
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Allow Respec Anywhere 1.2.3Player AIoo 1.7.6This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Annotated Charm Hotkeys 1.7.0Modifies the display of torques, totems and wands in the hotkeys toolbar, adding a corner image reflecting the charm's type. [NOTE: If you are using this addon in conjunction with Juggle Hotkeys on Unwield, you will need to update the latter to release 1.4.0 or higher for compatibility. Similarly, if you are using this addon in conjunction with the ZOmnibus Addon Pack or ZOmnibus Lite, you will need to update it to release 17.0.0 or higher for compatibility.] Start Selector 1.5.5Allows characters created in the AoA campaign to access special starting zones normally restricted by race and/or class. After the character is created and the level-up screen closed, a dialog will offer the option to transfer to one of the following starting zones (and gain associated quests, etc): Sunwall. (Celestial Human/Elf Start) Notes: ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Wanderer pick 1 in 3 talent choice (fork) 1.7.4Make wanderer now choose one in three random talent trees instead. This is a modified version of Starsapphire's "Wanderer 3 in 1"( https://te4.org/games/addons/tome/wanderer_3in1 ) with a few tweaks. Only the first choice is seeded, the other two are random. (no longer the case since v1.0.3) -1.0.1 : -1.0.2 : -1.0.3 : Items Vault 1.7.6Donators/Buyers bonus! Stealth Transmo 1.7.0Modifies certain quest artifacts so that using them while no hostiles are in line of sight does not break stealth. Currently supported:
Talents in Tooltips 1.7.0Optionally modifies the tooltip description of objects that grant talents when worn or carried to include descriptions of the conferred talents. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Another Wardens Call Fix 1.7.0Changes Temporal Warden's - Warden's Call talent to solve memory issues Updated to fix some issues with tradewind rider's fix Warden's Call now do not create a new actor (paradox clone) on each trigger, The conditions for triggering are the same as for the paradox clones, - do warden swap I hope this solves the issues and making the game with Temporal Wardens more enjoyable. :) Command Multiple Staffs 1.7.0Modifies the Command Staff talent to work on a staff wielded in the offhand, psionic focus or other non-mainhand slot. If you are wielding multiple staffs, the talent will prompt you to choose one to modify. Technomancy Tweaks 1.7.0Assorted small quality-of-life changes for the Technomancer class evolution from the Embers of Rage DLC (required). Currently includes:
Hyperdimension Neptunia Character Icons 1.5.5Adds some very clean chibi custom tiles from the Hyperdimension Neptunia series of video games. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Credits to Yurax-Mae for sending these my way, as they are freebies for personal and non-commercial use Fix demon seed savefile issue 1.7.6Fix some save file issues: demon seeds/ object talent data/ stacks of gems/... Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Wanderer Options 1.7.4Allows wanderers to use talent trees from every classes and races, including those from addons, with options. Wanderers will also start with steamguns, steamsaws, tinker implants (with Eor DLC) and the talent shoot. Added an option to start with the talents trees steamtech/physics & steamtech/chemistry. Adventurer+Multi Evolutions 1.7.0Allows Adventurer to take any class evolution prodigy, adds an option to allow any class to take multiple evolutions, and adds an option to remove requirements from prodigies. Should be compatible with all evolutions from addons and future updates. Normally prevents you from selecting an evolution for a class that adventurer doesn't get any talents from (any class not possible on random bosses, or stone warden when not playing dwarf/drem), but this restriction is removed if you also have zizzo's addon Slightly More Adventurous or my addon Much More Adventurous. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Madness Adventure |
Sex | Female |
Race | Cornac |
Class | Adventurer (Technomancer) |
Level / Exp | 50 / 7252% |
Size | medium |
Lifes / Deaths | Killed by Poladhelle the bandit at level 19 on the 47th Dusk 122nd year of Ascendancy at 14:33 0 / 8Killed by Magical Girl Demonic Inferno's Inner Demon at level 29 on the 55th Haze 122nd year of Ascendancy at 15:48 Killed by Magical Girl Demonic Inferno's Inner Demon at level 29 on the 56th Haze 122nd year of Ascendancy at 12:16 Killed by Nerewyn the corrupted protoplasmic controller at level 30 on the 67th Haze 122nd year of Ascendancy at 19:47 Killed by Gurita the alchemist golem at level 30 on the 68th Haze 122nd year of Ascendancy at 04:19 Killed by Velaba the corrupted acidic digestor at level 31 on the 72nd Haze 122nd year of Ascendancy at 10:27 Killed by Magical Girl Demonic Inferno at level 50 on the 11st Pyre 124th year of Ascendancy at 03:54 Killed by war hound (wild summon) at level 50 on the 54th Dusk 124th year of Ascendancy at 23:12 |
Primary Stats
Strength | 77 (base 41) |
Dexterity | 62 (base 24) |
Constitution | 23 (base 13) |
Magic | 91 (base 64) |
Willpower | 87 (base 49) |
Cunning | 85 (base 60) |
Resources
Mana | 659/659 |
Negative | 192/192 |
Life | 1150/1150 |
Hate | 83/100 |
Psi | 94/157 |
Vim | 281/281 |
Steam | 90/90 |
Insanity | 0/100 |
Stamina | 430/430 |
Equilibrium | 10 |
Healing Factor | 1.4699022211822 |
Regeneration | 37.11503108485 |
Speed
Mental | +10% |
Attack | 0% |
Movement | +25% |
Spell | -2.2204460492503E-14% |
Global | +100% |
Vision
Sight | 13 |
Lite | 14 |
Infravision | 10 |
See Stealth | 45 |
See Invisible | 46 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 197 |
Accuracy | 75 |
Crit Chance | 142% |
APR | 140 |
Speed | 0.91 |
Offense: Spell
Spellpower | 93 |
Crit Chance | 51% |
Speed | 1 |
Cooldown Reduction | 50 |
Offense: Mind
Mindpower | 61 |
Crit Chance | 49% |
Speed | 1 |
Offense: Damage Bonus
Acid | +110% |
Blight | +55% |
Physical | +66% |
Cold | +61% |
All | +46% |
Darkness | +46% |
Temporal | +62% |
Lightning | +49% |
Mind | +61% |
Fire | +59% |
Nature | +55% |
Offense: Damage Penetration
Lightning | +17% |
Temporal | +32% |
Blight | +37% |
Acid | +54% |
Mind | +80% |
All | +12% |
Defense: Base
Armour (hardiness) | 57 (44.574340358689%) |
Defense | 81 |
Ranged Defense | 81 |
Fatigue | 0 |
Physical Save | 48 |
Spell Save | 64 |
Mental Save | 69 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 62%( 70%) |
Arcane | + 50%( 70%) |
Cold | + 70%( 70%) |
All | + 40%( 70%) |
Darkness | + 56%( 70%) |
Light | + 49%( 70%) |
Temporal | + 68%( 75%) |
Physical | + 58%( 70%) |
