










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Two-Handed Dual-Wielding Counts 1.7.0If you are wielding a two-handed weapon in mainhand and another weapon in offhand (via Ogres' Grisly Constitution talent or various addons), arranges for your melee weapon damage to be recorded as both two-handed weapon damage and dual-wielded weapon damage for purposes of satisfying prodigy requirements (notably Windblade). Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Class: Corrupted Summoner 1.7.6Notice: This addon requires Ashes of Urh'Rok DLC. Class talents: Generic talents: Additionally you can summon some unique demons that you have defeated. All new icons were made by https://game-icons.net/ . Class: Revamped Wyrmic 1.7.0A variation on wyrmics, as a multi-elemental debuff-centered class. The core of Wyrmic is: Then, a wyrmic picks one of the six natural elements: Fire, Ice, Lightning, Sand, Acid, or Poison.  Each element has a single ability available right away, and a set of advanced skills that require a category point to access. Apex Predator - new generic tree that fills in a few gaps and lets you wear gems. Credits Compatibility Other EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Godfeaster on the Map 1.7.0Places the Godfeaster on the map instead of as a random encounter, and warns you about not being able to rod out. Essentially a copy-paste of Melinda on the Map. Keep Transmo Tab 1.7.0Attempts to prevent the "Transmogrification Chest" tab in inventory dialogs from being accidentally deselected after switching to an actor like the Alchemist's golem that doesn't have a transmogrification chest. Also attempts to ensure that the Tinkers tab is not left unselected in the inventory dialog after the player gains talents that make the tab available (for instance, Steamtech/Physics or Steamtech/Chemistry from the Embers of Rage DLC). Also available as part of the Bugnibus Bugfix Pack. Tinker Cave Blacksmith 1.7.0Modifies the Ancient Automatated Teacher from the Embers of Rage DLC (required), adding options for the player to purchase the Steamtech/Blacksmith and Steamtech/Engineering talent trees. A companion piece to Tinker Cave for Everyone; they can be used together or separately. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Mindstar Tuning 1.7.0Modifies the Attune Mindstar talent to allow individual control over the nature-vs.-mind attument of your mainhand and offhand wielded mindstars. Also adds a status indicator in the buffs display showing the attunement of your wielded mindstars. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Class: Spellweaver 1.7.6Adds the Spellweaver, a Mage subclass who creates custom spells with Spellweaving components. Note: If you need to make a bug report, please use the forum thread: https://forums.te4.org/viewtopic.php?f=50&t=53519 Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Escort Rescheduling 1.7.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
 Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Always Transmogrify 1.7.4Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Artificer Tweaks 1.7.0Assorted quality-of-life tweaks for Artificers from VanceVasser's Artificer Class addon (required). Included so far: 
 Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Negative Effect Timeout Cleanup 1.7.0Attempts to fix temporary effects that have become "stuck" and do not expire when their duration falls to zero or below. Also available as part of the Bugnibus Bugfix Pack. Frequently Asked Questions: Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Visibly Distinct Shadow Crypt 1.7.0Changes the appearance of the entrance to the Shadow Crypt in the far east to be different from the entrances to the Orc Prides, to avoid entering the wrong zone by mistake. Friendly Patrols 1.7.4Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic). | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Male | 
| Race | Doomelf | 
| Class | Corrupted Summoner | 
| Level / Exp | 50 / 90% | 
| Size | medium | 
| Lifes / Deaths | no deaths recorded/ 0 | 
Primary Stats
| Strength | 33 (base 9) | 
| Dexterity | 50 (base 36) | 
| Constitution | 104 (base 64) | 
| Magic | 126 (base 66) | 
| Willpower | 27 (base 10) | 
| Cunning | 86 (base 60) | 
Resources
| Life | 1634/1634 | 
| Mana | 459/459 | 
| Vim | 324/324 | 
| Healing Factor | 2.1780811360317 | 
| Regeneration | 77.02932124052 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | +18.10256102663% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 8 | 
| Infravision | 6 | 
| See Stealth | 67.83100627644 | 
| See Invisible | 96.83100627644 | 
Offense: Mainhand
| Damage | 98 | 
| Accuracy | 40 | 
| Crit Chance | 33% | 
| APR | 6 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 78 | 
| Crit Chance | 54% | 
| Speed | 0.84672168944289 | 
Offense: Mind
| Mindpower | 43 | 
| Crit Chance | 33% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +12% | 
| Physical | +84% | 
| Cold | +28% | 
| All | 0% | 
| Darkness | +20% | 
| Temporal | +47% | 
| Mind | +7% | 
| Fire | +8% | 
| Arcane | +9% | 
Offense: Damage Penetration
| Physical | +40% | 
| Light | +20% | 
| Temporal | +20% | 
Defense: Base
| Armour (hardiness) | 49.12648108291 (68.304188961773%) | 
| Defense | 63 | 
| Ranged Defense | 68 | 
| Fatigue | 0 | 
| Physical Save | 43 | 
| Spell Save | 37 | 
| Mental Save | 55 | 
Defense: Resistances
| Acid | + 56%( 70%) | 
| Blight | + 32%( 70%) | 
| Physical | + 58%( 70%) | 
| Cold | + 54%( 70%) | 
| All | + 28%( 70%) | 
| Darkness | + 40%( 70%) | 
| Light | + 37%( 70%) | 
| Temporal | + 37%( 70%) | 
| Mind | + 35%( 70%) | 
| Fire | + 39%( 70%) | 
| Arcane | + 32%( 70%) | 
Defense: Immunities
| Silence Resistance | 93% | 
| Confusion Resistance | 36% | 
| Pinning Resistance | 32% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 100% | 
Inscriptions (4/4)
| Runes | Effective talent level: 2.5Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 508 damage for 4 turns. Its effects scale with your Magic stat. | 
| Runes | Effective talent level: 2.5Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 47 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. | 
| Infusions | Effective talent level: 2.5Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 303 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. | 
| Infusions | Effective talent level: 2.5Infusion: Movement Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 797% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. | 
Class Talents
| Corruption / Melee Demons | 1.30 | 
| 
 | 4/5 | 
| 
 | 4/5 | 
| 
 | 4/5 | 
| 
 | 4/5 | 
| Corruption / Greater Demons | 1.30 | 
| 
 | 4/5 | 
| 
 | 4/5 | 
| 
 | 4/5 | 
| 
 | 4/5 | 
| Corruption / Summoning Demons (Augmentation) | 1.30 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| Corruption / Fearfire | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Corruption / Summoning Demons (Advanced) | 1.30 | 
| 
 | 5/5 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| Corruption / Distance Demons | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| Corruption / Demi-Demon | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 2/5 | 
| Spell / Staff combat | 1.20 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Doomelf | 1.00 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| Corruption / Vile life | 1.00 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
Prodigies
| 
 | 1/1 | 
| 
 | 1/1 | 
Effects
| talent | Elemental Discord | 
| talent | Chant of Fortitude | 
| talent | Defensive Posture | 
| talent | Master of Demons | 
| talent | Corruption of the Doomed | 
| beneficial effect | Improves senses, allowing the detection of unseen things.Sensing | 
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power.Sorcerous Aura | 
Quests
| Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire.A mysterious staff On your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done | 
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave You searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active | 
| You do not remember much of your life before you were on this burning continent, floating in the void between worlds.  You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal.Ashes in the Wind You are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done | 
| After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline.Back and Back and Back to the Future | done | 
