GiSK the level 11 Gifted Skirmisher by alesano

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceGifted
ClassSkirmisher
Level / Exp11 / 39%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity38 (base 34)
Constitution10 (base 10)
Magic12 (base 10)
Willpower12 (base 12)
Cunning29 (base 23)

Resources

Life226/226
Stamina125/125
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5

Offense: Mainhand

Damage44
Accuracy40
Crit Chance11%
APR1
Speed0.70

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower12
Crit Chance8%
Speed1

Offense: Mind

Mindpower20
Crit Chance8%
Speed1

Defense: Base

Armour (hardiness)6 (30%)
Defense26.9
Ranged Defense29.9
Fatigue0
Physical Save8.575
Spell Save14.275
Mental Save15.225

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Called Shots1.30
1/5
1/5
0/5
0/5
Technique / Skirmisher - Slings1.30
3/5
0/5
0/5
0/5
Cunning / Trapping1.10
5/5
0/5
0/5
0/5
Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5
Technique / Buckler Training1.30
1/5
3/5
0/5
0/5

Generic Talents

Cunning / Survival1.50
1/5
0/5
0/5
0/5
Technique / Acrobatics1.30
2/5
4/5
3/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
0/5
0/5

Effects

talent

Quests

done
active
active
done

Equipment

On feet
Quiver
On hands
On head
Tool
Around neck
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By GiSK the Gifted Skirmisher level 10
3rd Summertide 122nd year of Ascendancy at 04:53
see stats
The Arena Unlocked Arena mode.
By GiSK the Gifted Skirmisher level 7
8th Mirth 122nd year of Ascendancy at 06:10
see stats

Log

You gain 1.00 gold from the transmogrification of iron mail armour (2 def, 4 armour).
You gain 0.47 gold from the transmogrification of
grounding iron helm (0 def, 3 armour).
You gain 1.65 gold from the transmogrification of
steady iron gauntlets of magic (+3) (0 def, 1 armour).
You gain 0.40 gold from the transmogrification of
pouch of iron shots of accuracy (17/17, 13-15.6 power, 1 apr).
You gain 0.40 gold from the transmogrification of
quiver of elm arrows of accuracy (16/16, 14-19.6 power, 5 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (15/15, 16-22.4 power, 5 apr).
You gain 2.33 gold from the transmogrification of
mighty elm longbow of acid.
You gain 3.65 gold from the transmogrification of
Hanyrig the Lightbile (26.5-37.1 power, 3 apr).
You gain 1.76 gold from the transmogrification of
nature's mossy mindstar of slime (3-3.3 power, 12 apr, mind damage).
You gain 3.16 gold from the transmogrification of
manaburning mossy mindstar of balance (2-2.2 power, 12 apr, mind damage).
You gain 1.01 gold from the transmogrification of
horrifying mossy mindstar (2.5-2.75 power, 12 apr, mind damage).
You gain 0.92 gold from the transmogrification of
arcing iron mace (11.5-16.1 power, 2 apr).
You gain 3.45 gold from the transmogrification of
Brodamas (21-29.4 power, 3 apr).
You gain 1.91 gold from the transmogrification of
flaming iron longsword of projection (12-16.8 power, 2 apr).
You gain 1.31 gold from the transmogrification of
iron greatsword of projection (15.5-24.8 power, 1 apr).
You gain 2.93 gold from the transmogrification of
iron greatmaul of the mystic (15.5-23.25 power, 1 apr).
You gain 1.87 gold from the transmogrification of
flaming iron dagger of projection (11-14.3 power, 5 apr).
You gain 1.60 gold from the transmogrification of
balanced iron dagger of massacre (15-19.5 power, 5 apr).
You gain 1.84 gold from the transmogrification of
iron battleaxe of daylight (16-24 power, 1 apr).
You gain 0.70 gold from the transmogrification of
copper amulet of strength (+3).
You gain 0.59 gold from the transmogrification of
manasurge rune (628% regen over 10 turns; 31 instant mana).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

There is a Way into the heart of the gloom here (press '' or right click to use).
Ran for 9 turns (stop reason: interesting terrain).


There is a ladder to worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.