










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved player targetting 1.2.0Player's targetting improvements. Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.5.4Donators/Buyers bonus! Additional Randart Properties 1.5.5 QuickTome: Improved Recall 1.4.8Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
The Auto Archer (Auto Shooter) 1.1.5Takes out the boring grinding fingerwork of archer gameplay with a single keystroke. This addon automatically walks toward visible enemies, uses your archer talents (or basic shoot skill), reloads your bow mid-fight, or autoexplores when nobody is around. Sit back and enjoy the magic of The Auto Archer. Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Bastion 1.4.6A complete rework for Bulwark. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Generous Levels 1.5.5Is more generous with talents, types and stat points for each level gained. Harbinger 1.5.5 Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Minstrel 1.5.5Adds the Minstrel, a lightly armored duelist who uses the power of song to bolster strength and incapacitate foes. Implements 20 new abilities split across 5 ability trees and 2 additional artifacts (which form a set). This is my first mod for ToME4, so if you encounter any bugs or balance issues, feel free to let me know! The source code is available here: https://github.com/ArtixBot/tome4-minstrel Auto Use Tweaks 1.2.1Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Autotarget Toggle Keybind 1.3.0Adds a keybind to toggle the new auto-accept target option. Set to Alt+F1 by default Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Prodigy Tweaks 1.5.5 Recognizable Bossess on Minimap 1.5.5Colorizing unique+ ranked creatures on minimap Revamped Alchemist 1.5.5 |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Harbinger |
| Level / Exp | 200 / 2223% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 302 (base 100) |
| Dexterity | 282 (base 100) |
| Constitution | 293 (base 100) |
| Magic | 152 (base 100) |
| Willpower | 300.99999999999 (base 100) |
| Cunning | 395 (base 100) |
Resources
| Life | 14195/14195 |
| Stamina | 1619/1619 |
| Equilibrium | 20 |
| Healing Factor | 2.5 |
| Regeneration | 218.58357467298 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +249.70354420483% |
| Spell | 0% |
| Global | +120% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 73 |
| See Stealth | 248.46561487771 |
| See Invisible | 248.46561487771 |
Offense: Mainhand
| Damage | 611 |
| Accuracy | 138 |
| Crit Chance | 219% |
| APR | 212 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 681 |
| Accuracy | 138 |
| Crit Chance | 221% |
| APR | 234 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13.6 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 166 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +61% |
| Physical | +68% |
| Cold | +100% |
| All | 0% |
| Darkness | +52% |
| Light | +6% |
| Mind | +40% |
| Lightning | +158% |
| Fire | +100% |
| Nature | +52% |
Offense: Damage Penetration
| Acid | +50% |
| Nature | +50% |
| Fire | +45% |
| Darkness | +74% |
| Physical | +130% |
| Mind | +44% |
| All | +30% |
Defense: Base
| Armour (hardiness) | 242.47162631797 (100%) |
| Defense | 141 |
| Ranged Defense | 149 |
| Fatigue | 0 |
| Physical Save | 190 |
| Spell Save | 134 |
| Mental Save | 197 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 70%( 70%) |
| Cold | +100%(100%) |
| All | + 70%( 70%) |
| Mind | + 70%( 70%) |
| Lightning | +100%(100%) |
| Light | + 70%( 70%) |
| Temporal | + 70%( 70%) |
| Physical | +100%(100%) |
| Darkness | + 70%( 70%) |
| Fire | +100%(100%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 86% |
| Confusion Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Silence Resistance | 10% |
| Bleed Resistance | 100% |
| Disarm Resistance | 100% |
| Pinning Resistance | 98% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1504 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1492 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Tremor | 2.20 |
| 14/5 |
| 1/5 |
| 14/5 |
| 14/5 |
| Wild-gift / Blizzard | 2.20 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Wild-gift / Thunder | 2.20 |
| 20/5 |
| 20/5 |
| 1/5 |
| 14/5 |
| Wild-gift / Blaze | 2.20 |
| 15/5 |
| 11/5 |
| 11/5 |
| 11/5 |
| Wild-gift / Supercell | 2.40 |
| 11/5 |
| 20/5 |
| 1/5 |
| 20/5 |
| Wild-gift / Cyclone | 2.20 |
| 20/5 |
| 8/5 |
| 20/5 |
| 19/5 |
Generic Talents
| Cunning / Survival | 1.90 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Wild-gift / Mindstar mastery | 2.20 |
| 20/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Rain | 2.20 |
| 2/5 |
| 20/5 |
| 5/5 |
| 7/5 |
| Technique / Combat training | 2.20 |
| 20/5 |
| 15/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.70 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Wild-gift / Harmony | 1.90 |
| 1/5 |
| 6/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Endurance | 2.20 |
| 20/5 |
| 5/5 |
| 18/5 |
| 5/5 |
| Wild-gift / Antimagic | 2.30 |
| 4/5 |
| 10/5 |
| 20/5 |
| 0/5 |
| Technique / Conditioning | 1.70 |
| 5/5 |
| 11/5 |
| 5/5 |
| 5/5 |
| Race / Thalore | 1.90 |
| 1/5 |
| 20/5 |
| 20/5 |
| 0/5 |
| Spell / Staff combat | 2.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Elemental Harmony |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you gained talent category Psionic / Feedback (at mastery 0.80). | done |
You failed to protect the lost anorithil from death by Monk. Escort: lost anorithil (level 4 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by Monk. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You failed to protect the repented thief from death by Monk. Escort: repented thief (level 2 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved Constitution by +2. | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 66% of the way to your next Rank. You have killed: 120 Uniques 38 Bosses 34 Elite Bosses 48 Veterans 31 Heroics 31 Legends 15 Destroyers 17 Epics 11 Elders 9 Ancients 4 Immortals 11 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1185. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within19 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Mayukira the Plaguesweeper (68 def, 15 armour)3.0 T5 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +20 Str +2 Dex +2 Mag +12 Wil +23 Cun +50 Con dps ---------- Phys.crit +5.0% Phys.pwr +6 (+0 eff.) Mind.pwr +17 (+2 eff.) Melee+ 12 nature Dmg.mod +6% acid +9% physical Res.pen +35% physical Melee Ret 8 acid ----- def ----- Armour +15 Defense +68 (+9 eff.) Rng.Def +20 (+2 eff.) Fatigue -24% Resists +30% lightning +30% temporal +9% nature +3% light Phys.save +141 (+14 eff.) Spell.save +29 (+4 eff.) Mind.save +122 (+12 eff.) HP.reg +5.10 Heal.mod +26% ---------- misc Max.enc +50 Stam/turn +1.10 Max.stam +40.00 Infravis +3 Size +1 Masteries +0.20 Wild-gift/Supercell On Mind Hit: 5% Distortion Bolt 1 Evasion: (Instant) Puts all charms on 25 cooldown Level 3.4 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 43% chance to evade melee and ranged attacks and 90 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | dwarven lantern 'Lightningstreak'1.0 T5 lite [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +3 Str +2 Dex +14 Wil +52 Cun +6 Con +3 Lck dps ---------- Phys.crit +12.0% Mind.crit +11% Crit.mult +34.00% Phys.pwr +20 (+2 eff.) Mind.pwr +12 (+1 eff.) Melee+ 16 lightning Dmg.mod +6% lightning Res.pen +30% all Apr +30 Melee Ret 8 lightning ----- def ----- Defense +18 (+3 eff.) Rng.Def +6 (+0 eff.) Fatigue -8% Resists +6% temporal +12% light +11% blight +3% fire +6% all Phys.save +18 (+2 eff.) Spell.save +47 (+6 eff.) Mind.save +71 (+7 eff.) Max.HP +68.00 HP.reg +6.40 Blind- +62% Disarm- +25% Confus- +30% ---------- misc Light -21 Infravis +42 See.Stealth +99 See.Invis +99 Track: Puts all charms on 33 cooldown Level 7.6 Pwr.cost 33 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 127 for 9 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Ivora the Pyreschism (22 def, 17 armour)3.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +12 Str +4 Dex +17 Wil +14 Cun dps ---------- Phys.crit +2.0% Phys.pwr +12 (+1 eff.) Dmg.mod +12% fire Res.pen +15% darkness Acc +9 (+1 eff.) Apr +11 Melee Ret 10 physical On Melee Ret: * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +17 Defense +22 (+3 eff.) Rng.Def +11 (+1 eff.) Fatigue +5% Resists +15% acid +15% physical +18% lightning +6% nature +13% blight +18% fire +20% mind +9% cold Phys.save +24 (+2 eff.) Mind.save +45 (+5 eff.) Max.HP +20.00 Confus- +50% ---------- misc Infravis +8 Breathe water Skullcracker: Puts all charms on 17 cooldown Level 5.1 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 6953.1 Physical damage. If the attack hits, the target is confused (48% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object's appearance was changed to Quasit's Skull. |
