Crear the level 3 Vampire Blood Mage by Kallsu

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.5
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceVampire
ClassBlood Mage
Level / Exp3 / 51%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity19 (base 19)
Constitution28.340718015103 (base 18)
Magic28 (base 15)
Willpower23 (base 10)
Cunning23 (base 10)

Resources

Life230/230
Vim24/24
Healing Factor1.1479706634385
Regeneration0.28699266585963

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage26
Accuracy23
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance16%
Speed1

Offense: Mind

Mindpower22
Crit Chance4%
Speed1

Offense: Damage Bonus

Blight+12%
Acid+10%

Defense: Base

Armour (hardiness)5 (30%)
Defense6
Ranged Defense6
Fatigue0
Physical Save13
Spell Save21
Mental Save20

Defense: Resistances

Light-21%( 70%)
Blight+ 18%( 70%)
Cold+ 17%( 70%)
Mind+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Bleed Resistance100%
Confusion Resistance20%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Corruption / Blood1.30
1/5
0/5
0/5
0/5
Corruption / Pyre1.30
2/5
0/5
0/5
0/5
Corruption / Vim1.30
4/5
0/5
0/5
0/5
Corruption / Bone1.30
1/5
0/5
0/5
0/5
Corruption / Trauma1.30
3/5
0/5
0/5
0/5

Generic Talents

Corruption / Blood magic1.30
4/5
0/5
0/5
0/5
Undead / Vampire1.00
4/5
0/5
0/5
0/5
Corruption / Blood spear1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Tool
Around neck
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Talent Blood Spray is ready to use.
Rested for 5 turns (stop reason: all resources and life at maximum).


There is a next level here (press '' or right click to use).
Ran for 14 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 51 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Crear is affected by the glimmerstone!

There is a next level here (press '' or right click to use).
Ran for 51 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 51 turns (stop reason: at exit).


Crear wears (replacing
elm vilestaff (10-12 power, 2 apr, acid element)): surging elm vilestaff (10-12 power, 2 apr, acid element).

You gain 5.00 gold from the transmogrification of
iron torque of clear mind [power 1] (25 cooldown).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
iron mace (12-18 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (18-27 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
There is a next level here (press '' or right click to use).