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My first halfling rogue "Bilbo Baggins" met his untimely end fighting a high level skeleton magus inside a strange tower in Trollmire. I think he got me in one or two shots. My hubris got the best of me. The arcane crystals earlier on were already more than I could handle in a fair fight without cheesing the stairs.
My second halfling rogue "Bilboman Begins" defeated the troll boss and got some sweet loot. It was a good fight. I haven't made up my mind whether to raise up my strength to get heavy armor for survivability or to rely on parrying and defense. I hear that as long your chest piece is not heavy, you can retain mobility skills, with heavy helmets, gloves etc.
I guess Trollmire is super early game since it is the first area. It seems fair that later game enemies will be less vulnerable to stealth. I hope to succeed as a highly lethal assassin, picking when, where and how to fight to finish off monsters effectively. Eager to find out how this turns out!
How is the rogue coming along? Or have you made a new character yet? I've been playing for many years. So, its fun to hear about someone finding their way early
...have decent ways to win fights in the early game. It does take thought and effort to master these, and you clearly learned how to use the halfling rogue well, so congrats on that.
Later game is a bit more tricky. For rogues, for instance, stealth and invisibility grow harder to use effectively because so many higher-level enemies are really difficult to fool this way, so as you level, look for alternate strategies available to rogues so you have effective methods to continue winning fights when opponents (and their minions) will almost certainly see you coming. Good luck going forward.
Сонм Древних шел гурьбою по мрачной той дороге,
Лорд Хастур шел последним и больше всех пылил,
Случайно иль нарочно,
Он сам не знает точно -
На чудище Лорд Хастур ногою наступил.
Он поднял это чудище и взял его с собою
И вдруг узрел тентакли зеленые на нём -
К владыке Амактелю
Огромною толпою
Несутся злые боги, аж путь горит огнем!
^_^
If a beginner, be a big gunner.
I love building characters. I look forward to the challenges ahead.
If a newbo
Get a stabbo <3
Никто его не слышит,
Никто его не ждёт,
Хтоническое чудище идёт себе, идёт,
Тентакли развеваются на северных ветрах
Хтоническое чудище бредёт себе впотьмах.
owo
Good luck! New character is totally not a waste, as they're dying swiftly and you'll be making a lot of them in a future. Hope you'll enjoy TOME to the last bit of it!
Thanks for the comment!I am aware of this bug; it'll be fixed next time I put out an update for either of these addons, but unfortunately I haven't been coding much recently. As it can be avoided by only loading one at a time, it doesn't feel worth releasing a new version just to fix. Thank you for the comment, and for using my addons!
It allow to test different build in one game, and if you play new class first time you never go wrong build.
I just noticed that this addon and your fallen meditant addon cant be loaded together at the same time.
The deprecated talent "Avalanche" from "celestial/blizzard" of the Firmamancer uses the same short_name (INFERNO_AVALANCHE) as one of the talents of the meditant ("Avalanche" from "wild-gift/discipline").
While no longer in use, the talent is still loaded.
Changing either short_name to something like "INFERNO_AVALANCHE_B" or directly removing the talent from the addon (since it' a relic from an earlier version) should easily solve this problem.
I had forgot to link back to the forum post. Fixed.
People will be more interested in the addon if you add a description of the skills
Same empression
Bot quick- that good
What bad is "bot activation" and "bot deactivation" on one key (Alt+F1). When bot run you need pres Alt+F1 like 5 secon to stop bot. It become ever worst when you pickup atrifact, get quest or another lore popup window- just ipmossible to stop.
Store.lua:48 attempt to index local 'e' (a nil value)
maybe add nil check for e is better
This addon play better than me- it dont forget use skills :)
Arcane Knight's ray attack 'destroy projectiles in the path' part doesn't work. The teleport activating when you target yourself with Arcane Convenience (sic?) also seems to be not working.
A LUA error on subj. States it's produced by Earthen Body. UPD: It's a conflict wwith Draconians mod which uses the same talent name..
日本語訳感謝します....!
エラーが出てしまったのでこちらのほうでご報告しておきます。(報告する場所が間違っていましたら
削除いたします...)
[Japanese Translation Test1.0.3]を導入後、日本語化ができましたが、
錬金術師でプレイするとキャラクターシートを開いた際にエラーが出てしまいます。
何度試してもキャラクターシートが閲覧できない状態なので対応お願いします....
While I don't know a thing about modding this game, wouldn't it be possible to add an additional faction in the game that takes most of its code from the existing ones?
Disregard my comment. All I need to do is just upgrade the talents and the counter will go into negatives
How do you actually go into the negatives? I cant seem to unlearn a talent point or stat points..
it says "You cannot take out more points"