









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Cash Grab 1.6.7Reduces value reductions from zones. Feel free to comment, but bear in mind that this is designed for people who WANT to grind for insanely specific end-game loot. If you don't wanna do that, don't download the mod. Those value penalties were put in to discourage a specific style of play, this addon is for people who wanna do that style of play anyway. TODO: Farportals. I've found the code but don't want to overload the large piece of code it's in, and I don't seem to be able to superload the things that define Farportal value. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Store Restocker 1.5.5Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Proper Possession 1.7.0
Frequently Asked Questions: Improved Stores - fix 1.5.5Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. This is a tweak to Improved Stores by Razakai ( https://te4.org/games/addons/tome/improvedstores ) to make it minimally invasive. It should be compatible with just about anything that modifies Last Hope or stores. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Unrandom Egos 1.7.0No wide random numerical ranges on ego modifiers. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Kestin Highfin's Vault 1.0.0A five floor dungeon in the Far East, filled with undead, demons, and treasure beyond imagination. These are the vaults of fabled explorer Kestin Highfin, and hidden in their depths are artifacts not seen by the eyes of the living in many years. Dare you brave the depths in search of these treasures? There may be some ahead of you, already searching themselves... Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. FlexSpec Respec Limitation Relaxer 1.5.5Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Player AIoo 1.7.4This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Steam Civilian Massacre 1.1.5Creates an event where you can invade a civilian shelter of steam giants, for fun and profit. Additional Randart Properties 1.5.5 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Insane Exploration |
Sex | Female |
Race | Skeleton |
Class | Wanderer |
Level / Exp | 22 / 31% |
Size | medium |
Lifes / Deaths | Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:15 / 18Killed by fire drake hatchling at level 3 on the 1st Mirth 122nd year of Ascendancy at 02:41 Killed by fire drake hatchling at level 3 on the 1st Mirth 122nd year of Ascendancy at 03:13 Killed by fire drake hatchling at level 4 on the 1st Mirth 122nd year of Ascendancy at 03:45 Killed by ritch flamespitter (wild summon) at level 5 on the 5th Mirth 122nd year of Ascendancy at 18:04 Killed by Islilrarin the giant brown ant at level 5 on the 5th Mirth 122nd year of Ascendancy at 18:57 Killed by Islilrarin the giant brown ant at level 5 on the 5th Mirth 122nd year of Ascendancy at 19:39 Killed by rattlesnake at level 5 on the 5th Mirth 122nd year of Ascendancy at 20:25 Killed by Aeruratha the wolf at level 6 on the 6th Mirth 122nd year of Ascendancy at 02:54 Killed by Yvyriawyn the yaech hunter at level 6 on the 6th Mirth 122nd year of Ascendancy at 03:42 Killed by Aeruratha the wolf at level 6 on the 6th Mirth 122nd year of Ascendancy at 04:29 Killed by Aeruratha the wolf at level 6 on the 6th Mirth 122nd year of Ascendancy at 04:58 Killed by Aeruratha the wolf at level 6 on the 8th Mirth 122nd year of Ascendancy at 11:15 Killed by Aeruratha the wolf at level 6 on the 8th Mirth 122nd year of Ascendancy at 14:06 Killed by giant netherworm at level 10 on the 3rd Summertide 122nd year of Ascendancy at 08:28 Killed by Epoch at level 11 on the 3rd Summertide 122nd year of Ascendancy at 16:57 Killed by orc necromancer at level 14 on the 6th Flare 122nd year of Ascendancy at 02:07 Killed by Silivena the orc grand master assassin at level 21 on the 16th Dusk 122nd year of Ascendancy at 10:13 |
Primary Stats
Strength | 54 (base 30) |
Dexterity | 61 (base 30) |
Constitution | 37 (base 26) |
Magic | 38 (base 22) |
Willpower | 27 (base 12) |
Cunning | 27 (base 12) |
Resources
Life | 698/698 |
Positive | 113/113 |
Stamina | 192/192 |
Healing Factor | 1.4041015905906 |
Regeneration | 14.906733199903 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 14.074767078499 |
Infravision | 15.049844718999 |
Offense: Mainhand
Damage | 72 |
Accuracy | 48 |
Crit Chance | 41% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 17 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 52 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +21% |
Mind | +19% |
Blight | +5% |
