Goobbie the level 1 Ogre Oozemancer by sento

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
Steamtech UI 1.1.4
Convenient Digging 1.5.5
Additional Randart Properties 1.5.5
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceOgre
ClassOozemancer
Level / Exp1 / 40%
Sizebig
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength13 (base 10)
Dexterity9 (base 10)
Constitution10 (base 10)
Magic12 (base 10)
Willpower16 (base 18)
Cunning16 (base 14)

Resources

Life90/90
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage12
Accuracy10
Crit Chance4%
APR12
Speed1.00

Offense: Offhand

Damage12
Accuracy10
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower12
Crit Chance3%
Speed1

Offense: Mind

Mindpower20
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save8
Spell Save9
Mental Save11

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Wild-gift / Slime1.30
2/5
0/5
0/5
0/5
Wild-gift / Ooze1.30
2/5
0/5
0/5
0/5
Wild-gift / Moss1.30
0/5
0/5
0/5
0/5
Wild-gift / Mucus1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
2/5
0/5
0/5
0/5
Wild-gift / Antimagic1.30
0/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5

Effects

Quests

active
active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log


--------------------------------

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.


--------------------------------

Ran for 2 turns (stop reason: didn't move).


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Lore found:
Lament for Lands now Lost
You can read all your collected lore in the game menu, by pressing Escape.


--------------------------------

Ran for 4 turns (stop reason: store entrance spotted).


--------------------------------

Bought:
regeneration infusion of the titan (heal 94 over 5 turns) for 32.69 gold.
Bought:
healing infusion of the psychic (heal 58) for 29.36 gold.
You are now inscribed with Infusion: Healing.

You have no more
healing infusion of the psychic (heal 58).

--------------------------------

You have no more inscription slots.

You are now inscribed with Infusion: Regeneration.

Resting starts...

Talent Infusion: Healing is ready to use.
Talent Infusion: Regeneration is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).