be returned to the wyrm. This honing mindstar will focus other psionic mindstars. Base power: 16.0 - 17.6 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +24 blight When wielded/worn: Defense: +4 (+1 eff.) Ranged Defense: +4 (+0 eff.) Damage when hit (Melee): 78 fire / 18 physical Changes stats: +4 Dex / +9 Wil / +16 Cun Changes resistances: +40% physical / +28% blight / +83% fire / +10% mind / +12% cold Changes resistances penetration: +20% acid / +53% physical / +96% fire / +10% mind / +19% cold Changes damage: +15% lightning / +70% physical / +29% acid / +34% mind / +6% blight / +128% fire / +23% nature / +49% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Critical mult.: +25.00% Mental save: +9 (+1 eff.) Poison immunity: +10% Disease immunity: +74% Stun/Freeze immunity: +10% Knockback immunity: +10% Life regen: +2.00 Psi when hit: +1.90 Hate when firing a critical mind attack: +6.00 Hate per kill: +5.00 Psi per kill: +4.00 Maximum life: +50.00 Maximum hate: +13.00 Mindpower: +28 (+4 eff.) Mental crit. chance: +11% Global speed: +22% Life leech chance: +19% Life leech: +25% Damage Resonance (when hit): +15% It can be used to inflict 407.40 mind damage (range 10), gaining psi and hate equal to 1/10 of the damage done, putting all charms on cooldown for 6 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
hateful living mindstar of frost (17-18.7 power, 40 apr, mind damage) hateful living mindstar of frost (17-18.7 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar hates not to be wrathful. This natural frost should be returned to the wyrm. Base power: 17.0 - 18.7 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Damage when hit (Melee): 20 ice Changes resistances: +20% cold Changes resistances penetration: +14% cold / +13% mind / +15% darkness Changes damage: +20% cold / +25% mind / +25% darkness Mindpower: +10 (+1 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. hungering living mindstar of balance (18-19.8 power, 40 apr, nature damage)hungering living mindstar of balance (18-19.8 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 18.0 - 19.8 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Physical save: +10 (+1 eff.) Spell save: +9 (+1 eff.) Mental save: +9 (+1 eff.) Equilibrium when hit: +2.20 Hate per kill: +5.00 Psi per kill: +5.00 Mindpower: +10 (+1 eff.) Mental crit. chance: +5% It can be used to inflict 407.40 mind damage (range 10), gaining psi and hate equal to 1/10 of the damage done, putting all charms on cooldown for 6 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. yew longbow 'Shadowveil'yew longbow 'Shadowveil' Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 167% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). On weapon hit: * 40% chance to cause random gloom * 12% chance to daze Travel speed: +400% Damage (Ranged): +17 lightning / +28 fire Burst (radius 1) on hit: +2 arcane When wielded/worn: Accuracy: +22 (+3 eff.) Physical crit. chance: +21.0% Physical power: +22 (+4 eff.) Changes stats: +13 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances: +3% mind / +7% arcane / +15% darkness Changes resistances penetration: +11% lightning / +64% physical / +10% arcane / +15% mind / +33% temporal Changes damage: +16% lightning / +48% temporal / +6% darkness / +9% mind / +27% fire / +6% arcane / +113% physical Talents cooldown: Volley of Arrows (-6 turns) Steady Shot (-3 turns) Arrow Stitching (-3 turns) Pinning Shot (-3 turns) Damage Shield penetration: +34% Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. yew longbow 'Splendouroblivion'yew longbow 'Splendouroblivion' Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 3). When this weapon hits: Shoot (20% chance level 2). Damage (Ranged): +14 cold / +26 fire Burst (radius 1) on hit: +4 light When wielded/worn: Accuracy: +51 (+7 eff.) Physical crit. chance: +45.0% Physical power: +19 (+4 eff.) Fatigue: -10% Changes stats: +7 Str / +5 Mag Changes resistances: +5% arcane Changes resistances penetration: +11% temporal / +99% physical Changes damage: +67% physical / +17% cold / +34% fire / +11% arcane / +17% temporal Talents cooldown: Volley of Arrows (-4 turns) Arrow Stitching (-1 turn) Steady Shot (-3 turns) Pinning Shot (-2 turns) Maximum encumbrance: +40 Physical save: +6 (+1 eff.) Life regen: +0.60 Spellpower: +11 (+1 eff.) Damage Shield penetration: +92% Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. penetrating elven-wood longbow of true flightpenetrating elven-wood longbow of true flight Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +13 (+2 eff.) Physical crit. chance: +13.0% Changes resistances penetration: +20% physical Damage Shield penetration: +45% Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. swiftstrike