Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Myth's Minimalist UI 1.5.9This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Spell Merchants 1.5.10
This Mod adds: 12 Merchants that will sell all Talents, as well as Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue Jewelry, Armor & Weapons! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns.
New Bosses:There are 8 new bosses that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) *Bosses will drop gold on death*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired. 4. Will conflict with any mods that change the world map file (eyal.lua) *The only currently known conficting mod* is \"Extra Dungeons\" If you like this addon please show your support by hitting that thumbs up button! I've currently spent 200+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements.
If you like this addon please consider rating it :) Dread Necromancer 1.5.10The Dread Necromancer is a complete reimagining of Necromancer - while it shares many of the themes and names, and has a few talents retained, it's effectively an entirely new take on the class. See the forum thread for full details. More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Automatic Talent Gambits (Improved) 1.5.10(Original addon by Alzrius) Allows customization of automatic talent usage in the style of FF XII gambits. Additional functionality: Improved Staff of Awakening 1.5.10Makes the Staff of Awakening sentient and lets it upgrade itself with the power of absorbed bosses. Planning to add additional sentient weapons. Also adds a quest to make the Sher'Tul fortress fly again and a Sher'Tul race. Both are currently beta. Flight is mostly working, but I may have missed some glitches. UPDATE: I've added the ability to continue on to the embers campaign by entering the solar system and then returning to Eyal. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Dark Faerie |
Class | Solipsist |
Level / Exp | 20 / 3% |
Size | small |
Lifes / Deaths | Killed by cutpurse at level 20 on the 1st Dusk 122nd year of Ascendancy at 06:25 4 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 19 (base 18) |
Dexterity | 24 (base 10) |
Constitution | 37 (base 35) |
Magic | 13 (base 10) |
Willpower | 75 (base 48) |
Cunning | 65 (base 46) |
Resources
Life | 485/485 |
Equilibrium | 0 |
Psi | 395/395 |
Healing Factor | 1.195652173913 |
Regeneration | 0.29891304347826 |
Speed
Mental | -4.4408920985006E-13% |
Attack | 0% |
Movement | -60% |
Spell | -8.8817841970013E-14% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
See Stealth | 7 |
See Invisible | 7 |
Offense: Mainhand
Damage | 23 |
Accuracy | 47 |
Crit Chance | 44% |
APR | 12 |
Speed | 1.00 |
Offense: Offhand
Damage | 23 |
Accuracy | 47 |
Crit Chance | 44% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 13 |
Crit Chance | 28% |
Speed | 1 |
Offense: Mind
Mindpower | 55 |
Crit Chance | 42% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +11% |
Darkness | +3% |
Cold | +14% |
Fire | +5% |
Mind | +12% |
All | 0% |
Offense: Damage Penetration
Cold | +12% |
Mind | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 17 (30%) |
Defense | 20 |
Ranged Defense | 20 |
Fatigue | 1 |
Physical Save | 75.5 |
Spell Save | 75.05 |
Mental Save | 77 |
Defense: Resistances
Acid | + 30%( 70%) |
Blight | + 27%( 70%) |
Arcane | + 12%( 70%) |
Cold | + 36%( 70%) |
All | + 8%( 70%) |
Lightning | + 45%( 70%) |
Light | + 24%( 70%) |
Temporal | + 19%( 70%) |
Mind | + 16%( 70%) |
Darkness | + 13%( 70%) |
Fire | + 43%( 70%) |
Nature | + 24%( 70%) |
Defense: Immunities
Stun Resistance | 22% |
Confusion Resistance | 43% |
Silence Resistance | 5% |
Instadeath Resistance | 100% |
Blind Resistance | 41% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 499 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 8 turns. While Heroism is active, you will only die when reaching -567 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 622% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Psionic / Discharge | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Slumber | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Nightmare | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Thought-Forms | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dark-faerie | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Psionic / Mentalism | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dreaming | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Psionic / Dream Forge | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 0.80 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Your home forest was suddenly overtaken by powerful corruption, and you were forced to flee for your very life. A Corrupted Forest* You managed to escape your corrupted forest, and defeat your fallen guardian... but not another soul was in sight. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you gained talent category Wild-gift / Mindstar mastery (at mastery 0.80). | done |
You abandoned lost anorithil to death. Escort: lost anorithil (level 1 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Bender. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 21% of the way to your next Rank. You have killed: 16 Uniques 11 Bosses 0 Elite Bosses 0 Veterans 0 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
