April 23, 2018
By darkgod - April 23, 2018

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.6 ! See

Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.

Enjoy and have fun in Eyal!

Don't forget to help ToME by with donations ( ) !

  • Added Discord Rich Presence support
  • Aether Beam cast by NPCs will be visible
  • Alchemist golem creation method is now global to the talents namespace (and thus can be modded)
  • Can send talent links in the chat from the talent's right click menu or in the levelup dialog by pressing ctrl+l
  • Chat names of devs and mods have the proper mention of the status
  • Check on character creation for magic/antimagic combo with a warning
  • Clarified online event option with three states, if you had changed the setting you need to reapply it
  • Class icons for all classes!
  • Disabled highscore on the main menu, nobody cared about that anyway
  • Dreaming Horrors now have a custom tooltip regarding their awaken/dreaming state
  • Exported necrotic aura and create minions data and functions to the global talents environment for easier modding
  • Fix Infestation pools blotting out the sun
  • Fixed Flames of Urh'Rok shader (and other similar ones) for ATI GPUs
  • Fixed Fortress and Glass walls for corner cases
  • Fixed randarts with very low ammo regen turns
  • Fixed talent unlearning and item removal to correctly remove buffs they set like they already removed sustains
  • Fixed the orb pedestals in the slime tunnels to be an actual requirement
  • Invulnerable npcs are denoted as such in tooltips
  • Made temporal fugue more resilient to reccursion (with regard to automated defence system of Embers of Rage)
  • Melee retaliation powers on randarts are rarer and higher level
  • Ogres and Shalore are not in Ziguranth patrols anymore
  • Recall buff is now classified as "other"
  • Remove pointless Pestilent Blight combat log entry
  • Removed restriction on shimmers based on weapon/armour types; you can now shimmer a dagger to a staff or a plate armour to a robe!
  • Replaced Rapid Shot with Aim for Bowman Thoughform to correctly match the weapon
  • Revise Rot and Plague talent targeting and tactical tables
  • Switched drem and dremling names to be more fitting
  • Tighthened security around file access functions
  • Addons: "In Combat" status is now computed by the game for all actors, always available as "actor.in_combat" and with callback "callbackOnCombat(state)" when status changes
  • Addons: ActorTemporaryEffect support #hisher#
  • Addons: Added "callbackOnTargeted"
  • Addons: Added game:shakeScreen()
  • Addons: Added loadIfNot to entities environment to only load said list if it has not yet been
  • Addons: Added setTextFont and setAnswerFont functions to chats definition files to switch the fonts used.
  • Addons: Chat:load hook exposes the chat file environment
  • Addons: Damage shield supports on_absorb callback
  • Addons: Fixed events generation in temporary zones
  • Addons: Fixed resolvers.charm/charmt to be last resolvers to avoid problems with reapplying ego
  • Addons: Items that can save life get notified if they do with "on_resurrect" field
  • Addons: Levels can decide if they'll dynamically match stairs with "auto_zone_stair"
  • Addons: New hooks "Chat:invoke", "CommandStaff:SentientOptions", "CommandStaff:SentientChat", "GameState:makeEventName" and "Winner"
  • Addons: New Quest:isSuccess method
  • Addons: New set of inventories parsing methods: findInAllWornInventories, findInAllWornInventoriesBy, findInAllWornInventoriesByObject, wornInventoryApplyAll
  • Addons: New table.pairsRemove function
  • Addons: NPCs can have a custom_tooltip method to add stuff to their tooltips, dynamically
  • Addons: Temporary zone shifts can use "temporary_zone_shift_save_pos" to back back exactly where the entrance was
  • Addons: Zone's generators using "zoneclass" can be a string instead of true to load a specific file

Have fun in Eyal!

April 14, 2018
By darkgod - April 14, 2018

Heya my dear minions!

It's time I got on with my time and made an official Discord server for Tales of Maj'Eyal!
I'm sure a lot of you are already using Discord and were sad puppies that you could not find your beloved game there. ;)
Be sad no more and come join up at !

Have fun and be nice!

February 16, 2018
By darkgod - February 16, 2018

My minions, I have some grave and dark news for you.

Not all adventurers seek fortune, not all that defend the world have good deeds in mind.
Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal.
That something is you.

I am happy to announce Forbidden Cults the third expansion to Tales of Maj'Eyal!
It works just like Ashes of Urh'rok, adding new and *wonderful* stuff to the base game instead of a new campaign like Embers of Rage did, but adding more!

