










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Cash Grab 1.4.8Reduces value reductions from zones. Feel free to comment, but bear in mind that this is designed for people who WANT to grind for insanely specific end-game loot. If you don't wanna do that, don't download the mod. Those value penalties were put in to discourage a specific style of play, this addon is for people who wanna do that style of play anyway. TODO: Farportals. I've found the code but don't want to overload the large piece of code it's in, and I don't seem to be able to superload the things that define Farportal value. Possessor Bonus Class 1.6.6Donators/Buyers bonus! Store Restocker 1.5.5Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Proper Possession 1.5.0
Frequently Asked Questions: Improved Stores - fix 1.5.5Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. This is a tweak to Improved Stores by Razakai ( https://te4.org/games/addons/tome/improvedstores ) to make it minimally invasive. It should be compatible with just about anything that modifies Last Hope or stores. Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: FlexSpec Respec Limitation Relaxer 1.5.5New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Unrandom Egos 1.5.5No wide random numerical ranges on ego modifiers. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Kestin Highfin's Vault 1.0.0A five floor dungeon in the Far East, filled with undead, demons, and treasure beyond imagination. These are the vaults of fabled explorer Kestin Highfin, and hidden in their depths are artifacts not seen by the eyes of the living in many years. Dare you brave the depths in search of these treasures? There may be some ahead of you, already searching themselves... Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. The Crucible 1.3.1As I'm bad at descriptions, heres the in-game description that you'll get whenever you want to forge an item for more information; This process will transplant all egos from the 2 altars on the outside, onto the center item. This process will use Fortress energy. (Ranged weapons of any sort (including ammo) is not recommended, but not disallowed. Use at your own risk.) EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Improved Auto-explore and Rest 1.6.0Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Dread Necromancer 1.5.10The Dread Necromancer is a complete reimagining of Necromancer - while it shares many of the themes and names, and has a few talents retained, it's effectively an entirely new take on the class. See the forum thread for full details. Steam Civilian Massacre 1.1.5Creates an event where you can invade a civilian shelter of steam giants, for fun and profit. Additional Randart Properties 1.5.5 Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Nightmare Exploration |
Sex | Male |
Race | Skeleton |
Class | Shadowblade |
Level / Exp | 69 / 51% |
Size | medium |
Lifes / Deaths | Killed by manaworm at level 2 on the 76th Pyre 122nd year of Ascendancy at 07:22 / 39Killed by multi-hued drake hatchling at level 9 on the 8th Mirth 122nd year of Ascendancy at 07:25 Killed by elven blood mage at level 9 on the 8th Mirth 122nd year of Ascendancy at 08:56 Killed by snow giant boulder thrower at level 9 on the 9th Mirth 122nd year of Ascendancy at 05:08 Killed by Culor the Bringer of Doom at level 10 on the 10th Mirth 122nd year of Ascendancy at 21:25 Killed by Xanywyn the bee swarm at level 22 on the 22nd Dusk 122nd year of Ascendancy at 05:03 Killed by Nerussra the tempest at level 22 on the 23rd Dusk 122nd year of Ascendancy at 18:53 Killed by aether beam at level 27 on the 43rd Dusk 122nd year of Ascendancy at 09:31 Killed by Voruyathra the ghoulish rat at level 32 on the 40th Haze 122nd year of Ascendancy at 11:40 Killed by Corrupted Oozemancer at level 33 on the 44th Haze 122nd year of Ascendancy at 16:27 Killed by Void Spectre at level 35 on the 52nd Haze 122nd year of Ascendancy at 06:31 Killed by Ukllmswwik the Wise at level 35 on the 52nd Haze 122nd year of Ascendancy at 22:57 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 69th Haze 122nd year of Ascendancy at 13:15 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 69th Haze 122nd year of Ascendancy at 14:34 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 69th Haze 122nd year of Ascendancy at 15:59 Killed by searing horror at level 40 on the 70th Haze 122nd year of Ascendancy at 08:11 Killed by searing horror at level 40 on the 70th Haze 