| On hands | Zanorak the Wildslicer (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +20 Str +30 Dex +5 Wil +28 Cun +17 Con dps ---------- Mind.crit +2% Melee+ 30 lightning 15 fire 15 mind 15 nature Dmg.mod +22% lightning +10% fire +11% mind +17% nature Acc +49 (+6 eff.) Apr +15 Melee Ret 4 nature On Melee Ret: * 32% chance to reduce effective powers by 20% * 35 arcane resource burn ----- def ----- Armour +3 Resists +23% lightning +53% darkness +10% nature +40% blight +19% fire +9% mind +35% arcane Affinity +28% nature Phys.save +95 (+9 eff.) Spell.save +86 (+11 eff.) Mind.save +43 (+5 eff.) HP.reg +15.40 Disarm- +138% ---------- misc Stam/turn +4.20 Psi/turn +0.79 Hate/m.crit +1.00 Psi/m.crit +3.00 Max.stam +40.00 Infravis +4 Cooldown Double Strike -3 Masteries +0.20 Technique/Grappling +0.40 Wild-gift/Antimagic Unarmed combat: Power 26.0 - 28.6 Physical Uses 40% Wil, 40% Dex, 40% Str 40% Cun Acc+ +0.2% crit / acc Acc +72 Apr +15 Crit +65.0% Atk.spd 100% Melee+ +58 physical +23 darkness +4 mind On Crit.r2 +29 lightning +15 fire +23 mind +15 nature On Hit: 10% Disarm 5 On Hit: 15% Perfect Strike 5 On Hit: 20% Juggernaut 2 On Hit: 20% Second Wind 2 On Hit: 20% Lightning Breath 5 On Hit: 30% Set Up 5 On Hit: 10% Poison Breath 5 On Hit: 20% Psychic Lobotomy 5 On Hit: 10% Slumber 5 On Hit: 10% Fire Breath 5 On Crit: 10% Dominate 5 On Crit: 40% Call of the Ooze 4 On Hit: * Slows global speed by 20% * 35 arcane resource burn * 32% chance to reduce effective powers by 20% On Nature Hit: 10% Flamespit 1 On Mind Hit: 5% Flamespit 1 Juggernaut: (Instant) Puts all charms on 25 cooldown Level 3.4 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 29% and provides a 16% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Festerserpent the voratun pickaxe (dig speed 1 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +9 Str +6 Dex +5 Cun dps ---------- Crit.mult +20.00% Phys.pwr +20 (+2 eff.) Mov.spd +10% Dmg.mod +20% nature Res.pen +15% nature +25% physical Acc +10 (+1 eff.) Apr +20 ----- def ----- Armour +9 Defense +22 (+3 eff.) Rng.Def +6 (+0 eff.) Resists +20% physical +10% darkness +9% fire +41% nature +6% arcane Phys.save +9 (+1 eff.) Mind.save +15 (+2 eff.) Max.HP +35.00 Poison- +5% Cut- +5% ---------- misc Max.stam +30.00 Infravis +8 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 22 cooldown Level 6.8 Pwr.cost 22 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +122 accuracy and allowing you to attack creatures you cannot see without penalty for the next 8 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Magmaoracle0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +22 Dex +26 Wil +47 Cun dps ---------- Phys.crit +3.0% Phys.pwr +4 (+0 eff.) Mind.pwr +30 (+3 eff.) Mov.spd +49% Melee+ 17 bleed 8 fire Ranged+ 17 bleed Dmg.mod +16% acid +16% cold +6% light +9% fire Res.pen +15% fire Acc +68 (+9 eff.) Apr +21 On Hit (Melee): * 15% chance to cause random gloom On Hit (Ranged): * 16% chance to cause random gloom ----- def ----- Defense +53 (+7 eff.) Rng.Def +16 (+2 eff.) Fatigue -8% Resists +32% acid +4% physical +11% blight +32% cold +11% nature Phys.save +11 (+1 eff.) Spell.save +15 (+2 eff.) Mind.save +28 (+3 eff.) Max.HP +228.00 HP.reg +6.80 Heal.mod +65% Poison- +19% Disease- +20% Stun/Frz- +38% ---------- misc Max.enc +29 Hate/m.crit +3.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 17 cooldown Level 6.8 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 182% weapon damage. If the attack hits, the target will bleed for 340% weapon damage over 7 turns, and all healing will be reduced by 86%. Rings can have magical properties. |
| On fingers | Mayarama0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +14 Dex +10 Cun +30 Con dps ---------- Phys.pwr +15 (+1 eff.) Melee+ 8 physical Dmg.mod +20% acid Acc +20 (+3 eff.) Melee Ret 4 physical ----- def ----- Defense +20 (+3 eff.) Fatigue -8% Resists +40% acid +12% cold +6% arcane +3% lightning Phys.save +60 (+6 eff.) Spell.save +12 (+2 eff.) Max.HP +35.00 HP.reg +1.40 Disarm- +50% Pinning- +50% Knockbk- +50% ---------- misc Max.enc +40 Rings can have magical properties. |
| Around neck | Velimina the copper amulet0.1 T1 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Cun ----- def ----- Heal.mod +11% Cut- +50% ---------- misc Psi/ret +0.08 Hate/m.crit +1.00 Light +3 Heal: Puts all charms on 29 cooldown Level 2.0 Pwr.cost 29 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 757 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | Gliriara the Glintnight (22.5-24.75 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic This psionic mindstar hates not to be wrathful. This mindstar projects psionic energy if enough is absorbed. This psionic mindstar is wrathful to the hated. This honing mindstar will focus other psionic mindstars. This natural sand should be returned to the wyrm. This parasitic mindstar will draw strength from other psionic mindstars. The set is complete. Power 22.5 - 24.8 Mind Uses 75% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Against +15% Unnatural On Hit: * Slows global speed by 40% * 30 arcane resource burn * disrupts spell-casting While equipped: Stats +9 Cun +8 Wil dps ---------- Mind.crit +8% Phys.pwr +2 (+0 eff.) Mind.pwr +18 (+2 eff.) Dmg.mod +13% lightning +25% physical +19% darkness +5% nature +11% cold +19% mind +13% fire Res.pen +28% physical +9% mind +9% darkness Melee Ret 11 physical 5 mind 6 darkness On Hit (Melee): * 30% chance to blind ----- def ----- Resists +4% blight +28% physical +3% mind Max.HP +24.00 HP.reg +1.00 HP.leech%% +26% HP.leech +26% Disease- +14% Cut- +10% Silence- +10% ---------- misc Hate/m.crit +9.00 Psi/m.crit +3.00 Max.stam +5.00 Max.hate +24.00 Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Burrow: Puts all charms on 25 cooldown Level 1.7 Pwr.cost 25 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 44 of target armor and 22% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This object's appearance was changed to Psionic Fury. |
| Around waist | Ereleregogas1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +6 Dex +10 Wil +6 Cun +6 Con +10 Lck dps ---------- Phys.crit +24.0% Crit.mult +59.00% Phys.pwr +23 (+2 eff.) Mind.pwr +10 (+1 eff.) Mov.spd +10% Dmg.mod +6% acid +24% physical Res.pen +40% physical Acc +10 (+1 eff.) ----- def ----- Armour +12 Defense +34 (+5 eff.) Resists +10% acid +10% cold +18% fire +9% arcane +9% lightning D.Red.from +32% Summoned Phys.save +35 (+3 eff.) Mind.save +42 (+4 eff.) Stealth +28 Max.HP +308.00 HP.reg +7.20 Heal.mod +52% ---------- misc T.Disarm +25 Max.stam +20.00 Light +2 Infravis +8 A belt that goes around your waist. |
| In off hand | Vileravager (17-18.7 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar is wrathful to the hated. This psionic mindstar dreams of an epiphany. This honing mindstar will focus other psionic mindstars. This natural venom should be returned to the wyrm. This parasitic mindstar will draw strength from other psionic mindstars. The set is complete. Power 17.0 - 18.7 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: 5% Poisonous Spores 1 While equipped: Stats +5 Cun +18 Wil dps ---------- Mind.crit +27% Mind.pwr +31 (+3 eff.) Melee+ 12 fire Dmg.mod +13% acid +10% physical +10% darkness +3% fire +10% mind +10% nature Res.pen +20% acid +9% physical +5% nature Melee Ret 20 acid 10 mind 10 darkness On Hit (Melee): * 29 arcane resource burn ----- def ----- Resists +20% acid +10% physical +24% mind +9% blight Phys.save +27 (+3 eff.) Spell.save +10 (+1 eff.) Mind.save +20 (+2 eff.) HP.reg +2.00 HP.leech%% +25% HP.leech +23% Disease- +24% ---------- misc Equi/ret +2.50 Psi/ret +0.16 Hate/m.crit +20.00 Psi/m.crit +12.00 Hate/kill +2.00 Max.hate +35.00 Max.psi +50.00 On Mind Hit: 5% Slime Spit 1 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This object's appearance was changed to Psionic Fury. |
| Cloak | Poxrupture (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun +11 Wil dps ---------- Mind.crit +9% Crit.mult +29.00% Dmg.mod +23% darkness Res.pen +20% darkness +5% mind Acc +85 (+11 eff.) Apr +15 ----- def ----- Defense +3 (+1 eff.) Fatigue -20% Resists +25% darkness +20% blight +3% fire +26% nature +12% cold Phys.save +43 (+4 eff.) Mind.save +55 (+6 eff.) Stealth +40 Die.at -150.00 life Max.HP +195.00 HP.reg +2.70 Heal.mod +30% ---------- misc Max.stam +80.00 Max.hate +6.00 On Nature Hit: 5% Flamespit 2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to linen cloak. |
| Main armor | Flashlash the voratun mail armour (20 def, 28 armour)14.0 T5 heavy armor [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +60 Str +3 Dex +4 Mag +30 Wil +24 Cun +26 Con +3 Lck dps ---------- Melee Ret 26 light On Hit (Melee): * 49% chance to corrode armour by 30% ----- def ----- Armour +28 Defense +20 (+3 eff.) Fatigue +16% Resists +62% physical +113% darkness +36% cold +72% blight +60% fire +25% nature +10% mind D.Red.from +15% Unnatural Phys.save +47 (+5 eff.) Mind.save +95 (+9 eff.) Max.HP +524.00 HP.reg +3.20 Heal.mod +30% Disease- +10% Confus- +15% ---------- misc Light +13 Track: Puts all charms on 25 cooldown Level 3.8 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 91 for 7 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Inventory
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Falufang0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +20 Str +31 Dex +2 Mag +15 Wil +14 Cun +34 Con dps ---------- Crit.mult +42.00% Phys.pwr +14 (+1 eff.) Mov.spd +20% Phys.spd +20% Dmg.mod +14% physical Acc +31 (+4 eff.) Apr +42 ----- def ----- Defense +9 (+1 eff.) Rng.Def +9 (+1 eff.) Fatigue -19% Resists +6% light +18% temporal Dmg.red +5 all Crit.dmg- 20.00% Phys.save +59 (+6 eff.) Spell.save +72 (+10 eff.) Mind.save +16 (+2 eff.) Max.HP +194.00 HP.reg +10.30 Blind- +22% Pinning- +32% Knockbk- +32% Teleport- +10% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +1.60 Infravis +9 Sight +2 See.Invis +9 Masteries +0.21 Wild-gift/Thunder Amulets can have magical properties. |
Shadedash0.1 T3 amulet jewelry [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +25 Str +15 Dex +16 Wil +8 Cun +20 Con +2 Lck dps ---------- Mind.pwr +25 (+2 eff.) Mov.spd +10% Dmg.mod +3% darkness On Hit (Melee): * 20 arcane resource burn ----- def ----- Fatigue -8% Resists +6% lightning +8% physical +6% darkness +27% blight +9% cold +19% nature +9% arcane Phys.save +133 (+13 eff.) Spell.save +93 (+12 eff.) Mind.save +117 (+11 eff.) Max.HP +169.00 HP.reg +7.10 Blind- +52% Poison- +38% Disease- +35% Confus- +37% ---------- misc Stam/turn +1.50 Infravis +14 Sight +4 See.Invis +22 Telepathy Dragon Masteries +0.28 Technique/Conditioning Amulets can have magical properties. |