Lightning | + 70%( 70%) |
Fire | + 63%( 70%) |
Nature | + 58%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Silence Resistance | 41% |
Bleed Resistance | 59% |
Teleport Resistance | 20% |
Instadeath Resistance | 100% |
Disarm Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 44 up to 7 times. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 107 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 18.9 steam per turn. Can be activated for an instant burst of 95 steam. Its effects scale with your Strength stat. |
Class Talents
Spell / Meta | 1.00 |
| 3/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Cursed / Predator | 1.00 |
| 3/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Demented / Tentacles | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Cursed / Strife | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Ooze | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Occult technomancy | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Steamtech / Battlefield management | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic pact | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Psionic / Absorption | 1.00 |
| 1/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Generic Talents
Corruption / Vile life | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Corruption / Hexes | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Celestial / Hymns | 1.00 |
| 2/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Cunning / Scoundrel | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Through The Crowd |
talent | Hymn Nocturnalist |
talent | Trained Reactions |
talent | Thermal Shield |
talent | Mitosis |
talent | Savage Hunter |
talent | Elemental Discord |
talent | Metaphasic Spin |
talent | Corrosive Slashes |
talent | Charged Shield |
talent | Spellcraft |
talent | Beyond the Flesh |
talent | Repel |
talent | Grinding Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by barrow wight. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You failed to protect the lost warrior from death by cold drake. Escort: lost warrior (level 1 of Daikara) | failed |
You failed to protect the lost warrior from death by freezing trap. Escort: lost warrior (level 2 of Daikara) | failed |
You failed to protect the lost warrior from death by Arylebeth the vampire. Escort: lost warrior (level 3 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Yveba the orc archer. Escort: temporal explorer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 937. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | ![]() 5.0 T5 greatmaul 2H weapon [Random Unique] Arcane/Master Power 182% Range: 1.5x Uses 78% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +15 Crit +2.0% Atk.spd 100% Phasing +30% On Hit: 10% Obliterating Smash 3 On Crit: * Wound the target dealing 403 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +1 Cun +2 Mag dps ---------- Phys.crit +30.0% Crit.mult +64.00% Phys.pwr +33 (+5 eff.) Dmg.mod +10% all Res.pen +20% temporal Acc +39 (+9 eff.) Apr +17 ----- def ----- Defense +19 (+4 eff.) Resists +6% blight +9% darkness Mind.save +6 (+2 eff.) Disarm- +46% ---------- misc Max.vim +20.00 Talents +5 Corrosive Cone Masteries +0.20 Technique/Two-handed assault +0.20 Corruption/Brutality ShadowPwr +10 Increases all damage by 1% for each point of your Shadow Power. Metallic Reckless Strike: Level 3.6 Pwr.cost 25 out of 25/25. Range melee/personal Travel.spd instantaneous Is a spell Description: Hits the target doing 270% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
Light source | ![]() 1.0 T5 lite [Random Unique] Master/Psionic While equipped: dps ---------- Res.pen +12% all Apr +13 ----- def ----- Defense +33 (+7 eff.) Resists +3% cold Phys.save +16 (+5 eff.) Spell.save +19 (+5 eff.) Mind.save +20 (+5 eff.) Blind- +43% Poison- +20% Confus- +29% Teleport- +20% ---------- misc Light +12 See.Stealth +20 See.Invis +21 Track: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 28 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 T5 head armor [Random Unique] Master While equipped: dps ---------- Dmg.mod +12% acid Res.pen +15% acid On Hit (Melee): * 25% chance to reduce damage dealt by 29% * 25% chance to reduce armor by 48% ----- def ----- Armour +18 Defense +7 (+2 eff.) Fatigue +5% Resists +15% cold +11% fire +3% darkness +6% all Phys.save +15 (+5 eff.) ---------- misc Light +2 Infravis +10 Sight +3 See.Stealth +25 See.Invis +25 Blind-Fight: No penalty when attacking invisible/stealthed A cap made of leather. |
On feet | ![]() 2.0 T5 feet armor [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Dex +5 Wil +12 Lck dps ---------- S.pwr/crit +4 Dmg.mod +9% nature +9% blight Res.pen +15% blight On Hit (Melee): * 25% chance to reduce damage dealt by 29% ----- def ----- Armour +5 Stealth +15 HP.reg +10.00 Heal.mod +20% Silence- +41% Confus- +43% Stun/Frz- +50% A pair of boots made of leather. |
Tool | ![]() 3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +18 Str +9 Wil dps ---------- Phys.crit +15.0% Mind.crit +15% Dmg.mod +3% lightning +9% mind Res.pen +28% mind Apr +15 ----- def ----- Resists +12% lightning Mind.save +9 (+2 eff.) ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +16 (+2 eff.) Spell.pwr +49 (+10 eff.) Mind.pwr +12 (+3 eff.) Mov.spd +25% Dmg.mod +7% all +6% temporal Phasing +20% Acc +15 (+4 eff.) ----- def ----- Defense +14 (+3 eff.) Spell.save +9 (+2 eff.) Mind.save +14 (+4 eff.) Confus- +47% ---------- misc Mana/turn +0.12 Talents +5 Blazing Phase Blinding Speed: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
On fingers | ![]() 0.1 T5 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +15% nature +15% blight Max.HP +91.00 HP.reg +15.00 Heal.mod +16% Poison- +23% Disease- +19% Stun/Frz- +60% Rings make your fingers look great! |
Around neck | ![]() 0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Time Stop: Level 1.0 Pwr.cost 50 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
In main hand | ![]() 3.0 T5 steamsaw 1H weapon [Random Unique] Master/Steamtech Power 148% Range: 1.5x Uses 60% Wil, 50% Mag Dmg Phys.bleed Mastery Metaphasic Spin Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +95 On Hit: * 20% chance to reduce all saves and defense by 35 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 1.0 Steam While equipped: Stats +1 Str +12 Dex +4 Cun dps ---------- Phys.crit +30.0% Crit.mult +35.00% Phys.spd +10% Dmg.mod +6% mind Acc +23 (+6 eff.) Apr +14 ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Resists +18% cold ---------- misc Talents +5 Cursed Arm +3 Block Metallic Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