122nd year of Ascendancy at 09:30 Killed by nightmare horror at level 40 on the 70th Haze 122nd year of Ascendancy at 10:45 Killed by searing horror at level 40 on the 70th Haze 122nd year of Ascendancy at 11:46 Killed by searing horror at level 40 on the 70th Haze 122nd year of Ascendancy at 13:25 Killed by searing horror at level 40 on the 70th Haze 122nd year of Ascendancy at 14:47 Killed by Pale Drake at level 41 on the 76th Haze 122nd year of Ascendancy at 22:33 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 1st Wintertide 123rd year of Ascendancy at 04:23 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 1st Wintertide 123rd year of Ascendancy at 07:20 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 1st Wintertide 123rd year of Ascendancy at 08:36 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 1st Wintertide 123rd year of Ascendancy at 10:25 Killed by Sleeping Voritira at level 43 on the 1st Allure 123rd year of Ascendancy at 15:40 Killed by Pale Drake at level 46 on the 4th Regrowth 123rd year of Ascendancy at 12:28 Killed by elven cultist at level 46 on the 5th Regrowth 123rd year of Ascendancy at 13:59 Killed by Pale Drake at level 47 on the 6th Regrowth 123rd year of Ascendancy at 18:20 Killed by Greater Mummy Lord at level 48 on the 17th Regrowth 123rd year of Ascendancy at 10:57 Killed by Greater Mummy Lord at level 48 on the 17th Regrowth 123rd year of Ascendancy at 13:51 Killed by Greater Mummy Lord at level 48 on the 17th Regrowth 123rd year of Ascendancy at 20:09 Killed by Gorbat, Supreme Wyrmic of the Pride at level 49 on the 21st Regrowth 123rd year of Ascendancy at 05:05 Killed by Nimisil at level 54 on the 52nd Regrowth 123rd year of Ascendancy at 18:04 Killed by Emelileba the weaver young at level 59 on the 8th Pyre 123rd year of Ascendancy at 12:58 Killed by elven blood mage at level 60 on the 12nd Pyre 123rd year of Ascendancy at 21:50 Killed by Grushnak, Battlemaster of the Pride at level 66 on the 52nd Pyre 123rd year of Ascendancy at 17:27 Killed by Grushnak, Battlemaster of the Pride at level 66 on the 52nd Pyre 123rd year of Ascendancy at 19:24 |
Primary Stats
Strength | 46 (base 10) |
Dexterity | 110 (base 58) |
Constitution | 58 (base 48) |
Magic | 108 (base 70) |
Willpower | 29 (base 10) |
Cunning | 118 (base 79) |
Resources
Life | 2023/2023 |
Mana | 504/533 |
Stamina | 245/302 |
Healing Factor | 0.81578947368428 |
Regeneration | 16.145388359748 |
Speed
Mental | +42.338324725702% |
Attack | 0% |
Movement | 0% |
Spell | +6.13320267245% |
Global | +100% |
Vision
Sight | 8 |
Lite | -2001 |
Infravision | 16 |
See Stealth | 73.854917188915 |
See Invisible | 73.854917188915 |
Stealth | 77.523163910448 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 196 |
Accuracy | 81 |
Crit Chance | 104% |
APR | 47 |
Speed | 0.70 |
Offense: Offhand
Damage | 118 |
Accuracy | 81 |
Crit Chance | 104% |
APR | 58 |
Speed | 0.70 |
Offense: Spell
Spellpower | 67 |
Crit Chance | 63% |
Speed | 0.94221221523505 |
Offense: Mind
Mindpower | 49 |
Crit Chance | 47% |
Speed | 1 |
Offense: Damage Bonus
Physical | +27% |
Darkness | +91% |
Light | +40% |
Temporal | +35% |
Fire | +29% |
Arcane | +47% |
Cold | +37% |
All | +17% |
Offense: Damage Penetration
Darkness | +50% |
Light | -5% |
Temporal | -15% |
Blight | -15% |
All | -20% |
Defense: Base
Armour (hardiness) | 68 (100%) |
Defense | 81 |
Ranged Defense | 81 |
Fatigue | 0 |
Physical Save | 42 |
Spell Save | 70 |
Mental Save | 45 |
Defense: Resistances
Blight | + 27%( 70%) |
Arcane | + 26%( 70%) |
Cold | + 46%( 70%) |
All | + 23%( 70%) |
Lightning | + 30%( 70%) |
Light | + 85%( 85%) |
Temporal | + 70%( 70%) |
Darkness | + 85%( 85%) |
Fire | + 51%( 70%) |
Nature | + 38%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 50% |
Bleed Resistance | 100% |
Confusion Resistance | 32% |
Fear Resistance | 100% |
Pinning Resistance | 46% |
Poison Resistance | 100% |
Knockback Resistance | 46% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 786 damage for 8 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (94% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2196% for 10 turns (143 total) and instantly restoring 110 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
Cunning / Shadow magic | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.60 |
| 5/5 |
| 6/5 |
| 3/5 |
| 4/5 |
Technique / Duelist | 1.00 |
| 5/5 |
| 3/5 |
| 2/5 |
| 3/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 2/5 |
| 6/5 |
| 2/5 |
Technique / Dual techniques | 1.00 |
