Adventurer
From Tales of Maj'Eyal
Revision as of 14:20, 11 June 2021 by ScienceBall (Talk | contribs) (Unavailable talent trees. Starting equipment.)
Adventurer | |
---|---|
Metaclass | none |
Locked | No |
Starting Life | 100 |
Life Rating | +0 |
Stat Modifiers | |
Strength | +2 |
Dexterity | +2 |
Constitution | +2 |
Magic | +2 |
Willpower | +2 |
Cunning | +2 |
Description
A bonus class which unlocks once the game has been completed on any difficulty level.
Adventurers are a 'gimmick' class which can use almost any talent tree and are entirely unbalanced!
Note that Adventurers can only use talent trees from classes that can appear on random bosses. This means that they cannot use talent trees that are exclusive to Possessors. As an exception, they can use talent trees that are exclusive to Stone Wardens, but only if they are a member of the Dwarf metarace (a Dwarf or Drem).
Starting Equipment
- Iron dagger
- Iron dagger
- Iron longsword
- Iron longsword
- Iron greatsword
- Elm staff
- Mossy mindstar
- Mossy mindstar
- Iron shield
- Iron shield
- Iron gauntlets
- Rough leather gloves
- Rough leather armour
- Linen robe
- Manasurge rune
- Elm longbow
- Quiver of elm arrows
- Rough leather sling
- Pouch of iron shots
- Linen cloak
Classes
Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |