Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Encumbrance Bypass 1.3.1Gives you a maximum Encumbrance value of 50000. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Pragmatic Heroism 1.1.0Modifies the life bar to show useful information when the player is below zero life. Also available as part of the ZOmnibus Addon Pack. Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. QuickTome: Orb of Communication 1.3.1 Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Shorter ToME4 Dungeons 1.2.5This add-on significantly shortens all plot-related dungeons: - Dreadfell is now 5 levels. This will make the game harder, due to less experience and loot. The loot from these dungeons was improved to compensate (i.e. lower tier items no longer generate). Recommended only for experienced players looking for a challenge or a faster game. Ignore Race/Class Locks 1.0.4Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Extended Auto-use 1.1.5Adds additional options to talent auto-use Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Improved Stores 1.3.0Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. Items Vault 1.3.0Donators/Buyers bonus! Elemental Woes 1.1.0This addon changes the Elemental Surge and Endless Woes prodigies to have effects for all damage types. Effects for Elemental Surge are: Effects for Endless Woes are: Experimental Hate 1.3.1For experimenting with a different Hate mechanic. Difficulty Addon 1.2.3Adds in the Intense, Brutal, and Chaos difficulties, stepping stones between the vanilla difficulties, and additionally grants free stat bonuses based on difficulty level. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black New Gem Types 1.2.5Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! No Reloading 1.0.0removes reloading from the game. QuickTome: Arena Skip 1.3.1 Allow Full Respec Anywhere 1.2.3Allows characters to fully respec anywhere in game, not just in towns. Marson's Bosses Gone AWOL 1.2.5The addon you hope you never have to use. If all goes well, you never have to touch it. Behind the scenes, BGA monitors the location of every NPC on the current map level. • In cheat mode you can use CTRL-B to pull up a list of all NPCs with details about their locations. Cheat mode will stamp your character, but it can be used as a last resort to see if a quest-required boss has gone all-out missing or not. • If an NPC goes outside the map borders or into the middle of a wall (and it isn't a ghost), BGA will notify you and allow you to relocate the offender to a random free tile somewhere else on the level so that you can reach it. The NPC will not be placed into a vault, but it may be in a secluded room you have to dig to reach. Some levels have rooms behind undiggable walls that aren't marked as vaults. At this point, there isn't much that can be done about those locations beyond using a teleport of some sort. • If a summons is temporarily removed from the level via Time Skip, it remains in your party. If you leave the level before the summons returns, the connection to the summons is severed and it becomes a not-there party member. If you return to the previous level, the original summons will come back out of Time Skip, but it will now be a separate entity from the one that's in your party. The one on the level will sit there and then decay. The one in your party will not decay and will take up a summons slot from that point on, but will not be on any level you visit. BGA will remove the summons in the party slot if the connection is broken, clearing it for future summons. • If an NPC spawns and is then killed in the same turn, it can sit on that tile 'dead'. If a creature—including yourself—walks over that tile, a clone will be made, possibly creating an impassable roadblock. Hitting CTRL-C will cycle through all tiles on the level and remove any clones it finds. • Some rooms will spawn a large group of NPCs. If there are more NPCs than tiles, they will exist 'out of phase'. You can't see or target them and can walk through them as if they didn't exist, but party members may attack the tile they are on. If the NPC has an AOE effect on them, such as an Empire Wight's lighting, it may strike you. You may also hear any sounds associated with the NPC. BGA will 'rephase' the NPC once the square they are on is unoccupied. If the tile and NPC are in sight, you will get the message, '[Name] steps out from hiding.' This may result in an unexpected enemy or two showing up in packed rooms once available space is made. • Log will flush after special actions are taken so that cut/paste is available immediately. • Checks for invalid Dark Fey Clones (StarKeep's Faerie Race addon) + Bugfix: Limmir disappearing immediately after quest completion. Removed check for 'mod.class.PartyMember' on non party members. • v2.2.2 - Compatible with ToME 1.1.5 to 1.2.2
Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Verdant Class Pack 1.3.1Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Thalore |
Class | Oozemancer |
Level / Exp | 61 / 3% |
Size | medium |
Lifes / Deaths | Killed by Arariwen the large white snake at level 25 on the 7th Dusk 122nd year of Ascendancy at 19:59 6 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 44 (base 24) |
Dexterity | 80 (base 70) |
Constitution | 88 (base 66) |
Magic | 10 (base 10) |
Willpower | 115.98088275484 (base 70) |
Cunning | 114.96176550967 (base 70) |
Resources
Life | 2620/2620 |
Equilibrium | 86 |
Stamina | 602/602 |
Psi | 256/256 |
Healing Factor | 2.5 |
Regeneration | 371.29250068322 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 12 |
ESP Range | 10 |
ESP Kinds | dragon, demon/minor, demon/major |
Offense: Mainhand
Damage | 78 |
Accuracy | 68 |
Crit Chance | 46% |
APR | 80 |
Speed | 1.00 |
Offense: Offhand
Damage | 167 |
Accuracy | 68 |
Crit Chance | 44% |
APR | 136 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 32% |
Speed | 1 |
Offense: Mind
Mindpower | 89.692797212238 |
Crit Chance | 52% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Offense: Damage Penetration
All | +7% |
Defense: Base
Armour (hardiness) | 52 (30%) |
Defense | 59.166666666667 |
Ranged Defense | 60.875 |
Fatigue | 2 |
Physical Save | 72.3 |
Spell Save | 83.822366086515 |
Mental Save | 77.957481723144 |
Defense: Resistances
All | + 22%( 76%) |
Defense: Immunities
Stun Resistance | 46% |
Confusion Resistance | 57% |
Poison Resistance | 86% |
Blind Resistance | 76% |
Disarm Resistance | 5% |
Bleed Resistance | 76% |
Pinning Resistance | 60% |
Instadeath Resistance | 100% |
Knockback Resistance | 36% |
Inscriptions (4/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 487 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 603 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
Wild-gift / Oozing blades | 1.30 |
| 6/5 |
| 4/5 |
| 5/5 |
| 6/5 |
Wild-gift / Corrosive blades | 1.30 |
| 6/5 |
| 4/5 |
| 1/5 |
| 6/5 |
Wild-gift / Moss | 1.30 |
| 1/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Wild-gift / Eyal's fury | 1.30 |
| 2/5 |
| 5/5 |
| 6/5 |
| 6/5 |
Wild-gift / Symbiant | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 5/5 |
Wild-gift / Slime | 1.30 |
| 6/5 |
| 5/5 |
| 1/5 |
| 6/5 |
Wild-gift / Ooze | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Wild-gift / Mucus | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 1.50 |
| 5/5 |
| 1/5 |
| 6/5 |
| 1/5 |
Cunning / Survival | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 6/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 2/5 |
| 5/5 |
| 6/5 |
| 6/5 |
Wild-gift / Antimagic | 1.30 |
| 5/5 |
| 4/5 |
| 6/5 |
| 6/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Acidic Soil |
talent | Psiblades |
talent | Symbiosis |
talent | Unstoppable Nature |
talent | Acidic Skin |
