














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Bikini Tinker 1.7.0Slightly modifies internal tinker implementation so that attaching or detaching a tinker on a bikini or mankini does not count as taking it off for purposes of the associated achievement. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.7.4Donators/Buyers bonus! Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Autosell Schematics 1.7.4Allows schematics to be transmogrified again. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers With All Races 1.7.4Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Myth's Minimalist UI 1.5.10This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Q.U.I.C.K. Campaign 1.7.6Operation Q.U.I.C.K.: Quickly Untying "Inconvenient" Chronological Knots Adds a fast play campaign with a Point Zero themed quest line that sends the player to a series of dungeon-portions from the standard AoA campaign. Players will adventure through ~8 shortened zones, starting with teir 1 dungeons and progressing all the way through to the finale at High Peak. The campaign is broken into 8 segments, with a reward before each. These bonuses largely offer rewards that could be gained from optional quests in AoA. You will also have a chance to shop after each segment, and this version of Point Zero has greatly expanded and improved shopping opportunities. There is also an NPC that can create randarts with one ego of your choice, for a price. See the forum thread for more details: https://forums.te4.org/viewtopic.php?f=50&t=55067 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Gunslinger |
| Level / Exp | 50 / 275% |
| Size | medium |
| Lifes / Deaths | Killed by Elandar at level 50 on the 57th Haze 123rd year of Ascendancy at 07:35 / 1 |
Primary Stats
| Strength | 70 (base 19) |
| Dexterity | 122 (base 66) |
| Constitution | 72 (base 60) |
| Magic | 35 (base 21) |
| Willpower | 42 (base 16) |
| Cunning | 139.4 (base 60) |
Resources
| Life | -245/1451 |
| Steam | 110/130 |
| Healing Factor | 1.6362906294958 |
| Regeneration | 24.914361739766 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +72% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 98 |
| Accuracy | 87 |
| Crit Chance | 81% |
| APR | 42 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 98 |
| Accuracy | 87 |
| Crit Chance | 81% |
| APR | 42 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +17% |
| Acid | +23% |
| Darkness | +24% |
| Temporal | +11% |
| Cold | +44% |
| Physical | +42% |
| Fire | +19% |
| All | +8% |
Offense: Damage Penetration
| Darkness | +35% |
| Lightning | +25% |
| Light | +30% |
| Nature | +34% |
| Blight | +45% |
| Physical | +69% |
| Acid | +40% |
| All | +20% |
Defense: Base
| Armour (hardiness) | 19 (53.292302510663%) |
| Defense | 103 |
| Ranged Defense | 103 |
| Fatigue | 0 |
| Physical Save | 58 |
| Spell Save | 52 |
| Mental Save | 51 |
Defense: Resistances
| Acid | + 67%( 70%) |
| Blight | + 58%( 70%) |
| Arcane | + 37%( 70%) |
| Cold | + 70%( 70%) |
| All | + 33%( 70%) |
| Physical | + 49%( 70%) |
| Lightning | + 40%( 70%) |
| Light | + 52%( 70%) |
| Temporal | + 39%( 70%) |
| Mind | + 35%( 70%) |
| Darkness | + 62%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 61%( 70%) |
Defense: Immunities
| Stun Resistance | 44% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Disarm Resistance | 50% |
| Bleed Resistance | 100% |
| Teleport Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (5/5)
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 19.5 steam per turn. Can be activated for an instant burst of 98 steam. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 129 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 154 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 27 up to 6 times. Its effects scale with your Constitution stat. |
Class Talents
| Steamtech / Gunslinging | 1.50 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Steamtech / Bullets mastery | 1.50 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Elusiveness | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Steamtech / Avoidance | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Steamtech / Automation | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Steamtech / Gunner training | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 5/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Engineering | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Scoundrel | 1.00 |
| 2/5 |
| 4/5 |
| 4/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Agile Gunner |
| talent | Embedded Restoration Systems |
| talent | Roll With It |
| talent | Automated Cloak Tessellation |
| detrimental effect | The target is hexed, creating an empathic bond with its victims. It takes 22% feedback damage from all damage done. Empathic Hex |
| detrimental effect | Ethereal Form bonuses reduced by 5% Ethereal Form |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Arcane talents fail 50% of the time and arcane sustains have a 5.0% chance to deactivate each turn. Antimagic Disruption |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| beneficial effect | You have the ingredients for the following alchemist elixirs: The Brotherhood of Alchemists· Ungrol of Last Hope's elixir of stoneskin |
| detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the injured seer from death by Saleriama the ghoul. Escort: injured seer (level 3 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved Willpower by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 151. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed green worm. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed bloated horror heart. * You've found the needed pouch of faeros ash. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Wanderer's Rest (4 def, 0 armour) (On feet)]Wanderer's Rest (4 def, 0 armour) Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) (-) Fatigue: -10% (-) Changes stats: +3(-) Dex Changes resistances: +5%(-) physical Talent masteries: +0.20(-) Psionic / Augmented mobility Physical save: +12 (+4 eff.) (-) Pinning immunity: +120% (-) Knockback immunity: +20% (-) Teleport immunity: +100% (-) Movement speed: +10% (-) It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 5.4 Power cost: 20 out of 20/20. Range: 7 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 7 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Quiver | [vs. Glussra the Sleetquell (18/22, 56-67 power, 6 apr) (Quiver)]Glussra the Sleetquell (18/22, 56-67 power, 6 apr) Requires: - Dexterity 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 56.0 - 67.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 (-) Crit. chance: +7.0% (-) Capacity: 22 (-) On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) * 20% chance to create vines that bind the target to the ground dealing 193 nature damage and pinning them for 3 turns Damage (Ranged): +21(-) lightning / +44(-) cold Damage (radius 1) on hit: +12(-) lightning Damage (radius 2) on crit: +21(-) cold When wielded/worn: Talents granted: +5.00(-) Corrosive Shell Shots are used with slings to pummel your foes to death. |
| Light source | [vs. Urthoyaldil the Charlady (Light source)]Urthoyaldil the Charlady Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +9%(-) acid / +9%(-) cold / +8%(-) temporal / +9%(-) fire Changes resistances penetration: +25%(-) blight Mana each turn: +0.24 (-) Maximum mana: +100.00 (-) Light radius: +5 (-) Defense after a teleport: +18 (-) Resist all after a teleport: +19% (-) New effects duration reduction after a teleport: +30% (-) Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | [vs. Eastern Wood Hat (17 def, 0 armour) (On head)]Eastern Wood Hat (17 def, 0 armour) Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +40 (+8 eff.) (-) Armour penetration: +15 (-) Physical crit. chance: +10.0% (-) Defense: +17 (+3 eff.) (-) Changes stats: +25(-) Cun / +20(-) Dex Changes resistances penetration: +15%(-) physical Changes damage: +10%(-) physical Talent masteries: +0.20(-) Steamtech / Gunslinging +0.20(-) Steamtech / Bullets mastery Mental save: +17 (+5 eff.) (-) Blindness immunity: +100% (-) Steam crit. chance: +15% (-) This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