| 2/5 |
| 6/5 |
| 6/5 |
| 5/5 |
Cunning / Ambush | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| 6/5 |
Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Undead / Skeleton | 1.10 |
| 3/5 |
| 5/5 |
| 4/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Stealth |
talent | Shadow Combat |
talent | Shadow Feed |
talent | Blade Flurry |
detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
beneficial effect | Parrying melee and ranged attacks: Has a 73% chance to deflect up to 32 damage from the next 3.1 attack(s). Parried attacks cannot crit. Parrying |
beneficial effect | The target is wreathed in shadows, increasing life regeneration by 10.5 and stamina regeneration by 2.4. Soothing Darkness |
beneficial effect | The target is able to make actions and attacks while remaining stealthed. Shadow Dance |
beneficial effect | Infinite Dungeon Challenge (Level 87): Mirror Match Challenge |
beneficial effect | Gain 15% all damage and 10% all res. Empowered by the shadows |
Quests
You successfully escorted the injured seer to the recall portal on level 26 of Infinite Dungeon. Escort: injured seer (level 26 of Infinite Dungeon)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by cold drake. Escort: lone alchemist (level 30 of Infinite Dungeon) | failed |
You failed to protect the lone alchemist from death by elven corruptor. Escort: lone alchemist (level 31 of Infinite Dungeon) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Infinite Dungeon. Escort: lost sun paladin (level 7 of Infinite Dungeon)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 19 of Infinite Dungeon. Escort: lost warrior (level 19 of Infinite Dungeon)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 37 of Infinite Dungeon. Escort: repented thief (level 37 of Infinite Dungeon)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Burb the snow giant champion. Escort: worried loremaster (level 35 of Infinite Dungeon) | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 10): Near SightedYou completed the challenge and received: Random Artifact: Prismmonster | done |
Proceed directly to the next Infinite Dungeon level in less than 461 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 14): Rush Hour (461)Turns left: -1 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 15): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 20): Pacifist | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 21): MultiplicityTurns left: 0 | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 22): Near SightedYou completed the challenge and received: Random Artifact: Serpentwedge (118% power, 3 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 23): Near SightedYou completed the challenge and received: Random Artifact: Bethonne (148% power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 26): Exterminator | active |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 28): Mirror MatchYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 29): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 30): Near SightedYou completed the challenge and received: Random Artifact: Hazequencher (120% power, 4 apr, cold element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 31): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 32): Headhunter1 / 4 demon spawn killed. | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 34): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 39): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 41): Exterminator | active |
Proceed directly to the next Infinite Dungeon level in less than 299 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 42): Rush Hour (299)Turns left: 155 You completed the challenge and received: Random Artifact: Layoyalle (12 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 45): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 49): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 50): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 374 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 52): Rush Hour (374)Turns left: 242 You completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Neryma the dreaming horror'. Infinite Dungeon Challenge (Level 53): Dream HunterYou completed the challenge and received: Random Artifact: Yaldan Baoth (0 def, 10 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 54): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 55): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 56): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 58): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 59): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 60): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 62): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 63): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 764 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 65): Rush Hour (764)Turns left: 544 You completed the challenge and received: Random Artifact: Sewerbraid (107% power, 2 apr) | done |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 66): Headhunter3 / 4 demon spawn killed. | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 67): Near SightedYou completed the challenge and received: Random Artifact: Blazeviper (120% power, 4 apr, fire element) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 68): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 69): Mirror MatchYou completed the challenge and received: Random Artifact: Nerulena (136% power, 6 apr, fire element) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 70): Mirror MatchYou completed the challenge and received: +3 Stat Points | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 71): Headhunter2 / 2 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 75): ExterminatorYou completed the challenge and received: Random Artifact: Cuirass of the Dark Lord (0 def, 30 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 76): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 335 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 78): Rush Hour (335)Turns left: 156 You completed the challenge and received: Random Artifact: Glory of the Pride | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 79): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Telos's Staff (Top Half) (143% power, 0 apr, arcane element) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 8): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 80): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 81): Mirror MatchYou completed the challenge and received: Random Artifact: Crown of the Elements (0 def, 10 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 170 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 83): Rush Hour (170)Turns left: 93 You completed the challenge and received: Random Artifact: Staff of Destruction (120% power, 4 apr, fire element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 84): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 86): Near SightedYou completed the challenge and received: +1 Category Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 87): Mirror Match | active |
Proceed directly to the next Infinite Dungeon level in less than 71 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 9): Rush Hour (71)Turns left: 36 You completed the challenge and received: Random Artifact: Dourwedge (130% power, 2 apr) | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() 3.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +30% arcane +21% darkness Res.pen +10% darkness ----- def ----- Armour +4 Fatigue +3% Resists +10% lightning +11% temporal Stealth +40 ---------- misc Max.P.En +10.00 Max.N.En +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. This item has been sent to the Item's Vault. |
On head | ![]() 3.0 T4 head armor [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 40 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
On hands | ![]() 1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Tool | ![]() 2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 39 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Res.pen +25% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 0% ----- def ----- Resists +5% arcane +15% fire +15% light +20% nature Mind.save +9 (+3 eff.) Confus- +32% On Nature Hit: 10% Poisonous Spores 3 Rings can have magical properties. This item has been sent to the Item's Vault. |
On fingers | ![]() 0.1 T5 ring jewelry [Rare] Master While equipped: Stats +4 Cun +7 Wil dps ---------- Melee+ 24 mind ----- def ----- Die.at -80.00 life Max.HP +109.00 HP.reg +4.00 Disarm- +50% Pinning- +46% Knockbk- +46% ---------- misc Hate/kill +10.00 Rings can have magical properties. |
Around neck | ![]() 0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+2 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 26 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