On feet | Forestknave the pair of rough leather boots (0 def, 1 armour) Forestknave the pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Cun / +2 Con Changes resistances: +3% acid / +6% darkness / +19% fire / +6% nature / +13% cold Physical save: +13 (+0 eff.) Mental save: +11 (+2 eff.) Psi when hit: +0.04 Mindpower: +8 (+3 eff.) Heals friendly targets nearby when you use a nature summon: +20 A pair of boots made of leather. |
Light source | Korehir the Ravenpulverizer Korehir the RavenpulverizerInfused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +4 Wil Changes resistances: +6% blight / +3% fire / +9% temporal / +9% acid Critical mult.: +10.00% Blindness immunity: +21% Confusion immunity: +13% Maximum life: +40.00 Light radius: +6 See stealth: +7 See invisible: +7 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 45 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Magmapiety (1 def, 2 armour) Magmapiety (1 def, 2 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Damage when hit (Melee): 12 fire Changes stats: +8 Cun / +8 Wil Changes resistances: +12% acid / +3% light / +3% blight / +6% fire / +3% lightning / +6% cold Physical save: +3 (+0 eff.) Silence immunity: +5% Mindpower: +8 (+3 eff.) A pointy cloth hat, very wizardly... |
On hands | Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 68.83 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Tool | Ebonyspiker (dig speed 17 turns) Ebonyspiker (dig speed 17 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Physical power: +9 (+3 eff.) Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 12 mind Changes stats: +1 Str / +4 Dex Changes resistances: +12% blight / +3% lightning Changes damage: +3% darkness Physical save: +6 (+0 eff.) Spell save: +9 (+0 eff.) Mental save: +7 (+1 eff.) Maximum life: +43.00 Movement speed: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | titan's steel ring of clarity titan's steel ring of clarityInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+0 eff.) Mental save: +6 (+1 eff.) Confusion immunity: +20% Rings can have magical properties. |
On fingers | psionicist's copper ring of lightning (+22%) psionicist's copper ring of lightning (+22%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +22% lightning Changes damage: +11% lightning Mental save: +4 (+1 eff.) Rings can have magical properties. |
Around neck | grounding copper amulet of dexterity (+2) grounding copper amulet of dexterity (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Dex Changes resistances: +13% lightning Stun/Freeze immunity: +22% Amulets can have magical properties. |
In main hand | Emelubeth (2-2.2 power, 12 apr, mind damage) Emelubeth (2-2.2 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 1 It is part of a set of items. This natural frost should be returned to the wyrm. The set is complete. Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * Slows global speed by 7% * 7% chance to corrode armour by 30% Burst (radius 2) on crit: +0 nature slow When wielded/worn: Armour: +6 Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 6 ice Changes stats: +3 Wil Changes resistances: +6% cold / +6% nature / +3% mind Changes resistances penetration: +10% mind / +6% cold Changes damage: +6% mind / +7% cold Reduces incoming crit damage: 5.00% Physical save: +3 (+0 eff.) Blindness immunity: +10% Confusion immunity: +5% Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Ragarerig the Kindlesting Ragarerig the KindlestingInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 (+2 eff.) Effects on melee hit: * 15% chance to blind Changes stats: +3 Str / +4 Dex / +2 Wil / +4 Cun / +4 Con Changes resistances: +3% mind / +3% temporal / +5% arcane / +15% light Physical save: +7 (+0 eff.) Spell save: +9 (+0 eff.) Mental save: +6 (+1 eff.) Maximum life: +49.00 Mental crit. chance: +7% Size category: +1 A belt that goes around your waist. |
In off hand | Emelubeth (2-2.2 power, 12 apr, mind damage) Emelubeth (2-2.2 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 1 It is part of a set of items. This natural frost should be returned to the wyrm. The set is complete. Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * Slows global speed by 7% * 7% chance to corrode armour by 30% Burst (radius 2) on crit: +0 acid blind When wielded/worn: Armour: +6 Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 6 ice Changes stats: +3 Wil Changes resistances: +6% cold / +6% nature / +3% mind Changes resistances penetration: +10% mind / +6% cold Changes damage: +6% mind / +7% cold Reduces incoming crit damage: 5.00% Physical save: +3 (+0 eff.) Blindness immunity: +10% Confusion immunity: +5% Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | linen cloak of Eldoral (1 def, 0 armour) linen cloak of Eldoral (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Cun / +1 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | mindwoven linen robe (0 def, 0 armour) mindwoven linen robe (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Mental save: +16 (+3 eff.) Mindpower: +3 (+1 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
regeneration infusion (heal 60 over 5 turns) regeneration infusion (heal 60 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cured leather armour 'Vipervortex' (9 def, 9 armour) cured leather armour 'Vipervortex' (9 def, 9 armour)Requires: - Strength 14 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +9 Defense: +9 (+5 eff.) Fatigue: +7% Damage when hit (Melee): 14 physical Changes stats: +2 Cun Changes resistances: +12% blight / +13% nature / +5% arcane Changes resistances penetration: +15% nature Reduced damage from: +7% Unnatural Reduces incoming crit damage: 10.00% Physical save: +3 (+0 eff.) Spell save: +10 (+0 eff.) Mental save: +13 (+3 eff.) Silence immunity: +15% Confusion immunity: +10% Only die when reaching: -40.00 life A suit of armour made of leather. |
