












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Crystalist 1.5.5 Dark Priest 1.4.2 Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. Zephyr 1.5.5 New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Reflected Golem 1.5.0Modifies the Mirror of Reflection, adding the ability to change your golem's appearance. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Playable Mummy Race 1.4.8Adds Mummies as a new type of undead that cripple their enemies and overcome any obstacle. Embalming increases Strength and Willpower Mummies begin in their own starter zone, a low-level dungeon reminiscent of both the Blighted Scar and the Elven Ruins. Mummies are initially locked, and unlock by defeating the Mummy Lord Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Actually Useful Artifact Steamguns 1.3.0Increase the range of artifact steamguns to at least the range of an ordinary steamgun of the same tier. Frequently Asked Questions: Dark Elves 1.2.5Adds a new race for the elves: Dark Elves also known as "Drow". The dark elves hail from far beneath the planet's surface somewhere within the "Deep Bellow." Features custom racial talents. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Inferno Race Pack 1.4.0Adds a collection of my races. Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Bazaar 1.2.5- This addon introduces a new variant of vault, the bazaar, where you don't fight for items, but rather buy (or steal) them. - A central aspect of this addon is a new questline (consisting of 3 follow-up-quests), which introduces the player to the bazaar-system. The questline starts in the Village of Elvala (look out for a special npc - he will lookout for you as well). - I took the idea to this addon from starsapphire (Idea : Markets in dungeons! - http://forums.te4.org/viewtopic.php?f=39&t=42553) ------ Details: ------ (1) Bazaars can appear in most dungeons and outdoor zones, which happen to also generate vaults; chances for regular vault-generation aren't being limited. Bazaars won't appear in the East however - tradesmen haven't made it there yet. (2) Each bazaar contains a shopkeeper and a limited amount of items, which can't be pickuped by normal means (they are chained to the ground). Instead, you either have to pay to be able to pick up such an item - or you try to unchain it (success chances scale with cunning, dexterity and talent points in Heightened Senses and Stealth). Failure to unchain it will trigger a trap which teleports the player (and his party) to a parallel zone ("Mirrorscape"). --> To escape from the Mirrorscape, a special guardian needs to be killed. Alternatively, there are two hidden exit points. The Power of the Guardian scales extremely with the Base-Level of the Zone (Break-Points: Level 20, 30, 50, 70) and the item-quality the trap is based on (unique items are protected by stronger guardians). Killing the guardian allows the player to pick up the item in question. --> Killing the shopkeeper unchains all item in his shop. Shopkeepers are extremely strong, however. (3) Additionally, each shopkeeper has a rare ingredient for sale, and some of them also sell maps, which point to special treasure areas in a variety of zones. To find out about these special goods, chat with the vendor. (Again, treasuremaps point only to zones in the West.) (4)In Elvala starts a questline, which leads to the discovery of a new zone, The Bazaar. Follow-up quests then introduce more in depth to the bazaar system. (5) Most bazaar-vaults will also be generated inside the Infinite Dungeon - most Treasuremaps also work here. (6) From time to time, a caravan will spawn on the overworld map. Encountering a caravan is similar to an "Ambush", however without meeting hostile npcs - instead, two shopkeepers will offer their items. So, How to start? --> Go to Elvala, talk with a nice dwarf! Notable modifications to the core game: - added a new Faction ("Free Traders") Feedback about bugs, improvements, compatibility issues very welcome. Fixed: 24.11. 27.11 1.12 12.12 20.12. - removed an empty event file from the bazaar main zone, as it would trigger an error with the latest ashes update 01.02. A warning: you are trapped inside the mirrorscape until you defeat its guardian or find the exit Deathknight 1.5.5Adds the Deathknight class. See forum thread for details. Items Vault 1.5.0Donators/Buyers bonus! Highblade Class 1.3.1Adds the Highblade class, a very focused arcane blade-style class, using primarily cold and lightning magic, alongside wind. Contains several blatant references. Golem - The Ironbreaker 1.4.9(Replaces golemancy tree file) More powerful golem, using shield&weapon, and conditioning skills; full armor equippable. Probably, not balanced. Prowler Class 1.4.8Adds the Prowler subclass, a hybrid Wilder that uses stealth and mobility to take down their foes. Uses a combination of standard Rogue and Wilder talents, four new Wild-Gift trees and two new Technique trees. Prowlers are wild-rogues that focus on agile melee combat with psiblades or daggers and use their strong will to augment their abilities and call nature to their bidding. Troll Race. 1.3.0This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Dualist 1.2.3Adds a new class that's focus is raising defense and dual weapons. And the name contains a pun. Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Minstrel 1.5.5Adds the Minstrel, a lightly armored duelist who uses the power of song to bolster strength and incapacitate foes. Implements 20 new abilities split across 5 ability trees and 2 additional artifacts (which form a set). This is my first mod for ToME4, so if you encounter any bugs or balance issues, feel free to let me know! The source code is available here: https://github.com/ArtixBot/tome4-minstrel White Monk 1.5.3Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Verdant Class Pack 1.5.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Sholtar |