In main hand | ![]() 1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 149% Range: 1.3x Uses 45% Cun, 50% Mag, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +18 temporal On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +30.0% Spell.crit +9% Crit.mult +59.00% Dmg.mod +12% fire Apr +15 ----- def ----- Resists +18% temporal Spell.save +18 (+5 eff.) ---------- misc Mana/s.crit +2.00 Sharp, short and deadly. |
Around waist | ![]() 1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +6 Str +12 Dex +7 Wil +13 Cun +10 Lck ----- def ----- Phys.save +17 (+5 eff.) Spell.save +19 (+5 eff.) Mind.save +20 (+6 eff.) Stealth +13 ---------- misc T.Disarm +30 Infravis +6 A belt that goes around your waist. |
In off hand | ![]() 1.0 T3 dagger 1H weapon [Unique] Nature Power 111% Range: 1.3x Uses 100% Dex, 50% Mag, 0% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit / acc Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. This item has been sent to the Item's Vault. |
Cloak | ![]() 2.0 T5 cloak armor [Rare] Nature/Master/Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.crit +8% Melee+ 4 blight 12 temporal Dmg.mod +25% darkness +18% temporal Res.pen +5% blight +5% temporal +20% darkness Melee Ret 6 temporal On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 0 * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +12 (+2 eff.) Resists +3% temporal +25% darkness +6% blight +22% fire +24% light Anom.red +10 Stealth +30 Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +5 Cun dps ---------- Crit.mult +20.00% Spell.pwr +10 (+3 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+4 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Shades +0.10 Cunning/Stealth Turn yourself invisible (power 48, based on Cunning and Magic) for 10 turns. Uses 50 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Inventory
![]() 0.4 potion [Unique] Master Quaff the elixir. This potent elixir can give insights into martial combat to those unlucky enough to ignore the basics. |
![]() 0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +9 Str +9 Con dps ---------- Phys.pwr +13 (+3 eff.) ----- def ----- Max.HP +64.00 HP.reg +17.00 Heal.mod +18% Rings can have magical properties. |
![]() 2.5 T5 staff 1H weapon [Unique] Arcane A part of set. Power 144% Range: 1.2x Uses 150% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +0 Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+8 eff.) Dmg.mod +35% cold ----- def ----- Mind.save +8 (+2 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. |
![]() 2.0 T1 cloak armor [Ego+] Arcane While equipped: Stats +2 Mag +2 Wil ----- def ----- Spell.save +7 (+2 eff.) ---------- misc Max.mana +48.00 A stylish kruk-style cloak, to look awesome. |
![]() 2.0 T5 head armor [Rare] Master While equipped: Stats +10 Dex +10 Mag +9 Cun dps ---------- Crit.mult +27.00% S.pwr/crit +13 Apr +16 ----- def ----- Armour +5 Fatigue +5% Resists +7% physical ---------- misc Vim/s.crit +2.00 Max.mana +136.00 A cap made of leather. |
5 nuummite 5 nuummite0.0 T1 black gem [Normal] While equipped: Stun/Frz- +20% Item imbue powers: Stun/Frz- +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 blue gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 verdite 2 verdite0.0 T1 green gem [Normal] While equipped: Dmg.mod +2% all Defense +10 (+2 eff.) Item imbue powers: Dmg.mod +2% all Defense +10 (+2 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 red gem [Normal] While equipped: Phys.spd +2% Spell.spd +2% Mind.spd +2% Item imbue powers: Phys.spd +2% Spell.spd +2% Mind.spd +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 tiny geode 7 tiny geode0.0 T1 stone gem [Normal] While equipped: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Item imbue powers: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 violet gem [Normal] While equipped: Crit.mult +2.00% Res.pen +2% all Item imbue powers: Crit.mult +2.00% Res.pen +2% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 white gem [Normal] While equipped: Armour +5 Resists +1% all Item imbue powers: Armour +5 Resists +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 hematite 5 hematite0.0 T2 black gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 malachite 4 malachite0.0 T2 green gem [Normal] While equipped: Dmg.mod +4% all Defense +15 (+3 eff.) Item imbue powers: Dmg.mod +4% all Defense +15 (+3 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 carnelian 2 carnelian0.0 T2 red gem [Normal] While equipped: Phys.spd +4% Spell.spd +4% Mind.spd +4% Item imbue powers: Phys.spd +4% Spell.spd +4% Mind.spd +4% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 