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Still quite strong . I had some difficulties at mid-levels, but both low and very high levels it's very solid. Agree with the guy above about difficulties in getting close - none of the class abilities allow neither long jumps nor long pulls. Almost took Giant Leap prodigy just for this.%)) With no ranged attack longer than 5, it seems like you need to either use some charms (with no Surviival), pick up some guns (withh no mastery), or buy a Staff tree (which partially duplicates what yyou already have). At very high levels you can survive trying jump-then-pull combo or just activate Rocket Boots and run on enemy while eating his fire, though. Still bothersome, however. The Fire-n-Shadow tree became quite strong, though I still didn't figure up just how it works from descripitions..%( Including: the 3rd talent allows you to damage all enemies in range 10 who are under your Shadow Blaze - but you don't have ways to apply the latter at long ranges. Is it just for rare cases when you were knocked away, etc.? Mechanized Combat is quite strong, but it's 4th talent was functionally useless to me: taking a turn to activate it just for 4 rounds? Weak enemies weren't worth it as they were just killed in a couple of attacks anyway, while against strong ones I almost never had a luxury to spend a round on this instead of attacking, healing or running away.. Also, is it planned for the class to just use unarmed combat after getting this mastery to fight against fire-immune enemies? I cursed all that is holy when I fought the first Luminous Horror I met in some vault...%)) Fortunately, after getting Fire-n-Shadow for darkness damage PLUS taking a short staff as main had and a good saw (without mastery) as off-haand, I was able to kill it (and even a Blazing Horror much later) - but it was still quite a chore. Didn't try Gems tree this time, though it seems to be a good choice for debuffs and fire penetration. Liked how Shadows work now, though - but descriptions could probably be clearer... This was Insane/Adventure, by the way, with 2 deaths at mid-levels.
You can now control the skill usage. Right click on your character, at the bottom of the dialog there is a green button with "Define Player-AIoo". Click on that button, and it will open a dialog box where you can set the weight for how the AI will use the different skills.
Howdy, first off - huge thanks for resuscitating this great mod.
As for the issue:
After unlocking the Blighted Hydra start option I've noticed that it does not actually appear in the customization section, unlike other avatar classes.
Digging through the code I noticed the following:
While every other class has it as:
etc.
Not entirely sure if that is the cause of the issue as manually changing the code myself removed the addon from my games list.
Sadly, being not mod savvy enough to troubleshoot this further, that is all I can provide.
Hope this helps. Cheers!
sexiest addon ever
Not exactly a solution (sorry), but I think you'd have a better chance of finding someone to help you if you post this in the 'Bugs' forum board instead of here.
Just click the following link to get there:
https://forums.te4.org/viewforum.php?f=70
Hope this helps
https://github.com/Werekracken/tome-more1hstaves/blob/main/data/staves.lua
And for reference, here are the staff egos that the game already has: https://git.net-core.org/tome/t-engine4/blob/master/game/modules/tome/data/general/objects/egos/staves.lua
Hi DG and all who support this wonderful game. I have encounterd a bug that has stopped me progressing the main game. Golbug has not dropped the orb of many ways when killed. After reserching this I undersand that my actions caused this to heppen. The character is a Sun Paladin, and before entering the Fens I first visitted the Unremarkale cave. I beleve this makes the game register that is already has generated the orb of many ways, and then will not drop one when Golbug is killed. Is there any hope for me, or should I pray hader to the glory of the Dark God?
Could you provide us a list of the egos that are available for the 1h staves in the comments here please?
Thee start is VERY boring - I just walk annd stomp everything. At Insane, for Allfathers sake....%((
Oh, sorry. I didn't mean stealth is bad as in stealth is weak I meant it's bad as a mechanic. Or at least I find it to be pretty unfun to use.
good for korean
둘 다 게임에서 그대로 가져오는 것들인데, 실력의 한계로 그쪽은 번역하는 법을 모르겠네요.
This is fixed in the newest version. Thanks!
If you craft a Tier 4+ Focus Lens for Blind-Fight, equip it, and unequip it, the Blind-Fight tag will remain in the helmet description permanently.
6종 스탯(힘민지 등)이랑 종족 카테고리 같은 일부 옵션이 영어로 나오는데 원래 그런 건가요? Zomnibus 호환성 등등으로 일부를 포기했다든지.
addon seems to completely remove wanderer as a birth option. Not even grayed or dashed out, it's simply not there at all.
addon seems to completely remove wanderer as a birth option. Not even grayed or dashed out, it's simply not there at all.
Ok for Normal, or Nightmare beginning. Later to uncotrollable skill usage.
Can have good synergy with Automatic Talents Gambit addon. But a-b-c-d-e and ect. skill usage break all rotations.
When player get Pinning effect(phys or poison) its often cause working bot to just drop-freeze the game.
U need play in bikini, dude.
https://te4.org/characters/269296/tome/e8f4be6a-5412-4acb-81f8-4cd7c5e937d4
might be the best marriage of theme and mechanics of any addon class i've used yet, great feel and Hands is a really neat resource system
Just 16 days and you got your first win, that's impressive! You have tons of fun ahead of you, look forward to it!
Было бы удобнее если в описании аддона указать что уже переведено. Лор? Умения? На сколько процентов?
+ atmospheric description and concept
+ cool 3in1 pseudo-premanent pseudo-clones, fragile but can use many player spells
-lack of battlefield control: 2 knockback, 1 short stun, 1 short pin, 1 self teleport, 1 damage reduction
-lack of skill combos: only "bonus fire damage on light hit"
-+scanty direct damage: just stack Incinerator flame dot and try not to die
Shining One its like light-based Cultist of Entropy, but more fragile.
Fair enough :)