Menu
477 players are currently having fun. Join Them!
Tools & Stats
News
April 16, 2025
December 15, 2024
December 15, 2024
April 16, 2024
December 15, 2023
User login
Players Blogs
Recent comments
3 days 20 hours ago
4 days 16 hours ago
6 days 4 hours ago
1 week 11 hours ago
1 week 5 days ago

Lady Aeryn
Sun paladins' holy head
Sawbutcher'd to death
Nice idea! I'll try it out
Edit: unfortunately it clashes with my tactical borders addon
Thank you!
Is there a way to avoid talent use outside of combat stopping auto explore? Casting arcane eye, vision, track(I would assume), etc. outside of combat stops auto explore.
Would be nice if it didn't, so one could i.e. constantly cast track outside of combat and then set auto explore up to stop upon rank x+.
Wow. What a good job. Will be using this forever.
There is one slight problem. eq in the transmog chest does not have a distinguishable highlight state. which is to say that if you are browsing eq in the transmog chest and mouse over or click on something, there is no discernable change in state. You have to rely on the tooltip. While this ought to be fixed (if its not just me), it hardly detracts from the work.
Thanks for the reply.
After several hours of playing, it seems that only stats and categories points learned before installation of this mod are unlearnable. I installed this mod through editing the existing save file. It is a risk I am willing to take. Better this than restart again.
I suppose that my way of installation is not supported by the mod.
Anyway, it is a great mod and I really cann't play without it. Thanks for your great work.
Terror crawls inside
Lashing strikes upon my mind
How to use left glove
My characters can unlearn stats and categories. Do you have more information?
Did you update this addon in the middle of the adventure? Maybe v1.1.2 and v1.1.3 don't campatible with previous version.
Sorry for inconvinience.
I am unable to unlearn my stats points and category points which I learn at levle 10. All talents points are unlearnable though.
A ToME chat lament
About the lost snake rares led
To the best unique.
Really cool addon. I was wondering how complex it would be to make a similar one where it starts a character completely untrained for all category and talent points? Sort of a blank slate character. Thanks!
Orcs are hiding
sneaking around each corner
thy flesh consumed
We, the people are in dire need of closure to the adventures of the new adventurer who was about to kill the Lone Wolf.
Have the preparations been good enough?
When Crypt of Kryl'Feijan is available (and completed, in my case) I am not able to use the Orb of Communication.
Voxxy has mailed the addon's author (no reply) and was considering writing a fix for this addon herself, but someone beat Voxxy to it. And quite very well, is seemings! :0
Here is the link to new addons: https://te4.org/games/addons/tome/free-respec
Voxxy is postings this comment to help people like herself in the difficult time of transitions. Wear masks, protect friendsies-- errm, wrong topics. Kikiki. ^v^'
There's a way to change the addons for an existing character, though is requirings a bit of file editing:
- Locate a file called "desc.lua" inside a respective character's folder inside your local ToME save directory;
- Is a simple text file! Can be opened in Notepad. Remember to make a backup first, as is always shoulds when modifying something manuallies;
- Locate a row starting with "addons = {", find the names of an addon is wishing to replaces, and replaces!
- In our cases, 'FullRespec' is needings to be replaced with 'free-respec'. Mind the quotes! Quotes is importants. Very.
- Save files. And is thats! Is dones! Congradulationses. ^v^
Not every addon can be replaced, added or removed mid-games, mind yous, but these twos is cans, and so yousie can upgrades with no problems at alls. Is working for Voxxy. ^v^
Oh, and considers looking at Voxxy's personal addon of similar thematics! Is goods. Yaya. :>
Hmms. A few technical details here.
It seems that the error is brought by the recent introduction of the concept of *evolutions* as prodigies. The "self.tuttext:format(self.actor.unused_prodigies or 0)" construction has been replaced by a general form of "self.regentuttext()", as the format string self.tuttext now requires the amount of evolutions as a second argument. Hence, many old mods that have been overloading the UberTalents dialog now throw an error if they attempt to regenerate the tooltip the old way.
Voxxy has just updated her own addon, Point Credits, that has been suffering from the same malady. She'll see what she can do for this one as well, but chances are a new addon will have to be created as well, unless the original author steps in and rolls out an update. Them the 8r8ks. .v.
Same! :0
I actually came here to see if there were any updates issued to the addon to fix the issue in the new game version. But, alas. .v.
Thank you for making it
Always happy to see new quality of life (or even graphics) mods for this game.
Thank you for getting that looked at so quickly, I appreciate it! Everything seems to be working as expected now, though it didn't automatically update when I restarted the game. I had to download the new version and manually install it in the addon location for it to be picked up correctly.
Could you try it?
I also add Dark Crypt to the recall destination if Melinda on the Map installed.
I do have the Melinda on the Map add on, but I haven't seen it activate and show that quest. I also have the Lumberjack on the Map addon and I had no issue.
Thank you for the report. Sorry for the inconvenience.
When I use this addon (or only original QuickToME) with Melinda on the Map addon, that problem happens. Did you use Melinda on the Map?
I have tested Quest failure pattern but haven't tested Quest complete pattern yet.
I will fix the problem when I find the solution.
This is the first character that I have played after installing both QuickTome and the grouping mod so I don't know if this problem happens in other characters.
However, once the Crypt of Kryl-Feijan instance spawns, I am not able to choose any recall destinations other than the World Map and the Fortress even though I have completed the Crypt.
I definately appriciate thematics, so I understand you want to keep it. I also do like the dungeon.
The issue with it however, is that many of the enemies are meant for higher level chars. Now that is not so much an issue by themselves but where it gets hard is the combination of enemies and their abilities. You get blinded, pulled in and swarmed, especially by those that keep being spawned by that one enemy. The water imp is ok even if it hits hard. And I think the electric eel also has a damage over time detrimental effect? Yea it's really how those enemies combo that makes it particularily difficult on a new character. Making me stuck inbetween enemies with low health and no way out. So it becomes difficult to explore or proceed even carefully due to the aformentioned. Each of the enemies by themselves are manageble and perhaps even two of them but not so much all of them at once.
So all in all I like the dungeon but it's difficult to counter the obstacles found in it at a low level due to having fewer options to deal with what the game throws at you. So it doesnt feel like I was stupid or build my char wrong but just that it was too much.