Phil the level 14 Cornac Adventurer by finalepic

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceCornac
ClassAdventurer
Level / Exp14 / 76%
Sizemedium
Lifes / Deaths

Primary Stats

Strength40 (base 35)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic30 (base 22)
Willpower22 (base 13)
Cunning24 (base 20)

Resources

Life277/277
Mana198/198
Stamina109/109
Equilibrium0
Healing Factor1.1
Regeneration5.995

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision1
See Stealth3
See Invisible3

Offense: Mainhand

Damage54
Accuracy33
Crit Chance12%
APR7
Speed1.00

Offense: Spell

Spellpower15.9
Crit Chance8%
Speed1

Offense: Mind

Mindpower26.5
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)5 (30%)
Defense4.7
Ranged Defense4.7
Fatigue7
Physical Save21.6
Spell Save27.6
Mental Save26.05

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance22%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cunning / Shadow magic1.00
2/5
1/5
0/5
0/5
Technique / Magical combat1.00
1/5
1/5
1/5
3/5
Spell / Phantasm1.00
5/5
0/5
0/5
0/5
Spell / Temporal1.00
1/5
1/5
0/5
0/5
Spell / Stone1.00
2/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.00
2/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.00
1/5
1/5
0/5
0/5
Technique / Mage warden1.00
5/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
4/5
3/5
0/5
1/5

Effects

talent
talent
talent
talent
detrimental effect

Quests

done
done
done
active
done
active
done

Equipment

Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By Phil the Cornac Adventurer level 10
1st Summertide 122nd year of Ascendancy at 04:02
see stats
The Arena (Exploration mode) Unlocked Arena mode.
By Phil the Cornac Adventurer level 9
7th Mirth 122nd year of Ascendancy at 11:10
see stats

Log

You gain 1.55 gold from the transmogrification of clarifying linen wizard hat of fire (+16%) (1 def, 0 armour).
You gain 4.47 gold from the transmogrification of
heroic iron gauntlets (0 def, 4 armour).
You gain 4.35 gold from the transmogrification of
traveler's pair of dwarven-steel boots of tirelessness (0 def, 4 armour).
You gain 0.43 gold from the transmogrification of
insulating pair of rough leather boots (0 def, 1 armour).
You gain 3.40 gold from the transmogrification of
linen cloak of mindcraft (1 def, 0 armour).
You gain 1.84 gold from the transmogrification of
spiked cured leather armour of resilience (2 def, 4 armour).
You gain 4.81 gold from the transmogrification of
slimy woollen robe of life (0 def, 0 armour).
You gain 1.73 gold from the transmogrification of
shimmering woollen robe of blight (+11%) (0 def, 0 armour).
You gain 2.83 gold from the transmogrification of
mighty cured leather sling of lightning.
You gain 5.22 gold from the transmogrification of
thorny mindstar 'Furnacedream' (10-11 power, 24 apr, nature damage).
You gain 1.08 gold from the transmogrification of
vined mindstar of balance (6-6.6 power, 18 apr, mind damage).
You gain 1.97 gold from the transmogrification of
nature's vined mindstar of balance (5-5.5 power, 18 apr, mind damage).
You gain 1.63 gold from the transmogrification of
steel dagger of erosion (13-16.9 power, 6 apr).
You gain 2.24 gold from the transmogrification of
steel sceptre of light (11-15.4 power, 3 apr).
You gain 2.34 gold from the transmogrification of
dwarven-steel greatsword of erosion (38-60.8 power, 2 apr).
You gain 1.31 gold from the transmogrification of
acidic steel greatsword (23-36.8 power, 2 apr).
You gain 1.49 gold from the transmogrification of
steel battleaxe of projection (17-25.5 power, 2 apr).
You gain 4.31 gold from the transmogrification of
balanced steel battleaxe of projection (18.5-27.75 power, 2 apr).
You gain 0.50 gold from the transmogrification of
taint of darkness (10 extra stealth power for 5 turns).
You gain 0.59 gold from the transmogrification of
manasurge rune (621% regen over 10 turns; 31 instant mana).
You gain 1.15 gold from the transmogrification of
regeneration infusion (heal 220 over 5 turns).
There is a A gate into the Maze here (press '' or right click to use).
Accepted quest 'Storming the city'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Phil deactivates Shadow Combat.

Phil deactivates Shielding.

Phil deactivates Arcane Feed.

Phil deactivates Arcane Combat.