| You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back.Back and there again You talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done | 
| You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies.Echoes of the Spellblaze There are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done | 
| You have killed Ungolë in Ardhungol and saved the Sun Paladin.Eight legs of wonder | completed | 
| You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell.Escort: lone alchemist (level 5 of Dreadfell) As a reward you improved Magic by +5. | done | 
| You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell.Escort: lost defiler (level 6 of Dreadfell) As a reward you improved Magic by +5. | done | 
| You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara.Escort: lost sun paladin (level 2 of Daikara) As a reward you improved talent Chant of Fortress (+1 level(s)). | done | 
| You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire.Escort: lost sun paladin (level 2 of Trollmire) As a reward you improved talent Chant of Fortitude (+1 level(s)). | done | 
| You successfully escorted the lost tinker to the recall portal on level 3 of Dreadfell.Escort: lost tinker (level 3 of Dreadfell) As a reward you improved talent Endless Endurance (+1 level(s)). | done | 
| You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell.Escort: lost warrior (level 1 of Dreadfell) As a reward you improved talent Vitality (+1 level(s)). | done | 
| You successfully escorted the lost warrior to the recall portal on level 1 of Trollmire.Escort: lost warrior (level 1 of Trollmire) As a reward you improved talent Vitality (+1 level(s)). | done | 
| You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell.Escort: lost warrior (level 7 of Dreadfell) As a reward you improved talent Unflinching Resolve (+1 level(s)). | done | 
| You failed to protect the repented thief from death by ghoul.Escort: repented thief (level 8 of Dreadfell) | failed | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| Somehow you did not recall out as usual but instead ended up on a sadly familiar area.I've a feeling we're not on Eyal anymore You are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done | 
| The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence.Let's hunt some Orc Find out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done | 
| You found an ancient tome about gems.Lost Knowledge You should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active | 
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1443. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done | 
| You arrived through the farportal in a cave, probably in the Far East.Strange new world Upon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed length of troll intestine. * You've found the needed storm wyrm claw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed faerlhing fang. | active | 
| You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.The Island of Dread There are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 5 lumberjacks have died. | done | 
| You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power.The fall of Zigur The defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done | 
| Investigate the bastions of the Pride.The many Prides of the Orcs * Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active | 
| There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues.The wild wild east | done | 
| Zemekkys in the Gates of Morning can build a portal back to your homeland for you.There and back again * You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet |  Unbreakable Greaves (8 def, 20 armour) 3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. | 
| Light source |  alchemist's lamp 'Zanadebers' 1.0 T3 lite [Random Unique] Nature/Psionic While equipped: Stats +4 Wil dps ---------- Phys.crit +3.0% Mind.crit +3% Crit.mult +15.00% Phys.pwr +6 (+2 eff.) Mind.pwr +10 (+4 eff.) ----- def ----- Resists +5% arcane Phys.save +8 (+2 eff.) Mind.save +7 (+2 eff.) Heal.mod +15% ---------- misc Psi/ret +0.16 Light +4 See.Stealth +8 See.Invis +13 A normal brass lantern, enhanced by alchemy to make it brighter. | 
| On head |  Hettiroran the Infernoslicer (3 def, 0 armour) 2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +10 Cun dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +12% temporal +18% cold +20% darkness +19% physical ----- def ----- Defense +3 (+1 eff.) Resists +16% physical +16% darkness +15% fire +3% temporal +27% cold Mind.save +15 (+5 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.hate +11.00 A pointy cloth hat, very wizardly... | 
| Tool |  Zubyremina the dwarven-steel pickaxe (dig speed 15 turns) 3.0 T3 digger tool [Random Unique] Master/Psionic While equipped: Stats +5 Str +3 Con dps ---------- Dmg.mod +7% mind +8% fire ----- def ----- Fatigue -8% Resists +6% blight Mind.save +8 (+2 eff.) HP.reg +4.00 Heal.mod +15% Knockbk- +10% ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
| On fingers |  Wheel of Fate 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +5 Cun dps ---------- Dmg.mod +12% acid Res.pen +20% light ----- def ----- Defense +10 (+2 eff.) Resists +24% acid +12% light Max.HP +66.00 HP.reg +11.00 Heal.mod +13% ---------- misc Light +3 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? | 
| On fingers |  gold ring of life 0.1 T3 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +58.00 HP.reg +10.00 Heal.mod +13% Rings make your fingers look great! | 
| Around waist |  Emblem of Evasion 1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+5 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 5.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 32% chance to evade melee and ranged attacks and 35 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. | 
| In main hand |  dragonbone magestaff 'Unlightrune' (136% power, 6 apr, physical element) 5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +28% Crit.mult +15.00% Spell.pwr +15 (+3 eff.) Dmg.mod +15% temporal +30% physical Melee Ret 4 darkness On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +11 Defense +10 (+2 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Wards +3 physical Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
| On hands |  Porabrebeth the drakeskin leather gloves (15 def, 3 armour) 1.0 T4 hands armor [Rare] Nature While equipped: dps ---------- Spell.pwr +30 (+6 eff.) Melee+ 14 cold Dmg.mod +9% arcane +10% cold Res.pen +20% physical ----- def ----- Armour +3 Defense +15 (+4 eff.) Resists +9% cold ---------- misc Vim/s.crit +2.00 Infravis +3 See.Invis +21 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Main armor |  Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) 2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+5 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+2 eff.) Resists +10% temporal +10% physical +13% all Temporal Reprieve: Level 2.5 Pwr.cost 37 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. | 
| Cloak |  Wind's Whisper (4 def, 0 armour) 2.0 T3 cloak armor [Unique] Arcane While equipped: Stats +3 Dex ----- def ----- Defense +4 (+1 eff.) Proj.evade +25% Proj.slow +20% Silence- +30% Evasion: (Instant) Level 3.5 Pwr.cost 37 out of 50/50. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 29% chance to evade melee and ranged attacks and 25 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. | 
| Around neck |  Zubogawe the stralite amulet 0.1 T4 amulet jewelry [Random Unique] Nature While equipped: Stats +1 Str +4 Dex +2 Mag +8 Wil +1 Cun +6 Con ----- def ----- Resists +10% mind Phys.save +12 (+4 eff.) Max.HP +59.00 HP.reg +5.00 Confus- +36% ---------- misc See.Invis +3 Amulets make your neck look great! | 
Inventory
|  stormbringer's voratun longsword of rage (150% power, 6 apr) 3.0 T5 longsword 1H weapon Reqs Str 48 [Ego++] Nature/Master Power 150% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +45 lightning +8 cold While equipped: Stats +7 Str dps ---------- Mov.spd +29% Dmg.mod +14% physical Res.pen +12% lightning +17% cold Acc +16 (+5 eff.) Sharp, long, and deadly. | 
|  penetrating dwarven-steel steamgun of true flight 4.0 T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego++] Arcane/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Phys.crit +9.0% Res.pen +6% physical Acc +9 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. | 