On hands | ![]() 1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Disarm- +100% ---------- misc Talents +5 Iron Grip Unarmed combat: Power 145% Range: 1.4x Uses 24% Wil, 64% Cun, 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Melee+ +20 arcane On Hit: 10% Displacement Shield 3 On Hit: 15% Wave of Power 1 Metallic Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Around waist | ![]() 1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Fatigue -20% Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+5 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+4 eff.) Confus- +20% ---------- misc Max.enc +50 A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Cloak | ![]() 2.0 T5 cloak armor [Rare] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Res.pen +40% mind Acc +10 (+3 eff.) Apr +9 On Hit (Melee): * 32% chance to slow global speed by 63% ----- def ----- Armour +16 Defense +3 (+1 eff.) Resists +57% lightning +12% temporal +12% cold +4% physical +33% acid Crit.chn- 24.00% Spell.save +29 (+7 eff.) Stun/Frz- +50% Def/telep +24 Res/telep +24% Dur/telep +24% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Cun dps ---------- Mind.crit +5% Crit.mult +5.00% Spell.pwr +17 (+4 eff.) Mind.pwr +20 (+5 eff.) Dmg.mod +22% acid +10% physical +13% fire +15% cold +20% all Res.pen +10% blight ----- def ----- Resists +10% acid +16% physical +17% cold +12% fire +15% all Mind.save +31 (+8 eff.) ---------- misc Psi/ret +0.12 Talents +5 Arcane Dynamo Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() 0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 117% efficiency and cooldown mod of 51%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 194% efficiency and cooldown mod of 52%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 32 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 7.2 steam per turn. Can be activated for an instant burst of 36 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
![]() 0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 4.0 steam per turn. Can be activated for an instant burst of 20 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
![]() 0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 14.8 steam per turn. Can be activated for an instant burst of 74 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
![]() 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 16.2 steam per turn. Can be activated for an instant burst of 81 steam. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
![]() 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 8.1 steam per turn. Can be activated for an instant burst of 40 steam. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
![]() 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 12.1 steam per turn. Can be activated for an instant burst of 61 steam. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -792 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 792 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 56.35 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 6 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 111 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 62 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 49 up to 8 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Str +3 Dex dps ---------- Crit.mult +10.00% ----- def ----- Spell.save +3 (+1 eff.) Amulets make your neck look great! |
![]() 0.1 T1 amulet jewelry [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +12% acid Res.pen +10% acid On Hit (Melee): * 20 arcane resource burn ----- def ----- Spell.save +12 (+3 eff.) Mind.save +6 (+2 eff.) Confus- +13% Amulets make your neck look great! |
![]() 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil Amulets make your neck look great! |
![]() 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +11% light +12% darkness Blind- +20% Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +6 Str dps ---------- Crit.mult +20.40% Phys.pwr +20 (+3 eff.) Dmg.mod +6% physical Apr +2 ----- def ----- Defense +20 (+4 eff.) Resists +18% blight +6% light +6% darkness Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +2 Wil +2 Mag dps ---------- Phys.pwr +6 (+1 eff.) Spell.pwr +25 (+5 eff.) S.pwr/crit +4 Phys.spd +10% Dmg.mod +6% physical Res.pen +10% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 29% ----- def ----- Resists +15% darkness Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
![]() 0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +6 Mag +3 Wil +3 Con dps ---------- Phys.crit +6.0% S.pwr/crit +6 Dmg.mod +15% acid Res.pen +15% blight ----- def ----- Armour +12 Die.at -82.37 life Def/telep +15 Res/telep +15% Dur/telep +15% Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +12 Lck dps ---------- Dmg.mod +30% acid +30% nature Res.pen +29% acid Acc +14 (+4 eff.) Melee Ret 11 acid On Hit (Melee): * 23% chance to slow global speed by 63% ----- def ----- Defense +14 (+3 eff.) Resists +15% light Unseen.red 16% Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
![]() 0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +28% physical Melee Ret 11 acid On Hit (Melee): * 23% chance to reduce armor by 48% ----- def ----- Defense +34 (+7 eff.) Resists +17% mind +18% fire +6% arcane +22% cold ---------- misc Stam/turn +3.41 Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+2 eff.) Dmg.mod +10% fire -5% cold ----- def ----- Resists +20% fire -20% cold Affinity +30% fire Blind- +40% On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
![]() 0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Mag +5 Cun +2 Con ----- def ----- Resists +16% mind +6% light Confus- +34% Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (193). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
![]() 0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: dps ---------- Crit.mult +12.00% Acc +7 (+2 eff.) Apr +13 ----- def ----- Resists +8% physical ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +7 Dex dps ---------- Res.pen +20% acid ----- def ----- Resists +12% blight +34% mind +24% light Phys.save +12 (+4 eff.) Mind.save +15 (+4 eff.) HP.reg +5.35 Heal.mod +15% Confus- +38% Stun/Frz- +27% Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +7 Str +6 Wil dps ---------- Phys.crit +5.0% Crit.mult +20.00% Dmg.mod +15% acid +9% physical Res.pen +20% mind Acc +41 (+9 eff.) On Hit (Melee): * 27% chance to reduce armor by 48% ----- def ----- Defense +25 (+5 eff.) Resists +12% darkness Phys.save +15 (+5 eff.) Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+2 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 37 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
![]() 0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