| Class | Crystalist |
| Level / Exp | 50 / 1401% |
| Size | medium |
| Lifes / Deaths | Killed by Aerithra the elven guard at level 8 on the 7th Mirth 122nd year of Ascendancy at 14:42 6 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 47 (base 20) |
| Dexterity | 54 (base 30) |
| Constitution | 90 (base 60) |
| Magic | 36 (base 10) |
| Willpower | 137.584 (base 60) |
| Cunning | 125.896 (base 55) |
Resources
| Life | 642/642 |
| Psi | 733/733 |
| Stamina | 566/566 |
| Equilibrium | 34 |
| Healing Factor | 1.9615384615385 |
| Regeneration | 5.3942307692308 |
Speed
| Mental | +23% |
| Attack | +23% |
| Movement | 0% |
| Spell | +23% |
| Global | +177.72277227723% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 6 |
| See Stealth | 49.078556653499 |
| See Invisible | 49.078556653499 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 167 |
| Accuracy | 65 |
| Crit Chance | 69% |
| APR | 76 |
| Speed | 0.81 |
Offense: Offhand
| Damage | 162 |
| Accuracy | 65 |
| Crit Chance | 69% |
| APR | 76 |
| Speed | 0.81 |
Offense: Spell
| Spellpower | 9.3333333333333 |
| Crit Chance | 65% |
| Speed | 0.8130081300813 |
Offense: Mind
| Mindpower | 108 |
| Crit Chance | 100% |
| Speed | 0.8130081300813 |
Offense: Damage Bonus
| Lightning | +45% |
| Acid | +30% |
| Light | +41% |
| Nature | +29% |
| Mind | +56% |
| Physical | +19% |
| Fire | +19% |
| All | +9% |
Offense: Damage Penetration
| Acid | +38% |
| Light | +73% |
| Lightning | +55% |
| Nature | +48% |
| Physical | +38% |
| Mind | +88% |
| All | +28% |
Defense: Base
| Armour (hardiness) | 19 (52.131147540984%) |
| Defense | 57 |
| Ranged Defense | 57 |
| Fatigue | 0 |
| Physical Save | 49.8 |
| Spell Save | 50 |
| Mental Save | 51 |
Defense: Resistances
| Acid | + 34%( 70%) |
| Blight | + 42%( 70%) |
| Physical | + 26%( 70%) |
| Cold | + 22%( 70%) |
| All | + 22%( 70%) |
| Lightning | + 47%( 70%) |
| Darkness | + 27%( 70%) |
| Mind | + 46%( 70%) |
| Fire | + 38%( 70%) |
| Nature | + 34%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 20% |
| Instadeath Resistance | 100% |
| Poison Resistance | 30% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 248 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 475 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Psionic / Sorption | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Crystalism | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Crystalline attacks | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Solipsism | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Psionic / Feedback | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Mindstar mastery | 0.90 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Sholtar | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Mental Tyranny |
| talent | Aura of Protection |
| talent | Psiblades |
| talent | Kinetic Shield |
| talent | Guile |
| talent | Thermal Shield |
| talent | Acuminate |
| talent | Charged Shield |
| talent | Beyond the Flesh |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+43% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You delivered messages to several Free Traders and now are considered a member of the Free Trading Organization. Delivery Services(1) delivered. (2) delivered. (3) delivered. (4) delivered. (At the end of the list, there is a short notice: Should you have trouble finding all my men, improvise! Our people travel the wilderness from time to time, where you might meet some of them. Recently, some Free Traders also moved to a location hidden inside some ruined dungeon. However, you won't be able to find it without some sort of map. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured psion to the recall portal on level 3 of Scintillating Caves. Escort: injured psion (level 3 of Scintillating Caves)As a reward you improved talent Psychometry (+1 level(s)). | done |
You successfully escorted the injured psion to the recall portal on level 8 of Dreadfell. Escort: injured psion (level 8 of Dreadfell)As a reward you improved talent Psychometry (+1 level(s)). | done |
You successfully escorted the injured wilder to the recall portal on level 3 of Dreadfell. Escort: injured wilder (level 3 of Dreadfell)As a reward you gained talent category Wild-gift / Mindstar mastery (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved Willpower by +2. | done |
You failed to protect the lost warrior from death by venom drake. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Constitution by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Constitution by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You promised Mayor Dambascus to search the Rhaloren Camp for a hidden section, where they keep a man called Pidro Vales hostage, and rescure him. One Man Rescue TeamYou used the map and discovered the location of an entrance to the hidden section. Pidro Vales is a free man once again. You met again with Pidro Vales at his home, where he expressed his gratitude. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1075. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
In Elvala, you met a dwarven veteran called Raimundus, who asked you to escort him on his journey through the Hedge Maze. Through the Hedge MazeYou succesfully found and entered the Hedge Maze. You escorted Raimundus safely through the Hedge Maze and entered the Bazaar at his side. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| Psionic focus | bloodstone0.0 T5 red gem [Normal] While equipped: Phys.spd +23% Spell.spd +23% Mind.spd +23% Item imbue powers: Phys.spd +10% Spell.spd +10% Mind.spd +10% Latent Damage Type: Fire Secondary Damage Type: Burning Shock (stun) for 5 turns Gems can be sold for money or used in arcane rituals. |