|  acidic pouch of dwarven-steel shots of paradox (18/19, 140% power, 3 apr) 3.0 T3 shot ammo [Ego] Arcane Power 140% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 19 Ranged+ +14 temporal On Hit: * 7% chance to gain 10% of a turn (3/turn limit) On Crit: * Splash the target with acid dealing 207 damage over 5 turns and reducing armor and accuracy by 26 Shots are used with slings to pummel your foes to death. | 
|  crackling stralite shield of cold resistance (+16%) (0 def, 8 armour, 140.5 block) 7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego+] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Dex dps ---------- Melee Ret 15 lightning ----- def ----- Armour +8 Fatigue +8% Resists +16% lightning +20% cold ---------- misc Talents +1 Block Handheld deflection devices. | 
|  impenetrable voratun mail armour of delving (5 def, 23 armour) 14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Master While equipped: Stats +7 Str ----- def ----- Armour +23 Defense +5 (+1 eff.) Fatigue +12% Resists +16% darkness +11% physical ---------- misc Light +1 Track: Puts all charms on 22 cooldown Level 3.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. | 
|  storm voratun gauntlets of sorrow (0 def, 3 armour) 1.5 T4 hands armor Reqs Heavy armour training [Ego+] Nature/Psionic While equipped: dps ---------- Mind.pwr +7 (+3 eff.) Melee+ 15 lightning 28 mind 35 darkness Dmg.mod +8% lightning On Hit (Melee): * 19% chance to reduce all saves and defense by 27 ----- def ----- Armour +3 Fatigue +5% Resists +8% lightning Mind.save -11 (-4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Metal gloves protecting the hands up to the middle of the lower arm. | 
|  voratun greatsword of projection (172% power, 4 apr) 3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Psionic Power 172% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Massive two-handed swords. | 
|  enlightening drakeskin leather armour of alacrity (20 def, 8 armour) 9.0 T5 light armor [Ego++] Master/Psionic While equipped: Stats +7 Cun +7 Wil dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Mind.save +16 (+5 eff.) A suit of armour made of leather. | 
|  searing voratun mail armour of clarity (5 def, 10 armour) 14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Arcane/Psionic While equipped: dps ---------- Melee+ 10 acid 21 fire Melee Ret 13 acid 13 fire ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +26% acid +26% fire +8% mind Mind.save +25 (+7 eff.) A suit of armour made of mail. | 
|  fleetfooted pair of drakeskin leather boots of evasion (24 def, 5 armour) 2.0 T5 feet armor [Ego++] Master While equipped: Stats +10 Dex ----- def ----- Armour +5 Defense +24 (+6 eff.) Evasion: (Instant) Puts all charms on 22 cooldown Level 5.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 32% chance to evade melee and ranged attacks and 35 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. | 
|  warbringer's voratun longsword of enduring (153% power, 6 apr) 3.0 T5 longsword 1H weapon Reqs Str 48 [Ego++] Nature/Master Power 154% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +15 Con +11 Wil dps ---------- Phys.pwr +11 (+4 eff.) Res.pen +13% physical ----- def ----- Max.HP +53.00 Disarm- +25% Sharp, long, and deadly. | 
|  swashbuckler's voratun shield of resistance (0 def, 10 armour, 185.5 block) 7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego++] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +8 Str +11 Dex dps ---------- Acc +20 (+7 eff.) ----- def ----- Armour +10 Fatigue +8% Resists +11% acid +9% fire +12% lightning +7% cold ---------- misc Talents +1 Block Handheld deflection devices. | 
|  spellwoven elven-silk robe of protection (3 def, 4 armour) 2.0 T5 cloth armor [Ego] Arcane/Master While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) ----- def ----- Armour +4 Defense +3 (+1 eff.) Resists +15% all Phys.save +23 (+7 eff.) Spell.save +24 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  impenetrable voratun mail armour of thunder (5 def, 16 armour) 14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Arcane/Master While equipped: Stats +7 Str +5 Mag +3 Wil dps ---------- Phys.crit +6.0% Spell.crit +7% Mind.crit +6% Phys.pwr +18 (+6 eff.) Spell.pwr +25 (+5 eff.) Mind.pwr +25 (+9 eff.) ----- def ----- Armour +16 Defense +5 (+1 eff.) Fatigue +12% Resists +16% lightning A suit of armour made of mail. | 
|  blazebringer's voratun longsword of torment (153% power, 6 apr) 3.0 T5 longsword 1H weapon Reqs Str 48 [Ego++] Nature/Psionic Power 153% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +77 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- All.spd +4% Res.pen +19% fire Sharp, long, and deadly. | 
|  blink rune (range 4; phase 18; cd 19) 0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (85% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  dragonbone magestaff (136% power, 6 apr, lightning element) 5.0 T5 staff 2H weapon [Normal] Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+3 eff.) Dmg.mod +30% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  voratun greatsword of crippling (175% power, 4 apr) 3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Power 175% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +14.0% Massive two-handed swords. | 
|  Butcher (159% power, 12 apr) 3.0 T5 longsword 1H weapon Reqs Str 40 [Unique] Master/Psionic Power 160% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +10.0% Atk.spd 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +7 Cun +10 Wil dps ---------- Acc +18 (+6 eff.) ---------- misc Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." | 
|  creative living mindstar of flames (113% power, 40 apr, mind damage) 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Cun dps ---------- Mind.crit +5% Crit.mult +17.00% Mind.pwr +10 (+4 eff.) All.spd +6% Melee+ 13 fire Dmg.mod +14% fire Res.pen +17% fire ----- def ----- Resists +9% fire ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  horrifying living mindstar of balance (113% power, 40 apr, nature damage) 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego] Nature/Psionic Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Melee+ 10 mind 9 darkness Dmg.mod +7% mind +7% darkness ----- def ----- Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) ---------- misc Equi/ret +1.70 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  Mayelle the Rimequick (15 def, 10 armour, 187 block) 7.0 T5 shield armor Reqs Shield usage training Str 48 [Random Unique] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Str +4 Dex +6 Mag +9 Cun +1 Con dps ---------- Dmg.mod +18% light +18% darkness Melee Ret 20 fire 2 cold ----- def ----- Armour +10 Defense +15 (+4 eff.) Fatigue +8% Resists +19% light +23% darkness +27% cold +5% arcane +19% fire Max.HP +100.00 Pinning- +10% ---------- misc Talents +1 Block Handheld deflection devices. | 
|  slimy elven-silk robe of the mind (+18%) (0 def, 0 armour) 2.0 T5 cloth armor [Ego] Disrupt/Psionic While equipped: dps ---------- Dmg.mod +18% mind On Melee Ret: * 8% chance to slow global speed by 54% * 7 arcane resource burn ----- def ----- Resists +18% mind +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  enlightening voratun mail armour (5 def, 10 armour) 14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Psionic While equipped: Stats +7 Cun +6 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Mind.save +17 (+5 eff.) A suit of armour made of mail. | 
|  innervating dragonbone wand of shielding [power 434]  (15 cooldown) 2.0 T5 wand charm [Ego+] Arcane Create a shield absorbing up to 434 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 15 cooldown 100% to reduce fatigue by 44% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  wyrmwaxed elven-silk cloak of implacability (3 def, 0 armour) 2.0 T5 cloak armor [Ego++] Nature While equipped: ----- def ----- Defense +3 (+1 eff.) Resists +10% acid +8% fire +9% lightning +9% cold Phys.save +7 (+2 eff.) Mind.save +9 (+3 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Runathel the Morningdredge (144% power, 6 apr, arcane element) 5.0 T5 staff 2H weapon [Random Unique] Arcane Power 145% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Crit.mult +27.00% Spell.pwr +33 (+7 eff.) Melee+ 33 fire Dmg.mod +36% arcane +15% light On Hit (Melee): * 10% chance to slow global speed by 54% ----- def ----- Resists +6% light ---------- misc Vim/s.crit +4.00 Max.vim +30.00 Light +2 See.Invis +15 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  Singebloom the voratun longsword (167% power, 6 apr) 3.0 T5 longsword 1H weapon Reqs Str 48 [Rare] Master Power 168% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 fire On Hit.r1 +21 fire While equipped: Stats +6 Dex dps ---------- Res.pen +15% mind +25% acid ---------- misc Infravis +3 See.Invis +21 Sharp, long, and deadly. | 
