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It doesn't 'struggle', it overwhelms them. I play on Insane usually. And this is the problem with all these classes.
Thanks for the feedback, and I'm glad you enjoy the race :)
Believe it or not, I've actually nerfed the starting area a few times already! My intention is for the dungeon to be a bit more interesting than most t1s, but I really don't want it to be *too* difficult. Feedback is helpful to find the right balance. Could I ask what in particular you had difficulty with? One version more than the other (demons or horrors), the boss, mob concentration, mob talents? Or perhaps something else? I've run the dungeon several times myself and I know what I find to be the tricky parts, but I'd be interested to know what made it difficult for you. More work is definitely planned for this addon, so let me know what your experience was and I'll make a note of it as I continue to work on the add-on and tweak the dungeon.
For thematic reasons, I would prefer to keep the dungeon mandatory, but I *do* have another add-on to get around that: https://te4.org/games/addons/tome/start_selector
Thanks again for the feedback :)
I don't mind a challange and I understand if thematically the Naloren starting dungeon is meant to be hard but I think it's too hard, even on normal. Especially since it's mandatory. I just wondered if maybe a rebalance of it would be in place or at least to make the dungeon optional as a quick fix. I really like the race!
Thanks for the report.
Some function call were changed in the new version; which affect Flip Off, Swear, and Psionic Form.
Sorry for the late reply, I already took a break from ToME for now.
Thank you. It's easy to see and understand.
But I couldn't understand the meanings of Max(+) and Max(-) until I looked into the source code. That is Positive and Negative resources used by Anorithil etc.
Thanks for the report! I'll take a look into it.
I hope someday we'll see Energy tracker in game w/o any addons, so player can see every calcutaion for speeds (global/move/attack/casting/weapons plus buffs and debuffs) just to know exactly who will attack first. How many characters i lost bcs of Energy mechanic... I wish u good luck with this addon.
I sometimes get a Lua error. I suppose it occurs when I reflect a beam or ray with "Web of Steel"talent.
subj. 1st tier power with 'no more than 50% max hp damage'. Or description is somewhat wrong? upd. Sorry for misprints
Hmm tested it. And 5 combo points I kept removing and adding item while wearing stamina boositng it's working as intended. Can give a clearer example of what you mean?
The only thing I buffed about scorpion was scorpion hook talent was lower cooldown (which shouldn't matter at higher levels cause 3rd talent in resets cooldown on kill) and increased the stamina cost for it. Other than that nothing was changed.....to be honest all classes Veri made are really strong especially discordant) and thin khis intention was to play on insane as he always insisted on higher difficulties to play these classes at.
I will try to look into that bug that though. Hmmm that seems to be bug that existed for a while but since no one played scorpion or noticed. XD
Much too strong. At low level feels about ok, but mid-levels consistently one-shotting Oozemancer Rares, Ultimate Gwelgoroths, etc... Still, feels fun to play, so concept is probably right but needs tuning down. Also, some of his powers should probably be mind or nature rather than just techniiques.
Scorpion's stamina regen from equipments will be overwritten by skill Shoothing Sand.
Fix confirmed. Many thanks :)
Without knowing the error itself, I can't exactly confirm I've fixed it. If it's the Astar error that occurs when enemies try to use Roboswabby or Autobosun, it should be fixed as of v1.0.6.
Yeah I know what’s up with that gonna fix it
The following appears everytime I try to use Psionic Form on my Yeek Discordant:
Game version (character creation): tome-1.7.2
Lua Error: /engine/interface/ActorTalents.lua:351: /engine/interface/ActorTalents.lua:324: /engine/interface/ActorTalents.lua:190: /mod/class/Actor.lua:7078: attempt to index local 't' (a number value)
stack traceback:
/mod/class/Actor.lua:7078: in function 'effectsFilter'
/mod/class/Actor.lua:7099: in function 'removeEffectsFilter'
/data-discordantupdate/talents/disco/dform.lua:16: in function
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:186: in function
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:351 useTalent
At /engine/interface/PlayerHotkeys.lua:179
At /engine/interface/PlayerHotkeys.lua:162 activateHotkey
At /mod/class/Game.lua:2526 fct
At /engine/interface/PlayerHotkeys.lua:326
At /engine/KeyBind.lua:231
Love it!
So true! ;)
Cataclysmic beams
Level entire armies and
That poor escort, oops
produced half a ton of errors when fighting a Solipsist who used that thing Saw Horrors so love. Telekinetic hold with continous damage.
Atop the high peak
Sorceress and her lover
Both tasted my fists
Welp. Not sure if you're still here but I found few errors.
This pertaining to swear any time it's used.
https://ibb.co/7JXJssw
While this is to flip off. Don't why trigger but it probably is related to crit..or something. *shrug *
https://ibb.co/x1RnV0L
Current version causes level generation to hang.
Tested w/ and w/o this addon active.
Its intermittent but it seems to get worse.
It doesn't throw a bug or crash, it just causes the level generation to hang.
I have the same issue, I have created a thread for that on the forum http://forums.te4.org/viewtopic.php?t=51750 hopefully it will be fixed at some point :)