Ursha the level 1 Yeek Adventurer by RasterPup

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceYeek
ClassAdventurer
Level / Exp1 / 0%
Sizesmall
Lifes / Deaths

Primary Stats

Strength9 (base 12)
Dexterity13 (base 15)
Constitution7 (base 12)
Magic12 (base 12)
Willpower18 (base 12)
Cunning16 (base 12)

Resources

Life88/88
Stamina120/120
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy17
Crit Chance6%
APR1
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower12
Crit Chance3%
Speed1

Offense: Mind

Mindpower19
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense7
Ranged Defense11
Fatigue6
Physical Save5
Spell Save10
Mental Save11

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Archery - slings1.00
0/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.00
0/5
0/5
0/5
0/5
Technique / Buckler Training1.00
1/5
0/5
0/5
0/5
Technique / Archery training1.00
1/5
0/5
0/5
0/5

Generic Talents

Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Quiver
Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Log

You gain 0.25 gold from the transmogrification of iron longsword (11-15.4 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10.5-13.65 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (9.5-12.35 power, 5 apr).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2.2 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
elm longbow.
Ursha can not wear (in main hand):
rough leather sling (nil).

Ursha can not wear (in main hand):
rough leather sling (nil).
Ursha wears:
rough leather sling.

Ursha wears:
iron shield (4 def, 2 armour, 8.5-10.2 power, 21.5 block).

Ursha wears:
rough leather gloves (0 def, 1 armour).
Talent Steady Shot is ready to use.

You gain 0.10 gold from the transmogrification of
quiver of elm arrows (14/14, 15.5-21.7 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 10.5-12.6 power, 21 block).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You do not have enough stamina to use Steady Shot.

Resting starts...

Talent Block is ready to use.
Talent Rune: Manasurge is ready to use.
Rested for 80 turns (stop reason: all resources and life at maximum).


Ursha uses Steady Shot.

Target out of range. Hold to force your weapon to fire at targets beyond its range (6).
There is a Irkkk (Town) here (press '' or right click to use).
You feel mildly anxious, and walk with caution.