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Fix confirmed. Many thanks :)
Without knowing the error itself, I can't exactly confirm I've fixed it. If it's the Astar error that occurs when enemies try to use Roboswabby or Autobosun, it should be fixed as of v1.0.6.
Yeah I know what’s up with that gonna fix it
The following appears everytime I try to use Psionic Form on my Yeek Discordant:
Game version (character creation): tome-1.7.2
Lua Error: /engine/interface/ActorTalents.lua:351: /engine/interface/ActorTalents.lua:324: /engine/interface/ActorTalents.lua:190: /mod/class/Actor.lua:7078: attempt to index local 't' (a number value)
stack traceback:
/mod/class/Actor.lua:7078: in function 'effectsFilter'
/mod/class/Actor.lua:7099: in function 'removeEffectsFilter'
/data-discordantupdate/talents/disco/dform.lua:16: in function
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:186: in function
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:351 useTalent
At /engine/interface/PlayerHotkeys.lua:179
At /engine/interface/PlayerHotkeys.lua:162 activateHotkey
At /mod/class/Game.lua:2526 fct
At /engine/interface/PlayerHotkeys.lua:326
At /engine/KeyBind.lua:231
Love it!
So true! ;)
Cataclysmic beams
Level entire armies and
That poor escort, oops
produced half a ton of errors when fighting a Solipsist who used that thing Saw Horrors so love. Telekinetic hold with continous damage.
Atop the high peak
Sorceress and her lover
Both tasted my fists
Welp. Not sure if you're still here but I found few errors.
This pertaining to swear any time it's used.
https://ibb.co/7JXJssw
While this is to flip off. Don't why trigger but it probably is related to crit..or something. *shrug *
https://ibb.co/x1RnV0L
Current version causes level generation to hang.
Tested w/ and w/o this addon active.
Its intermittent but it seems to get worse.
It doesn't throw a bug or crash, it just causes the level generation to hang.
I have the same issue, I have created a thread for that on the forum http://forums.te4.org/viewtopic.php?t=51750 hopefully it will be fixed at some point :)
This bug should be fixed now. Thanks for your report.
Causes an error upon starting the ID, seems like the randart generation code is not happy. it then will fail generating levels after the first
Generates errors when trying to make a Raider character.
My achievements and last time logged in hasn't updated since 2015, so, no it's the site.
There I saw the tree
Not even once did I think
The tree would saw me
I can’t help but think
Why did I open that vault?
During your game you:
Moar, moar!
Lone shellcasing falls
As does the newfound victim
Soon all is quiet
if you're able to get any extra work done on it, let me know cause I loved this back in the day. not sure if its a bug or not, but the sprites from the old mod aren't loading in, nor are the talents beyond the initial 1 (Channel Power). Also, not sure if it was implemented or not, but the unique starting area isn't popping up either (from the Aura fork).
Definitely no crashes here so far (only briefly created characters to see if it'd break). Thanks for your work with this! Already glad just to have a start with them.
There is also an error when psionic form is activated, it seems to happen even if no effect is there to be cleansed.
Bravo for a poem
about a gun toting snake
with bullets for you
None of my characters since 1.7 are getting saved to the character vault.
I appreciate the very constructive feedback!
- I changed Bull's will to be a passive, and Afraid of Time to be a sustain (with low paradox cost).
- I made Quantum Deflection to have CD at least 2. Its CD is slightly reduced for the main character, but doubled for the phantoms.
- My impression is steamsaws are mostly one-handed which don't fit the theme of the class. It will also involve DLC dependency which I'm not entirely sure how to make compatible for all versions.
- Eschaton is slightly nerfed. In particular, Hidden Resources and T4 of Higher racial will not longer work.
- Afraid of Time is designed to have no stack cap. I could set something like 30, but in my test playthroughs enemies are usually dead before getting >=20 stacks.
I also switched the order of talents so that one can have the beam talent at lvl 1, to make the early game less sufferable.