| Quiver | 2 fire opal0.0 T5 yellow gem [Normal] While equipped: Phys.crit +23.0% Spell.crit +23% Mind.crit +23% Item imbue powers: Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Latent Damage Type: Light Secondary Damage Type: Light + blind for 5 turns Gems can be sold for money or used in arcane rituals. |
| On hands | Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +5% Mind.pwr +12 (+2 eff.) ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+1 eff.) ---------- misc Light +1 Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 226.72 arcane damage and stunned). Uses 80 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Light source | piercing dwarven lantern1.0 T5 lite [Ego+] Master While equipped: dps ---------- Res.pen +8% all Apr +9 ---------- misc Light +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | elven-silk wizard hat 'Poliwe' (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +6 Cun +4 Wil dps ---------- Mind.pwr +6 (+1 eff.) Dmg.mod +15% lightning +11% acid Res.pen +20% mind ----- def ----- Defense +3 (+1 eff.) Resists +22% lightning +16% acid ---------- misc Equi/ret +0.08 Telepathy Dragon A pointy cloth hat, very wizardly... |
| On feet | Daimihir (0 def, 5 armour)3.0 T5 feet armor [Rare] Master While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +3% Melee Ret 16 mind ----- def ----- Armour +5 Fatigue -5% Resists +12% mind Phys.save +14 (+1 eff.) ---------- misc Max.enc +50 Max.psi +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Tuleregoldil the Tempestwolf [power 345] (5 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +9% lightning On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +6% darkness ---------- misc Talents +2 Telekinetic Blast Fire a blast of psionic energies in a range 11 beam dealing 188.03 to 376.05 mind damage Puts all charms on 5 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | titan's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature While equipped: Stats +5 Con ----- def ----- Phys.save +10 (+1 eff.) Max.HP +75.00 HP.reg +1.20 Heal.mod +20% Rings can have magical properties. |
| On fingers | solipsist's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +13 (+2 eff.) ----- def ----- Max.HP +64.00 HP.reg +1.30 Heal.mod +30% Rings can have magical properties. |
| Around neck | clarifying gold amulet of mastery (0.20 Psionic / Crystalism)0.1 T3 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +14% mind Confus- +20% ---------- misc Masteries +0.20 Psionic/Crystalism Amulets can have magical properties. |
| In main hand | Core of the Forge (24-26.4 power, 67 apr, dreamforge damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 24.0 - 26.4 Dreamforge Uses 103% Wil, 34% Cun Mastery Psiblades Acc uses Wil Apr +67 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Cun +10 Wil dps ---------- Mind.crit +8% Phys.pwr +10 (+3 eff.) Mind.pwr +28 (+4 eff.) Melee+ 30 dreamforge Dmg.mod +10% physical +10% mind +10% fire Res.pen +10% mind +10% physical Acc +10 (+3 eff.) ----- def ----- Resists +5% physical +5% mind +15% fire ---------- misc Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Forge Bellows: Level 3.6 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 86.63 mind damage, 66.08 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 7.96 mind and 6.07 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
| Around waist | Lightningbrace1.0 T5 belt armor [Rare] Master While equipped: Stats +6 Dex +6 Cun +10 Lck dps ---------- Dmg.mod +9% light +12% lightning Res.pen +27% lightning Melee Ret 22 arcane 12 light On Hit (Melee): * 33% chance to daze at end of turn ----- def ----- Stealth +15 ---------- misc T.Disarm +30 Light +3 Infravis +6 A belt that goes around your waist. |
| In off hand | Eyal's Will (22-24.2 power, 67 apr, nature damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Disrupt Power 22.0 - 24.2 Nature Uses 103% Wil, 34% Cun Mastery Psiblades Acc uses Wil Apr +67 Crit +5.0% Atk.spd 100% While equipped: Stats +17 Wil dps ---------- Mind.crit +9% Mind.pwr +31 (+5 eff.) Dmg.mod +20% nature +10% acid Res.pen +20% nature +10% acid ----- def ----- Resists +25% blight +15% nature ---------- misc Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Slime Wave: Level 3.0 Pwr.cost 24 out of 30/30. Range melee/personal Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 9, doing 118.53 slime damage for 15 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
| Cloak | Amoblek (2 def, 6 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +27% mind Melee Ret 20 mind ----- def ----- Armour +6 Defense +2 (+1 eff.) Poison- +30% Knockbk- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+3 eff.) All.spd +15% Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+4 eff.) ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.20 Psionic/Crystalism +0.20 Cursed/Punishments +0.10 Psionic/Solipsism On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
healing infusion (heal 66)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 66 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (634% speed; 7 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 634% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 19%; cure mental, magical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental or magical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