talent | Mitosis |
talent | Wild Growth |
beneficial effect | A flow of life spins around the target, regenerating 120.67 life per turn. Regeneration |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
You failed to protect the injured seer from death by Belalrarin the elder vampire. Escort: injured seer (level 1 of Dreadfell) | failed |
You failed to protect the injured seer from death by Zubuna the giant blue ant. Escort: injured seer (level 3 of Old Forest) | failed |
You failed to protect the injured seer from death by Ce'Naminor the hornet swarm. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Norgos Lair. Escort: temporal explorer (level 3 of Norgos Lair)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 88. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
Equipment
On feet | Emarin (19 def, 15 armour) Emarin (19 def, 15 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +3 Physical crit. chance: +3.0% Physical power: +5 (+1 eff.) Armour: +15 Defense: +19 (+5 eff.) Fatigue: +5% Damage when hit (Melee): 16 physical Changes stats: +2 Mag / +6 Wil / +5 Con Changes resistances penetration: +21% physical Life regen: +5.30 Maximum life: +40.00 Mindpower: +7 (+1 eff.) Infravision radius: +2 Healing mod.: +28% It can be used to activate talent Evasion, placing all other charms into a 18 cooldown : Effective talent level: 4.4 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 37% chance to completely evade them and granting you 49 defense for 15 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. Press to compare |
Light source | Poryra the alchemist's lamp Poryra the alchemist's lampInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +11 Damage when hit (Melee): 4 mind Changes stats: +3 Wil / +3 Con Changes resistances: +11% blight / +6% cold / +3% temporal Changes resistances penetration: +7% all Physical save: +17 (+4 eff.) Spell save: +12 (+2 eff.) Life regen: +2.80 Mindpower: +4 (+1 eff.) Light radius: +5 Healing mod.: +35% A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
On head | Growthquench (8 def, 9 armour) Growthquench (8 def, 9 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour: +9 Defense: +8 (+2 eff.) Fatigue: +5% Effects on melee hit: * Slows global speed by 15% Effects when hit in melee: * 13% chance to gain 10% of a turn Damage when hit (Melee): 8 nature Changes stats: +8 Cun Changes resistances: +12% light / +3% temporal / +26% nature / +3% mind Changes resistances penetration: +10% nature Physical save: +19 (+5 eff.) Spell save: +17 (+3 eff.) Maximum life: +184.00 Infravision radius: +4 Healing mod.: +50% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
On hands | Mayewyn (6 def, 9 armour) Mayewyn (6 def, 9 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +13 Armour: +9 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Effects on melee hit: * 20% chance to cause random gloom Damage (Melee): 11 lightning / 39 mind / 23 darkness Changes stats: +9 Cun / +7 Dex Changes resistances: +9% lightning / +3% temporal Changes damage: +10% lightning Mental save: +6 (+2 eff.) Poison immunity: +10% Disarm immunity: +5% Confusion immunity: +15% Pinning immunity: +10% Stun/Freeze immunity: +15% Life regen: +4.60 Stamina each turn: +1.30 Psi each turn: +0.40 Maximum life: +68.00 Mindpower: +7 (+1 eff.) It can be used to activate talent Ruined Earth, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Tool | Glittertouch (dig speed 7 turns) Glittertouch (dig speed 7 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +15 Fatigue: -8% Effects on melee hit: * Slows global speed by 30% Changes stats: +18 Str / +6 Cun / +4 Con Changes resistances: +15% light / +9% darkness / +5% arcane Changes damage: +12% acid Physical save: +15 (+4 eff.) Spell save: +21 (+4 eff.) Mental save: +12 (+3 eff.) Maximum life: +113.00 Maximum stamina: +30.00 Light radius: +1 Infravision radius: +6 When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 16 cooldown : Effective talent level: 4.0 Power cost: 16 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. Press to compare |
On fingers | Vipertyphoon the stralite ring Vipertyphoon the stralite ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +11 Defense: +25 (+6 eff.) Changes stats: +13 Cun / +7 Wil Changes resistances: +3% blight / +34% nature / +5% arcane Changes resistances penetration: +10% mind Changes damage: +26% nature Grants telepathy: Dragon Demon/Major Demon/Minor Life regen: +1.30 Psi when hit: +0.04 Maximum life: +76.00 Maximum psi: +20.00 Mindpower: +13 (+3 eff.) Healing mod.: +24% It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 1.6 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. Press to compare |
On fingers | Hathobers the Shimmerquarry Hathobers the ShimmerquarryInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 4 lightning / 16 fire Changes stats: +5 Con Changes resistances: +31% lightning / +9% darkness / +3% acid Changes damage: +11% lightning / +12% acid Spell save: +14 (+3 eff.) Mental save: +12 (+3 eff.) Confusion immunity: +42% Life regen: +3.10 Maximum life: +155.00 Maximum stamina: +27.00 Healing mod.: +55% Rings can have magical properties. Press to compare |
Around neck | voratun amulet 'Isetta' voratun amulet 'Isetta'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Defense: +7 (+2 eff.) Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 8 acid Changes stats: +10 Wil Changes resistances: +31% lightning / +11% physical / +3% light / +3% blight / +3% darkness / +32% temporal Changes resistances cap: +6% all Changes damage: +6% mind Physical save: +21 (+5 eff.) Pinning immunity: +50% Stun/Freeze immunity: +31% Knockback immunity: +36% Stamina each turn: +0.70 Amulets can have magical properties. Press to compare |
In main hand | Bloomsoul (8-8.8 power, 27 apr, nature damage) Bloomsoul (8-8.8 power, 27 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 50% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +27 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +2.00 Mindpower: +16 (+3 eff.) Mental crit. chance: +4% Healing mod.: +20% It can be used to activate talent Bloom Heal (costing 35 power out of 60/60) : Effective talent level: 1.0 Power cost: 35 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 65 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. Press to compare |
Around waist | drakeskin leather belt 'Glomira' drakeskin leather belt 'Glomira'Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Defense: +20 (+5 eff.) Changes stats: +6 Wil / +1 Cun / +4 Con Changes resistances: +6% lightning / +3% light / +13% fire / +6% acid / +14% cold Grants telepathy: Demon/Minor Demon/Major Critical mult.: +14.00% Stealth bonus: +13 Spell save: +25 (+5 eff.) Mental save: +20 (+4 eff.) Maximum life: +93.00 Mindpower: +9 (+2 eff.) A belt that goes around your waist. Press to compare |
In off hand | living mindstar 'Kygund' (16.5-18.15 power, 83 apr, nature damage) living mindstar 'Kygund' (16.5-18.15 power, 83 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. This natural venom should be returned to the wyrm. Base power: 16.5 - 18.2 Uses stats: 99% Wil, 59% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +83 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 15 acid Changes stats: +4 Cun / +2 Wil Changes resistances: +15% acid / +9% cold / +6% nature / +3% light Changes resistances penetration: +14% acid Changes damage: +17% lightning / +15% fire / +10% acid / +20% cold Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Projection Spell save: +3 (+1 eff.) Life regen: +1.60 Mindpower: +57 (+11 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
Cloak | Gorolen the Carrionrazor (2 def, 9 armour) Gorolen the Carrionrazor (2 def, 9 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +9 Defense: +2 (+1 eff.) Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 8 nature / 12 acid Changes stats: +4 Cun / +11 Wil Changes resistances: +12% blight / +25% cold / +25% darkness Changes resistances penetration: +11% darkness / +5% fire Changes damage: +11% darkness Stealth bonus: +14 Spell save: +6 (+1 eff.) Mental save: +22 (+5 eff.) Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Main armor | Blindschism (6 def, 3 armour) Blindschism (6 def, 3 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +3 Defense: +6 (+2 eff.) Effects on melee hit: * 41% chance to corrode armour Damage when hit (Melee): 12 darkness / 4 acid Changes resistances: +27% lightning / +42% darkness / +29% blight / +3% fire / +24% mind Changes resistances penetration: +17% mind / +5% darkness Changes damage: +13% mind / +18% lightning Physical save: +45 (+11 eff.) Spell save: +18 (+4 eff.) Mental save: +33 (+7 eff.) Life regen: +6.90 Psi each turn: +0.77 Maximum life: +161.00 Maximum psi: +30.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +5% Healing mod.: +44% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
Inventory
This item will automatically be transmogrified when you leave the level. insidious poison infusion (57 nature damage, 59% healing reduction)insidious poison infusion (57 nature damage, 59% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 22 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 56.52 nature damage per turn for 7 turns, and reducing the target's healing received by 59%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 53)teleportation rune (range 53) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 53 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. Fogblur the gold ringFogblur the gold ring Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +14 Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 12 mind Changes stats: +7 Str / +7 Wil / +7 Cun / +7 Con Changes resistances: +64% lightning / +16% mind / +21% darkness / +3% blight Changes damage: +32% lightning / +22% mind Physical save: +14 (+4 eff.) Spell save: +3 (+1 eff.) Life regen: +1.40 Maximum life: +76.00 Mindpower: +10 (+2 eff.) Light radius: +1 Healing mod.: +22% Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. surging dragonbone magestaff of protection (30-36 power, 6 apr, cold element)surging dragonbone magestaff of protection (30-36 power, 6 apr, cold element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% cold Changes damage: +30% cold Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +12 Spellpower: +15 (+12 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Adalaith the Airmoon (29-43.5 power, 2 apr)Adalaith the Airmoon (29-43.5 power, 2 apr) Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 29.0 - 43.5 Uses stat: 120% Str Damage type: Lightning Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 20% chance to daze * 20% chance to torment the target * 25% chance to remove a magical effect Damage (Melee): +20 temporal / +24 mind / +36 nature When wielded/worn: Accuracy: +16 (+4 eff.) Physical power: +16 (+4 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 lightning Changes stats: +6 Str / +6 Con Changes resistances: +12% lightning / +9% light / +5% arcane / +6% all Changes resistances penetration: +5% lightning / +16% physical / +14% darkness / +16% nature / +16% mind Changes damage: +16% physical Disarm immunity: +35% Stamina when hit: +3.00 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 4 turns. Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. blazebringer's dwarven-steel battleaxe of massacre (44.5-66.75 power, 2 apr)blazebringer's dwarven-steel battleaxe of massacre (44.5-66.75 power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 44.5 - 66.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Burst (radius 2) on crit: +19 fire When wielded/worn: Changes resistances penetration: +16% fire Global speed: +6% Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)Crude Iron Battle Axe of Kroll (68-102 power, 7 apr) Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. Press to compare |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite battleaxe (41-61.5 power, 3 apr)blazebringer's stralite battleaxe (41-61.5 power, 3 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 41.0 - 61.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Burst (radius 2) on crit: +20 fire When wielded/worn: Changes resistances penetration: +19% fire Global speed: +6% Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. Drahor the voratun battleaxe (55.5-83.25 power, 4 apr)Drahor the voratun battleaxe (55.5-83.25 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.5 - 83.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 10 arcane resource burn * 98% chance to corrode armour On weapon crit: * cripple the target Damage (Melee): +84 insidious poison / +28 nature / +28 temporal Burst (radius 1) on hit: +24 mind Burst (radius 2) on crit: +42 ice When wielded/worn: Accuracy: +17 (+4 eff.) Physical crit. chance: +13.0% Armour: +21 Defense: +21 (+5 eff.) Changes stats: +2 Cun Changes resistances: +3% lightning Changes resistances penetration: +40% acid / +21% cold Changes damage: +6% mind Disarm immunity: +70% Life regen: +8.00 Only die when reaching: -40.00 life Mindpower: +8 (+2 eff.) Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. caustic voratun battleaxe of crippling (56.5-84.75 power, 4 apr)caustic voratun battleaxe of crippling (56.5-84.75 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 49% chance to corrode armour On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +12.0% Changes resistances penetration: +10% acid Life regen: +4.00 Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun greatmaul 'Radiancepeal' (79-118.5 power, 4 apr)voratun greatmaul 'Radiancepeal' (79-118.5 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 79.0 - 118.5 Uses stat: 120% Str Damage type: Light Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 45% chance to daze On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +28 mind / +16 light Burst (radius 1) on hit: +4 acid When wielded/worn: Physical crit. chance: +31.0% Physical power: +39 (+10 eff.) Changes stats: +6 Str / +6 Dex / +5 Mag / +5 Wil / +3 Cun / +12 Con Changes resistances: +3% blight / +12% nature / +3% lightning Changes resistances penetration: +21% lightning / +14% physical / +15% acid Spell save: +20 (+4 eff.) Disarm immunity: +43% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 4 turns. Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious iron greatsword of massacre (26-41.6 power, 1 apr)insidious iron greatsword of massacre (26-41.6 power, 1 apr) Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 26.0 - 41.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +24 insidious poison Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. chilling steel greatsword of ruin (24-38.4 power, 2 apr)chilling steel greatsword of ruin (24-38.4 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +21 cold When wielded/worn: Armour penetration: +13 Physical crit. chance: +13.0% Critical mult.: +20.00% Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. elemental dwarven-steel greatsword (32.5-52 power, 2 apr)elemental dwarven-steel greatsword (32.5-52 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 32.5 - 52.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +19% acid / +19% fire / +19% lightning / +14% cold Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. flaming dwarven-steel greatsword of shearing (34.5-55.2 power, 2 apr)flaming dwarven-steel greatsword of shearing (34.5-55.2 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 34.5 - 55.