So, what does it add you ask? Take a look:

Forbidden Cults makes two new classes available to play:

  • Writhing One: Give in to the corrupting forces and turn yourself gradually into an horror, summon horrors to do your bidding, shed your skin and melt your face to assault your foes. With your arm already turned into a tentacle, what creature can stop you?
  • Cultist of Entropy: Using its insanity and control of entropic forces to unravel the normal laws of physic this caster class can turn healing into attacks and call upon the forces of the void to reduce its foes to dust.

Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.

Forbidden Cults makes two new races available to play:

  • Drem: A corrupt subrace of dwarves, that somehow managed to keep a shred of sanity to not fully devolve into mindless horrors. They can enter a frenzy and even learn to summon horrors.
  • Krog: Ogres transformed by the very thing that should kill them. Their powerful attacks can stun their foes and they are so strong they can dual wield any one handed weapons.

Forbidden Cults adds many new zones for you to explore and die in:

  • Kroshkkur: An ancient Sher'tul Fortress laying half in ruins that serves as a focal point, and home, for all kinds of creatures seeking lost knowledge.
  • The Maggot: A huge living corrupted worm about to destroy Kroshkkur! Teleport inside and save your sanctuary of horrors!
  • The Godfeaster: Deep undergroud the ground shakes as ... -- redacted by corrupt forces --
  • The Scourge Pits: On the south of the Iron Throne lays a fool pit of ... -- redacted by corrupt forces --
  • Forbidden Tomes: Find special artifact books of ancient lore. But, read at your own peril, for the story they tell may very well suck you in... quite literally.
    Maybe you will even find The One That Writes...
  • Occult Egress: A strange, extremely old, contraption of unknown origin. It seems to require some kind of code sequence to activate. Maybe you will find some during your adventures?
  • The Entropic Void: So you think you are strong? Powerful? Invulnerable? In the end, entropy always wins, as you will learn...

What would an expansion about horrors be without a bunch of new horrors to torment you with? Please give a warm welcome to:

  • Searing Horrors: You liked luminous horrors? You loved radiant horrors? You will absolutely adore their searing big brothers!
  • Nethergates: It sleeps. Maybe it should stay that way.
  • Netherworms: Vampiric worm masses that are bound to tickle your fancy! And tickle hard.
  • Fearful Symmetry: Geometry has never been so lively!
  • Entropic Shards: Take an entropic crystal, shatter it with tentacles. And die.
  • And more ...

"DarkGod, is that all?" Obviously not! You will also find your usual addition of:

  • Lore: Delve into the dark forgotten secrets of the world, where sanity is a very tenuous idea. Learn the true nature and origin of the dwarven race.
  • Artifacts: Discover new objects of power and use them to further your own goals.
  • New wyrmic tree: Unlock the scourge drake for your wyrmics.
  • Glass Golem: Unlock the glass golem option for your alchemists.
  • Events: Discover new strange contraptions in familiar zones. What could go wrong?
  • Achievements: Because there can never be enough!

"DarkGod, please take my money, I want it now!"
Sadly you will have to wait as it is still in development so the release is still to be announced. However fear not for it will not take years!

"DarkGod, how much will this cost?"
Still undecided but the upper bound is no more than Embers of Rage.

"DarkGod, where will it be available?"
In all the places where the game is available, that includes, Steam, GOG and so on. As usual.

"DarkGod, can you spoil me more please?"
Sure, for example I can tell you that the new ... a giant tentacle slithers behind DarkGod and grabs him before he has time to reveal any more info.

December 24, 2017
By darkgod - December 24, 2017

So my minions, have you been naughty?

If so you may want to log in and wait for the corresponding message and then head straight to Last Hope or Kruk Pride (or the next level in the Infinite Dungeon) and see what naughtiness got you ! :)

PS: Only active from 24th to 26th december!

December 21, 2017
By darkgod - December 21, 2017

Rejoice in all the cold corners of Eyal for the Santascape has come!
Log on, jump on your characters and enjoy the cold feeling of and merry presents!
Will you find your presents or your doom? You have until the 1st of january to find out!

Meet the friendly local elementals!

Have a hug with the cuddly snowmen!

And finally meet Nikolas to see if you deserve your presents!

The Santascape is a yearly special server event, triggered every 10 minutes by the server to all players currently logged in. There are others such events, come find them all during the year!

June 8, 2017
By darkgod - June 8, 2017

My minions,

Less than a month ago I have told you have an old ToME dev creating his own game,; well it happened again!

I am very happy to say that Purequestion (the creator of a good many artifacts for ToME) and his graphical friend have made their own game: Monolith. It is a retro-looking roguelite shmup and it is FUN!