acid wave rune (265 acid damage; disarm 5 turns with power 22)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 265.20 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 22 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune (power 11 for 8 turns)0.1 T3 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (81% of a turn) Is a spell Description: Activate the rune to become invisible (power 11) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (1022% regen over 10 turns; 51 instant mana)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Spell (81% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1022% for 10 turns and instantly restoring 51 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 249 for 6 turns)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 249 damage for 6 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Haradunafast the gold amulet0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +10 (+3 eff.) Res.pen +15% acid Apr +2 ----- def ----- Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Phys.save +30 (+2 eff.) Heal.mod +20% ---------- misc Masteries +0.28 Psionic/Crystalline attacks Amulets can have magical properties. |
Lightraze the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% light On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +12% lightning +6% fire +15% mind +12% darkness Confus- +26% Amulets can have magical properties. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
stabilizing copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% temporal Heal.mod +11% Cut- +40% Pinning- +20% Knockbk- +23% Heal: Puts all charms on 28 cooldown Level 3.0 Pwr.cost 28 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 608 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
starlit steel amulet of dexterity (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Dex ----- def ----- Resists +13% light +12% darkness Blind- +24% Amulets can have magical properties. |
vitalizing voratun amulet0.1 T5 amulet jewelry [Ego+] Nature While equipped: Stats +4 Con ----- def ----- Phys.save +16 (+1 eff.) Max.HP +61.00 HP.reg +2.40 Amulets can have magical properties. |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+1 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
copper ring of frost (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Resists +22% cold Rings can have magical properties. |
mule's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% Max.HP +20.00 Disarm- +22% Pinning- +22% Knockbk- +20% ---------- misc Max.enc +21 Rings can have magical properties. |
mule's steel ring of nature (+22%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Fatigue -5% Resists +22% nature ---------- misc Max.enc +23 Rings can have magical properties. |
mule's voratun ring of pilfering0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +12 (+3 eff.) Apr +11 ----- def ----- Defense +12 (+4 eff.) Fatigue -8% ---------- misc Max.enc +30 Disengage: Puts all charms on 8 cooldown Level 2.0 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
pixie's voratun ring of arcana(+0.36/turn)0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +4 Cun +7 Mag dps ---------- Spell.pwr +13 (+2 eff.) ----- def ----- Silence- +43% ---------- misc Mana/turn +0.36 Rings can have magical properties. |
savior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +6 (+0 eff.) Spell.save +7 (+0 eff.) Mind.save +6 (+2 eff.) Rings can have magical properties. |
hateful voratun battleaxe of purging (59-88.5 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Disrupt/Psionic Power 59.0 - 88.5 Physical Uses 72% Wil Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +26 nature +21 darkness Against +9% Living On Hit: * 25% chance to remove a magical effect Massive two-handed battleaxes. |
quick voratun battleaxe (58.5-87.75 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Master Power 58.5 - 87.8 Physical Uses 72% Wil Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 111% While equipped: Stats +7 Dex dps ---------- Acc +16 (+4 eff.) Massive two-handed battleaxes. |
elemental voratun greatmaul of massacre (87.5-131.25 power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego+] Arcane/Master Power 87.5 - 131.3 Physical Uses 72% Wil Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% On Hit: * Random elemental explosion While equipped: dps ---------- Res.pen +20% acid +24% fire +20% lightning +24% cold Massive two-handed mauls. |
plaguebringer's voratun greatmaul (66.5-99.75 power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego+] Arcane Power 66.5 - 99.8 Physical Uses 72% Wil Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +27 blight On Hit: 10% Epidemic 5 On Hit: * 16% chance to disease While equipped: ----- def ----- Disease- +25% Massive two-handed mauls. |
throat-seeking dragonbone longbow of power4.0 T5 longbow 2H weapon Reqs Shoot [Ego+] Disrupt/Master Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +12 nature On Crit: * silences the target While equipped: dps ---------- Dmg.mod +21% physical Res.pen +23% nature +26% physical Longbows are used to shoot arrows at your foes. |
Bleakdeath the voratun longsword (56-78.4 power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Rare] Master Power 56.0 - 78.4 Fire Uses 60% Wil Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +12 darkness While equipped: dps ---------- Dmg.mod +27% darkness Res.pen +15% darkness Melee Ret 16 darkness On Hit (Melee): * 22 arcane resource burn ----- def ----- Resists +15% nature Sharp, long, and deadly. |
voratun longsword of amnesia (42.5-59.5 power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Psionic Power 42.5 - 59.5 Physical Uses 60% Wil Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 25% chance to put talents on cooldown While equipped: Sharp, long, and deadly. |