gold amulet 'Earthspawner'0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +16 Str +31 Dex +37 Wil +8 Cun +18 Con +14 Lck dps ---------- Mov.spd +10% Dmg.mod +12% nature Res.pen +25% nature +5% fire Acc +14 (+2 eff.) Melee Ret 8 fire On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +6 Defense +23 (+3 eff.) Fatigue -8% Resists +20% temporal +9% darkness +9% cold +9% fire +6% nature +6% arcane Res.Cap +5% all Phys.save +80 (+8 eff.) Spell.save +48 (+7 eff.) Mind.save +49 (+5 eff.) Unseen.red 16% Max.HP +120.00 HP.reg +5.30 Heal.mod +22% Blind- +28% Cut- +70% Pinning- +38% Knockbk- +38% ---------- misc Stam/turn +1.10 Infravis +7 Sight +2 See.Invis +11 Masteries +0.28 Wild-gift/Blizzard +0.28 Wild-gift/Blaze On Nature Hit: 5% Mana Clash 1 Heal: Puts all charms on 29 cooldown Level 3.0 Pwr.cost 29 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 900 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Daimugrim the Magmaobeisance0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Str +9 Dex +8 Wil dps ---------- Crit.mult +28.00% Phys.pwr +9 (+1 eff.) Phys.spd +10% Melee+ 12 mind Dmg.mod +8% physical Acc +9 (+1 eff.) Apr +18 Melee Ret 12 mind 4 fire On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +7 Defense +8 (+1 eff.) Resists +9% blight +22% mind +9% nature Res.Cap +6% all Phys.save +16 (+1 eff.) Confus- +44% ---------- misc Psi/kill +2.00 Masteries +0.32 Wild-gift/Tremor Amulets can have magical properties. |
Xith the Corpsewilter0.1 T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +17 Str +20 Dex +21 Wil +10 Cun +30 Con dps ---------- Crit.mult +20.00% Mind.pwr +30 (+3 eff.) Mov.spd +10% Melee+ 12 nature Res.pen +15% nature Acc +10 (+1 eff.) Apr +20 Melee Ret 16 nature On Hit (Melee): * 26 arcane resource burn ----- def ----- Fatigue -10% Resists +6% lightning +6% blight +30% fire +9% nature +36% cold Phys.save +65 (+6 eff.) Spell.save +56 (+8 eff.) Mind.save +53 (+5 eff.) Max.HP +137.00 HP.reg +6.30 Confus- +50% ---------- misc Stam/turn +1.50 Masteries +0.36 Wild-gift/Blizzard Amulets can have magical properties. |
Xonn the Tempestglory0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +20 Str +37 Dex +20 Wil +17 Cun +20 Con dps ---------- Crit.mult +26.00% Phys.pwr +10 (+1 eff.) Mov.spd +20% Phys.spd +10% Melee+ 4 lightning 12 fire Dmg.mod +10% physical Acc +9 (+1 eff.) Apr +16 ----- def ----- Armour +6 Hardiness +15% Defense +3 (+1 eff.) Rng.Def +3 (+0 eff.) Fatigue -20% Resists +30% lightning +30% mind +3% darkness Phys.save +25 (+2 eff.) Spell.save +25 (+3 eff.) Mind.save +25 (+3 eff.) HP.reg +2.90 Heal.mod +10% Blind- +36% Confus- +37% Stun/Frz- +40% Knockbk- +10% ---------- misc Stam/turn +2.50 Infravis +10 Sight +2 See.Invis +12 Masteries +0.39 Wild-gift/Tremor Amulets can have magical properties. |
voratun amulet 'Tempestfury'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Str +16 Dex +28 Wil +8 Cun +9 Con dps ---------- Crit.mult +19.00% Mov.spd +10% Melee+ 4 physical Acc +8 (+1 eff.) Apr +13 On Hit (Melee): * 15% chance to daze at end of turn * 21 arcane resource burn ----- def ----- Fatigue -10% Resists +6% blight +3% cold +6% fire +29% temporal HP.reg +1.50 Blind- +40% Pinning- +50% Knockbk- +45% ---------- misc Stam/turn +1.10 Infravis +6 Sight +2 See.Invis +15 Amulets can have magical properties. |
Skyprophet0.1 T1 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +3 Cun +10 Con dps ---------- Phys.pwr +23 (+2 eff.) Spell.pwr +16 (+1 eff.) Mind.pwr +15 (+1 eff.) Mov.spd +13% Melee+ 9 bleed Ranged+ 9 bleed Dmg.mod +12% mind +10% all Acc +7 (+1 eff.) On Hit (Melee): * 12% chance to cause random gloom * 30% chance to daze at end of turn On Hit (Ranged): * 12% chance to cause random gloom ----- def ----- Defense +16 (+2 eff.) Rng.Def +9 (+1 eff.) Resists +6% lightning +14% blight +12% cold +13% nature +12% mind Spell.save +24 (+3 eff.) Mind.save +14 (+2 eff.) Max.HP +104.00 HP.reg +3.10 Heal.mod +28% Blind- +20% Poison- +28% Disease- +26% Cut- +20% Confus- +50% Pinning- +15% Stun/Frz- +24% Knockbk- +20% Def/telep +22 Res/telep +22% Dur/telep +22% ---------- misc Hate/m.crit +2.00 Max.stam +32.00 Max.hate +7.00 Blinding Speed: Puts all charms on 33 cooldown Level 6.8 Pwr.cost 33 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 56% for 5 turns. Rings can have magical properties. |
copper ring 'Isenne'0.1 T1 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +12% lightning ----- def ----- Defense +3 (+1 eff.) Rng.Def +3 (+0 eff.) Resists +24% lightning +9% mind +6% nature Phys.save +7 (+1 eff.) Spell.save +7 (+1 eff.) Mind.save +17 (+2 eff.) Confus- +10% Rings can have magical properties. |
rogue's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Cun ----- def ----- Defense +6 (+1 eff.) Mind.save +5 (+1 eff.) Confus- +23% Rings can have magical properties. |
Belalekira the Glowsnake0.1 T2 ring jewelry [Random Unique] Master While equipped: Stats +2 Mag dps ---------- Res.pen +25% light +10% arcane ----- def ----- Fatigue -6% Phys.save +8 (+1 eff.) Spell.save +7 (+1 eff.) Mind.save +8 (+1 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.enc +24 Light +2 Rings can have magical properties. |
steel ring 'Balancevenom'0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +23 Str +11 Dex +32 Wil +48 Cun +29 Con +2 Lck dps ---------- Phys.pwr +38 (+3 eff.) Spell.pwr +11 (+0 eff.) Mind.pwr +56 (+6 eff.) Mov.spd +16% Melee+ 8 acid Dmg.mod +29% acid +14% cold +9% all Res.pen +10% mind Acc +28 (+4 eff.) Apr +11 ----- def ----- Defense +44 (+6 eff.) Fatigue -7% Resists +34% acid +28% cold +9% nature +9% temporal Phys.save +12 (+1 eff.) Spell.save +23 (+3 eff.) Mind.save +9 (+1 eff.) Max.HP +64.00 HP.reg +3.20 Heal.mod +17% Confus- +28% Stun/Frz- +24% ---------- misc Max.enc +28 Max.stam +22.00 Light +3 Telepathy Humanoid/Orc Disengage: Puts all charms on 9 cooldown Level 3.4 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 176% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
warrior's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings can have magical properties. |
Shadepower0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Dex +28 Cun +7 Con dps ---------- Phys.pwr +14 (+1 eff.) Spell.pwr +14 (+1 eff.) Mind.pwr +11 (+1 eff.) Melee+ 40 bleed 4 fire Ranged+ 50 bleed Dmg.mod +16% acid +25% fire +31% mind +6% all Res.pen +10% darkness Acc +22 (+3 eff.) Apr +13 Melee Ret 4 darkness 8 lightning On Hit (Melee): * 46% chance to cause random gloom * Slows global speed by 49% On Hit (Ranged): * 47% chance to cause random gloom ----- def ----- Defense +13 (+2 eff.) Resists +32% acid +3% light +32% fire +31% mind +3% darkness Spell.save +57 (+8 eff.) Stealth +10 Max.HP +187.00 HP.reg +2.60 Heal.mod +43% Disarm- +38% Pinning- +38% Knockbk- +37% ---------- misc Hate/m.crit +9.00 Max.stam +50.00 Max.hate +33.00 Max.P.En +10.00 Max.N.En +10.00 Disengage: Puts all charms on 9 cooldown Level 3.4 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 176% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
gold ring 'Xerowe'0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str dps ---------- Melee+ 4 temporal Res.pen +10% temporal On Hit (Melee): * 10% chance to disease ----- def ----- Armour +8 Resists +6% temporal Max.HP +59.00 HP.reg +2.20 Heal.mod +17% Stun/Frz- +26% Def/telep +10 Res/telep +10% Dur/telep +10% Rings can have magical properties. |
Cutherak the stralite ring0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Str +10 Dex +18 Cun +4 Con dps ---------- Melee+ 17 bleed Ranged+ 19 bleed Dmg.mod +16% fire +15% cold Acc +28 (+4 eff.) Apr +15 On Hit (Melee): * 15% chance to corrode armour by 30% * 18% chance to cause random gloom On Hit (Ranged): * 18% chance to cause random gloom ----- def ----- Armour +18 Defense +14 (+2 eff.) Resists +3% temporal +32% fire +9% light +30% cold Phys.save +10 (+1 eff.) Spell.save +18 (+2 eff.) Heal.mod +5% ---------- misc Hate/m.crit +3.00 Max.stam +39.00 Max.hate +13.00 On Nature Hit: 5% Slime Spit 2 Bleeding Edge: Puts all charms on 17 cooldown Level 5.1 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 321% weapon damage over 7 turns, and all healing will be reduced by 76%. Rings can have magical properties. |
stralite ring 'Aritira'0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Mind.pwr +10 (+1 eff.) Melee Ret 8 acid ----- def ----- Resists +10% blight +10% nature +6% arcane +6% darkness Mind.save +28 (+3 eff.) Max.HP +82.00 HP.reg +3.40 Heal.mod +22% Poison- +22% Disease- +24% Confus- +36% Stun/Frz- +36% Rings can have magical properties. |
Blazenight0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +10 Dex +9 Wil +28 Cun dps ---------- Phys.pwr +20 (+2 eff.) Spell.pwr +13 (+1 eff.) Mind.pwr +32 (+3 eff.) Dmg.mod +6% lightning +8% all Acc +12 (+2 eff.) ----- def ----- Defense +18 (+3 eff.) Resists +6% blight +12% temporal +3% lightning Max.HP +50.00 HP.reg +9.20 Heal/summ +10 Disarm- +50% Pinning- +41% Stun/Frz- +99% Knockbk- +50% Rings can have magical properties. |
Silera the Loamvagrant0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Str +27 Dex +23 Wil +48 Cun +22 Con dps ---------- Phys.pwr +28 (+2 eff.) Spell.pwr +20 (+1 eff.) Mind.pwr +62 (+7 eff.) Mov.spd +21% Dmg.mod +20% cold +19% nature +7% all Res.pen +10% physical +10% nature +9% all Acc +106 (+13 eff.) Apr +51 Melee Ret 8 physical ----- def ----- Defense +78 (+10 eff.) Fatigue -10% Resists +18% temporal +6% arcane +40% cold +38% nature +12% fire Spell.save +39 (+5 eff.) Max.HP +140.00 HP.reg +7.10 Heal.mod +57% Stun/Frz- +50% ---------- misc Max.enc +40 Max.stam +73.00 Blinding Speed: Puts all charms on 33 cooldown Level 6.8 Pwr.cost 33 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 56% for 5 turns. Rings can have magical properties. |
