









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Cash Grab 1.6.7Reduces value reductions from zones. Feel free to comment, but bear in mind that this is designed for people who WANT to grind for insanely specific end-game loot. If you don't wanna do that, don't download the mod. Those value penalties were put in to discourage a specific style of play, this addon is for people who wanna do that style of play anyway. TODO: Farportals. I've found the code but don't want to overload the large piece of code it's in, and I don't seem to be able to superload the things that define Farportal value. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Additional Randart Properties 1.5.5 Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Proper Possession 1.7.0
Frequently Asked Questions: New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: FlexSpec Respec Limitation Relaxer 1.5.5Items Vault 1.7.0Donators/Buyers bonus! Unrandom Egos 1.7.0No wide random numerical ranges on ego modifiers. Store Restocker 1.5.5Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Kestin Highfin's Vault 1.0.0A five floor dungeon in the Far East, filled with undead, demons, and treasure beyond imagination. These are the vaults of fabled explorer Kestin Highfin, and hidden in their depths are artifacts not seen by the eyes of the living in many years. Dare you brave the depths in search of these treasures? There may be some ahead of you, already searching themselves... Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Steam Civilian Massacre 1.1.5Creates an event where you can invade a civilian shelter of steam giants, for fun and profit. Improved Stores - fix 1.5.5Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. This is a tweak to Improved Stores by Razakai ( https://te4.org/games/addons/tome/improvedstores ) to make it minimally invasive. It should be compatible with just about anything that modifies Last Hope or stores. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Insane Exploration |
Sex | Female |
Race | Cornac |
Class | Wanderer |
Level / Exp | 30 / 78% |
Size | big |
Lifes / Deaths | Killed by Half-Finished Bone Giant at level 3 on the 76th Pyre 122nd year of Ascendancy at 01:05 / 9Killed by thought-forged warrior at level 5 on the 78th Pyre 122nd year of Ascendancy at 10:59 Killed by golem (servant of Emarakira the bandit) at level 6 on the 79th Pyre 122nd year of Ascendancy at 13:17 Killed by Sleeping Aerorinor at level 12 on the 9th Mirth 122nd year of Ascendancy at 16:48 Killed by Adoribeth the Giant Venus Flytrap's mucus ooze at level 15 on the 2nd Summertide 122nd year of Ascendancy at 18:26 Killed by Adothra the multi-hued drake at level 24 on the 1st Dusk 122nd year of Ascendancy at 17:08 Killed by Veloth the luminous horror at level 25 on the 1st Dusk 122nd year of Ascendancy at 22:30 Killed by Polileth the ancient elven mummy at level 30 on the 12nd Dusk 122nd year of Ascendancy at 15:54 Killed by Aeruleganne the broken golem at level 30 on the 13rd Dusk 122nd year of Ascendancy at 02:27 |
Primary Stats
Strength | 55 (base 33) |
Dexterity | 34 (base 12) |
Constitution | 63 (base 31) |
Magic | 46 (base 42) |
Willpower | 38 (base 12) |
Cunning | 61 (base 32) |
Resources
Life | 1093/1185 |
Mana | 118/389 |
Stamina | 276/276 |
Positive | 127/127 |
Healing Factor | 2.3929473707509 |
Regeneration | 222.94340105699 |
Speed
Mental | -10% |
Attack | 0% |
Movement | +60% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11.0249223595 |
Infravision | 2 |
See Invisible | 30 |
Offense: Mainhand
Damage | 85 |
Accuracy | 62 |
Crit Chance | 40% |
APR | 15 |
Speed | 1.11 |
Offense: Offhand
Damage | 27 |
Accuracy | 62 |
Crit Chance | 43% |
APR | 18 |
Speed | 1.11 |
Offense: Spell
Spellpower | 49 |
Crit Chance | 19% |
Speed | 1 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
Acid | +18% |
Arcane | +22% |
Cold | +27% |
All | 0% |
Lightning | +21% |
Light | +21% |
Temporal | +12% |
Fire | +40% |
Mind | +12% |
Offense: Damage Penetration
Physical | +31% |
Lightning | +21% |
Light | +60% |
All | +11% |
Defense: Base