hateful voratun mace (43.5-60.9 power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego] Psionic Power 43.5 - 60.9 Physical Uses 60% Wil Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +13 darkness Against +10% Living Blunt and deadly. |
parasitic living mindstar of winter (16.5-18.15 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic This parasitic mindstar will draw strength from other psionic mindstars. Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +7 cold +8 temporal While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Dmg.mod +7% cold +10% darkness +15% temporal ----- def ----- Resists +10% light +7% fire HP.leech%% +19% HP.leech +5% ---------- misc Hate/m.crit +4.00 Max.hate +23.00 Infravis +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hexed voratun ritual blade of crippling (24.5-31.85 power, 9 apr) hexed voratun ritual blade of crippling (24.5-31.85 power, 9 apr)1.0 T5 ritual blade 1H weapon Reqs Mag 38 [Ego+] Arcane/Master Power 24.5 - 31.9 Physical Uses 27% Cun, 45% Mag Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Crit: * cripple the target * curse the target reducing their resistances by a third of your spellpower, for 4 turns While equipped: dps ---------- Phys.crit +12.0% Spell.crit +10% Res.pen +12% arcane On Spell Hit: 10% Manathrust 1 Sharp, short and deadly. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+7 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 160 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
potent dragonbone magestaff of invocation (39-46.8 power, 6 apr, lightning element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 39.0 - 46.8 Physical Uses 80% Mag Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +28 (+4 eff.) S.pwr/crit +10 Dmg.mod +39% lightning ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 39.54 to 47.44 lightning damage Puts all charms on 7 cooldown Staves designed for wielders of magic, by the greats of the art. |
acidic voratun waraxe of massacre (55-77 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego] Arcane/Master Power 55.0 - 77.0 Physical Uses 60% Wil Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +15 acid On Crit: * splashes the target with acid One-handed war axes. |
cleansing drakeskin leather belt of burglary1.0 T5 belt armor [Ego+] Disrupt/Master While equipped: Stats +5 Dex +5 Cun +10 Lck ----- def ----- Resists +8% acid +8% blight Stealth +14 ---------- misc T.Disarm +23 Infravis +5 A belt that goes around your waist. |
drakeskin leather belt of unlife1.0 T5 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +14% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
hardened leather belt 'Voidzeal'1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Dex +2 Wil +5 Cun dps ---------- Phys.crit +7.0% Mind.crit +8% Mind.pwr +2 (+0 eff.) ----- def ----- Resists +6% darkness ---------- misc Telepathy Demon/Minor Demon/Major A belt that goes around your waist. |
nightruned drakeskin leather belt of carrying1.0 T5 belt armor [Ego] Arcane While equipped: ----- def ----- Fatigue -7% Resists +11% light +11% darkness ---------- misc Max.enc +52 A belt that goes around your waist. |
spiritwalker's drakeskin leather belt1.0 T5 belt armor [Ego+] Arcane While equipped: Stats +5 Mag ---------- misc Mana/turn +0.60 Max.mana +58.00 A belt that goes around your waist. |
Urtharuichik (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +3 Dex +5 Wil ----- def ----- Defense +1 (+0 eff.) Mind.save +5 (+2 eff.) ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Urudil the Shinevagrant (2 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.crit +7% Dmg.mod +9% nature Res.pen +10% light Melee Ret 16 light On Hit (Melee): * 30% chance to blind ----- def ----- Defense +2 (+1 eff.) Resists +3% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping elven-silk cloak (15 def, 0 armour)2.0 T5 cloak armor [Ego] Master While equipped: ----- def ----- Defense +15 (+4 eff.) Phys.save +15 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative elven-silk cloak of the guardian (13 def, 5 armour)2.0 T5 cloak armor [Ego++] Nature/Master While equipped: ----- def ----- Armour +5 Defense +13 (+4 eff.) Resists +16% nature +14% blight Phys.save +16 (+1 eff.) Spell.save +17 (+1 eff.) Mind.save +17 (+6 eff.) HP.reg +2.70 Heal.mod +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hanigrim (0 def, 0 armour)2.0 T2 cloth armor [Rare] Arcane While equipped: Stats +8 Str +2 Mag +2 Cun dps ---------- Dmg.mod +12% darkness Res.pen +10% acid ----- def ----- Fatigue -6% Resists +18% darkness +12% acid A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe of Linaniil (5 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Nature While equipped: Stats +8 Con dps ---------- Spell.crit +11% Spell.pwr +25 (+4 eff.) Dmg.mod +20% nature ----- def ----- Defense +5 (+2 eff.) Poison- +44% Disease- +35% ---------- misc Mana/turn +0.37 Max.mana +80.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Xerylaith the Nimbusoath (0 def, 8 armour)3.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% lightning Melee Ret 8 lightning ----- def ----- Armour +8 Fatigue +2% Resists +12% light ---------- misc Light +2 Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of drakeskin leather boots of strife (0 def, 5 armour)2.0 T5 feet armor [Ego+] Psionic While equipped: Stats +5 Con +4 Wil dps ---------- Mind.pwr +7 (+1 eff.) Res.pen +5% physical ----- def ----- Armour +5 Fatigue +5% Blindside: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 11 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
