Corm the level 16 Cornac Transcendent Fist by Doctornull

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
Crystalist 1.5.6
Bladebender 1.5.6
minmay's minor mindslot mindstar modification 1.5.5
Additional Randart Properties 1.5.5
Dreamelf 1.5.5
Lich Race 1.5.10
CampaignMaj'Eyal
ModeCustom Roguelike
SexMale
RaceCornac
ClassTranscendent Fist
Level / Exp16 / 73%
Sizemedium
Lifes / Deaths

Primary Stats

Strength40 (base 10)
Dexterity54 (base 39)
Constitution51 (base 10)
Magic22 (base 10)
Willpower40 (base 10)
Cunning62 (base 38)

Resources

Life573/573
Steam100/100
Stamina205/205
Psi95/95
Healing Factor1.2782805429864
Regeneration4.0265837104072

Speed

Mental0%
Attack0%
Movement+12.5%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Invisible9

Offense: Barehand

Damage58
Accuracy43
Crit Chance18%
APR3
Speed0.80

Offense: Spell

Spellpower21
Crit Chance16%
Speed1

Offense: Mind

Mindpower43
Crit Chance16%
Speed1

Offense: Damage Bonus

Physical+16%
Mind+10%
All+6%

Defense: Base

Armour (hardiness)34.335093952971 (48.103448275862%)
Defense30
Ranged Defense30
Fatigue23
Physical Save45
Spell Save26
Mental Save38

Defense: Resistances

Darkness+ 28%( 70%)
Fire+ 28%( 70%)
Mind+ 5%( 70%)
Physical+ 28%( 70%)
Cold+ 40%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance21%
Pinning Resistance20%
Disarm Resistance22%
Silence Resistance20%
Instadeath Resistance100%
Knockback Resistance23%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Pugilism1.30
1/5
3/5
2/5
1/5
Psionic / Absorption1.30
3/5
3/5
3/5
0/5
Psionic / Transcendent strikes1.30
3/5
1/5
0/5
0/5
Cunning / Tactical1.30
1/5
3/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.30
2/5
3/5
2/5
1/5
Cunning / Voidwalker1.30
1/5
2/5
0/5
0/5
Steamtech / Chemistry1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
0/5
0/5
Steamtech / Physics1.00
1/5
1/5
0/5
0/5
Psionic / Finer energy manipulations1.30
1/5
1/5
1/5
1/5

Effects

talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
active
done
active
active
active
done
active

Equipment

Psionic focus
Light source
On head
Tool
On fingers
On fingers
Around waist
Main armor
On feet
On hands
Cloak
Around neck

Inventory

Achievements

A different point of view (Roguelike) Learned the five chapters of Orc history through loremaster Hadak's tales.
By Corm the Cornac Transcendent Fist level 16
44th Haze 122nd year of Ascendancy at 09:56
see stats
Bringer of Doom (Roguelike) Killed a Bringer of Doom.
By Corm the Cornac Transcendent Fist level 14
41st Haze 122nd year of Ascendancy at 00:43
see stats
Home sweet home (Roguelike) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Corm the Cornac Transcendent Fist level 16
44th Haze 122nd year of Ascendancy at 09:24
see stats
Level 10 (Roguelike) Got a character to level 10.
By Corm the Cornac Transcendent Fist level 10
65th Dusk 122nd year of Ascendancy at 05:41
see stats
Tales of the Spellblaze (Roguelike) Learned the eight chapters of the Spellblaze Chronicles.
By Corm the Cornac Transcendent Fist level 16
44th Haze 122nd year of Ascendancy at 09:56
see stats
The Arena (Roguelike) Unlocked Arena mode.
By Corm the Cornac Transcendent Fist level 7
78th Pyre 122nd year of Ascendancy at 06:17
see stats
The Legend of Garkul (Roguelike) Learned the five chapters of the Legend of Garkul.
By Corm the Cornac Transcendent Fist level 16
44th Haze 122nd year of Ascendancy at 09:56
see stats
The secret city (Roguelike) Discovered the truth about mages.
By Corm the Cornac Transcendent Fist level 9
48th Dusk 122nd year of Ascendancy at 15:46
see stats
The sky is falling! (Roguelike) Saw a huge meteor falling from the sky.
By Corm the Cornac Transcendent Fist level 15
41st Haze 122nd year of Ascendancy at 14:40
see stats

Log

Bought: schematic: Focus Lens for 40.00 gold.
Learnt new tinker schematic:
Fiery Salve
You have no more
schematic: Fiery Salve.

Learnt new tinker schematic:
Focus Lens
You have no more
schematic: Focus Lens.

Learnt new tinker schematic:
Water Salve
You have no more
schematic: Water Salve.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


There is a way up here (press '' or right click to use).

Saving done.

Saving done.

There is a Entrance the tinker's master cave here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...

Saving done.

Saving done.

Saving game...

Corm deactivates Striking Stance.

Corm deactivates Kinetic Shield.

Corm deactivates Metaphysical Blows.

Corm deactivates Charged Shield.

Corm deactivates Beyond the Flesh.