![]() 0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +9 Dex ----- def ----- Resists +18% fire +22% cold Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +26% temporal Heal.mod +22% Cut- +70% Pinning- +44% Knockbk- +41% Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 247 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +6 Str +4 Dex +10 Con +18 Lck dps ---------- Res.pen +25% arcane Acc +20 (+5 eff.) ----- def ----- Defense +20 (+4 eff.) Resists +30% light +30% darkness Crit.chn- 20.18% Phys.save +20 (+6 eff.) Unseen.red 20% Max.HP +80.00 HP.reg +9.00 Blind- +50% Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Random Unique] Master While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +10 (+3 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 35 ----- def ----- Armour +7 Defense +10 (+2 eff.) Resists +6% blight Res.Cap +6% all Phys.save +38 (+12 eff.) Spell.save +25 (+6 eff.) Mind.save +25 (+6 eff.) ---------- misc Masteries +0.39 Demented/Chronophage Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
![]() 0.1 T5 amulet jewelry [Random Unique] Arcane While equipped: Stats +12 Mag dps ---------- Spell.crit +12% Spell.pwr +12 (+3 eff.) Melee+ 14 light 15 darkness Dmg.mod +16% temporal +30% light +16% physical +9% arcane +36% darkness Res.pen +15% arcane On Hit (Melee): * 25% chance to reduce damage dealt by 29% On Melee Ret: * 14% chance to reduce damage dealt by 29% * 15% chance to blind ----- def ----- Resists +6% darkness +18% fire Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Str +6 Wil dps ---------- Phys.crit +5.0% Mind.pwr +15 (+4 eff.) Dmg.mod +3% arcane Res.pen +15% arcane ----- def ----- Defense +10 (+2 eff.) Resists +9% blight +30% temporal +37% light +29% darkness Mind.save +15 (+4 eff.) Blind- +44% Confus- +24% Pinning- +49% Knockbk- +38% Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Unique] While equipped: Stats +8 Dex +8 Cun +25 Con dps ---------- Mov.spd +15% Dmg.mod +20% lightning ----- def ----- Defense +8 (+2 eff.) Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Ignore.dmg +8% Affinity +20% lightning Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +8 Str dps ---------- Res.pen +25% mind On Hit (Melee): * 27% chance to slow global speed by 63% ----- def ----- Armour +16 Resists +9% mind +18% light Heal.mod +25% Cut- +27% ---------- misc Light +4 Masteries +0.40 Psionic/Augmented mobility Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Ego] Nature/Master While equipped: Stats +10 Cun ----- def ----- Fatigue -9% HP.reg +3.00 Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Ego++] Arcane While equipped: Stats +11 Mag dps ---------- Spell.crit +6% Spell.pwr +6 (+2 eff.) S.pwr/crit +6 Dmg.mod +7% darkness +8% temporal +8% light +7% physical ---------- misc Mana/turn +0.33 Max.mana +60.00 Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Random Unique] Arcane While equipped: Stats +17 Mag dps ---------- Mind.crit +3% S.pwr/crit +18 Res.pen +15% lightning Melee Ret 8 darkness ----- def ----- Mind.save +15 (+4 eff.) ---------- misc Mana/turn +1.68 Hate/m.crit +3.00 Max.mana +170.00 Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Random Unique] Disrupt/Master/Psionic While equipped: Stats +10 Dex +6 Wil +9 Cun +10 Con dps ---------- Mind.pwr +9 (+2 eff.) Mov.spd +10% Dmg.mod +3% cold Res.pen +5% cold On Hit (Melee): * 20 arcane resource burn ----- def ----- Fatigue -9% Resists +18% darkness +30% blight +9% fire +24% nature +6% cold Mind.save +14 (+4 eff.) HP.reg +5.00 Poison- +50% Disease- +43% Confus- +21% ---------- misc Stam/turn +1.30 Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Rare] Psionic While equipped: Stats +12 Cun +6 Wil dps ---------- Mind.pwr +12 (+3 eff.) Melee Ret 8 light 8 fire ----- def ----- Armour +16 Resists +24% mind +4% physical Phys.save +12 (+4 eff.) Mind.save +15 (+4 eff.) HP.reg +6.42 Disease- +32% Confus- +25% ---------- misc Equi/ret +0.44 Hate/m.crit +7.00 Amulets make your neck look great! |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +10% nature ----- def ----- Resists +9% cold +6% fire +20% nature +3% mind Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Random Unique] Arcane While equipped: Stats +7 Mag +5 Wil dps ---------- Spell.pwr +6 (+2 eff.) Melee+ 13 light Ranged+ 12 light Dmg.mod +11% light +12% arcane ----- def ----- Resists +5% arcane +6% fire Blind- +22% ---------- misc Light +4 Infravis +8 See.Stealth +6 See.Invis +7 Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego++] Arcane While equipped: Stats +4 Cun +5 Mag dps ---------- Spell.pwr +5 (+1 eff.) Melee+ 13 light Ranged+ 12 light Dmg.mod +11% light Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Cun ----- def ----- Defense +6 (+1 eff.) Mind.save +5 (+1 eff.) Confus- +22% Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +11% light ----- def ----- Resists +22% light Phys.save +4 (+1 eff.) Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Dex +9 Wil +3 Con dps ---------- Dmg.mod +6% darkness Melee Ret 6 cold ----- def ----- Spell.save +13 (+3 eff.) ---------- misc Max.stam +22.00 Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
![]() 0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +3 Str dps ---------- Dmg.mod +12% mind ----- def ----- Resists +12% mind Phys.save +12 (+4 eff.) Confus- +20% Knockbk- +20% ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +3 Cun +5 Str dps ---------- On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 38 ----- def ----- Resists +24% lightning +5% arcane +15% acid Spell.save +12 (+3 eff.) HP.reg +5.00 Stun/Frz- +37% ---------- misc Infravis +3 Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +11 Wil +10 Con dps ---------- Mind.crit +4% Acc +13 (+3 eff.) Apr +13 ----- def ----- Defense +13 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun dps ---------- Melee+ 13 physical Ranged+ 19 physical On Hit (Melee): * 13% chance to reduce all saves and defense by 35 On Hit (Ranged): * 14% chance to reduce all saves and defense by 35 ----- def ----- Stun/Frz- +30% ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +6 Wil dps ---------- Mind.pwr +9 (+2 eff.) ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag +7 Wil dps ---------- Spell.pwr +8 (+2 eff.) ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +15% mind Acc +52 (+11 eff.) Apr +13 On Hit (Melee): * 25 arcane resource burn * 25% chance to reduce all saves and defense by 35 ----- def ----- Defense +15 (+3 eff.) Resists +18% lightning +12% mind +12% darkness ---------- misc Stam/turn +3.00 Max.stam +37.23 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() 0.1 T4 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +41% lightning ----- def ----- Armour +8 Defense +41 (+8 eff.) Resists +27% lightning +15% fire +7% arcane Mind.save +28 (+7 eff.) Die.at -100.00 life Confus- +37% Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Unique] Arcane While equipped: Stats +15 Mag +6 Wil +7 Cun dps ---------- Spell.pwr +24 (+5 eff.) ----- def ----- Armour +4 Resists +29% acid +9% darkness +22% fire +26% cold +31% lightning Crit.chn- 16.70% Blind- +20% Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() 0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Through The Crowd You have set the ring to grant you Through The Crowd! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() 0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +7 Str +6 Con dps ---------- Phys.pwr +13 (+2 eff.) ----- def ----- Stun/Frz- +60% Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% cold +48% darkness +27% fire Res.pen +40% darkness On Hit (Melee): * 32% chance to slow global speed by 63% * 32% chance to reduce damage dealt by 29% ----- def ----- Resists +33% acid +18% temporal +21% darkness +24% fire +24% cold Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +5 Cun +4 Wil dps ---------- Phys.crit +8.0% Mind.crit +6% Crit.mult +24.82% Acc +25 (+6 eff.) ----- def ----- Armour +18 Max.HP +88.00 HP.reg +17.00 Heal.mod +18% ---------- misc Equi/ret +0.24 Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +15 (+2 eff.) Spell.pwr +14 (+3 eff.) Mind.pwr +13 (+3 eff.) Dmg.mod +7% all Res.pen +10% all Acc +10 (+3 eff.) Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +6 Wil dps ---------- Mind.pwr +10 (+3 eff.) Res.pen +10% all Acc +10 (+3 eff.) Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +7 Str ----- def ----- Armour +14 Max.HP +81.00 HP.reg +14.00 Heal.mod +18% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Mag +14 Wil +8 Cun dps ---------- Spell.pwr +15 (+3 eff.) Mind.pwr +15 (+4 eff.) Dmg.mod +12% light ----- def ----- Resists +2% physical +12% blight +3% fire +5% arcane +3% mind Phys.save +10 (+3 eff.) Spell.save +17 (+4 eff.) Mind.save +15 (+4 eff.) Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +7 Cun +5 Con dps ---------- Melee+ 25 physical Ranged+ 28 physical On Hit (Melee): * 18% chance to reduce all saves and defense by 35 On Hit (Ranged): * 17% chance to reduce all saves and defense by 35 On Melee Ret: * 36% chance to reduce strength, dexterity, and constitution by 38 * 45% chance to reduce damage dealt by 29% ----- def ----- Resists +9% blight +15% temporal +3% acid +3% lightning Phys.save +6 (+2 eff.) Spell.save +33 (+8 eff.) Mind.save +11 (+3 eff.) ---------- misc Hate/m.crit +2.00 Max.stam +36.00 Max.hate +14.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 186.12 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Str +2 Dex +14 Con dps ---------- Phys.crit +4.0% Phys.pwr +12 (+2 eff.) Dmg.mod +6% light Acc +5 (+1 eff.) ----- def ----- Resists +18% acid +21% cold +26% fire +5% arcane +26% lightning Spell.save +16 (+4 eff.) Die.at -80.00 life ---------- misc Max.stam +27.00 Light +2 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+3 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+14 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
![]() 0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+3 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+2 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 353.46 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
![]() 0.1 T5 ring jewelry [Rare] Master While equipped: Stats +5 Str +7 Mag +12 Cun ----- def ----- Spell.save +29 (+7 eff.) Die.at -127.50 life HP.reg +9.00 Silence- +32% Confus- +32% Stun/Frz- +50% Knockbk- +32% Def/telep +24 Res/telep +24% Dur/telep +24% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +13 Mag dps ---------- Crit.mult +20.00% S.pwr/crit +10 Dmg.mod +15% acid ----- def ----- Spell.save +20 (+5 eff.) ---------- misc Mana/turn +0.24 Max.mana +101.00 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +8 Cun +8 Wil dps ---------- Mind.pwr +12 (+3 eff.) Acc +17 (+4 eff.) Apr +17 ----- def ----- Defense +17 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +4 Con dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +16 (+4 eff.) Dmg.mod +9% all Melee Ret 34 darkness ----- def ----- Spell.save +16 (+4 eff.) Heal.mod +50% ---------- misc Max.stam +32.00 Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +10 Cun dps ---------- Melee+ 35 physical Ranged+ 33 physical On Hit (Melee): * 16% chance to reduce all saves and defense by 35 On Hit (Ranged): * 12% chance to reduce all saves and defense by 35 ----- def ----- Stun/Frz- +60% ---------- misc Hate/m.crit +2.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +13 (+3 eff.) Apr +17 ----- def ----- Defense +16 (+3 eff.) Stun/Frz- +60% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +18% acid +24% fire +23% lightning +24% cold Stun/Frz- +60% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun dps ---------- Melee+ 24 physical Ranged+ 23 physical On Hit (Melee): * 10% chance to reduce all saves and defense by 35 On Hit (Ranged): * 15% chance to reduce all saves and defense by 35 ----- def ----- Stun/Frz- +60% ---------- misc Hate/m.crit +2.00 Max.hate +12.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +8 Dex dps ---------- Phys.pwr +15 (+2 eff.) Spell.pwr +15 (+3 eff.) Mind.pwr +12 (+3 eff.) ----- def ----- Resists +27% lightning +20% temporal +12% light +27% cold Max.HP +134.54 Heal.mod +27% ---------- misc Light +4 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +12 Str +8 Con dps ---------- Dmg.mod +19% lightning +24% acid Res.pen +35% physical Acc +40 (+9 eff.) Apr +7 ----- def ----- Armour +10 Defense +35 (+7 eff.) Resists +38% lightning +5% physical +15% darkness +21% blight Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +9 Mag dps ---------- Crit.mult +33.53% Phys.pwr +15 (+2 eff.) Spell.pwr +15 (+3 eff.) Mind.pwr +14 (+4 eff.) Dmg.mod +15% mind Res.pen +42% arcane +25% fire Phasing +50% Melee Ret 12 arcane 17 blight ----- def ----- Resists +34% darkness ---------- misc Mana/s.crit +3.35 Max.vim +83.82 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +17 Mag dps ---------- Melee+ 40 light Ranged+ 30 light Dmg.mod +19% light ----- def ----- Spell.save +16 (+4 eff.) Rings make your fingers look great! |
![]() 7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 180% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+9 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() 3.0 T5 battleaxe 2H weapon [Random Unique] Master/Psionic Power 172% Range: 1.5x Uses 72% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +11.0% Atk.spd 100% On Hit: * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +14 Str dps ---------- Crit.mult +15.00% Mind.pwr +5 (+1 eff.) Dmg.mod +21% physical Acc +56 (+12 eff.) ----- def ----- Defense +21 (+4 eff.) Resists +6% lightning +6% blight Disarm- +60% Confus- +25% Metallic Massive two-handed battleaxes. |
