Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.0 |
Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Infinite500 v2.5a: Revised high level play for ToME 1.3.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Fallen Race 1.1.5The Higher were not the Conclave's first attempt at infusing humans with magic, but rather the result of long years of failed creations. The descendants of those who managed to survive these experiments are today called the Fallen. Although they command intense magical power, their bodies are weak and sickly. Arcanum Class Pack 1.3.0Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Faction Allies for Final Fight 1.2.3Allows you to choose one faction ally for the final battle, for added variety. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Wraith Race 1.2.5Adds a new race for the undead: Wraiths. Wraiths are incorporeal creatures born of evil and darkness. Features custom racial talents. Everything is Unique! 1.2.5Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Necromancy+ 1.2.5Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: New Gem Types 1.2.5Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 82 / 51% |
Size | big |
Lifes / Deaths | Killed by orb spinner at level 1 on the 74th Pyre 122nd year of Ascendancy at 13:01 / 44Killed by orb spinner at level 2 on the 74th Pyre 122nd year of Ascendancy at 14:18 Killed by orb spinner at level 2 on the 74th Pyre 122nd year of Ascendancy at 15:57 Killed by orb spinner at level 3 on the 74th Pyre 122nd year of Ascendancy at 18:12 Killed by fate weaver at level 5 on the 76th Pyre 122nd year of Ascendancy at 07:41 Killed by orb spinner at level 5 on the 76th Pyre 122nd year of Ascendancy at 11:18 Killed by weaver hatchling at level 6 on the 77th Pyre 122nd year of Ascendancy at 07:14 Killed by fate weaver at level 8 on the 78th Pyre 122nd year of Ascendancy at 14:16 Killed by guardian of reality at level 9 on the 79th Pyre 122nd year of Ascendancy at 04:44 Killed by guardian of reality at level 9 on the 79th Pyre 122nd year of Ascendancy at 06:36 Killed by Temporal Defiler at level 9 on the 79th Pyre 122nd year of Ascendancy at 08:48 Killed by skeleton warrior at level 11 on the 6th Mirth 122nd year of Ascendancy at 18:11 Killed by thought-forged bowman at level 11 on the 6th Mirth 122nd year of Ascendancy at 18:57 Killed by skeleton warrior at level 11 on the 6th Mirth 122nd year of Ascendancy at 19:47 Killed by armoured skeleton warrior at level 14 on the 8th Mirth 122nd year of Ascendancy at 09:53 Killed by Gumira the degenerated skeleton warrior at level 16 on the 8th Mirth 122nd year of Ascendancy at 21:07 Killed by Gumira the degenerated skeleton warrior at level 16 on the 9th Mirth 122nd year of Ascendancy at 00:35 Killed by Gumira the degenerated skeleton warrior at level 16 on the 9th Mirth 122nd year of Ascendancy at 01:13 Killed by skeleton warrior at level 17 on the 9th Mirth 122nd year of Ascendancy at 02:57 Killed by Gumira the degenerated skeleton warrior at level 17 on the 9th Mirth 122nd year of Ascendancy at 03:58 Killed by Gumira the degenerated skeleton warrior at level 18 on the 9th Mirth 122nd year of Ascendancy at 07:08 Killed by Gumira the degenerated skeleton warrior at level 18 on the 9th Mirth 122nd year of Ascendancy at 08:43 Killed by bone giant at level 18 on the 9th Mirth 122nd year of Ascendancy at 09:52 Killed by Gumira the degenerated skeleton warrior at level 18 on the 9th Mirth 122nd year of Ascendancy at 13:19 Killed by Gumira the degenerated skeleton warrior at level 18 on the 9th Mirth 122nd year of Ascendancy at 15:01 Killed by Gumira the degenerated skeleton warrior at level 19 on the 9th Mirth 122nd year of Ascendancy at 22:03 Killed by Gumira the degenerated skeleton warrior at level 19 on the 10th Mirth 122nd year of Ascendancy at 01:24 Killed by Director Hompalan at level 21 on the 10th Mirth 122nd year of Ascendancy at 20:15 Killed by Porylaith the degenerated skeleton warrior at level 22 on the 10th Mirth 122nd year of Ascendancy at 22:52 Killed by Porylaith the degenerated skeleton warrior at level 22 on the 1st Summertide 122nd year of Ascendancy at 02:54 Killed by Polakira the skeleton archer at level 