Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.1 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Fungal Regeneration 1.3.0Modifies the Fungal Growth talent so that its triggered regeneration effect does not block other regeneration effects. NOTE: This addon is officially deprecated as of game version 1.6.0, due to incompatible changes in the Wild-Gift/Fungus tree that render our modifications superfluous.] No Ruined Dungeon Puzzle 1.6.0Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Alchemist Notifications 1.3.0Pops up a notification when you collect all the ingredients for an elixir in the Brotherhood of Alchemists quest. Also available as part of the ZOmnibus Addon Pack. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Chaotic Race 1.2.2Adds the chaotic human subrace, which get a random talent on every levelup. Also has the following option under Gameplay: Extra Chaotic: This affects who gets random talents on levelup: Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Dwarven Adventurer 1.1.3This addon adds Stone Warden's Talent Trees to adventurers who play the dwarven race. For this addon to function, the stone warden addon MUST be enabled. This means you must be logged in, and a donator, to use this addon. If you attempt to use it without Stone Warden addon enabled, it will not add the trees, and may create further bugs. Many thanks to DarkGod for allowing me to release this! Show your appreciation for his wonderful Stone Wardens by Donating. Humans Extended 1.1.5Adds additional Cornac human variants: gifted, experienced, and stunted. Starting Equipment 1.6.0 Grove Keeper 1.6.0Adds the Grove Keeper, a Wilder subclass. The Grove Keeper is pirmarily a mindpower-caster with limited summoning ability, but has the option to mix slings, or one-handed weapons and unarmed attacks, into their skill set. They are also able to become proficient with mindstars and focus wholly on mind-casting. Includes advanced class categories favoring either weapon-hybrid or mind-casting play style, with the advanced hybrid tree working equally well for ranged or melee. Full details in the forum. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Mindstar Mindslayer 1.5.0Adds the Wild Gift/Mindstar Mastery talent tree (unlocked) to Mindslayers. Adventurers Pack 1.6.0Adds 3 new dungeons to the world map (blood soaked ruins, infested ruins & wolfmire) these dungeons will have unique boss and lore spawns. 8 new bosses have been added that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) Over time I will be adding more dungeons to explore and bosses to defeat! I also have plans to create new mobs and mob variations, create unique artifacts and eventually implement a quest system to reward you for defeating the new bosses (since quests are not yet implemented bosses will drop gold upon death. vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Lumberjack on the Map 1.3.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.6.0Donators/Buyers bonus! Post Effects fixes 1.6.0The addon improves gamefield view during different post effects Here is details about what been changed: Tooltip Cleanup 1.3.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nur Kit 1.6.0Places guaranteed water-breathing equipment in Last Hope's lost merchant store and makes it available via an NPC in Irkkk. In the Embers of Rage DLC, also places similar gear in various stores in Kruk Pride. In the Hammer of Urh'Rok campaign, places water-breathing gear in Lake of Nur. Summoner Plus 1.6.0Improve many talent be useful with a new tree, wild summon be controlled,phys fire cold can choice be main damage, manbe nature(I'm unsure)...magic power also a choice. Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. PsiOoze 1.2.3Adds a new wilder class with the abilities of a oozemancer and mindslayer. More focused on defense. Mindslinger 1.6.0Adds the Mindslinger as a new, Yeek-only, Psionic subclass. New Talents: Psionic/Mindslinger: Psionic/Force: Psionic/Charge: More details in the forum thread. Icons from game-icons.net Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Adventurer Levelup 1.0.5Removes all the unwanted categories from the level up screen so it runs smoothly. Possessor Bonus Class 1.6.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Male |