dragonbone longbow of recursionswiftstrike dragonbone longbow of recursion Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). Travel speed: +200% Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. swiftstrike hardened leather slingswiftstrike hardened leather sling Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +8 Travel speed: +200% Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful pouch of steel shots of corruption (22/22, 20.5-24.6 power, 2 apr)hateful pouch of steel shots of corruption (22/22, 20.5-24.6 power, 2 apr) Requires: - Dexterity 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 20.5 - 24.6 Uses stats: 30% Wil, 50% Mag, 92% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 22 On weapon hit: * 20% chance to curse the target Damage (Ranged): +26 darkness / +11 blight Damage against: +11% Living Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Woegasher the pouch of stralite shots (20/261, 75-90 power, 29 apr)Woegasher the pouch of stralite shots (20/261, 75-90 power, 29 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 75.0 - 90.0 Uses stats: 30% Wil, 50% Mag, 92% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +29 Physical crit. chance: +92.5% Capacity: 261 Turns elapse between self-loadings: 3 On weapon hit: * 68% chance to inflict damage reduction * 20% chance to cause random gloom * 25% chance to put talents on cooldown * 10% chance to stun, blind, pin, or confuse the target On weapon crit: * wounds the target * cripple the target Travel speed: +400% Damage (Ranged): +31 temporal / +24 darkness / +26 fire / +50 insidious poison / +34 physical / +12 blight / +33 bleed / +28 cold Burst (radius 1) on hit: +12 darkness / +20 blight Burst (radius 2) on crit: +16 blight / +13 fire / +8 darkness / +13 cold Damage against: +17% Living When wielded/worn: Ammo reloads per turn: +8 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. tundral pouch of voratun shots of accuracy (22/23, 55-66 power, 6 apr)tundral pouch of voratun shots of accuracy (22/23, 55-66 power, 6 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 55.0 - 66.0 Uses stats: 30% Wil, 50% Mag, 92% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +25 Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 23 Damage (Ranged): +28 cold Burst (radius 2) on crit: +15 cold Shots are used with slings to pummel your foes to death. |
Shadereeve (11 def, 2 armour, 22.5 block) Shadereeve (11 def, 2 armour, 22.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +11 (+2 eff.) Ranged Defense: +4 (+0 eff.) Fatigue: +6% Effects when hit in melee: * 23% chance to corrode armour * 23% chance to daze * 46% chance to blind Damage when hit (Melee): 4 blight / 24 temporal / 8 darkness Changes stats: +4 Dex / +10 Mag / +16 Con Changes resistances: +24% lightning / +24% temporal / +48% light / +27% fire / +12% darkness / +24% acid Maximum wards: +4 lightning / +4 temporal / +4 blight / +4 fire / +4 cold Changes resistances penetration: +10% lightning Talents granted: +2 Ward +1 Block Physical save: +39 (+6 eff.) Mental save: +6 (+1 eff.) Pinning immunity: +5% Maximum vim: +10.00 Spell crit. chance: +2% Deflect projectiles away: +7% It can be used to activate talent Time Shield, placing all other charms into a 9 cooldown : Effective talent level: 4.0 Power cost: 9 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (795) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 48%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. corrosive iron shield of earthen fury (4 def, 9 armour, 18 block)corrosive iron shield of earthen fury (4 def, 9 armour, 18 block) Requires: - Strength 11 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +9 Armour Hardiness: +6% Defense: +4 (+1 eff.) Ranged Defense: +4 (+0 eff.) Fatigue: +6% Effects when hit in melee: * 12% chance to corrode armour Changes stats: +2 Con Changes resistances: +12% acid / +12% physical Talent granted: +1 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. scouring iron shield of resistance (4 def, 2 armour, 19.5 block)scouring iron shield of resistance (4 def, 2 armour, 19.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+0 eff.) Fatigue: +6% Effects when hit in melee: * 19% chance to reduce powers by 20% * 19 arcane resource burn Changes stats: +4 Con Changes resistances: +15% acid / +7% lightning / +7% cold / +8% nature / +6% fire Talent granted: +1 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. crackling steel shield of lightning resistance (+33%) (6 def, 2 armour, 37.5 block)crackling steel shield of lightning resistance (+33%) (6 def, 2 armour, 37.