| On hands | [vs. Steam Powered Gauntlets (0 def, 14 armour) (On hands)]Steam Powered Gauntlets (0 def, 14 armour) Requires: - Heavy armour training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% (-) Armour: +14 (-) Changes stats: +7(-) Str / +7(-) Dex Changes damage: +8%(-) all Talents granted: +5.00(-) Itching Powder Critical mult.: +30.00% (-) Disarm immunity: +50% (-) Steam crit. chance: +10% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
| Tool | [vs. Berolabers the voratun pickaxe (dig speed 10 turns) (Tool)]Berolabers the voratun pickaxe (dig speed 10 turns) Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +10 (-) Fatigue: -8% (-) Damage when hit (Melee): 2(-) mind Changes stats: +15(-) Str Changes resistances: +12%(-) acid / +9%(-) fire / +9%(-) light Changes resistances penetration: +19%(-) physical Spell save: +7 (+2 eff.) (-) Mental crit. chance: +2% (-) When carried: Talents granted: +1.00(-) Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 3.5 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +80 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. Belynn (On fingers, 1 of 2)]Belynn Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +2 (-) Changes stats: +6(-) Str Changes resistances: +38%(-) cold Changes resistances penetration: +20%(-) acid / +15%(-) physical Changes damage: +19%(-) cold / +9%(-) physical Blindness immunity: +21% (-) Disease immunity: +21% (-) Maximum life: +104.40 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. Belynn (On fingers, 1 of 2)]voratun ring 'Veloth' Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +0 (-2) Armour: +5 Defense: +14 (+2 eff.) Changes stats: +0(-6) Str Changes resistances: +3% physical / +14% blight / +0%(-38%) cold / +14% nature / +3% mind Changes resistances penetration: +0%(-20%) acid / +0%(-15%) physical Changes damage: +0%(-9%) physical / +0%(-19%) cold / +3% temporal Mental save: +7 (+3 eff.) Blindness immunity: +0% (-21%) Poison immunity: +30% Disease immunity: +30% (+9%) Stun/Freeze immunity: +44% Life regen: +12.18 Maximum life: +0.00 (-104.40) Movement speed: +22% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Fanged Collar (Around neck)]Fanged Collar Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10(-) Cun / -5(-) Wil Changes resistances: +15%(-) blight / +15%(-) darkness / +15%(-) acid Physical save: +15 (+5 eff.) (-) Spell save: +15 (+5 eff.) (-) Mental save: -7 (-3 eff.) (-) Maximum life: +20.00 (-) Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
| In main hand | [vs. Cystkarma (In main hand, 1 of 2)]Cystkarma Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +35 (-) Crit. chance: +20.0% (-) Attack speed: 100% (-) Firing range: +10 (-) Travel speed: +800% (-) Attacks use: 2.0(-) Steam When wielded/worn: Damage when hit (Melee): 10(-) nature Changes stats: +8(-) Cun Changes resistances: +18%(-) fire / +5%(-) arcane / +15%(-) cold Reduces incoming crit damage: 15.80% (-) Spell save: +21 (+7 eff.) (-) Maximum life: +105.36 (-) Combat speed: +10% (-) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
| Around waist | [vs. Torysadig the Glimmerburst (Around waist)]Torysadig the Glimmerburst Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Defense: +12 (+2 eff.) (-) Effects on melee hit: * 10% chance to slow global speed by 57% Damage (Melee): 0(-10) item nature slow Changes stats: +9(-) Cun / +8(-) Wil Changes resistances: +14%(-) cold / +15%(-) fire / +3%(-) nature / +9%(-) light Changes resistances penetration: +10%(-) light / +5%(-) lightning Changes damage: +9%(-) lightning Damage against: +36% (-)Summoned Reduced damage from: +41% (-)Summoned Life regen: +2.80 (-) Healing mod.: +25% (-) Slows Projectiles: +25% (-) A belt that goes around your waist. |
| In off hand | [vs. Cystkarma (In main hand, 1 of 2)]throat-seeking voratun steamgun of true flight Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Infused by arcane disrupting forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +35 (-) Crit. chance: +20.0% (-) Attack speed: 100% (-) Firing range: +10 (-) On weapon crit: + silences the target Travel speed: +600% (-200%) Damage (Ranged): +25 nature Attacks use: 2.0(-) Steam When wielded/worn: Accuracy: +14 (+2 eff.) Physical crit. chance: +15.0% Damage when hit (Melee): 0(-10) nature Changes stats: +0(-8) Cun Changes resistances: +0%(-18%) fire / +0%(-5%) arcane / +0%(-15%) cold Changes resistances penetration: +14% nature Reduces incoming crit damage: 0.00% (-15.80%) Spell save: +0 (+0 eff.) (-21 (-7 eff.)) Maximum life: +0.00 (-105.36) Combat speed: +0% (-10%) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
| Cloak | [vs. elven-silk cloak 'Unryyon' (4 def, 0 armour) (Cloak)]elven-silk cloak 'Unryyon' (4 def, 0 armour) Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +14 (+3 eff.) (-) Armour penetration: +9 (-) Defense: +4 (+1 eff.) (-) Changes stats: +3(-) Str / +4(-) Con Changes resistances: +25%(-) cold / +19%(-) darkness / +25%(-) nature Changes resistances penetration: +15%(-) darkness Changes damage: +16%(-) darkness Critical mult.: +21.00% (-) Stealth bonus: +33 (-) Mana when firing critical spell: +1.00 (-) Vim when firing critical spell: +2.00 (-) Maximum mana: +100.00 (-) Spellpower: +10 (+2 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. dispeller's elven-silk robe of alchemy (0 def, 0 armour) (Main armor)]dispeller's elven-silk robe of alchemy (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +8(-) Str / +8(-) Dex / +8(-) Mag / +8(-) Wil / +8(-) Cun / +8(-) Con Changes resistances: +10%(-) lightning / +9%(-) darkness / +25%(-) fire / +15%(-) all / +15%(-) acid / +15%(-) physical / +8%(-) blight / +24%(-) cold / +10%(-) light Changes damage: +15%(-) acid / +15%(-) physical / +17%(-) cold / +11%(-) fire Talents cooldown: Refit Golem (-4(-) turns) Physical save: +16 (+6 eff.) (-) Spell save: +29 (+9 eff.) (-) Mental save: +15 (+5 eff.) (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
[vs. Implant: Steam Generator [steam generator implant of the duelist (steam 16)] (on body)]This item will automatically be transmogrified when you leave the level. steam generator implant (steam 15) Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 31(+5) Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 14.8(-4.7) steam per turn. Can be activated for an instant burst of 74(-24) steam. Its effects scale with your -Dexterity stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shatter Afflictions [shatter afflictions rune of the titan (absorb 82; cd 13)] (on body, 1 of 2)]shatter afflictions rune of the psychic (absorb 75; cd 12) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15(-1) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 75(-54) damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your -Constitution, +Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Tap to cycle through comparison choices |
[vs. Rune: Stormshield [stormshield rune of the titan (threshold 27; blocks 4; dur 4; cd 12)] (on body)]stormshield rune of the sneak (threshold 45; blocks 9; dur 4; cd 13) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16(+1) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 45(+18) up to 9(+3) times. Its effects scale with your -Constitution, +Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon Activation costs 1 power out of 1/1. Magical scrolls can have wildly different effects! |
[vs. Fanged Collar (Around neck)]warrior's steel amulet of mastery (0.17 Steamtech / Physics) =phys= Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +0(-10) Cun / +0(+5) Wil Changes resistances: +0%(-15%) blight / +6% physical / +0%(-15%) darkness / +0%(-15%) acid Talent mastery: +0.17 Steamtech / Physics Physical save: +0 (+0 eff.) (-15 (-5 eff.)) Spell save: +0 (+0 eff.) (-15 (-5 eff.)) Mental save: +0 (+0 eff.) (+7 (+3 eff.)) Stamina each turn: +0.40 Maximum life: +0.00 (-20.00) Amulets make your neck look great! |