Race | Experienced |
Class | PsiOoze |
Level / Exp | 22 / 84% |
Size | medium |
Lifes / Deaths | Killed by Betyseta the red crystal at level 10 on the 16th Dusk 122nd year of Ascendancy at 04:49 / 31Killed by Adedheda the ink squid at level 18 on the 31st Regrowth 123rd year of Ascendancy at 08:23 Killed by worm that walks at level 18 on the 33rd Regrowth 123rd year of Ascendancy at 02:53 Killed by ravaging entropic rip at level 18 on the 33rd Regrowth 123rd year of Ascendancy at 04:02 Killed by Weirdling Beast at level 19 on the 33rd Regrowth 123rd year of Ascendancy at 15:50 Killed by Urkis, the High Tempest at level 19 on the 64th Regrowth 123rd year of Ascendancy at 06:24 Killed by Explorer Jim at level 20 on the 2nd Pyre 123rd year of Ascendancy at 15:12 Killed by Explorer Jim at level 20 on the 2nd Pyre 123rd year of Ascendancy at 17:58 Killed by skeleton mage at level 21 on the 21st Pyre 123rd year of Ascendancy at 07:29 Killed by Layatira the dredge captain at level 21 on the 22nd Pyre 123rd year of Ascendancy at 02:50 Killed by Layatira the dredge captain at level 21 on the 22nd Pyre 123rd year of Ascendancy at 04:18 Killed by Godamina the chitinous spider at level 21 on the 22nd Pyre 123rd year of Ascendancy at 05:40 Killed by Godamina the chitinous spider at level 21 on the 22nd Pyre 123rd year of Ascendancy at 07:03 Killed by Layatira the dredge captain at level 21 on the 22nd Pyre 123rd year of Ascendancy at 08:20 Killed by Iserabretha the war bear at level 21 on the 22nd Pyre 123rd year of Ascendancy at 09:23 Killed by Iserabretha the war bear at level 21 on the 22nd Pyre 123rd year of Ascendancy at 11:23 Killed by Layatira the dredge captain at level 21 on the 22nd Pyre 123rd year of Ascendancy at 12:47 Killed by Godamina the chitinous spider at level 21 on the 22nd Pyre 123rd year of Ascendancy at 13:52 Killed by Layatira the dredge captain at level 21 on the 22nd Pyre 123rd year of Ascendancy at 15:29 Killed by Layatira the dredge captain at level 21 on the 22nd Pyre 123rd year of Ascendancy at 16:32 Killed by Iserabretha the war bear at level 21 on the 22nd Pyre 123rd year of Ascendancy at 17:46 Killed by Iserabretha the war bear at level 22 on the 22nd Pyre 123rd year of Ascendancy at 20:32 Killed by Porylranor the lesser vampire at level 22 on the 22nd Pyre 123rd year of Ascendancy at 22:30 Killed by Iserabretha the war bear at level 22 on the 23rd Pyre 123rd year of Ascendancy at 00:05 Killed by Iserabretha the war bear at level 22 on the 23rd Pyre 123rd year of Ascendancy at 01:50 Killed by Iserabretha the war bear at level 22 on the 23rd Pyre 123rd year of Ascendancy at 03:54 Killed by Iserabretha the war bear at level 22 on the 23rd Pyre 123rd year of Ascendancy at 06:00 Killed by orc blood mage at level 22 on the 23rd Pyre 123rd year of Ascendancy at 08:25 Killed by Iserabretha the war bear at level 22 on the 23rd Pyre 123rd year of Ascendancy at 09:56 Killed by Aeruta the cave troll at level 22 on the 24th Pyre 123rd year of Ascendancy at 15:03 Killed by war hound at level 22 on the 24th Pyre 123rd year of Ascendancy at 20:28 |
Antimagic | Follower |
Primary Stats
Strength | 57 (base 39) |
Dexterity | 35 (base 16) |
Constitution | 2 (base 16) |
Magic | 10 (base 10) |
Willpower | 82 (base 44) |
Cunning | 74 (base 44) |
Resources
Life | -115/835 |
Equilibrium | 31 |
Psi | 115/142 |
Healing Factor | 1.1102325581395 |
Regeneration | 110.92283741771 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2% |
Spell | 0% |
Global | +72.727272727273% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 7 |
See Stealth | 6 |
See Invisible | 6 |
Offense: Mainhand
Damage | 36 |
Accuracy | 40 |
Crit Chance | 28% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | 101 |
Accuracy | 40 |
Crit Chance | 28% |
APR | 41 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 56 |
Crit Chance | 27% |
Speed | 1 |
Offense: Damage Bonus
Acid | +15% |
Light | +3% |
Nature | +5% |
Cold | +21% |
Lightning | +27% |
Fire | +12% |
