Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Troll Race. 1.3.0This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stoic class 1.3.0Stoics are warriors who dedicate their lives to mastering countless secret techniques. Stoics are a warrior subclass inspired by the Samurai class from Hengband. They are a melee class with a wide variety of specialized combat techniques, but require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained. Hedgeknight Class 1.3.1"The Heart of the Gloom... such a strange place. Yet many whisper of mysterious powers, only waiting to be grabbed by adventurers.", ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Items Vault 1.3.0Donators/Buyers bonus! Midnight 1.3.1Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Commando class 1.3.0Adds the Commando warrior class to ToME. Uses a combination of archery, grappling, and stealth techniques. A lifetime of training in archery, hand-to-hand combat, and stealth Infinite Dungeon Variety 1.3.1Entirely defunct as of 1.5.0's many Infinite Dungeon changes. -- -- -- - - This addon is fairly simple. In it's current version, it randomly swaps out the grid files (which are the tile-sets/how your map looks) and layouts of every floor. Additionally, floors will steadily get larger (and enemy counts will rise as a result) the deeper you go. NOTES The first floor is always a basic dungeon. Randboss Rando 1.3.1Massively spikes Rare counts as the game progresses, and even adds in Randbosses in the late game. As of 1.4.2, the player can fully control the spawn rate of Rare and Randboss class enemies to suit their gameplay style. Subrace Pack 1.3.1Adds in some random subraces. Power levels may vary. Arcanum Class Pack 1.3.1Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Necromancy+ 1.3.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Arena to Infinite Dungeon 1.3.1Shoves you into the Infinite Dungeon after winning The Arena. It gives you a Transmog chest, and unlocks leveling, worry not. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Sun Paladin |
| Level / Exp | 17 / 74% |
| Size | medium |
| Lifes / Deaths | Killed by orc warrior at level 1 on the 16th Voratun 122nd year of Ascendancy at 17:04 / 61Killed by orc archer at level 1 on the 17th Voratun 122nd year of Ascendancy at 05:50 Killed by brecklorn at level 5 on the 19th Voratun 122nd year of Ascendancy at 14:37 Killed by Isokira the dremling at level 5 on the 19th Voratun 122nd year of Ascendancy at 20:08 Killed by Isokira the dremling at level 5 on the 19th Voratun 122nd year of Ascendancy at 21:42 Killed by Belada the giant grey rat at level 5 on the 20th Voratun 122nd year of Ascendancy at 03:31 Killed by Polebeth the dremling at level 5 on the 20th Voratun 122nd year of Ascendancy at 07:40 Killed by Elikira the dremling at level 5 on the 21st Voratun 122nd year of Ascendancy at 01:28 Killed by Xeradhekira the ghoul at level 6 on the 22nd Voratun 122nd year of Ascendancy at 03:57 Killed by Xeradhekira the ghoul at level 6 on the 22nd Voratun 122nd year of Ascendancy at 04:41 Killed by elven cultist at level 7 on the 2nd Profit 122nd year of Ascendancy at 02:28 Killed by war hound at level 7 on the 1st Wealth 122nd year of Ascendancy at 12:17 Killed by ritch flamespitter at level 7 on the 2nd Wealth 122nd year of Ascendancy at 16:25 Killed by cold drake at level 7 on the 14th Wealth 122nd year of Ascendancy at 16:02 Killed by cold drake hatchling at level 8 on the 14th Wealth 122nd year of Ascendancy at 22:48 Killed by uruivellas at level 8 on the 15th Wealth 122nd year of Ascendancy at 07:48 Killed by uruivellas at level 8 on the 15th Wealth 122nd year of Ascendancy at 09:11 Killed by uruivellas at level 8 on the 15th Wealth 122nd year of Ascendancy at 09:45 Killed by uruivellas at level 8 on the 15th Wealth 122nd year of Ascendancy at 09:52 Killed by uruivellas at level 8 on the 15th Wealth 122nd year of Ascendancy at 10:00 Killed by uruivellas at level 8 on the 15th Wealth 122nd year of Ascendancy at 10:08 Killed by uruivellas at level 8 on the 15th Wealth 122nd year of Ascendancy at 11:09 Killed by uruivellas at level 8 on the 15th Wealth 122nd year of Ascendancy at 11:43 Killed by uruivellas at level 8 on the 15th Wealth 122nd year of Ascendancy at 12:18 Killed by cold drake hatchling at level 8 on the 16th Wealth 122nd year of Ascendancy at 07:56 Killed by Saloth the snow giant at level 8 on the 16th Wealth 122nd year of Ascendancy at 09:01 Killed by red jelly at level 9 on the 17th Wealth 122nd year of Ascendancy at 07:34 Killed by Rantha the Worm at level 9 on the 18th Wealth 122nd year of Ascendancy at 21:24 Killed by Velidakira the snow giant at level 10 on the 19th Wealth 122nd year of Ascendancy at 07:58 Killed by Yvewen the umber hulk at level 10 on the 19th Wealth 122nd year of Ascendancy at 13:07 Killed by shadowblade at level 11 on the 24th Wealth 122nd year of Ascendancy at 04:14 Killed by Fiorion the human at level 11 on the 10th Dearth 122nd year of Ascendancy at 21:55 Killed by Oriviusa the dwarf at level 12 on the 42nd Dearth 122nd year of Ascendancy at 18:25 Killed by Oriviusa the dwarf at level 12 on the 42nd Dearth 122nd year of Ascendancy at 20:16 Killed by war hound at level 12 on the 25th Loss 122nd year of Ascendancy at 14:53 Killed by rimebark at level 12 on the 25th Loss 122nd year of Ascendancy at 16:17 Killed by rimebark at level 12 on the 25th Loss 122nd year of Ascendancy at 19:00 Killed by war hound at level 12 on the 6th Steel 123rd year of Ascendancy at 23:22 Killed by Vorygana the brown bear at level 12 on the 7th Steel 123rd year of Ascendancy at 16:16 Killed by Isynn the black bear at level 12 on the 7th Steel 123rd year of Ascendancy at 20:36 Killed by Yveda the brown bear at level 12 on the 7th Steel 123rd year of Ascendancy at 21:20 Killed by Yveda the brown bear at level 12 on the 7th Steel 123rd year of Ascendancy at 23:06 Killed by Voryldatira the black bear at level 12 on the 8th Steel 123rd year of Ascendancy at 05:14 Killed by Voryldatira the black bear at level 12 on the 8th Steel 123rd year of Ascendancy at 06:34 Killed by Belewen the brown bear at level 12 on the 8th Steel 123rd year of Ascendancy at 08:13 Killed by Voresena the cave bear at level 12 on the 8th Steel 123rd year of