[vs. Fanged Collar (Around neck)]Toraderan =physics= Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +0(-10) Cun / +5(+10) Wil Changes resistances: +12%(-3%) blight / +0%(-15%) darkness / +0%(-15%) acid Changes resistances penetration: +10% mind Changes damage: +6% blight Talent masteries: +0.24 Steamtech / Physics +0.24 Cunning / Survival Physical save: +0 (+0 eff.) (-15 (-5 eff.)) Spell save: +0 (+0 eff.) (-15 (-5 eff.)) Mental save: +0 (+0 eff.) (+7 (+3 eff.)) Maximum life: +0.00 (-20.00) Maximum hate: +6.00 Maximum psi: +10.00 Mental crit. chance: +2% Amulets make your neck look great! |
[vs. Belynn (On fingers, 1 of 2)]copper ring 'Arassra' =4 str= Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour penetration: +0 (-2) Physical power: +10 (+3 eff.) Changes stats: +4(-2) Str / +2 Con Changes resistances: +11% mind / +0%(-38%) cold Changes resistances penetration: +0%(-20%) acid / +0%(-15%) physical Changes damage: +0%(-9%) physical / +11% mind / +0%(-19%) cold Blindness immunity: +0% (-21%) Disease immunity: +0% (-21%) Cut immunity: +10% Silence immunity: +20% Maximum life: +20.00 (-84.40) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Belynn (On fingers, 1 of 2)]Ring of Growth Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +0 (-2) Changes stats: +4(-2) Str / +4 Wil Changes resistances: +10% nature / +0%(-38%) cold Changes resistances penetration: +0%(-20%) acid / +0%(-15%) physical Changes damage: +8%(-1%) physical / +8% nature / +0%(-19%) cold Physical save: +8 (+2 eff.) Blindness immunity: +0% (-21%) Disease immunity: +0% (-21%) Life regen: +3.00 Maximum life: +0.00 (-104.40) Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. Tap to cycle through comparison choices |
[vs. Belynn (On fingers, 1 of 2)]conjurer's voratun ring of warding Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +0 (-2) Changes stats: +0(-6) Str / +6 Mag / +7 Wil Changes resistances: +16% acid / +22% fire / +22%(-16%) cold / +28% lightning Changes resistances penetration: +0%(-20%) acid / +0%(-15%) physical Changes damage: +0%(-19%) cold / +0%(-9%) physical Blindness immunity: +0% (-21%) Disease immunity: +0% (-21%) Maximum life: +0.00 (-104.40) Spellpower: +12 (+3 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Cystkarma (In main hand)]This item will automatically be transmogrified when you leave the level. infernal dragonbone starstaff of might (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0(+30.0 - +36.0) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 (-29) Crit. chance: +5.0% (-15.0%) Attack speed: 100% (-) Firing range: +0 (-10) Travel speed: +0% (-800%) Attacks use: 0.0(-2.0) Steam When wielded/worn: Damage (Melee): 21 fire Damage when hit (Melee): 0(-10) nature Changes stats: +0(-8) Cun Changes resistances: +0%(-18%) fire / +0%(-5%) arcane / +0%(-15%) cold Changes damage: +30% darkness Talent granted: +1 Command Staff Critical mult.: +40.00% Reduces incoming crit damage: 0.00% (-15.80%) Spell save: +0 (+0 eff.) (-21 (-7 eff.)) Maximum life: +0.00 (-105.36) Spellpower: +25 (+6 eff.) Spell crit. chance: +20% See invisible: +16 Combat speed: +0% (-10%) Staves designed for wielders of magic, by the greats of the art. |
[vs. Cystkarma (In main hand)]This item will automatically be transmogrified when you leave the level. acidic voratun battleaxe of torment (57-86 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5(+57.0 - +85.5) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 (-31) Crit. chance: +8.0% (-12.0%) Attack speed: 100% (-) Firing range: +0 (-10) On weapon hit: + 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On weapon crit: + Splash the target with acid dealing 31 damage over 5 turns and reducing armor and accuracy by 4 Travel speed: +0% (-800%) Attacks use: 0.0(-2.0) Steam When wielded/worn: Damage when hit (Melee): 0(-10) nature Changes stats: +0(-8) Cun Changes resistances: +0%(-18%) fire / +0%(-5%) arcane / +0%(-15%) cold Reduces incoming crit damage: 0.00% (-15.80%) Spell save: +0 (+0 eff.) (-21 (-7 eff.)) Maximum life: +0.00 (-105.36) Combat speed: +0% (-10%) Massive two-handed battleaxes. |
[vs. Cystkarma (In main hand)]This item will automatically be transmogrified when you leave the level. voratun battleaxe 'Pitchzeal' (57-86 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5(+57.0 - +85.5) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 (-31) Crit. chance: +8.0% (-12.0%) Attack speed: 100% (-) Firing range: +0 (-10) On weapon hit: * 20% chance to slow global speed by 57% * 20% chance to reduce damage dealt by 24% + 25% chance for lightning to strike from the target to a second target dealing 19 damage Travel speed: +0% (-800%) Damage (Melee): +42 cold Damage (radius 2) on crit: +16 arcane Attacks use: 0.0(-2.0) Steam When wielded/worn: Physical power: +21 (+7 eff.) Damage when hit (Melee): 4 arcane / 0(-10) nature Changes stats: +0(-8) Cun / +10 Con Changes resistances: +0%(-15%) cold / +0%(-18%) fire / +5%(+0%) arcane / +6% darkness Changes resistances penetration: +5% nature / +20% physical Changes damage: +3% arcane Reduces incoming crit damage: 0.00% (-15.80%) Spell save: +0 (+0 eff.) (-21 (-7 eff.)) Disarm immunity: +49% Maximum life: +0.00 (-105.36) Combat speed: +0% (-10%) Massive two-handed battleaxes. |
[vs. Cystkarma (In main hand)]enhanced dwarven-steel longsword of erosion (26-36 power, 4 apr) =enh= Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 26.0 - 36.4(+26.0 - +36.4) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 (-31) Crit. chance: +3.5% (-16.5%) Attack speed: 100% (-) Firing range: +0 (-10) Travel speed: +0% (-800%) Damage (Melee): +10 nature Attacks use: 0.0(-2.0) Steam When wielded/worn: Damage when hit (Melee): 0(-10) nature Changes stats: +6 Str / +6 Dex / +6 Mag / +5 Wil / +6(-2) Cun / +8 Con Changes resistances: +0%(-18%) fire / +0%(-5%) arcane / +0%(-15%) cold Reduces incoming crit damage: 0.00% (-15.80%) Spell save: +0 (+0 eff.) (-21 (-7 eff.)) Maximum life: +0.00 (-105.36) Combat speed: +0% (-10%) Sharp, long, and deadly. |
[vs. Cystkarma (In main hand)]This item will automatically be transmogrified when you leave the level. voratun longsword 'Heatmarrow' (58-82 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 58.5 - 81.9(+58.5 - +81.9) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 (-29) Crit. chance: +5.0% (-15.0%) Attack speed: 100% (-) Firing range: +0 (-10) Travel speed: +0% (-800%) Damage (Melee): +27 acid Attacks use: 0.0(-2.0) Steam When wielded/worn: Effects on melee hit: * 27% chance to reduce strength, dexterity, and constitution by 10 Damage when hit (Melee): 0(-10) nature Changes stats: +0(-8) Cun Changes resistances: +18% acid / +24%(+6%) fire / +7%(+2%) arcane / +0%(-15%) cold Changes resistances penetration: +34% fire Changes damage: +27% blight Reduces incoming crit damage: 0.00% (-15.80%) Spell save: +0 (+0 eff.) (-21 (-7 eff.)) Maximum life: +0.00 (-105.36) Combat speed: +0% (-10%) Sharp, long, and deadly. |
[vs. Cystkarma (In main hand)]This item will automatically be transmogrified when you leave the level. Ureslak's Femur (52-73 power, 5 apr) Requires: - Strength 45 - Dexterity 30 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 It is part of a set of items. What would happen if more of Ureslak's remains were reunited? Base power: 52.0 - 72.8(+52.0 - +72.8) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 (-30) Crit. chance: +2.5% (-17.5%) Attack speed: 100% (-) Firing range: +0 (-10) On weapon hit: + 10% chance to shimmer to a different hue and gain powers Travel speed: +0% (-800%) Attacks use: 0.0(-2.0) Steam When wielded/worn: Damage when hit (Melee): 0(-10) nature Changes stats: +0(-8) Cun Changes resistances: +0%(-18%) fire / +0%(-5%) arcane / +0%(-15%) cold Reduces incoming crit damage: 0.00% (-15.80%) Spell save: +0 (+0 eff.) (-21 (-7 eff.)) Maximum life: +0.00 (-105.36) Combat speed: +0% (-10%) A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
