Maestro the level 11 Yeek Enchanter by coolbolt

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexMale
RaceYeek
ClassEnchanter
Level / Exp11 / 67%
Sizemedium
Lifes / Deaths

Primary Stats

Strength67 (base 10)
Dexterity50 (base 31)
Constitution32 (base 15)
Magic52 (base 34)
Willpower52 (base 34)
Cunning20 (base 10)

Resources

Mana383/383
Vim140/140
Life301/301
Positive0/60
Stamina235/235
Paradox0
Healing Factor1.6
Regeneration8.8

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+200%

Vision

Sight10
Lite2

Offense: Mainhand

Damage77
Accuracy44
Crit Chance22%
APR3
Speed1.00

Offense: Spell

Spellpower42
Crit Chance32%
Speed1

Offense: Mind

Mindpower32.2
Crit Chance20%
Speed1

Defense: Base

Armour (hardiness)123.65 (122.2131147541%)
Defense32
Ranged Defense32
Fatigue0
Physical Save0
Spell Save0
Mental Save27.4125

Defense: Resistances

All 0%(100%)

Defense: Immunities

Confusion Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Cunning / Tactical1.50
5/5
1/5
0/5
0/5
Spell / Disenchantment11.30
5/5
5/5
3/5
0/5
Spell / Morph11.30
1/5
0/5
0/5
0/5
Spell / Enhancement11.30
5/5
1/5
2/5
0/5
Spell / Advanced martial enchantments11.30
0/5
0/5
0/5
0/5
Spell / Arcane enchantments11.30
1/5
0/5
0/5
0/5
Spell / Inanimation11.30
0/5
0/5
0/5
0/5
Spell / Chaotic hedgemagic11.30
1/5
0/5
0/5
0/5
Spell / Ordered hedgemagic11.30
1/5
5/5
3/5
0/5
Spell / Martial enchantments11.30
5/5
5/5
0/5
0/5

Generic Talents

Spell / Force11.30
1/5
0/5
0/5
0/5
Spell / Mana alchemy1.30
1/5
0/5
0/5
0/5
Wild-gift / Harmony11.80
0/5
0/5
0/5
0/5
Technique / Staff combat1.30
4/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
5/5
2/5
0/5
0/5
Spell / Staff magic11.30
5/5
1/5
2/5
0/5

Prodigies

1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1

Effects

talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
active
done
done

Equipment

On feet
On hands
On head
On fingers
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Death of a False Hero (Madness (Adventure) difficulty) Slain your first Heroic rank enemy.
By Maestro the Superhuman Enchanter level 8
75th Pyre 122nd year of Ascendancy at 21:40
see stats
Dragon's Greed (Madness (Adventure) difficulty) Amassed 8000 gold pieces.
By Maestro the Yeek Enchanter level 9
78th Pyre 122nd year of Ascendancy at 08:38
see stats
Level 10 (Madness (Adventure) difficulty) Got a character to level 10.
By Maestro the Yeek Enchanter level 10
78th Pyre 122nd year of Ascendancy at 16:00
see stats
Size matters (Madness (Adventure) difficulty) Did over 600 damage in one attack.
By Maestro the Superhuman Enchanter level 8
75th Pyre 122nd year of Ascendancy at 21:39
see stats
Take you with me (Madness (Adventure) difficulty) Killed a boss while already dead.
By Maestro the Superhuman Enchanter level 8
75th Pyre 122nd year of Ascendancy at 21:40
see stats
The Arena (Madness (Adventure) difficulty) Unlocked Arena mode.
By Maestro the Superhuman Enchanter level 9
77th Pyre 122nd year of Ascendancy at 13:05
see stats
Treasure Hoarder (Madness (Adventure) difficulty) Amassed 3000 gold pieces.
By Maestro the Yeek Enchanter level 9
78th Pyre 122nd year of Ascendancy at 08:38
see stats
Treasure Hunter (Madness (Adventure) difficulty) Amassed 1000 gold pieces.
By Maestro the Yeek Enchanter level 9
78th Pyre 122nd year of Ascendancy at 08:38
see stats

Log

White worm mass misses Maestro.
Maestro's Staff Channel killed White worm mass!

Maestro casts Staff Channel.

Maestro's spell attains critical power!
Maestro's Staff Channel hits White worm mass for
663 cold damage.
Maestro's Staff Channel killed White worm mass!

Maestro casts Staff Channel.

Maestro's spell attains critical power!
Green ooze splits in two!

Maestro casts Dust to Dust.

Maestro's Staff Channel hits Green ooze for
462 cold damage.
Maestro's Staff Channel killed Green ooze!

Maestro hits Green ooze for 80 physical damage.
Maestro killed Green ooze!

Maestro picks up (H.):
topaz.
You pickup 0.60 gold pieces.


Resting starts...

Talent Rune: Shielding is ready to use.
Talent Haywire is ready to use.
Talent Elemental Surge is ready to use.
Maestro is no longer surging arcane power.

Rested for 27 turns (stop reason: all resources and life at maximum).


The shield around Maestro crumbles.