reinforced pair of voratun boots of rushing (0 def, 13 armour)3.0 T5 feet armor [Ego++] Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +13 Fatigue +4% Resists +9% acid +12% fire +15% lightning +12% cold Rush: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor [Ego+] Arcane While equipped: ----- def ----- Armour +5 Fatigue +4% Silence- +44% Confus- +45% Stun/Frz- +45% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
polar voratun gauntlets of archery (0 def, 3 armour)1.5 T5 hands armor [Ego+] Nature/Master While equipped: Stats +8 Cun +7 Dex dps ---------- Melee+ 13 cold Dmg.mod +7% cold Acc +7 (+2 eff.) Apr +6 ----- def ----- Armour +3 Resists +9% cold Steady Shot: Puts all charms on 16 cooldown Level 3.0 Pwr.cost 16 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
clarifying elven-silk wizard hat of fire (+25%) (3 def, 0 armour)2.0 T5 head armor [Ego] Nature/Psionic While equipped: Stats +9 Cun dps ---------- Dmg.mod +17% fire ----- def ----- Defense +3 (+1 eff.) Resists +25% fire Mind.save +13 (+5 eff.) A pointy cloth hat, very wizardly... |
grounding hardened leather cap of might (0 def, 3 armour)2.0 T3 head armor [Ego+] Nature/Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +8% lightning +5% temporal A cap made of leather. |
miner's voratun helm of blood magic (0 def, 9 armour)3.0 T5 head armor [Ego+] Arcane/Master While equipped: Stats +7 Mag +6 Wil dps ---------- Spell.crit +3% Dmg.mod +12% blight +10% arcane ----- def ----- Armour +9 Fatigue +5% ---------- misc Infravis +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm of might (0 def, 5 armour)3.0 T5 head armor [Ego+] Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
troll-hide drakeskin leather armour of the deep (5 def, 11 armour)9.0 T5 light armor [Ego++] Nature While equipped: ----- def ----- Armour +11 Defense +5 (+2 eff.) Fatigue +8% Resists +10% acid +15% cold Max.HP +54.00 HP.reg +8.30 Heal.mod +21% ---------- misc Breathe water A suit of armour made of leather. |
radiant voratun plate armour of the deep (9 def, 21 armour)17.0 T5 massive armor Reqs Str 60 Heavy Armour Training 3 [Ego++] Nature While equipped: Stats +4 Wil dps ---------- Melee Ret 10 light ----- def ----- Armour +21 Defense +9 (+3 eff.) Fatigue +26% Resists +30% blight +12% cold +30% darkness +10% acid ---------- misc Light +2 Breathe water A suit of armour made of metal plates. |
10 black pearl 10 black pearl0.0 T5 black gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Darkness Secondary Damage Type: Darkness + reduce damage by 20% for 5 turns Gems can be sold for money or used in arcane rituals. |
2 obsidian 2 obsidian0.0 T4 black gem [Normal] While equipped: Stun/Frz- +50% Item imbue powers: Stun/Frz- +50% Latent Damage Type: Darkness Secondary Damage Type: Darkness + reduce damage by 20% for 5 turns Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stun/Frz- +40% Item imbue powers: Stun/Frz- +40% Latent Damage Type: Darkness Secondary Damage Type: Darkness + reduce damage by 20% for 5 turns Gems can be sold for money or used in arcane rituals. |
agate0.0 T1 blue gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Lightning Secondary Damage Type: Lightning + Daze for 5 turns Gems can be sold for money or used in arcane rituals. |
114 alchemist agate0.0 T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
6 diamond0.0 T5 blue gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Lightning Secondary Damage Type: Lightning + Daze for 5 turns Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Lightning Secondary Damage Type: Lightning + Daze for 5 turns Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Lightning Secondary Damage Type: Lightning + Daze for 5 turns Gems can be sold for money or used in arcane rituals. |
Blindwreck (dig speed 20 turns)3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +17 Str +10 Wil dps ---------- Phys.crit +17.0% Mind.crit +13% Dmg.mod +9% light Melee Ret 20 light ----- def ----- Fatigue -7% Resists +12% light While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
sapper's voratun pickaxe (dig speed 18 turns)3.0 T5 digger tool [Ego+] Master While equipped: Stats +3 Str +5 Cun dps ---------- Acc +8 (+2 eff.) ---------- misc Infravis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe (dig speed 23 turns)3.0 T5 digger tool [Normal] While equipped: Stats +3 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
13 emerald0.0 T5 green gem [Normal] While equipped: Dmg.mod +10% all Defense +30 (+8 eff.) Item imbue powers: Dmg.mod +10% all Defense +30 (+8 eff.) Latent Damage Type: Acid Secondary Damage Type: Acid + Disarm for 2 turns Gems can be sold for money or used in arcane rituals. |
7 turquoise0.0 T4 green gem [Normal] While equipped: Dmg.mod +8% all Defense +25 (+7 eff.) Item imbue powers: Dmg.mod +8% all Defense +25 (+7 eff.) Latent Damage Type: Acid Secondary Damage Type: Acid + Disarm for 2 turns Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 80 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
bright brass lantern of focus2.0 T1 lite [Ego] Master/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Marble of Disruption Marble of Disruption0.1 T4 misc tool [Unique] Nature While equipped: Stats +4 Mag +4 Wil ----- def ----- Confus- +25% Body-Mind Disbalance: Level 1.0 Pwr.cost 28 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Activate to grapple a foe's soul and disrupt its body-mind balance, effecitvely lowering resistances to physical, temporal, mind and darkness damage by 30 for 6 turns. A black marble. If being hold in the hand, it slowly fills with swirling colours. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