Arcane | +12% |
Cold | +9% |
All | 0% |
Offense: Damage Penetration
Mind | +58% |
Lightning | +43% |
Fire | +63% |
All | +9% |
Defense: Base
Armour (hardiness) | 59 (100%) |
Defense | 52 |
Ranged Defense | 52 |
Fatigue | 0 |
Physical Save | 56 |
Spell Save | 43 |
Mental Save | 30 |
Defense: Resistances
Acid | + 20%( 70%) |
Blight | + 29%( 70%) |
Physical | + 14%( 70%) |
Cold | + 53%( 70%) |
All | + 7%( 70%) |
Lightning | + 61%( 70%) |
Light | + 70%( 70%) |
Temporal | + 31%( 70%) |
Mind | + 39%( 70%) |
Darkness | + 46%( 70%) |
Fire | + 39%( 70%) |
Nature | + 21%( 70%) |
Defense: Immunities
Pinning Resistance | 98% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Disarm Resistance | 44% |
Bleed Resistance | 100% |
Teleport Resistance | 27% |
Silence Resistance | 27% |
Instadeath Resistance | 100% |
Knockback Resistance | 50% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 573 damage for 8 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 10 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 290 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 265.31 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. |
Class Talents
Technique / Warcries | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.00 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Technique / Throwing knives | 1.00 |
| 5/5 |
| 2/5 |
| 2/5 |
| 5/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.40 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Oppression | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
talent | Quickdraw |
talent | Chant of Resistance |
beneficial effect | Has 9 throwing knives prepared: 9 KnivesRange: 6 Net Damage: 55 - 76 Accuracy: 63 (knife) APR: 10 Crit Chance: +34% Crit mult: 191% Uses Stats: 70% Dex, 50% Str |
detrimental effect | Zone-wide effect: +20 defense, +20 all saves, -20 spell power. Disciplined Aura |
Quests
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 13): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 404 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 16): Rush Hour (404)Turns left: -1 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 17): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 18): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 299 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 19): Rush Hour (299)Turns left: 270 You completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 9): Near SightedYou completed the challenge and received: Random Artifact: Skyqueen (100% power, 5 apr) | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() 2.0 T5 feet armor [Rare] Master While equipped: Stats +9 Cun +14 Dex dps ---------- Melee+ 54 cold Dmg.mod +12% arcane ----- def ----- Armour +5 Resists +27% light ---------- misc Light +4 Infravis +4 Disengage: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Light source | ![]() 2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
On head | ![]() 2.0 T5 head armor [Rare] Nature While equipped: Stats +10 Mag +5 Cun +5 Con +5 Lck ----- def ----- Armour +5 Fatigue +5% Resists +15% lightning +14% temporal +18% light +24% blight ---------- misc Light +4 Infravis +4 A cap made of leather. |
Tool | ![]() 2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Melee+ 48 fire Res.pen +34% mind +34% fire Melee Ret 8 mind 10 light On Hit (Melee): * 27% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +21% light +12% temporal Anom.red +15 Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Light +4 Blast the opponent's mind dealing 315 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T4 ring jewelry [Ego] Master While equipped: Stats +7 Str ----- def ----- Armour +14 Max.HP +44.00 Disarm- +44% Pinning- +44% Knockbk- +40% Rings make your fingers look great! |
On fingers | ![]() 0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +7 Str +6 Mag +6 Con dps ---------- Mind.pwr +40 (+12 eff.) Dmg.mod +19% mind ----- def ----- Armour +20 Hardiness +20% Resists +12% lightning +21% fire +19% mind ---------- misc Hate/kill +14.00 Rings make your fingers look great! |
Around waist | ![]() 1.0 T5 belt armor [Rare] Psionic While equipped: Stats +6 Dex +10 Wil +4 Lck dps ---------- Mind.pwr +12 (+4 eff.) Melee+ 24 fire Dmg.mod +21% darkness +9% cold Res.pen +20% fire +9% all ----- def ----- Resists +18% darkness +12% cold Phys.save +15 (+4 eff.) ---------- misc Max.P.En +20.00 Max.N.En +20.00 A belt that goes around your waist. |
In main hand | ![]() 3.0 T4 longsword 1H weapon [Unique] Master/Unknown Power 150% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +12 Crit +19.0% Atk.spd 100% Melee+ +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Crit.mult +30.00% Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