rough leather belt of carrying rough leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumbrance: +20 A belt that goes around your waist. |
Blazetaint the linen wizard hat (1 def, 0 armour) Blazetaint the linen wizard hat (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 8 lightning Changes stats: +6 Cun / +2 Wil Changes resistances: +3% acid / +9% temporal / +3% darkness / +6% fire / +5% arcane / +7% mind Changes damage: +7% mind / +9% lightning Physical save: +6 (+0 eff.) Mental save: +25 (+5 eff.) Confusion immunity: -20% Fear immunity: -20% Maximum psi: +14.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +7% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 179 mind damage and feed you 3 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Corpsewitch the linen wizard hat (1 def, 0 armour) Corpsewitch the linen wizard hat (1 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 10 arcane resource burn Changes stats: +4 Cun / +4 Wil Changes resistances: +3% darkness / +7% cold / +5% arcane / +6% fire / +18% nature / +11% mind Changes damage: +11% mind / +6% light Mindpower: +4 (+2 eff.) Light radius: +1 A pointy cloth hat, very wizardly... |
Gloompulverizer the iron helm (0 def, 9 armour) Gloompulverizer the iron helm (0 def, 9 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +9 Fatigue: +5% Changes stats: +4 Dex / +6 Wil / +3 Cun Changes resistances: +17% blight / +3% light / +9% acid Changes damage: +6% darkness Mental save: +13 (+3 eff.) Maximum stamina: +15.00 Healing mod.: +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Shadowvalor (5 def, 3 armour) Shadowvalor (5 def, 3 armour)Requires: - Talent Heavy Armour Training Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Accuracy: +5 (+3 eff.) Armour: +3 Defense: +5 (+3 eff.) Fatigue: +5% Effects when hit in melee: * 12% chance to gain 10% of a turn (3/turn limit) Changes stats: +7 Cun / +3 Wil Changes resistances: +15% darkness Changes resistances penetration: +10% mind Maximum psi: +10.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +1% Heals friendly targets nearby when you use a nature summon: +30 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Gychak the Balancequench Gychak the BalancequenchInfused by arcane disrupting forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +6 Effects on melee hit: * Slows global speed by 30% Changes stats: +4 Wil Changes resistances: +9% lightning / +6% nature / +3% all Changes resistances penetration: +10% darkness / +7% all Changes damage: +6% mind / +3% darkness Spell save: +30 (+1 eff.) Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Xerena' brass lantern 'Xerena'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Mag Changes resistances: +18% acid Changes resistances penetration: +5% acid / +10% temporal Spellpower: +8 (+7 eff.) Light radius: +7 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Guardian's Bell Guardian's BellInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +5 This bell is rumored to have secret powers granted to each race by the great Faerie Queen of old. A small bell, once defended by your, now fallen, guardian. |
Daycut the iron pickaxe (dig speed 28 turns) Daycut the iron pickaxe (dig speed 28 turns)Infused by nature 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to blind Changes stats: +1 Str Changes resistances: +6% light / +3% fire / +3% cold / +22% nature / +7% darkness Changes damage: +12% nature / +3% light Damage affinity(heal): +15% darkness Spell save: +36 (+1 eff.) Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Bender the Dark Faerie Solipsist level 18
4th Mirth 122nd year of Ascendancy at 02:41 see stats
By Bender the Dark Faerie Solipsist level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Bender the Dark Faerie Solipsist level 20
1st Dusk 122nd year of Ascendancy at 05:06 see stats
Log
Bender hits Bandit for 17 fire, 9 mind, 19 cold, 18 fire, 10 mind, 20 cold (93 total damage).
Bandit hits Bender for (24 blocked), 51 to psi, 49 physical, (24 blocked), 16 to psi, 39 physical, (2 dismissed), 2 mind (156 total damage).
Bender's Clone uses Sunder Mind.
Cutpurse's mental functions have been impaired.
Cutpurse resists the mind attack!
Cutpurse shrugs off the effect 'Frozen'!
Cutpurse performs a melee critical strike against Bender!
Cutpurse resists the mind attack!
Bender converts some damage to Psi!
Bender mentally dismisses some damage!
Bender's Clone hits Cutpurse for 0 mind damage.
Cutpurse hits Bender for (24 blocked), (20 dismissed), 0 to psi, 20 physical, (24 blocked), 0 to psi, 52 physical (72 total damage).
Bender hits Cutpurse for 15 fire, 10 mind, 20 cold, 15 fire, 10 mind, 20 cold (89 total damage).
Bender the level 20 dark faerie solipsist was splattered to death by a cutpurse on level 1 of Unknown tunnels.
You have 4 life(s) left.
Bender deactivates Thought-Form: Warrior.
Bender deactivates Lucid Dreamer.
Bender deactivates Forge Shield.
Bender is moving less freely.
Bender is no longer attuned.
Bender deactivates Psiblades.
Bender deactivates Antimagic Shield.
Bender's Clone deactivates Lucid Dreamer.
Bender's Clone deactivates Antimagic Shield.
Bender's Clone deactivates Forge Shield.
Bender's Clone is moving less freely.
Bender's Clone is no longer attuned.
Bender's Clone deactivates Psiblades.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.