12 bloodstone0.0 T5 red gem [Normal] While equipped: Phys.spd +10% Spell.spd +10% Mind.spd +10% Item imbue powers: Phys.spd +10% Spell.spd +10% Mind.spd +10% Latent Damage Type: Fire Secondary Damage Type: Burning Shock (stun) for 5 turns Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.spd +6% Spell.spd +6% Mind.spd +6% Item imbue powers: Phys.spd +6% Spell.spd +6% Mind.spd +6% Latent Damage Type: Fire Secondary Damage Type: Burning Shock (stun) for 5 turns Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Phys.spd +8% Spell.spd +8% Mind.spd +8% Item imbue powers: Phys.spd +8% Spell.spd +8% Mind.spd +8% Latent Damage Type: Fire Secondary Damage Type: Burning Shock (stun) for 5 turns Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 162 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
plaguebringer's pouch of voratun shots of warping (23/23, 57-68.4 power, 6 apr)3.0 T5 shot ammo [Ego++] Arcane Power 57.0 - 68.4 Physical Uses 92% Cun Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 23 Ranged+ +16 blight +20 temporal +16 physical On Hit: 10% Epidemic 5 On Hit: * 15% chance to disease * 10% chance to stun, blind, pin, or confuse the target Shots are used with slings to pummel your foes to death. |
pouch of voratun shots of crippling (19/19, 54-64.8 power, 6 apr)3.0 T5 shot ammo [Ego+] Master Power 54.0 - 64.8 Physical Uses 92% Cun Acc+ +0.1% dam / acc Apr +6 Crit +18.0% Capacity 19 On Crit: * cripple the target Shots are used with slings to pummel your foes to death. |
10 enormous geode 10 enormous geode0.0 T5 stone gem [Normal] While equipped: HP.reg +2.50 Heal.mod +10% Stam/turn +1.00 Mana/turn +1.00 Psi/turn +1.00 Item imbue powers: HP.reg +2.50 Heal.mod +10% Stam/turn +1.00 Mana/turn +1.00 Psi/turn +1.00 Latent Damage Type: Physical Secondary Damage Type: Gravity Gems can be sold for money or used in arcane rituals. |
large geode large geode0.0 T4 stone gem [Normal] While equipped: HP.reg +2.00 Heal.mod +10% Stam/turn +0.80 Mana/turn +0.80 Psi/turn +0.80 Item imbue powers: HP.reg +2.00 Heal.mod +10% Stam/turn +0.80 Mana/turn +0.80 Psi/turn +0.80 Latent Damage Type: Physical Secondary Damage Type: Gravity Gems can be sold for money or used in arcane rituals. |
iron torque of psychoportation [power 21] (24 cooldown)2.0 T1 torque charm [Ego] Psionic Teleport randomly (rad 21) Puts all charms on 24 cooldown Torques are made by powerful psionics to store psionic powers. |
psionic voratun torque of psychoportation [power 62] (24 cooldown)2.0 T5 torque charm [Ego] Psionic Teleport randomly (rad 62) Puts all charms on 24 cooldown 100% to regenerate 11 psi. Torques are made by powerful psionics to store psionic powers. |
Galudosarek the ash totem of thorny skin [power 33] (15 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +6% physical Res.pen +20% physical Harden the skin for 7 turns increasing armour by 33 and armour hardiness by 40% Puts all charms on 15 cooldown 100% to regenerate 6 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 8 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
warded dragonbone totem of cure ailments [power 5] (8 cooldown)2.0 T5 totem charm [Ego+] Nature While equipped: ---------- misc Wards +4 acid +5 nature +4 light Talents +1 Ward Remove up to 5 poisons or diseases from a target within range 11 (based on Willpower) Puts all charms on 8 cooldown Natural totems are made by powerful wilders to store nature power. |
2 kunzite 2 kunzite0.0 T4 violet gem [Normal] While equipped: Crit.mult +8.00% Res.pen +8% all Item imbue powers: Crit.mult +8.00% Res.pen +8% all Latent Damage Type: Arcane Secondary Damage Type: Arcane + silence for 5 turns Gems can be sold for money or used in arcane rituals. |
10 sugilite 10 sugilite0.0 T3 violet gem [Normal] While equipped: Crit.mult +6.00% Res.pen +6% all Item imbue powers: Crit.mult +6.00% Res.pen +6% all Latent Damage Type: Arcane Secondary Damage Type: Arcane + silence for 5 turns Gems can be sold for money or used in arcane rituals. |
7 tanzanite 7 tanzanite0.0 T5 violet gem [Normal] While equipped: Crit.mult +10.00% Res.pen +10% all Item imbue powers: Crit.mult +10.00% Res.pen +10% all Latent Damage Type: Arcane Secondary Damage Type: Arcane + silence for 5 turns Gems can be sold for money or used in arcane rituals. |
Actinium Sphere Actinium Sphere0.0 T5 white gem [Unique] Unknown While equipped: Dmg.mod +8% all Res.pen +15% all Light +2 See.Stealth +25 See.Invis +25 Item imbue powers: Dmg.mod +8% all Res.pen +15% all Light +2 See.Stealth +25 See.Invis +25 Latent Damage Type: 50% Physical, 50% Light Secondary Damage Type: Light + blind for 5 turns This doesn't seem very safe. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
moonstone0.0 T4 white gem [Normal] While equipped: Armour +16 Resists +4% all Item imbue powers: Armour +16 Resists +4% all Latent Damage Type: Cold Secondary Damage Type: Cold + Freeze for 5 turns Gems can be sold for money or used in arcane rituals. |
13 pearl0.0 T5 white gem [Normal] While equipped: Armour +22 Resists +5% all Item imbue powers: Armour +22 Resists +5% all Latent Damage Type: Cold Secondary Damage Type: Cold + Freeze for 5 turns Gems can be sold for money or used in arcane rituals. |
5 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Item imbue powers: Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Latent Damage Type: Light Secondary Damage Type: Light + blind for 5 turns Gems can be sold for money or used in arcane rituals. |
5 fire opal0.0 T5 yellow gem [Normal] While equipped: Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Item imbue powers: Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Latent Damage Type: Light Secondary Damage Type: Light + blind for 5 turns Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Lvied the Sholtar Crystalist level 33
32nd Regrowth 123rd year of Ascendancy at 14:58 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Lvied the Sholtar Crystalist level 46