small geode 4 small geode0.0 T2 stone gem [Normal] While equipped: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Item imbue powers: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Crit.mult +4.00% Res.pen +4% all Item imbue powers: Crit.mult +4.00% Res.pen +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 white gem [Normal] While equipped: Armour +8 Resists +2% all Item imbue powers: Armour +8 Resists +2% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stun/Frz- +40% Item imbue powers: Stun/Frz- +40% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Dmg.mod +6% all Defense +20 (+4 eff.) Item imbue powers: Dmg.mod +6% all Defense +20 (+4 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.spd +6% Spell.spd +6% Mind.spd +6% Item imbue powers: Phys.spd +6% Spell.spd +6% Mind.spd +6% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 geode 3 geode0.0 T3 stone gem [Normal] While equipped: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Item imbue powers: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
4 sugilite 4 sugilite0.0 T3 violet gem [Normal] While equipped: Crit.mult +6.00% Res.pen +6% all Item imbue powers: Crit.mult +6.00% Res.pen +6% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Armour +12 Resists +3% all Item imbue powers: Armour +12 Resists +3% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 tiger's eye 3 tiger's eye0.0 T3 yellow gem [Normal] While equipped: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Item imbue powers: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 obsidian 4 obsidian0.0 T4 black gem [Normal] While equipped: Stun/Frz- +50% Item imbue powers: Stun/Frz- +50% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Dmg.mod +8% all Defense +25 (+5 eff.) Item imbue powers: Dmg.mod +8% all Defense +25 (+5 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Phys.spd +8% Spell.spd +8% Mind.spd +8% Item imbue powers: Phys.spd +8% Spell.spd +8% Mind.spd +8% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 large geode 5 large geode0.0 T4 stone gem [Normal] While equipped: HP.reg +2.00 Heal.mod +10% Stam/turn +0.80 Mana/turn +0.80 Psi/turn +0.80 Item imbue powers: HP.reg +2.00 Heal.mod +10% Stam/turn +0.80 Mana/turn +0.80 Psi/turn +0.80 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
2 kunzite 2 kunzite0.0 T4 violet gem [Normal] While equipped: Crit.mult +8.00% Res.pen +8% all Item imbue powers: Crit.mult +8.00% Res.pen +8% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 white gem [Normal] While equipped: Armour +16 Resists +4% all Item imbue powers: Armour +16 Resists +4% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Item imbue powers: Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 black pearl 6 black pearl0.0 T5 black gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 blue gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 green gem [Normal] While equipped: Dmg.mod +10% all Defense +30 (+6 eff.) Item imbue powers: Dmg.mod +10% all Defense +30 (+6 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.spd +10% Spell.spd +10% Mind.spd +10% Item imbue powers: Phys.spd +10% Spell.spd +10% Mind.spd +10% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 enormous geode 11 enormous geode0.0 T5 stone gem [Normal] While equipped: HP.reg +2.50 Heal.mod +10% Stam/turn +1.00 Mana/turn +1.00 Psi/turn +1.00 Item imbue powers: HP.reg +2.50 Heal.mod +10% Stam/turn +1.00 Mana/turn +1.00 Psi/turn +1.00 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
6 tanzanite 6 tanzanite0.0 T5 violet gem [Normal] While equipped: Crit.mult +10.00% Res.pen +10% all Item imbue powers: Crit.mult +10.00% Res.pen +10% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +22 Resists +5% all Item imbue powers: Armour +22 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 yellow gem [Normal] While equipped: Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Item imbue powers: Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.1 T5 demonic gem [Unique] Arcane While carried: Melee Ret 34 healing Mind.save -18 (-7 eff.) HP.reg -2.00 Heal.mod -50% Light -2 Item imbue powers: Phys.pwr +12 (+3 eff.) Spell.pwr +16 (+4 eff.) Dmg.mod +9% all Melee Ret 34 darkness Heal.mod +50% Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 0.0 T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