On hands | ![]() 1.5 T1 hands armor [Rare] Psionic While equipped: dps ---------- Melee+ 20 lightning 16 acid Res.pen +34% lightning Melee Ret 8 acid ----- def ----- Armour +11 Hardiness +34% Fatigue +1% Resists +18% lightning +15% cold HP.reg +3.00 Heal.mod +20% ---------- misc Stam/turn +0.80 Max.stam +16.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() 9.0 T2 light armor [Rare] Master While equipped: Stats +5 Wil ----- def ----- Armour +4 Hardiness +30% Defense +6 (+2 eff.) Fatigue +7% Resists +15% nature +7% physical Phys.save +40 (+11 eff.) Die.at -100.00 life HP.reg +5.37 Cut- +27% Silence- +27% Pinning- +27% Def/telep +20 Res/telep +20% Dur/telep +20% A suit of armour made of leather. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Cun dps ---------- Mind.crit +1% ----- def ----- Defense +1 (+0 eff.) Resists +4% all Max.HP +34.00 HP.reg +2.00 Disease- +20% Knockbk- +10% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Psi/ret +0.16 On Mind Hit: 15% Distortion Bolt 3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T5 amulet jewelry [Rare] Master While equipped: dps ---------- Mind.pwr +15 (+5 eff.) Melee+ 12 darkness Res.pen +15% mind ----- def ----- Resists +15% mind +9% cold +24% darkness +27% light Cut- +27% Pinning- +27% Teleport- +27% ---------- misc Masteries +0.40 Celestial/Chants Amulets make your neck look great! |
Inventory
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1589% for 10 turns (186 total) and instantly restoring 79 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +10 Mag +9 Wil +7 Con dps ---------- Spell.pwr +40 (+22 eff.) Dmg.mod +6% mind Res.pen +15% cold Melee Ret 4 cold ----- def ----- Spell.save +9 (+3 eff.) On Spell Hit: 5% Dust to Dust 1 On Spell Hit: 5% Freeze 1 On Spell Hit: 5% Dissolving Acid 1 Amulets make your neck look great! |
![]() 3.0 T1 longsword 1H weapon [Normal] Power 104% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
![]() 3.0 T2 mace 1H weapon [Random Unique] Arcane/Master Power 111% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% On Hit: * Create an explosion dealing 21 acid damage (1/turn) * 25% chance for lightning to strike from the target to a second target dealing 21 damage On Crit: * Wound the target dealing 214 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +4 Dex dps ---------- Phys.crit +9.0% Crit.mult +20.00% Phys.pwr +9 (+3 eff.) Melee+ 28 arcane 20 lightning Dmg.mod +15% acid +15% arcane Res.pen +14% acid +30% arcane ----- def ----- Defense +30 (+9 eff.) Resists +7% arcane +4% physical Blunt and deadly. |
![]() 3.0 T1 waraxe 1H weapon [Ego] Arcane Power 102% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +11 Crit +3.5% Atk.spd 100% Phasing +12% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 21 damage One-handed war axes. |
![]() 3.0 T1 waraxe 1H weapon [Ego] Psionic Power 100% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +8 darkness Against +8% Living One-handed war axes. |
![]() 9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
![]() 1.0 T1 belt armor [Ego] Psionic While equipped: dps ---------- Mind.pwr +4 (+1 eff.) ----- def ----- Phys.save +7 (+2 eff.) A belt that goes around your waist. |
![]() 2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Ego] Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +5 (+1 eff.) ----- def ----- Defense +3 (+1 eff.) Fatigue -7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 3.0 T5 feet armor [Rare] Master While equipped: Stats +3 Str +6 Mag +2 Con dps ---------- Mov.spd +30% Dmg.mod +9% nature +4% all ----- def ----- Armour +13 Fatigue +4% Resists +12% acid +6% light +6% darkness Blind- +27% Stun/Frz- +20% ---------- misc Infravis +3 On Mind Hit: 10% Poisonous Spores 2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T1 hands armor [Ego] Psionic While equipped: ----- def ----- Armour +1 HP.reg +3.00 ---------- misc Stam/turn +0.80 Max.stam +16.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T1 hands armor [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +12 (+4 eff.) ----- def ----- Armour +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T2 hands armor [Ego] Master/Psionic While equipped: Stats +4 Dex dps ---------- Acc +16 (+6 eff.) ----- def ----- Armour +2 HP.reg +5.00 ---------- misc Stam/turn +1.10 Max.stam +22.