











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Cash Grab 1.6.7Reduces value reductions from zones. Feel free to comment, but bear in mind that this is designed for people who WANT to grind for insanely specific end-game loot. If you don't wanna do that, don't download the mod. Those value penalties were put in to discourage a specific style of play, this addon is for people who wanna do that style of play anyway. TODO: Farportals. I've found the code but don't want to overload the large piece of code it's in, and I don't seem to be able to superload the things that define Farportal value. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Store Restocker 1.5.5Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Proper Possession 1.7.0
Frequently Asked Questions: Improved Stores - fix 1.5.5Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. This is a tweak to Improved Stores by Razakai ( https://te4.org/games/addons/tome/improvedstores ) to make it minimally invasive. It should be compatible with just about anything that modifies Last Hope or stores. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Unrandom Egos 1.7.0No wide random numerical ranges on ego modifiers. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Kestin Highfin's Vault 1.0.0A five floor dungeon in the Far East, filled with undead, demons, and treasure beyond imagination. These are the vaults of fabled explorer Kestin Highfin, and hidden in their depths are artifacts not seen by the eyes of the living in many years. Dare you brave the depths in search of these treasures? There may be some ahead of you, already searching themselves... Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. FlexSpec Respec Limitation Relaxer 1.5.5Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Player AIoo 1.7.4This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Steam Civilian Massacre 1.1.5Creates an event where you can invade a civilian shelter of steam giants, for fun and profit. Additional Randart Properties 1.5.5 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Insane Exploration |
Sex | Male |
Race | Ogre |
Class | Bulwark |
Level / Exp | 23 / 95% |
Size | huge |
Lifes / Deaths | Killed by Animated arcing iron dagger of massacre at level 3 on the 76th Pyre 122nd year of Ascendancy at 09:46 / 9Killed by Nerylle the giant rabbit at level 4 on the 79th Pyre 122nd year of Ascendancy at 19:33 Killed by Vorumina the skeletal rat at level 5 on the 2nd Mirth 122nd year of Ascendancy at 02:58 Killed by ghoulish rat at level 6 on the 3rd Mirth 122nd year of Ascendancy at 00:57 Killed by Rat Lich at level 6 on the 3rd Mirth 122nd year of Ascendancy at 02:38 Killed by Rat Lich at level 6 on the 3rd Mirth 122nd year of Ascendancy at 03:50 Killed by Louth the Spawn of Urh'Rok at level 20 on the 1st Dusk 122nd year of Ascendancy at 12:33 Killed by Aralemivena the orc soldier at level 21 on the 2nd Dusk 122nd year of Ascendancy at 19:02 Killed by Ce'Nerenor the vampire rat at level 22 on the 4th Dusk 122nd year of Ascendancy at 07:20 |
Primary Stats
Strength | 74 (base 53) |
Dexterity | 26 (base 12) |
Constitution | 70 (base 49) |
Magic | 31 (base 10) |
Willpower | 28 (base 10) |
Cunning | 32 (base 10) |
Resources
Life | 954/1411 |
Stamina | 159/182 |
Healing Factor | 2.1139355711121 |
Regeneration | 78.268609929981 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +125% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 19.024922359499 |
Infravision | 5 |
See Stealth | 27.300317620788 |
See Invisible | 39.300317620788 |
Offense: Mainhand
Damage | 82 |
Accuracy | 34 |
Crit Chance | 40% |
APR | 23 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 23 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Acid | +15% |
Light | +33% |
Mind | +40% |
Darkness | +47% |
Arcane | +18% |
Fire | +36% |
All | 0% |
Offense: Damage Penetration
Acid | +25% |
Temporal | +59% |
Lightning | +45% |
Arcane | +34% |
Cold | +15% |
Mind | +54% |
Defense: Base
Armour (hardiness) | 118.67487656016 (81.151787968034%) |
Defense | 13 |
Ranged Defense | 13 |
Fatigue | 33 |
Physical Save | 35 |
Spell Save | 54 |
Mental Save | 28 |
Defense: Resistances
Acid | + 41%( 70%) |
Physical | + 21%( 70%) |
Cold | + 70%( 70%) |
All | + 15%( 70%) |
Darkness | + 61%( 70%) |
Light | + 27%( 70%) |