[vs. Cystkarma (In main hand, 1 of 2)]enhanced dwarven-steel dagger of enduring (18-23 power, 7 apr) =enh= Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 17.5 - 22.8(+17.5 - +22.8) Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 (-28) Crit. chance: +6.0% (-14.0%) Attack speed: 100% (-) Firing range: +0 (-10) Travel speed: +0% (-800%) Attacks use: 0.0(-2.0) Steam When wielded/worn: Damage when hit (Melee): 0(-10) nature Changes stats: +5 Str / +6 Dex / +3 Mag / +15 Wil / +8(-) Cun / +13 Con Changes resistances: +0%(-18%) fire / +0%(-5%) arcane / +0%(-15%) cold Reduces incoming crit damage: 0.00% (-15.80%) Spell save: +0 (+0 eff.) (-21 (-7 eff.)) Maximum life: +53.00 (-52.36) Combat speed: +0% (-10%) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Cystkarma (In main hand, 1 of 2)]enhanced stralite dagger of massacre (37-48 power, 9 apr) =enh= Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 37.0 - 48.1(+37.0 - +48.1) Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 (-26) Crit. chance: +8.0% (-12.0%) Attack speed: 100% (-) Firing range: +0 (-10) Travel speed: +0% (-800%) Attacks use: 0.0(-2.0) Steam When wielded/worn: Damage when hit (Melee): 0(-10) nature Changes stats: +7 Str / +11 Dex / +11 Mag / +8 Wil / +8(-) Cun / +9 Con Changes resistances: +0%(-18%) fire / +0%(-5%) arcane / +0%(-15%) cold Reduces incoming crit damage: 0.00% (-15.80%) Spell save: +0 (+0 eff.) (-21 (-7 eff.)) Maximum life: +0.00 (-105.36) Combat speed: +0% (-10%) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Cystkarma (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. Shockwolf (36-47 power, 9 apr) Requires: - Dexterity 48 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5(+36.5 - +47.5) Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 (-26) Crit. chance: +10.0% (-10.0%) Attack speed: 100% (-) Firing range: +0 (-10) Travel speed: +0% (-800%) Damage (Melee): +20 darkness / +20 lightning Damage against: +20% Living Attacks use: 0.0(-2.0) Steam When wielded/worn: Damage when hit (Melee): 0(-10) nature Changes stats: +0(-8) Cun / +10 Wil Changes resistances: +27% lightning / +0%(-18%) fire / +0%(-5%) arcane / +0%(-15%) cold Changes resistances penetration: +30% arcane / +20% cold Changes damage: +27% arcane Reduces incoming crit damage: 0.00% (-15.80%) Spell save: +24 (+8 eff.) (+3 (+1 eff.)) Maximum life: +0.00 (-105.36) Maximum mana: +80.00 Maximum vim: +60.00 Combat speed: +0% (-10%) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Cystkarma (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. elemental voratun dagger of vileness (39-51 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7(+39.0 - +50.7) Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 (-26) Crit. chance: +10.0% (-10.0%) Attack speed: 100% (-) Firing range: +0 (-10) On weapon hit: * 30% chance to reduce strength, dexterity, and constitution by 10 + Create an explosion dealing 19 acid damage (1/turn) Travel speed: +0% (-800%) Damage (Melee): +20 blight Attacks use: 0.0(-2.0) Steam When wielded/worn: Damage when hit (Melee): 0(-10) nature Changes stats: +0(-8) Cun Changes resistances: +0%(-18%) fire / +0%(-5%) arcane / +0%(-15%) cold Changes resistances penetration: +30% acid Changes damage: +30% acid Reduces incoming crit damage: 0.00% (-15.80%) Spell save: +0 (+0 eff.) (-21 (-7 eff.)) Maximum life: +0.00 (-105.36) Combat speed: +0% (-10%) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Cystkarma (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. enhanced voratun dagger of erosion (37-48 power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1(+37.0 - +48.1) Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 (-26) Crit. chance: +10.0% (-10.0%) Attack speed: 100% (-) Firing range: +0 (-10) Travel speed: +0% (-800%) Damage (Melee): +20 nature Attacks use: 0.0(-2.0) Steam When wielded/worn: Damage when hit (Melee): 0(-10) nature Changes stats: +12 Str / +13 Dex / +13 Mag / +12 Wil / +12(+4) Cun / +12 Con Changes resistances: +0%(-18%) fire / +0%(-5%) arcane / +0%(-15%) cold Reduces incoming crit damage: 0.00% (-15.80%) Spell save: +0 (+0 eff.) (-21 (-7 eff.)) Maximum life: +0.00 (-105.36) Combat speed: +0% (-10%) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Cystkarma (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. truestriking voratun dagger of crippling (36-47 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5(+36.5 - +47.5) Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 (-26) Crit. chance: +10.0% (-10.0%) Attack speed: 100% (-) Firing range: +0 (-10) On weapon crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% Travel speed: +0% (-800%) Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +25 (+5 eff.) Armour penetration: +15 Physical crit. chance: +14.0% Damage when hit (Melee): 0(-10) nature Changes stats: +0(-8) Cun Changes resistances: +0%(-18%) fire / +0%(-5%) arcane / +0%(-15%) cold Changes resistances penetration: +13% physical Reduces incoming crit damage: 0.00% (-15.80%) Spell save: +0 (+0 eff.) (-21 (-7 eff.)) Maximum life: +0.00 (-105.36) Combat speed: +0% (-10%) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Cystkarma (In main hand)]This item will automatically be transmogrified when you leave the level. steady dragonbone longbow of fire Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +0 (-35) Crit. chance: +0.0% (-20.0%) Attack speed: 100% (-) Firing range: +10 (-) Travel speed: +0% (-800%) Damage (Ranged): +26 fire Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +17 (+3 eff.) Physical crit. chance: +11.0% Damage when hit (Melee): 0(-10) nature Changes stats: +0(-8) Cun Changes resistances: +0%(-18%) fire / +0%(-5%) arcane / +0%(-15%) cold Changes damage: +21% fire Reduces incoming crit damage: 0.00% (-15.80%) Spell save: +0 (+0 eff.) (-21 (-7 eff.)) Maximum life: +0.00 (-105.36) Combat speed: +0% (-10%) Longbows are used to shoot arrows at your foes. |
[vs. Cystkarma (In main hand)]This item will automatically be transmogrified when you leave the level. caustic rough leather sling Requires: - Dexterity 11 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +0 (-35) Crit. chance: +0.0% (-20.0%) Attack speed: 100% (-) Firing range: +6 (-4) Travel speed: +0% (-800%) Damage (radius 2) on crit: +13 acid / +10 nature Attacks use: 0.0(-2.0) Steam When wielded/worn: Armour penetration: +7 Damage when hit (Melee): 0(-10) nature Changes stats: +0(-8) Cun Changes resistances: +0%(-18%) fire / +0%(-5%) arcane / +0%(-15%) cold Changes resistances penetration: +9% acid / +9% nature Reduces incoming crit damage: 0.00% (-15.80%) Spell save: +0 (+0 eff.) (-21 (-7 eff.)) Maximum life: +0.00 (-105.36) Combat speed: +0% (-10%) Slings are used to hurl stones or metal shots at your foes. |
[vs. Cystkarma (In main hand)]Mayoda the Demonjam Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +0 (-35) Crit. chance: +0.0% (-20.0%) Attack speed: 100% (-) Firing range: +10 (-) On weapon hit: * 21% chance to reduce damage dealt by 24% Travel speed: +0% (-800%) Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +13 (+2 eff.) Physical crit. chance: +3.0% Damage when hit (Melee): 0(-10) nature Changes stats: +13 Str / +8 Dex / +12 Mag / +11 Wil / +19(+11) Cun / +13 Con Changes resistances: +0%(-15%) cold / +0%(-18%) fire / +6% darkness / +0%(-5%) arcane Changes resistances penetration: +9% physical Reduces incoming crit damage: 0.00% (-15.80%) Spell save: +0 (+0 eff.) (-21 (-7 eff.)) Hate when firing a critical mind attack: +4.00 Maximum life: +0.00 (-105.36) Mental crit. chance: +5% Combat speed: +0% (-10%) Slings are used to hurl stones or metal shots at your foes. |