![]() 3.0 T4 greatsword 2H weapon [Random Unique] Arcane/Master Power 157% Range: 1.6x Uses 72% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +20 darkness On Hit: * 20% chance to gain 10% of a turn (3/turn limit) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 237 damage over 5 turns and reducing armor and accuracy by 30 While equipped: dps ---------- Phys.crit +19.0% Spell.crit +5% Spell.pwr +20 (+4 eff.) Res.pen +16% all Acc +30 (+7 eff.) Apr +19 ----- def ----- Resists +12% darkness Metallic Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Random Unique] Master Power 176% Range: 1.6x Uses 72% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +16 darkness While equipped: Stats +9 Dex dps ---------- Phys.crit +16.0% Crit.mult +41.00% Phys.spd +10% Res.pen +5% darkness +17% physical Acc +55 (+12 eff.) Apr +41 On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 10% chance to reduce damage dealt by 29% ----- def ----- Resists +9% temporal Metallic Massive two-handed swords. |
![]() 3.0 T5 steamsaw 1H weapon [Random Unique] Nature/Master/Steamtech Power 167% Range: 1.5x Uses 60% Wil, 50% Mag Dmg Phys.bleed Mastery Metaphasic Spin Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +87 On Crit.r2 +89 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 1.0 Steam While equipped: dps ---------- Phys.crit +15.0% All.spd +11% Res.pen +5% light +21% fire Melee Ret 6 darkness On Hit (Melee): * 10% chance to reduce damage dealt by 29% ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Resists +6% acid +12% temporal +7% arcane +18% nature ---------- misc Talents +3 Block Metallic Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 steamsaw 1H weapon [Random Unique] Arcane/Master/Steamtech Power 151% Range: 1.5x Uses 60% Wil, 50% Mag Dmg Phys.bleed Mastery Metaphasic Spin Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +96 Melee+ +20 blight +8 darkness On Hit.r1 +12 darkness +4 mind On Hit: 20% Epidemic 5 On Hit: * 10% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce strength, dexterity, and constitution by 38 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 1.0 Steam While equipped: Stats +7 Dex dps ---------- Phys.crit +12.0% Phys.spd +10% Dmg.mod +9% light +9% temporal Res.pen +5% mind +10% temporal Acc +25 (+6 eff.) On Hit (Melee): * 32% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Resists +6% temporal Disease- +35% ---------- misc Talents +3 Block Metallic Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 steamsaw 1H weapon [Random Unique] Arcane/Master/Steamtech Power 149% Range: 1.5x Uses 60% Wil, 50% Mag Dmg Phys.bleed Mastery Metaphasic Spin Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +112 Melee+ +16 acid +12 light On Hit.r1 +8 acid On Crit.r2 +12 light On Hit: * Create an explosion dealing 142 cold damage (1/turn) Uses 1.0 Steam While equipped: Stats +13 Str +13 Dex dps ---------- Dmg.mod +27% cold Res.pen +35% acid +29% cold +14% all Acc +49 (+11 eff.) Apr +15 ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Resists +18% acid +12% temporal +6% light ---------- misc Talents +5 Corrosive Slashes +3 Block Metallic Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 steamsaw 1H weapon [Rare] Arcane/Steamtech Power 150% Range: 1.5x Uses 60% Wil, 50% Mag Dmg Phys.bleed Mastery Metaphasic Spin Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +106 On Hit.r1 +34 blight +18 fire Uses 1.0 Steam While equipped: Stats +6 Wil dps ---------- Spell.crit +6% Crit.mult +25.00% Spell.pwr +51 (+10 eff.) S.pwr/crit +17 Dmg.mod +36% blight Res.pen +42% acid ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Resists +8% arcane +18% acid ---------- misc Talents +3 Block Metallic Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 steamsaw 1H weapon [Random Unique] Nature/Master/Steamtech Power 152% Range: 1.5x Uses 60% Wil, 50% Mag Dmg Phys.bleed Mastery Metaphasic Spin Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +90 Phasing +10% Melee+ +12 arcane +12 cold On Hit.r1 +28 cold Uses 1.0 Steam While equipped: Stats +20 Str +13 Dex +13 Mag +13 Wil +13 Cun +13 Con dps ---------- Crit.mult +15.00% Dmg.mod +3% arcane +15% physical Acc +19 (+5 eff.) ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Resists +30% acid +6% mind +6% blight Spell.save +9 (+2 eff.) ---------- misc Talents +3 Block Metallic Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 2.0 T4 cloth armor [Unique] Arcane A part of set. While equipped: Stats +8 Mag +8 Con +12 Lck ----- def ----- Armour +5 Defense +3 (+1 eff.) Resists +15% physical +35% arcane +13% all Phys.save +25 (+8 eff.) Spell.save +35 (+9 eff.) Poison- +60% Disease- +60% Recover the Crystal Heart (destroys this armour). Uses 1 power out of 1/1 A cloth vestment. It offers no intrinsic protection but can be enchanted. Transformed with the power of the Spellblaze. |
![]() 1.0 T1 belt armor [Ego++] Arcane While equipped: Stats +4 Mag ----- def ----- Resists +6% blight ---------- misc Mana/turn +0.11 Max.mana +21.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Rare] Master While equipped: Stats +6 Wil +5 Cun +6 Con dps ---------- Dmg.mod +18% arcane Res.pen +15% physical Against +32% Summoned ----- def ----- Resists +4% physical D.Red.from +33% Summoned Die.at -60.00 life A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.crit +11.0% Mind.crit +11% Dmg.mod +6% light On Hit (Melee): * 20% chance to slow global speed by 63% ----- def ----- Resists +9% lightning +9% temporal +15% darkness +5% arcane +9% nature Spell.save +12 (+3 eff.) A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Rare] Master While equipped: Stats +7 Str +6 Dex +8 Mag +13 Cun dps ---------- Phys.crit +15.0% Mind.crit +11% Crit.mult +26.91% Phys.pwr +40 (+6 eff.) Apr +4 ----- def ----- Die.at -107.63 life ---------- misc Stam/turn +4.04 Mana/s.crit +2.69 Vim/s.crit +2.69 A belt that goes around your waist. |
![]() 2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Crit.mult +10.00% Spell.pwr +5 (+1 eff.) Dmg.mod +6% arcane Res.pen +10% blight +18% temporal +20% light +18% darkness ----- def ----- Armour +12 Resists +25% temporal +3% light +25% darkness Mind.save +15 (+4 eff.) Silence- +50% Confus- +34% Stun/Frz- +50% Def/telep +26 Res/telep +19% Dur/telep +25% ---------- misc Max.mana +100.00 Infravis +3 A pair of boots made of leather. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +12 Con dps ---------- Phys.crit +9.0% Res.pen +43% physical Acc +50 (+11 eff.) Apr +4 On Hit (Melee): * 34 arcane resource burn ----- def ----- Armour +22 Fatigue +4% Resists +15% blight +30% fire +5% physical Die.at -136.47 life ---------- misc Infravis +3 Metallic Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +4 Str +6 Wil +10 Con dps ---------- Phys.crit +5.0% Crit.mult +5.00% Phys.pwr +6 (+1 eff.) Mind.pwr +7 (+2 eff.) Res.pen +24% physical Apr +12 ----- def ----- Armour +15 Fatigue +4% Resists +12% acid +1% physical +12% fire +15% cold +9% lightning Metallic Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 20 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T5 head armor [Unique] Master While equipped: Stats +12 Cun +18 Dex dps ---------- Phys.crit +10.0% Steam.crit +15% Dmg.mod +10% physical Res.pen +15% physical Acc +40 (+9 eff.) Apr +15 ----- def ----- Defense +15 (+3 eff.) Blind- +100% ---------- misc Masteries +0.20 Steamtech/Gunslinging +0.20 Steamtech/Bullets mastery This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