22 on the 1st Summertide 122nd year of Ascendancy at 07:20 Killed by Subject Z at level 23 on the 1st Summertide 122nd year of Ascendancy at 13:44 Killed by ogre rune-spinner at level 27 on the 4th Flare 122nd year of Ascendancy at 04:24 Killed by Eilinubrewyn the white jelly at level 39 on the 5th Flare 122nd year of Ascendancy at 16:34 Killed by Mayynn the crimson ooze at level 45 on the 6th Flare 122nd year of Ascendancy at 23:36 Killed by Isonn the giant red ant at level 60 on the 4th Dusk 122nd year of Ascendancy at 05:36 Killed by Isonn the giant red ant at level 60 on the 4th Dusk 122nd year of Ascendancy at 08:00 Killed by Poruba the blade horror at level 79 on the 5th Dusk 122nd year of Ascendancy at 11:26 Killed by Poruba the blade horror at level 79 on the 5th Dusk 122nd year of Ascendancy at 13:03 Killed by Poruba the blade horror at level 79 on the 5th Dusk 122nd year of Ascendancy at 14:38 Killed by thought-forged warrior at level 80 on the 5th Dusk 122nd year of Ascendancy at 18:01 Killed by luminous horror at level 80 on the 5th Dusk 122nd year of Ascendancy at 21:23 Killed by luminous horror at level 80 on the 5th Dusk 122nd year of Ascendancy at 23:31 Killed by worm that walks at level 81 on the 6th Dusk 122nd year of Ascendancy at 01:42 |
Primary Stats
Strength | 32 (base 18) |
Dexterity | 30 (base 27) |
Constitution | 98 (base 73) |
Magic | 136 (base 92) |
Willpower | 109 (base 73) |
Cunning | 11 (base 10) |
Resources
Life | 2418/2418 |
Paradox | 300 |
Healing Factor | 1 |
Regeneration | 6.55 |
Speed
Mental | -6.6613381477509E-14% |
Attack | -6.6613381477509E-14% |
Movement | +71.729022714363% |
Spell | -6.6613381477509E-14% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 9 |
See Stealth | 55.573653592499 |
See Invisible | 55.573653592499 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 88 |
Accuracy | 32 |
Crit Chance | 30% |
APR | 25 |
Speed | 1.00 |
Offense: Offhand
Damage | 36 |
Accuracy | 32 |
Crit Chance | 29% |
APR | 27 |
Speed | 1.00 |
Offense: Spell
Spellpower | 76.25 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 52.566666666667 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 23 (30%) |
Defense | 52.425553220192 |
Ranged Defense | 52.425553220192 |
Fatigue | 7 |
Physical Save | 43.833333333333 |
Spell Save | 55.583333333333 |
Mental Save | 45 |
Defense: Resistances
All | + 30%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Confusion Resistance | 10% |
Silence Resistance | 5% |
Instadeath Resistance | 100% |
Blind Resistance | 28% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Chronomancy / Threaded Combat | 1.50 |
| 1/5 |
| 2/5 |
| 1/5 |
| 8/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 7/5 |
| 2/5 |
| 3/5 |
| 2/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 8/5 |
| 8/5 |
| 6/5 |
| 5/5 |
Chronomancy / Blade Threading | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 2/5 |
Chronomancy / Bow Threading | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 2/5 |
Chronomancy / Stasis | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Speed Control | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Chronomancy / Temporal Combat | 1.30 |
| 7/5 |
| 2/5 |
| 8/5 |
| 3/5 |
Technique / Buckler Offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 7/5 |
| 5/5 |
| 2/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 8/5 |
| 6/5 |
| 1/5 |
| 7/5 |
Technique / Combat training | 1.30 |
| 8/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.10 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 7/5 |
| 7/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Phase Pulse |
talent | Secrets of the Eternals |
talent | Temporal Hounds |
talent | Contingency |
talent | Weapon Folding |
beneficial effect | The target is moving is 60% faster. 3 Celerity |
Quests
You feel drawn to the Echoing Cliffs, where strange lights are seen and people go missing. Echoes of the SpellblazeYou have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. There are also rumours of a regenade Shaloren camp to the west. * You must explore the echoing cliffs. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
Equipment
