Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
Addons | Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Nur Kit 1.6.0Places guaranteed water-breathing equipment in Last Hope's lost merchant store and makes it available via an NPC in Irkkk. In the Embers of Rage DLC, also places similar gear in various stores in Kruk Pride. In the Hammer of Urh'Rok campaign, places water-breathing gear in Lake of Nur. Randboss Rando 1.4.2Massively spikes Rare counts as the game progresses, and even adds in Randbosses in the late game. As of 1.4.2, the player can fully control the spawn rate of Rare and Randboss class enemies to suit their gameplay style. Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.6.0Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 19 / 86% |
Size | medium |
Lifes / Deaths | Killed by Emaremina the white crystal at level 19 on the 8th Steel 123rd year of Ascendancy at 10:18 3 / 2Killed by Bethulaith the war bear at level 19 on the 8th Steel 123rd year of Ascendancy at 16:40 |
Primary Stats
Strength | 60 (base 47) |
Dexterity | 11 (base 10) |
Constitution | 37 (base 10) |
Magic | 21 (base 18) |
Willpower | 64 (base 47) |
Cunning | 28 (base 14) |
Resources
Life | 610/610 |
Mana | 522/522 |
Equilibrium | 0 |
Healing Factor | 1.195652173913 |
Regeneration | 0.29891304347825 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 6 |
See Stealth | 35.308559597209 |
See Invisible | 35.308559597209 |
Offense: Mainhand
Damage | 99 |
Accuracy | 45 |
Crit Chance | 8% |
APR | 0 |
Speed | 1.00 |
Offense: Offhand
Damage | 41 |
Accuracy | 45 |
Crit Chance | 9% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 20 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +12% |
Light | +6% |
Nature | +5% |
Cold | +24% |
Mind | +18% |
Fire | +9% |
All | 0% |
Offense: Damage Penetration
Blight | +15% |
Mind | +10% |
Fire | +5% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 33.5 (80%) |
Defense | 20 |
Ranged Defense | 20 |
Fatigue | 44 |
Physical Save | 50 |
Spell Save | 51 |
Mental Save | 48 |
Defense: Resistances
Acid | + 16%( 70%) |
Cold | + 32%( 70%) |
All | + 7%( 70%) |
Darkness | + 12%( 70%) |
Light | -3%( 70%) |
Mind | + 23%( 70%) |
Lightning | + 40%( 70%) |
Fire | + 28%( 70%) |
Nature | + 22%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 20% |
Poison Resistance | 20% |
Confusion Resistance | 10% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 273 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 198 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 518% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Wild-gift / Dwarven nature | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 2/5 |
Spell / Eldritch shield | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Eldritch stone | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 2/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
Escort the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest) | active |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed chunk of ghoul flesh. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed red crystal shard. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed warg claw. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed bear paw. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within19 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Belidorin (10 def, 1 armour) Belidorin (10 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +2 Cun +2 Wil ----- def ----- Armour +1 Defense +10 (+5 eff.) Resists +6% mind Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Disease- +20% Confus- +10% ---------- misc Psi/ret +0.08 A pair of boots made of leather. |
Light source | brass lantern 'Emeliwen' brass lantern 'Emeliwen'2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Crit.mult +20.00% Dmg.mod +7% mind Res.pen +10% mind ---------- misc Max.hate +2.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Salurebrevena (0 def, 3 armour) Salurebrevena (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +2 Str +3 Con dps ---------- Phys.crit +1.0% Acc +20 (+7 eff.) Melee Ret 6 physical ----- def ----- Armour +3 Fatigue +5% Resists +6% acid ---------- misc Max.stam +10.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Tool | Rotraptor the elm totem of healing [power 66] (11/14 cooldown) Rotraptor the elm totem of healing [power 66] (11/14 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +3 Cun dps ---------- Mind.crit +1% Res.pen +5% nature Melee Ret 6 nature Heal yourself and all friendly characters within 10 spaces for 66 Puts all charms on 14 cooldown 100% to reduce fatigue by 21% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | copper ring 'Crackletaint' copper ring 'Crackletaint'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +6 Str +1 Wil +7 Con dps ---------- Phys.pwr +7 (+2 eff.) ----- def ----- Resists +12% lightning Crit.dmg- 5.00% ---------- misc Light +1 Rings can have magical properties. |