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +13 fire When wielded/worn: Armour penetration: +13 Changes resistances penetration: +14% physical Changes damage: +16% physical Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. Woebearer (50.5-80.8 power, 3 apr)Woebearer (50.5-80.8 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.5 - 80.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 111% On weapon hit: * 20% chance to corrode armour * 41% chance to daze * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +55 insidious poison Burst (radius 2) on crit: +4 lightning When wielded/worn: Accuracy: +36 (+9 eff.) Physical crit. chance: +16.0% Defense: +19 (+5 eff.) Damage when hit (Melee): 12 lightning Changes stats: +5 Str / +12 Dex / +6 Mag / +6 Wil / +5 Cun / +6 Con Changes resistances: +12% acid / +3% nature / +6% light Changes resistances penetration: +19% lightning Changes damage: +18% darkness Spell save: +20 (+4 eff.) Disarm immunity: +53% Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. acidic stralite greatsword of daylight (46-73.6 power, 3 apr)acidic stralite greatsword of daylight (46-73.6 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 46.0 - 73.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +20 acid / +24 light Damage against: +26% Undead Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite greatsword of crippling (47.5-76 power, 3 apr)stralite greatsword of crippling (47.5-76 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.5 - 76.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +17.0% Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. Blindarc (101.5-162.4 power, 4 apr)Blindarc (101.5-162.4 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 101.5 - 162.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to daze * 25% chance to remove a magical effect On weapon crit: * wounds the target reducing their healing Damage (Melee): +28 nature / +28 mind Burst (radius 1) on hit: +12 light Burst (radius 2) on crit: +28 fire When wielded/worn: Physical crit. chance: +21.0% Physical power: +20 (+5 eff.) Effects on melee hit: * Slows global speed by 15% * 45% chance to blind Damage when hit (Melee): 12 mind Changes stats: +6 Str / +6 Dex / +6 Mag / +6 Wil / +6 Cun / +5 Con Changes resistances penetration: +21% lightning / +21% fire Grants telepathy: Humanoid/Orc Equilibrium when hit: +0.08 Mindpower: +6 (+1 eff.) Global speed: +8% Heals friendly targets nearby when you use a nature summon: +20 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 4 turns. Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. Borosk's Hate (60-96 power, 22 apr)Borosk's Hate (60-96 power, 22 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to strike the target again. When wielded/worn: Changes stats: +10 Str / +5 Dex / +15 Con Talent mastery: +0.20 Technique / Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. Press to compare |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun greatsword of shearing (61.5-98.4 power, 4 apr)blazebringer's voratun greatsword of shearing (61.5-98.4 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +16 fire When wielded/worn: Armour penetration: +19 Changes resistances penetration: +21% fire / +16% physical Changes damage: +17% physical Global speed: +7% Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful voratun greatsword of shearing (65-104 power, 4 apr)hateful voratun greatsword of shearing (65-104 power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 65.0 - 104.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +28 darkness Damage against: +21% Living When wielded/worn: Armour penetration: +21 Changes resistances penetration: +17% physical Changes damage: +20% physical Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun greatsword of ruin (60-96 power, 4 apr)plaguebringer's voratun greatsword of ruin (60-96 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 24% chance to disease Damage (Melee): +21 blight When wielded/worn: Armour penetration: +19 Physical crit. chance: +19.0% Critical mult.: +24.00% Disease immunity: +48% Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. thunderous dwarven-steel longsword of ruin (24.5-34.3 power, 4 apr)thunderous dwarven-steel longsword of ruin (24.5-34.3 power, 4 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.5 - 34.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 23% chance to daze When wielded/worn: Armour penetration: +11 Physical crit. chance: +10.0% Changes stats: +3 Str / +2 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances penetration: +11% lightning Critical mult.: +15.00% Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. acidic voratun longsword of ruin (45-63 power, 6 apr)acidic voratun longsword of ruin (45-63 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +7 acid When wielded/worn: Armour penetration: +9 Physical crit. chance: +13.0% Critical mult.: +16.00% Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. quick voratun mace of phasing (45-63 power, 19 apr)quick voratun mace of phasing (45-63 power, 19 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +19 Physical crit. chance: +3.0% Attack speed: 111% Damage Shield penetration (this weapon only): +18% When wielded/worn: Accuracy: +13 (+3 eff.) Changes stats: +5 Dex Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. glacial steel waraxe of massacre (21-29.4 power, 3 apr)glacial steel waraxe of massacre (21-29.4 power, 3 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Burst (radius 2) on crit: +13 ice When wielded/worn: Armour: +7 Changes resistances penetration: +9% cold One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. steel waraxe 'Blazekiller' (23-32.2 power, 3 apr)steel waraxe 'Blazekiller' (23-32.2 power, 3 apr) Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 2 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 40% chance to daze * Slows global speed by 9% * leeches stamina from the target On weapon crit: * wounds the target reducing their healing Damage (Melee): +12 nature Burst (radius 2) on crit: +4 lightning When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +18 Physical crit. chance: +18.0% Physical power: +9 (+2 eff.) Defense: +9 (+2 eff.) Damage when hit (Melee): 12 lightning / 10 nature slow Changes resistances: +6% acid / +9% lightning Changes resistances penetration: +9% physical Changes damage: +15% nature / +9% physical Critical mult.: +14.00% Spell save: +16 (+3 eff.) Disarm immunity: +31% One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel waraxe (21-29.4 power, 4 apr)quick dwarven-steel waraxe (21-29.4 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 111% When wielded/worn: Accuracy: +10 (+2 eff.) Changes stats: +3 Dex One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. inquisitor's stralite waraxe of nature (31.5-44.1 power, 5 apr)inquisitor's stralite waraxe of nature (31.5-44.1 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 22 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Changes resistances: +6% all Changes resistances penetration: +13% nature One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. thunderous stralite waraxe of ruin (31.5-44.1 power, 5 apr)thunderous stralite waraxe of ruin (31.5-44.1 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 14% chance to daze When wielded/worn: Armour penetration: +10 Physical crit. chance: +9.0% Changes stats: +3 Str / +3 Dex / +3 Mag / +4 Wil / +3 Cun / +3 Con Changes resistances penetration: +13% lightning Critical mult.: +18.00% One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. creative mossy mindstar of flames (2.5-2.75 power, 12 apr, mind damage)creative mossy mindstar of flames (2.5-2.75 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 It is part of a set of items. This natural fire should be returned to the wyrm. Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 fire Changes stats: +4 Cun Changes resistances: +8% fire Changes resistances penetration: +7% fire Changes damage: +8% fire Critical mult.: +7.00% Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Global speed: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful vined mindstar of flames (6-6.6 power, 18 apr, nature damage)hateful vined mindstar of flames (6-6.6 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This psionic mindstar hates not to be wrathful. This natural fire should be returned to the wyrm. Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 9 fire Changes resistances: +10% fire Changes resistances penetration: +10% fire / +9% mind / +9% darkness Changes damage: +11% fire / +13% mind / +13% darkness Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Global speed: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. Psionic Fury (12-13.2 power, 25 apr, mind damage)Psionic Fury (12-13.2 power, 25 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 12.0 - 13.2 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +25 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes resistances: +10% mind Changes damage: +15% mind / +5% physical Mindpower: +10 (+2 eff.) Mental crit. chance: +8% It can be used to release a wave of psionic power, dealing 307.93 mind damage (based on Willpower) to all within radius 5, costing 24 power out of 40/40. This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. Press to compare |
This item will automatically be transmogrified when you leave the level. nature's thorny mindstar of balance (8-8.8 power, 24 apr, nature damage)nature's thorny mindstar of balance (8-8.8 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +7% blight Changes damage: +5% nature Physical save: +7 (+2 eff.) Spell save: +7 (+1 eff.) Mental save: +6 (+2 eff.) Disease immunity: +16% Equilibrium when hit: +1.70 Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. summoner's thorny mindstar of flames (8.5-9.35 power, 24 apr, mind damage)summoner's thorny mindstar of flames (8.5-9.35 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural fire should be returned to the wyrm. This natural mindstar summons a caller. Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 10 fire Changes resistances: +14% fire Changes resistances penetration: +13% fire Changes damage: +12% fire Mindpower: +13 (+3 eff.) Mental crit. chance: +6% Global speed: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage)Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage) Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 15.0 - 16.5 Uses stats: 45% Wil, 22% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +26 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Absorption Mental save: +25 (+5 eff.) Maximum psi: +20.00 Mindpower: +14 (+3 eff.) Mental crit. chance: +7% It can be used to activate talent Resonance Field (costing 15 power out of 25/25) : Effective talent level: 3.0 Power cost: 15 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Activate to create a resonance field that will absorb 50% of all damage you take (436 max absorption). The field will not interfere with Feedback gain. The max absorption value will scale with your Mindpower, and the effect lasts up to ten turns. This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. Press to compare |
This item will automatically be transmogrified when you leave the level. caller's pulsing mindstar (12-13.2 power, 32 apr, mind damage)caller's pulsing mindstar (12-13.2 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural mindstar calls for a summoner. Base power: 12.0 - 13.2 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +7% acid / +8% fire / +6% cold / +9% physical Changes damage: +12% acid / +13% fire / +11% cold / +9% physical Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. wrathful pulsing mindstar of storms (13.5-14.85 power, 32 apr, nature damage)wrathful pulsing mindstar of storms (13.5-14.85 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar is wrathful to the hated. This natural lightning should be returned to the wyrm. Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 15 lightning Changes stats: +3 Str / +4 Dex / +4 Mag / +3 Wil / +4 Cun / +4 Con Changes resistances: +10% lightning Changes resistances penetration: +8% lightning Changes damage: +14% lightning Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +5.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +11% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. wrathful pulsing mindstar of venom (14-15.4 power, 32 apr, mind damage)wrathful pulsing mindstar of venom (14-15.4 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar is wrathful to the hated. This natural venom should be returned to the wyrm. Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 12 acid Changes resistances: +13% acid Changes resistances penetration: +11% acid Changes damage: +16% acid Life regen: +0.90 Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +5.00 Maximum hate: +0.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +11% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. Beteda the Ashglory (16-17.6 power, 40 apr, nature damage)Beteda the Ashglory (16-17.6 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar dreams of an epiphany. This parasitic mindstar will draw strength from other psionic mindstars. This natural lightning should be returned to the wyrm. This mindstar absorbs psionic energy that needs to be projected. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to cause random gloom * 20 arcane resource burn * Slows global speed by 20% Damage (Melee): +12 acid Burst (radius 1) on hit: +4 acid When wielded/worn: Effects on melee hit: * Slows global speed by 41% Effects when hit in melee: * Slows global speed by 18% Damage when hit (Melee): 20 lightning Changes stats: +3 Str / +4 Dex / +4 Mag / +4 Wil / +3 Cun / +3 Con Changes resistances: +35% lightning / +3% acid / +15% cold / +21% mind / +33% fire Changes resistances penetration: +16% lightning Changes damage: +20% lightning / +18% nature / +9% acid Talent masteries: +0.20 Psionic / Voracity +0.20 Psionic / Absorption Mental save: +9 (+2 eff.) Hate when firing a critical mind attack: +6.00 Maximum hate: +22.00 Maximum psi: +40.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Life leech chance: +18% Life leech: +21% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. hungering living mindstar of balance (15.5-17.05 power, 40 apr, nature damage)hungering living mindstar of balance (15.5-17.05 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Physical save: +10 (+2 eff.) Spell save: +7 (+1 eff.) Mental save: +9 (+2 eff.) Equilibrium when hit: +2.20 Hate per kill: +5.00 Psi per kill: +4.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% It can be used to inflict 231.32 mind damage (range 10), gaining psi and hate equal to 1/10 of the damage done, putting all charms on cooldown for 12 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. summoner's living mindstar of balance (16.5-18.15 power, 40 apr, nature damage)summoner's living mindstar of balance (16.5-18.15 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural mindstar summons a caller. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical save: +8 (+2 eff.) Spell save: +7 (+1 eff.) Mental save: +7 (+2 eff.) Equilibrium when hit: +2.10 Mindpower: +18 (+4 eff.) Mental crit. chance: +11% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. thaloren ash longbow of lightningthaloren ash longbow of lightning Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 Damage (Ranged): +11 lightning When wielded/worn: Changes damage: +13% lightning / +13% physical Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. Loamcut the quiver of elm arrows (17/17, 16.5-23.1 power, 8 apr)Loamcut the quiver of elm arrows (17/17, 16.5-23.1 power, 8 apr) Requires: - Dexterity 11 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 1 Base power: 16.5 - 23.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +12.0% Capacity: 17 On weapon hit: * 42 arcane resource burn * Slows global speed by 40% * disrupts spell-casting * 10% chance to knock the target back * 10% chance to create an air burst * 25% chance to put talents on cooldown On weapon crit: * wounds the target * cripple the target Travel speed: +400% Damage (Ranged): +22 physical / +16 nature / +8 bleed / +8 mind Burst (radius 1) on hit: +8 fire Burst (radius 2) on crit: +8 mind / +4 fire Damage against: +10% Unnatural Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Arkul's Siege Arrows (14/14, 68-95.2 power, 100 apr)Arkul's Siege Arrows (14/14, 68-95.2 power, 100 apr) Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 68.0 - 95.2 Uses stats: 70% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +100 Physical crit. chance: +10.0% Capacity: 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
This item will automatically be transmogrified when you leave the level. Shinerune the pouch of steel shots (22/22, 43-51.6 power, 15 apr)Shinerune the pouch of steel shots (22/22, 43-51.6 power, 15 apr) Requires: - Dexterity 16 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 2 Base power: 43.0 - 51.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +11 Armour Penetration: +15 Physical crit. chance: +18.5% Capacity: 22 On weapon hit: * 40% chance to blind * Slows global speed by 11% * leeches stamina from the target * 20% chance to torment the target On weapon crit: * cripple the target Travel speed: +200% Damage (Ranged): +16 lightning / +8 physical / +10 darkness / +11 mind Burst (radius 2) on crit: +9 lightning When wielded/worn: Ammo reloads per turn: +2 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. coruscating steel shield (6 def, 2 armour, 40 block)coruscating steel shield (6 def, 2 armour, 40 block) Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 22 fire Changes stats: +3 Str Changes resistances: +14% fire Talent granted: +2 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. warded dwarven-steel shield (8 def, 2 armour, 82.5 block)warded dwarven-steel shield (8 def, 2 armour, 82.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Maximum wards: +3 lightning / +4 temporal / +4 blight / +4 fire / +4 cold Talents granted: +1 Ward +3 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. crackling stralite shield of resistance (10 def, 2 armour, 141.5 block)crackling stralite shield of resistance (10 def, 2 armour, 141.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +14% Effects when hit in melee: * 14% chance to daze Changes stats: +5 Dex Changes resistances: +11% acid / +11% fire / +30% lightning / +12% cold Talent granted: +4 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. ancient linen robe (0 def, 0 armour)ancient linen robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances penetration: +7% temporal / +7% physical Changes damage: +7% temporal / +8% physical Reduces paradox anomalies(equivalent to willpower): +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. Spider-Silk Robe of Spydrë (10 def, 15 armour)Spider-Silk Robe of Spydrë (10 def, 15 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+3 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. Press to compare |
Zeragund the cashmere robe (2 def, 0 armour) Zeragund the cashmere robe (2 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Defense: +2 (+1 eff.) Damage when hit (Melee): 4 physical Changes resistances: +6% blight / +18% nature / +15% acid Changes damage: +12% nature / +10% acid Critical mult.: +3.00% Reduces incoming crit damage: 15.00% Physical save: +6 (+2 eff.) Life regen: +2.30 Maximum life: +52.00 Healing mod.: +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. focusing silk robe of fire (+27%) (3 def, 0 armour)focusing silk robe of fire (+27%) (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +7 Mag / +8 Wil Changes resistances: +27% fire Changes damage: +18% fire Mana each turn: +0.26 Psi each turn: +0.29 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. Voridhenne the elven-silk robe (5 def, 0 armour)Voridhenne the elven-silk robe (5 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +7 Mag / +7 Wil / +10 Cun / +22 Con Changes resistances: +20% blight / +28% nature / +39% acid Changes damage: +20% acid / +15% physical / +58% nature Critical mult.: +20.00% Maximum encumbrance: +20 Spell save: +20 (+4 eff.) Poison immunity: +100% Disease immunity: +84% Life regen: +6.00 Mana each turn: +0.39 Psi each turn: +0.35 Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +5.00 Maximum life: +123.00 Healing mod.: +40% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. fearwoven elven-silk robe (5 def, 0 armour)fearwoven elven-silk robe (5 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes resistances penetration: +13% darkness / +18% physical Changes damage: +20% darkness / +11% physical Maximum hate: +11.00 Mindpower: +9 (+2 eff.) Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked rough leather armour of the deep (1 def, 4 armour)spiked rough leather armour of the deep (1 def, 4 armour) Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +6% Damage when hit (Melee): 12 physical Changes resistances: +7% acid / +7% cold Allows you to breathe in: water A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked cured leather armour of cold resistance (2 def, 4 armour)spiked cured leather armour of cold resistance (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Damage when hit (Melee): 14 physical Changes resistances: +18% cold A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. tempestuous cured leather armour (13 def, 4 armour)tempestuous cured leather armour (13 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +13 (+3 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +7% Damage (Melee): 7 lightning Damage (Ranged): 7 lightning Changes resistances: +16% lightning / +17% cold A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. radiant hardened leather armour of acid resistance (3 def, 6 armour)radiant hardened leather armour of acid resistance (3 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 10 light Changes stats: +4 Wil Changes resistances: +22% blight / +20% darkness / +23% acid Light radius: +2 A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. miasmic reinforced leather armour (4 def, 7 armour)miasmic reinforced leather armour (4 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +13 Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Damage (Melee): 8 acid Damage (Ranged): 9 acid Changes resistances: +22% acid / +23% nature A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. reinforced leather armour of the hero (4 def, 7 armour)reinforced leather armour of the hero (4 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes stats: +7 Str / +7 Dex / +7 Mag / +7 Wil / +8 Cun A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. miasmic drakeskin leather armour of delving (5 def, 8 armour)miasmic drakeskin leather armour of delving (5 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +20 Armour: +8 Defense: +5 (+1 eff.) Fatigue: +8% Damage (Melee): 9 acid Damage (Ranged): 10 acid Changes stats: +9 Str Changes resistances: +28% acid / +15% physical / +26% nature / +18% darkness Light radius: +2 