Recent comments

  • Hello Eyal World!   4 years 44 weeks ago

    That's amazing news for me! <3

  • Hello Eyal World!   4 years 44 weeks ago

    You can add all of those things with addons. Even new campaigns!

  • Item Description filter   4 years 45 weeks ago

    Thanks for your feedback. This is fixed in the new version.

  • Updates - con fix, skill tree changed   4 years 45 weeks ago

    - Wights now start unlocked by default.
    - High Wights begin with the following resistances: -5% fire, -5% blight, 10% nature, 10% light, 20% physical.
    - High Wights still have only a racial bonus to Luck and Willpower and a 30% exp penalty.
    - Upgrading the High Wight racial skill now properly gives the correct amount of hp, regen, and physical save for the Con gain. This has been tested over a range of values and conditions.
    - Taking Quietus and Will of Eyal to level 5 will now give silence and stun immunity respectively.
    - Because the engine is not built to handle tracking what your immunity was before, points in these talents may no longer be reverted. (It could be written to revert to base Wight immunity but this is undesirable because a. equipment modifiers would then be ignored, and b. when the Wight subraces come out, they will likely have different resistances.)

    - The High Wight racial skill now unlocks Feedback, not Absorption.
    - Mastering Elemental Body still unlocks Augmented Mobility.
    - Taken together, the intent is that you have one resource track for your racial mobility and a separate one for your racial psionic damage mitigation, and potentially separate resources for your class abilities.
    - This reduces reliance on Willpower to have a big enough Psi pool to do everything you want, which reduces Multiple Ability Dependence, which was the original intent of the race as stated in the design docs.

  • Playable Wight Races   4 years 45 weeks ago

    Thanks for the feedback. I have replicated the error and am fixing it. I will push a patch soon.

  • Auto Talent Assistant   4 years 45 weeks ago

    More detailed BUG information is required
    How do you set up skills, preferably with screenshots
    And a screenshot of the BUG or a log file (te4_log is the last one to report an error when the BUG is triggered) copy the text

  • MaDDworlDs' Money Sink!   4 years 45 weeks ago

    Hi great addon. Though I realized it isn't working with Ancient Automated Teacher- PLUS and that realy only affects the tinker automata teacher in the normal campaign.

  • Class: Demolisher   4 years 45 weeks ago

    Fixed! The engine category now has a unique name behind the scenes.

  • Class: Demolisher   4 years 45 weeks ago

    Accidentally found out that using this mod at the same time as class Inferno Forger overwrites the talent category Engine with their completely different talents. Thanks for the quick reply though!

  • My evaluations of all the classes   4 years 46 weeks ago

    That was fun to read, thanks. :)

  • Automatic Talent Gambits   4 years 46 weeks ago

    I believe there's an action that allows gambits to continue auto exploring, so this should be possible now.

  • Automatic Talent Gambits   4 years 46 weeks ago

    Yep, this is a feature that I've wanted to add for various reasons - you can sort of do it with gambits with things like t3/4+ enemy in sight has not been true for at least X turns with disable gambit action, but it would make things a lot easier to allow manually enabling/disabling globally, and possibly adding disable until manual re-enable as a gambit action. Just haven't gotten around to it. I'll probably put more time into this next big Tome update.

  • My evaluations of all the classes   4 years 47 weeks ago

    I loved this article. Read the whole thing. My only comment is this: ":D"

  • Inferno Race Pack   4 years 47 weeks ago

    disregard this

  • Yeeks Look Like Shalore   4 years 48 weeks ago

    JustUS A HEAD-S-UP.

  • Yeeks Look Like Shalore   4 years 48 weeks ago

    In that case why worry about graphics and bling?

  • astralInferno's Celestial Oddities   4 years 48 weeks ago

    Icy Retaliation was sending out asterisks instead of ice_shards.png, so I had a look around in blizzard.lua and saw ddisplay={particle="arrow", particle_args={tile="particles_images/ice_shards"}

    Removed that extra "d" and it works fine now

  • Japanese Addon Plus Tlanslation   4 years 49 weeks ago

    2233

  • Japanese Addon Plus Tlanslation   4 years 49 weeks ago

    223333

  • Japanese Addon Plus Tlanslation   4 years 49 weeks ago

    223333

  • Auto Talent Assistant   4 years 49 weeks ago

    It worked for a while, but now I have some bug which is making me unable to use any talents with a target. The error says something about a nil value in function useAutoTalent. This happens even when auto use is turned off.

  • Tips for Melee Reavers   4 years 49 weeks ago

    There are quite a lot of guides or at least tips on the forums but most of them are outdated. There's a couple of threads on Reavers, you could take a look there.

    If you're looking for basic info I can definitely recommend Cathbald's guide series: https://forums.te4.org/viewtopic.php?f=41&t=48659 (although the one on prodigies is outdated lol).

    The thing that's really missing is like a basic guide on how to build a character, what stats and effects on gear are important early for different characters, prioritising early skilling etc. The details of this are too intricate to illustrate it all in a guide (too many classes) but I can definitely see a general guidelines for newbies being helpful!

    I do suggest that if someone is writing a guide for a class but doesn't link to a winning character of theirs on Insane difficulty, don't take their advice. That sounds super elitist but there's just a lot of advice around which is either bad or simply wrong. (for example, Curse of Death only prevents regeneration, not all healing... much love <3)

  • HI   4 years 49 weeks ago
    Hi

    Hi

  • Tips for Melee Reavers   4 years 49 weeks ago

    Heavy Armor is never wrong. you can argue when you have talents like trained reflexes (where you cant use it if you have anything heavier then leather in your Body slot) but even with it it is still debatable. With Mage Classes it is often better to go bulky and take the fatigue instead of being squishy with a Robe. also Reavers have access to Bone Shield so thats a huge defensive upgrade you should get asap. +Health on Items is the most important stats in the first 15-20 levels so you should look out for that too. And i dont know if you are aware of how Armor+Hardyness works but basically you should never exceed your Armor Hardiness with your Armor or it gets wasted. if you have 50% Hardiness it doesnt mean anything unless you have the coupled armor to go with it and having 100 armor but 0% hardiness is just 100 armor wasted. always have both on the same level. Also the game checks which armor you have equpped on the Body slot so you can have all your gear with heavy armor but if you have cloth equipped as a bodyslot it doesnt count as heavy and vice versa. keep that in mind.

  • Item Description filter   4 years 49 weeks ago

    This addon is really nice! But there's one game-breaking bug with it.

    Set the addon to remove any number of stats that is relevant on a staff you have in your inventory.

    Equip the staff. Then, click on the staff on your character to unequip it.

    Your character's stats will PERMANENTLY INCREASE by the amount of stats on the staff that this addon is hiding.

    Considering the fact that this bug only happens with staves, I believe it has to do with the automatic changing of the staff's changes damage stat, though it happens regardless of whether that is disabled or not.

    EDIT: More info on how the bug works, I can get it to work by opening my inventory, hovering over the staff so the tooltip shows up, closing my inventory without showing any other tooltip, swapping to my off hand set, and then swapping back to get the permanent buff to my stats.