Temporal | + 25%( 70%) |
Mind | + 20%( 70%) |
Lightning | + 33%( 70%) |
Fire | + 52%( 70%) |
Nature | + 25%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 54% |
Knockback Resistance | 45% |
Confusion Resistance | 50% |
Stun Resistance | 45% |
Pinning Resistance | 27% |
Poison Resistance | 27% |
Blind Resistance | 27% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 2/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
talent | Shield Wall |
talent | Daunting Presence |
detrimental effect | Huge cut that bleeds, doing 107.32 physical damage per turn. Bleeding |
detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 15% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 10): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 212 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 13): Rush Hour (212)Turns left: 124 You completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 15): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 581 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 16): Rush Hour (581)Turns left: 412 You completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 131 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 18): Rush Hour (131)Turns left: 93 You completed the challenge and received: Random Artifact: Glitterworth | done |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 20): Headhunter0 / 4 demon spawn killed. | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 22): Exterminator | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 7): Near SightedYou completed the challenge and received: Random Artifact: Skyquake (0 def, 3 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): ExterminatorYou completed the challenge and received: +1 Class Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() 3.0 T5 feet armor [Rare] Arcane While equipped: Stats +6 Str +11 Cun +6 Con dps ---------- Mov.spd +25% Res.pen +34% temporal ----- def ----- Armour +5 Fatigue +4% Resists +12% lightning Die.at -107.33 life Max.HP +134.16 Silence- +27% ---------- misc Light +4 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 1.0 T5 lite [Rare] Master While equipped: Stats +7 Dex dps ---------- Phys.pwr +25 (+7 eff.) Melee+ 40 physical Res.pen +25% lightning +34% mind Apr +19 ----- def ----- Armour +14 ---------- misc Light +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +30% darkness +15% light ----- def ----- Armour +22 Fatigue +1% Resists +22% fire +7% cold Spell.save +24 (+8 eff.) Max.HP +100.00 Heal.mod +27% Poison- +27% A cap made of leather. |
On hands | ![]() 1.5 T2 hands armor [Ego] Psionic While equipped: ----- def ----- Armour +2 Fatigue +3% HP.reg +5.00 ---------- misc Stam/turn +1.10 Max.stam +21.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() 0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
On fingers | ![]() 0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Phys.crit +5.0% Crit.mult +15.00% Phys.pwr +10 (+3 eff.) Melee+ 12 acid On Hit (Melee): * 27% chance to slow global speed by 0% ----- def ----- Armour +4 Resists +6% mind Max.HP +78.00 HP.reg +20.00 Heal.mod +20% On Nature Hit: 15% Slime Spit 5 Rings make your fingers look great! |
On fingers | ![]() 0.1 T5 ring jewelry [Rare] Psionic While equipped: dps ---------- Melee+ 32 lightning 20 cold Dmg.mod +9% fire Res.pen +20% lightning +15% cold ----- def ----- Resists +9% lightning +24% cold Mind.save +15 (+7 eff.) Stealth +40 Confus- +50% ---------- misc Max.P.En +25.00 Max.N.En +25.00 Rings make your fingers look great! |
Around neck | ![]() 0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +12 Con +10 Wil dps ---------- Mov.spd +50% ----- def ----- Armour +20 Resists +12% acid +9% cold +12% nature HP.reg +5.37 ---------- misc See.Invis +12 Amulets make your neck look great! |
In main hand | ![]() 5.0 T5 greatmaul 2H weapon [Rare] Master Power 175% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% On Hit: * 27% chance to reduce damage dealt by 0% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Dex +4 Mag +3 Cun dps ---------- Phys.crit +21.0% Mov.spd +50% Res.pen +25% acid On Hit (Melee): * 27% chance to reduce armor by 0% ----- def ----- Resists +18% acid Crit.dmg- 15.00% ---------- misc Light +3 Massive two-handed mauls. |