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Effects when hit in melee: * 14% chance to daze Changes stats: +3 Dex Changes resistances: +33% lightning Talent granted: +2 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. steel shield 'Jetkin' (15 def, 17 armour, 161.5 block)steel shield 'Jetkin' (15 def, 17 armour, 161.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When wielded/worn: Physical crit. chance: +27.0% Physical power: +35 (+7 eff.) Armour: +17 Defense: +15 (+3 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Damage (Melee): 7 acid Effects when hit in melee: * 14% chance to corrode armour * 14% chance to daze Damage when hit (Melee): 20 acid / 21 fire / 16 arcane / 14 nature Changes stats: +3 Str / +3 Dex / +13 Con Changes resistances: +34% acid / +28% physical / +9% darkness / +34% lightning / +14% blight / +21% cold / +14% nature / +14% fire Maximum wards: +3 lightning / +3 temporal / +3 blight / +3 fire / +3 cold Changes resistances penetration: +20% arcane Changes damage: +3% blight Talents granted: +1 Ward +2 Block Critical mult.: +10.00% Physical save: +18 (+3 eff.) Mana each turn: +0.08 Mana when firing critical spell: +5.00 Maximum life: +68.00 Spellpower: +8 (+1 eff.) Healing mod.: +10% Deflect projectiles away: +10% Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. steel shield 'Obsidianspawn' (14 def, 23 armour, 203 block)steel shield 'Obsidianspawn' (14 def, 23 armour, 203 block) Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When wielded/worn: Accuracy: +6 (+1 eff.) Armour: +23 Defense: +14 (+3 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Effects on melee hit: * 40% chance to disease * 15% chance to inflict damage reduction Effects when hit in melee: * 26% chance to daze * 28% chance to corrode armour * 83% chance to blind Damage when hit (Melee): 14 temporal / 20 fire Changes stats: +3 Str / +6 Dex / +12 Mag / +31 Con Changes resistances: +28% acid / +14% temporal / +91% light / +14% fire / +33% darkness / +49% lightning Maximum wards: +3 lightning / +3 temporal / +3 blight / +3 fire / +3 cold Changes resistances penetration: +5% physical Changes damage: +12% blight Talents granted: +1 Ward +2 Block Reduces incoming crit damage: 10.00% Physical save: +33 (+5 eff.) Life regen: +0.20 Deflect projectiles away: +10% Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers It can be used to activate talent Time Shield, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (594) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 44%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. Lustregasher (41 def, 21 armour, 127.5 block)Lustregasher (41 def, 21 armour, 127.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Armour: +21 Armour Hardiness: +8% Defense: +41 (+7 eff.) Ranged Defense: +8 (+1 eff.) Fatigue: +12% Effects when hit in melee: * 16% chance to corrode armour * 46% chance to daze * 28% chance to blind Damage when hit (Melee): 32 temporal / 46 fire Changes stats: +8 Str / +10 Dex / +4 Mag / +16 Con Changes resistances: +40% acid / +29% temporal / +25% light / +3% darkness / +16% physical / +23% cold / +32% fire / +72% lightning Maximum wards: +8 lightning / +8 temporal / +8 blight / +8 fire / +8 cold Changes damage: +3% physical Talents granted: +2 Ward +3 Block Reduces incoming crit damage: 10.00% Physical save: +8 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Disease immunity: +20% Pinning immunity: +15% Knockback immunity: +15% Maximum stamina: +10.00 Deflect projectiles away: +37% It can be used to activate talent Time Shield, placing all other charms into a 9 cooldown : Effective talent level: 4.0 Power cost: 9 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (795) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 48%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. cosmic stralite shield of crushing (10 def, 2 armour, 143 block)cosmic stralite shield of crushing (10 def, 2 armour, 143 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 (+2 eff.) Armour: +2 Defense: +10 (+2 eff.) Ranged Defense: +10 (+1 eff.) Fatigue: +14% Changes resistances: +10% light / +13% darkness Talent granted: +4 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. warded stralite shield of reflection (10 def, 2 armour, 138 block)warded stralite shield of reflection (10 def, 2 armour, 138 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+2 eff.) Ranged Defense: +10 (+1 eff.) Fatigue: +14% Changes resistances: +16% light / +18% darkness Maximum wards: +5 lightning / +5 temporal / +4 blight / +5 fire / +5 cold Talents granted: +1 Ward +4 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. wintry stralite shield of resistance (10 def, 2 armour, 145.5 block)wintry stralite shield of resistance (10 def, 2 armour, 145.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+2 eff.) Ranged Defense: +10 (+1 eff.) Fatigue: +14% Damage when hit (Melee): 17 ice Changes stats: +5 Wil Changes resistances: +12% acid / +9% fire / +9% lightning / +30% cold Talent granted: +4 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. coruscating voratun shield of lightning resistance (+30%) (12 def, 3 armour, 192.5 block)coruscating voratun shield of lightning resistance (+30%) (12 def, 3 armour, 192.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+2 eff.) Ranged Defense: +12 (+1 eff.) Fatigue: +14% Damage when hit (Melee): 40 fire Changes stats: +6 Str Changes resistances: +30% lightning / +20% fire Talent granted: +5 Block Handheld deflection devices. Press to compare |