While I'm not involved in the dev I've had the pleasure of playtesting it and it is very neat (as should be expected from ToME-taught people ! :> ).

If you like roguelites, shoot'em'ups and bullet hells with a retro vibe you'll feel right at home there. In Pure's own words "Smooth, gracious, fast action gameplay, tailored to feel good to play." and I'll gladly agree with him. But words don't matter, just go check it out on Steam for yourself: or watch the trailer below:


Have fun!

May 23, 2017
By darkgod - May 23, 2017

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.5 ! See

Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.

Enjoy and have fun in Eyal!

Don't forget to help ToME by with donations ( ) !

  • Fixed shops

Have fun in Eyal!

May 23, 2017
By darkgod - May 23, 2017

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.4 ! See

Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.

Enjoy and have fun in Eyal!

Don't forget to help ToME by with donations ( ) !

  • Fixed damage bonus, resistance penetration and resistances to correctly appear in online charsheets
  • Buffed Athamaton, also it can now speak! Enjoy your deaths
  • Added support for visible talents, items and playerdoll images on online character sheets on
  • Fixed joining chat channels on star in some rare cases, one of the reason for "server doesnt work: it did work you just didnt saw it
  • Talents that generate resources state "FOO gain: X" instead of "FOO cost: -X"
  • Improved data synchronization with the server to lighten load
  • Fixed trying to capture a fearscaping npc while in the fearscape with a possessor
  • Modding: Support for "hated_by_everybody" property
  • Modding: DLCs/Addons defined resources should now correctly appear in the charsheets
  • Modding: New resources parameter "switch_direction" to indicate the resource prefers to be lower
  • Modding: New Actor:alterTalentCost method
  • Modding: New static method Object:descCombat() to let addons pass a custom combat table and get a correct description

Have fun in Eyal!

May 19, 2017
By darkgod - May 19, 2017

A new game from an old Tales of Maj'Eyal developer!

My dear minions,

A few years back when when Tales of Maj'Eyal was still very young, there was a player named Susramanian who made/suggested cool things like the Mindslayers, many vaults, the inscriptions system, the shield block system, the elemental staves system, many many egos, some quests, and so on.

Tales of Maj'Eyal owes him some nice stuff indeed!

So today I'm pleased to announce that for the past years he's been working with a friend on his own game Oafmatch and when I tried an alpha long ago I really liked it and decided to join up and help them. So here I am today, the game is now released on Steam, and on

But DarkGod, what is Oafmatch?!

I'm glad you've asked! To put it simply in a few words: Oafmatch is an hybrid RPG/Match3 game with some roguelike elements that combines traditional RPG turn-based combat with match-three mechanics. It even involves an actual story!

You build up a party of four .. let's call them heroes to be kind .. from a roster of 30, each with their own unique skills and you equip them with two of the many weapons the game offers.

The game's strategy and tactics revolve around six colors: red, yellow, green, white, blue, and purple. Each character is assigned two colors, a major and a minor one. A properly formed party will have all six colors represented; at least in minor form. Neglect a color at your own peril!

And then? You battle, matching gems to power weapons' special attacks to help turn the tide of battle! Or as our hero, Knuckles, says it rather eloquently you fix problems with violence! :)

Enough small talk, what are the actual features?

  • RPG / Match-three hybrid combat system: match gems, earn mana, trigger terrifying skills to crush your foes.
  • Sixty unique, equippable weapons, each with five different ability ranks.
  • Dozens of wildly different monsters to wreak havok upon your poor party.
  • Thirty playable classes, each with their own unique traits to master and levels to attain.
  • Huge campaign worth over 30 hours of pain, death, and light-hearted dialog.
  • Roguelike dungeon mode for an ever-changing (and ever-punishing) experience.
  • New Game Plus option, with shuffled loot and extra playable classes.
  • And full controller support.

DarkGod, this sounds dapper! Where do I throw my money?

That's rather easy to answer, simply click one of the two buttons below to snag it!

Oh and because I'm a nice god of darkness (yeah...) if you buy Oafmatch I will throw in a little bonus for your Tales of Maj'Eyal pleasure and give you one more Item's Vault slot (for how to get it look at the Netcore Games menu) !

Oh and please if you like the game do remember to review it on Steam, every bit helps :)

And now go minions, go have fun!

April 27, 2017
By darkgod - April 27, 2017

My minions,

As your probably noticed, I have updated and reskinned to look (hopefully) much better!

This update, combined with version 1.5.4 when it'll be out will also improve the online character sheets, including your actual character doll (so you can show off your fashion sense with the shimmering feature) and clearer talents & items tooltips with included icons :)

Have fun!