Ascendancy at 16:27 Killed by Voresena the cave bear at level 12 on the 8th Steel 123rd year of Ascendancy at 18:00 Killed by war hound at level 13 on the 10th Steel 123rd year of Ascendancy at 10:44 Killed by Islelaith the brown bear at level 13 on the 10th Steel 123rd year of Ascendancy at 22:16 Killed by Arovena the grizzly bear at level 13 on the 10th Steel 123rd year of Ascendancy at 22:31 Killed by Ce'Natha the cave bear at level 14 on the 12nd Steel 123rd year of Ascendancy at 06:43 Killed by Poragatira the black bear at level 14 on the 12nd Steel 123rd year of Ascendancy at 19:29 Killed by ritch flamespitter at level 15 on the 14th Steel 123rd year of Ascendancy at 08:25 Killed by Zubath the slaver at level 15 on the 33rd Steel 123rd year of Ascendancy at 23:35 Killed by enthralled slave at level 15 on the 34th Steel 123rd year of Ascendancy at 12:13 Killed by Silassra the slaver at level 15 on the 36th Steel 123rd year of Ascendancy at 04:19 Killed by Xerayatta the slaver at level 15 on the 36th Steel 123rd year of Ascendancy at 21:02 Killed by Emeluthra the Guardian at level 16 on the 1st Gold 123rd year of Ascendancy at 12:50 Killed by Mayissra the brown mold at level 16 on the 2nd Gold 123rd year of Ascendancy at 13:17 Killed by Xeryrira the forest wight at level 16 on the 2nd Gold 123rd year of Ascendancy at 19:10 Killed by blade horror at level 17 on the 3rd Gold 123rd year of Ascendancy at 17:35 |
Primary Stats
| Strength | 57 (base 43) |
| Dexterity | 15 (base 10) |
| Constitution | 21 (base 16) |
| Magic | 41 (base 43) |
| Willpower | 14 (base 10) |
| Cunning | 18 (base 10) |
Resources
| Life | 348/514 |
| Positive | 16/28 |
| Stamina | 158/158 |
| Healing Factor | 1 |
| Regeneration | 4.9922811398934 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 122 |
| Accuracy | 38 |
| Crit Chance | 13% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 30.5 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 53.4 (98.859154929577%) |
| Defense | 24.375 |
| Ranged Defense | 24.375 |
| Fatigue | 25 |
| Physical Save | 44.719929276225 |
| Spell Save | 23.625 |
| Mental Save | 12.2 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 33% |
| Stun Resistance | 27% |
| Blind Resistance | 35% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 72% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Celestial / Glory | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Crusader | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Weapon of Wrath |
| talent | Weapon of Light |
| talent | Searing Sight |
| talent | Second Life |
| talent | Chant of Fortress |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force, which can be used to permanently increase your chance to critically strike with spells by 4%. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Stormkarma (15 def, 4 armour) Stormkarma (15 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +15 (+8 eff.) Fatigue: +3% Damage when hit (Melee): 8 lightning Changes stats: +2 Cun / +1 Wil Mental crit. chance: +1% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 26% chance to completely evade them and granting you 13 defense for 6 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
| Light source | Khelihor KhelihorCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +9% blight Disarm immunity: +10% Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
| On head | bladed iron helm of trickery (0 def, 3 armour) bladed iron helm of trickery (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +4 Armour: +3 Fatigue: +5% Damage when hit (Melee): 6 physical Changes stats: +2 Str / +2 Dex / +2 Cun It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 110.4 Physical damage. If the attack hits, the target is confused (30% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
| Tool | sapper's iron pickaxe (dig speed 29 turns) sapper's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Changes stats: +1 Str / +1 Cun Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
| On fingers | gold ring 'Unrochik' gold ring 'Unrochik'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes resistances: +30% acid Changes damage: +15% acid / +3% mind Critical mult.: +6.00% Rings can have magical properties. Press to compare |
| On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-7 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. Press to compare |
| Around waist | reinforced rough leather belt reinforced rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +7 Defense: +6 (+3 eff.) Physical save: +12 (+4 eff.) A belt that goes around your waist. Press to compare |
| In main hand | Cinderwitch (64.5-103.2 power, 4 apr) Cinderwitch (64.5-103.2 power, 4 apr)Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.5 - 103.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 40% Damage (Melee): +13 mind When wielded/worn: Changes resistances: +3% acid / +3% blight It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed swords. Press to compare |
| On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 131.37 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. Press to compare |
| Main armor | Murkwasp (4 def, 9 armour) Murkwasp (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+2 eff.) Fatigue: +22% Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 12 darkness Changes stats: +3 Str / +2 Con Changes resistances: +6% acid / +6% physical / +7% cold / +7% lightning / +7% fire Changes resistances penetration: +5% blight Talent cooldown: Rush (-5 turns) Disarm immunity: +23% Stun/Freeze immunity: +27% Knockback immunity: +22% A suit of armour made of metal plates. Press to compare |
| Cloak | Purebiter (2 def, 4 armour) Purebiter (2 def, 4 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Changes stats: +3 Cun / +2 Dex Changes resistances: +3% mind Changes damage: +3% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Around neck | Erelyrominarichak ErelyrominarichakInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Changes resistances: +6% light Amulets can have magical properties. Press to compare |
Inventory
