My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.6 ! See http://te4.org/
Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.
Enjoy and have fun in Eyal!
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
- Added Discord Rich Presence support
- Aether Beam cast by NPCs will be visible
- Alchemist golem creation method is now global to the talents namespace (and thus can be modded)
- Can send talent links in the chat from the talent's right click menu or in the levelup dialog by pressing ctrl+l
- Chat names of devs and mods have the proper mention of the status
- Check on character creation for magic/antimagic combo with a warning
- Clarified online event option with three states, if you had changed the setting you need to reapply it
- Class icons for all classes!
- Disabled highscore on the main menu, nobody cared about that anyway
- Dreaming Horrors now have a custom tooltip regarding their awaken/dreaming state
- Exported necrotic aura and create minions data and functions to the global talents environment for easier modding
- Fix Infestation pools blotting out the sun
- Fixed Flames of Urh'Rok shader (and other similar ones) for ATI GPUs
- Fixed Fortress and Glass walls for corner cases
- Fixed randarts with very low ammo regen turns
- Fixed talent unlearning and item removal to correctly remove buffs they set like they already removed sustains
- Fixed the orb pedestals in the slime tunnels to be an actual requirement
- Invulnerable npcs are denoted as such in tooltips
- Made temporal fugue more resilient to reccursion (with regard to automated defence system of Embers of Rage)
- Melee retaliation powers on randarts are rarer and higher level
- Ogres and Shalore are not in Ziguranth patrols anymore
- Recall buff is now classified as "other"
- Remove pointless Pestilent Blight combat log entry
- Removed restriction on shimmers based on weapon/armour types; you can now shimmer a dagger to a staff or a plate armour to a robe!
- Replaced Rapid Shot with Aim for Bowman Thoughform to correctly match the weapon
- Revise Rot and Plague talent targeting and tactical tables
- Switched drem and dremling names to be more fitting
- Tighthened security around file access functions
- Addons: "In Combat" status is now computed by the game for all actors, always available as "actor.in_combat" and with callback "callbackOnCombat(state)" when status changes
- Addons: ActorTemporaryEffect support #hisher#
- Addons: Added "callbackOnTargeted"
- Addons: Added game:shakeScreen()
- Addons: Added loadIfNot to entities environment to only load said list if it has not yet been
- Addons: Added setTextFont and setAnswerFont functions to chats definition files to switch the fonts used.
- Addons: Chat:load hook exposes the chat file environment
- Addons: Damage shield supports on_absorb callback
- Addons: Fixed events generation in temporary zones
- Addons: Fixed resolvers.charm/charmt to be last resolvers to avoid problems with reapplying ego
- Addons: Items that can save life get notified if they do with "on_resurrect" field
- Addons: Levels can decide if they'll dynamically match stairs with "auto_zone_stair"
- Addons: New hooks "Chat:invoke", "CommandStaff:SentientOptions", "CommandStaff:SentientChat", "GameState:makeEventName" and "Winner"
- Addons: New Quest:isSuccess method
- Addons: New set of inventories parsing methods: findInAllWornInventories, findInAllWornInventoriesBy, findInAllWornInventoriesByObject, wornInventoryApplyAll
- Addons: New table.pairsRemove function
- Addons: NPCs can have a custom_tooltip method to add stuff to their tooltips, dynamically
- Addons: Temporary zone shifts can use "temporary_zone_shift_save_pos" to back back exactly where the entrance was
- Addons: Zone's generators using "zoneclass" can be a string instead of true to load a specific file
Have fun in Eyal!