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 3.0 T5 head armor [Rare] Master While equipped: dps ---------- Melee+ 8 lightning 8 cold 28 darkness ----- def ----- Armour +22 Defense +8 (+3 eff.) Fatigue +5% Resists +12% blight +11% all Dmg.red +10 all Phys.save +27 (+7 eff.) Stealth +40 Confus- +27% Def/telep +10 Res/telep +10% Dur/telep +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T1 blue gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 verdite 2 verdite0.0 T1 green gem [Normal] While equipped: Dmg.mod +2% all Defense +10 (+3 eff.) Item imbue powers: Dmg.mod +2% all Defense +10 (+3 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 red gem [Normal] While equipped: Phys.spd +2% Spell.spd +2% Mind.spd +2% Item imbue powers: Phys.spd +2% Spell.spd +2% Mind.spd +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 tiny geode 3 tiny geode0.0 T1 stone gem [Normal] While equipped: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Item imbue powers: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 violet gem [Normal] While equipped: Crit.mult +2.00% Res.pen +2% all Item imbue powers: Crit.mult +2.00% Res.pen +2% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 white gem [Normal] While equipped: Armour +5 Resists +1% all Item imbue powers: Armour +5 Resists +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 hematite 6 hematite0.0 T2 black gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 malachite 3 malachite0.0 T2 green gem [Normal] While equipped: Dmg.mod +4% all Defense +15 (+5 eff.) Item imbue powers: Dmg.mod +4% all Defense +15 (+5 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 carnelian 5 carnelian0.0 T2 red gem [Normal] While equipped: Phys.spd +4% Spell.spd +4% Mind.spd +4% Item imbue powers: Phys.spd +4% Spell.spd +4% Mind.spd +4% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 small geode 6 small geode0.0 T2 stone gem [Normal] While equipped: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Item imbue powers: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Crit.mult +4.00% Res.pen +4% all Item imbue powers: Crit.mult +4.00% Res.pen +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 white gem [Normal] While equipped: Armour +8 Resists +2% all Item imbue powers: Armour +8 Resists +2% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stun/Frz- +40% Item imbue powers: Stun/Frz- +40% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Dmg.mod +6% all Defense +20 (+7 eff.) Item imbue powers: Dmg.mod +6% all Defense +20 (+7 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.spd +6% Spell.spd +6% Mind.spd +6% Item imbue powers: Phys.spd +6% Spell.spd +6% Mind.spd +6% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
geode geode0.0 T3 stone gem [Normal] While equipped: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Item imbue powers: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Armour +12 Resists +3% all Item imbue powers: Armour +12 Resists +3% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 tiger's eye 2 tiger's eye0.0 T3 yellow gem [Normal] While equipped: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Item imbue powers: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +8 Str +3 Mag +8 Wil +4 Cun dps ---------- Phys.crit +11.0% Mind.crit +11% Spell.pwr +20 (+11 eff.) Melee+ 48 lightning Dmg.mod +24% arcane Phasing +40% Acc +8 (+3 eff.) On Hit (Melee): * 27% chance to reduce damage dealt by 0% ----- def ----- Armour +4 Defense +7 (+2 eff.) Resists +8% physical ---------- misc Max.mana +80.00 Infravis +5 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Wanderer the Skeleton Wanderer level 8
2nd Summertide 122nd year of Ascendancy at 14:28 see stats
By Wanderer the Skeleton Wanderer level 21
15th Dusk 122nd year of Ascendancy at 14:14 see stats
By Wanderer the Skeleton Wanderer level 14
8th Flare 122nd year of Ascendancy at 06:36 see stats
By Wanderer the Skeleton Wanderer level 22
18th Dusk 122nd year of Ascendancy at 14:24 see stats
By Wanderer the Skeleton Wanderer level 10
3rd Summertide 122nd year of Ascendancy at 03:28 see stats
By Wanderer the Skeleton Wanderer level 20
9th Dusk 122nd year of Ascendancy at 20:40 see stats
By Wanderer the Skeleton Wanderer level 21
16th Dusk 122nd year of Ascendancy at 10:13 see stats
By Wanderer the Skeleton Wanderer level 4
1st Mirth 122nd year of Ascendancy at 03:45 see stats
By Wanderer the Skeleton Wanderer level 16
10th Flare 122nd year of Ascendancy at 20:58 see stats
By Wanderer the Skeleton Wanderer level 11
1st Flare 122nd year of Ascendancy at 10:10 see stats
Log
You gain 2.07 gold from the transmogrification of prismatic steel mail armour of spell shielding (2 def, 6 armour).
