My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.9 ! See http://te4.org/
Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.8 ! See http://te4.org/
Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.7 ! See http://te4.org/
This is an urgent update to 1.5.6, sorry about the bugs my minions, for once I'll go whip myself ;)
Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.6 ! See http://te4.org/
Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.
Removed restriction on shimmers based on weapon/armour types; you can now shimmer a dagger to a staff or a plate armour to a robe!
Replaced Rapid Shot with Aim for Bowman Thoughform to correctly match the weapon
Revise Rot and Plague talent targeting and tactical tables
Switched drem and dremling names to be more fitting
Tighthened security around file access functions
Addons: "In Combat" status is now computed by the game for all actors, always available as "actor.in_combat" and with callback "callbackOnCombat(state)" when status changes
Addons: ActorTemporaryEffect support #hisher#
Addons: Added "callbackOnTargeted"
Addons: Added game:shakeScreen()
Addons: Added loadIfNot to entities environment to only load said list if it has not yet been
Addons: Added setTextFont and setAnswerFont functions to chats definition files to switch the fonts used.
Addons: Chat:load hook exposes the chat file environment
Addons: Damage shield supports on_absorb callback
Addons: Fixed events generation in temporary zones
Addons: Fixed resolvers.charm/charmt to be last resolvers to avoid problems with reapplying ego
Addons: Items that can save life get notified if they do with "on_resurrect" field
Addons: Levels can decide if they'll dynamically match stairs with "auto_zone_stair"
Addons: New hooks "Chat:invoke", "CommandStaff:SentientOptions", "CommandStaff:SentientChat", "GameState:makeEventName" and "Winner"
Addons: New Quest:isSuccess method
Addons: New set of inventories parsing methods: findInAllWornInventories, findInAllWornInventoriesBy, findInAllWornInventoriesByObject, wornInventoryApplyAll
Addons: New table.pairsRemove function
Addons: NPCs can have a custom_tooltip method to add stuff to their tooltips, dynamically
Addons: Temporary zone shifts can use "temporary_zone_shift_save_pos" to back back exactly where the entrance was
Addons: Zone's generators using "zoneclass" can be a string instead of true to load a specific file
It's time I got on with my time and made an official Discord server for Tales of Maj'Eyal!
I'm sure a lot of you are already using Discord and were sad puppies that you could not find your beloved game there. ;)
Be sad no more and come join up at https://discord.gg/tales-of-majeyal !
My minions, I have some grave and dark news for you.
Not all adventurers seek fortune, not all that defend the world have good deeds in mind.
Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal.
That something is you.
I am happy to announce Forbidden Cults the third expansion to Tales of Maj'Eyal!
It works just like Ashes of Urh'rok, adding new and *wonderful* stuff to the base game instead of a new campaign like Embers of Rage did, but adding more!
So, what does it add you ask? Take a look:
Forbidden Cults makes two new classes available to play:
Writhing One: Give in to the corrupting forces and turn yourself gradually into an horror, summon horrors to do your bidding, shed your skin and melt your face to assault your foes. With your arm already turned into a tentacle, what creature can stop you?
Cultist of Entropy: Using its insanity and control of entropic forces to unravel the normal laws of physic this caster class can turn healing into attacks and call upon the forces of the void to reduce its foes to dust.
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Forbidden Cults makes two new races available to play:
Drem: A corrupt subrace of dwarves, that somehow managed to keep a shred of sanity to not fully devolve into mindless horrors. They can enter a frenzy and even learn to summon horrors.
Krog: Ogres transformed by the very thing that should kill them. Their powerful attacks can stun their foes and they are so strong they can dual wield any one handed weapons.
Forbidden Cults adds many new zones for you to explore and die in:
Kroshkkur: An ancient Sher'tul Fortress laying half in ruins that serves as a focal point, and home, for all kinds of creatures seeking lost knowledge.
The Maggot: A huge living corrupted worm about to destroy Kroshkkur! Teleport inside and save your sanctuary of horrors!
The Godfeaster: Deep undergroud the ground shakes as ... -- redacted by corrupt forces --
The Scourge Pits: On the south of the Iron Throne lays a fool pit of ... -- redacted by corrupt forces --
Forbidden Tomes: Find special artifact books of ancient lore. But, read at your own peril, for the story they tell may very well suck you in... quite literally.
Maybe you will even find The One That Writes...
Occult Egress: A strange, extremely old, contraption of unknown origin. It seems to require some kind of code sequence to activate. Maybe you will find some during your adventures?
The Entropic Void: So you think you are strong? Powerful? Invulnerable? In the end, entropy always wins, as you will learn...
What would an expansion about horrors be without a bunch of new horrors to torment you with? Please give a warm welcome to:
Searing Horrors: You liked luminous horrors? You loved radiant horrors? You will absolutely adore their searing big brothers!
Nethergates: It sleeps. Maybe it should stay that way.
Netherworms: Vampiric worm masses that are bound to tickle your fancy! And tickle hard.
Fearful Symmetry: Geometry has never been so lively!
Entropic Shards: Take an entropic crystal, shatter it with tentacles. And die.
And more ...
"DarkGod, is that all?" Obviously not! You will also find your usual addition of:
Lore: Delve into the dark forgotten secrets of the world, where sanity is a very tenuous idea. Learn the true nature and origin of the dwarven race.
Artifacts: Discover new objects of power and use them to further your own goals.
New wyrmic tree: Unlock the scourge drake for your wyrmics.
Glass Golem: Unlock the glass golem option for your alchemists.
Events: Discover new strange contraptions in familiar zones. What could go wrong?
Achievements: Because there can never be enough!
"DarkGod, please take my money, I want it now!"
Sadly you will have to wait as it is still in development so the release is still to be announced. However fear not for it will not take years!
"DarkGod, how much will this cost?"
Still undecided but the upper bound is no more than Embers of Rage.
"DarkGod, where will it be available?"
In all the places where the game is available, that includes te4.org, Steam, GOG and so on. As usual.
"DarkGod, can you spoil me more please?"
Sure, for example I can tell you that the new ... a giant tentacle slithers behind DarkGod and grabs him before he has time to reveal any more info.
If so you may want to log in and wait for the corresponding message and then head straight to Last Hope or Kruk Pride (or the next level in the Infinite Dungeon) and see what naughtiness got you ! :)
Rejoice in all the cold corners of Eyal for the Santascape has come!
Log on, jump on your characters and enjoy the cold feeling of deat...err...joy and merry presents!
Will you find your presents or your doom? You have until the 1st of january to find out!
Meet the friendly local elementals!
Have a hug with the cuddly snowmen!
And finally meet Nikolas to see if you deserve your presents!
The Santascape is a yearly special server event, triggered every 10 minutes by the server to all players currently logged in. There are others such events, come find them all during the year!