Robes of Deflection (0 def, 7 armour) Robes of Deflection (0 def, 7 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +7 Armour Hardiness: +30% Changes stats: +3 Con / +3 Mag Spellpower: +4 (+0 eff.) Talent on hit(spell): Evasion (4% chance level 1). This set of robes seems to shine with metallic colors. Press to compare |
This item will automatically be transmogrified when you leave the level. sunsealed woollen robe of alchemy (5 def, 5 armour)sunsealed woollen robe of alchemy (5 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +5 Defense: +5 (+1 eff.) Changes stats: +6 Mag Changes resistances: +14% acid / +14% physical / +9% light / +13% cold / +14% fire / +9% darkness Changes damage: +9% acid / +8% physical / +11% light / +9% cold / +9% fire Talent cooldown: Refit Golem (-4 turns) Maximum life: +45.00 Light radius: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
Offalriver (2 def, 0 armour) Offalriver (2 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 arcane / 20 nature Changes stats: +4 Mag / +4 Wil Changes resistances: +22% fire / +16% mind / +5% arcane Changes resistances penetration: +12% mind Changes damage: +6% arcane / +15% fire / +28% mind / +11% all Silence immunity: +32% Psi each turn: +0.67 Spellpower on spell critical (stacks up to 3 times): +5 Maximum psi: +28.00 Spellpower: +29 (+3 eff.) Mindpower: +8 (+1 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. ancient cashmere robe of Angolwen (2 def, 0 armour)ancient cashmere robe of Angolwen (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +5 Wil / +12 Mag Changes resistances penetration: +11% temporal / +11% physical Changes damage: +14% temporal / +14% physical Silence immunity: +38% Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +13 (+1 eff.) Reduces paradox anomalies(equivalent to willpower): +13 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. cashmere robe of power (2 def, 0 armour)cashmere robe of power (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes damage: +14% all Spellpower: +16 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. dreamer's cashmere robe of alchemy (2 def, 0 armour)dreamer's cashmere robe of alchemy (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes resistances: +16% acid / +16% physical / +22% darkness / +16% cold / +21% mind / +16% fire Changes damage: +11% acid / +11% physical / +10% fire / +11% cold Talent cooldown: Refit Golem (-4 turns) Physical save: +16 (+2 eff.) Spell save: +16 (+2 eff.) Mental save: +32 (+4 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. verdant silk robe (3 def, 0 armour)verdant silk robe (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +9 Con Changes damage: +17% nature Poison immunity: +44% Disease immunity: +41% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. mindwoven elven-silk robe of power (5 def, 0 armour)mindwoven elven-silk robe of power (5 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes damage: +16% all Mental save: +29 (+4 eff.) Spellpower: +17 (+2 eff.) Mindpower: +6 (+1 eff.) Mental crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. stormwoven elven-silk robe (5 def, 0 armour)stormwoven elven-silk robe (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +8 Str / +8 Mag / +6 Wil Changes resistances: +13% lightning / +14% cold Changes damage: +20% lightning / +14% physical / +20% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. stormwoven elven-silk robe (5 def, 0 armour)stormwoven elven-silk robe (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +8 Str / +8 Mag / +8 Wil Changes resistances: +15% lightning / +12% cold Changes damage: +20% lightning / +13% physical / +13% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. tormentor's elven-silk robe of power (5 def, 0 armour)tormentor's elven-silk robe of power (5 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +9 Cun Changes damage: +20% all Critical mult.: +20.00% Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +5.00 Spellpower: +20 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. volcanic cured leather armour of Toknor (2 def, 13 armour)volcanic cured leather armour of Toknor (2 def, 13 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+1 eff.) Armour: +13 Defense: +2 (+0 eff.) Fatigue: +7% Damage (Melee): 7 fire Damage (Ranged): 7 fire Changes resistances: +18% fire / +18% physical Critical mult.: +14.00% A suit of armour made of leather. Press to compare |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+3 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. Press to compare |