This item will automatically be transmogrified when you leave the level. sun infusion (rad 7; power 20; turns 5; dispells darkness)sun infusion (rad 7; power 20; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 20) for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune (power 10 for 5 turns)invisibility rune (power 10 for 5 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 10) for 5 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 8.56 cold and 8.56 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. Press to compare |
Yveyatta the steel ring Yveyatta the steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +20% nature Changes resistances penetration: +10% mind Changes damage: +10% nature / +3% mind Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. titan's steel ring of lightning (+22%)titan's steel ring of lightning (+22%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +22% lightning Changes damage: +11% lightning Physical save: +6 (+2 eff.) Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. BleakrazeBleakraze Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Changes resistances: +3% blight / +6% acid Spell save: +10 (+5 eff.) Stun/Freeze immunity: +23% Life regen: +1.30 Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. earthen ash magestaff (15-18 power, 3 apr, lightning element)earthen ash magestaff (15-18 power, 3 apr, lightning element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +3 Armour Hardiness: +2% Changes damage: +15% lightning Talent granted: +1 Command Staff Physical save: +2 (+1 eff.) Spellpower: +6 (+3 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Faligrim (20-24 power, 4 apr, blight element)Faligrim (20-24 power, 4 apr, blight element) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +7 (+4 eff.) Effects on melee hit: * 7% chance to blind Changes stats: +1 Dex / +3 Con Changes damage: +20% blight Talent granted: +1 Command Staff Spellpower: +9 (+4 eff.) Spell crit. chance: +3% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 73.04 light damage. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Issynarigar the yew starstaff (20-24 power, 4 apr, darkness element)Issynarigar the yew starstaff (20-24 power, 4 apr, darkness element) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +8 Defense: +9 (+4 eff.) Effects on melee hit: * 8% chance to blind Changes resistances: +6% acid Changes damage: +20% darkness Talent granted: +1 Command Staff Spellpower: +9 (+4 eff.) Spell crit. chance: +3% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 54.24 light damage. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Samuregund the Mirejam (20-24 power, 4 apr, fire element)Samuregund the Mirejam (20-24 power, 4 apr, fire element) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * Slows global speed by 20% Damage (Melee): +16 nature Burst (radius 1) on hit: +4 light When wielded/worn: Changes stats: +3 Con Changes damage: +3% nature / +20% fire Talent granted: +1 Command Staff Life regen: +0.90 Spellpower: +15 (+8 eff.) Spell crit. chance: +3% Healing mod.: +17% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Sunward (20-24 power, 4 apr, fire element)Sunward (20-24 power, 4 apr, fire element) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to blind When wielded/worn: Defense: +6 (+3 eff.) Effects on melee hit: * 7% chance to blind Changes resistances: +9% acid Changes damage: +20% fire Talent granted: +1 Command Staff Mental save: +3 (+3 eff.) Blindness immunity: +10% Poison immunity: +10% Spellpower: +9 (+4 eff.) Spell crit. chance: +3% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 73.04 light damage. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Zanoregostir the yew magestaff (20-24 power, 4 apr, arcane element)Zanoregostir the yew magestaff (20-24 power, 4 apr, arcane element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +8 blight When wielded/worn: Armour: +3 Armour Hardiness: +3% Changes damage: +26% arcane / +6% blight Talent granted: +1 Command Staff Physical save: +4 (+1 eff.) Spellpower: +9 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. shimmering yew magestaff of projection (20-24 power, 4 apr, lightning element)shimmering yew magestaff of projection (20-24 power, 4 apr, lightning element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% lightning Talent granted: +1 Command Staff Mana each turn: +0.13 Maximum mana: +41.00 Spellpower: +12 (+6 eff.) Spell crit. chance: +5% It can be used to project a bolt from the staff (to range 8) dealing 29.41 - 35.29 lightning damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. yew magestaff 'Ce'Nureta' (24-28.8 power, 4 apr, arcane element)yew magestaff 'Ce'Nureta' (24-28.8 power, 4 apr, arcane element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 24.0 - 28.8 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 4 arcane Changes stats: +2 Dex / +2 Wil Changes damage: +24% arcane Talent granted: +1 Command Staff Reduces incoming crit damage: 5.00% Spellpower: +12 (+6 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. yew starstaff 'Shimmerrigor' (25-30 power, 4 apr, darkness element)yew starstaff 'Shimmerrigor' (25-30 power, 4 apr, darkness element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +16 (+8 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn Damage (Melee): 6 % chance of confusion Damage when hit (Melee): 8 lightning Changes stats: +4 Cun Changes resistances: +9% lightning Changes damage: +25% darkness / +12% lightning Talent granted: +1 Command Staff Maximum pos.energy: +34.00 Spellpower: +17 (+8 eff.) Spell crit. chance: +3% Damage Shield penetration: +10% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. yew vilestaff 'Emumilemira' (20-24 power, 4 apr, blight element)yew vilestaff 'Emumilemira' (20-24 power, 4 apr, blight element) Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage Shield penetration (this weapon only): +20% When wielded/worn: Physical crit. chance: +9.0% Changes stats: +1 Mag Changes damage: +20% blight Talent granted: +1 Command Staff Critical mult.: +10.00% Spell save: +6 (+3 eff.) Spellpower: +9 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. yew vilestaff 'Xyma' (20-24 power, 4 apr, fire element)yew vilestaff 'Xyma' (20-24 power, 4 apr, fire element) Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +8.0% Changes resistances: +9% fire Changes damage: +20% fire Talent granted: +1 Command Staff Critical mult.: +12.00% Spell save: +13 (+6 eff.) Mental save: +20 (+14 eff.) Stun/Freeze immunity: +5% Spellpower: +9 (+4 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. acidic steel battleaxe of projection (22-33 power, 2 apr)acidic steel battleaxe of projection (22-33 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 22.0 - 33.