Armour (hardiness) | 40 (53.574340358689%) |
Defense | 62 |
Ranged Defense | 62 |
Fatigue | 0 |
Physical Save | 53 |
Spell Save | 42 |
Mental Save | 37 |
Defense: Resistances
Acid | + 52%( 70%) |
Blight | + 49%( 70%) |
Arcane | + 54%( 70%) |
Cold | + 52%( 70%) |
All | + 46%( 70%) |
Lightning | + 63%( 70%) |
Light | + 56%( 70%) |
Temporal | + 59%( 70%) |
Physical | + 48%( 70%) |
Mind | + 67%( 70%) |
Fire | + 70%( 70%) |
Nature | + 49%( 70%) |
Defense: Immunities
Pinning Resistance | 54% |
Bleed Resistance | 27% |
Confusion Resistance | 59% |
Teleport Resistance | 20% |
Stoning Resistance | 0% |
Instadeath Resistance | 100% |
Blind Resistance | 80% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 168 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 423.67 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 166 with a minimum range of 15. Its effects scale with your Constitution stat. |
Class Talents
Cunning / Poisons | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Tireless Combatant | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Celestial / Combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Arcane | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Generic Talents
Cunning / Scoundrel | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Effects
talent | Weapon of Wrath |
talent | Apply Poison |
talent | Weapon of Light |
talent | Arcane Power |
talent | Second Life |
talent | Precise Strikes |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
beneficial effect | A flow of life spins around the target, regenerating 20.00 life per turn. Regeneration |
beneficial effect | Increases defense by 12. Mobile Defense |
detrimental effect | Zone-wide effect: +10% arcane damage, -10% arcane resistance, -10% armour hardiness, -20% stoning immunity. Aether residue |
beneficial effect | The target ignores pain, reducing all damage taken by 30%. Pain Suppression |
detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 10): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 14): Exterminator | failed |
Wake up and kill the dreaming horror boss 'Velerithra the dreaming horror'. Infinite Dungeon Challenge (Level 18): Dream HunterYou completed the challenge and received: Random Artifact: Tidereek (143% power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 19): ExterminatorYou completed the challenge and received: Random Artifact: Sundream (129% power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 21): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 25): MultiplicityTurns left: 0 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): ExterminatorYou completed the challenge and received: Random Artifact: Prismvagrant (1 def, 0 armour) | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() 2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +4 Cun +4 Dex dps ---------- Melee+ 16 mind On Hit (Melee): * 27% chance to reduce all saves and defense by 0 ----- def ----- Armour +13 Resists +9% temporal +6% nature +18% mind Dmg.red +15 all Spell.save +24 (+8 eff.) HP.reg +7.00 Heal.mod +16% ---------- misc Stam/turn +0.90 Max.stam +19.00 Disengage: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Light source | ![]() 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Melee+ 40 cold Dmg.mod +15% light ----- def ----- Resists +20% mind Phys.save +7 (+3 eff.) Max.HP +100.00 HP.reg +5.37 Heal.mod +14% Blind- +27% ---------- misc Light +7 See.Invis +30 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 3.