|  searing drakeskin leather armour (20 def, 8 armour) 9.0 T5 light armor [Ego+] Arcane While equipped: dps ---------- Melee+ 17 acid 18 fire Melee Ret 15 acid 10 fire ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +22% acid +26% fire A suit of armour made of leather. | 
|  Ring of the Dead 0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. | 
|  lifebinding dragonbone magestaff of wizardry (136% power, 6 apr, fire element) 5.0 T5 staff 2H weapon [Ego++] Arcane/Nature Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Mag +4 Wil +4 Con dps ---------- Spell.crit +5% Spell.pwr +29 (+6 eff.) Dmg.mod +30% fire ----- def ----- HP.reg +1.90 Heal.mod +12% ---------- misc Max.mana +83.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  magelord's dragonbone magestaff of wizardry (136% power, 6 apr, cold element) 5.0 T5 staff 2H weapon [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Mag +4 Wil dps ---------- Phys.crit +13.0% Spell.crit +5% Spell.pwr +28 (+6 eff.) Melee+ 18 arcane Dmg.mod +30% cold ---------- misc Max.mana +123.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  timebroken elven-silk robe (0 def, 0 armour) 2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.crit +5% Spell.pwr +6 (+2 eff.) Dmg.mod +25% arcane +15% temporal ----- def ----- Resists +15% all ---------- misc Max.mana +66.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  enlightening voratun plate armour of implacability (0 def, 23 armour) 17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego++] Master/Psionic While equipped: Stats +8 Cun +6 Wil ----- def ----- Armour +23 Fatigue +15% Phys.save +9 (+3 eff.) Mind.save +19 (+6 eff.) A suit of armour made of metal plates. | 
|  stralite shield 'Beorab' (0 def, 23 armour, 141 block) 7.0 T4 shield armor Reqs Shield usage training Str 35 [Rare] Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Dex ----- def ----- Armour +23 Fatigue +8% Resists +18% mind +9% light HP.reg +4.14 Knockbk- +21% ---------- misc Light +3 Talents +1 Block Handheld deflection devices. | 
|  lifebinding elven-wood magestaff of might (129% power, 5 apr, arcane element) 5.0 T4 staff 2H weapon [Ego+] Arcane/Nature Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +14% Spell.pwr +17 (+4 eff.) Dmg.mod +25% arcane ----- def ----- HP.reg +1.30 Heal.mod +22% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  void walker's dragonbone starstaff of wizardry (136% power, 6 apr, darkness element) 5.0 T5 staff 2H weapon [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.crit +5% Spell.pwr +20 (+4 eff.) Dmg.mod +30% darkness ----- def ----- Resists +12% darkness +15% temporal Def/telep +17 Res/telep +18% Dur/telep +16% ---------- misc Max.mana +84.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  enhanced voratun longsword (155% power, 6 apr) 3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Nature Power 155% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +13 Str +7 Dex +9 Mag +12 Wil +10 Cun +11 Con Sharp, long, and deadly. | 
|  stormbringer's voratun longsword of persecution (153% power, 6 apr) 3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Nature/Disrupt Power 154% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Against +11% Unnatural On Crit.r2 +6 lightning +33 cold While equipped: Stats +5 Wil dps ---------- Mov.spd +33% Res.pen +22% lightning +15% cold Sharp, long, and deadly. | 
|  enhanced dragonbone longbow of dexterity (+11) 4.0 T5 longbow 2H weapon Reqs Shoot [Ego+] Nature/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +11 Str +20 Dex +12 Mag +14 Wil +14 Cun +11 Con dps ---------- Res.pen +12% physical Longbows are used to shoot arrows at your foes. | 
|  elven-silk robe of Angolwen (0 def, 0 armour) 2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +13 (+3 eff.) S.pwr/crit +6 ----- def ----- Resists +15% all Silence- +43% A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  psion's elven-silk robe of alchemy (0 def, 0 armour) 2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +25% acid +21% physical +24% cold +29% mind +12% fire Res.pen +8% mind ----- def ----- Resists +17% acid +17% physical +14% fire +15% cold +15% all ---------- misc Psi/turn +0.50 Max.psi +27.00 Cooldown Refit Golem -6 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  Lisewe (0 def, 16 armour) 17.0 T5 massive armor Reqs Massive armour training Str 60 [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Res.pen +10% mind +10% temporal On Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +16 Fatigue +22% Resists +24% acid +6% temporal +10% arcane +12% mind Spell.save +22 (+8 eff.) Max.HP +45.00 Def/telep +10 Res/telep +10% Dur/telep +10% A suit of armour made of metal plates. | 
|  Beligostir the Glintarc (114% power, 40 apr, mind damage) 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Rare] Nature Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit.r2 +20 light +12 physical While equipped: Stats +5 Str +2 Con dps ---------- Phys.crit +4.0% Mind.crit +5% Mind.pwr +10 (+4 eff.) Dmg.mod +12% physical Apr +3 ----- def ----- Defense +20 (+5 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) ---------- misc Equi/ret +2.50 Light +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  Pendant of the Sun and Moons 0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+2 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 4.5 Pwr.cost 22 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 26 light damage to everyone else who enters. The circle lasts 5 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. | 
|  Ivolaith the Lavawarden (135% power, 9 apr) 1.0 T4 dagger 1H weapon [Rare] Psionic Power 135% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +19 mind On Hit: * 28% chance to reduce all saves and defense by 27 While equipped: Stats +6 Cun +3 Wil dps ---------- Dmg.mod +12% physical +27% fire Res.pen +26% physical ----- def ----- Resists +6% acid HP.reg +4.14 Heal.mod +21% Teleport- +21% ---------- misc Light +2 Sharp, short and deadly. | 
|  shatter afflictions rune of the warrior (absorb 78; cd 21) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 78 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions | 
|  fearforged voratun plate armour (0 def, 16 armour) 17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Arcane While equipped: Stats +10 Con ----- def ----- Armour +16 Fatigue +34% Resists +8% fire -15% light +12% darkness Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) A suit of armour made of metal plates. | 
|  Shadowthorn the drakeskin leather cap (0 def, 5 armour) 2.0 T5 head armor [Rare] Nature While equipped: Stats +4 Cun dps ---------- Mind.crit +8% Crit.mult +20.00% Mind.pwr +20 (+7 eff.) Res.pen +10% darkness On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Fatigue +5% Resists +20% light +20% darkness Mind.save +12 (+4 eff.) ---------- misc Max.hate +4.00 A cap made of leather. | 
|  dreamer's dwarven lantern of the zealot 1.0 T5 lite [Ego++] Disrupt/Psionic While equipped: dps ---------- Mind.crit +8% Mind.pwr +6 (+2 eff.) ----- def ----- Resists +3% all Spell.save +11 (+4 eff.) Mind.save +9 (+3 eff.) ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. | 
|  elven-silk wizard hat 'Ulumarin' (3 def, 0 armour) 2.0 T5 head armor [Rare] Nature While equipped: Stats +3 Wil dps ---------- Crit.mult +20.69% Dmg.mod +18% blight +20% fire +21% arcane Res.pen +26% arcane ----- def ----- Defense +3 (+1 eff.) Resists +30% fire Spell.save +12 (+5 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/s.crit +2.07 A pointy cloth hat, very wizardly... | 
|  potent yew magestaff of greater warding (132% power, 4 apr, cold element) 5.0 T3 staff 2H weapon [Ego+] Arcane Power 132% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +12 (+3 eff.) Dmg.mod +27% cold ----- def ----- Armour +9 Defense +8 (+2 eff.) ---------- misc Wards +3 cold Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  truestriking stralite greatmaul of amnesia (170% power, 3 apr) 5.0 T4 greatmaul 2H weapon Reqs Str 35 [Ego++] Master/Psionic Power 170% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +14% physical Acc +23 (+8 eff.) Apr +13 Massive two-handed mauls. | 
