Azur the level 4 Vampire Sun Paladin by shynku

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceVampire
ClassSun Paladin
Level / Exp4 / 18%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 16)
Dexterity10 (base 10)
Constitution20 (base 20)
Magic31 (base 14)
Willpower28 (base 10)
Cunning25 (base 10)

Resources

Life-30/192
Positive12/59
Healing Factor1.0870588855781
Regeneration0.27176472139453

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage27
Accuracy18
Crit Chance8%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower28
Crit Chance6%
Speed1

Offense: Mind

Mindpower27
Crit Chance6%
Speed1

Offense: Damage Bonus

Arcane+3%
Temporal+4%
Nature+10%

Defense: Base

Armour (hardiness)13.118138619369 (56.297102139833%)
Defense3
Ranged Defense3
Fatigue20
Physical Save17
Spell Save20
Mental Save18

Defense: Resistances

Light-30%( 70%)
Temporal+ 5%( 70%)
All 0%( 70%)
Fire+ 16%( 70%)
Nature+ 15%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
4/5
1/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Celestial / Sun1.30
4/5
1/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Undead / Vampire1.00
5/5
1/5
0/5
0/5
Celestial / Chants1.30
4/5
1/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

On hands
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Azur activates Weapon of Light.
Azur deactivates
Chant of Fortress.
Azur activates
Chant of Fortress.
Resting starts...

Talent Wave of Power is ready to use.
Talent Path of the Sun is ready to use.
Talent Vampire Bite is ready to use.
Rested for 49 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Azur picks up (n.):
ametrine.
Azur picks up (h.):
pair of rough leather boots of tirelessness (0 def, 1 armour).
Ran for 2 turns (stop reason: at door).


Azur casts
Sun Ray.
Skeleton magus resists the blinding light!

Azur hits Skeleton magus for 107 light damage.
Skeleton magus casts
Manathrust.

Skeleton magus hits Azur for (60 resilience), 96 arcane (96 total damage).
Azur casts
Wave of Power.
Azurstrikes twice with Wave of Power!
Azur misses Skeleton magus.
Azur hits Skeleton magus for 41 physical, 26 light, 6 temporal, 6 fire (79 total damage).
Skeleton magus casts
Flame.
Azur is on fire!

Burning from Skeleton magus hits
Azur for 32 fire damage.
Skeleton magus hits Azur for 95 fire damage.
Azur the level 4 vampire sun paladin was combusted to death by a skeleton magus on level 2 of Blighted Ruins.