Squalorspiker the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +20 Str +10 Dex +16 Wil +26 Cun +34 Con dps ---------- Phys.pwr +65 (+5 eff.) Spell.pwr +40 (+2 eff.) Mind.pwr +70 (+7 eff.) Melee+ 12 nature 8 mind Dmg.mod +20% lightning +12% darkness +38% nature +19% cold +20% mind +16% all Acc +48 (+6 eff.) Apr +34 Melee Ret 20 nature 16 mind On Hit (Melee): * 38 arcane resource burn ----- def ----- Defense +31 (+4 eff.) Resists +46% lightning +3% darkness +6% light +105% nature +30% blight +6% fire +20% mind +38% cold Phys.save +20 (+2 eff.) Spell.save +20 (+3 eff.) Mind.save +26 (+3 eff.) Max.HP +161.00 HP.reg +4.00 Heal.mod +57% Heal/summ +20 Poison- +60% Disease- +60% Confus- +50% ---------- misc Psi/m.crit +3.00 Max.stam +40.00 Disengage: Puts all charms on 9 cooldown Level 3.4 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 176% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
iron battleaxe (13-19.5 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 13.0 - 19.5 Physical Uses 40% Wil, 120% Str Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes. |
voratun greatmaul 'Gimilaith' (107.5-161.25 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Nature/Disrupt/Master/Psionic Power 107.5 - 161.3 Physical Uses 40% Wil, 120% Str Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +28 temporal +28 darkness +56 nature Against +21% Living On Hit: * Slows global speed by 40% * 35 arcane resource burn * 25% chance to remove a magical effect On Crit: * wounds the target for 7 turns: 43 bleeding, 95% reduced healing * burns latent spell energy * cripple the target While equipped: Stats +20 Str dps ---------- Phys.crit +35.0% Crit.mult +20.00% Phys.pwr +21 (+2 eff.) Mind.pwr +6 (+0 eff.) Dmg.mod +38% physical Acc +42 (+5 eff.) ----- def ----- Armour +4 Resists +9% blight +3% cold Knockbk- +15% ---------- misc Stam/ret +8.00 Hate/kill +6.00 Massive two-handed mauls. |
stralite greatsword 'Runydan' (67.5-108 power, 3 apr)3.0 T4 greatsword 2H weapon [Random Unique] Nature/Disrupt/Master/Psionic Power 67.5 - 108.0 Physical Uses 40% Wil, 120% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 125% Melee+ +70 insidious poison +24 temporal +30 mind +48 nature On Crit.r2 +68 ice On Hit: 10% Eyal's Wrath 3 On Hit: * 41% chance to daze at end of turn * 54 arcane resource burn * 42% chance to cause random gloom * 20% chance to torment the target * 25% chance to remove a magical effect On Crit: * wounds the target for 7 turns: 43 bleeding, 95% reduced healing * wounds the target for 7 turns: 43 bleeding, 95% reduced healing * burns latent spell energy * cripple the target While equipped: Stats +6 Str +24 Dex +6 Mag +16 Wil +17 Cun +9 Con dps ---------- Phys.crit +71.0% Phys.pwr +38 (+3 eff.) Dmg.mod +14% physical Res.pen +19% lightning +76% physical +38% darkness +31% cold +29% mind Acc +89 (+11 eff.) Apr +70 ----- def ----- Armour +31 Resists +3% cold +6% temporal +6% light +6% nature Phys.save +20 (+2 eff.) Poison- +15% Pinning- +10% ---------- misc See.Invis +3 Telepathy Dragon Massive two-handed swords. |
iron mace 'Borantir' (27-37.8 power, 2 apr)3.0 T1 mace 1H weapon [Random Unique] Nature/Disrupt/Master/Psionic Power 27.0 - 37.8 Physical Uses 40% Wil, 100% Str Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 111% Melee+ +17 insidious poison +24 nature Against +9% Unnatural On Hit: * 13 arcane resource burn * disrupts spell-casting * 25% chance to remove a magical effect * Projects up to 4 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * wounds the target for 7 turns: 43 bleeding, 95% reduced healing * cripple the target While equipped: Stats +5 Dex +2 Wil +6 Con dps ---------- Phys.crit +42.0% Crit.mult +24.00% Phys.pwr +21 (+2 eff.) Dmg.mod +14% physical Res.pen +28% physical Acc +13 (+2 eff.) Apr +28 On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +9% acid +9% light +9% darkness +9% fire +9% cold +21% lightning Spell.save +7 (+1 eff.) Disarm- +30% ---------- misc Max.stam +30.00 Telepathy Dragon Blunt and deadly. |
Greenquick the voratun mace (59-82.6 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Nature/Disrupt/Master/Psionic Power 59.0 - 82.6 Acid Uses 40% Wil, 100% Str Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +37 temporal +16 mind +98 nature On Crit.r2 +30 ice +19 fire On Hit: * 31% chance to cause random gloom * 33% chance to daze at end of turn * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to remove a magical effect On Crit: * wounds the target for 7 turns: 43 bleeding, 95% reduced healing While equipped: Stats +11 Str +4 Dex +4 Mag +11 Wil +11 Cun +11 Con dps ---------- Phys.crit +27.0% Crit.mult +20.00% Phys.pwr +29 (+2 eff.) All.spd +6% Melee+ 28 nature 16 mind Dmg.mod +6% nature +29% physical Res.pen +13% lightning +74% physical +15% fire +30% acid +15% cold Acc +88 (+11 eff.) Apr +72 On Hit (Melee): * 45% chance to corrode armour by 30% ----- def ----- Armour +14 Defense +28 (+4 eff.) Resists +15% acid +18% darkness +17% fire +3% arcane +17% cold +9% mind +17% lightning Spell.save +29 (+4 eff.) Disarm- +131% ---------- misc Stam/ret +2.50 Blunt and deadly. |
Koramnir (2-2.2 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar has an epiphany about dreams. This mindstar absorbs psionic energy that needs to be projected. Power 2.0 - 2.2 Mind Uses 70% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +4 (+0 eff.) Dmg.mod +6% mind ----- def ----- Armour +2 Defense +9 (+1 eff.) Rng.Def +9 (+1 eff.) Resists +7% lightning +8% fire +7% cold +1% all Mind.save +6 (+1 eff.) Poison- +15% ---------- misc Masteries +0.20 Psionic/Voracity +0.10 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (2.5-2.75 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.5 - 2.8 Nature Uses 70% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (2.5-2.75 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.5 - 2.8 Nature Uses 70% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of resolve (5-5.5 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 5.0 - 5.5 Nature Uses 75% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+0 eff.) ----- def ----- Phys.save +3 (+0 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Obsidianhacker the thorny mindstar (9-9.9 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature This harmonious mindstar will complement other natural mindstars. Power 9.0 - 9.9 Mind Uses 80% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Hit: * Slows global speed by 40% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+0 eff.) Dmg.mod +5% nature Res.pen +3% nature On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +9% lightning +3% fire +6% nature +6% darkness Phys.save +0 (+0 eff.) Spell.save +0 (+0 eff.) Mind.save +0 (+0 eff.) ---------- misc Equi/ret +0.70 Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar 'Haredas' (7.5-8.25 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature This natural mindstar calls for a summoner. This natural sand should be returned to the wyrm. Power 7.5 - 8.3 Mind Uses 80% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+0 eff.) Dmg.mod +8% acid +10% fire +7% cold +18% physical Res.pen +4% acid +5% fire +5% cold +12% physical Melee Ret 10 physical ----- def ----- Armour +6 Defense +9 (+1 eff.) Rng.Def +9 (+1 eff.) Resists +3% blight +13% physical +9% lightning Phys.save +0 (+0 eff.) Spell.save +20 (+3 eff.) Mind.save +6 (+1 eff.) Max.HP +30.00 HP.reg +0.70 Burrow: Puts all charms on 25 cooldown Level 1.7 Pwr.cost 25 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 44 of target armor and 22% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Glimmerhue the pulsing mindstar (13-14.3 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic This honing mindstar will focus other psionic mindstars. This harmonious mindstar will complement other natural mindstars. This natural fire should be returned to the wyrm. This natural sand should be returned to the wyrm. Power 13.0 - 14.3 Mind Uses 85% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +8 light While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) All.spd +5% Melee+ 12 light Dmg.mod +8% nature +23% physical +3% light +16% fire Res.pen +25% physical +7% nature +12% fire Melee Ret 13 physical 17 fire On Hit (Melee): * Slows global speed by 15% ----- def ----- Resists +15% lightning +6% temporal +17% fire +9% nature +18% physical Phys.save +9 (+1 eff.) Max.HP +41.00 HP.reg +1.70 ---------- misc Equi/ret +2.10 Masteries +0.20 Wild-gift/Harmony Burrow: Puts all charms on 25 cooldown Level 1.7 Pwr.cost 25 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 44 of target armor and 22% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Dagedunaruiyon' (13-14.3 power, 37 apr, mind damage)3.0 T4 mindstar 1H weapon [Rare] Nature Power 13.0 - 14.3 Mind Uses 85% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +37 Crit +4.5% Atk.spd 100% Phasing +30% On Hit: 10% Agony 2 While equipped: Stats +5 Str dps ---------- Mind.crit +4% Mind.pwr +18 (+2 eff.) Acc +4 (+1 eff.) ----- def ----- Armour +6 Phys.save +15 (+1 eff.) HP.reg +1.00 ---------- misc Max.stam +10.