|  dispeller's elven-silk robe (0 def, 0 armour) 2.0 T5 cloth armor [Ego+] Arcane While equipped: ----- def ----- Resists +11% lightning +9% darkness +10% light +10% blight +10% fire +10% cold +15% all Phys.save +16 (+5 eff.) Spell.save +32 (+11 eff.) Mind.save +12 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  reinforced leather armour 'Zubyletha' (12 def, 7 armour) 9.0 T4 light armor [Rare] Master While equipped: Stats +7 Dex dps ---------- Dmg.mod +18% mind ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +5% arcane +26% cold Crit.chn- 15.52% ---------- misc Light +3 Infravis +3 See.Invis +18 A suit of armour made of leather. | 
|  voratun plate armour of implacability (0 def, 22 armour) 17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Master While equipped: ----- def ----- Armour +22 Fatigue +15% Phys.save +13 (+4 eff.) A suit of armour made of metal plates. | 
|  stralite waraxe 'Tideglory' (143% power, 5 apr) 3.0 T4 waraxe 1H weapon Reqs Str 35 [Rare] Master Power 144% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: Stats +6 Str +5 Dex +9 Con dps ---------- Phys.pwr +13 (+4 eff.) Res.pen +26% blight +13% physical +26% cold On Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 34 ----- def ----- Crit.chn- 15.52% Disarm- +30% ---------- misc Infravis +3 One-handed war axes. | 
|  teleportation rune (range 72; cd 10) 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (85% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 72 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  stralite battleaxe of evisceration (156% power, 3 apr) 3.0 T4 battleaxe 2H weapon Reqs Str 35 [Ego+] Master Power 156% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +16.0% Phys.pwr +19 (+6 eff.) Massive two-handed battleaxes. | 
|  Lorolathadil (187% power, 5 apr) 5.0 T5 greatmaul 2H weapon Reqs Str 48 [Random Unique] Arcane/Master Power 187% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +3.0% Atk.spd 100% Melee+ +8 blight +35 cold On Hit: * 20% chance to reduce strength, dexterity, and constitution by 34 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +16 Str dps ---------- Phys.crit +21.0% Phys.pwr +5 (+2 eff.) Dmg.mod +17% physical Acc +35 (+12 eff.) ----- def ----- Resists +1% physical Massive two-handed mauls. | 
|  barbed pouch of stralite shots (22/22, 166% power, 5 apr) 3.0 T4 shot ammo [Ego+] Master Power 166% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +15.5% Capacity 22 On Crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. | 
|  cleansing hardened leather armour of acid resistance (9 def, 6 armour) 9.0 T3 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Resists +14% blight +16% nature +21% acid A suit of armour made of leather. | 
|  nimble drakeskin leather armour (30 def, 8 armour) 9.0 T5 light armor [Ego+] Master While equipped: Stats +9 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +8 Defense +30 (+7 eff.) Fatigue +8% A suit of armour made of leather. | 
|  heroic drakeskin leather gloves of the nighthunter (0 def, 7 armour) 1.0 T4 hands armor [Ego++] Master/Psionic While equipped: Stats +4 Cun dps ---------- Acc +11 (+4 eff.) ----- def ----- Armour +7 Resists +11% darkness Mind.save +15 (+5 eff.) Max.HP +64.00 ---------- misc Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 11 cooldown Level 3.5 Pwr.cost 11 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 6 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  Eilinyganor the voratun helm (0 def, 5 armour) 3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Str +6 Dex +5 Mag +5 Con dps ---------- Spell.crit +6% Crit.mult +15.00% Phys.pwr +15 (+5 eff.) S.pwr/crit +8 Res.pen +26% arcane +26% physical ----- def ----- Armour +5 Fatigue +5% Phys.save +15 (+5 eff.) Mind.save +11 (+3 eff.) ---------- misc Max.stam +31.03 Battle Cry: Puts all charms on 21 cooldown Level 3.5 Pwr.cost 21 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  elven-silk wizard hat 'Shockknight' (3 def, 0 armour) 2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Mind.crit +8% Mind.pwr +25 (+9 eff.) Dmg.mod +9% mind +18% cold Res.pen +20% darkness +25% mind ----- def ----- Defense +3 (+1 eff.) Resists +9% lightning +27% cold ---------- misc Hate/m.crit +4.00 A pointy cloth hat, very wizardly... | 
|  Orb of Many Ways 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. | 
|  55 alchemist bloodstone 0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. | 
|  Blazewilder the dragonbone starstaff (136% power, 6 apr, cold element) 5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Crit.mult +30.00% Spell.pwr +56 (+12 eff.) Melee+ 35 fire Dmg.mod +3% lightning +30% cold Res.pen +5% lightning +5% cold +25% light ----- def ----- Resists +3% light ---------- misc Vim/s.crit +4.00 Max.vim +27.00 Max.P.En +5.00 Max.N.En +5.00 See.Invis +18 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  Crystal Heart 0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. | 
|  Petrified Wood 0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. | 
|  moonstone 0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  2 pearl 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  Atamathon's Lost Ruby Eye 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. | 
|  protective voratun amulet 0.1 T5 amulet jewelry [Ego+] Master While equipped: ----- def ----- Armour +6 Defense +9 (+2 eff.) Res.Cap +3% all Phys.save +25 (+8 eff.) Amulets make your neck look great! | 
|  turquoise 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  4 ruby 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  Layerima the Bilemistress (0 def, 5 armour) 2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +4 Wil dps ---------- Phys.crit +6.0% Crit.mult +5.00% Phys.pwr +5 (+2 eff.) Res.pen +10% arcane +25% nature Phasing +10% Apr +12 ----- def ----- Armour +5 Resists +14% lightning +13% temporal HP.reg +10.00 Heal.mod +17% A pair of boots made of leather. | 
|  2 amber 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  Windborne Azurite 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. | 
|  Orb of Many Ways 1.0 orb [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. | 
|  Unlightlord of the Blightspawn [power 350]  (11 cooldown) 2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +1 Dex +1 Con dps ---------- Dmg.mod +12% arcane Res.pen +5% arcane Acc +10 (+3 eff.) On Melee Ret: * 43% chance to reduce strength, dexterity, and constitution by 34 * 29% chance to reduce damage dealt by 22% ---------- misc Stam/turn +2.00 Blast the opponent's mind dealing 374 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown 100% to increase all damage penetration by 29% for 2 turns. 100% to heal for 63. 100% to increase all damage by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. | 
|  Telos's Staff (Top Half) (143% power, 0 apr, arcane element) 2.5 T5 staff 1H weapon [Unique] Arcane A part of set. Power 144% Range: 1.2x Uses 100% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+6 eff.) Dmg.mod +35% arcane ----- def ----- Mind.save +8 (+2 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. | 
|  movement infusion of the titan (speed 1037%; cd 10) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1037% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions | 
|  Fist of the Destroyer (8 def, 0 armour) 1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun ----- def ----- Defense +8 (+2 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Increases all damage by 4% of current vim Current Bonus: 13% Darkfire: Level 6.5 Pwr.cost 9 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 137.08 fire damage and 152.31 darkness damage in a radius of 7. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. | 
|  Staff of Arcane Supremacy (120% power, 4 apr, physical element) 5.0 T3 staff 2H weapon [Unique] Arcane A true understanding of the arcane is needed to release its full power. Power 121% Range: 1.2x Uses 150% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.pwr +20 (+4 eff.) Dmg.mod +20% arcane ---------- misc Cooldown Manathrust -1 Masteries +0.20 Spell/Arcane Arcane Supremacy: Level 4.5 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Removes up to 4 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. | 