[vs. Cystkarma (In main hand, 1 of 2)]penetrating dwarven-steel steamgun of piercing =respen= Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 (-26) Crit. chance: +0.0% (-20.0%) Attack speed: 100% (-) Firing range: +8 (-2) Travel speed: +600% (-200%) Attacks use: 2.0(-) Steam When wielded/worn: Accuracy: +11 (+2 eff.) Armour penetration: +7 Damage when hit (Melee): 0(-10) nature Changes stats: +0(-8) Cun Changes resistances: +0%(-18%) fire / +0%(-5%) arcane / +0%(-15%) cold Changes resistances penetration: +8% all / +8% physical Reduces incoming crit damage: 0.00% (-15.80%) Spell save: +0 (+0 eff.) (-21 (-7 eff.)) Maximum life: +0.00 (-105.36) Combat speed: +0% (-10%) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
[vs. Cystkarma (In main hand, 1 of 2)]Rhadrahir the Lustrenail Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Powered by arcane forces Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 5 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 (-20) Crit. chance: +0.0% (-20.0%) Attack speed: 100% (-) Firing range: +10 (-) Travel speed: +600% (-200%) Damage (Ranged): +20 lightning / +12 light Attacks use: 2.0(-) Steam When wielded/worn: Accuracy: +13 (+2 eff.) Armour penetration: +10 Damage when hit (Melee): 8 blight / 0(-10) nature Changes stats: +10 Str / +10 Dex / +15 Mag / +9 Wil / +8(-) Cun / +9 Con Changes resistances: +0%(-15%) cold / +0%(-18%) fire / +6% light / +0%(-5%) arcane Changes resistances penetration: +11% all Changes damage: +18% lightning Reduces incoming crit damage: 0.00% (-15.80%) Spell save: +0 (+0 eff.) (-21 (-7 eff.)) Maximum life: +0.00 (-105.36) Spell crit. chance: +2% Combat speed: +0% (-10%) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
[vs. Glussra the Sleetquell (18/22, 56-67 power, 6 apr) (Quiver)]This item will automatically be transmogrified when you leave the level. Spider's Fangs (20/20, 22-26 power, 8 apr) Requires: - Dexterity 24 Infused by nature Powered by steamtech 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 22.0 - 26.4(-34.0 - -40.8) Uses stats: 70% Dex, 50% Cun Damage type: Nature Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 (+2) Crit. chance: +2.0% (-5.0%) Capacity: 20 (-2) On weapon hit: - 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) - 20% chance to create vines that bind the target to the ground dealing 193 nature damage and pinning them for 3 turns On weapon crit: + bursts into an cloud of spydric poison, pinning those inside (with a 10 turn cooldown) Damage (Ranged): +0(-21) lightning / +0(-44) cold Damage (radius 1) on hit: +0(-12) lightning Damage (radius 2) on crit: +0(-21) cold When wielded/worn: Talent granted: +0(+-5) Corrosive Shell Ready to trigger! A dedicated technician seems to have built pockets of spider venom into these rounds. It's not clear how happy the spiders were about this. |
[vs. Glussra the Sleetquell (18/22, 56-67 power, 6 apr) (Quiver)]barbed pouch of stralite shots of annihilation (23/25, 56-68 power, 11 apr) =barbed= Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 56.5 - 67.8(+0.5 - +0.6) Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +11 (+5) Crit. chance: +23.5% (+16.5%) Capacity: 25 (3) On weapon hit: - 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) - 20% chance to create vines that bind the target to the ground dealing 193 nature damage and pinning them for 3 turns On weapon crit: + Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Damage (Ranged): +0(-21) lightning / +0(-44) cold Damage (radius 1) on hit: +0(-12) lightning Damage (radius 2) on crit: +0(-21) cold When wielded/worn: Talent granted: +0(+-5) Corrosive Shell Shots are used with slings to pummel your foes to death. |
[vs. Glussra the Sleetquell (18/22, 56-67 power, 6 apr) (Quiver)]pouch of voratun shots 'Plaguepeal' (20/20, 66-79 power, 6 apr) =wound= Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 65.5 - 78.6(+9.5 - +11.4) Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 (-) Crit. chance: +22.0% (+15.0%) Capacity: 20 (-2) On weapon hit: * 21% chance to reduce all saves and defense by 30 * 21% chance to slow global speed by 57% - 20% chance to create vines that bind the target to the ground dealing 193 nature damage and pinning them for 3 turns - 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On weapon crit: + Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +0(-21) lightning / +0(-44) cold / +21 mind / +21 nature Damage (radius 1) on hit: +0(-12) lightning / +21 nature / +21 mind Damage (radius 2) on crit: +21 nature / +0(-21) cold When wielded/worn: Talent granted: +0(+-5) Corrosive Shell Shots are used with slings to pummel your foes to death. |
[vs. throat-seeking voratun steamgun of true flight (In off hand)]This item will automatically be transmogrified when you leave the level. reinforced voratun shield of earthen fury (0 def, 32 armour, 289 block) Requires: - Shield usage training - Strength 48 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 Armour Penetration: +0 (-35) Crit. chance: +0.0% (-20.0%) Attack speed: inf% (inf%) Firing range: +0 (-10) On weapon crit: - silences the target Travel speed: +0% (-600%) Damage (Ranged): +0(-25) nature Attacks use: 0.0(-2.0) Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Accuracy: +0 (+0 eff.) (-14 (-3 eff.)) Physical crit. chance: +0.0% (-15.0%) Armour: +32 Fatigue: +8% Changes resistances penetration: +0%(-14%) nature Talent granted: +1 Block Handheld deflection devices. |
[vs. dispeller's elven-silk robe of alchemy (0 def, 0 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. searing rough leather armour of alacrity (3 def, 2 armour) Requires: - Strength 10 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 (+2) Defense: +3 (+0 eff.) Fatigue: +6% (+6%) Damage (Melee): 11 acid / 11 fire Damage when hit (Melee): 10 acid / 10 fire Changes stats: +0(-8) Str / +0(-8) Dex / +0(-8) Mag / +0(-8) Wil / +0(-8) Cun / +0(-8) Con Changes resistances: +0%(-10%) lightning / +0%(-9%) darkness / +14%(-11%) fire / +0%(-15%) all / +14%(-1%) acid / +0%(-15%) physical / +0%(-8%) blight / +0%(-24%) cold / +0%(-10%) light Changes damage: +0%(-15%) acid / +0%(-15%) physical / +0%(-17%) cold / +0%(-11%) fire Talent cooldown: Refit Golem ((+0(+4) turn) Physical save: +0 (+0 eff.) (-16 (-6 eff.)) Spell save: +0 (+0 eff.) (-29 (-9 eff.)) Mental save: +0 (+0 eff.) (-15 (-5 eff.)) Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
[vs. dispeller's elven-silk robe of alchemy (0 def, 0 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. volcanic drakeskin leather armour (20 def, 23 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +23 (+23) Defense: +20 (+3 eff.) Fatigue: +8% (+8%) Damage (Melee): 10 fire Damage (Ranged): 10 fire Changes stats: +0(-8) Str / +0(-8) Dex / +0(-8) Mag / +0(-8) Wil / +0(-8) Cun / +0(-8) Con Changes resistances: +0%(-10%) lightning / +0%(-9%) darkness / +30%(+5%) fire / +0%(-15%) all / +0%(-15%) acid / +30%(+15%) physical / +0%(-8%) blight / +0%(-24%) cold / +0%(-10%) light Changes damage: +0%(-15%) acid / +0%(-15%) physical / +0%(-17%) cold / +0%(-11%) fire Talent cooldown: Refit Golem ((+0(+4) turn) Physical save: +0 (+0 eff.) (-16 (-6 eff.)) Spell save: +0 (+0 eff.) (-29 (-9 eff.)) Mental save: +0 (+0 eff.) (-15 (-5 eff.)) A suit of armour made of leather. |
[vs. Torysadig the Glimmerburst (Around waist)]Yvodhena Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour penetration: +3 Physical power: +15 (+5 eff.) Defense: +20 (+3 eff.) (+8 (+1 eff.)) Fatigue: -9% Damage (Melee): 0(-10) item nature slow Damage when hit (Melee): 4 physical Changes stats: +6 Dex / +6(-2) Wil / +5(-4) Cun / +9 Lck Changes resistances: +0%(-14%) cold / +0%(-15%) fire / +0%(-3%) nature / +0%(-9%) light Changes resistances penetration: +0%(-10%) light / +0%(-5%) lightning Changes damage: +0%(-9%) lightning Damage against: +0% (-36% )Summoned Reduced damage from: +0% (-41% )Summoned Trap disarming bonus: +29 Stealth bonus: +13 Maximum encumbrance: +57 Mental save: +13 (+5 eff.) Life regen: +0.00 (-2.80) Maximum life: +83.00 Maximum stamina: +30.00 Infravision radius: +5 Healing mod.: +0% (-25%) Slows Projectiles: +0% (-25%) A belt that goes around your waist. |