You gain 8.75 gold from the transmogrification of rejuvenating cured leather armour of cold resistance (6 def, 4 armour).
You gain 1.76 gold from the transmogrification of prismatic cured leather armour of clarity (6 def, 4 armour).
You gain 25.00 gold from the transmogrification of Chaludunanik the Chillsquall (0 def, 0 armour).
You gain 0.05 gold from the transmogrification of mummy wrappings (5 def, 2 armour).
You gain 1.30 gold from the transmogrification of reinforced steel shield of fire resistance (+20%) (0 def, 9 armour, 115% power, 89.5 block).
You gain 1.60 gold from the transmogrification of icy steel shield (0 def, 4 armour, 102% power, 40 block).
You gain 0.50 gold from the transmogrification of reinforced iron shield (0 def, 5 armour, 98% power, 55 block).
You gain 1.55 gold from the transmogrification of self-loading pouch of steel shots (18/18, 125% power, 2 apr).
You gain 1.49 gold from the transmogrification of flaming pouch of steel shots of accuracy (11/16, 123% power, 2 apr).
You gain 1.60 gold from the transmogrification of quiver of elm arrows of grasping (24/24, 105% power, 5 apr).
You gain 7.82 gold from the transmogrification of mighty dwarven-steel steamgun of fire.
You gain 2.43 gold from the transmogrification of throat-seeking cured leather sling.
You gain 3.25 gold from the transmogrification of mage-hunter's cured leather sling.
You gain 25.00 gold from the transmogrification of ash longbow 'Porowyn'.
You gain 25.00 gold from the transmogrification of Camihor (113% power, 40 apr, nature damage).
You gain 1.19 gold from the transmogrification of vined mindstar of balance (87% power, 18 apr, nature damage).
You gain 4.38 gold from the transmogrification of truestriking steel dagger of projection (107% power, 6 apr).
You gain 25.00 gold from the transmogrification of iron dagger 'Iceenvy' (100% power, 14 apr).
You gain 2.57 gold from the transmogrification of flaming steel mace of erosion (112% power, 3 apr).
You gain 1.20 gold from the transmogrification of arcing steel longsword of massacre (128% power, 3 apr).
You gain 25.00 gold from the transmogrification of iron longsword 'Cloudfury' (104% power, 2 apr).
You gain 4.99 gold from the transmogrification of truestriking dwarven-steel greatsword (148% power, 2 apr).
You gain 5.17 gold from the transmogrification of flaming dwarven-steel greatsword of crippling (141% power, 2 apr).
You gain 0.75 gold from the transmogrification of yew vilestaff (120% power, 4 apr, acid element).
You gain 3.92 gold from the transmogrification of shimmering ash starstaff of fate (111% power, 3 apr, light element).
You gain 0.50 gold from the transmogrification of ash vilestaff (111% power, 3 apr, acid element).
You gain 25.00 gold from the transmogrification of Deludunakhad the ash vilestaff (111% power, 3 apr, fire element).
You gain 25.00 gold from the transmogrification of Arerand the Searraptor.
Personal New Achievement: Infinite x20 (Exploration mode)!