It can be used to activate talent Track, placing all other charms into a 18 cooldown : Effective talent level: 1.6 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. multi-hued drakeskin leather armour of the deep (5 def, 12 armour)multi-hued drakeskin leather armour of the deep (5 def, 12 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +12 Defense: +5 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 11 acid / 13 fire / 13 cold / 11 lightning Changes resistances: +28% acid / +11% fire / +10% lightning / +25% cold Allows you to breathe in: water A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. tempestuous drakeskin leather armour of delving (17 def, 8 armour)tempestuous drakeskin leather armour of delving (17 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +17 (+4 eff.) Ranged Defense: +16 (+4 eff.) Fatigue: +8% Damage (Melee): 8 lightning Damage (Ranged): 7 lightning Changes stats: +9 Str Changes resistances: +27% lightning / +13% physical / +19% darkness / +23% cold Light radius: +2 It can be used to activate talent Track, placing all other charms into a 18 cooldown : Effective talent level: 1.6 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. troll-hide drakeskin leather armour (5 def, 8 armour)troll-hide drakeskin leather armour (5 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+1 eff.) Fatigue: +8% Life regen: +10.20 Healing mod.: +27% A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. fortifying stralite mail armour of Eyal (4 def, 8 armour)fortifying stralite mail armour of Eyal (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Changes stats: +6 Str / +5 Con Life regen: +2.80 Maximum life: +158.00 Healing mod.: +24% A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. hardened voratun mail armour of delving (5 def, 20 armour)hardened voratun mail armour of delving (5 def, 20 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +20 Defense: +5 (+1 eff.) Fatigue: +16% Changes stats: +9 Str Changes resistances: +10% acid / +23% physical / +16% darkness / +12% fire / +9% lightning / +11% cold Light radius: +2 It can be used to activate talent Track, placing all other charms into a 18 cooldown : Effective talent level: 1.6 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. Rhikor the Glitterkarma (20 def, 41 armour)Rhikor the Glitterkarma (20 def, 41 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +41 Defense: +20 (+5 eff.) Fatigue: +26% Damage when hit (Melee): 16 physical Changes stats: +13 Cun / +8 Wil Changes resistances: +13% acid / +3% physical / +17% blight / +28% cold / +18% nature Changes damage: +9% light Reduced damage from: +13% Unnatural Allows you to breathe in: water Physical save: +26 (+6 eff.) Spell save: +10 (+2 eff.) Mental save: +39 (+8 eff.) Maximum stamina: +10.00 A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. Chalerach the Rootgrit (9 def, 26 armour)Chalerach the Rootgrit (9 def, 26 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +26 Defense: +9 (+2 eff.) Fatigue: +26% Damage when hit (Melee): 12 lightning Changes stats: +2 Dex / +2 Mag / +8 Wil / +7 Cun / +1 Con Changes resistances: +27% acid / +9% physical / +33% cold / +12% nature / +33% lightning Allows you to breathe in: water Physical save: +21 (+5 eff.) Mental save: +25 (+5 eff.) Life regen: +4.00 Maximum life: +89.00 Infravision radius: +1 Healing mod.: +20% A suit of armour made of metal plates. Press to compare |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. Press to compare |
This item will automatically be transmogrified when you leave the level. spellcowled cashmere cloak of backstabbing (2 def, 0 armour)spellcowled cashmere cloak of backstabbing (2 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +9 Defense: +2 (+1 eff.) Changes stats: +4 Mag / +4 Wil Critical mult.: +18.00% Stealth bonus: +11 Spell save: +10 (+2 eff.) Maximum mana: +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
This item will automatically be transmogrified when you leave the level. eldritch pair of hardened leather boots of uncanny dodging (7 def, 3 armour)eldritch pair of hardened leather boots of uncanny dodging (7 def, 3 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +7 (+2 eff.) Ranged Defense: +7 (+2 eff.) Fatigue: +3% Changes stats: +4 Mag / +4 Wil Mana each turn: +0.31 Maximum mana: +34.00 Spell crit. chance: +4% A pair of boots made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. brawler's drakeskin leather gloves (0 def, 3 armour)brawler's drakeskin leather gloves (0 def, 3 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +4 Str / +5 Dex / +5 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +15 (+4 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. drakeskin leather gloves 'Camyhell' (0 def, 13 armour)drakeskin leather gloves 'Camyhell' (0 def, 13 armour) Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +47 (+12 eff.) Armour: +13 Changes stats: +5 Str / +10 Dex / +4 Wil / +8 Cun Changes resistances: +26% blight / +25% darkness / +19% arcane Damage affinity(heal): +11% nature Talent mastery: +0.20 Wild-gift / Antimagic Talent cooldown: Double Strike (-1 turn) Physical save: +21 (+5 eff.) Spell save: +42 (+8 eff.) Mental save: +37 (+8 eff.) Disarm immunity: +45% Maximum life: +156.00 Maximum psi: +20.00 Mental crit. chance: +1% Infravision radius: +4 It can be used to activate talent Track, placing all other charms into a 9 cooldown : Effective talent level: 1.6 Power cost: 9 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun gauntlets of the starseeker (0 def, 3 armour)voratun gauntlets of the starseeker (0 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +5 Cun / +5 Mag Changes resistances: +10% light / +10% darkness Infravision radius: +1 It can be used to activate talent Starfall, placing all other charms into a 12 cooldown : Effective talent level: 1.0 Power cost: 12 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 32.06 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
insulating hardened leather cap of the depths (0 def, 3 armour) insulating hardened leather cap of the depths (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +5% fire / +8% cold Allows you to breathe in: water A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. Zubenn the iron helm (0 def, 3 armour)Zubenn the iron helm (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Physical crit. chance: +7.0% Armour: +3 Fatigue: +1% Changes stats: +19 Str / +17 Dex / +7 Lck Changes resistances: +1% physical / +7% cold / +13% darkness / +13% fire Only die when reaching: -80.00 life Maximum stamina: +15.00 Maximum psi: +10.00 Spell crit. chance: +4% Mental crit. chance: +4% Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)Requires: - Cunning 25 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Mindpower: +5 (+1 eff.) It can be used to activate talent Indomitable (costing 35 power out of 60/60) : Effective talent level: 1.0 Power cost: 35 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This talent takes no time to use. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. Press to compare |
This item will automatically be transmogrified when you leave the level. onyxonyx 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Stun/Freeze immunity: +40% When used to imbue an object: Stun/Freeze immunity: +40% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. opalopal 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Armour: +12 Changes resistances: +3% all When used to imbue an object: Armour: +12 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Urihek the brass lanternUrihek the brass lantern Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +5 Cun / +3 Con Changes resistances: +6% darkness / +7% blight / +3% cold / +5% arcane / +6% all Spell save: +14 (+3 eff.) Mental save: +27 (+6 eff.) Blindness immunity: +23% Silence immunity: +10% Disarm immunity: +10% Confusion immunity: +14% Life regen: +2.20 Light radius: -1 Infravision radius: +5 See stealth: +18 See invisible: +18 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% It can be used to activate talent Track, placing all other charms into a 24 cooldown : Effective talent level: 1.6 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