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +7 acid / +7 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. Betiwen the dwarven-steel battleaxe (31.5-47.25 power, 2 apr)Betiwen the dwarven-steel battleaxe (31.5-47.25 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.5 - 47.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +14 cold When wielded/worn: Changes stats: +1 Dex / +1 Wil Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 5.00% Infravision radius: +1 Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. Rhifast the Treefist (31.5-47.25 power, 2 apr)Rhifast the Treefist (31.5-47.25 power, 2 apr) Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.5 - 47.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Damage against: +14% Unnatural When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes stats: +3 Wil Changes resistances: +6% acid Changes damage: +9% acid Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. Unlightdare (29.5-44.25 power, 2 apr)Unlightdare (29.5-44.25 power, 2 apr) Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 29.5 - 44.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 40% chance to corrode armour * 25% chance to remove a magical effect Damage (Melee): +8 acid / +9 nature When wielded/worn: Damage when hit (Melee): 4 darkness / 4 acid Changes damage: +6% darkness Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel battleaxe 'Muckveil' (34-51 power, 2 apr)dwarven-steel battleaxe 'Muckveil' (34-51 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 34.0 - 51.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Damage (Melee): +12 nature Burst (radius 2) on crit: +4 light When wielded/worn: Physical crit. chance: +10.0% Physical power: +10 (+3 eff.) Changes resistances: +3% nature Massive two-handed battleaxes. Press to compare |
Tempestjam (31-46.5 power, 2 apr) Tempestjam (31-46.5 power, 2 apr)Requires: - Strength 16 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 31.0 - 46.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +21 insidious poison When wielded/worn: Damage when hit (Melee): 4 lightning Changes resistances penetration: +10% lightning Changes damage: +6% fire Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. Belimastir (40.5-60.75 power, 2 apr)Belimastir (40.5-60.75 power, 2 apr) Requires: - Strength 24 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 40.5 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 20% chance to corrode armour Damage (Melee): +12 mind When wielded/worn: Changes resistances penetration: +10% acid / +5% mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. Boltire (41-61.5 power, 2 apr)Boltire (41-61.5 power, 2 apr) Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.0 - 61.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 40% chance to corrode armour Damage (Melee): +4 lightning When wielded/worn: Accuracy: +12 (+4 eff.) Defense: +13 (+6 eff.) Effects on melee hit: * 30% chance to daze Changes resistances penetration: +5% acid Disarm immunity: +41% Massive two-handed mauls. Press to compare |
Emeba the dwarven-steel greatmaul (53-79.5 power, 2 apr) Emeba the dwarven-steel greatmaul (53-79.5 power, 2 apr)Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 53.0 - 79.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Armour: +4 Changes resistances: +3% light Reduces incoming crit damage: 10.00% Cut immunity: +10% Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatmaul 'Duathelfist' (42-63 power, 2 apr)dwarven-steel greatmaul 'Duathelfist' (42-63 power, 2 apr) Requires: - Strength 24 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 42.0 - 63.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage (Melee): +12 nature / +14 temporal When wielded/worn: Damage when hit (Melee): 4 darkness Changes stats: +2 Cun / +2 Con Light radius: +1 Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatmaul 'Ivorawyn' (41-61.5 power, 2 apr)dwarven-steel greatmaul 'Ivorawyn' (41-61.5 power, 2 apr) Requires: - Strength 24 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.0 - 61.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage (Melee): +4 blight Burst (radius 2) on crit: +13 fire When wielded/worn: Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 12 mind Changes resistances penetration: +7% fire Changes damage: +6% blight Global speed: +4% Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. Carrionbliss the dwarven-steel greatsword (36-57.6 power, 2 apr)Carrionbliss the dwarven-steel greatsword (36-57.6 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.0 - 57.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +14 light Burst (radius 2) on crit: +4 physical Damage against: +10% Undead When wielded/worn: Physical power: +2 (+1 eff.) Changes damage: +9% nature Maximum stamina: +5.00 Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. Deepsbreacher the dwarven-steel greatsword (34.5-55.2 power, 2 apr)Deepsbreacher the dwarven-steel greatsword (34.5-55.2 power, 2 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 34.5 - 55.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +16 mind / +4 darkness When wielded/worn: Damage when hit (Melee): 8 darkness / 8 light Changes resistances: +3% light It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. Mayata the Nimbussever (35-56 power, 2 apr)Mayata the Nimbussever (35-56 power, 2 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.0 - 56.0 Uses stat: 120% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +8 lightning / +10 mind / +4 light When wielded/worn: Effects on melee hit: * 30% chance to daze Changes resistances: +6% lightning Light radius: +1 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. Relgiyagund the dwarven-steel greatsword (38.5-61.6 power, 2 apr)Relgiyagund the dwarven-steel greatsword (38.5-61.6 power, 2 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.5 - 61.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +14 darkness Damage against: +16% Living When wielded/worn: Changes stats: +1 Wil / +2 Con See invisible: +6 Massive two-handed swords. Press to compare |
