Clinical the level 3 Cornac Sea Knight by drachel

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceCornac
ClassSea Knight
Level / Exp3 / 20%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic23 (base 20)
Willpower12 (base 12)
Cunning13 (base 13)

Resources

Life123/123
Essence124/124
Healing Factor1
Regeneration0.25

Speed

Mental+25%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6

Offense: Barehand

Damage16
Accuracy5
Crit Chance7%
APR3
Speed0.80

Offense: Spell

Spellpower22
Crit Chance5%
Speed1

Offense: Mind

Mindpower16
Crit Chance5%
Speed1

Offense: Damage Bonus

Temporal+8%
Darkness+8%

Offense: Damage Penetration

Temporal+10%
Darkness+10%

Defense: Base

Armour (hardiness)3 (30%)
Defense12
Ranged Defense12
Fatigue0
Physical Save21
Spell Save21
Mental Save27

Defense: Resistances

Darkness+ 17%( 73%)
Temporal+ 17%( 73%)
Blight+ 7%( 69%)
Nature+ 26%( 79%)
Cold+ 26%( 79%)
All+ 10%( 73%)

Defense: Immunities

Poison Resistance8%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Healing Waters1.30
1/5
0/5
0/5
0/5
Spell / One With the Sea1.30
1/5
0/5
0/5
0/5
Spell / Riptide1.30
3/5
0/5
0/5
0/5

Generic Talents

Technique / Weapons Master1.30
0/5
0/5
0/5
0/5
Technique / Combat Casting1.30
2/5
2/5
0/5
1/5
Technique / Flexible Combat Training1.30
0/5
1/5
0/5
1/5

Effects

talent

Quests

active
active

Equipment

On feet
Main armor
On hands
Cloak
Light source

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

You pickup 0.50 gold pieces.

Ran for 3 turns (stop reason: hostile spotted to the south (wolf)).


Clinical casts
Erosion Bolt.
Clinical receives 25 healing.

Resting starts...

Talent Erosion Bolt is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).


Ran for 25 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


You gain 0.38 gold from the transmogrification of
insulating rough leather belt.
You gain 0.05 gold from the transmogrification of
copper ring.
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Clinical deactivates
Eldritch Combat.