[vs. elven-silk cloak 'Unryyon' (4 def, 0 armour) (Cloak)]elven-silk cloak 'Winterbreak' (3 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) (+1 (+0 eff.)) Armour penetration: +15 (+6) Defense: +3 (+0 eff.) (-1 (-1 eff.)) Changes stats: +4(+1) Str / +4(-) Con Changes resistances: +10% acid / +12%(-7%) darkness / +19%(+19%) lightning / +9% fire / +0%(-25%) nature / +10%(-15%) cold Changes resistances penetration: +0%(-15%) darkness / +30% cold Changes damage: +0%(-16%) darkness / +30% cold Critical mult.: +29.00% (+8.00%) Stealth bonus: +15 (-18) Mana when firing critical spell: +0.00 (-1.00) Vim when firing critical spell: +0.00 (-2.00) Maximum mana: +0.00 (-100.00) Spellpower: +0 (+0 eff.) (-10 (-2 eff.)) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. elven-silk cloak 'Unryyon' (4 def, 0 armour) (Cloak)]Cloak of Deception Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Accuracy: +0 (+0 eff.) (-14 (-3 eff.)) Armour penetration: +0 (-9) Physical power: +5 (+2 eff.) Defense: +0 (+0 eff.) (-4 (-1 eff.)) Changes stats: +0(-3) Str / +0(-4) Con Changes resistances: +0%(-25%) cold / +0%(-25%) nature / +0%(-19%) darkness Changes resistances penetration: +0%(-15%) darkness Changes damage: +0%(-16%) darkness Critical mult.: +0.00% (-21.00%) Stealth bonus: +0 (-33) Mana when firing critical spell: +0.00 (-1.00) Vim when firing critical spell: +0.00 (-2.00) Maximum mana: +0.00 (-100.00) Spellpower: +5 (+2 eff.) (-5 (-1 eff.)) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
[vs. Wanderer's Rest (4 def, 0 armour) (On feet)]Yvivena (0 def, 1 armour) =3 str= Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +1 Defense: +0 (+0 eff.) (-4 (-1 eff.)) Fatigue: +0% (+10%) Changes stats: +3 Str / +3(-) Dex / +2 Cun / +4 Con Changes resistances: +0%(-5%) physical Changes damage: +12% acid Talent mastery: +0.00(-0.20) Psionic / Augmented mobility Physical save: +3 (+1 eff.) (-9 (-3 eff.)) Pinning immunity: +0% (-120%) Knockback immunity: +0% (-20%) Teleport immunity: +0% (-100%) Movement speed: +0% (-10%) It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.5 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
[vs. Wanderer's Rest (4 def, 0 armour) (On feet)]Shoes of Moving Quickly (10 def, 12 armour) Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +12 Defense: +10 (+2 eff.) (+6 (+1 eff.)) Fatigue: +3% (+13%) Changes stats: +8 Cun / +8(+5) Dex Changes resistances: +0%(-5%) physical Talent mastery: +0.00(-0.20) Psionic / Augmented mobility Physical save: +0 (+0 eff.) (-12 (-4 eff.)) Pinning immunity: +100% (-20%) Knockback immunity: -100% (-120%) Teleport immunity: +0% (-100%) Movement speed: +0% (-10%) Steampower: +5 (+1 eff.) You move 3 spaces at once. Accurately? Less so. |
[vs. Wanderer's Rest (4 def, 0 armour) (On feet)]pair of voratun boots 'Zubuda' (0 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +0 (+0 eff.) (-4 (-1 eff.)) Fatigue: +4% (+14%) Changes stats: +9 Str / +0(-3) Dex / +10 Con Changes resistances: +0%(-5%) physical Changes damage: +7% physical Talent mastery: +0.00(-0.20) Psionic / Augmented mobility Critical mult.: +35.00% Physical save: +0 (+0 eff.) (-12 (-4 eff.)) Silence immunity: +39% Confusion immunity: +28% Pinning immunity: +0% (-120%) Stun/Freeze immunity: +35% Knockback immunity: +0% (-20%) Teleport immunity: +0% (-100%) Psi when hit: +0.08 Vim when firing critical spell: +2.00 Movement speed: +25% (+15%) Size category: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Eastern Wood Hat (17 def, 0 armour) (On head)]Ragydir the cashmere wizard hat (2 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-40 (-8 eff.)) Armour penetration: +0 (-15) Physical crit. chance: +0.0% (-10.0%) Defense: +2 (+0 eff.) (-15 (-3 eff.)) Changes stats: +0(-25) Cun / +0(-20) Dex Changes resistances: +3% acid / +9% physical / +10% darkness / +6% blight / +18% nature / +3% mind Changes resistances penetration: +0%(-15%) physical Changes damage: +9%(-1%) physical / +12% nature / +11% darkness Talent masteries: +0.00(-0.20) Steamtech / Gunslinging +0.00(-0.20) Steamtech / Bullets mastery Mental save: +3 (+1 eff.) (-14 (-4 eff.)) Blindness immunity: +0% (-100%) Confusion immunity: +20% Psi each turn: +0.28 Only die when reaching: -60.00 life Maximum hate: +6.00 Mindpower: +11 (+4 eff.) Mental crit. chance: +7% Steam crit. chance: +0% (-15%) A pointy cloth hat, very wizardly... |
[vs. Eastern Wood Hat (17 def, 0 armour) (On head)]This item will automatically be transmogrified when you leave the level. leafwalker's hardened leather hat of precognition (9 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +9 (+1 eff.) (-31 (-7 eff.)) Armour penetration: +0 (-15) Physical crit. chance: +0.0% (-10.0%) Armour: +3 Defense: +9 (+1 eff.) (-8 (-2 eff.)) Fatigue: +3% Effects when hit in melee: * 14% chance to gain 10% of a turn (3/turn limit) Changes stats: +7(-18) Cun / +0(-20) Dex Changes resistances: +11% nature Changes resistances penetration: +0%(-15%) physical Changes damage: +0%(-10%) physical Talent masteries: +0.00(-0.20) Steamtech / Gunslinging +0.00(-0.20) Steamtech / Bullets mastery Spell save: +8 (+3 eff.) Mental save: +0 (+0 eff.) (-17 (-5 eff.)) Blindness immunity: +0% (-100%) Maximum life: +82.00 Healing mod.: +16% Steam crit. chance: +0% (-15%) A hat made of leather. Very stylish. |
[vs. Eastern Wood Hat (17 def, 0 armour) (On head)]Layuma the Heatsage (0 def, 1 armour) =3 str= Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-40 (-8 eff.)) Armour penetration: +0 (-15) Physical crit. chance: +0.0% (-10.0%) Physical power: +4 (+1 eff.) Armour: +1 Defense: +0 (+0 eff.) (-17 (-3 eff.)) Fatigue: +1% Changes stats: +3 Str / +1(-19) Dex / +3 Mag / +2(-23) Cun / +4 Con Changes resistances: +6% fire Changes resistances penetration: +0%(-15%) physical Changes damage: +0%(-10%) physical Talent masteries: +0.00(-0.20) Steamtech / Gunslinging +0.00(-0.20) Steamtech / Bullets mastery Mental save: +0 (+0 eff.) (-17 (-5 eff.)) Blindness immunity: +0% (-100%) Psi when hit: +0.08 Steam crit. chance: +0% (-15%) A cap made of leather. |
[vs. Eastern Wood Hat (17 def, 0 armour) (On head)]Isureta the hardened leather cap (15 def, 3 armour) =8 str= Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) (-30 (-6 eff.)) Armour penetration: +0 (-15) Physical crit. chance: +0.0% (-10.0%) Armour: +3 Defense: +15 (+2 eff.) (-2 (-1 eff.)) Fatigue: +3% Changes stats: +8 Str / +0(-20) Dex / +5 Wil / +0(-25) Cun Changes resistances penetration: +0%(-15%) physical Changes damage: +0%(-10%) physical Talent masteries: +0.00(-0.20) Steamtech / Gunslinging +0.00(-0.20) Steamtech / Bullets mastery Critical mult.: +5.00% Mental save: +0 (+0 eff.) (-17 (-5 eff.)) Blindness immunity: +0% (-100%) Equilibrium when hit: +0.12 Steam crit. chance: +0% (-15%) A cap made of leather. |
[vs. Eastern Wood Hat (17 def, 0 armour) (On head)]Plagueraptor (5 def, 3 armour) =14 str= Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-40 (-8 eff.)) Armour penetration: +0 (-15) Physical crit. chance: +0.0% (-10.0%) Physical power: +10 (+3 eff.) Armour: +3 Defense: +5 (+1 eff.) (-12 (-2 eff.)) Fatigue: +3% Damage when hit (Melee): 6 physical Changes stats: +14 Str / +7(-13) Dex / +2 Wil / +0(-25) Cun Changes resistances penetration: +0%(-15%) physical Changes damage: +12% nature / +0%(-10%) physical Talent masteries: +0.00(-0.20) Steamtech / Gunslinging +0.00(-0.20) Steamtech / Bullets mastery Mental save: +9 (+3 eff.) (-8 (-2 eff.)) Blindness immunity: +0% (-100%) Stamina each turn: +3.00 Only die when reaching: -40.00 life Light radius: +1 Steam crit. chance: +0% (-15%) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 466.2 Physical damage. If the attack hits, the target is confused (46% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A hat made of leather. Very stylish. |