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Gloroletta' (13-14.3 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic This purifying mindstar will cleanse other mindstars. This harmonious mindstar will complement other natural mindstars. Power 13.0 - 14.3 Nature Uses 85% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Against +14% Unnatural On Hit: * disrupts spell-casting While equipped: Stats +6 Cun dps ---------- Mind.crit +4% Crit.mult +21.00% Mind.pwr +8 (+1 eff.) All.spd +0% Dmg.mod +6% arcane +9% nature Res.pen +4% arcane +7% nature On Melee Ret: * 7 arcane resource burn ----- def ----- Armour +4 Resists +2% physical +7% arcane +5% nature Dmg.red +10 all Blind- +10% ---------- misc Equi/ret +1.70 Hate/kill +4.00 Psi/kill +5.00 Masteries +0.10 Wild-gift/Harmony +0.20 Cursed/Dark sustenance +0.20 Psionic/Voracity Inflict 435.12 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 17 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of nightfall (12.5-13.75 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 12.5 - 13.8 Mind Uses 85% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Dmg.mod +6% darkness Res.pen +9% darkness ----- def ----- Resists +11% darkness Blind- +18% ---------- misc Masteries +0.10 Cursed/Darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Deepsbait the living mindstar (17-18.7 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This natural mindstar calls for a summoner. This honing mindstar will focus other psionic mindstars. This psionic mindstar hates not to be wrathful. This natural frost should be returned to the wyrm. Power 17.0 - 18.7 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: 5% Acidic Spray 1 On Hit: * 42 arcane resource burn While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Dmg.mod +13% acid +22% physical +44% darkness +34% mind +42% cold +9% nature +13% fire Res.pen +10% acid +18% physical +14% darkness +9% fire +14% mind +45% cold Melee Ret 34 ice 10 mind 10 darkness On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Armour +20 Resists +10% blight +35% cold +5% physical Disease- +16% ---------- misc Psi/kill +6.00 Max.hate +2.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Ebonynigh the living mindstar (17-18.7 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar has an epiphany about dreams. This mindstar projects psionic energy if enough is absorbed. This natural fire should be returned to the wyrm. Power 17.0 - 18.7 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to corrode armour by 30% While equipped: dps ---------- Mind.crit +10% Crit.mult +5.00% Mind.pwr +16 (+1 eff.) All.spd +6% Dmg.mod +24% lightning +33% darkness +38% fire +35% mind +25% cold Res.pen +20% darkness +20% fire Melee Ret 17 fire 10 mind 10 darkness On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +20% darkness +21% fire Phys.save +19 (+2 eff.) Spell.save +20 (+3 eff.) Mind.save +17 (+2 eff.) Stealth +10 Blind- +25% ---------- misc Equi/ret +4.00 Psi/m.crit +0.00 Max.P.En +15.00 Max.N.En +15.00 Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection +0.20 Cursed/Darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eclipsetaint the living mindstar (17-18.7 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This natural mindstar calls for a summoner. This parasitic mindstar will draw strength from other psionic mindstars. This mindstar absorbs psionic energy that needs to be projected. Power 17.0 - 18.7 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +2 Mag dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Melee+ 8 darkness Dmg.mod +25% acid +12% fire +12% cold +14% physical Res.pen +10% acid +10% fire +6% cold +10% physical ----- def ----- Resists +25% lightning +17% fire +20% cold Crit.dmg- 15.00% HP.leech%% +25% HP.leech +25% ---------- misc Equi/ret +2.10 Hate/m.crit +6.00 Max.hate +25.00 Light +3 Masteries +0.20 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Thunderwreath the ash longbow4.0 T2 longbow 2H weapon Reqs Shoot [Random Unique] Nature/Disrupt/Master Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.2% crit / acc Atk.spd 200% Range +9 Proj.spd +600% Ranged+ +26 fire +40 nature +15 cold On Crit.r2 +4 lightning +4 physical On Hit: 10% Mana Clash 1 On Hit: * Slows global speed by 40% On Crit: * silences the target While equipped: Stats +8 Str dps ---------- Phys.crit +39.0% Phys.pwr +22 (+2 eff.) All.spd +4% Dmg.mod +3% lightning +85% physical +9% darkness Res.pen +14% cold +68% physical +28% nature +12% fire Acc +56 (+7 eff.) ----- def ----- Armour +12 Resists +9% fire Spell.save +9 (+1 eff.) HP.reg +0.20 ---------- misc Max.enc +30 Cooldown Fragmentation Shot -2 Pin Down -1 Longbows are used to shoot arrows at your foes. |
Scummoon the yew longbow4.0 T3 longbow 2H weapon Reqs Shoot [Random Unique] Nature/Disrupt/Master Power 0.0 - 0.0 Fire Uses 40% Wil Acc+ +0.2% crit / acc Atk.spd 167% Range +10 Proj.spd +400% Ranged+ +61 nature On Hit: * 30 arcane resource burn * 41% chance to daze at end of turn On Crit: * silences the target While equipped: Stats +18 Str +10 Dex +10 Mag +24 Wil +28 Cun +10 Con dps ---------- Phys.crit +37.0% Phys.pwr +17 (+1 eff.) Mind.pwr +38 (+4 eff.) Dmg.mod +12% nature +12% fire +9% mind +75% physical Res.pen +34% lightning +47% physical +29% nature Acc +51 (+7 eff.) On Hit (Ranged): * 52 arcane resource burn ----- def ----- Resists +15% acid +3% darkness +3% light +6% lightning +11% all ---------- misc Equi/ret +0.12 Psi/ret +0.08 Hate/m.crit +2.00 Light +4 Cooldown Fragmentation Shot -2 Pin Down -1 Masteries +0.45 Wild-gift/Antimagic Longbows are used to shoot arrows at your foes. |
Eremidedur the Jetripper4.0 T5 longbow 2H weapon Reqs Shoot [Random Unique] Nature/Disrupt/Master Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.2% crit / acc Atk.spd 143% Range +10 Proj.spd +200% Ranged+ +106 fire +197 nature On Crit.r2 +8 fire On Hit: * 30% chance to daze at end of turn * Slows global speed by 60% * 40% chance to inflict 15% damage reduction On Crit: * silences the target While equipped: Stats +28 Str +25 Dex +5 Mag +17 Wil +17 Cun +15 Con dps ---------- Phys.crit +2.0% Phys.pwr +44 (+4 eff.) Mind.pwr +23 (+2 eff.) All.spd +18% Dmg.mod +66% physical Res.pen +18% lightning +46% fire +80% nature +69% physical Apr +2 On Hit (Ranged): * 29 arcane resource burn ----- def ----- Fatigue -2% Resists +3% lightning +9% cold +9% nature +45% all Blind- +5% Poison- +15% ---------- misc Stam/turn +0.40 Cooldown Fragmentation Shot -2 Pin Down -1 Masteries +0.30 Wild-gift/Fungus +0.30 Wild-gift/Antimagic Regenerate 234 life over 5 turns Puts all charms on 17 cooldown Longbows are used to shoot arrows at your foes. |
Chaliromintir the Cobrasweep4.0 T5 sling 1H weapon Reqs Shoot [Random Unique] Nature/Disrupt/Master Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.1% dam / acc Atk.spd 143% Range +10 Proj.spd +200% Ranged+ +114 nature On Hit.r1 +6 nature On Hit: * 39% chance to daze at end of turn On Crit: * silences the target While equipped: Stats +15 Str +14 Dex +8 Mag +15 Wil +15 Cun +8 Con dps ---------- Phys.crit +14.0% Phys.pwr +14 (+1 eff.) Mind.pwr +15 (+1 eff.) Dmg.mod +131% physical Res.pen +30% lightning +44% physical +73% nature Acc +30 (+4 eff.) On Hit (Ranged): * 25 arcane resource burn ----- def ----- Armour +10 Fatigue -6% HP.reg +0.20 Heal.mod +5% Cut- +15% Silence- +10% Def/telep +10 Res/telep +10% ---------- misc Max.enc +20 Cooldown Fragmentation Shot -8 Pin Down -4 Masteries +0.20 Wild-gift/Antimagic Slings are used to hurl stones or metal shots at your foes. |
Noonpiercer the drakeskin leather sling4.0 T5 sling 1H weapon Reqs Shoot [Random Unique] Nature/Disrupt/Master Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.1% dam / acc Atk.spd 143% Range +10 Proj.spd +200% Ranged+ +20 cold +95 nature On Hit: * 20% chance to blind * 17% chance to corrode armour by 30% On Crit: * silences the target While equipped: Stats +8 Str +6 Wil +8 Cun +1 Con dps ---------- Phys.crit +33.0% Phys.pwr +12 (+1 eff.) Dmg.mod +6% lightning +19% physical Res.pen +15% acid +25% physical +5% light +15% cold +42% nature Acc +44 (+6 eff.) ----- def ----- Armour +11 Resists +12% acid +3% temporal +6% cold +3% fire +18% all HP.reg +2.50 ---------- misc Light +2 Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. This item has been sent to the Item's Vault. |
Morningquench the quiver of yew arrows (16/16, 82-114.8 power, 43 apr)3.0 T3 arrow ammo [Random Unique] Nature/Disrupt/Master/Psionic Power 82.0 - 114.8 Physical Uses 40% Wil, 50% Str, 70% Dex Acc+ +0.2% crit / acc Apr +43 Crit +38.0% Capacity 16 Proj.spd +800% Ranged+ +35 lightning +21 temporal +30 darkness +42 gravity +60 insidious poison +21 physical +8 light +20 acid +35 cold +17 bleed Against +21% Living On Hit.r1 +8 light +16 acid On Crit.r2 +35 lightning +15 cold +8 light On Hit: * 60% chance to daze at end of turn * Slows global speed by 17% * 60 arcane resource burn * 10% chance to create an air burst * leeches stamina from the target * 10% chance to stun, blind, pin, or confuse the target * 10% chance to crush the target * 25% chance to put talents on cooldown On Crit: * wounds the target for 7 turns: 43 bleeding, 95% reduced healing Arrows are used with bows to pierce your foes to death. |
Nimbusbreacher the quiver of yew arrows (14/35, 59.5-83.3 power, 34 apr)3.0 T3 arrow ammo [Random Unique] Nature/Disrupt/Master/Psionic Power 59.5 - 83.3 Acid Uses 40% Wil, 50% Str, 70% Dex Acc+ +0.2% crit / acc Apr +34 Crit +75.0% Capacity 35 Proj.spd +400% Ranged+ +32 lightning +26 manaburn arcane +32 darkness +8 fire +60 insidious poison +69 physical +21 temporal +37 bleed +21 mind Against +51% Unnatural On Hit.r1 +12 lightning +4 fire On Hit: 5% Acidfire 1 On Hit: 5% Flamespit 1 On Hit: * 60% chance to daze at end of turn * Slows global speed by 60% * 60% chance to inflict 15% damage reduction * 29 arcane resource burn * 20% chance to torment the target * 10% chance to knock the target back * 10% chance to stun, blind, pin, or confuse the target * 25% chance to put talents on cooldown * disrupts spell-casting * leeches stamina from the target On Crit: * wounds the target for 7 turns: 43 bleeding, 95% reduced healing * wounds the target for 7 turns: 43 bleeding, 95% reduced healing * cripple the target * burns latent spell energy While equipped: ---------- misc Reload +6 Arrows are used with bows to pierce your foes to death. |