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +7 Cun +6 Dex dps ---------- Melee+ 8 light Dmg.mod +12% mind Acc +9 (+3 eff.) On Melee Ret: * 16% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +10 Defense +9 (+2 eff.) Fatigue +4% Resists +11% acid +11% lightning +6% blight +11% fire +11% cold +4% all HP.reg +4.00 Pinning- +27% Teleport- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() 1.5 T1 hands armor [Ego] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | ![]() 0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +9 Cun +4 Con dps ---------- Spell.pwr +30 (+10 eff.) Melee+ 20 blight Dmg.mod +12% arcane +18% acid Melee Ret 12 arcane 4 blight ----- def ----- Defense +10 (+2 eff.) Phys.save +8 (+3 eff.) Max.HP +64.00 HP.reg +11.00 Heal.mod +14% ---------- misc Psi/ret +0.08 On Spell Hit: 15% Invoke Darkness 1 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | ![]() 0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Str +7 Con dps ---------- Phys.pwr +9 (+2 eff.) Dmg.mod +21% lightning Melee Ret 13 lightning ----- def ----- Resists +15% temporal Mind.save +9 (+4 eff.) Max.HP +57.00 HP.reg +11.00 Heal.mod +14% Blind- +27% Disease- +27% Confus- +59% Pinning- +27% Def/telep +20 Res/telep +20% Dur/telep +20% Rings make your fingers look great! |
Around neck | ![]() 0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +7 Dex +3 Mag +11 Wil +6 Cun +11 Con +5 Lck dps ---------- Mov.spd +20% ----- def ----- Fatigue -7% Resists +18% light +7% arcane Crit.dmg- 10.00% Phys.save +14 (+5 eff.) Max.HP +60.00 HP.reg +11.00 ---------- misc Stam/turn +1.10 Amulets make your neck look great! |
In main hand | ![]() 3.0 T3 longsword 1H weapon [Random Unique] Arcane/Master Power 125% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% HP.leech +6% On Hit: * 10% chance to reduce all saves and defense by 0 * 25% chance for lightning to strike from the target to a second target dealing 84 damage On Crit: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Cun +1 Mag dps ---------- Phys.crit +10.0% Phys.pwr +11 (+2 eff.) Mov.spd +40% Res.pen +10% lightning +11% all Acc +17 (+5 eff.) Apr +11 ----- def ----- Crit.dmg- 15.00% ---------- misc Light +2 Infravis +2 Sharp, long, and deadly. |
Around waist | ![]() 1.0 T5 belt armor [Rare] Nature While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +27% cold Melee Ret 13 nature On Hit (Melee): * 27 arcane resource burn ----- def ----- Resists +4% physical +24% fire Phys.save +15 (+5 eff.) Die.at -107.33 life HP.reg +5.37 Heal.mod +27% Blind- +27% Cut- +27% Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Size +1 A belt that goes around your waist. |
In off hand | ![]() 1.0 T3 dagger 1H weapon [Rare] Psionic Power 113% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit / acc Apr +7 Crit +6.0% Atk.spd 100% On Hit: 10% Reproach 2 On Hit: 10% Dominate 3 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +6 Wil +4 Con dps ---------- Res.pen +20% physical ----- def ----- Armour +8 Hardiness +15% Resists +30% fire Crit.dmg- 20.00% Spell.save +12 (+4 eff.) ---------- misc Max.stam +40.00 Sharp, short and deadly. |
Cloak | ![]() 2.0 T5 cloak armor [Rare] Master While equipped: Stats +3 Str +5 Dex +4 Wil +3 Lck dps ---------- Dmg.mod +40% fire Res.pen +34% light Melee Ret 6 light ----- def ----- Defense +17 (+4 eff.) Resists +21% lightning +9% fire Phys.save +15 (+5 eff.) ---------- misc Max.P.En +30.00 Max.N.En +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 9.0 T5 light armor [Rare] Nature While equipped: dps ---------- Melee+ 24 darkness 8 temporal Dmg.mod +6% light +12% temporal Res.pen +15% light On Hit (Melee): * 20% chance to slow global speed by 0% * 27% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Anom.red +30 Max.HP +70.00 HP.reg +15.00 Heal.mod +20% ---------- misc Light +2 On Nature Hit: 5% Flamespit 2 On Mind Hit: 10% Mana Clash 4 A suit of armour made of leather. |
Inventory
![]() 0.4 potion [Unique] Master Quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1589% for 10 turns (119 total) and instantly restoring 79 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T3 ring jewelry [Ego] Master While equipped: Stats +7 Str ----- def ----- Armour +14 Rings make your fingers look great! |
![]() 3.0 T5 battleaxe 2H weapon [Rare] Master Power 171% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +27 darkness On Hit.r1 +20 fire While equipped: Stats +9 Dex +6 Mag +17 Wil +8 Cun dps ---------- Dmg.mod +40% temporal Acc +21 (+6 eff.) Melee Ret 10 darkness On Hit (Melee): * 27% chance to reduce damage dealt by 0% ----- def ----- Defense +17 (+4 eff.) Disarm- +70% Massive two-handed battleaxes. |