Around waist | ![]() 1.0 T3 belt armor [Rare] Master While equipped: Stats +7 Wil dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +18% arcane ----- def ----- Resists +21% cold +24% darkness +12% temporal Crit.dmg- 15.00% Spell.save +11 (+4 eff.) Heal.mod +27% Blind- +27% Silence- +27% Pinning- +27% ---------- misc Size +1 A belt that goes around your waist. |
In off hand | ![]() 7.0 T4 shield armor [Rare] Arcane When used to Attack: Power 159% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% procs dam / acc Crit +4.5% Block +139 HP.leech +24% Melee+ +18 light +18 darkness On Hit.r1 +16 mind On Crit.r2 +27 acid While equipped: Stats +12 Mag +6 Wil +6 Cun dps ---------- Dmg.mod +15% acid +18% light +17% darkness Res.pen +25% temporal ----- def ----- Armour +8 Fatigue +8% Resists +14% light +18% darkness Max.HP +100.00 ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | ![]() 2.0 T3 cloak armor [Ego] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) ----- def ----- Defense +2 (+2 eff.) Fatigue -5% Max.HP +48.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 17.0 T1 massive armor [Rare] Master While equipped: Stats +6 Str dps ---------- Melee+ 12 arcane Dmg.mod +40% mind +27% fire Res.pen +34% arcane +20% mind Melee Ret 8 arcane ----- def ----- Armour +7 Fatigue +22% Resists +12% cold +7% physical +12% darkness +21% fire ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Inventory
![]() 0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
![]() 3.0 T2 longsword 1H weapon [Ego] Arcane Power 112% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +11 light Against +11% Undead Sharp, long, and deadly. |
![]() 7.0 T1 shield armor [Unique] Nature When used to Attack: Power 117% Range: 1.4x Uses 140% Str Dmg Physical Acc+ +2.5% procs dam / acc Crit +2.0% Block +48 Melee+ +10 cold While equipped: ----- def ----- Armour +8 Defense +8 (+7 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
![]() 1.5 T2 hands armor [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +11 (+3 eff.) Melee+ 9 nature Dmg.mod +7% nature ----- def ----- Armour +2 Fatigue +3% Resists +7% nature Metal gloves protecting the hands up to the middle of the lower arm. |
5 nuummite 5 nuummite0.0 T1 black gem [Normal] While equipped: Stun/Frz- +20% Item imbue powers: Stun/Frz- +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 blue gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 verdite 3 verdite0.0 T1 green gem [Normal] While equipped: Dmg.mod +2% all Defense +10 (+8 eff.) Item imbue powers: Dmg.mod +2% all Defense +10 (+8 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 red gem [Normal] While equipped: Phys.spd +2% Spell.spd +2% Mind.spd +2% Item imbue powers: Phys.spd +2% Spell.spd +2% Mind.spd +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 tiny geode 3 tiny geode0.0 T1 stone gem [Normal] While equipped: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Item imbue powers: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 violet gem [Normal] While equipped: Crit.mult +2.00% Res.pen +2% all Item imbue powers: Crit.mult +2.00% Res.pen +2% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 white gem [Normal] While equipped: Armour +5 Resists +1% all Item imbue powers: Armour +5 Resists +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 hematite 2 hematite0.0 T2 black gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 malachite 2 malachite0.0 T2 green gem [Normal] While equipped: Dmg.mod +4% all Defense +15 (+11 eff.) Item imbue powers: Dmg.mod +4% all Defense +15 (+11 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 carnelian 8 carnelian0.0 T2 red gem [Normal] While equipped: Phys.spd +4% Spell.spd +4% Mind.spd +4% Item imbue powers: Phys.spd +4% Spell.spd +4% Mind.spd +4% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
small geode small geode0.0 T2 stone gem [Normal] While equipped: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Item imbue powers: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Crit.mult +4.00% Res.pen +4% all Item imbue powers: Crit.mult +4.00% Res.pen +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 white gem [Normal] While equipped: Armour +8 Resists +2% all Item imbue powers: Armour +8 Resists +2% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stun/Frz- +40% Item imbue powers: Stun/Frz- +40% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Dmg.mod +6% all Defense +20 (+13 eff.) Item imbue powers: Dmg.mod +6% all Defense +20 (+13 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.spd +6% Spell.spd +6% Mind.spd +6% Item imbue powers: Phys.spd +6% Spell.spd +6% Mind.spd +6% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 geode 3 geode0.0 T3 stone gem [Normal] While equipped: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Item imbue powers: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