This item will automatically be transmogrified when you leave the level. radiant hardened leather armour of Toknor (3 def, 6 armour)radiant hardened leather armour of Toknor (3 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+2 eff.) Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 9 light Changes stats: +4 Wil Changes resistances: +22% blight / +22% darkness Critical mult.: +16.00% Light radius: +2 A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. marauder's reinforced leather armour of Toknor (10 def, 7 armour)marauder's reinforced leather armour of Toknor (10 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Physical power: +9 (+2 eff.) Armour: +7 Defense: +10 (+2 eff.) Fatigue: +8% Changes stats: +9 Str / +9 Dex Critical mult.: +18.00% Physical save: +17 (+2 eff.) A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. prismatic reinforced leather armour of the void (4 def, 7 armour)prismatic reinforced leather armour of the void (4 def, 7 armour) Requires: - Strength 18 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Damage (Melee): 9 darkness Damage (Ranged): 9 darkness Changes resistances: +26% temporal / +43% darkness / +18% light Defense after a teleport: +26 Resist all after a teleport: +18% New effects duration reduction after a teleport: +26% It can be used to blink to a nearby random location (rad 13), putting all charms on cooldown for 8 turns. A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. reinforced leather armour of Toknor (4 def, 7 armour)reinforced leather armour of Toknor (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 (+2 eff.) Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Critical mult.: +18.00% A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. reinforced leather armour of alacrity (4 def, 7 armour)reinforced leather armour of alacrity (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. miasmic drakeskin leather armour of fire resistance (5 def, 8 armour)miasmic drakeskin leather armour of fire resistance (5 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +20 Armour: +8 Defense: +5 (+1 eff.) Fatigue: +8% Damage (Melee): 10 acid Damage (Ranged): 10 acid Changes resistances: +30% acid / +30% fire / +30% nature A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked steel mail armour of stability (2 def, 6 armour)spiked steel mail armour of stability (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Fatigue: +14% Damage when hit (Melee): 14 physical Changes resistances: +7% physical Physical save: +16 (+2 eff.) A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. enlightening dwarven-steel mail armour of Eyal (3 def, 8 armour)enlightening dwarven-steel mail armour of Eyal (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Changes stats: +7 Cun / +7 Wil Mental save: +16 (+2 eff.) Life regen: +2.80 Maximum life: +71.00 Healing mod.: +22% A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked dwarven-steel mail armour of command (14 def, 15 armour)spiked dwarven-steel mail armour of command (14 def, 15 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +15 Defense: +14 (+3 eff.) Fatigue: +16% Damage when hit (Melee): 16 physical Changes stats: +4 Cun Mental save: +19 (+2 eff.) A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. cleansing stralite mail armour of delving (4 def, 8 armour)cleansing stralite mail armour of delving (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Changes stats: +9 Str Changes resistances: +18% blight / +12% physical / +18% darkness / +16% nature Light radius: +2 It can be used to activate talent Track, placing all other charms into a 9 cooldown : Effective talent level: 3.2 Power cost: 9 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 87 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. enlightening stralite mail armour of stability (4 def, 8 armour)enlightening stralite mail armour of stability (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Changes stats: +8 Cun / +8 Wil Changes resistances: +9% physical Physical save: +22 (+3 eff.) Mental save: +22 (+3 eff.) A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. rejuvenating stralite mail armour of