Shockbender (36-57.6 power, 2 apr) Shockbender (36-57.6 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.0 - 57.6 Uses stat: 120% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon crit: * cripple the target Burst (radius 1) on hit: +8 acid When wielded/worn: Physical crit. chance: +7.0% Damage when hit (Melee): 4 lightning Changes resistances: +6% acid Changes resistances penetration: +5% acid Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. Zeroruichik the dwarven-steel greatsword (32.5-52 power, 12 apr)Zeroruichik the dwarven-steel greatsword (32.5-52 power, 12 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 32.5 - 52.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +3.5% Attack speed: 100% Damage Shield penetration (this weapon only): +28% When wielded/worn: Damage when hit (Melee): 12 blight Changes stats: +2 Mag Spell save: +20 (+10 eff.) Spellpower: +2 (+1 eff.) Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. Brightterror the dwarven-steel longsword (24.5-34.3 power, 4 apr)Brightterror the dwarven-steel longsword (24.5-34.3 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.5 - 34.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +11 acid When wielded/worn: Damage when hit (Melee): 8 fire Changes stats: +1 Cun / +2 Mag Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Cuthodulathahor the Tempestobsidian (30.5-42.7 power, 4 apr)Cuthodulathahor the Tempestobsidian (30.5-42.7 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 30.5 - 42.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +8 lightning Burst (radius 1) on hit: +8 fire When wielded/worn: Effects on melee hit: * 15% chance to daze Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced steel mace of persecution (15.5-21.7 power, 3 apr)balanced steel mace of persecution (15.5-21.7 power, 3 apr) Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 15.5 - 21.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Damage against: +5% Unnatural When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +7 (+4 eff.) Changes stats: +2 Wil Disarm immunity: +20% Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. steel mace (13.5-18.9 power, 3 apr)steel mace (13.5-18.9 power, 3 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Turyromihir the Growraider (28-39.2 power, 4 apr)Turyromihir the Growraider (28-39.2 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 28.0 - 39.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +6.0% Effects on melee hit: * Slows global speed by 15% Changes stats: +1 Str Changes damage: +6% physical Critical mult.: +3.00% Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Urefast the dwarven-steel mace (28-39.2 power, 4 apr)Urefast the dwarven-steel mace (28-39.2 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 28.0 - 39.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Damage (Melee): +7 temporal When wielded/worn: Damage when hit (Melee): 7 temporal Changes resistances: +6% mind / +8% temporal Changes resistances penetration: +10% mind Changes damage: +9% mind Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel mace 'Zuburatha' (24.5-34.3 power, 4 apr)dwarven-steel mace 'Zuburatha' (24.5-34.3 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 24.5 - 34.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 8% chance to disease Damage (Melee): +11 blight When wielded/worn: Changes resistances: +6% nature Blindness immunity: +10% Disarm immunity: +10% Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. steel sceptre 'Shineclamor' (13-18.2 power, 3 apr)steel sceptre 'Shineclamor' (13-18.2 power, 3 apr) Requires: - Magic 14 - Constitution 14 Crafted by a master 3.00 Encumbrance. Type: weapon / sceptre ; tier 2 Base power: 13.0 - 18.2 Uses stats: 50% Mag, 50% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +8.0% Effects on melee hit: * 15% chance to blind Changes resistances: +3% mind / +9% light Critical mult.: +11.00% Spellpower: +6 (+3 eff.) Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Loamvein (20.5-28.7 power, 4 apr)Loamvein (20.5-28.7 power, 4 apr) Requires: - Magic 20 - Constitution 20 Crafted by a master 3.00 Encumbrance. Type: weapon / sceptre ; tier 3 Base power: 20.5 - 28.7 Uses stats: 50% Mag, 50% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes stats: +3 Str / +3 Dex Changes resistances penetration: +10% nature Maximum hate: +6.00 Spellpower: +9 (+4 eff.) Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Galemonster (19-26.6 power, 4 apr)Galemonster (19-26.6 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 13% chance to corrode armour Burst (radius 1) on hit: +8 mind When wielded/worn: Changes resistances: +3% mind Changes resistances penetration: +7% acid Changes damage: +3% lightning Life regen: +1.00 One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. Hosandur (19.5-27.3 power, 4 apr)Hosandur (19.5-27.3 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +8 acid When wielded/worn: Changes stats: +1 Dex / +2 Con One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. Kysus the Noonwhisper (21-29.4 power, 4 apr)Kysus the Noonwhisper (21-29.4 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 40% chance to blind Damage (Melee): +8 temporal / +9 nature Burst (radius 1) on hit: +4 fire One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. Urokaltholar (21-29.4 power, 4 apr)Urokaltholar (21-29.4 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to cause random gloom * 25% chance for lightning to arc to a second target Damage (Melee): +8 lightning When wielded/worn: Damage when hit (Melee): 8 acid Changes resistances: +3% acid Changes damage: +6% acid One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. Spellblaze Shard (20-26 power, 10 apr)Spellblaze Shard (20-26 power, 10 apr) Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. Press to compare |