On fingers | copper ring 'Spiderwild' copper ring 'Spiderwild'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Mag dps ---------- Spell.crit +1% Crit.mult +5.00% Dmg.mod +11% mind Res.pen +15% blight On Hit (Melee): * 20% chance to slow global speed by 52% ----- def ----- Resists +11% mind +3% nature Rings can have magical properties. |
Around neck | Flarepall the copper amulet Flarepall the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Cun +1 Con dps ---------- Dmg.mod +6% light +9% fire Melee Ret 6 fire ----- def ----- Resists +11% lightning Stun/Frz- +20% Amulets can have magical properties. |
In main hand | Coral Spray (8 def, 8 armour, 100% power, 48 block) Coral Spray (8 def, 8 armour, 100% power, 48 block)7.0 T1 shield armor [Unique] Nature When used to Attack: Power 117% Range: 1.4x Uses 140% Str Dmg Physical Mastery Stoneshield Acc+ +2.5% proc dam (max 250%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Around waist | rough leather belt 'Belynor' rough leather belt 'Belynor'1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Str +3 Dex +1 Mag +1 Wil +3 Con ----- def ----- Resists +3% acid +6% fire +6% cold A belt that goes around your waist. |
In off hand | Frozenpall the steel shield (0 def, 7 armour, 100% power, 78.5 block) Frozenpall the steel shield (0 def, 7 armour, 100% power, 78.5 block)7.0 T2 shield armor [Rare] Master When used to Attack: Power 116% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.5% proc dam (max 250%) Crit +3.0% Block +78 While equipped: dps ---------- Dmg.mod +12% lightning +24% cold ----- def ----- Armour +7 Fatigue +8% Resists +12% lightning +6% cold ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | linen cloak 'Singeire' (1 def, 0 armour) linen cloak 'Singeire' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil +4 Con dps ---------- Res.pen +5% fire ----- def ----- Defense +1 (+1 eff.) Resists +3% nature Phys.save +3 (+1 eff.) Spell.save +12 (+4 eff.) ---------- misc Max.mana +44.00 Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | fearforged iron mail armour (2 def, 4 armour) fearforged iron mail armour (2 def, 4 armour)14.0 T1 heavy armor [Ego+] Arcane While equipped: Stats +6 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +19% Resists +6% fire -11% light +5% darkness Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +5 (+2 eff.) A suit of armour made of mail. |
Inventory
heroism infusion of the wizard (die at -310; dur 7; cd 34) heroism infusion of the wizard (die at -310; dur 7; cd 34)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 34 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -310 life. The duration and life will increase by 1% for every 1% life you have lost (currently 310 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
copper ring of sensing copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Blind- +20% ---------- misc Infravis +4 See.Stealth +6 See.Invis +7 Rings can have magical properties. |
warrior's copper ring of light (+20%) warrior's copper ring of light (+20%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Resists +20% light Rings can have magical properties. |
Malokath the iron greatmaul (135% power, 1 apr) Malokath the iron greatmaul (135% power, 1 apr)5.0 T1 greatmaul 2H weapon [Rare] Master Power 136% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% While equipped: Stats +5 Cun ----- def ----- Resists +12% mind +6% cold ---------- misc Psi/ret +0.12 Massive two-handed mauls. |
iron waraxe 'Blackreek' (103% power, 2 apr) iron waraxe 'Blackreek' (103% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Psionic Power 104% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 20% chance to reduce damage dealt by 21% * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Dmg.mod +6% darkness ----- def ----- Resists +12% darkness +15% fire One-handed war axes. |
Umbral Razor (129% power, 10 apr) Umbral Razor (129% power, 10 apr)1.0 T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Power 129% Range: 1.3x Uses 45% Dex, 10% Mag, 45% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 18 out of 20/20. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of darkness, doing 78.06 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Corpsebow Corpsebow4.0 T2 longbow 2H weapon Reqs Dex 16 [Unique] Arcane/Nature Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +7 On Hit: 25% Epidemic 1 On Hit: 25% Cyst Burst 1 While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Ranged+ 20 blight Dmg.mod +20% blight On Hit (Ranged): * 40% chance to reduce strength, dexterity, and constitution by 12 ----- def ----- Disease- +50% A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