![]() 2.0 T5 head armor [Rare] Nature While equipped: Stats +8 Str dps ---------- Crit.mult +32.00% Spell.pwr +20 (+4 eff.) S.pwr/crit +16 Dmg.mod +12% light Res.pen +40% arcane Melee Ret 8 arcane ----- def ----- Defense +51 (+10 eff.) Resists +15% fire +12% light +15% cold ---------- misc Psi/ret +0.28 Max.mana +120.00 Max.hate +8.00 A pointy cloth hat, very wizardly... |
![]() 3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +18 Wil dps ---------- Dmg.mod +18% acid ----- def ----- Armour +5 Fatigue +5% Resists +15% blight +15% physical +15% nature +15% light Mind.save +15 (+4 eff.) Die.at -136.94 life Max.HP +171.17 Poison- +34% Silence- +34% Metallic A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(140 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +13 (+3 eff.) Dmg.mod +9% lightning +6% temporal Res.pen +20% arcane ----- def ----- Resists +6% blight +6% darkness ---------- misc Max.vim +10.00 Light +3 Infravis +4 See.Invis +6 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 27 blight damage or heals 26 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.0 T3 steamtech tinker [Normal] Steamtech Attachable to belt When attached: ----- def ----- Fatigue -12% ---------- misc Max.enc +30 Metallic Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T4 steamtech tinker [Normal] Steamtech Attachable to feet When attached: ----- def ----- Phys.save +12 (+4 eff.) Pinning- +20% Knockbk- +20% Teleport- +100% Metallic Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to feet When attached: ----- def ----- Phys.save +15 (+5 eff.) Pinning- +25% Knockbk- +25% Teleport- +100% Metallic Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T4 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +8 Cun ----- def ----- Mind.save +12 (+3 eff.) Metallic Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +10 Cun ----- def ----- Mind.save +15 (+4 eff.) Metallic Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T3 steamtech tinker [Normal] Steamtech Attachable to armor/cloth When attached: ---------- misc Talents +3 Arcane Dynamo Allows the use of Technomancy spells. Metallic Tinkers can be attached to normal items to improve them with steam power! |
![]() 2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Earthquake: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 133.63 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 874.20 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
![]() 2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +15% acid ----- def ----- Resists +6% acid +3% physical +6% nature +21% light Max.HP +102.96 Poison- +21% Disease- +21% Harden the skin for 7 turns increasing armour by 33 and armour hardiness by 40% Puts all charms on 20 cooldown 100% to reduce fatigue by 36% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T5 totem charm [Rare] Nature While equipped: Stats +6 Dex +5 Con dps ---------- Dmg.mod +24% fire +9% cold Acc +40 (+9 eff.) Melee Ret 12 darkness On Hit (Melee): * 27% chance to reduce damage dealt by 29% ----- def ----- Phys.save +24 (+8 eff.) Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Max.stam +40.14 Heal yourself and all friendly characters within 10 spaces for 554 Puts all charms on 15 cooldown 100% to gain a 40% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T5 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +41% lightning +33% mind +27% acid Res.pen +34% mind On Hit (Melee): * 27% chance to reduce armor by 48% ----- def ----- Resists +15% cold Create a radius 3 storm for 5 turns. Each turn, creatures within take 152 lightning damage and will be dazed for 1 turn (762 total damage) Puts all charms on 15 cooldown 100% to increase all damage penetration by 26% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
![]() 0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Resists +24% physical +24% fire ---------- misc Talents +5 Volcanic Skin Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Disease- +100% ---------- misc Talents +5 Diseased Body Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Frost Grab Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Fetid Breath Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 5 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Flame Bolts Demon status: alive (10% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Flame Bolts Demon status: alive (34% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doomfire Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Farstrike Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Silence Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Disarm Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Infernal Breath Demon status: alive (100% life). The seed of a demon. |
![]() 2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Magical Girl Demonic Inferno the Cornac Adventurer level 38
8th Regrowth 123rd year of Ascendancy at 21:27 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 50
70th Haze 123rd year of Ascendancy at 01:18 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 38
7th Regrowth 123rd year of Ascendancy at 04:02 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 40
50th Regrowth 123rd year of Ascendancy at 15:37 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 50
33rd Dusk 123rd year of Ascendancy at 08:33 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 50
80th Regrowth 124th year of Ascendancy at 23:55 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 45
40th Pyre 123rd year of Ascendancy at 01:04 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 25
40th Haze 122nd year of Ascendancy at 22:20 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 50
46th Regrowth 124th year of Ascendancy at 18:50 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 50
4th Allure 124th year of Ascendancy at 04:25 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 43
25th Pyre 123rd year of Ascendancy at 18:40 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 50