![]() 2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 3.0 T3 digger tool [Random Unique] Master While equipped: Stats +2 Str dps ---------- Melee+ 40 blight Dmg.mod +6% arcane Res.pen +18% physical Melee Ret 8 arcane 4 blight ----- def ----- Armour +4 Defense +7 (+1 eff.) Resists +8% physical ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Melee+ 28 darkness Dmg.mod +6% acid +9% cold Res.pen +15% darkness +29% cold ----- def ----- Stealth +20 Create a shield absorbing up to 560 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce fatigue by 60% for 2 turns. 100% to gain a 40% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Achievements
By 8 toes the Skeleton Shadowblade level 42
6th Decay 122nd year of Ascendancy at 03:33 see stats
By 8 toes the Skeleton Shadowblade level 6
5th Mirth 122nd year of Ascendancy at 20:36 see stats
By 8 toes the Skeleton Shadowblade level 10
10th Mirth 122nd year of Ascendancy at 23:48 see stats
By 8 toes the Skeleton Shadowblade level 29
24th Haze 122nd year of Ascendancy at 06:16 see stats
By 8 toes the Skeleton Shadowblade level 21
21st Dusk 122nd year of Ascendancy at 10:18 see stats
By 8 toes the Skeleton Shadowblade level 24
31st Dusk 122nd year of Ascendancy at 03:39 see stats
By 8 toes the Skeleton Shadowblade level 31
30th Haze 122nd year of Ascendancy at 10:43 see stats
By 8 toes the Skeleton Shadowblade level 22
22nd Dusk 122nd year of Ascendancy at 09:59 see stats
By 8 toes the Skeleton Shadowblade level 21
19th Dusk 122nd year of Ascendancy at 23:29 see stats
By 8 toes the Skeleton Shadowblade level 12
3rd Flare 122nd year of Ascendancy at 17:47 see stats
By 8 toes the Skeleton Shadowblade level 21
20th Dusk 122nd year of Ascendancy at 20:57 see stats
By 8 toes the Skeleton Shadowblade level 31
35th Haze 122nd year of Ascendancy at 17:24 see stats
By 8 toes the Skeleton Shadowblade level 40
73rd Haze 122nd year of Ascendancy at 16:23 see stats
By 8 toes the Skeleton Shadowblade level 48
12nd Regrowth 123rd year of Ascendancy at 04:37 see stats
By 8 toes the Skeleton Shadowblade level 54
49th Regrowth 123rd year of Ascendancy at 17:09 see stats
By 8 toes the Skeleton Shadowblade level 59
7th Pyre 123rd year of Ascendancy at 03:43 see stats
By 8 toes the Skeleton Shadowblade level 65
46th Pyre 123rd year of Ascendancy at 23:36 see stats
By 8 toes the Skeleton Shadowblade level 37
57th Haze 122nd year of Ascendancy at 08:22 see stats
By 8 toes the Skeleton Shadowblade level 10
9th Mirth 122nd year of Ascendancy at 09:45 see stats
By 8 toes the Skeleton Shadowblade level 20
15th Dusk 122nd year of Ascendancy at 20:30 see stats
By 8 toes the Skeleton Shadowblade level 30
26th Haze 122nd year of Ascendancy at 03:38 see stats
By 8 toes the Skeleton Shadowblade level 40
70th Haze 122nd year of Ascendancy at 06:11 see stats
By 8 toes the Skeleton Shadowblade level 50
21st Regrowth 123rd year of Ascendancy at 22:30 see stats
By 8 toes the Skeleton Shadowblade level 39
69th Haze 122nd year of Ascendancy at 05:40 see stats
By 8 toes the Skeleton Shadowblade level 25
33rd Dusk 122nd year of Ascendancy at 09:01 see stats
By 8 toes the Skeleton Shadowblade level 40
70th Haze 122nd year of Ascendancy at 14:47 see stats
By 8 toes the Skeleton Shadowblade level 5
2nd Mirth 122nd year of Ascendancy at 07:11 see stats
By 8 toes the Skeleton Shadowblade level 33
41st Haze 122nd year of Ascendancy at 06:26 see stats
By 8 toes the Skeleton Shadowblade level 21
21st Dusk 122nd year of Ascendancy at 17:10 see stats
By 8 toes the Skeleton Shadowblade level 14
1st Dusk 122nd year of Ascendancy at 23:37 see stats
Log
8 toes uses Whirlwind.
8 toes casts Shadow Grasp.
8 toes's spell attains critical power!
Giant spider briefly catches sight of you!
Giant spider is silenced!
Giant spider is disarmed!
8 toes hits Giant spider for 1034 light, 1175 darkness (2209 total damage).
Giant spider misses 8 toes.
8 toes uses Shadow Dance.
You begin your Shadow Dance.
8 toes uses Flurry.
8 toes performs a melee critical strike against Giant spider!
You collect a new ingredient: giant spider spinneret (1).
8 toes performs a melee critical strike against Giant spider!
8 toes performs a melee critical strike against Giant spider!
8 toes performs a melee critical strike against Giant spider!
8 toes performs a melee critical strike against Giant spider!
8 toes performs a melee critical strike against Giant spider!
8 toes hits Giant spider for 510 light damage.
8 toes killed Giant spider!
Saving game...
Saving done.
8 toes deactivates Shadow Feed.
8 toes deactivates Shadow Combat.
8 toes deactivates Blade Flurry.
8 toes deactivates Stealth.