sugilite sugilite0.0 T3 violet gem [Normal] While equipped: Crit.mult +6.00% Res.pen +6% all Item imbue powers: Crit.mult +6.00% Res.pen +6% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Armour +12 Resists +3% all Item imbue powers: Armour +12 Resists +3% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 tiger's eye 4 tiger's eye0.0 T3 yellow gem [Normal] While equipped: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Item imbue powers: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
obsidian obsidian0.0 T4 black gem [Normal] While equipped: Stun/Frz- +50% Item imbue powers: Stun/Frz- +50% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 green gem [Normal] While equipped: Dmg.mod +10% all Defense +30 (+18 eff.) Item imbue powers: Dmg.mod +10% all Defense +30 (+18 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T5 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Melee+ 36 physical Dmg.mod +12% darkness Melee Ret 8 darkness On Hit (Melee): * 27 arcane resource burn ----- def ----- Armour +13 Defense +42 (+24 eff.) Resists +27% blight +10% physical +24% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Locomotive the Ogre Bulwark level 7
4th Mirth 122nd year of Ascendancy at 00:07 see stats
By Locomotive the Ogre Bulwark level 22
3rd Dusk 122nd year of Ascendancy at 23:40 see stats
By Locomotive the Ogre Bulwark level 23
5th Dusk 122nd year of Ascendancy at 09:04 see stats
By Locomotive the Ogre Bulwark level 12
10th Mirth 122nd year of Ascendancy at 17:12 see stats
By Locomotive the Ogre Bulwark level 20
1st Dusk 122nd year of Ascendancy at 01:46 see stats
By Locomotive the Ogre Bulwark level 10
7th Mirth 122nd year of Ascendancy at 00:04 see stats
By Locomotive the Ogre Bulwark level 20
10th Flare 122nd year of Ascendancy at 01:32 see stats
By Locomotive the Ogre Bulwark level 19
9th Flare 122nd year of Ascendancy at 10:43 see stats
By Locomotive the Ogre Bulwark level 19
9th Flare 122nd year of Ascendancy at 10:27 see stats
By Locomotive the Ogre Bulwark level 20
1st Dusk 122nd year of Ascendancy at 12:26 see stats
By Locomotive the Ogre Bulwark level 6
3rd Mirth 122nd year of Ascendancy at 05:04 see stats
By Locomotive the Ogre Bulwark level 13
2nd Summertide 122nd year of Ascendancy at 20:52 see stats
By Locomotive the Ogre Bulwark level 9
6th Mirth 122nd year of Ascendancy at 00:18 see stats
Log
Xeryrida the geomancer is no longer evading attacks.
Xeryrida the geomancer's aura of power vanishes.
Storm drake hits Locomotive for 11 physical damage.
Melee retaliation hits Storm drake for 9 arcane damage.
Locomotive resists the swap!
Greater teluvorta casts Dust to Dust.
Greater teluvorta hits Locomotive for 61 temporal, 65 physical (126 total damage).
Ce'Nowe the umber hulk uses Vacuum Shot.
Storm drake hatchling's morale has been lowered.
Storm drake hatchling's morale has been lowered.
PAI_STATE_FIGHT
Locomotive misses Ce'Nowe the umber hulk.
Locomotive is pinned to the ground.
Melee retaliation hits Ce'Nowe the umber hulk for 7 arcane damage.
Ce'Nowe the umber hulk hits Locomotive for 11 mind damage.
Ce'Nowe the umber hulk's Vacuum Shot hits Locomotive for 56 physical, 105 nature (161 total damage).
Talent Assault is ready to use.
Greater teluvorta converts damage to paradox!
Greater teluvorta hits Locomotive for 5 temporal damage.
Bleeding from Xeryrida the geomancer hits Locomotive for 119 physical damage.
Melee retaliation hits Greater teluvorta for (2 converted), 6 arcane (6 total damage).
Master vampire cover of leaves falls apart.
Melee retaliation killed Greater teluvorta!
Storm drake hits Locomotive for 11 physical damage.
Melee retaliation hits Storm drake for 8 arcane damage.
Storm wyrm is protected by a layer of thick leaves.
Storm drake hatchling's morale has been lowered.
AI cancelled below 70 percent health