This item will automatically be transmogrified when you leave the level. steel dagger (11-14.3 power, 6 apr)steel dagger (11-14.3 power, 6 apr) Requires: - Dexterity 16 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.0 - 14.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel dagger 'Airgasher' (26-33.8 power, 7 apr)dwarven-steel dagger 'Airgasher' (26-33.8 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 26.0 - 33.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Burst (radius 2) on crit: +4 fire When wielded/worn: Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 4 lightning Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. vined mindstar of balance (6-6.6 power, 18 apr, mind damage)vined mindstar of balance (6-6.6 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical save: +4 (+1 eff.) Spell save: +3 (+2 eff.) Mental save: +3 (+3 eff.) Equilibrium when hit: +0.60 Mindpower: +4 (+4 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. Bregilathalen the Willowbreaker (8-8.8 power, 24 apr, mind damage)Bregilathalen the Willowbreaker (8-8.8 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Wil Changes resistances: +3% mind / +3% nature Physical save: +4 (+1 eff.) Mindpower: +6 (+4 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. Galifang (9-9.9 power, 25 apr, nature damage)Galifang (9-9.9 power, 25 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +25 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical power: +2 (+1 eff.) Changes stats: +4 Cun Critical mult.: +15.00% Stamina each turn: +0.40 Mindpower: +6 (+4 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. Torchclash (8.5-9.35 power, 24 apr, mind damage)Torchclash (8.5-9.35 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +7 physical When wielded/worn: Armour: +2 Damage when hit (Melee): 12 fire Changes resistances: +8% acid / +7% physical Changes damage: +15% physical Pinning immunity: +15% Only die when reaching: -20.00 life Mindpower: +6 (+4 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. Tulohek the dwarven-steel ritual blade (15-19.5 power, 7 apr)Tulohek the dwarven-steel ritual blade (15-19.5 power, 7 apr) Requires: - Magic 20 - Dexterity 20 Powered by arcane forces 1.00 Encumbrance. Type: weapon / ritual blade ; tier 3 Base power: 15.0 - 19.5 Uses stats: 45% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Fatigue: -2% Changes stats: +2 Str Physical save: +9 (+3 eff.) Stamina each turn: +0.40 Mana each turn: +0.14 Maximum mana: +52.00 Spell crit. chance: +6% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. mighty ash longbow of powermighty ash longbow of power Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +2 Str Changes resistances penetration: +8% physical Changes damage: +9% physical Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. yew longbow 'Taintsmash'yew longbow 'Taintsmash' Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +2 Str Changes resistances penetration: +10% lightning / +5% nature Changes damage: +3% nature Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. Arytta the Sunbliss (19/19, 28-39.2 power, 10 apr)Arytta the Sunbliss (19/19, 28-39.2 power, 10 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 28.0 - 39.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 19 On weapon hit: * 20% chance to blind * 40% chance to corrode armour On weapon crit: * wounds the target Damage (Ranged): +7 bleed / +4 light Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Charpulverizer (17/17, 33-39.6 power, 3 apr)Charpulverizer (17/17, 33-39.6 power, 3 apr) Requires: - Dexterity 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 33.0 - 39.6 Uses stats: 70% Dex, 50% Cun Damage type: Mind Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 17 On weapon hit: * Slows global speed by 8% Damage (Ranged): +4 fire / +12 mind Burst (radius 1) on hit: +8 mind Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of dwarven-steel shots 'Blindorder' (17/17, 39-46.8 power, 6 apr)pouch of dwarven-steel shots 'Blindorder' (17/17, 39-46.8 power, 6 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 39.0 - 46.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +9.0% Capacity: 17 On weapon hit: * 40% chance to inflict damage reduction Travel speed: +200% Damage (Ranged): +4 darkness Burst (radius 1) on hit: +4 darkness / +4 lightning Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of dwarven-steel shots 'Coalbringer' (20/20, 32.5-39 power, 3 apr)pouch of dwarven-steel shots 'Coalbringer' (20/20, 32.5-39 power, 3 apr) Requires: - Dexterity 24 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 32.5 - 39.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 20 On weapon hit: * 40% chance to inflict damage reduction Damage (Ranged): +8 darkness / +7 temporal / +7 nature Burst (radius 1) on hit: +8 darkness Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Lelysin (8 def, 2 armour, 27-32.4 power, 84 block)Lelysin (8 def, 2 armour, 27-32.4 power, 84 block) Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 27.0 - 32.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +84 When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Changes resistances: +18% acid / +5% arcane Changes resistances penetration: +10% mind Talent granted: +3 Block Knockback immunity: +5% Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Porymita (8 def, 2 armour, 29-34.8 power, 80.5 block)Porymita (8 def, 2 armour, 29-34.8 power, 80.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 29.0 - 34.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +80 Damage (Melee): +15 cold When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Damage (Melee): 6 cold Damage when hit (Melee): 10 ice / 4 mind Changes resistances: +5% arcane Talent granted: +3 Block Knockback immunity: +5% Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Sewerblood the dwarven-steel shield (8 def, 2 armour, 32-38.4 power, 83.5 block)Sewerblood the dwarven-steel shield (8 def, 2 armour, 32-38.4 power, 83.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 32.0 - 38.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +84 On weapon hit: * 20 arcane resource burn Damage (Melee): +15 cold Burst (radius 2) on crit: +4 nature When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Damage when hit (Melee): 10 ice Changes stats: +3 Wil Changes resistances: +18% cold Changes damage: +6% nature Talent granted: +3 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. deflecting dwarven-steel shield (15 def, 2 armour, 30-36 power, 87.5 block)deflecting dwarven-steel shield (15 def, 2 armour, 30-36 power, 87.