|  Mayeth the elven-silk robe (0 def, 4 armour) 2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Dmg.mod +9% acid +20% physical +10% fire +19% mind +20% cold ----- def ----- Armour +4 Resists +9% lightning +9% darkness +30% fire +15% all +18% acid +19% physical +10% blight +25% cold +19% mind +7% light Phys.save +16 (+5 eff.) Spell.save +29 (+10 eff.) Mind.save +13 (+4 eff.) Die.at -80.00 life Blind- +20% Pinning- +20% Knockbk- +10% ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  5 jade 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  3 sapphire 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  Prothotipe's Prismatic Eye 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. | 
|  gold ring 0.1 T3 ring jewelry [Normal] Rings make your fingers look great! | 
|  Decayed Visage (10 def, 0 armour) 1.0 T3 head armor [Unique] Arcane/Psionic While equipped: Stats +5 Mag +8 Wil +2 Cun dps ---------- Spell.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +7% blight +10% arcane Melee Ret 10 vim draining blight ----- def ----- Defense +10 (+2 eff.) Resists +3% light Mind.save +6 (+2 eff.) Poison- +20% ---------- misc Max.vim +25.00 Vimsense: Level 3.5 Pwr.cost 19 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10. The evil touch will reduce their blight resistance by 23% and all saves by 39, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. | 
|  Elemental Fury 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. | 
|  Cloth of Dreams (10 def, 0 armour) 2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 4.5 Pwr.cost 8 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 54 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. | 
|  The Black Crown (0 def, 15 armour) 3.0 T4 head armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +10 Wil +10 Con ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight ---------- misc Masteries +0.20 Corruption/Demonic pact +0.20 Corruption/Demon seeds ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." | 
|  stralite ring 'Betirita' 0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag +6 Wil +3 Con dps ---------- Phys.crit +1.0% Phys.pwr +15 (+5 eff.) Spell.pwr +22 (+5 eff.) Mind.pwr +11 (+4 eff.) Dmg.mod +3% physical +6% all Res.pen +15% arcane Melee Ret 6 physical ----- def ----- Armour +12 Die.at -40.00 life Rings make your fingers look great! | 
|  6 lapis lazuli 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  Gloves of the Firm Hand (0 def, 8 armour) 1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. | 
|  yew wand of lightning storm 'Dairizor' [power 248]  (11 cooldown) 2.0 T3 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +9% mind ----- def ----- Armour +4 Resists +12% fire Knockbk- +10% Create a radius 3 storm for 5 turns. Each turn, creatures within take 49 lightning damage and will be dazed for 1 turn (248 total damage) Puts all charms on 11 cooldown 100% to increase the duration of 2 beneficial effects by 2. 100% to gain a 10% chance to evade weapon attacks for 2 turns. 100% to increase all damage penetration by 15% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  The Black Core 0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." | 
|  Forbidden Tome: "The Day It Came" 2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? | 
|  Primal Infusion (affinity 13%; reduction 2; dur 4; cd 18) 0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 13% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. | 
|  mule's gold ring of pilfering 0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +7 (+2 eff.) Apr +9 ----- def ----- Defense +11 (+3 eff.) Fatigue -6% ---------- misc Max.enc +22 Disengage: Puts all charms on 8 cooldown Level 3.5 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! | 
|  Rod of Entropy (1/1) 2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 176% of the healing done. This effect scales with your Magic stat.. Uses 55 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. | 
|  17 emerald 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  8 quartz 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  Gleamwitch the elven-wood starstaff (129% power, 5 apr, physical element) 5.0 T4 staff 2H weapon [Random Unique] Nature/Master Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +21% Crit.mult +26.00% Spell.pwr +12 (+3 eff.) Dmg.mod +25% physical Melee Ret 2 light ----- def ----- Defense +9 (+2 eff.) Resists +12% nature +3% acid Spell.save +6 (+3 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 5 cooldown Level 2.5 Pwr.cost 5 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 155.53 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. | 
|  cashmere robe 'Elimitha' (0 def, 0 armour) 2.0 T3 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +4 Mag +4 Wil +2 Con dps ---------- Phys.crit +2.0% Spell.crit +4% Spell.pwr +9 (+2 eff.) Dmg.mod +16% arcane +14% temporal ----- def ----- Resists +8% blight +12% darkness +13% mind +11% all Phys.save +12 (+4 eff.) Spell.save +13 (+5 eff.) Mind.save +25 (+7 eff.) Die.at -40.00 life Max.HP +46.00 HP.reg +3.20 Heal.mod +15% ---------- misc Stam/turn +2.00 Max.mana +14.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  volcanic drakeskin leather armour of the deep (20 def, 19 armour) 9.0 T5 light armor [Ego++] Nature While equipped: dps ---------- Melee+ 6 fire Ranged+ 6 fire ----- def ----- Armour +19 Defense +20 (+5 eff.) Fatigue +8% Resists +9% acid +9% cold +22% fire +13% physical ---------- misc Breathe water A suit of armour made of leather. | 
|  Layovea (0 def, 3 armour) 2.0 T3 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +3 Wil +6 Con dps ---------- Mind.pwr +5 (+2 eff.) Res.pen +5% physical ----- def ----- Armour +3 Resists +10% fire +8% cold Crit.chn- 10.00% HP.reg +6.00 Heal.mod +15% ---------- misc Infravis +3 Blindside: Puts all charms on 19 cooldown Level 3.5 Pwr.cost 19 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 51% (at 0 Hate) to 170% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 15 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. | 
|  10 amethyst 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  Snow Giant Wraps (0 def, 2 armour) 1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 3.5 Pwr.cost 5 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 243.17 physical damage and knocking targets back 6 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. | 
|  Ring of Growth 0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. | 
|  Burning Star 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 22 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. | 
|  cashmere cloak 'Jetquell' (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +3 Dex +10 Mag +6 Con ----- def ----- Defense +2 (+0 eff.) Resists +6% darkness Crit.chn- 10.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Forbidden Tome: "A View From The Gallery" 2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. | 
|  Salata (0 def, 2 armour) 1.0 T2 hands armor [Rare] Psionic While equipped: dps ---------- Mind.crit +2% Crit.mult +20.00% Dmg.mod +6% acid Res.pen +10% mind ----- def ----- Armour +2 Resists +12% acid Mind.save +12 (+4 eff.) HP.reg +7.00 ---------- misc Stam/turn +1.10 Max.stam +16.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  steel ring 0.1 T2 ring jewelry [Normal] Rings make your fingers look great! | 
|  Fanged Collar 0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+6 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. | 
|  10 garnet 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  10 topaz 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  gold amulet 0.1 T3 amulet jewelry [Normal] Amulets make your neck look great! | 
|  10 onyx 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  gold ring 'Bleakbrand' 0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Mag +4 Cun +3 Con dps ---------- Spell.crit +4% Spell.pwr +7 (+2 eff.) ----- def ----- Resists +6% darkness Spell.save +15 (+6 eff.) HP.reg +2.00 Stun/Frz- +20% ---------- misc Max.stam +24.00 Rings make your fingers look great! | 
|  5 opal 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  Emelumibeth the cashmere wizard hat (2 def, 2 armour) 2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% cold Apr +4 ----- def ----- Armour +2 Defense +2 (+0 eff.) Resists +15% fire +22% cold HP.reg +4.00 ---------- misc Stam/turn +2.00 Light +2 A pointy cloth hat, very wizardly... | 
