Recent comments

  • Youkai Pack   1 year 2 weeks ago

    Found another problem, in your superloaded Actor:canWearObject():

    local base_canWearObject = _M.canWearObject
    function _M:canWearObject(o, try_slot)
            local ret = base_canWearObject(self, o, try_slot)
            [...]
            return ret
    

    The problem is that the base Actor:canWearObject() returns multiple values, and you're only passing through one of them; the value you're dropping is the message explaining why the player can't wear the object, so we end up with messages like "player can not wear: Special Thing (nil)." instead of "player can not wear: Special Thing (not enough stat)." What you need to be doing here is something like:

      
    local base_canWearObject = _M.canWearObject
    function _M:canWearObject(o, try_slot)
            local ret = { base_canWearObject(self, o, try_slot) }
            [...]
            return unpack(ret)
    

    to pass through all the returned values from the base method.

  • Youkai Pack   1 year 2 weeks ago

    Lots of interesting races in this addon [you should probably update the addon description to mention them... ;) ]. Small bug to report: the Mekurabe talent calls Actor:combatSteampower() without checking whether the method is actually present, which causes the game to go into an infinite error loop if the Embers of Rage DLC isn't active for the character.

  • Less Proper Possession   1 year 3 weeks ago

    when you return to your body while monsters are nearby, you can't heal even though you're not under "assume form" effect.

  • astralInferno's Celestial Oddities   1 year 3 weeks ago

    Hi there, thanks for the mod! I've been using this for increased enemy rare variety and they all work pretty well.

    There is an issue with the superloading of the physicalCrit() method under mod.class.Combat: The superloaded version only returns the damage, but not the flag which signifies whether a crit happened or not, so procs which rely on physical crits don't work (e.g. my Berserker's Bloodbath). spellCrit() and mindCrit() seem to be handled correctly, though!

  • The Pikataclysm is upon us! RUN FOR YOUR LIVES!   1 year 8 weeks ago

    Hi! You still alive over there? Or has the site been taken over by a sinister AI tormenting us with Pika Pi?

  • Lycanthrope class   1 year 10 weeks ago

    I have added AI-assited English translation to the 0.0.3 version of this addon.
    Let me know if there are any translate errors or other bugs.

  • Lycanthrope class   1 year 10 weeks ago

    Note: The addon is written with non-latin alphabet, and therefore all text pertained to it will show as blank boxes for anyone not running a translation.

  • Eternal Darkness Reloaded   1 year 10 weeks ago

    spits out lua error on new game start (before the character creation even starts)

  • Void Scholar - Celestial Class   1 year 11 weeks ago

    Hey, this mod made it so that every time I leveled up, I got an error message and couldn't get any skill points.

  • Colorblindness Mod   1 year 13 weeks ago

    Side tactical borders are not changed because Im lazy and friends+allies are on the left and enemies are on the right :3

  • Colorblindness Mod   1 year 13 weeks ago

    This was made on request by someone on the discord who was asking on behalf of someone on the steam forums

    If there are a lot of other colourblind unfriendly assets in the game and a demand for them to be fixed I will make a more fleshed out version with options for people with different types of colourblindness for example.

  • Shorter Zones   1 year 16 weeks ago

    Or does it simply reduce the floors.

  • ToME Russian translation (Русский перевод)   1 year 17 weeks ago

    Мы рады, что Вам понравился наш перевод. Приятной игры!

  • Textlog-Hotbar Transparency   1 year 17 weeks ago

    Unfortunately this mod is broken as of game version 1.7.6.

    When you create a character and begin playing it, the screen begins flickering constantly and you lose all control of keyboard/mouse function.

  • Necromancy fix   1 year 18 weeks ago

    EDIT - NVM, I could not repeat, but perhaps if I go back to Daikara I can repeat - general ToME bug I guess.

    Maybe it was just a bug on a map and won't last, but after going to level 3 in the bone giant skill, I am able to have two eternal bone giants out at once - random tome bug or somehow related to that one long lua file that is part of your mod? I don't have anything that touches necro on this save (or at all), so I am just starting here. Thanx either way.

  • Bromantic Mod Pack   1 year 19 weeks ago

    This addon is great man too bad it break swift hands i can't use the item now it say i have to wear it to use it
    Already tested the base game with only this turn on and im 100% sure this is at fault here

  • Necromancy tweak   1 year 19 weeks ago

    is this compatible with Necromancy Fix? I can see from Lua the overlap SEEMS to only be the Master Necro tree - but in game I cannot tell from the descriptions if yours is applying after that one or vice versa, and I don't know how to change load order myself. I guess I could just merge them myself somehow.

    EDIT - nvm, I will stick with the other one - for my own tastes, this makes the skelly minions a bit too powerful. But overall, I like the ideas here.

  • OldRPG Redeemed - 1 of 2   1 year 19 weeks ago

    reason enough for another hundred hours or more! thank you SO much! Updated for all content is a blessing!

  • Mydinner   1 year 20 weeks ago

    How was it? I ate at Culver's in Galena IL last week.

  • Shorter Zones   1 year 21 weeks ago

    Yeah it happens every time but im glad that you fixed the egress code problem
    This addon is so nice man
    Thanks you so much i will check if the Lithfeng problem still exist

  • Shorter Zones   1 year 21 weeks ago

    Yeah, i accidently overwrote the function that gives you the egress code so it was broken, sorry about that...
    As for the Lithfeng, does it happen every time? It never happened to me and i cant see why it wouldn't spawn...

  • Artificer Class   1 year 22 weeks ago

    Many affinity, artifact, ego, name do not precede the text with _t

    This makes these texts unable to call the original local translation

    This leads to a large number of untranslatable fragmented texts

  • Wyrmic Sheanigans - Note to Self   1 year 23 weeks ago

    Breath Wyrmic:

    - Higher Draconic Abilities is mandatory. Until Chromatic Fury at level 22, it's more of an Acid Spray Wyrmic than a Breath Wyrmic. 1 point doubles breath damage by adding Will to the Str scaling, max it later for the damage pen.
    - Higher seems very well suited to the class. Activate Highborn's Bloom, spam a bunch of breaths for free, reset cooldowns with Nature's Balance, then cast them again for actual EQ cost.
    - Prodigies: Draconic Will and Adept. Could also use ICCTW, but Adept is nearly the same damage but with lots of other small perks (like only needing 3 points in Nature's Balance and pushing breath range to 12 because it's not actually capped at 10). Elemental Surge seems like great fun, but the buffs aren't that controllable.
    - Maybe a spoiler, but go to Zigur with 1250 gold and unlock all of the training you can. Both trees you can unlock here are great and fill in the defensive tools the base kit lacks.

  • OldRPG Redeemed - 1 of 2   1 year 23 weeks ago

    Thank you so much for continuing to keep this mod alive. Just reinstalled TOME for this.

  • Infinite Dungeon Merchants   1 year 23 weeks ago

    Yeah I thought about this recently, as a potential fix, it would make it compatible with my spell merchants mod as well. I may need to revisit this mod at some point.