quiver of yew arrows 'Betoremina' (18/46, 93-130.2 power, 55 apr)3.0 T3 arrow ammo [Random Unique] Nature/Disrupt/Master/Psionic Power 93.0 - 130.2 Physical Uses 40% Wil, 50% Str, 70% Dex Acc+ +0.2% crit / acc Acc +50 Apr +55 Crit +140.0% Capacity 46 Proj.spd +1000% Ranged+ +35 lightning +21 temporal +21 gravity +30 cold +8 mind +25 physical Against +50% Unnatural On Hit.r1 +16 physical +21 nature slow On Crit.r2 +17 lightning +15 nature slow +17 cold +8 mind +8 physical On Hit: 5% Mana Clash 1 On Hit: * disrupts spell-casting * 10% chance to stun, blind, pin, or confuse the target * 10% chance to crush the target * 25% chance to put talents on cooldown On Crit: * cripple the target While equipped: ---------- misc Reload +9 Arrows are used with bows to pierce your foes to death. |
Elywyn the Nightrend (24/24, 85-119 power, 54 apr)3.0 T5 arrow ammo [Random Unique] Nature/Disrupt/Master/Psionic Power 85.0 - 119.0 Acid Uses 40% Wil, 50% Str, 70% Dex Acc+ +0.2% crit / acc Acc +27 Apr +54 Crit +81.0% Capacity 24 Proj.spd +400% Ranged+ +112 manaburn arcane +26 darkness +60 gravity +80 insidious poison +26 bleed +60 nature +55 temporal Against +27% Living On Hit.r1 +20 darkness +16 acid On Crit.r2 +8 darkness +16 acid On Hit: * 60% chance to inflict 15% damage reduction * Slows global speed by 60% * 20 arcane resource burn * 25% chance to put talents on cooldown * leeches stamina from the target * 10% chance to crush the target On Crit: * cripple the target * wounds the target for 7 turns: 43 bleeding, 95% reduced healing * burns latent spell energy Arrows are used with bows to pierce your foes to death. |
Growbraid the pouch of iron shots (17/40, 35.5-42.6 power, 15 apr)3.0 T1 shot ammo [Random Unique] Nature/Disrupt/Master/Psionic Power 35.5 - 42.6 Physical Uses 40% Wil, 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +15 Crit +32.0% Capacity 40 Proj.spd +1100% Ranged+ +41 physical +25 darkness +13 fire +16 mind +12 nature Against +8% Living +10% Unnatural On Hit.r1 +8 light +8 physical On Crit.r2 +16 physical +8 nature +7 fire On Hit: * 60 arcane resource burn * disrupts spell-casting * 10% chance to knock the target back * 20% chance to torment the target * 10% chance to create an air burst * 25% chance to put talents on cooldown On Crit: * cripple the target While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
Woespawn (18/18, 52-62.4 power, 9 apr)3.0 T3 shot ammo [Rare] Nature Power 52.0 - 62.4 Physical Uses 40% Wil, 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +9 Crit +11.0% Capacity 18 Proj.spd +300% Ranged+ +14 temporal +12 light +48 physical +14 nature On Crit.r2 +16 mind On Hit: * 71% chance to inflict 15% damage reduction While equipped: ---------- misc Reload +3 Shots are used with slings to pummel your foes to death. |
Kheluvor the Sootreaper (22/55, 98.5-118.2 power, 34 apr)3.0 T4 shot ammo [Random Unique] Nature/Disrupt/Master/Psionic Power 98.5 - 118.2 Physical Uses 40% Wil, 50% Cun, 70% Dex Acc+ +0.1% dam / acc Acc +21 Apr +34 Crit +72.5% Capacity 55 Proj.spd +800% Ranged+ +19 manaburn arcane +26 darkness +40 insidious poison +13 physical +8 light +34 temporal +17 nature +4 acid Against +14% Living +18% Unnatural On Hit.r1 +4 acid +4 darkness +8 light On Crit.r2 +8 acid +12 fire On Hit: 15% Poisonous Spores 1 On Hit: * Slows global speed by 60% * 40 arcane resource burn * disrupts spell-casting * leeches stamina from the target * 10% chance to create an air burst * 10% chance to stun, blind, pin, or confuse the target * 25% chance to put talents on cooldown On Crit: * burns latent spell energy * cripple the target While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
Erelegabar the Moldrip (22/57, 99-118.8 power, 45 apr)3.0 T5 shot ammo [Random Unique] Nature/Disrupt/Master/Psionic Power 99.0 - 118.8 Light Uses 40% Wil, 50% Cun, 70% Dex Acc+ +0.1% dam / acc Acc +38 Apr +45 Crit +68.0% Capacity 57 Proj.spd +800% Ranged+ +21 manaburn arcane +74 darkness +28 nature +60 insidious poison +16 light +20 bleed +32 mind Against +39% Living On Hit.r1 +4 nature On Crit.r2 +4 nature +4 light On Hit: * 45 arcane resource burn * Slows global speed by 60% * 40% chance to blind * 20% chance to torment the target * 25% chance to put talents on cooldown On Crit: * wounds the target for 7 turns: 43 bleeding, 95% reduced healing * cripple the target * burns latent spell energy While equipped: ---------- misc Reload +5 Shots are used with slings to pummel your foes to death. |
Ululach the Flashbringer (6 def, 61 armour, 236 block)7.0 T2 shield armor [Random Unique] Nature/Master While equipped: Stats +6 Wil +15 Con dps ---------- Phys.crit +15.0% Phys.pwr +21 (+2 eff.) Melee+ 7 acid 7 cold 4 mind Dmg.mod +6% mind +6% lightning Res.pen +10% mind Melee Ret 42 ice 30 acid 12 mind 8 lightning On Hit (Melee): * 45% chance to corrode armour by 30% ----- def ----- Armour +61 Hardiness +28% Defense +6 (+1 eff.) Rng.Def +6 (+0 eff.) Fatigue +8% Resists +32% acid +56% physical +6% darkness +94% cold +46% fire +3% nature +44% lightning Phys.save +27 (+3 eff.) Spell.save +10 (+1 eff.) ---------- misc Talents +2 Block Handheld deflection devices. |
voratun shield 'Beloblek' (12 def, 22 armour, 392 block)7.0 T5 shield armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +1 Dex +2 Wil +20 Con dps ---------- On Melee Ret: * 29% chance to reduce effective powers by 20% * 28 arcane resource burn ----- def ----- Armour +22 Defense +12 (+2 eff.) Rng.Def +12 (+1 eff.) Fatigue +14% Resists +25% acid +40% fire +13% cold +18% nature +11% lightning Phys.save +28 (+3 eff.) Heal.mod +5% ---------- misc Stam/turn +0.40 Light +2 See.Invis +18 Talents +5 Block Handheld deflection devices. |
voratun shield 'Ebonystalker' (12 def, 61 armour, 639.5 block)7.0 T5 shield armor [Random Unique] Nature/Master While equipped: Stats +6 Wil +3 Cun +27 Con dps ---------- Phys.crit +29.0% Phys.pwr +49 (+4 eff.) Melee+ 30 fire Melee Ret 19 ice 60 fire On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +61 Hardiness +10% Defense +12 (+2 eff.) Rng.Def +12 (+1 eff.) Fatigue +14% Resists +102% lightning +20% physical +9% blight +13% fire +12% acid +59% cold Phys.save +60 (+6 eff.) Heal/summ +30 ---------- misc Hate/m.crit +1.00 Psi/m.crit +2.00 Hate/kill +2.00 Telepathy Dragon Humanoid/Orc Talents +5 Block On Mind Hit: 5% Mana Clash 1 Handheld deflection devices. |
Hurek the Jettouch (3 def, 0 armour)2.0 T4 cloth armor [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +15 Str +15 Mag +15 Wil +5 Cun +9 Con dps ---------- Mind.crit +8% Crit.mult +18.00% Mind.pwr +18 (+2 eff.) Melee+ 28 nature Dmg.mod +17% acid +42% physical +47% darkness +33% nature +32% cold +15% mind +30% lightning Res.pen +17% physical +17% mind +17% darkness Melee Ret 4 lightning 4 nature On Hit (Melee): * Slows global speed by 50% * 15% chance to inflict 15% damage reduction On Melee Ret: * Slows global speed by 26% * 26 arcane resource burn ----- def ----- Defense +3 (+1 eff.) Resists +25% acid +39% darkness +23% lightning +47% blight +26% cold +51% mind +24% nature Phys.save +35 (+3 eff.) Spell.save +53 (+7 eff.) Mind.save +72 (+7 eff.) Stealth +20 Max.HP +264.00 HP.reg +14.50 Heal.mod +70% Poison- +37% Disease- +44% ---------- misc Psi/turn +0.65 Hate/m.crit +5.00 Psi/m.crit +5.00 Max.hate +13.00 Max.psi +27.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Growthvortex (10 def, 5 armour)2.0 T5 cloth armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +32 Str +31 Mag +30 Wil +3 Cun +10 Con dps ---------- Mov.spd +20% Dmg.mod +91% lightning +59% physical +40% nature +73% cold On Hit (Melee): * Slows global speed by 15% On Melee Ret: * Slows global speed by 10% * 7 arcane resource burn ----- def ----- Armour +5 Defense +10 (+2 eff.) Fatigue -2% Resists +84% lightning +3% darkness +40% blight +57% cold +30% nature Phys.save +26 (+2 eff.) Spell.save +10 (+1 eff.) Max.HP +192.00 HP.reg +12.00 Heal.mod +60% Poison- +50% Disease- +49% On Mind Hit: 5% Acidfire 2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Sky's kiss (5 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature While equipped: Stats +30 Str +29 Mag +28 Wil dps ---------- Dmg.mod +98% lightning +66% physical +68% cold Res.pen +15% lightning ----- def ----- Defense +5 (+1 eff.) Resists +74% lightning +18% physical +12% darkness +58% cold +6% nature Spell.save +12 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Strikeorder' (11 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +23 Str +23 Mag +24 Wil +10 Cun +42 Con dps ---------- Phys.crit +7.0% Mind.crit +33% Crit.mult +20.00% Phys.pwr +4 (+0 eff.) Mind.pwr +46 (+5 eff.) Melee+ 8 acid 8 fire Dmg.mod +94% lightning +84% physical +37% darkness +19% fire +54% cold +77% nature +39% mind Res.pen +15% lightning +40% physical +39% darkness +19% mind +25% acid Acc +6 (+1 eff.) Apr +3 Melee Ret 12 physical ----- def ----- Defense +11 (+2 eff.) Rng.Def +6 (+0 eff.) Resists +96% lightning +30% darkness +20% blight +43% cold +50% mind +28% fire Phys.save +20 (+2 eff.) Spell.save +50 (+7 eff.) Mind.save +113 (+11 eff.) Max.HP +100.00 HP.reg +6.00 Heal.mod +30% Poison- +191% Disease- +194% ---------- misc Psi/turn +1.00 Hate/m.crit +5.00 Psi/m.crit +5.00 Max.hate +24.00 Max.psi +37.00 The wearer is asleep. Lucid Dreamer: May act while sleeping On Nature Hit: 10% Flamespit 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather armour (1 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% A suit of armour made of leather. |
Festerbender the cured leather armour (2 def, 4 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +5% lightning Melee Ret 4 lightning 8 nature ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +7% Resists +17% acid Max.HP +70.00 HP.reg +5.30 Heal.mod +20% On Mind Hit: 5% Poisonous Spores 1 A suit of armour made of leather. |