All | 0% |
Offense: Damage Penetration
Acid | +10% |
Light | +5% |
Nature | +60% |
Cold | +40% |
Lightning | +54% |
Mind | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 38 (30%) |
Defense | 34 |
Ranged Defense | 34 |
Fatigue | 17 |
Physical Save | 21 |
Spell Save | 27 |
Mental Save | 44 |
Defense: Resistances
Blight | + 42%( 70%) |
Arcane | + 5%( 70%) |
Mind | + 9%( 70%) |
All | 0%( 70%) |
Lightning | + 56%( 70%) |
Light | + 6%( 70%) |
Cold | + 70%( 70%) |
Fire | + 36%( 70%) |
Nature | + 64%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 10% |
Poison Resistance | 20% |
Stun Resistance | 34% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 391 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 30% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 189 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
Psionic / Absorption | 1.40 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Wild-gift / Ooze | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Focus | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Slime | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Psionic / Psi-fighting | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mucus | 1.40 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.40 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.40 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.20 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.40 |
| 4/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Psionic / Feedback | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Thermal Shield |
talent | Psiblades |
talent | Mitosis |
talent | Charged Shield |
talent | Augmentation |
talent | Acidic Skin |
talent | Beyond the Flesh |
detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
detrimental effect | Reduces global action speed by 38% and all outgoing projectiles speed by 76%. Congeal Time |
detrimental effect | The target is covered in spores which will react to Light damage from the source or its allies. This will cause the effect to stack and release a burst of natural enery in a radius equal to the number of stacks which heals the source and its allies and deals Nature damage to their foes. If the effect reaches 6 stacks, a final burst will be released and the target will lose 3 sustains or beneficial effects, prioritizing sustains. Spore Sown |
beneficial effect | A flow of life spins around the target, regenerating 78.16 life per turn. Regeneration |
beneficial effect | You gain 27% resistance against blight, cold and fire. Resolve |
detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The target is blinded, unable to see anything. Blinded |
detrimental effect | The target is infected by a disease, reducing its dexterity, strength, and constitution by 28. Illness |
detrimental effect | The target is silenced, preventing it from casting spells and using some vocal talents. Silenced |
detrimental effect | The target is frozen on the ground, able to act freely but not move. Frozen Feet |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You failed to protect the lost defiler from death by greater shivgoroth. Escort: lost defiler (level 2 of Norgos Lair) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you gained talent category Psionic / Feedback (at mastery 1.00). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 42. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed warg claw. * You've found the needed sandworm tooth. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed storm wyrm claw. * You've found the needed xorn fragment. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | Snowveil (43-64.5 power, 2 apr) Snowveil (43-64.5 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Nature Power 43.0 - 64.5 Physical Uses 72% Wil Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit.r1 +8 blight +12 cold On Crit.r2 +37 lightning +40 cold +8 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 6 While equipped: dps ---------- Mov.spd +28% Res.pen +19% lightning +40% cold ----- def ----- Resists +9% mind +15% blight Massive two-handed mauls. |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Light source | Anilayon Anilayon2.0 T1 lite [Rare] Psionic While equipped: ----- def ----- Armour +6 Defense +3 (+2 eff.) Resists +9% lightning +5% arcane Mind.save +7 (+2 eff.) Max.HP +40.00 Pinning- +10% ---------- misc Light +3 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Arayaldabeth the Loamlady (0 def, 3 armour) Arayaldabeth the Loamlady (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +7 Str +7 Dex +3 Cun dps ---------- Res.pen +15% nature +15% mind Melee Ret 6 cold ----- def ----- Armour +3 Fatigue +3% Resists +9% nature Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 78.6 Physical damage. If the attack hits, the target is confused (38% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Tool | Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | Shockraider the steel ring Shockraider the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Str dps ---------- Dmg.mod +9% lightning Res.pen +25% nature +25% lightning Melee Ret 4 lightning ----- def ----- Armour +12 Resists +9% lightning Rings can have magical properties. |
On fingers | Kynarirain the Sunknave Kynarirain the Sunknave0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Cun +5 Dex dps ---------- Melee+ 5 physical Ranged+ 6 physical Dmg.mod +12% lightning +3% light Res.pen +5% light Acc +6 (+2 eff.) On Hit (Melee): * 11% chance to reduce all saves and defense by 33 On Hit (Ranged): * 11% chance to reduce all saves and defense by 33 ----- def ----- Resists +24% lightning +6% light ---------- misc Hate/m.crit +2.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
Around neck | Isolle the Phoenixsweeper Isolle the Phoenixsweeper0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +7 Lck +3 Wil dps ---------- Dmg.mod +6% fire Res.pen +10% lightning Acc +8 (+3 eff.) ----- def ----- Defense +7 (+4 eff.) Resists +14% lightning +9% fire Unseen.red 11% Stun/Frz- +22% Amulets can have magical properties. |
In main hand | Frozentrencher the dwarven-steel longsword (23-32.2 power, 4 apr) Frozentrencher the dwarven-steel longsword (23-32.2 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Nature Power 23.0 - 32.2 Physical Uses 60% Wil Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +12 Wil +2 Cun +6 Con dps ---------- Dmg.mod +6% lightning +6% cold ----- def ----- Resists +27% cold Max.HP +46.00 ---------- misc Light +3 Infravis +3 Sharp, long, and deadly. |
Around waist | Miremoon the rough leather belt Miremoon the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +4 Con +6 Lck dps ---------- Phys.crit +1.0% Res.pen +20% nature On Hit (Melee): * 20% chance to slow global speed by 61% ----- def ----- Armour +4 Stealth +6 ---------- misc T.Disarm +10 Infravis +4 A belt that goes around your waist. |
In off hand | thorny mindstar 'Frozenstrike' (8-8.8 power, 41 apr, nature damage) thorny mindstar 'Frozenstrike' (8-8.8 power, 41 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature Power 8.0 - 8.8 Nature Uses 87% Wil, 52% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +41 Crit +3.5% Atk.spd 100% On Crit.r2 +8 physical While equipped: dps ---------- Mind.crit +3% Phys.pwr +2 (+1 eff.) Mind.pwr +10 (+4 eff.) Dmg.mod +6% fire ----- def ----- Armour +2 Resists +6% cold Die.at -60.00 life Heal.mod +18% Heal/summ +17 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Destala's Scales (10 def, 0 armour) Destala's Scales (10 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +15% acid Res.pen +10% acid ----- def ----- Defense +10 (+5 eff.) ---------- misc Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray 2 Dissolve: Level 2.4 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 45% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
Main armor | Rogue Plight (6 def, 7 armour) Rogue Plight (6 def, 7 armour)9.0 T3 light armor [Unique] Master While equipped: Stats +4 Con +5 Wil ----- def ----- Armour +7 Defense +6 (+3 eff.) Fatigue +7% Resists +35% nature Crit.dmg- 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
Inventory
healing infusion of the psychic (heal 214; cd 13) healing infusion of the psychic (heal 214; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 214 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