Eyal (4 def, 8 armour)rejuvenating stralite mail armour of Eyal (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Life regen: +9.40 Stamina each turn: +2.10 Maximum life: +82.00 Healing mod.: +24% A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. rejuvenating stralite mail armour of clarity (4 def, 8 armour)rejuvenating stralite mail armour of clarity (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Changes resistances: +9% mind Mental save: +22 (+3 eff.) Life regen: +6.80 Stamina each turn: +2.10 A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite mail armour of implacability (4 def, 17 armour)stralite mail armour of implacability (4 def, 17 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +17 Defense: +4 (+1 eff.) Fatigue: +7% Physical save: +13 (+2 eff.) A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. enlightening voratun mail armour of implacability (5 def, 20 armour)enlightening voratun mail armour of implacability (5 def, 20 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +20 Defense: +5 (+1 eff.) Fatigue: +6% Changes stats: +8 Cun / +9 Wil Physical save: +13 (+2 eff.) Mental save: +25 (+3 eff.) A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. steel plate armour 'Darkflash' (4 def, 19 armour)steel plate armour 'Darkflash' (4 def, 19 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Accuracy: +12 (+2 eff.) Armour: +19 Defense: +4 (+1 eff.) Fatigue: +18% Damage when hit (Melee): 8 light / 14 physical Changes stats: +17 Str / +1 Dex / +21 Wil / +18 Cun / +16 Con Changes resistances: +45% acid / +43% physical / +18% darkness / +35% lightning / +17% blight / +83% cold / +14% mind / +57% fire Changes resistances penetration: +10% darkness Talent cooldown: Rush (-15 turns) Allows you to breathe in: water Physical save: +22 (+3 eff.) Mental save: +77 (+10 eff.) Disarm immunity: +80% Stun/Freeze immunity: +84% Knockback immunity: +84% Life regen: +5.30 Equilibrium when hit: +0.12 Hate when firing a critical mind attack: +1.00 Maximum life: +250.00 Mindpower: +6 (+1 eff.) Light radius: +2 Healing mod.: +36% Heals friendly targets nearby when you use a nature summon: +30 A suit of armour made of metal plates. Press to compare |
Veluvea VeluveaInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +14 (+3 eff.) Defense: +4 (+1 eff.) Ranged Defense: +4 (+0 eff.) Changes stats: +5 Str / +2 Mag / +3 Con Physical save: +9 (+1 eff.) Mental save: +12 (+2 eff.) Pinning immunity: +5% Stun/Freeze immunity: +15% Only die when reaching: -20.00 life Maximum life: +143.00 Size category: +1 A belt that goes around your waist. Press to compare |
Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+1 eff.) It can be used to activate talent Stone Wall (costing 18 power out of 60/60) : Effective talent level: 1.0 Power cost: 18 out of 60/60. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 13 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 363.59 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. Press to compare |
Gotira (2 def, 0 armour) Gotira (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +4 Mag / +4 Wil Changes resistances: +9% temporal / +15% darkness / +5% arcane Changes resistances penetration: +20% temporal / +10% darkness / +8% arcane Changes damage: +6% temporal / +9% darkness / +10% arcane Critical mult.: +21.00% Stealth bonus: +16 Spell save: +9 (+1 eff.) Mental save: +11 (+1 eff.) Maximum mana: +46.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Eruzilayon the Nightstreaker (0 def, 1 armour) Eruzilayon the Nightstreaker (0 def, 1 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +19 (+3 eff.) Armour penetration: +7 Physical crit. chance: +14.0% Armour: +1 Effects on melee hit: * 30% chance to inflict damage reduction Damage (Melee): 5 lightning / 8 temporal / 8 light / 5 acid / 5 fire / 4 cold / 7 arcane / 15 darkness Damage (Ranged): 8 temporal Changes stats: +6 Dex / +10 Mag / +8 Wil / +6 Cun / +7 Con Changes resistances: +5% arcane / +7% temporal / +30% darkness / +7% light Changes damage: +5% temporal / +5% light / +13% darkness Critical mult.: +14.00% Reduces incoming crit damage: 10.00% Physical save: +34 (+5 eff.) Spell save: +10 (+1 eff.) Mental save: +16 (+2 eff.) Disarm immunity: +75% Spell crit. chance: +16% Mental crit. chance: +16% Infravision radius: +2 It can be used to activate talent Track, placing all other charms into a 5 cooldown : Effective talent level: 3.2 Power cost: 5 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 87 for 6 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