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 30.0 - 36.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +88 When wielded/worn: Armour: +2 Defense: +15 (+8 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Talent granted: +3 Block Deflect projectiles away: +6% Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Brenyronik the Unlightwasp (7 def, 0 armour)Brenyronik the Unlightwasp (7 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +7 (+4 eff.) Changes resistances: +18% acid / +6% darkness Changes resistances penetration: +5% darkness Changes damage: +12% acid A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. Elugarewen (2 def, 4 armour)Elugarewen (2 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour penetration: +8 Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Damage (Melee): 7 acid Damage (Ranged): 5 acid Changes stats: +1 Str / +1 Con Changes resistances: +10% acid / +14% nature A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. Skin of Many (12 def, 6 armour)Skin of Many (12 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+6 eff.) Fatigue: +7% Changes stats: +4 Con Talent masteries: -0.20 Cunning / Stealth -0.20 Cunning / Subterfuge Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. Press to compare |
cured leather armour of the deep (2 def, 5 armour) cured leather armour of the deep (2 def, 5 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +5 Defense: +2 (+1 eff.) Fatigue: +7% Changes resistances: +5% acid / +6% cold Allows you to breathe in: water A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. Baluhir (3 def, 8 armour)Baluhir (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+2 eff.) Fatigue: +16% Changes stats: +2 Mag Changes resistances: +6% mind Life regen: +2.50 Stamina each turn: +1.20 A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel mail armour 'Voidwrest' (3 def, 14 armour)dwarven-steel mail armour 'Voidwrest' (3 def, 14 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +14 Defense: +3 (+2 eff.) Fatigue: +10% Changes resistances: +9% darkness Changes damage: +6% fire Physical save: +6 (+2 eff.) A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel mail armour of lightning resistance (3 def, 8 armour)dwarven-steel mail armour of lightning resistance (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+2 eff.) Fatigue: +16% Changes resistances: +17% lightning A suit of armour made of mail. Press to compare |
Corruptionpierce (4 def, 9 armour) Corruptionpierce (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+2 eff.) Fatigue: +22% Effects on melee hit: * Slows global speed by 15% Changes resistances: +17% acid / +9% nature A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. Belikalthogrim the Skyworm (5 def, 11 armour)Belikalthogrim the Skyworm (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Fatigue: +24% Effects on melee hit: * 15% chance to corrode armour Changes resistances: +25% lightning / +12% acid Changes damage: +3% lightning A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. Phlegmoath (5 def, 11 armour)Phlegmoath (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Fatigue: +24% Changes resistances: +9% nature / +19% cold Changes damage: +3% light A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel plate armour 'Unlighttreason' (5 def, 20 armour)dwarven-steel plate armour 'Unlighttreason' (5 def, 20 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +5 (+2 eff.) Fatigue: +24% Damage when hit (Melee): 16 mind Changes resistances penetration: +10% mind Changes damage: +3% darkness A suit of armour made of metal plates. Press to compare |
linen cloak of battle (1 def, 0 armour) linen cloak of battle (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +2 (+1 eff.) Defense: +1 (+0 eff.) Fatigue: -2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
This item will automatically be transmogrified when you leave the level. regal cashmere cloak of protection (2 def, 0 armour)regal cashmere cloak of protection (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Wil Spell save: +6 (+3 eff.) Mental save: +14 (+11 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
wanderer's pair of hardened leather boots of evasion (13 def, 3 armour) wanderer's pair of hardened leather boots of evasion (13 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +13 (+6 eff.) Fatigue: +3% Changes stats: +2 Cun / +2 Con Physical save: +10 (+3 eff.) Mental save: +14 (+11 eff.) It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 26% chance to completely evade them and granting you 13 defense for 6 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. hardened leather gloves of magic (+3) (0 def, 2 armour)hardened leather gloves of magic (+3) (0 def, 2 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Mag Changes damage: +5% arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. Aeronne the Shockrip (0 def, 2 armour)Aeronne the Shockrip (0 def, 2 armour) Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Physical crit. chance: +1.0% Armour: +2 Changes resistances: +6% lightning Maximum encumbrance: +20 Physical save: +8 (+3 eff.) Mental save: +7 (+7 eff.) Disarm immunity: +26% Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. Tulefang (0 def, 2 armour)Tulefang (0 def, 2 armour) Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes resistances: +9% blight Stun/Freeze immunity: +5% Life regen: +1.80 Stamina each turn: +0.70 Maximum stamina: +18.00 Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. restful dwarven-steel gauntlets (0 def, 2 armour)restful dwarven-steel gauntlets (0 def, 2 armour) Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Life regen: +1.40 Stamina each turn: +0.70 Maximum stamina: +15.00 Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. Gloyabeth the Starrot (0 def, 4 armour)Gloyabeth the Starrot (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +9% fire / +3% light / +5% cold Mental save: +9 (+8 eff.) Hate when firing a critical mind attack: +1.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
176 alchemist agate 176 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
nightwalker's brass lantern of the zealot nightwalker's brass lantern of the zealotInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +5 (+2 eff.) Changes stats: +4 Wil Changes resistances: +3% all Critical mult.: +11.00% Spell save: +6 (+3 eff.) Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