![]() 3.0 T3 mace 1H weapon [Ego] Arcane/Master Power 147% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% On Hit.r1 +14 fire Blunt and deadly. |
![]() 1.0 T3 dagger 1H weapon [Normal] Power 117% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit / acc Apr +7 Crit +6.0% Atk.spd 100% Sharp, short and deadly. |
![]() 2.0 T2 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +18% lightning ----- def ----- Hardiness +34% Defense +25 (+6 eff.) Resists +48% lightning +20% mind +9% all Crit.dmg- 20.12% Mind.save +24 (+9 eff.) Def/telep +20 Res/telep +20% Dur/telep +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T3 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +3 Resists +11% lightning +11% temporal ---------- misc Stam/turn +0.90 Max.stam +24.00 A pair of boots made of leather. |
![]() 3.0 T5 head armor [Rare] Master While equipped: Stats +10 Dex +9 Mag +9 Wil +9 Con dps ---------- Melee+ 16 acid Dmg.mod +24% cold Res.pen +34% arcane +34% cold ----- def ----- Armour +5 Fatigue +5% Resists +12% cold ---------- misc See.Invis +12 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 nuummite 5 nuummite0.0 T1 black gem [Normal] While equipped: Stun/Frz- +20% Item imbue powers: Stun/Frz- +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 blue gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 verdite 3 verdite0.0 T1 green gem [Normal] While equipped: Dmg.mod +2% all Defense +10 (+2 eff.) Item imbue powers: Dmg.mod +2% all Defense +10 (+2 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 red gem [Normal] While equipped: Phys.spd +2% Spell.spd +2% Mind.spd +2% Item imbue powers: Phys.spd +2% Spell.spd +2% Mind.spd +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 tiny geode 3 tiny geode0.0 T1 stone gem [Normal] While equipped: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Item imbue powers: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 violet gem [Normal] While equipped: Crit.mult +2.00% Res.pen +2% all Item imbue powers: Crit.mult +2.00% Res.pen +2% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 white gem [Normal] While equipped: Armour +5 Resists +1% all Item imbue powers: Armour +5 Resists +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 hematite 4 hematite0.0 T2 black gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 malachite 5 malachite0.0 T2 green gem [Normal] While equipped: Dmg.mod +4% all Defense +15 (+3 eff.) Item imbue powers: Dmg.mod +4% all Defense +15 (+3 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 carnelian 4 carnelian0.0 T2 red gem [Normal] While equipped: Phys.spd +4% Spell.spd +4% Mind.spd +4% Item imbue powers: Phys.spd +4% Spell.spd +4% Mind.spd +4% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 small geode 5 small geode0.0 T2 stone gem [Normal] While equipped: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Item imbue powers: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Crit.mult +4.00% Res.pen +4% all Item imbue powers: Crit.mult +4.00% Res.pen +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 white gem [Normal] While equipped: Armour +8 Resists +2% all Item imbue powers: Armour +8 Resists +2% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stun/Frz- +40% Item imbue powers: Stun/Frz- +40% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Dmg.mod +6% all Defense +20 (+5 eff.) Item imbue powers: Dmg.mod +6% all Defense +20 (+5 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.spd +6% Spell.spd +6% Mind.spd +6% Item imbue powers: Phys.spd +6% Spell.spd +6% Mind.spd +6% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 geode 3 geode0.0 T3 stone gem [Normal] While equipped: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Item imbue powers: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
6 sugilite 6 sugilite0.0 T3 violet gem [Normal] While equipped: Crit.mult +6.00% Res.pen +6% all Item imbue powers: Crit.mult +6.00% Res.pen +6% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Armour +12 Resists +3% all Item imbue powers: Armour +12 Resists +3% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 tiger's eye 2 tiger's eye0.0 T3 yellow gem [Normal] While equipped: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Item imbue powers: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