Light source | Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 6 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. Press to compare |
On head | Astral Uplink (5 def, 0 armour) Astral Uplink (5 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +10 Mag Changes resistances penetration: +10% light / +10% arcane / +10% mind / +10% darkness Talent masteries: +0.20 Spell / Power +0.20 Chronomancy / Energy +0.20 Psionic / Projection Mana each turn: +2.00 Psi each turn: +1.00 Maximum mana: +100.00 Maximum psi: +50.00 Despite being made of soft otherworldly fabric, this black hat holds a perfect point at the top. Stars twinkle on its surface. Press to compare |
On hands | Frostfire Gauntlets (0 def, 3 armour) Frostfire Gauntlets (0 def, 3 armour)Requires: - Magic 16 - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +3 Changes resistances: +10% fire / +10% cold Changes damage: +10% fire / +10% cold Spellpower on spell critical (stacks up to 3 times): +5 It can be used to activate talent Cold Flames (costing 20 power out of 30/30) : Effective talent level: 2.0 Power cost: 20 out of 30/30. Range: 5 Travel Speed: instantaneous Is: a spell Description: Cold Flames slowly spread from 7 spots in a radius of 3 around the targeted location. The flames deal 60.63 cold damage, and have a chance of freezing. These flames will also slowly burn physical and magical status effects, beneficial from enemies, detrimental form allies. Damage improves with your Spellpower. On the left gauntlet is a large sapphire, on the right is a large ruby. Cunningly designed magic has allowed two opposing elements to work in unison. Press to compare |
Tool | Shard of Crystalized Time Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +4 Wil / +2 Con Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. Press to compare |
On fingers | Adelaith AdelaithPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Physical power: +29 (+7 eff.) Armour: +14 Changes stats: +10 Str / +2 Dex / +23 Mag / +24 Wil / +10 Con Changes resistances: +6% nature Physical save: +10 (+3 eff.) Spell save: +21 (+6 eff.) Mental save: +18 (+6 eff.) Silence immunity: +5% Stun/Freeze immunity: +50% Life regen: +5.00 Spellpower: +39 (+9 eff.) Mindpower: +11 (+4 eff.) Rings can have magical properties. Press to compare |
On fingers | conjurer's copper ring of speed conjurer's copper ring of speedPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 (+4 eff.) Defense: +7 (+2 eff.) Changes stats: +5 Mag / +5 Wil Spellpower: +7 (+2 eff.) Movement speed: +12% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. Press to compare |
Around neck | Arthoyandur the Prismusher Arthoyandur the PrismusherPowered by arcane forces Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 20 light Changes stats: +3 Mag / +3 Con Changes resistances: +6% blight / +24% light / +15% darkness Changes damage: +5% darkness / +5% temporal / +5% light / +5% physical Physical save: +8 (+3 eff.) Blindness immunity: +28% Life regen: +1.30 Maximum life: +36.00 Spellpower: +3 (+1 eff.) Spell crit. chance: +4% Light radius: +3 Amulets can have magical properties. Press to compare |
In main hand | stralite waraxe 'Searrage' (28-39.2 power, 5 apr) stralite waraxe 'Searrage' (28-39.2 power, 5 apr)Requires: - Magic 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 28.0 - 39.2 Uses stat: 100% Str Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 15% chance to disease * 20% chance to cause random gloom * 20% chance to torment the target Damage (Melee): +17 darkness / +14 blight / +15 mind Burst (radius 2) on crit: +8 mind Damage against: +17% Living When wielded/worn: Armour penetration: +13 Damage when hit (Melee): 4 mind Changes resistances: +3% fire / +6% mind / +8% all Changes resistances penetration: +12% physical / +13% darkness / +15% fire / +10% nature / +13% mind Changes damage: +3% fire / +6% mind / +10% physical Disease immunity: +26% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. One-handed war axes. Press to compare |
Around waist | monstrous hardened leather belt of dampening monstrous hardened leather belt of dampeningInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +4 Str / +4 Con Changes resistances: +7% acid / +7% fire / +8% cold / +5% lightning Physical save: +8 (+3 eff.) Size category: +1 A belt that goes around your waist. Press to compare |
In off hand | dwarven-steel dagger of evisceration (17.5-22.75 power, 7 apr) dwarven-steel dagger of evisceration (17.5-22.75 power, 7 apr)Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 17.5 - 22.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +8.0% Physical power: +8 (+2 eff.) Sharp, short and deadly. Press to compare |
Cloak | cashmere cloak 'Tuluhek' (2 def, 0 armour) cashmere cloak 'Tuluhek' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Str / +1 Mag / +2 Con Mindpower: +6 (+2 eff.) Mental crit. chance: +3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Main armor | Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+4 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. Press to compare |
Inventory
This item will automatically be transmogrified when you leave the level. teleportation rune (range 103)teleportation rune (range 103) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 103 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. ethereal ash magestaff of wizardry (15-18 power, 3 apr, cold element)ethereal ash magestaff of wizardry (15-18 power, 3 apr, cold element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +16 (+5 eff.) Damage (Melee): 8 % chance of confusion Changes stats: +3 Mag / +3 Wil Changes damage: +15% cold Talent granted: +1 Command Staff Maximum mana: +50.00 Spellpower: +17 (+4 eff.) Spell crit. chance: +2% Damage Shield penetration: +26% Staves designed for wielders of magic, by the greats of the art. Press to compare |
Astelrid's Clubstaff (45-67.5 power, 4 apr) Astelrid's Clubstaff (45-67.5 power, 4 apr)Requires: - Magic 23 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 45.0 - 67.5 Uses stats: 40% Mag, 100% Str Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +25% nature Spellpower: +15 (+4 eff.) Healing mod.: +25% Improves the contribution of primary stats on infusions and runes by 15% Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment. Press to compare |
Shadow Defender (10-13 power, 5 apr) Shadow Defender (10-13 power, 5 apr)Requires: Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / swordbreaker ; tier 3 Base power: 10.0 - 13.0 Uses stat: Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +2.5% disarm chance / acc Armour Penetration: +5 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +30 darkness / +30 % blind chance When wielded/worn: Changes damage: +10% darkness Talent cooldown: Shadow Leash (-8 turns) This swordbreaker has enchanted to call upon the wielder's own shadow to help protect it. Press to compare |
thunderous dragonbone longbow of power thunderous dragonbone longbow of powerRequires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 On weapon hit: * 20% chance to daze When wielded/worn: Changes stats: +3 Str / +3 Dex / +4 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances penetration: +10% lightning / +16% physical Changes damage: +19% physical Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. crackling stralite shield of radiance (10 def, 2 armour, 139 block)crackling stralite shield of radiance (10 def, 2 armour, 139 block) Requires: - Strength 35 - Talent Armour Training (level 2) Alternately Requires: - Strength 35 - Talent Shield Mastery (level 1) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Effects when hit in melee: * 34% chance to blind * 18% chance to daze Changes stats: +5 Dex / +5 Mag / +7 Con Changes resistances: +18% light / +18% lightning Talent granted: +4 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. stargazer's elven-silk robe of power (5 def, 0 armour)stargazer's elven-silk robe of power (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +6 Cun Changes damage: +20% darkness / +19% light / +15% all Spellpower: +29 (+7 eff.) Spell crit. chance: +8% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. troll-hide drakeskin leather armour of the hero (5 def, 8 armour)troll-hide drakeskin leather armour of the hero (5 def, 8 armour) Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes stats: +9 Str / +9 Dex / +9 Mag / +9 Wil / +9 Cun Life regen: +5.70 Healing mod.: +28% A suit of armour made of leather. Press to compare |
brawler's hardened leather gloves (0 def, 2 armour) brawler's hardened leather gloves (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Str / +3 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +10 (+3 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. Ivyvea the DemonreignIvyvea the Demonreign Requires: - Strength 38 - Dexterity 38 Alternately Requires: - Cunning 38 - Dexterity 38 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / buckler ; tier 5 When wielded/worn: Physical crit. chance: +13.5% Physical power: +10 (+2 eff.) Armour: +12 Defense: +41 (+12 eff.) Fatigue: +7% Damage when hit (Melee): 20 nature / 12 light Changes stats: +7 Con Changes resistances: +9% acid / +43% darkness / +20% blight / +30% fire / +20% nature / +37% mind Changes resistances penetration: +15% light Changes damage: +12% acid / +9% darkness / +6% light Talent granted: +5 Guard Stealth bonus: +27 Physical save: +13 (+4 eff.) Spell save: +77 (+20 eff.) Maximum life: +210.00 Deflect projectiles away: +38% Small handheld shield used for deflecting blows and misdirecting opponents. Press to compare |
nuummite nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% Gems can be sold for money or used in arcane rituals. |
tiny geode tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
3 hematite 3 hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
carnelian carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% Gems can be sold for money or used in arcane rituals. |
2 small geode 2 small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Gems can be sold for money or used in arcane rituals. |
sugilite sugilite0.00 Encumbrance. Type: gem / violet ; tier 3 When wielded/worn: Changes resistances penetration: +6% all Critical mult.: +6.00% When used to imbue an object: Changes resistances penetration: +6% all Critical mult.: +6.00% Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Armour: +12 Changes resistances: +3% all When used to imbue an object: Armour: +12 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
scorching alchemist's lamp scorching alchemist's lampPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 13 fire Changes resistances: +7% fire Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Kro the Shalore Temporal Warden level 82
6th Dusk 122nd year of Ascendancy at 13:10 see stats
By Kro the Shalore Temporal Warden level 82
6th Dusk 122nd year of Ascendancy at 12:52 see stats
By Kro the Shalore Temporal Warden level 10
79th Pyre 122nd year of Ascendancy at 09:37 see stats
By Kro the Shalore Temporal Warden level 20
10th Mirth 122nd year of Ascendancy at 07:19 see stats
By Kro the Shalore Temporal Warden level 30
4th Flare 122nd year of Ascendancy at 10:49 see stats
By Kro the Shalore Temporal Warden level 40
5th Flare 122nd year of Ascendancy at 21:45 see stats
By Kro the Shalore Temporal Warden level 82
6th Dusk 122nd year of Ascendancy at 13:10 see stats
By Kro the Shalore Temporal Warden level 9
79th Pyre 122nd year of Ascendancy at 09:37 see stats
Log
Lore found: Loremaster Greynot's Analysis of the Races - Chapter 1 - Humans
Lore found: research journal part 2
Lore found: Records of Lorekeeper Hadak part four
Lore found: tattered paper scrap
Lore found: lost farportal
Lore found: tattered paper scrap
Lore found: demon statue: Corrupted Daelach
Lore found: A creased letter
Lore found: Running man
Lore found: orbital base: battle plan (doombringer)
Lore found: gravestone
Lore found: journal page (kor'pul)
Lore found: Rak'Shor's Note
Lore found: a fearsome sight
Lore found: research journal part 1
Lore found: Deep Bellow excavation report 2
Lore found: demon statue: Walrog
Lore found: Records of Lorekeeper Hadak part five
New Achievement: A different point of view (Exploration mode) (Uniques)!
Lore found: demon statue: Khulmanar, General of Urh'Rok
Lore found: first mural painting
Lore found: research journal part 3
Lore found: history of Mal'Rok (mistranslated)
Lore found: demon statue: wretchling
Lore found: A poem written in scribbled, child-like writing
Kro deactivates Temporal Hounds.
Kro deactivates Contingency.
Kro deactivates Phase Pulse.
Kro deactivates Weapon Folding.
Kro deactivates Secrets of the Eternals.