This item will automatically be transmogrified when you leave the level. brass lantern 'Corpsemarrow'brass lantern 'Corpsemarrow' Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Accuracy: +2 (+0 eff.) Physical crit. chance: +1.0% Defense: +14 (+4 eff.) Effects on melee hit: * Slows global speed by 41% Changes resistances: +6% light / +3% all Changes resistances penetration: +10% physical Changes damage: +6% nature Reduces incoming crit damage: 15.00% Physical save: +24 (+6 eff.) Spell save: +31 (+6 eff.) Mental save: +30 (+6 eff.) Blindness immunity: +50% Confusion immunity: +26% Maximum life: +20.00 Mindpower: +5 (+1 eff.) Mental crit. chance: +6% Light radius: +10 See stealth: +18 See invisible: +14 It can be used to activate talent Track, placing all other charms into a 24 cooldown : Effective talent level: 3.2 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 47 for 6 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel pickaxe of the Iron Throne (dig speed 15 turns)dwarven-steel pickaxe of the Iron Throne (dig speed 15 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Maximum life: +29.00 Maximum stamina: +19.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Ulebar (dig speed 4 turns) Ulebar (dig speed 4 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +14 Physical power: +8 (+2 eff.) Armour: +4 Defense: +8 (+2 eff.) Fatigue: -8% Changes stats: +11 Str / +10 Dex Changes resistances: +7% physical / +6% mind / +6% fire Changes damage: +10% mind / +12% fire Maximum encumbrance: +40 Mental save: +13 (+3 eff.) Maximum stamina: +10.00 Movement speed: +10% When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 16 cooldown : Effective talent level: 3.0 Power cost: 16 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. Press to compare |
Orb of Communication Orb of CommunicationPowered by unknown forces 0.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to speak with someone, costing 1 power out of 1/1. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 118 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
The Jolt The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to mental crosstier the target, which inflicts Brainlock if your mindpower is a tier above their mindsave. This torque feels tingly to the touch, but seems to enhance your thinking. Press to compare |
This item will automatically be transmogrified when you leave the level. supercharged stralite torque of psychoportation [power 71] (26 cooldown)supercharged stralite torque of psychoportation [power 71] (26 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to teleport randomly (rad 71), putting all charms on cooldown for 26 turns. Torques are made by powerful psionics to store psionic powers. Press to compare |
This item will automatically be transmogrified when you leave the level. Isina the voratun torque of psychoportation [power 59] (18 cooldown)Isina the voratun torque of psychoportation [power 59] (18 cooldown) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Changes stats: +2 Str / +1 Dex Changes resistances: +3% temporal / +9% fire Maximum wards: +6 physical / +9 mind / +10 darkness Talent cooldown: Telekinetic Blast (+15 turn) Talents granted: +15 Telekinetic Blast +2 Ward Silence immunity: +15% Confusion immunity: +10% Pinning immunity: +10% Light radius: +3 It can be used to teleport randomly (rad 59), putting all charms on cooldown for 18 turns. When used: 200% chance to regenerate 11 hate. Torques are made by powerful psionics to store psionic powers. Press to compare |
yew totem of cure ailments 'Chaliralar' [power 6] (16 cooldown) yew totem of cure ailments 'Chaliralar' [power 6] (16 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 3 When wielded/worn: Changes resistances: +3% cold / +9% mind / +6% temporal Talent granted: +6 Lay Web Reduces incoming crit damage: 15.00% Physical save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Pinning immunity: +15% It can be used to remove up to 6 poisons or diseases from a target within range 10 (Willpower), putting all charms on cooldown for 16 turns. When used: 100% chance to regenerate 18 stamina. Natural totems are made by powerful wilders to store nature power. Press to compare |
Achievements
By Juiblex the Thalore Oozemancer level 35
16th Dusk 122nd year of Ascendancy at 19:16 see stats
By Juiblex the Thalore Oozemancer level 37
34th Dusk 122nd year of Ascendancy at 16:10 see stats
By Juiblex the Thalore Oozemancer level 35
22nd Dusk 122nd year of Ascendancy at 12:25 see stats
By Juiblex the Thalore Oozemancer level 37
34th Dusk 122nd year of Ascendancy at 08:38 see stats
By Juiblex the Thalore Oozemancer level 49
37th Dusk 122nd year of Ascendancy at 12:58 see stats
By Juiblex the Thalore Oozemancer level 10
2nd Mirth 122nd year of Ascendancy at 09:15 see stats
By Juiblex the Thalore Oozemancer level 20
7th Dusk 122nd year of Ascendancy at 01:54 see stats
By Juiblex the Thalore Oozemancer level 30
8th Dusk 122nd year of Ascendancy at 21:30 see stats
By Juiblex the Thalore Oozemancer level 40
35th Dusk 122nd year of Ascendancy at 22:44 see stats
By Juiblex the Thalore Oozemancer level 50
45th Dusk 122nd year of Ascendancy at 09:46 see stats
By Juiblex the Thalore Oozemancer level 50
45th Dusk 122nd year of Ascendancy at 12:42 see stats
By Juiblex the Thalore Oozemancer level 37
34th Dusk 122nd year of Ascendancy at 08:16 see stats
By Juiblex the Thalore Oozemancer level 40
36th Dusk 122nd year of Ascendancy at 00:00 see stats
By Juiblex the Thalore Oozemancer level 30
9th Dusk 122nd year of Ascendancy at 00:57 see stats
Log
Juiblex picks up (J.): hungering living mindstar of balance (15.5-17.05 power, 40 apr, nature damage).
Juiblex picks up (H.): wrathful pulsing mindstar of storms (13.5-14.85 power, 32 apr, nature damage).
You pickup 0.75 gold pieces.
Lore found: Psionic Fury
You can read all your collected lore in the game menu, by pressing Escape.
Juiblex picks up (U.): Voridhenne the elven-silk robe (5 def, 0 armour).
Juiblex picks up (g.): Drahor the voratun battleaxe (55.5-83.25 power, 4 apr).
Juiblex picks up (e.): blazebringer's dwarven-steel battleaxe of massacre (44.5-66.75 power, 2 apr).
Juiblex picks up (4.): multi-hued drakeskin leather armour of the deep (5 def, 12 armour).
Juiblex picks up (l.): chilling steel greatsword of ruin (24-38.4 power, 2 apr).
Juiblex picks up ( .): drakeskin leather gloves 'Camyhell' (0 def, 13 armour).
Juiblex picks up (b.): teleportation rune (range 53).
Juiblex picks up (z.): quick voratun mace of phasing (45-63 power, 19 apr).
Juiblex picks up (R.): thaloren ash longbow of lightning.
Juiblex picks up (T.): Arkul's Siege Arrows (14/14, 68-95.2 power, 100 apr).
Juiblex picks up (5.): tempestuous cured leather armour (13 def, 4 armour).
Juiblex picks up (V.): coruscating steel shield (6 def, 2 armour, 40 block).
Lore found: Arkul's Siege Arrows
You can read all your collected lore in the game menu, by pressing Escape.
Juiblex deactivates Psiblades.
Juiblex deactivates Acidic Soil.
Juiblex deactivates Wild Growth.
Juiblex deactivates Mitosis.
The skin of Juiblex starts dripping acid.
Juiblex deactivates Symbiosis.
Juiblex deactivates Unstoppable Nature.
Juiblex stops regenerating health quickly.