kunzite kunzite0.0 T4 violet gem [Normal] While equipped: Crit.mult +8.00% Res.pen +8% all Item imbue powers: Crit.mult +8.00% Res.pen +8% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 white gem [Normal] While equipped: Armour +16 Resists +4% all Item imbue powers: Armour +16 Resists +4% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Item imbue powers: Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 green gem [Normal] While equipped: Dmg.mod +10% all Defense +30 (+7 eff.) Item imbue powers: Dmg.mod +10% all Defense +30 (+7 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T1 lite [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Spell.pwr +8 (+3 eff.) ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Orkioigi the Cornac Wanderer level 11
8th Mirth 122nd year of Ascendancy at 15:10 see stats
By Orkioigi the Cornac Wanderer level 10
6th Mirth 122nd year of Ascendancy at 06:28 see stats
By Orkioigi the Cornac Wanderer level 20
5th Flare 122nd year of Ascendancy at 20:52 see stats
By Orkioigi the Cornac Wanderer level 24
1st Dusk 122nd year of Ascendancy at 13:25 see stats
By Orkioigi the Cornac Wanderer level 23
9th Flare 122nd year of Ascendancy at 01:50 see stats
By Orkioigi the Cornac Wanderer level 12
9th Mirth 122nd year of Ascendancy at 18:02 see stats
By Orkioigi the Cornac Wanderer level 24
1st Dusk 122nd year of Ascendancy at 13:25 see stats
By Orkioigi the Cornac Wanderer level 10
5th Mirth 122nd year of Ascendancy at 02:14 see stats
By Orkioigi the Cornac Wanderer level 20
4th Flare 122nd year of Ascendancy at 09:19 see stats
By Orkioigi the Cornac Wanderer level 30
10th Dusk 122nd year of Ascendancy at 12:42 see stats
By Orkioigi the Cornac Wanderer level 28
6th Dusk 122nd year of Ascendancy at 20:36 see stats
By Orkioigi the Cornac Wanderer level 30
12nd Dusk 122nd year of Ascendancy at 02:06 see stats
By Orkioigi the Cornac Wanderer level 13
10th Mirth 122nd year of Ascendancy at 11:55 see stats
By Orkioigi the Cornac Wanderer level 15
2nd Summertide 122nd year of Ascendancy at 11:43 see stats
By Orkioigi the Cornac Wanderer level 9
4th Mirth 122nd year of Ascendancy at 18:55 see stats
Log
Umbral horror hits Orkioigi for (15 flat reduction), 73 darkness (73 total damage).
Deadly Poison from Orkioigi hits Luminous horror for 17 nature damage.
Poriwe the luminous horror shoves Something aside.
Luminous horror's light area effect hits Orkioigi for (15 flat reduction), 10 light (10 total damage).
Umbral horror's creeping dark hits Porille the human sun-paladin for 42 darkness damage.
Polileth the ancient elven mummy is less vulnerable.
Polileth the ancient elven mummy speeds up.
Deadly Poison from Orkioigi hits Polileth the ancient elven mummy for (13 flat reduction), 0 nature (0 total damage).
Polileth the ancient elven mummy casts Rune: Acid Wave.
Orkioigi is disarmed!
Polileth the ancient elven mummy damages himself through Martyrdom!
Polileth the ancient elven mummy hits Orkioigi for (15 flat reduction), 170 acid (170 total damage).
Orkioigi hits Polileth the ancient elven mummy for (9 flat reduction), 0 acid (0 total damage).
Polileth the ancient elven mummy casts Manathrust.
Polileth the ancient elven mummy damages himself through Martyrdom!
Polileth the ancient elven mummy hits Orkioigi for (15 flat reduction), 161 arcane (161 total damage).
Orkioigi hits Polileth the ancient elven mummy for (9 flat reduction), 0 arcane (0 total damage).
Something hits Orkioigi for (15 flat reduction), 5 fire (5 total damage).
LIFE LOST WARNING!
Mouse input temporarily disabled.
Mouse input temporarily disabled.
Umbral horror's creeping dark hits Porille the human sun-paladin for 42 darkness damage.
Polileth the ancient elven mummy is no longer influenced by martyrdom.
Deadly Poison from Orkioigi hits Polileth the ancient elven mummy for (13 flat reduction), 0 nature (0 total damage).
Umbral horror's creeping dark hits Porille the human sun-paladin for 42 darkness damage.