Su'Rah the level 1 Sunwalker Mind Knight by ravengt

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceSunwalker
ClassMind Knight
Level / Exp1 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 13)
Dexterity13 (base 10)
Constitution13 (base 10)
Magic15 (base 10)
Willpower21 (base 16)
Cunning16 (base 13)

Resources

Life108/108
Equilibrium0
Stamina116/116
Psi111/111
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy23
Crit Chance4%
APR12
Speed1.00

Offense: Offhand

Damage10
Accuracy23
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower15
Crit Chance3%
Speed1

Offense: Mind

Mindpower22.55
Crit Chance5%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)2 (30%)
Defense2.05
Ranged Defense2.05
Fatigue6
Physical Save10.15
Spell Save12.6
Mental Save12.95

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Psionic / Psychic Assault1.10
0/5
0/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5
Psionic / Psychic Body1.30
1/5
0/5
0/5
0/5
Psionic / Psychic Attack1.30
2/5
0/5
0/5
0/5
Psionic / Psychic Gifts1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Mindstar mastery1.10
1/5
0/5
0/5
0/5
Undead / Sunwalker1.00
1/5
0/5
0/5
0/5
Technique / Weapons Master1.30
0/5
0/5
0/5
0/5
Technique / Combat Casting1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
1/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Su'Rah wears (replacing iron longsword (101% power, 2 apr)): mossy mindstar (77% power, 12 apr, nature damage).
The shield around Su'Rah crumbles.


Su'Rah wears (replacing
iron longsword (104% power, 2 apr)): mossy mindstar (75% power, 12 apr, mind damage).

You are now inscribed with Rune: Phase Door.

You have no more
phase door rune (range 10; power 15; dur 5).

Su'Rah is too disconnected from Nature to use Psiblades.

Su'Rah is too disconnected from Nature to use Psiblades.

Su'Rah is too disconnected from Nature to use Psiblades.

Su'Rah is too disconnected from Nature to use Psiblades.

Su'Rah is too disconnected from Nature to use Psiblades.

Su'Rah is too disconnected from Nature to use Psiblades.

Su'Rah is too disconnected from Nature to use Psiblades.


Talent Rune: Shielding is ready to use.

Talent Rune: Phase Door is ready to use.

Talent Rune: Heat Beam is ready to use.

You don't see how to get there...


Resting starts...

Rested for 61 turns (stop reason: all resources and life at maximum).


Ran for 11 turns (stop reason: at door).


Su'Rah deactivates Eldritch Combat.