cured leather armour 'Sparksnake' (20 def, 13 armour)9.0 T2 light armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +19 Str +17 Dex +3 Wil dps ---------- Phys.crit +1.0% Melee+ 6 fire 4 physical Ranged+ 7 fire Res.pen +15% lightning +5% physical +20% light Acc +2 (+0 eff.) Melee Ret 8 light On Hit (Melee): * Slows global speed by 30% * 20 arcane resource burn ----- def ----- Armour +13 Defense +20 (+3 eff.) Fatigue +7% Resists +3% acid +25% physical +18% darkness +35% blight +37% fire +13% nature D.Red.from +9% Unnatural Phys.save +49 (+5 eff.) Spell.save +30 (+4 eff.) Max.HP +36.00 HP.reg +4.40 Heal.mod +10% ---------- misc Stam/turn +1.30 Light +2 A suit of armour made of leather. |
Blazewyrd the reinforced leather armour (39 def, 27 armour)9.0 T4 light armor [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +24 Str +14 Dex +17 Wil +28 Cun dps ---------- Phys.crit +16.0% Mind.crit +4% Crit.mult +52.00% Phys.pwr +27 (+2 eff.) Mov.spd +20% Phys.spd +15% Spell.spd +15% Mind.spd +15% Res.pen +5% light Melee Ret 12 light On Hit (Melee): * 15% chance to blind * 15% chance to inflict 15% damage reduction ----- def ----- Armour +27 Hardiness +10% Defense +39 (+5 eff.) Rng.Def +11 (+1 eff.) Fatigue +8% Resists +13% acid +42% physical +79% darkness +3% mind +44% blight +63% cold +18% nature +54% fire D.Red.from +13% Unnatural Mind.save +50 (+5 eff.) Max.HP +268.00 HP.reg +12.50 Heal.mod +67% Heal/summ +50 Blind- +20% Cut- +10% ---------- misc Light +8 Breathe water Track: Puts all charms on 25 cooldown Level 3.8 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 91 for 7 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Rainbolt the reinforced leather armour (33 def, 71 armour)9.0 T4 light armor [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +19 Dex +17 Wil +26 Cun dps ---------- Phys.crit +6.0% Crit.mult +18.00% Phys.pwr +17 (+1 eff.) Mov.spd +20% Phys.spd +15% Spell.spd +15% Mind.spd +15% Melee+ 27 fire Ranged+ 26 fire Dmg.mod +6% nature Acc +6 (+1 eff.) Melee Ret 24 light On Hit (Melee): * Slows global speed by 30% * 20 arcane resource burn ----- def ----- Armour +71 Defense +33 (+4 eff.) Rng.Def +11 (+1 eff.) Fatigue +8% Resists +36% lightning +87% physical +48% darkness +18% mind +80% blight +74% fire +18% nature +33% cold D.Red.from +13% Unnatural Phys.save +22 (+2 eff.) Mind.save +44 (+5 eff.) Max.HP +234.00 HP.reg +28.60 Heal.mod +57% ---------- misc Stam/turn +4.20 Light +4 A suit of armour made of leather. |
stralite mail armour 'Dawnreeve' (29 def, 56 armour)14.0 T4 heavy armor [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +27 Str +11 Wil +12 Cun dps ---------- Mind.crit +2% Melee+ 8 mind Res.pen +10% mind Melee Ret 24 light 17 physical On Hit (Melee): * 30% chance to corrode armour by 30% * 45% chance to blind ----- def ----- Armour +56 Defense +29 (+4 eff.) Fatigue -10% Resists +45% acid +47% physical +102% darkness +24% temporal +70% blight +40% cold +20% nature +18% mind Phys.save +55 (+5 eff.) Mind.save +86 (+8 eff.) Max.HP +255.00 HP.reg +8.40 Heal.mod +68% ---------- misc Hate/kill +10.00 Light +12 Breathe water Track: Puts all charms on 25 cooldown Level 3.8 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 91 for 7 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
stralite mail armour 'Poladamira' (4 def, 16 armour)14.0 T4 heavy armor [Random Unique] Master While equipped: dps ---------- Melee Ret 32 physical On Hit (Melee): * 20 arcane resource burn * Slows global speed by 30% ----- def ----- Armour +16 Defense +4 (+1 eff.) Fatigue +8% Resists +25% lightning Crit.dmg- 15.00% Phys.save +11 (+1 eff.) Mind.save +6 (+1 eff.) ---------- misc Psi/kill +2.00 Infravis +2 A suit of armour made of mail. |
Beleth (18 def, 35 armour)14.0 T5 heavy armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Melee Ret 14 light ----- def ----- Armour +35 Defense +18 (+3 eff.) Fatigue +16% Resists +15% acid +9% physical +27% darkness +30% blight +12% cold +10% mind +2% all Phys.save +25 (+2 eff.) Mind.save +67 (+7 eff.) Max.HP +282.00 HP.reg +11.10 Heal.mod +82% Disease- +20% Cut- +10% Stun/Frz- +5% ---------- misc Light +2 Breathe water A suit of armour made of mail. This object's appearance was changed to ???. |
Salobrevea the Blastkarma (10 def, 26 armour)17.0 T1 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +23 Str +2 Dex +1 Mag +9 Wil +7 Cun +6 Con dps ---------- Melee Ret 12 light 24 physical On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +26 Defense +10 (+2 eff.) Fatigue +1% Resists +18% lightning +3% temporal +61% darkness +53% fire +6% nature +7% acid +21% physical +28% blight +7% cold +6% light Phys.save +14 (+1 eff.) Mind.save +25 (+3 eff.) Max.HP +189.00 HP.reg +6.20 Heal.mod +28% ---------- misc Stam/turn +0.90 Light +10 Breathe water Masteries +0.20 Wild-gift/Rain On Nature Hit: 5% Slime Spit 1 On Nature Hit: 5% Poisonous Spores 1 Track: Puts all charms on 25 cooldown Level 3.8 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 91 for 7 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Velibrenn (3 def, 7 armour)17.0 T1 massive armor [Random Unique] Nature While equipped: dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +7 Defense +3 (+1 eff.) Fatigue +20% Resists +6% nature HP.reg +2.80 ---------- misc Stam/turn +0.50 A suit of armour made of metal plates. |
Kilnwinter the stralite plate armour (7 def, 22 armour)17.0 T4 massive armor [Random Unique] Nature/Master While equipped: Stats +5 Str +3 Mag +5 Con dps ---------- On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +22 Defense +7 (+1 eff.) Fatigue +26% Resists +58% acid +19% physical +6% light +12% fire +9% lightning +36% cold Phys.save +18 (+2 eff.) Spell.save +3 (+0 eff.) Poison- +15% Disease- +5% Disarm- +27% Stun/Frz- +28% Knockbk- +37% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Breathe water Cooldown Rush -5 A suit of armour made of metal plates. |
rough leather belt of life1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- HP.reg +0.60 Heal.mod +10% A belt that goes around your waist. |
Vorubeth the hardened leather belt1.0 T3 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Wil dps ---------- Phys.crit +5.0% Crit.mult +10.00% Phys.pwr +5 (+0 eff.) On Hit (Melee): * Slows global speed by 15% * 30% chance to corrode armour by 30% ----- def ----- Resists +7% acid +8% fire +6% cold +9% mind +7% lightning Mind.save +9 (+1 eff.) Max.HP +111.00 Blind- +5% On Nature Hit: 5% Flamespit 1 A belt that goes around your waist. |
hardened leather belt 'Cyrisemitha'1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +15 Str +15 Dex +15 Cun +23 Con +16 Lck dps ---------- Phys.crit +21.0% Mind.crit +11% Crit.mult +25.00% Phys.pwr +51 (+4 eff.) Mind.pwr +16 (+1 eff.) Dmg.mod +33% physical Res.pen +10% acid +33% physical Acc +8 (+1 eff.) ----- def ----- Armour +12 Defense +17 (+2 eff.) Resists +37% lightning +21% temporal +6% light +26% fire +9% nature +16% acid +4% physical +3% blight +27% cold Phys.save +32 (+3 eff.) Spell.save +51 (+7 eff.) Mind.save +22 (+3 eff.) Stealth +27 Max.HP +108.00 Disarm- +10% ---------- misc T.Disarm +40 Infravis +10 See.Invis +6 Size +4 A belt that goes around your waist. |
drakeskin leather belt 'Emeba'1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +11 Con dps ---------- Phys.pwr +14 (+1 eff.) Mind.pwr +20 (+2 eff.) ----- def ----- Defense +17 (+2 eff.) Resists +10% acid +3% darkness +9% fire +10% cold +9% lightning D.Red.from +45% Summoned Phys.save +36 (+3 eff.) Mind.save +33 (+4 eff.) Stealth +12 HP.reg +2.60 Heal.mod +27% Poison- +10% Cut- +10% Confus- +25% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +3 Size +1 A belt that goes around your waist. |
Nedeldir the linen cloak (8 def, 0 armour)2.0 T1 cloak armor [Random Unique] Master While equipped: Stats +1 Str +2 Dex +2 Cun dps ---------- Phys.crit +1.0% Dmg.mod +6% mind Acc +4 (+1 eff.) Apr +9 Melee Ret 4 mind ----- def ----- Defense +8 (+1 eff.) Phys.save +6 (+0 eff.) Heal/summ +10 ---------- misc Max.stam +15.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Poxvenom (13 def, 4 armour)2.0 T1 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Cun +2 Dex dps ---------- Res.pen +5% arcane +10% nature Melee Ret 4 arcane On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +4 Defense +13 (+2 eff.) Resists +13% fire +12% light +6% nature Phys.save +13 (+1 eff.) Spell.save +12 (+2 eff.) Mind.save +12 (+2 eff.) Stealth +7 On Nature Hit: 5% Slime Spit 1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Stokebane the linen cloak (14 def, 14 armour)2.0 T1 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Str +4 Dex +2 Mag +9 Wil +13 Cun +9 Con dps ---------- Mind.crit +15% Crit.mult +41.00% Mov.spd +20% Dmg.mod +17% darkness +3% fire Res.pen +5% acid +10% physical +14% darkness Acc +44 (+6 eff.) Apr +27 On Hit (Melee): * Slows global speed by 45% ----- def ----- Armour +14 Defense +14 (+2 eff.) Fatigue -6% Resists +18% acid +13% light +26% darkness +31% fire +32% cold +3% arcane +18% lightning Phys.save +29 (+3 eff.) Spell.save +13 (+2 eff.) Mind.save +20 (+2 eff.) Stealth +46 Die.at -50.00 life Max.HP +90.00 ---------- misc Max.stam +16.00 Light +4 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
kruk cloak (2 def, 0 armour)2.0 T1 cloak armor [Unique] While equipped: ----- def ----- Defense +2 (+1 eff.) A stylish kruk-style cloak, to look awesome. |