4th Decay 123rd year of Ascendancy at 17:59 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 50
14th Regrowth 124th year of Ascendancy at 21:59 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 44
30th Pyre 123rd year of Ascendancy at 13:47 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 24
15th Haze 122nd year of Ascendancy at 05:19 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 50
65th Dusk 124th year of Ascendancy at 03:15 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 50
56th Dusk 124th year of Ascendancy at 12:58 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 25
39th Haze 122nd year of Ascendancy at 22:18 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 50
42nd Dusk 123rd year of Ascendancy at 12:46 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 40
50th Regrowth 123rd year of Ascendancy at 08:18 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 50
28th Pyre 124th year of Ascendancy at 17:22 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 50
4th Allure 124th year of Ascendancy at 06:48 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 50
66th Regrowth 124th year of Ascendancy at 09:15 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 38
19th Regrowth 123rd year of Ascendancy at 18:41 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 33
75th Haze 122nd year of Ascendancy at 12:52 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 10
9th Flare 122nd year of Ascendancy at 05:48 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 20
47th Dusk 122nd year of Ascendancy at 23:21 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 30
65th Haze 122nd year of Ascendancy at 16:52 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 40
30th Regrowth 123rd year of Ascendancy at 01:05 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 50
26th Dusk 123rd year of Ascendancy at 21:58 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 50
11st Pyre 124th year of Ascendancy at 15:50 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 50
62nd Dusk 123rd year of Ascendancy at 19:23 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 42
13rd Pyre 123rd year of Ascendancy at 18:46 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 50
56th Dusk 124th year of Ascendancy at 12:56 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 50
70th Dusk 123rd year of Ascendancy at 12:13 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 30
69th Haze 122nd year of Ascendancy at 10:24 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 14
24th Dusk 122nd year of Ascendancy at 22:42 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 44
35th Pyre 123rd year of Ascendancy at 00:36 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 10
3rd Dusk 122nd year of Ascendancy at 17:02 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 50
1st Decay 123rd year of Ascendancy at 17:54 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 50
72nd Pyre 124th year of Ascendancy at 23:30 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 50
56th Dusk 124th year of Ascendancy at 12:58 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 46
45th Pyre 123rd year of Ascendancy at 04:38 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 1
9th Mirth 122nd year of Ascendancy at 20:38 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 48
62nd Pyre 123rd year of Ascendancy at 15:16 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 50
71st Pyre 124th year of Ascendancy at 22:10 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 29
63rd Haze 122nd year of Ascendancy at 19:26 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 16
33rd Dusk 122nd year of Ascendancy at 05:54 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 50
54th Dusk 124th year of Ascendancy at 23:12 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 37
5th Regrowth 123rd year of Ascendancy at 18:03 see stats
By Magical Girl Demonic Inferno the Cornac Adventurer level 30
68th Haze 122nd year of Ascendancy at 03:47 see stats
Log
--------------------------------
You may not change level so soon after a kill (2 game turns left to wait)!
Resting starts...
Magical Girl Demonic Inferno is no longer surging arcane power.
Rested for 20 turns (stop reason: hostile spotted to the south (golem (servant of Xira the elder vampire))).
--------------------------------
You gain 0.25 gold from the transmogrification of stabilizing cashmere wizard hat of frost (+22%) (2 def, 0 armour).
You gain 11.60 gold from the transmogrification of Sootstar (0 def, 3 armour).
You gain 0.40 gold from the transmogrification of wanderer's pair of voratun boots (0 def, 5 armour).
You gain 3.00 gold from the transmogrification of Deepshunt the pair of drakeskin leather boots (0 def, 5 armour).
You gain 11.85 gold from the transmogrification of stralite plate armour 'Getylehad' (25 def, 13 armour).
You gain 1.72 gold from the transmogrification of rejuvenating stralite mail armour of natural resilience (4 def, 8 armour).
You gain 0.81 gold from the transmogrification of marauder's drakeskin leather armour of lightning resistance (30 def, 8 armour).
You gain 0.80 gold from the transmogrification of cleansing reinforced leather armour of Eyal (12 def, 7 armour).
You gain 0.49 gold from the transmogrification of cured leather armour of Toknor (6 def, 4 armour).
You gain 0.80 gold from the transmogrification of tormentor's woollen robe of power (0 def, 0 armour).
You gain 0.89 gold from the transmogrification of sunsealed woollen robe of the mind (+9%) (5 def, 5 armour).
You gain 13.43 gold from the transmogrification of Glitterborn the voratun shield (0 def, 10 armour, 181% power, 211 block).
You gain 0.22 gold from the transmogrification of deadly quiver of elven-wood arrows of annihilation (22/22, 190% power, 29 apr).
You gain 0.56 gold from the transmogrification of elven-wood longbow of true flight.
You gain 3.05 gold from the transmogrification of living mindstar 'Freezeravage' (116% power, 40 apr, mind damage).
You gain 0.73 gold from the transmogrification of stralite dagger of enduring (132% power, 9 apr).
You gain 0.28 gold from the transmogrification of quick dwarven-steel dagger (119% power, 7 apr).
You gain 0.76 gold from the transmogrification of voratun battleaxe of evisceration (171% power, 4 apr).
You gain 1.01 gold from the transmogrification of surging dragonbone vilestaff of greater warding (136% power, 6 apr, darkness element).
You gain 0.88 gold from the transmogrification of dragonbone starstaff of wizardry (136% power, 6 apr, physical element).
There is a teleportation circle to the surface here (press '' or right click to use).
You feel very confident walking into this place.
Magical Girl Demonic Inferno deactivates Corrosive Slashes.