heroism infusion of the sneak (die at -412; dur 6; cd 27) heroism infusion of the sneak (die at -412; dur 6; cd 27)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -412 life. The duration and life will increase by 1% for every 1% life you have lost (currently 881 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 712%; cd 8) movement infusion of the psychic (speed 712%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 712% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 584; 13 cd) regeneration infusion of the psychic (heal 584; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 584 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Erelitar Erelitar0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% mind On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +35% lightning +6% fire Stun/Frz- +28% ---------- misc Telepathy Dragon Demon/Minor Humanoid/Orc Demon/Major Amulets can have magical properties. |
cleansing steel amulet of the fish cleansing steel amulet of the fish0.1 T2 amulet jewelry [Ego] Nature/Disrupt While equipped: ----- def ----- Resists +11% blight +11% cold +10% nature Poison- +25% Disease- +20% ---------- misc Breathe water Amulets can have magical properties. |
gold amulet 'Layoriavea' gold amulet 'Layoriavea'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +8 Dex +6 Wil dps ---------- Crit.mult +15.00% Melee Ret 8 physical ----- def ----- Defense +25 (+10 eff.) Amulets can have magical properties. |
warrior's copper ring warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings can have magical properties. |
stralite ring 'Layyrath' stralite ring 'Layyrath'0.1 T4 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.pwr +9 (+9 eff.) ----- def ----- Resists +9% temporal +12% darkness +5% arcane Spell.save +3 (+1 eff.) Mind.save +12 (+4 eff.) Silence- +28% Confus- +31% ---------- misc Mana/turn +0.18 Rings can have magical properties. |
stormbringer's stralite battleaxe of massacre (53.5-80.25 power, 3 apr) stormbringer's stralite battleaxe of massacre (53.5-80.25 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Nature/Master Power 53.5 - 80.3 Physical Uses 72% Wil Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit.r2 +23 lightning +28 cold While equipped: dps ---------- Mov.spd +28% Res.pen +16% lightning +9% cold Massive two-handed battleaxes. |
flaming iron greatsword of shearing (16-25.6 power, 1 apr) flaming iron greatsword of shearing (16-25.6 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego+] Arcane/Master Power 16.0 - 25.6 Physical Uses 72% Wil Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Hit.r1 +10 fire While equipped: dps ---------- Res.pen +9% all Acc +10 (+4 eff.) Apr +9 Massive two-handed swords. |
Elyvea (12-16.8 power, 3 apr) Elyvea (12-16.8 power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Nature/Disrupt/Master Power 12.0 - 16.8 Physical Uses 60% Wil Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +7 nature On Hit: * 13 arcane resource burn While equipped: dps ---------- Res.pen +7% all Acc +5 (+2 eff.) Apr +7 ----- def ----- Confus- +20% Pinning- +10% Stun/Frz- +10% Blunt and deadly. |
Lightlore (25-35 power, 4 apr) Lightlore (25-35 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 25.0 - 35.0 Physical Uses 60% Wil Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Dmg.mod +6% light Res.pen +20% light Acc +10 (+4 eff.) Melee Ret 2 light ----- def ----- Defense +8 (+4 eff.) Disarm- +22% ---------- misc Telepathy Demon/Major Humanoid/Orc Demon/Minor Blunt and deadly. |
Yarochak (28-39.2 power, 4 apr) Yarochak (28-39.2 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Nature Power 28.0 - 39.2 Physical Uses 60% Wil Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +7 nature While equipped: ----- def ----- Resists +6% lightning +1% physical Mind.save +18 (+6 eff.) Blind- +10% ---------- misc Telepathy Humanoid/Orc Blunt and deadly. |
Neretta the Shademark (31-43.4 power, 5 apr) Neretta the Shademark (31-43.4 power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Nature/Master Power 31.0 - 43.4 Physical Uses 60% Wil Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +9 nature +8 cold On Hit.r1 +12 darkness On Crit: * Wound the target dealing 158 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Con dps ---------- Phys.crit +10.0% Phys.pwr +18 (+6 eff.) Dmg.mod +9% darkness Res.pen +9% physical On Hit (Melee): * 20% chance to reduce damage dealt by 27% ----- def ----- Resists +9% cold Disarm- +19% One-handed war axes. |
Umbral Razor (25-32.5 power, 10 apr) Umbral Razor (25-32.5 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 27% Wil, 27% Cun, 10% Mag Acc+ +0.3% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of darkness, doing 25.54 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Moon (10-13 power, 0 apr) Moon (10-13 power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 10.0 - 13.0 Darkness Uses 12% Wil, 12% Cun Acc+ +0.3% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
flaming stralite dagger of paradox (30-39 power, 9 apr) flaming stralite dagger of paradox (30-39 power, 9 apr)1.0 T4 dagger 1H weapon [Ego] Arcane Power 30.0 - 39.0 Physical Uses 27% Wil, 27% Cun Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +9 temporal On Hit.r1 +7 fire While equipped: ----- def ----- Resists +7% temporal Sharp, short and deadly. |
elemental voratun dagger (37-48.1 power, 9 apr) elemental voratun dagger (37-48.1 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Arcane Power 37.0 - 48.1 Physical Uses 27% Wil, 27% Cun Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * Create an explosion dealing 15 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +14% lightning Res.pen +23% lightning Sharp, short and deadly. |
Bloomsoul (8-8.8 power, 13 apr, nature damage) Bloomsoul (8-8.8 power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 48 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
blooming vined mindstar of life (5.5-6.05 power, 18 apr, nature damage) blooming vined mindstar of life (5.5-6.05 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 5.5 - 6.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ----- def ----- Max.HP +18.00 HP.reg +0.60 Heal.mod +10% Heal/summ +10 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
inquisitor's vined mindstar of disruption (5.5-6.05 power, 18 apr, nature damage) inquisitor's vined mindstar of disruption (5.5-6.05 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego++] Nature/Disrupt Power 5.5 - 6.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Against +9% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% On Crit: * Deals 95 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar 'Carrionfist' (8.5-9.35 power, 24 apr, nature damage) thorny mindstar 'Carrionfist' (8.5-9.35 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Str dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 7 mind 8 darkness Dmg.mod +6% mind +7% darkness Phasing +20% ----- def ----- Resists +12% nature Spell.save +18 (+9 eff.) ---------- misc Mana/turn +0.08 See.Invis +15 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Freezewoe the cured leather sling Freezewoe the cured leather sling4.0 T2 sling 1H weapon Reqs Shoot [Random Unique] Nature/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: Stats +2 Str +5 Con dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +6% cold ---------- misc Light +3 Masteries +0.30 Wild-gift/Fungus Regenerate 264 life over 5 turns Puts all charms on 20 cooldown Slings are used to hurl stones or metal shots at your foes. |
barbed pouch of stralite shots of paradox (17/20, 50-60 power, 5 apr) barbed pouch of stralite shots of paradox (17/20, 50-60 power, 5 apr)3.0 T4 shot ammo [Ego+] Arcane/Master Power 50.0 - 60.0 Physical Uses 92% Cun Acc+ +0.2% base dam (max 20%) Apr +5 Crit +10.5% Capacity 20 Ranged+ +8 temporal On Hit: * 9% chance to gain 10% of a turn (3/turn limit) On Crit: * Wound the target dealing 158 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+12 eff.) Dmg.mod +10% arcane An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Flamefist (12 def, 6 armour) Flamefist (12 def, 6 armour)9.0 T3 light armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Mov.spd +20% Res.pen +20% fire Melee Ret 2 fire On Hit (Melee): * 10% chance to slow global speed by 61% * 20% chance to reduce damage dealt by 27% ----- def ----- Armour +6 Defense +12 (+6 eff.) Fatigue +8% Resists +3% nature +3% fire A suit of armour made of leather. |