linen cloak 'Aerywyn' (20 def, 5 armour)2.0 T1 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +21 Dex +2 Mag +6 Wil +20 Cun +9 Con dps ---------- Mind.crit +10% Crit.mult +14.00% Melee+ 8 mind Dmg.mod +9% darkness +6% acid Res.pen +8% darkness Acc +65 (+8 eff.) Apr +27 On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +5 Defense +20 (+3 eff.) Fatigue -12% Resists +13% light +18% blight +13% fire +18% nature +25% darkness Phys.save +27 (+3 eff.) Spell.save +12 (+2 eff.) Mind.save +20 (+2 eff.) Stealth +23 Die.at -50.00 life Max.HP +180.00 HP.reg +1.40 Heal.mod +14% ---------- misc Stam/turn +0.60 Mana/turn -0.20 Max.stam +29.00 Infravis +3 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Carrionwyrd the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +6 Str +4 Dex +3 Cun +6 Con dps ---------- Crit.mult +10.00% Dmg.mod +16% darkness Res.pen +13% darkness Acc +7 (+1 eff.) Apr +7 ----- def ----- Defense +2 (+1 eff.) Resists +6% lightning +3% temporal +19% darkness +21% blight +3% light +21% nature +6% arcane Phys.save +10 (+1 eff.) Mind.save +11 (+2 eff.) Stealth +17 Die.at -50.00 life HP.reg +1.80 Heal.mod +21% ---------- misc Equi/ret +0.04 Psi/m.crit +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Galehir (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +3 Dex +5 Wil +8 Cun +4 Con dps ---------- Mind.crit +7% Mind.pwr +6 (+0 eff.) Dmg.mod +16% darkness Res.pen +11% darkness +10% mind Acc +27 (+4 eff.) ----- def ----- Defense +2 (+1 eff.) Fatigue -8% Resists +13% acid +19% darkness +14% fire +8% lightning +8% cold Phys.save +11 (+1 eff.) Stealth +17 Max.HP +164.00 Pinning- +20% Stun/Frz- +10% ---------- misc Equi/ret +0.20 Max.stam +28.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Scabdash' (23 def, 36 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +8 Str +4 Dex +7 Con dps ---------- Phys.crit +4.0% Phys.pwr +3 (+0 eff.) Dmg.mod +17% darkness +9% nature Res.pen +15% acid +13% darkness +15% mind Melee Ret 8 acid ----- def ----- Armour +36 Defense +23 (+3 eff.) Fatigue -5% Resists +9% acid +3% temporal +19% darkness +9% blight +44% cold +6% nature Phys.save +59 (+6 eff.) Spell.save +52 (+7 eff.) Mind.save +47 (+5 eff.) Stealth +17 Die.at -50.00 life Max.HP +61.00 ---------- misc Stam/turn +0.90 Mana/turn -0.40 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Gilaromihad' (42 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +21% darkness Res.pen +19% darkness Melee Ret 12 acid ----- def ----- Defense +42 (+6 eff.) Resists +24% light +25% darkness +20% blight +29% fire +20% nature +1% all Phys.save +45 (+4 eff.) Mind.save +15 (+2 eff.) Stealth +38 Die.at -50.00 life Max.HP +44.00 HP.reg +2.80 Heal.mod +26% Disease- +5% Confus- +5% Stun/Frz- +15% Def/telep +5 Res/telep +5% Dur/telep +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Thunderrigor' (18 def, 12 armour)2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +15 Str +18 Wil +18 Cun +16 Con dps ---------- Mind.crit +24% Dmg.mod +24% darkness Res.pen +20% darkness Acc +61 (+8 eff.) ----- def ----- Armour +12 Defense +18 (+3 eff.) Fatigue -19% Resists +3% lightning +12% temporal +25% darkness +30% cold +23% blight +3% fire +3% arcane +26% nature Phys.save +36 (+3 eff.) Stealth +25 Max.HP +515.00 HP.reg +3.00 Heal.mod +29% ---------- misc Max.stam +68.00 On Nature Hit: 5% Flamespit 2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Gilygorn' (0 def, 1 armour)2.0 T1 feet armor [Random Unique] Arcane While equipped: dps ---------- Melee+ 4 acid 24 arcane Melee Ret 8 acid ----- def ----- Armour +1 Fatigue +1% Silence- +21% Confus- +24% Stun/Frz- +20% A pair of boots made of leather. |
Cyrinn the Blazestone (0 def, 22 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +4 Str +3 Con dps ---------- Melee+ 4 darkness Dmg.mod +9% lightning Res.pen +15% lightning ----- def ----- Armour +22 Fatigue +3% Resists +24% acid +10% temporal +20% cold +20% fire +32% lightning ---------- misc Max.P.En +25.00 Max.N.En +25.00 Infravis +2 Rush: Puts all charms on 21 cooldown Level 1.7 Pwr.cost 21 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Aeruth the Rainworth (43 def, 23 armour)2.0 T5 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +19 Dex +6 Wil +10 Cun +12 Con +30 Lck dps ---------- Phys.crit +5.0% Phys.pwr +6 (+0 eff.) Mind.pwr +9 (+1 eff.) Mov.spd +10% Melee+ 12 acid Dmg.mod +6% acid Res.pen +10% acid +23% physical +10% nature Melee Ret 24 nature ----- def ----- Armour +23 Defense +43 (+6 eff.) Rng.Def +19 (+2 eff.) Fatigue -5% Resists +42% acid +3% darkness +35% fire +39% cold +29% lightning Phys.save +48 (+5 eff.) Spell.save +30 (+4 eff.) Mind.save +53 (+5 eff.) Stealth +29 Max.HP +58.00 ---------- misc Stam/turn +0.90 On Nature Hit: 5% Flamespit 1 Evasion: (Instant) Puts all charms on 25 cooldown Level 5.1 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 44% chance to evade melee and ranged attacks and 121 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. This object's appearance was changed to pair of rough leather boots. |
Flarezeal the pair of drakeskin leather boots (9 def, 15 armour)2.0 T5 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Str +4 Dex +4 Cun +10 Con dps ---------- Phys.crit +6.0% Phys.pwr +12 (+1 eff.) Melee+ 8 acid Dmg.mod +17% physical Res.pen +20% acid Apr +13 Melee Ret 8 fire ----- def ----- Armour +15 Defense +9 (+1 eff.) Rng.Def +10 (+1 eff.) Fatigue +5% Resists +28% fire +6% darkness +30% cold Phys.save +12 (+1 eff.) Spell.save +15 (+2 eff.) Mind.save +14 (+2 eff.) HP.reg +8.80 Heal.mod +59% ---------- misc Max.stam +10.00 Size +1 Disengage: Puts all charms on 13 cooldown Level 3.4 Pwr.cost 13 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 176% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Belochik the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Random Unique] Master While equipped: Stats +3 Str +3 Con dps ---------- Melee Ret 4 mind On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +3 Fatigue +2% Resists +6% acid +6% temporal +6% nature +6% darkness ---------- misc Stam/turn +0.50 Max.stam +13.00 Rush: Puts all charms on 21 cooldown Level 5.1 Pwr.cost 21 out of 25/25. Range 10 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Merim (23 def, 4 armour)3.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +2 Wil +2 Mag dps ---------- Mov.spd +10% Melee Ret 12 mind On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +4 Defense +23 (+3 eff.) Rng.Def +7 (+1 eff.) Fatigue -3% Resists +21% lightning +13% temporal +3% nature +3% light Max.HP +40.00 ---------- misc Stam/turn +0.60 Evasion: (Instant) Puts all charms on 25 cooldown Level 6.8 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 44% chance to evade melee and ranged attacks and 151 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Morbussaw (52 def, 32 armour)3.0 T3 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +15 Str +10 Wil +25 Con dps ---------- Phys.crit +10.0% Phys.pwr +9 (+1 eff.) Mind.pwr +14 (+1 eff.) Mov.spd +10% Melee+ 4 nature Dmg.mod +15% physical Res.pen +5% nature +16% physical Apr +16 ----- def ----- Armour +32 Defense +52 (+7 eff.) Rng.Def +12 (+1 eff.) Fatigue -12% Resists +3% acid +3% temporal +3% cold +2% all Phys.save +43 (+4 eff.) Spell.save +33 (+5 eff.) Mind.save +33 (+4 eff.) Max.HP +48.00 HP.reg +11.00 Heal.mod +65% Cut- +10% Silence- +5% ---------- misc Max.enc +31 Stam/turn +0.70 Infravis +6 Size +2 On Mind Hit: 10% Distortion Bolt 1 Heave: Puts all charms on 9 cooldown Level 6.8 Pwr.cost 9 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 8 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Alorain the Cloudmight (33 def, 35 armour)3.0 T5 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Dex +6 Wil +6 Cun +12 Con dps ---------- Phys.crit +6.0% Phys.pwr +6 (+0 eff.) Mind.pwr +9 (+1 eff.) Dmg.mod +12% lightning Res.pen +10% physical Apr +13 Melee Ret 4 lightning On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +35 Defense +33 (+4 eff.) Rng.Def +10 (+1 eff.) Fatigue +4% Resists +27% lightning +27% temporal +13% cold +15% fire +15% acid Crit.dmg- 5.00% Phys.save +40 (+4 eff.) Spell.save +44 (+6 eff.) Mind.save +40 (+4 eff.) ---------- misc Light +1 Infravis +6 Masteries +0.20 Wild-gift/Mindstar mastery Evasion: (Instant) Puts all charms on 25 cooldown Level 5.1 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 44% chance to evade melee and ranged attacks and 121 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Bokethad the pair of voratun boots (20 def, 5 armour)3.0 T5 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Str +2 Mag +10 Cun +9 Con +3 Lck ----- def ----- Armour +5 Defense +20 (+3 eff.) Rng.Def +19 (+2 eff.) Fatigue +4% Resists +12% lightning +15% temporal Phys.save +39 (+4 eff.) Spell.save +21 (+3 eff.) Mind.save +35 (+4 eff.) HP.reg +3.10 Heal.mod +30% ---------- misc Hate/kill +4.00 See.Invis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Porada the Corpsesweeper (10 def, 5 armour)3.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +10 Str +1 Dex +13 Cun +21 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +5 Defense +10 (+2 eff.) Rng.Def +10 (+1 eff.) Fatigue -6% Resists +15% fire +6% light +15% cold Phys.save +87 (+9 eff.) Spell.save +15 (+2 eff.) Mind.save +63 (+6 eff.) Max.HP +20.00 ---------- misc Max.enc +47 Size +1 On Nature Hit: 5% Slime Spit 2 Heave: Puts all charms on 9 cooldown Level 3.4 Pwr.cost 9 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Khelyvor (0 def, 1 armour)1.0 T1 hands armor [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +7 Str +3 Dex +4 Wil +5 Cun +3 Con dps ---------- Phys.pwr +6 (+0 eff.) Mind.pwr +10 (+1 eff.) Melee+ 14 cold 31 darkness 39 mind Dmg.mod +7% mind +10% cold Res.pen +5% mind Acc +19 (+3 eff.) Apr +7 On Hit (Melee): * 26% chance to cause random gloom On Melee Ret: * 19% chance to reduce effective powers by 20% * 19 arcane resource burn ----- def ----- Armour +1 Resists +7% darkness +7% blight +12% cold +6% mind +4% all Phys.save +23 (+2 eff.) