News

December 21, 2017
By darkgod - December 21, 2017

Rejoice in all the cold corners of Eyal for the Santascape has come!
Log on, jump on your characters and enjoy the cold feeling of deat...err...joy and merry presents!
Will you find your presents or your doom? You have until the 1st of january to find out!

Meet the friendly local elementals!

Have a hug with the cuddly snowmen!

And finally meet Nikolas to see if you deserve your presents!

The Santascape is a yearly special server event, triggered every 10 minutes by the server to all players currently logged in. There are others such events, come find them all during the year!

June 8, 2017
By darkgod - June 8, 2017

My minions,

Less than a month ago I have told you have an old ToME dev creating his own game, https://oafmatch.com/; well it happened again!

I am very happy to say that Purequestion (the creator of a good many artifacts for ToME) and his graphical friend have made their own game: Monolith. It is a retro-looking roguelite shmup and it is FUN!

While I'm not involved in the dev I've had the pleasure of playtesting it and it is very neat (as should be expected from ToME-taught people ! :> ).

If you like roguelites, shoot'em'ups and bullet hells with a retro vibe you'll feel right at home there. In Pure's own words "Smooth, gracious, fast action gameplay, tailored to feel good to play." and I'll gladly agree with him. But words don't matter, just go check it out on Steam for yourself: http://store.steampowered.com/app/603960/Monolith/ or watch the trailer below:

 

Have fun!

May 23, 2017
By darkgod - May 23, 2017

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.5 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.

Enjoy and have fun in Eyal!

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

  • Fixed shops

Have fun in Eyal!

May 23, 2017
By darkgod - May 23, 2017

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.4 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.

Enjoy and have fun in Eyal!

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

  • Fixed damage bonus, resistance penetration and resistances to correctly appear in online charsheets
  • Buffed Athamaton, also it can now speak! Enjoy your deaths
  • Added support for visible talents, items and playerdoll images on online character sheets on te4.org
  • Fixed joining chat channels on star in some rare cases, one of the reason for "server doesnt work: it did work you just didnt saw it
  • Talents that generate resources state "FOO gain: X" instead of "FOO cost: -X"
  • Improved data synchronization with the server to lighten load
  • Fixed trying to capture a fearscaping npc while in the fearscape with a possessor
  • Modding: Support for "hated_by_everybody" property
  • Modding: DLCs/Addons defined resources should now correctly appear in the charsheets
  • Modding: New resources parameter "switch_direction" to indicate the resource prefers to be lower
  • Modding: New Actor:alterTalentCost method
  • Modding: New static method Object:descCombat() to let addons pass a custom combat table and get a correct description

Have fun in Eyal!

May 19, 2017
By darkgod - May 19, 2017

A new game from an old Tales of Maj'Eyal developer!

My dear minions,

A few years back when when Tales of Maj'Eyal was still very young, there was a player named Susramanian who made/suggested cool things like the Mindslayers, many vaults, the inscriptions system, the shield block system, the elemental staves system, many many egos, some quests, and so on.

Tales of Maj'Eyal owes him some nice stuff indeed!

So today I'm pleased to announce that for the past years he's been working with a friend on his own game Oafmatch and when I tried an alpha long ago I really liked it and decided to join up and help them. So here I am today, the game is now released on Steam, and on https://oafmatch.com/.

But DarkGod, what is Oafmatch?!

I'm glad you've asked! To put it simply in a few words: Oafmatch is an hybrid RPG/Match3 game with some roguelike elements that combines traditional RPG turn-based combat with match-three mechanics. It even involves an actual story!

You build up a party of four .. let's call them heroes to be kind .. from a roster of 30, each with their own unique skills and you equip them with two of the many weapons the game offers.

The game's strategy and tactics revolve around six colors: red, yellow, green, white, blue, and purple. Each character is assigned two colors, a major and a minor one. A properly formed party will have all six colors represented; at least in minor form. Neglect a color at your own peril!

And then? You battle, matching gems to power weapons' special attacks to help turn the tide of battle! Or as our hero, Knuckles, says it rather eloquently you fix problems with violence! :)

Enough small talk, what are the actual features?

  • RPG / Match-three hybrid combat system: match gems, earn mana, trigger terrifying skills to crush your foes.
  • Sixty unique, equippable weapons, each with five different ability ranks.
  • Dozens of wildly different monsters to wreak havok upon your poor party.
  • Thirty playable classes, each with their own unique traits to master and levels to attain.
  • Huge campaign worth over 30 hours of pain, death, and light-hearted dialog.
  • Roguelike dungeon mode for an ever-changing (and ever-punishing) experience.
  • New Game Plus option, with shuffled loot and extra playable classes.
  • And full controller support.