This item will automatically be transmogrified when you leave the level. BoltwispBoltwisp Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 8 lightning Changes stats: +3 Cun Changes damage: +6% lightning Light radius: -7 Infravision radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level. Tedragas the Glimmerripper [power 34] (30 cooldown)Tedragas the Glimmerripper [power 34] (30 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Changes resistances: +3% light / +3% mind Changes damage: +6% mind / +9% light It can be used to teleport randomly (rad 34), putting all charms on cooldown for 30 turns. When used: 100% chance to regenerate 5 psi. Torques are made by powerful psionics to store psionic powers. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel torque of kinetic psionic shield 'Khelahad' [power 99] (25 cooldown)dwarven-steel torque of kinetic psionic shield 'Khelahad' [power 99] (25 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Critical mult.: +5.00% Mana when firing critical spell: +2.00 Vim when firing critical spell: +2.00 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 99 for 7 turns, putting all charms on cooldown for 25 turns. Torques are made by powerful psionics to store psionic powers. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel torque of mindblast 'Skylore' [power 221] (6 cooldown)dwarven-steel torque of mindblast 'Skylore' [power 221] (6 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn Changes resistances penetration: +10% lightning It can be used to fire a blast of psionic energies in a range 6 beam (dam 110-221), putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 6 psi. Torques are made by powerful psionics to store psionic powers. Press to compare |
This item will automatically be transmogrified when you leave the level. Faleneg the yew totem of healing [power 145] (20 cooldown)Faleneg the yew totem of healing [power 145] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes stats: +1 Mag Changes resistances: +9% mind Changes damage: +6% mind Talent granted: +2 Lay Web Infravision radius: +1 It can be used to heal a target within range 6 (Willpower) for 145, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
This item will automatically be transmogrified when you leave the level. natural yew totem of thorny skin [power 48] (20 cooldown)natural yew totem of thorny skin [power 48] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to harden the skin for 7 turns increasing armour by 48 and armour hardiness by 50%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 9 equilibrium. Natural totems are made by powerful wilders to store nature power. Press to compare |
This item will automatically be transmogrified when you leave the level. yew totem of thorny skin 'Dagadolestir' [power 46] (20 cooldown)yew totem of thorny skin 'Dagadolestir' [power 46] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes resistances: +6% mind / +3% fire Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Pinning immunity: +10% It can be used to harden the skin for 7 turns increasing armour by 46 and armour hardiness by 50%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 7 stamina. Natural totems are made by powerful wilders to store nature power. Press to compare |
This item will automatically be transmogrified when you leave the level. Breezehunt the yew wand of clairvoyance [power 13] (9 cooldown)Breezehunt the yew wand of clairvoyance [power 13] (9 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Changes resistances: +6% light Changes damage: +12% nature Light radius: +2 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 13), putting all charms on cooldown for 9 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
Achievements
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Giavanni the Dwarf Sun Paladin level 14
13rd Steel 123rd year of Ascendancy at 03:11 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Giavanni the Dwarf Sun Paladin level 12
24th Dearth 122nd year of Ascendancy at 20:37 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Giavanni the Dwarf Sun Paladin level 10
18th Wealth 122nd year of Ascendancy at 22:19 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Giavanni the Dwarf Sun Paladin level 11
24th Wealth 122nd year of Ascendancy at 09:01 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Giavanni the Dwarf Sun Paladin level 16
1st Gold 123rd year of Ascendancy at 13:50 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Giavanni the Dwarf Sun Paladin level 5
19th Voratun 122nd year of Ascendancy at 09:54 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Giavanni the Dwarf Sun Paladin level 11
4th Dearth 122nd year of Ascendancy at 00:29 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Giavanni the Dwarf Sun Paladin level 15
36th Steel 123rd year of Ascendancy at 19:38 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Giavanni the Dwarf Sun Paladin level 15
14th Steel 123rd year of Ascendancy at 22:37 see stats
Log
Giavanni picks up (l.): yew starstaff 'Shimmerrigor' (25-30 power, 4 apr, darkness element).
Option unlocked: New game campaign: Infinite Dungeon: The Neverending Descent
Lore found: infinite dungeon (ruined dungeon)
You can read all your collected lore in the game menu, by pressing Escape.
Giavanni picks up (k.): shimmering yew magestaff of projection (20-24 power, 4 apr, lightning element).
Giavanni picks up (A.): Carrionbliss the dwarven-steel greatsword (36-57.6 power, 2 apr).
Giavanni picks up (U.): steel dagger (11-14.3 power, 6 apr).
Giavanni picks up (a.): sun infusion (rad 7; power 20; turns 5; dispells darkness).
Giavanni picks up ( .): restful dwarven-steel gauntlets (0 def, 2 armour).
You pickup 0.55 gold pieces.
Giavanni picks up (b.): invisibility rune (power 10 for 5 turns).
Giavanni picks up ( .): hardened leather gloves of magic (+3) (0 def, 2 armour).
Giavanni picks up ( .): natural yew totem of thorny skin [power 48] (20 cooldown).
Giavanni deactivates Weapon of Wrath.
Giavanni deactivates Weapon of Light.
Giavanni deactivates Searing Sight.
Giavanni deactivates Second Life.
Giavanni deactivates Chant of Fortress.