[vs. Eastern Wood Hat (17 def, 0 armour) (On head)]Brass Goggles (10 def, 0 armour) =physics= Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +20 (+4 eff.) (-20 (-4 eff.)) Armour penetration: +15 (-) Physical crit. chance: +0.0% (-10.0%) Defense: +10 (+1 eff.) (-7 (-2 eff.)) Changes stats: +20(-5) Cun / +0(-20) Dex Changes resistances: +20% fire Changes resistances penetration: +0%(-15%) physical Changes damage: +0%(-10%) physical Talent masteries: +0.20 Steamtech / Physics +0.00(-0.20) Steamtech / Bullets mastery +0.00(-0.20) Steamtech / Gunslinging +0.20 Steamtech / Chemistry Mental save: +0 (+0 eff.) (-17 (-5 eff.)) Blindness immunity: +100% (-) Infravision radius: +3 Sight radius: +1 Steampower: +5 (+1 eff.) Steam crit. chance: +5% (-10%) No self respecting craftsman would be caught without them! |
[vs. Eastern Wood Hat (17 def, 0 armour) (On head)]This item will automatically be transmogrified when you leave the level. bladed drakeskin leather cap of strength (+18) (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-40 (-8 eff.)) Armour penetration: +0 (-15) Physical crit. chance: +0.0% (-10.0%) Armour: +5 Defense: +0 (+0 eff.) (-17 (-3 eff.)) Fatigue: +5% Changes stats: +18 Str / +0(-20) Dex / +0(-25) Cun Changes resistances penetration: +0%(-15%) physical Changes damage: +0%(-10%) physical Talent masteries: +0.00(-0.20) Steamtech / Gunslinging +0.00(-0.20) Steamtech / Bullets mastery Mental save: +0 (+0 eff.) (-17 (-5 eff.)) Blindness immunity: +0% (-100%) Steam crit. chance: +0% (-15%) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 466.2 Physical damage. If the attack hits, the target is confused (46% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
[vs. Eastern Wood Hat (17 def, 0 armour) (On head)]Yarilalin the dwarven-steel helm (5 def, 4 armour) =5 str= Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-40 (-8 eff.)) Armour penetration: +0 (-15) Physical crit. chance: +0.0% (-10.0%) Physical power: +8 (+3 eff.) Armour: +4 Defense: +5 (+1 eff.) (-12 (-2 eff.)) Fatigue: +4% Changes stats: +5 Str / +1(-19) Dex / +5 Wil / +0(-25) Cun Changes resistances: +8% physical Changes resistances penetration: +0%(-15%) physical Changes damage: +9%(-1%) physical Talent masteries: +0.00(-0.20) Steamtech / Gunslinging +0.00(-0.20) Steamtech / Bullets mastery Physical save: +18 (+5 eff.) Mental save: +0 (+0 eff.) (-17 (-5 eff.)) Blindness immunity: +0% (-100%) Stamina each turn: +2.00 Maximum stamina: +30.00 Steam crit. chance: +0% (-15%) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+1 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+1 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
[vs. Glussra the Sleetquell (18/22, 56-67 power, 6 apr) (Quiver)]753 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 Armour Penetration: +0 (-6) Crit. chance: +0.0% (-7.0%) Capacity: 0 (-22) On weapon hit: - 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) - 20% chance to create vines that bind the target to the ground dealing 193 nature damage and pinning them for 3 turns Damage (Ranged): +0(-21) lightning / +0(-44) cold Damage (radius 1) on hit: +0(-12) lightning Damage (radius 2) on crit: +0(-21) cold When wielded/worn: Talent granted: +0(+-5) Corrosive Shell When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Urthoyaldil the Charlady (Light source)]Gilaroraneg the Blindbile Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour: +8 Effects on melee hit: * 10% chance to reduce damage dealt by 24% Changes resistances: +0%(-9%) acid / +0%(-8%) temporal / +6% darkness / +0%(-9%) cold / +0%(-9%) fire Changes resistances penetration: +0%(-25%) blight Spell save: +9 (+3 eff.) Mana each turn: +0.00 (-0.24) Only die when reaching: -40.00 life Maximum mana: +0.00 (-100.00) Light radius: +6 (+1) Defense after a teleport: +0 (-18) Resist all after a teleport: +0% (-19%) New effects duration reduction after a teleport: +0% (-30%) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Urthoyaldil the Charlady (Light source)]brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +0%(-9%) acid / +0%(-9%) cold / +0%(-8%) temporal / +0%(-9%) fire Changes resistances penetration: +0%(-25%) blight Mana each turn: +0.00 (-0.24) Maximum mana: +0.00 (-100.00) Light radius: +3 (-2) Defense after a teleport: +0 (-18) Resist all after a teleport: +0% (-19%) New effects duration reduction after a teleport: +0% (-30%) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
voratun spike attachmentPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Armour: +20 Fatigue: +1% Damage when hit (Melee): 50 physical Tinkers can be attached to normal items to improve them with steam power! |
voratun grounding strapPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Changes resistances: +30% lightning Stun/Freeze immunity: +50% Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel gripPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 When attach to an other item: Talent granted: +3 Iron Grip Disarm immunity: +80% Tinkers can be attached to normal items to improve them with steam power! |
crude focus lensPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 When attach to an other item: Infravision radius: +5 Sight radius: +1 See stealth: +5 See invisible: +5 Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel mental stimulatorPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 When attach to an other item: Changes stats: +6 Cun Mental save: +9 (+3 eff.) Tinkers can be attached to normal items to improve them with steam power! |
well-made magnetic shellPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 When attach to an other item: Talent granted: +3 Magnetic Shell Tinkers can be attached to normal items to improve them with steam power! |
mastercraft voltaic shellPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 4 When attach to an other item: Talent granted: +4 Voltaic Shell Tinkers can be attached to normal items to improve them with steam power! |
mastercraft acid groovePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 4 Deals acid damage that also reduces armour. Tinkers can be attached to normal items to improve them with steam power! |
well-made thunderclap coatingPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 When attach to an other item: Damage (radius 1) on hit: +60 20% chance of physical repulsion Strikes can trigger a thunderclap that damages and repel foes. Tinkers can be attached to normal items to improve them with steam power! |
well-made thunderclap coatingPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 When attach to an other item: Damage (radius 1) on hit: +60 20% chance of physical repulsion Strikes can trigger a thunderclap that damages and repel foes. Tinkers can be attached to normal items to improve them with steam power! |
mastercraft thunderclap coatingPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 4 When attach to an other item: Damage (radius 1) on hit: +80 20% chance of physical repulsion Strikes can trigger a thunderclap that damages and repel foes. Tinkers can be attached to normal items to improve them with steam power! |
simple frost salve [power 12] simple frost salve [power 12]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 No medical injector available, values are indicative only. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (12% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 146] simple healing salve [power 146]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 No medical injector available, values are indicative only. It can be used to heal 146 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
[vs. Berolabers the voratun pickaxe (dig speed 10 turns) (Tool)] Axe of Fluffy EvilAxe of Fluffy Evil Powered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe When wielded/worn: Armour penetration: +0 (-10) Fatigue: +0% (+8%) Damage when hit (Melee): 0(-2) mind Changes stats: +0(-15) Str Changes resistances: +0%(-12%) acid / +0%(-9%) fire / +0%(-9%) light Changes resistances penetration: +0%(-19%) physical Spell save: +0 (+0 eff.) (-7 (-2 eff.)) Mental crit. chance: +0% (-2%) When carried: Talent granted: +0(+-1) Dig It can be used to create a ... clockwork gnome Activation costs 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
