Griphis the level 19 Superhuman Berserker by griphis79

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
Steamtech UI 1.1.4
CampaignInfinite
ModeNormal Exploration
SexMale
RaceSuperhuman
ClassBerserker
Level / Exp19 / 13%
Sizemedium
Lifes / Deaths

Primary Stats

Strength57 (base 47)
Dexterity63 (base 47)
Constitution32 (base 19)
Magic21 (base 10)
Willpower23 (base 10)
Cunning25 (base 10)

Resources

Life1045/1045
Stamina186/186
Equilibrium0
Healing Factor1
Regeneration14.781701408398

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+200%

Vision

Sight10
Lite2
Infravision6
See Invisible3

Offense: Mainhand

Damage92
Accuracy53
Crit Chance21%
APR4
Speed1.00

Offense: Spell

Spellpower20.5
Crit Chance20%
Speed1

Offense: Mind

Mindpower23.05
Crit Chance20%
Speed1

Defense: Base

Armour (hardiness)29 (97.241379310345%)
Defense39.843665905552
Ranged Defense41.229110603702
Fatigue20
Physical Save32.45
Spell Save50.55
Mental Save22.775

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Disarm Resistance28%
Confusion Resistance100%
Pinning Resistance25%
Instadeath Resistance100%
Knockback Resistance25%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Cunning / Tactical1.70
5/5
3/5
0/5
0/5
Technique / Berserker's strength1.50
1/5
0/5
0/5
0/5
Technique / Combat veteran1.50
2/5
5/5
5/5
4/5
Technique / Combat techniques1.50
2/5
5/5
0/5
0/5
Technique / Two-handed assault1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
2/5
0/5
0/5
0/5
Wild-gift / Harmony1.80
1/5
1/5
0/5
0/5
Technique / Conditioning1.30
5/5
5/5
0/5
0/5
Technique / Combat training1.50
2/5
5/5
1/5
5/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active

Equipment

Tool
On fingers
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By Griphis the Superhuman Berserker level 10
75th Pyre 122nd year of Ascendancy at 15:33
see stats

Log

You gain 2.97 gold from the transmogrification of woollen robe 'Falugas' (0 def, 0 armour).
You gain 1.95 gold from the transmogrification of
blurring rough leather belt of life.
You gain 1.67 gold from the transmogrification of
barbed pouch of iron shots of erosion (13/13, 13.5-16.2 power, 1 apr).
You gain 2.60 gold from the transmogrification of
Burnbreeze the cured leather sling.
You gain 2.42 gold from the transmogrification of
mighty elm longbow of power.
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 2.65 gold from the transmogrification of
sharp steel waraxe of paradox (11.5-16.1 power, 3 apr).
You gain 1.46 gold from the transmogrification of
cutting iron waraxe of projection (12-16.8 power, 2 apr).
You gain 0.70 gold from the transmogrification of
blue-steel trident of massacre (30-48 power, 8 apr).
You gain 3.33 gold from the transmogrification of
shimmering ash magestaff of power (15-18 power, 3 apr, fire element).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, acid element).
You gain 2.17 gold from the transmogrification of
tangling steel mace of projection (13-18.2 power, 3 apr).
You gain 1.62 gold from the transmogrification of
slime-covered steel longsword of massacre (17-23.8 power, 3 apr).
You gain 0.50 gold from the transmogrification of
steel greatspear (20.5-32.8 power, 5 apr).
You gain 3.17 gold from the transmogrification of
hateful steel greatmaul of projection (28-42 power, 2 apr).
You gain 4.65 gold from the transmogrification of
copper amulet of healing.
You gain 2.15 gold from the transmogrification of
vision rune of the duelist (radius 9; dur 12; see humanoid).
You gain 1.03 gold from the transmogrification of
teleportation rune of the duelist (range 70).
There is a damp cave here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


Talent Dig is ready to use.
There is a next level here (press '' or right click to use).
Ran for 42 turns (stop reason: at exit).


You feel mildly anxious, and walk with caution.