Menu
373 players are currently having fun. Join Them!
Tools & Stats
News
April 16, 2025
December 15, 2024
December 15, 2024
April 16, 2024
December 15, 2023
User login
Players Blogs
Recent comments
2 hours 33 min ago
2 days 5 hours ago
2 days 5 hours ago
3 days 1 hour ago
3 days 13 hours ago

Ramming Speed and Full Throttle are the 3rd and 4th talents in the Engine tree.
Although being little bit too strong, this class is actually great fun. Integrated rune can greatly help with low mobility issues.
One question remains: What is Ramming Speed and Full Throttle? These two talents are being buffed by Battle wagon tree and yet... There is no way of learning them as far as I know.
Hi,
Would it be possible to release it in the Steam Workshop? It is really more convenient to keep track of addons and update them :)
The charmed is a very bizarre and chaotic class. A bit confusing but fun to play.
It's always nice to see addons with entierly new mechanics.
The Wood Sprite seem very good at hit and run tactics with their wing talent and ranged classes.
Nearly tripling your movement speed at talent level 5 changes the gameplay a lot.
(Might be a bit OP but it's not global speed and sprites are quite frail. Honestly I'm not good enough at this game to properly talk about balance.)
BTW, when trying to make a Wood Sprite in the orc campaign, it tries to load files from the Barachi race and crashes the game.
instead of items drop gor a Lua error after killing an Unique (Skirmisher/Bulwark)
Nice, what was the class that finally broke through?
Is this compatible with addons like ZOmnibus? Don't want to bork my savegames just yet.
I do think I will have 1 point heavy armor on all my characters if I can.
Most talents that require specific armor only check the chest slot.
This also applies to the two types of armor training, so dont put more than one point in heavy armor, as the only thing you will get from it is the unlock.
My first halfling rogue "Bilbo Baggins" met his untimely end fighting a high level skeleton magus inside a strange tower in Trollmire. I think he got me in one or two shots. My hubris got the best of me. The arcane crystals earlier on were already more than I could handle in a fair fight without cheesing the stairs.
My second halfling rogue "Bilboman Begins" defeated the troll boss and got some sweet loot. It was a good fight. I haven't made up my mind whether to raise up my strength to get heavy armor for survivability or to rely on parrying and defense. I hear that as long your chest piece is not heavy, you can retain mobility skills, with heavy helmets, gloves etc.
I guess Trollmire is super early game since it is the first area. It seems fair that later game enemies will be less vulnerable to stealth. I hope to succeed as a highly lethal assassin, picking when, where and how to fight to finish off monsters effectively. Eager to find out how this turns out!
How is the rogue coming along? Or have you made a new character yet? I've been playing for many years. So, its fun to hear about someone finding their way early
...have decent ways to win fights in the early game. It does take thought and effort to master these, and you clearly learned how to use the halfling rogue well, so congrats on that.
Later game is a bit more tricky. For rogues, for instance, stealth and invisibility grow harder to use effectively because so many higher-level enemies are really difficult to fool this way, so as you level, look for alternate strategies available to rogues so you have effective methods to continue winning fights when opponents (and their minions) will almost certainly see you coming. Good luck going forward.
Сонм Древних шел гурьбою по мрачной той дороге,
Лорд Хастур шел последним и больше всех пылил,
Случайно иль нарочно,
Он сам не знает точно -
На чудище Лорд Хастур ногою наступил.
Он поднял это чудище и взял его с собою
И вдруг узрел тентакли зеленые на нём -
К владыке Амактелю
Огромною толпою
Несутся злые боги, аж путь горит огнем!
^_^
If a beginner, be a big gunner.
I love building characters. I look forward to the challenges ahead.
If a newbo
Get a stabbo <3
Никто его не слышит,
Никто его не ждёт,
Хтоническое чудище идёт себе, идёт,
Тентакли развеваются на северных ветрах
Хтоническое чудище бредёт себе впотьмах.
owo
Good luck! New character is totally not a waste, as they're dying swiftly and you'll be making a lot of them in a future. Hope you'll enjoy TOME to the last bit of it!
Thanks for the comment!I am aware of this bug; it'll be fixed next time I put out an update for either of these addons, but unfortunately I haven't been coding much recently. As it can be avoided by only loading one at a time, it doesn't feel worth releasing a new version just to fix. Thank you for the comment, and for using my addons!
It allow to test different build in one game, and if you play new class first time you never go wrong build.
I just noticed that this addon and your fallen meditant addon cant be loaded together at the same time.
The deprecated talent "Avalanche" from "celestial/blizzard" of the Firmamancer uses the same short_name (INFERNO_AVALANCHE) as one of the talents of the meditant ("Avalanche" from "wild-gift/discipline").
While no longer in use, the talent is still loaded.
Changing either short_name to something like "INFERNO_AVALANCHE_B" or directly removing the talent from the addon (since it' a relic from an earlier version) should easily solve this problem.
I had forgot to link back to the forum post. Fixed.
People will be more interested in the addon if you add a description of the skills
Same empression