|  Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. | 
|  shatter afflictions rune (absorb 22; cd 13) 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 22 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions | 
|  Frost Treads (1 def, 4 armour) 2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. | 
|  Wanderer's Rest (4 def, 0 armour) 0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 4.5 Pwr.cost 15 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. | 
|  Crystal Focus 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. | 
|  steel amulet 'Glarenail' 0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: ----- def ----- Fatigue -6% Resists +11% lightning +6% light +6% cold +5% arcane +12% mind Spell.save +3 (+1 eff.) HP.reg +1.00 Confus- +27% Stun/Frz- +27% Amulets make your neck look great! | 
|  Salovea the steel ring 0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +6 (+2 eff.) Dmg.mod +3% acid Acc +8 (+3 eff.) Apr +8 On Hit (Melee): * 10% chance to reduce armor by 44% * 10% chance to reduce all saves and defense by 27 ----- def ----- Defense +9 (+2 eff.) Resists +3% mind Spell.save +6 (+3 eff.) Disengage: Puts all charms on 8 cooldown Level 3.5 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! | 
|  Spider-Silk Robe of Spydrë (10 def, 15 armour) 2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+2 eff.) Resists +30% nature +11% all Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. | 
|  Planar Beacon 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 4.5 Pwr.cost 19 out of 25/25. Range 7 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 239.35 demonfire damage to everyone within 5 spaces and leaving flames which will deal an additional 239.35 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. | 
|  treant's copper ring of clarity 0.1 T1 ring jewelry [Ego+] Nature/Psionic While equipped: ----- def ----- Resists +6% nature +5% blight Mind.save +5 (+1 eff.) Poison- +11% Disease- +11% Confus- +21% Rings make your fingers look great! | 
|  1897 alchemist agate 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  5 spinel 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  7 agate 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(80 power, based on Willpower). Uses 8 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. | 
|  9 aquamarine 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  Mayyrewyn 1.0 T1 belt armor [Rare] Arcane While equipped: Stats +3 Dex dps ---------- Phys.crit +2.0% Spell.pwr +2 (+1 eff.) Res.pen +10% physical ----- def ----- Resists +2% physical Phys.save +3 (+1 eff.) Mind.save +5 (+1 eff.) ---------- misc Max.stam +10.00 A belt that goes around your waist. | 
|  12 zircon 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  Polyyanor (0 def, 1 armour) 1.0 T1 hands armor [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Spell.pwr +20 (+4 eff.) Dmg.mod +4% arcane +9% blight ----- def ----- Armour +1 ---------- misc Vim/s.crit +2.00 Max.mana +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  restful copper amulet of magic (+2) 0.1 T1 amulet jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag ----- def ----- Fatigue -4% HP.reg +2.00 Amulets make your neck look great! | 
|  rogue's steel ring of sensing 0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+1 eff.) Blind- +22% ---------- misc Infravis +3 See.Stealth +6 See.Invis +5 Rings make your fingers look great! | 
|  11 citrine 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  8 ametrine 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  brass lantern 'Daimahad' 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Phys.crit +2.0% ----- def ----- Armour +2 Defense +10 (+2 eff.) Resists +2% physical Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Rod of Recall (2/2) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Rune of the Rift (258.00 temporal damage, removed from time 4 turns) 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (85% of a turn) Is a spell Description: Inflicts 379.26 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Rune of Dissipation ( ) 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (85% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shatter afflictions rune of the sneak (absorb 116; cd 12) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 116 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions | 
|  stormshield rune of the duelist (threshold 26; blocks 3; dur 4; cd 15) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 26 up to 3 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Sealed Scroll of Last Hope 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! | 
|  Scroll of Summoning (Limmir the Jeweler) 0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! | 
|  Scrying Orb 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
Achievements
 A dangerous secret (Insane (Roguelike) difficulty)
			Found the mysterious staff and told Last Hope about it.
			A dangerous secret (Insane (Roguelike) difficulty)
			Found the mysterious staff and told Last Hope about it.By Mokla the Doomelf Corrupted Summoner level 38
64th Regrowth 123rd year of Ascendancy at 18:09 see stats
 A different point of view (Insane (Roguelike) difficulty)
			Learned the five chapters of Orc history through loremaster Hadak's tales.
			A different point of view (Insane (Roguelike) difficulty)
			Learned the five chapters of Orc history through loremaster Hadak's tales.By Mokla the Doomelf Corrupted Summoner level 33
26th Regrowth 123rd year of Ascendancy at 06:11 see stats
 Against all odds (Insane (Roguelike) difficulty)
			Killed Ukruk in the ambush.
			Against all odds (Insane (Roguelike) difficulty)
			Killed Ukruk in the ambush.By Mokla the Doomelf Corrupted Summoner level 38
44th Regrowth 123rd year of Ascendancy at 22:32 see stats
 Anti-Antimagic! (Insane (Roguelike) difficulty)
			Destroyed the Ziguranth camp with your Rhaloren allies.
			Anti-Antimagic! (Insane (Roguelike) difficulty)
			Destroyed the Ziguranth camp with your Rhaloren allies.By Mokla the Doomelf Corrupted Summoner level 38
46th Regrowth 123rd year of Ascendancy at 17:47 see stats
 Are you out of your mind?! (Insane (Roguelike) difficulty)
			Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.
			Are you out of your mind?! (Insane (Roguelike) difficulty)
			Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Mokla the Doomelf Corrupted Summoner level 45
24th Dusk 123rd year of Ascendancy at 04:12 see stats
 Ay ay captain! (Insane (Roguelike) difficulty)
			Turn into a pirate!
			Ay ay captain! (Insane (Roguelike) difficulty)
			Turn into a pirate!By Mokla the Doomelf Corrupted Summoner level 21
59th Haze 122nd year of Ascendancy at 08:29 see stats
 Back and there again (Insane (Roguelike) difficulty)
			Opened a portal to the Far East from Maj'Eyal.
			Back and there again (Insane (Roguelike) difficulty)
			Opened a portal to the Far East from Maj'Eyal.By Mokla the Doomelf Corrupted Summoner level 50
14th Haze 123rd year of Ascendancy at 01:20 see stats
 Brave new world (Insane (Roguelike) difficulty)
			Went to the Far East and took part in the war.
			Brave new world (Insane (Roguelike) difficulty)
			Went to the Far East and took part in the war.By Mokla the Doomelf Corrupted Summoner level 42
12nd Dusk 123rd year of Ascendancy at 01:24 see stats
 Bringer of Doom (Insane (Roguelike) difficulty)
			Killed a Bringer of Doom.
			Bringer of Doom (Insane (Roguelike) difficulty)
			Killed a Bringer of Doom.By Mokla the Doomelf Corrupted Summoner level 41
16th Pyre 123rd year of Ascendancy at 17:15 see stats
 Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Mokla the Doomelf Corrupted Summoner level 7
79th Dusk 122nd year of Ascendancy at 05:39 see stats
 Destroyer's bane (Insane (Roguelike) difficulty)
			Killed Golbug the Destroyer.
			Destroyer's bane (Insane (Roguelike) difficulty)
			Killed Golbug the Destroyer.By Mokla the Doomelf Corrupted Summoner level 41
18th Pyre 123rd year of Ascendancy at 04:59 see stats
 Dragon's Greed (Insane (Roguelike) difficulty)
			Amassed 8000 gold pieces.
			Dragon's Greed (Insane (Roguelike) difficulty)
			Amassed 8000 gold pieces.By Mokla the Doomelf Corrupted Summoner level 33
26th Regrowth 123rd year of Ascendancy at 02:46 see stats
 Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.
			Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.By Mokla the Doomelf Corrupted Summoner level 23
64th Haze 122nd year of Ascendancy at 02:23 see stats
 Eye of the storm (Insane (Roguelike) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.
			Eye of the storm (Insane (Roguelike) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Mokla the Doomelf Corrupted Summoner level 31
15th Regrowth 123rd year of Ascendancy at 22:08 see stats
 Fear me not! (Insane (Roguelike) difficulty)
			Survived the Fearscape!
			Fear me not! (Insane (Roguelike) difficulty)
			Survived the Fearscape!By Mokla the Doomelf Corrupted Summoner level 25
66th Haze 122nd year of Ascendancy at 21:41 see stats
 Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
			Escaped the Searing Halls.
			Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
			Escaped the Searing Halls.By Mokla the Doomelf Corrupted Summoner level 6
78th Pyre 122nd year of Ascendancy at 07:10 see stats
 Home sweet home (Insane (Roguelike) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
			Home sweet home (Insane (Roguelike) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Mokla the Doomelf Corrupted Summoner level 33
26th Regrowth 123rd year of Ascendancy at 08:14 see stats
 I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
			Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.
			I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
			Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Mokla the Doomelf Corrupted Summoner level 46
24th Dusk 123rd year of Ascendancy at 05:57 see stats
 Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Mokla the Doomelf Corrupted Summoner level 10
18th Haze 122nd year of Ascendancy at 03:55 see stats
 Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.
			Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.By Mokla the Doomelf Corrupted Summoner level 20
40th Haze 122nd year of Ascendancy at 23:00 see stats
 Level 30 (Insane (Roguelike) difficulty)
			Got a character to level 30.
			Level 30 (Insane (Roguelike) difficulty)
			Got a character to level 30.By Mokla the Doomelf Corrupted Summoner level 30
79th Haze 122nd year of Ascendancy at 07:21 see stats
 Level 40 (Insane (Roguelike) difficulty)
			Got a character to level 40.
			Level 40 (Insane (Roguelike) difficulty)
			Got a character to level 40.By Mokla the Doomelf Corrupted Summoner level 40
8th Pyre 123rd year of Ascendancy at 18:17 see stats
 Level 50 (Insane (Roguelike) difficulty)
			Got a character to level 50.
			Level 50 (Insane (Roguelike) difficulty)
			Got a character to level 50.By Mokla the Doomelf Corrupted Summoner level 50
13rd Haze 123rd year of Ascendancy at 22:27 see stats
 Once bitten, twice shy (Insane (Roguelike) difficulty)
			Escaped the Anteroom of Agony.
			Once bitten, twice shy (Insane (Roguelike) difficulty)
			Escaped the Anteroom of Agony.By Mokla the Doomelf Corrupted Summoner level 26
68th Haze 122nd year of Ascendancy at 18:58 see stats
 Poisonous (Insane (Roguelike) difficulty)
			Sided with the assassin lord.
			Poisonous (Insane (Roguelike) difficulty)
			Sided with the assassin lord.By Mokla the Doomelf Corrupted Summoner level 30
6th Decay 122nd year of Ascendancy at 08:55 see stats
 Size is everything (Insane (Roguelike) difficulty)
			Did over 1500 damage in one attack.
			Size is everything (Insane (Roguelike) difficulty)
			Did over 1500 damage in one attack.By Mokla the Doomelf Corrupted Summoner level 25
67th Haze 122nd year of Ascendancy at 16:22 see stats
 Size matters (Insane (Roguelike) difficulty)
			Did over 600 damage in one attack.
			Size matters (Insane (Roguelike) difficulty)
			Did over 600 damage in one attack.By Mokla the Doomelf Corrupted Summoner level 11
19th Haze 122nd year of Ascendancy at 22:50 see stats
 Sliders (Insane (Roguelike) difficulty)
			Activated a portal using the Orb of Many Ways.
			Sliders (Insane (Roguelike) difficulty)
			Activated a portal using the Orb of Many Ways.By Mokla the Doomelf Corrupted Summoner level 42
18th Pyre 123rd year of Ascendancy at 07:05 see stats
 The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By Mokla the Doomelf Corrupted Summoner level 7
4th Haze 122nd year of Ascendancy at 16:22 see stats
 The Legend of Garkul (Insane (Roguelike) difficulty)
			Learned the five chapters of the Legend of Garkul.
			The Legend of Garkul (Insane (Roguelike) difficulty)
			Learned the five chapters of the Legend of Garkul.By Mokla the Doomelf Corrupted Summoner level 33
26th Regrowth 123rd year of Ascendancy at 06:11 see stats
 The bigger the better! (Insane (Roguelike) difficulty)
			Did over 3000 damage in one attack.
			The bigger the better! (Insane (Roguelike) difficulty)
			Did over 3000 damage in one attack.By Mokla the Doomelf Corrupted Summoner level 34
36th Regrowth 123rd year of Ascendancy at 22:15 see stats
 The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By Mokla the Doomelf Corrupted Summoner level 20
55th Haze 122nd year of Ascendancy at 12:50 see stats
 There and back again (Insane (Roguelike) difficulty)
			Opened a portal to Maj'Eyal from the Far East.
			There and back again (Insane (Roguelike) difficulty)
			Opened a portal to Maj'Eyal from the Far East.By Mokla the Doomelf Corrupted Summoner level 47
44th Dusk 123rd year of Ascendancy at 20:24 see stats
 Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.By Mokla the Doomelf Corrupted Summoner level 25
67th Haze 122nd year of Ascendancy at 05:03 see stats
 Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Mokla the Doomelf Corrupted Summoner level 16
28th Haze 122nd year of Ascendancy at 11:25 see stats
 Vampire crusher (Insane (Roguelike) difficulty)
			Destroyed the Master in its lair of the Dreadfell.
			Vampire crusher (Insane (Roguelike) difficulty)
			Destroyed the Master in its lair of the Dreadfell.By Mokla the Doomelf Corrupted Summoner level 37
43rd Regrowth 123rd year of Ascendancy at 13:05 see stats
Log
Talent Track is ready to use.
Mokla uses Track.
Mokla activates Corruption of the Doomed.
Rested for 51 turns (stop reason: all resources and life at maximum).
--------------------------------
Mokla picks up (  .): enlightening drakeskin leather armour of alacrity (20 def, 8 armour).
Mokla picks up (  .): searing voratun mail armour of clarity (5 def, 10 armour).
Mokla picks up (  .): fleetfooted pair of drakeskin leather boots of evasion (24 def, 5 armour).
Mokla picks up (  .): voratun greatsword of projection (172% power, 4 apr).
Ran for 2 turns (stop reason: interesting terrain).
--------------------------------
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Mokla picks up (  .): stormbringer's voratun longsword of rage (150% power, 6 apr).
Mokla picks up (  .): impenetrable voratun mail armour of delving (5 def, 23 armour).
Mokla picks up (  .): acidic pouch of dwarven-steel shots of paradox (18/19, 140% power, 3 apr).
Mokla picks up (  .): storm voratun gauntlets of sorrow (0 def, 3 armour).
Mokla picks up (  .): crackling stralite shield of cold resistance (+16%) (0 def, 8 armour, 140.5 block).
Mokla picks up (  .): penetrating dwarven-steel steamgun of true flight.
Talent Track is ready to use.
Mokla uses Track.
Talent Track is ready to use.
Mokla uses Track.
Talent Track is ready to use.
Mokla uses Track.
Ran for 27 turns (stop reason: something interesting).




