DarkGod, this sounds dapper! Where do I throw my money?

That's rather easy to answer, simply click one of the two buttons below to snag it!

Oh and because I'm a nice god of darkness (yeah...) if you buy Oafmatch I will throw in a little bonus for your Tales of Maj'Eyal pleasure and give you one more Item's Vault slot (for how to get it look at the Netcore Games menu) !

Oh and please if you like the game do remember to review it on Steam, every bit helps :)

And now go minions, go have fun!

April 27, 2017
By darkgod - April 27, 2017

My minions,

As your probably noticed, I have updated and reskinned https://te4.org/ to look (hopefully) much better!

This update, combined with version 1.5.4 when it'll be out will also improve the online character sheets, including your actual character doll (so you can show off your fashion sense with the shimmering feature) and clearer talents & items tooltips with included icons :)


Have fun!

April 14, 2017
By darkgod - April 14, 2017

My minions,

I always try to support even the most antique systems as much as possible, but sometimes I just can't anymore.
Up until now the game worked on 10.6+ but I'm soon going to use code that requires more recent compilers.
Thus bumping the requirement to 10.9 (which is already nearly 4 years old).

The steam page has listed 10.9 has a requirement for a long time now anyway so this is more an official announce than a surprise :)

Have fun in Eyal!

PS: If some mac pros can explain to me how to compile C++11 (or ideally more!) on and for OSX 10.6, I will not have to drop it ;)

April 9, 2017
By darkgod - April 9, 2017

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.3 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.

Enjoy and have fun in Eyal!

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

  • Cannibalize penalty is now displayed in the assume form dialog
  • Cannibalize penalty is currently removed for body clones
  • Removed the info about timed effects for Assume Form as taht was old stuff that was never actually done
  • Fixed the description of Assume Form
  • Fixed Infestation's carrion worms poping over npcs/you sometimes
  • Fixed crippling poison on items (fixes Assassin's Surprise in Embers of Rage)
  • Fixed Chants and Hymns for escorts
  • Sanity checks to prevent a rare dmage shield error with Minimalist UI
  • Reckless Strike can not kill the user anymore
  • Fixed Aeyrn sometimes being hostile in the end fight
  • Fixed challenges sometimes auto-failing or auto-succeeding in the Infinite Dungeon
  • New hook "Actor:startTalentCooldown"
  • Disabled portal greater vault as it keeps on bugging weirdly
  • Fixed the item's vault not appearing in the Infinite Dungeon
  • Eldoral Last Resort bonus talent changed to Scatter Shot
  • Adventurers start with combat training unlocked
  • Randboss/rares can not generate with random talents from the "other" trees (which are hidden or npc specific stuff)
  • Fixed a rare bug that could void player's armour or saves

Have fun in Eyal!

March 21, 2017
By darkgod - March 21, 2017

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.2 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.

Enjoy and have fun in Eyal!

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

  • Various fixes to Archer balance
  • Chats that somehow end up being too tall for the screen now force to clip top so that controls are always visible
  • Fixed Cornac extra points in the Infinite Dungeon
  • Buffed Nova and Shock damage
  • Feather Wind also increases pin and stun immunities
  • Reduced the mana cost of Hurricane, Thunderstorm and Chain Lightning
  • Fixed a rare level generation crash in the Prides

Have fun in Eyal!

March 17, 2017
By darkgod - March 17, 2017

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.1 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.

Enjoy and have fun in Eyal!

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

  • Reduce post-player TL scaling on Shadowstrike
  • Reduce post-player level scaling on Lethality
  • Reduce Blade Flurry cost
  • Reduce randart armor powers
  • Reduce range of Projection ego to 7
  • Fixed a bug where Volley and Called Shots took 2 turns
  • Fixed multiple shader effects on Intel & AMD GPUs
  • Spider-Silk Robe of Spydrë lore only pops when worn by the player
  • Fixed rare bug with crippling poison
  • Clarified Light Armour Training requirement, it is only for body slot
  • Fixed auto update of addons & DLCs in the non-steam version
  • Terrain's "damage_project" callback now receives source talent, if any
  • Pulverizing Auger (and all damage spells) now works for stabilizing wormholes in the Abashed Expanse
  • Fixed Chants and Hymns
  • Fixed cancelling Vault early
  • Full Control correctly recomputes speed for bodies with a base speed change (like midget swarms)
  • Full Control only grants speeds that are a benefit for you
  • Possess timed effect is now of type "other"
  • Fixed the Crystal Heart
  • Shimmering fully ignores randarts and rares
  • Possession correctly respects the number of types learnable
  • Various small rare fixes

Have fun in Eyal!