alchemist's drakeskin leather gloves of war-making (0 def, 3 armour) alchemist's drakeskin leather gloves of war-making (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +16.0% Armour: +3 Damage (Melee): 9 acid / 8 fire / 8 cold / 7 lightning Changes stats: +4 Mag / +3 Wil Critical mult.: +13.00% Spell crit. chance: +20% Mental crit. chance: +14% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. corrosive iron gauntlets of strength (+3) (0 def, 1 armour)corrosive iron gauntlets of strength (+3) (0 def, 1 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +1 Damage (Melee): 7 acid Changes stats: +3 Str Changes resistances: +6% acid Changes damage: +5% acid Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
restful dwarven-steel gauntlets of dispersion (0 def, 2 armour) restful dwarven-steel gauntlets of dispersion (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 10 arcane Changes stats: +8 Mag / +6 Wil Changes resistances: +6% arcane Life regen: +2.70 Stamina each turn: +1.20 Maximum stamina: +26.00 It can be used to activate talent Disperse Magic, placing all other charms into a 6 cooldown : Effective talent level: 3.0 Power cost: 6 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. kunzitekunzite 0.00 Encumbrance. Type: gem / violet ; tier 4 When wielded/worn: Changes resistances penetration: +8% all Critical mult.: +8.00% When used to imbue an object: Changes resistances penetration: +8% all Critical mult.: +8.00% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. 64 alchemist agate64 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windfame WindfameInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +22 Physical crit. chance: +10.0% Physical power: +16 (+3 eff.) Effects on melee hit: * 15% chance to blind * Slows global speed by 45% * 40% chance to gain 10% of a turn Damage when hit (Melee): 8 nature Changes stats: +11 Wil / +39 Cun / +4 Con Changes resistances: +11% blight / +6% temporal / +9% nature Changes resistances penetration: +5% nature / +10% light / +22% all Changes damage: +12% temporal / +6% light / +3% arcane Critical mult.: +32.00% Physical save: +22 (+3 eff.) Mental save: +8 (+1 eff.) Blindness immunity: +38% Confusion immunity: +22% Life regen: +4.40 Maximum life: +124.00 Light radius: -34 Infravision radius: +35 See stealth: +34 See invisible: +31 Healing mod.: +44% It can be used to activate talent Track, placing all other charms into a 12 cooldown : Effective talent level: 8.0 Power cost: 12 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 135 for 11 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
This item will automatically be transmogrified when you leave the level. Chyromigadur the iron pickaxe (dig speed 1 turns)Chyromigadur the iron pickaxe (dig speed 1 turns) Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +12 Physical power: +10 (+2 eff.) Effects on melee hit: * 67% chance to corrode armour Damage when hit (Melee): 20 blight / 4 temporal / 12 arcane Changes stats: +7 Str / +2 Dex / +2 Mag / +4 Con Changes resistances: +6% temporal / +24% darkness / +9% blight / +24% fire / +8% arcane Changes damage: +18% acid / +6% temporal / +3% blight / +28% fire / +28% mind Critical mult.: +12.00% Mental save: +28 (+4 eff.) Maximum life: +72.00 Maximum mana: +28.00 Maximum stamina: +54.00 Spell crit. chance: +5% Light radius: +2 Infravision radius: +4 Movement speed: +10% When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 8 cooldown : Effective talent level: 3.0 Power cost: 8 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. Press to compare |
This item will automatically be transmogrified when you leave the level. Lighttide the iron pickaxe (dig speed 1 turns)Lighttide the iron pickaxe (dig speed 1 turns) Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +19 Physical power: +16 (+3 eff.) Armour: +3 Defense: +5 (+1 eff.) Damage when hit (Melee): 8 blight / 8 light / 20 lightning Changes stats: +7 Str / +4 Dex / +6 Mag / +2 Cun / +2 Con Changes resistances: +24% fire / +24% darkness / +6% physical Changes damage: +9% nature / +6% arcane / +21% light Critical mult.: +32.00% Vim when firing critical spell: +5.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +47.00 Maximum mana: +83.00 Maximum stamina: +35.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +18% Lowers spell cool-downs by: 10% Light radius: +1 Infravision radius: +7 Movement speed: +20% When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 8 cooldown : Effective talent level: 2.0 Power cost: 8 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. Press to compare |
Orb of Communication Orb of CommunicationPowered by unknown forces 0.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to speak with someone, costing 1 power out of 1/1. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (6/6) Rod of Recall (6/6)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 61 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level. stralite torque of thermal psionic shield [power 123] (6 cooldown)stralite torque of thermal psionic shield [power 123] (6 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 123 for 7 turns, putting all charms on cooldown for 6 turns. Torques are made by powerful psionics to store psionic powers. Press to compare |
This item will automatically be transmogrified when you leave the level. Cyrorialaith the Singebloom [power 69] (6 cooldown)Cyrorialaith the Singebloom [power 69] (6 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Accuracy: +4 (+1 eff.) Physical crit. chance: +1.0% Fatigue: -12% Effects on melee hit: * 30% chance to corrode armour Changes stats: +4 Con Changes resistances: +12% acid / +9% fire Changes damage: +3% fire Talent granted: +5 Rushing Claws Maximum encumbrance: +30 Maximum stamina: +5.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +2% It can be used to harden the skin for 7 turns increasing armour by 69 and armour hardiness by 60%, putting all charms on cooldown for 6 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
Achievements
By Tetragrammaton the Shalore Firmamancer level 157
35th Haze 122nd year of Ascendancy at 14:08 see stats
By Tetragrammaton the Shalore Firmamancer level 147
13rd Haze 122nd year of Ascendancy at 12:50 see stats
By Tetragrammaton the Shalore Firmamancer level 69
68th Dusk 122nd year of Ascendancy at 05:11 see stats
By Tetragrammaton the Shalore Firmamancer level 95
76th Dusk 122nd year of Ascendancy at 11:50 see stats
By Tetragrammaton the Shalore Firmamancer level 18
40th Dusk 122nd year of Ascendancy at 16:54 see stats
By Tetragrammaton the Shalore Firmamancer level 157
30th Haze 122nd year of Ascendancy at 05:42 see stats
By Tetragrammaton the Shalore Firmamancer level 10
76th Pyre 122nd year of Ascendancy at 03:32 see stats
By Tetragrammaton the Shalore Firmamancer level 20
40th Dusk 122nd year of Ascendancy at 18:15 see stats
By Tetragrammaton the Shalore Firmamancer level 30
40th Dusk 122nd year of Ascendancy at 20:43 see stats
By Tetragrammaton the Shalore Firmamancer level 40
54th Dusk 122nd year of Ascendancy at 07:25 see stats
By Tetragrammaton the Shalore Firmamancer level 50
66th Dusk 122nd year of Ascendancy at 07:52 see stats
By Tetragrammaton the Shalore Firmamancer level 10
76th Pyre 122nd year of Ascendancy at 13:16 see stats
By Tetragrammaton the Shalore Firmamancer level 40
54th Dusk 122nd year of Ascendancy at 08:43 see stats
By Tetragrammaton the Shalore Firmamancer level 42
54th Dusk 122nd year of Ascendancy at 12:34 see stats
By Tetragrammaton the Shalore Firmamancer level 31
41st Dusk 122nd year of Ascendancy at 07:49 see stats
By Tetragrammaton the Shalore Firmamancer level 16
77th Pyre 122nd year of Ascendancy at 15:42 see stats
By Tetragrammaton the Shalore Firmamancer level 36
42nd Dusk 122nd year of Ascendancy at 10:47 see stats
By Tetragrammaton the Shalore Firmamancer level 147
28th Haze 122nd year of Ascendancy at 09:47 see stats
By Tetragrammaton the Shalore Firmamancer level 37
42nd Dusk 122nd year of Ascendancy at 23:18 see stats
By Tetragrammaton the Shalore Firmamancer level 31
41st Dusk 122nd year of Ascendancy at 07:00 see stats
By Tetragrammaton the Shalore Firmamancer level 140
13rd Haze 122nd year of Ascendancy at 05:26 see stats
Log
Tetragrammaton deactivates Uttercold.
Tetragrammaton deactivates Thunderstorm.
The furious lightning storm around Tetragrammaton calms down and disappears.
Tetragrammaton deactivates Wild Growth.
Tetragrammaton can no longer hide in the flash.
Tetragrammaton slows down.
Tetragrammaton deactivates Splintered Gale.
Tetragrammaton deactivates Chant of Resistance.
Tetragrammaton deactivates Feather Wind.
Tetragrammaton is no longer transformed.
Tetragrammaton deactivates Through The Crowd.
Tetragrammaton's loses some focus.
Tetragrammaton deactivates Long Summers.
Tetragrammaton deactivates Scarlet Wind.
The cruel winds around Tetragrammaton weaken and disappear.
Tetragrammaton deactivates Tempest.
Tetragrammaton deactivates Hymn of Moonlight.
The shroud of shadows around Tetragrammaton disappears.
Tetragrammaton is no longer surging arcane power.
Tetragrammaton deactivates Slow Motion.
Tetragrammaton deactivates Hurricane.
Tetragrammaton deactivates Beyond the Flesh.
Tetragrammaton deactivates Contingency.
Tetragrammaton deactivates Words of the Wind.
Tetragrammaton's spell attains critical power!
Tetragrammaton is surging arcane power.
Tetragrammaton deactivates Aura of the Dawn.
Tetragrammaton deactivates Blinding Presence.
The ominous pressure around Tetragrammaton fades away and disappears.
Tetragrammaton deactivates Uneasy Skies.