Starting now and for at least a couple hours, all characters services are switched to read-only mode. This means the profile server is still up and running along with the chat, but no charsheet will update, no new characters will register online.
I'm updating the underlying data structure and converting a bunch of things to make things faster in the future, so hang on tight!
You can play the game just fine though don't worry, but if you have an inbound winner that you'd like to make sure will register, better to wait for the notice that all is back up as normal.
Have fun while I work relentlessly for your enjoyment! ;)
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.10 ! See http://te4.org/
Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.
I am very happy to tell you that Forbidden Cults expansion is now officially released!
What started as an idea inspired by a bug in a joke online event turned into a set of races, classes, lore, zones... that makes me very happy!
So without further ado, I give you Forbidden Cults !
Forbidden Cults is available from Te4.org, Steam and GOG, go grab it now before a tentacle grabs YOU!
And if you somehow missed the announcement, the release date announce and all the hype, here is what it is all about:
Not all adventurers seek fortune, not all that defend the world have good deeds in mind.
Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal.
That something is you.
Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Forbidden Cults makes two new classes available to play:
Writhing One: Give in to the corrupting forces and turn yourself gradually into an horror, summon horrors to do your bidding, shed your skin and melt your face to assault your foes. With your arm already turned into a tentacle, what creature can stop you?
Cultist of Entropy: Using its insanity and control of entropic forces to unravel the normal laws of physic this caster class can turn healing into attacks and call upon the forces of the void to reduce its foes to dust.
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Forbidden Cults makes two new races available to play:
Drem: A corrupt subrace of dwarves, that somehow managed to keep a shred of sanity to not fully devolve into mindless horrors. They can enter a frenzy and even learn to summon horrors.
Krog: Ogres transformed by the very thing that should kill them. Their powerful attacks can stun their foes and they are so strong they can dual wield any one handed weapons.
Forbidden Cults adds many new zones for you to explore and die in:
Kroshkkur: An ancient Sher'tul Fortress laying half in ruins that serves as a focal point, and home, for all kinds of creatures seeking lost knowledge.
The Maggot: A huge living corrupted worm about to destroy Kroshkkur! Teleport inside and save your sanctuary of horrors!
The Godfeaster: Deep undergroud the ground shakes as ... -- redacted by corrupt forces --
The Scourge Pits: On the south of the Iron Throne lays a fool pit of ... -- redacted by corrupt forces --
Forbidden Tomes: Find special artifact books of ancient lore. But, read at your own peril, for the story they tell may very well suck you in... quite literally.
Maybe you will even find The One That Writes...
Occult Egress: A strange, extremely old, contraption of unknown origin. It seems to require some kind of code sequence to activate. Maybe you will find some during your adventures?
The Entropic Void: So you think you are strong? Powerful? Invulnerable? In the end, entropy always wins, as you will learn...
What would an expansion about horrors be without a bunch of new horrors to torment you with? Please give a warm welcome to:
Searing Horrors: You liked luminous horrors? You loved radiant horrors? You will absolutely adore their searing big brothers!
Nethergates: It sleeps. Maybe it should stay that way.
Netherworms: Vampiric worm masses that are bound to tickle your fancy! And tickle hard.
Fearful Symmetry: Geometry has never been so lively!
Entropic Shards: Take an entropic crystal, shatter it with tentacles. And die.
: And more ...
"DarkGod, is that all?" Obviously not! You will also find your usual addition of:
Lore: Delve into the dark forgotten secrets of the world, where sanity is a very tenuous idea.
Artifacts: Discover new objects of power and use them to further your own goals.
New wyrmic tree: Unlock the scourge drake for your wyrmics.
Glass Golem: Unlock the glass golem option for your alchemists.
Events: Discover new strange contraptions in familiar zones. What could go wrong?
Achievements: Because there can never be enough!
Go my minions, have nice terrible deaths to the untold horrors of Forbidden Cults!
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.9 ! See http://te4.org/
Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.8 ! See http://te4.org/
Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.7 ! See http://te4.org/
This is an urgent update to 1.5.6, sorry about the bugs my minions, for once I'll go whip myself ;)
Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.6 ! See http://te4.org/
Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.
Removed restriction on shimmers based on weapon/armour types; you can now shimmer a dagger to a staff or a plate armour to a robe!
Replaced Rapid Shot with Aim for Bowman Thoughform to correctly match the weapon
Revise Rot and Plague talent targeting and tactical tables
Switched drem and dremling names to be more fitting
Tighthened security around file access functions
Addons: "In Combat" status is now computed by the game for all actors, always available as "actor.in_combat" and with callback "callbackOnCombat(state)" when status changes
Addons: ActorTemporaryEffect support #hisher#
Addons: Added "callbackOnTargeted"
Addons: Added game:shakeScreen()
Addons: Added loadIfNot to entities environment to only load said list if it has not yet been
Addons: Added setTextFont and setAnswerFont functions to chats definition files to switch the fonts used.
Addons: Chat:load hook exposes the chat file environment
Addons: Damage shield supports on_absorb callback
Addons: Fixed events generation in temporary zones
Addons: Fixed resolvers.charm/charmt to be last resolvers to avoid problems with reapplying ego
Addons: Items that can save life get notified if they do with "on_resurrect" field
Addons: Levels can decide if they'll dynamically match stairs with "auto_zone_stair"
Addons: New hooks "Chat:invoke", "CommandStaff:SentientOptions", "CommandStaff:SentientChat", "GameState:makeEventName" and "Winner"
Addons: New Quest:isSuccess method
Addons: New set of inventories parsing methods: findInAllWornInventories, findInAllWornInventoriesBy, findInAllWornInventoriesByObject, wornInventoryApplyAll
Addons: New table.pairsRemove function
Addons: NPCs can have a custom_tooltip method to add stuff to their tooltips, dynamically
Addons: Temporary zone shifts can use "temporary_zone_shift_save_pos" to back back exactly where the entrance was
Addons: Zone's generators using "zoneclass" can be a string instead of true to load a specific file