[vs. Berolabers the voratun pickaxe (dig speed 10 turns) (Tool)]Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 (+5) Fatigue: +0% (+8%) Damage when hit (Melee): 0(-2) mind / 10 draining blight Changes stats: +0(-15) Str Changes resistances: +0%(-12%) acid / +0%(-9%) fire / +0%(-9%) light Changes resistances penetration: +0%(-19%) physical Changes damage: +5% blight Spell save: +0 (+0 eff.) (-7 (-2 eff.)) Mental crit. chance: +0% (-2%) When carried: Talents granted: +1.00(-) Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 27/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Berolabers the voratun pickaxe (dig speed 10 turns) (Tool)]Ereleredubers [power 13] (34/15 cooldown) =physrespen= Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Armour penetration: +0 (-10) Fatigue: +0% (+8%) Damage when hit (Melee): 0(-2) mind Changes stats: +5(-10) Str Changes resistances: +0%(-12%) acid / +0%(-9%) fire / +0%(-9%) light Changes resistances penetration: +20%(+1%) physical Changes damage: +21% mind / +15% physical Physical save: +18 (+5 eff.) Spell save: +0 (+0 eff.) (-7 (-2 eff.)) Hate when firing a critical mind attack: +3.00 Mental crit. chance: +0% (-2%) When carried: Talent granted: +0(+-1) Dig It can be used to reveal the area around you, dispelling darkness (radius 13, power 58 based on Magic), and detect the presence of nearby creatures for 10 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Procrustes the Skeleton Gunslinger level 32
25th Regrowth 123rd year of Ascendancy at 09:24 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Procrustes the Skeleton Gunslinger level 41
8th Dusk 123rd year of Ascendancy at 11:38 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Procrustes the Skeleton Gunslinger level 32
22nd Regrowth 123rd year of Ascendancy at 22:59 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Procrustes the Skeleton Gunslinger level 37
52nd Pyre 123rd year of Ascendancy at 00:06 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Procrustes the Skeleton Gunslinger level 33
42nd Regrowth 123rd year of Ascendancy at 04:43 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Procrustes the Skeleton Gunslinger level 35
64th Regrowth 123rd year of Ascendancy at 19:21 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Procrustes the Skeleton Gunslinger level 30
17th Regrowth 123rd year of Ascendancy at 12:44 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Procrustes the Skeleton Gunslinger level 20
76th Haze 122nd year of Ascendancy at 00:33 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Procrustes the Skeleton Gunslinger level 33
46th Regrowth 123rd year of Ascendancy at 03:54 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Procrustes the Skeleton Gunslinger level 26
6th Regrowth 123rd year of Ascendancy at 12:30 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Procrustes the Skeleton Gunslinger level 50
51st Haze 123rd year of Ascendancy at 19:09 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Procrustes the Skeleton Gunslinger level 43
52nd Dusk 123rd year of Ascendancy at 04:15 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Procrustes the Skeleton Gunslinger level 10
10th Mirth 122nd year of Ascendancy at 21:07 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Procrustes the Skeleton Gunslinger level 20
49th Haze 122nd year of Ascendancy at 16:30 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Procrustes the Skeleton Gunslinger level 30
16th Regrowth 123rd year of Ascendancy at 23:48 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Procrustes the Skeleton Gunslinger level 40
6th Dusk 123rd year of Ascendancy at 03:16 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Procrustes the Skeleton Gunslinger level 50
51st Haze 123rd year of Ascendancy at 11:24 see stats
Merry wintertide! (Insane (Roguelike) difficulty)
Finish the Santascape event and free the little helper elves.By Procrustes the Skeleton Gunslinger level 36
13rd Pyre 123rd year of Ascendancy at 08:24 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Procrustes the Skeleton Gunslinger level 49
36th Haze 123rd year of Ascendancy at 21:10 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Procrustes the Skeleton Gunslinger level 35
75th Regrowth 123rd year of Ascendancy at 04:01 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Procrustes the Skeleton Gunslinger level 42
20th Dusk 123rd year of Ascendancy at 02:54 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Procrustes the Skeleton Gunslinger level 44
73rd Dusk 123rd year of Ascendancy at 11:25 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Procrustes the Skeleton Gunslinger level 31
21st Regrowth 123rd year of Ascendancy at 19:33 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Procrustes the Skeleton Gunslinger level 36
37th Pyre 123rd year of Ascendancy at 23:53 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Procrustes the Skeleton Gunslinger level 12
1st Flare 122nd year of Ascendancy at 10:39 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Procrustes the Skeleton Gunslinger level 12
3rd Flare 122nd year of Ascendancy at 00:15 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Procrustes the Skeleton Gunslinger level 39
10th Flare 123rd year of Ascendancy at 22:08 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Procrustes the Skeleton Gunslinger level 20
77th Haze 122nd year of Ascendancy at 05:35 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Procrustes the Skeleton Gunslinger level 15
25th Haze 122nd year of Ascendancy at 15:56 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Procrustes the Skeleton Gunslinger level 31
22nd Regrowth 123rd year of Ascendancy at 14:37 see stats
Log
Elandar's aether beam hits Procrustes for (39 flat reduction), 5 arcane (5 total damage).
Argoniel casts Soul Rot.
Procrustes slows down.
Bone Spike hits Procrustes for (39 flat reduction), 1 physical (1 total damage).
Worm Rot from Argoniel hits Procrustes for (34 flat reduction), 0 blight, (27 flat reduction), 0 acid (0 total damage).
Elandar's aether beam hits Procrustes for (39 flat reduction), 3 arcane (3 total damage).
Elandar's aether beam hits Procrustes for (39 flat reduction), 3 arcane (3 total damage).
Elandar casts Manathrust.
Elandar's spell attains critical power!
LIFE LOST WARNING!
Elandar hits Procrustes for (39 flat reduction), 725 arcane (725 total damage).
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Procrustes casts Rune: Shatter Afflictions.
A carrion worm mass bursts out of Procrustes!
Procrustes is free from the worm rot.
A shield forms around Procrustes.
Argoniel hits Procrustes for (39 flat reduction), 29 blight (29 total damage).
Procrustes uses Implant: Steam Generator.
Elandar's aether beam hits Procrustes for (39 flat reduction), (3 absorbed), 0 arcane (0 total damage).
Elandar's aether beam hits Procrustes for (39 flat reduction), (3 absorbed), 0 arcane (0 total damage).
Argoniel's Soul Rot hits Procrustes for (39 flat reduction), (93 absorbed), 0 blight (0 total damage).
Elandar's aether beam hits Procrustes for (39 flat reduction), (3 absorbed), 0 arcane (0 total damage).
Elandar's aether beam hits Procrustes for (39 flat reduction), (3 absorbed), 0 arcane (0 total damage).
Elandar's aether beam hits Procrustes for (39 flat reduction), (3 absorbed), 0 arcane (0 total damage).
Elandar casts Flame.
Elandar's spell attains critical power!
Your shield crumbles under the damage!
The shield around Procrustes crumbles.





























































































































