Poragath the reinforced leather armour (12 def, 7 armour) Poragath the reinforced leather armour (12 def, 7 armour)9.0 T4 light armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +2.0% Apr +2 ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Resists +20% acid +14% darkness +12% cold +7% arcane +18% light Phys.save +9 (+4 eff.) Spell.save +12 (+6 eff.) Disarm- +10% A suit of armour made of leather. |
searing stralite mail armour of delving (4 def, 8 armour) searing stralite mail armour of delving (4 def, 8 armour)14.0 T4 heavy armor [Ego++] Arcane/Master While equipped: Stats +5 Str dps ---------- Melee+ 15 acid 13 fire Melee Ret 11 acid 11 fire ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +10% acid +16% fire +14% darkness +9% physical ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.2 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 33 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
searing steel plate armour of implacability (0 def, 13 armour) searing steel plate armour of implacability (0 def, 13 armour)17.0 T2 massive armor [Ego++] Arcane/Master While equipped: dps ---------- Melee+ 10 acid 13 fire Melee Ret 10 acid 11 fire ----- def ----- Armour +13 Fatigue +17% Resists +16% acid +16% fire Phys.save +7 (+3 eff.) A suit of armour made of metal plates. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Chalaran the hardened leather belt Chalaran the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Dex +5 Cun +5 Lck dps ---------- Dmg.mod +12% mind ----- def ----- Resists +6% darkness +18% light +3% fire +3% mind +3% nature Stealth +7 ---------- misc T.Disarm +11 Infravis +4 A belt that goes around your waist. |
Magmastreak the hardened leather belt Magmastreak the hardened leather belt1.0 T3 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +9% fire ----- def ----- Resists +18% lightning +15% temporal +6% fire +12% acid Spell.save +11 (+5 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Islann (1 def, 0 armour) Islann (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +5 Cun +1 Dex dps ---------- Mind.crit +1% Mind.pwr +9 (+3 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +3% lightning +3% blight Disarm- +10% ---------- misc Max.hate +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Weepire' (4 def, 0 armour) linen cloak 'Weepire' (4 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Str +2 Con dps ---------- Apr +7 ----- def ----- Defense +4 (+2 eff.) Resists +3% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed cashmere cloak of sorcery (2 def, 0 armour) wyrmwaxed cashmere cloak of sorcery (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Nature While equipped: Stats +2 Wil +5 Mag dps ---------- Spell.crit +5% ----- def ----- Defense +2 (+1 eff.) Resists +7% acid +7% fire +7% cold +6% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 31.72 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Ivyrin the Windriver (0 def, 2 armour) Ivyrin the Windriver (0 def, 2 armour)1.5 T3 hands armor [Rare] Psionic While equipped: Stats +4 Cun +2 Con dps ---------- Mind.crit +3% Res.pen +25% nature Acc +8 (+3 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +9% darkness Crit.dmg- 15.00% Mind.save +12 (+4 eff.) ---------- misc Infravis +5 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 2.2 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 33 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
restful dwarven-steel gauntlets of strength (+4) (0 def, 2 armour) restful dwarven-steel gauntlets of strength (+4) (0 def, 2 armour)1.5 T3 hands armor [Ego] Master/Psionic While equipped: Stats +4 Str dps ---------- Phys.pwr +9 (+3 eff.) ----- def ----- Armour +2 Fatigue +3% HP.reg +5.00 ---------- misc Stam/turn +0.90 Max.stam +18.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
torn swimming goggles (0 def, 0 armour) torn swimming goggles (0 def, 0 armour)2.0 T1 head armor [Unique] While equipped: ---------- misc Breathe water The strap is broken. You wonder if it makes you look uncool. |
hardened leather cap 'Bleakflash' (0 def, 3 armour) hardened leather cap 'Bleakflash' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +7 Str +11 Dex dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +6% darkness Melee Ret 8 mind ----- def ----- Armour +3 Fatigue +3% ---------- misc Max.hate +10.00 Infravis +2 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 78.6 Physical damage. If the attack hits, the target is confused (38% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
10 agate 10 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 ametrine 10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon 11 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
235 alchemist agate 235 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
ethereal alchemist's lamp of the sun ethereal alchemist's lamp of the sun0.0 T3 lite [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Spell.pwr +12 (+11 eff.) Dmg.mod +8% light ----- def ----- Resists +8% darkness Affinity +5% light ---------- misc Light +8 Sun Flare: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 18.31 light damage. At talent level 3 you gain 9% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(136 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Explorer Jim the Experienced PsiOoze level 21
19th Pyre 123rd year of Ascendancy at 23:07 see stats
By Explorer Jim the Experienced PsiOoze level 19
75th Regrowth 123rd year of Ascendancy at 23:58 see stats
By Explorer Jim the Experienced PsiOoze level 9
10th Mirth 122nd year of Ascendancy at 11:18 see stats
By Explorer Jim the Experienced PsiOoze level 17
29th Regrowth 123rd year of Ascendancy at 23:18 see stats
By Explorer Jim the Experienced PsiOoze level 19
75th Regrowth 123rd year of Ascendancy at 22:16 see stats
By Explorer Jim the Experienced PsiOoze level 21
19th Pyre 123rd year of Ascendancy at 23:25 see stats
By Explorer Jim the Experienced PsiOoze level 10
15th Dusk 122nd year of Ascendancy at 12:07 see stats
By Explorer Jim the Experienced PsiOoze level 20
2nd Pyre 123rd year of Ascendancy at 12:41 see stats
By Explorer Jim the Experienced PsiOoze level 16
12nd Regrowth 123rd year of Ascendancy at 02:45 see stats
By Explorer Jim the Experienced PsiOoze level 12
17th Haze 122nd year of Ascendancy at 11:09 see stats
By Explorer Jim the Experienced PsiOoze level 21
19th Pyre 123rd year of Ascendancy at 23:07 see stats
By Explorer Jim the Experienced PsiOoze level 19
65th Regrowth 123rd year of Ascendancy at 20:53 see stats
By Explorer Jim the Experienced PsiOoze level 14
54th Haze 122nd year of Ascendancy at 06:12 see stats
Log
Explorer Jim shares damage with his oozes!
Something hits Explorer Jim for 6 nature, (1 to psi shield), 0 lightning, 5 nature, (1 to psi shield), 0 lightning (12 total damage).
Explorer Jim feels pain again.
Explorer Jim receives 9 healing.
Explorer Jim gains 0% of a turn from Ancestral Life.
Explorer Jim uses Infusion: Regeneration.
Explorer Jim starts regenerating health quickly.
Explorer Jim is silenced!
Explorer Jim is disarmed!
Explorer Jim shares damage with his oozes!
Something hits Explorer Jim for (57 to psi shield), 198 darkness (198 total damage).
Explorer Jim is covered in spores!
Something hits Explorer Jim for 114 nature damage.
Talent Telekinetic Grasp is ready to use.
Talent Dig is ready to use.
Talent Nature's Touch is ready to use.
Explorer Jim receives 9 healing.
Explorer Jim gains 0% of a turn from Ancestral Life.
Explorer Jim misses Something.
Explorer Jim shares damage with his oozes!
Something hits Explorer Jim for 75 physical damage.
Explorer Jim slows down.
Something performs a melee critical strike against Explorer Jim!
Something performs a melee critical strike against Explorer Jim!
Explorer Jim shares damage with his oozes!
Something hits Explorer Jim for 9 nature, (1 to psi shield), 1 lightning, 5 nature, (1 to psi shield), 1 lightning (16 total damage).
Explorer Jim shares damage with his oozes!
Something hits Explorer Jim for (57 to psi shield), 61 arcane (61 total damage).