26th Pyre 123rd year of Ascendancy at 05:00 see stats
Against all odds
Killed Ukruk in the ambush.By Lvied the Sholtar Crystalist level 33
31st Regrowth 123rd year of Ascendancy at 01:42 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Lvied the Sholtar Crystalist level 27
65th Haze 122nd year of Ascendancy at 16:04 see stats
Arachnophobia
Destroyed the spydric menace.By Lvied the Sholtar Crystalist level 37
43rd Regrowth 123rd year of Ascendancy at 22:37 see stats
Brave new world
Went to the Far East and took part in the war.By Lvied the Sholtar Crystalist level 36
41st Regrowth 123rd year of Ascendancy at 03:15 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Lvied the Sholtar Crystalist level 14
12nd Dusk 122nd year of Ascendancy at 11:49 see stats
Destroyer of the creation
Killed Slasul.By Lvied the Sholtar Crystalist level 38
58th Regrowth 123rd year of Ascendancy at 08:25 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Lvied the Sholtar Crystalist level 34
38th Regrowth 123rd year of Ascendancy at 05:23 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Lvied the Sholtar Crystalist level 32
24th Regrowth 123rd year of Ascendancy at 22:41 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Lvied the Sholtar Crystalist level 42
11st Pyre 123rd year of Ascendancy at 14:49 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Lvied the Sholtar Crystalist level 50
73rd Pyre 123rd year of Ascendancy at 23:38 see stats
Exterminator
Killed 1000 creatures.By Lvied the Sholtar Crystalist level 19
51st Dusk 122nd year of Ascendancy at 08:29 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Lvied the Sholtar Crystalist level 27
74th Haze 122nd year of Ascendancy at 13:48 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Lvied the Sholtar Crystalist level 38
58th Regrowth 123rd year of Ascendancy at 14:57 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lvied the Sholtar Crystalist level 23
1st Haze 122nd year of Ascendancy at 14:08 see stats
Level 10
Got a character to level 10.By Lvied the Sholtar Crystalist level 10
4th Flare 122nd year of Ascendancy at 09:23 see stats
Level 20
Got a character to level 20.By Lvied the Sholtar Crystalist level 20
51st Dusk 122nd year of Ascendancy at 21:18 see stats
Level 30
Got a character to level 30.By Lvied the Sholtar Crystalist level 30
3rd Decay 122nd year of Ascendancy at 18:31 see stats
Level 40
Got a character to level 40.By Lvied the Sholtar Crystalist level 40
6th Pyre 123rd year of Ascendancy at 08:01 see stats
Level 50
Got a character to level 50.By Lvied the Sholtar Crystalist level 50
69th Pyre 123rd year of Ascendancy at 05:32 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Lvied the Sholtar Crystalist level 43
15th Pyre 123rd year of Ascendancy at 21:18 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Lvied the Sholtar Crystalist level 27
16th Haze 122nd year of Ascendancy at 20:23 see stats
Size is everything
Did over 1500 damage in one attack.By Lvied the Sholtar Crystalist level 49
68th Pyre 123rd year of Ascendancy at 03:41 see stats
Size matters
Did over 600 damage in one attack.By Lvied the Sholtar Crystalist level 39
3rd Pyre 123rd year of Ascendancy at 09:19 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Lvied the Sholtar Crystalist level 35
38th Regrowth 123rd year of Ascendancy at 06:35 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Lvied the Sholtar Crystalist level 50
73rd Pyre 123rd year of Ascendancy at 23:32 see stats
That was close
Killed your target while having only 1 life left.By Lvied the Sholtar Crystalist level 32
30th Regrowth 123rd year of Ascendancy at 03:54 see stats
The Arena
Unlocked Arena mode.By Lvied the Sholtar Crystalist level 11
6th Flare 122nd year of Ascendancy at 11:28 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Lvied the Sholtar Crystalist level 31
7th Regrowth 123rd year of Ascendancy at 12:53 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Lvied the Sholtar Crystalist level 27
58th Haze 122nd year of Ascendancy at 08:17 see stats
The Sun Still Shines
Aeryn survived the last battle.By Lvied the Sholtar Crystalist level 50
73rd Pyre 123rd year of Ascendancy at 23:38 see stats
The secret city
Discovered the truth about mages.By Lvied the Sholtar Crystalist level 15
37th Dusk 122nd year of Ascendancy at 07:58 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Lvied the Sholtar Crystalist level 27
58th Haze 122nd year of Ascendancy at 02:19 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Lvied the Sholtar Crystalist level 26
16th Haze 122nd year of Ascendancy at 01:13 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Lvied the Sholtar Crystalist level 16
41st Dusk 122nd year of Ascendancy at 21:03 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Lvied the Sholtar Crystalist level 32
30th Regrowth 123rd year of Ascendancy at 22:06 see stats
Log
Ran for 2 turns (stop reason: interesting terrain).
You pickup 1.30 gold pieces.
Lvied picks up (G.): potent dragonbone magestaff of invocation (39-46.8 power, 6 apr, lightning element).
You pickup 4.00 gold pieces.
You pickup 6.00 gold pieces.
You pickup 5.40 gold pieces.
Ran for 9 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: interesting terrain).
Ran for 4 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: interesting terrain).
Lvied deactivates Mental Tyranny.
Lvied deactivates Guile.
Lvied deactivates Kinetic Shield.
Lvied deactivates Acuminate.
Lvied deactivates Thermal Shield.
Lvied deactivates Aura of Protection.
Lvied deactivates Charged Shield.
Lvied deactivates Psiblades.
Lvied deactivates Beyond the Flesh.










































































