swashbuckler's iron shield (0 def, 2 armour, 100% power, 19 block) swashbuckler's iron shield (0 def, 2 armour, 100% power, 19 block)7.0 T1 shield armor [Ego+] Master When used to Attack: Power 97% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.5% proc dam (max 250%) Crit +2.5% Block +19 While equipped: Stats +2 Str +1 Dex dps ---------- Acc +4 (+1 eff.) ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
warded iron shield of resilience (0 def, 2 armour, 100% power, 17.5 block) warded iron shield of resilience (0 def, 2 armour, 100% power, 17.5 block)7.0 T1 shield armor [Ego+] Arcane/Nature When used to Attack: Power 102% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.5% proc dam (max 250%) Crit +2.5% Block +18 On Hit: * reduce the cooldown of your ward talent by 1 While equipped: ----- def ----- Armour +2 Fatigue +8% Max.HP +43.00 ---------- misc Wards +4 lightning +4 temporal +3 darkness +4 fire +4 nature +4 blight +3 cold +4 arcane +4 light Talents +1 Ward +1 Block Handheld deflection devices. |
Falusin the linen robe (0 def, 8 armour) Falusin the linen robe (0 def, 8 armour)2.0 T1 cloth armor [Rare] Arcane While equipped: dps ---------- Mind.crit +4% Dmg.mod +12% darkness +6% blight Acc +15 (+5 eff.) Apr +4 ----- def ----- Armour +8 Resists +18% darkness +7% all Spell.save +6 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Isinor the rough leather armour (3 def, 2 armour) Isinor the rough leather armour (3 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: Stats +2 Str +1 Con dps ---------- Mind.crit +3% ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +16% fire Crit.dmg- 5.00% ---------- misc Psi/ret +0.04 A suit of armour made of leather. |
Madar the Woeravager (3 def, 2 armour) Madar the Woeravager (3 def, 2 armour)9.0 T1 light armor [Rare] Arcane While equipped: Stats +1 Cun dps ---------- Dmg.mod +3% light +3% darkness ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +11% light +16% darkness A suit of armour made of leather. |
impenetrable iron mail armour of fire resistance (2 def, 9 armour) impenetrable iron mail armour of fire resistance (2 def, 9 armour)14.0 T1 heavy armor [Ego] Master While equipped: ----- def ----- Armour +9 Defense +2 (+1 eff.) Fatigue +12% Resists +16% fire A suit of armour made of mail. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)14.0 T1 heavy armor [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
noble's rough leather belt of the giants noble's rough leather belt of the giants1.0 T1 belt armor [Ego+] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Phys.pwr +2 (+1 eff.) Against +16% Summoned ----- def ----- D.Red.from +17% Summoned Spell.save +6 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Boltwilder (1 def, 0 armour) Boltwilder (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Resists +6% acid +5% arcane +6% lightning +6% nature +3% mind Crit.dmg- 5.00% Max.HP +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ragoromigund the linen cloak (1 def, 0 armour) Ragoromigund the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil +1 Cun dps ---------- Dmg.mod +9% temporal ----- def ----- Defense +1 (+1 eff.) Resists +6% temporal Mind.save +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Singekiller the linen cloak (22 def, 0 armour) Singekiller the linen cloak (22 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Con dps ---------- Phys.pwr +20 (+7 eff.) Res.pen +10% fire Apr +2 ----- def ----- Defense +22 (+11 eff.) Phys.save +6 (+2 eff.) ---------- misc Stam/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of protection (1 def, 0 armour) linen cloak of protection (1 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane While equipped: ----- def ----- Defense +1 (+1 eff.) Spell.save +5 (+2 eff.) Mind.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
blightbringer's pair of rough leather boots (0 def, 1 armour) blightbringer's pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- Spell.pwr +4 (+2 eff.) Dmg.mod +5% acid +5% blight ----- def ----- Armour +1 Disease- +22% A pair of boots made of leather. |
pair of rough leather boots 'Rhyduhor' (0 def, 1 armour) pair of rough leather boots 'Rhyduhor' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Cun +1 Con dps ---------- Crit.mult +5.00% Apr +3 ----- def ----- Armour +1 Phys.save +18 (+6 eff.) Mind.save +11 (+4 eff.) ---------- misc Psi/ret +0.12 A pair of boots made of leather. |
brawler's rough leather gloves (0 def, 1 armour) brawler's rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego+] Master While equipped: Stats +2 Str +2 Dex +3 Cun ----- def ----- Armour +1 Phys.save +6 (+2 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
radiant rough leather gloves (0 def, 1 armour) radiant rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: dps ---------- Melee+ 7 light Dmg.mod +4% light ----- def ----- Armour +1 Resists +5% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron helm of constitution (+3) (0 def, 3 armour) iron helm of constitution (+3) (0 def, 3 armour)3.0 T1 head armor [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
8 agate 8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
182 alchemist agate 182 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Veloriathra the Gleamrend Veloriathra the Gleamrend2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind ----- def ----- Defense +5 (+3 eff.) Resists +9% acid +6% fire +3% light Mind.save +3 (+1 eff.) Max.HP +20.00 Poison- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of clarity bright brass lantern of clarity2.0 T1 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +5 (+2 eff.) ---------- misc Light +5 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 23 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 65.48 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 65.48 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 28 turns) miner's iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Aleanes the Dwarf Stone Warden level 19
1st Iron 123rd year of Ascendancy at 14:36 see stats
By Aleanes the Dwarf Stone Warden level 10
36th Profit 122nd year of Ascendancy at 19:04 see stats
By Aleanes the Dwarf Stone Warden level 14
27th Wealth 122nd year of Ascendancy at 14:58 see stats
By Aleanes the Dwarf Stone Warden level 6
18th Voratun 122nd year of Ascendancy at 19:14 see stats
By Aleanes the Dwarf Stone Warden level 14
18th Wealth 122nd year of Ascendancy at 03:39 see stats
By Aleanes the Dwarf Stone Warden level 8
12nd Profit 122nd year of Ascendancy at 21:51 see stats
By Aleanes the Dwarf Stone Warden level 14
1st Dearth 122nd year of Ascendancy at 00:17 see stats
By Aleanes the Dwarf Stone Warden level 19
1st Iron 123rd year of Ascendancy at 14:36 see stats
By Aleanes the Dwarf Stone Warden level 9
35th Profit 122nd year of Ascendancy at 07:56 see stats
Log
Emaremina the white crystal's fiery vapour area effect hits Mayolrada the black bear for (10 resist armour), 6 fire (6 total damage).
Crystaline Half (Aleanes)'s Earthen Missiles hits Wolf for 36 physical, 6 physical (41 total damage).
Crystaline Half (Aleanes)'s Earthen Missiles hits Wolf for 36 physical, 6 physical (41 total damage).
Bleeding from Crystaline Half (Aleanes) hits Wolf for 28 physical damage.
Crystaline Half (Aleanes)'s Earthen Missiles hits Wolf for 36 physical, 6 physical (41 total damage).
Bleeding from Crystaline Half (Aleanes) hits Mayolrada the black bear for (10 resist armour), 18 physical (18 total damage).
Bleeding from Crystaline Half (Aleanes) hits Eilinovena the giant army ant for 38 physical damage.
Bleeding from Crystaline Half (Aleanes) hits Bethulaith the war bear for 16 physical damage.
Emaremina the white crystal casts Ice Bolt.
Crystaline Half (Aleanes)'s Earthen Missiles hits Emaremina the white crystal for (28 to time), 0 physical, (5 to time), 0 physical (0 total damage).
Crystaline Half (Aleanes)'s Earthen Missiles hits Emaremina the white crystal for (28 to time), 0 physical, (5 to time), 0 physical (0 total damage).
Aleanes counter attacks Mayolrada the black bear with her shield shards!
Aleanes hits Mayolrada the black bear for (10 resist armour), 23 nature, (10 resist armour), 2 cold, (10 resist armour), 12 nature (37 total damage).
Melee retaliation hits Bethulaith the war bear for 3 fire, 3 nature, 4 physical, 3 fire, 3 nature, 4 physical (21 total damage).
Melee retaliation hits Mayolrada the black bear for (4 resist armour), 0 fire, (5 resist armour), 0 nature, (6 resist armour), 0 physical (0 total damage).
Bethulaith the war bear hits Aleanes for 55 physical, (5 resist armour), 0 acid, 35 physical (90 total damage).
Mayolrada the black bear hits Aleanes for 25 physical, (6 resist armour), 0 acid (25 total damage).
Aleanes the level 19 dwarf stone warden was minced to death by Bethulaith the war bear on level 2 of Old Forest.
You have 3 life(s) left.
Aleanes deactivates Shards.
Aleanes stops regenerating health quickly.
Aleanes deactivates Stone Vines.
Aleanes has regained its confidence.
Aleanes's skin returns to normal.
Aleanes stops bleeding.
Chovon, the repented thief overcomes the gloom
Chovon, the repented thief has regained its confidence.
Crystaline Half (Aleanes)'s skin returns to normal.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.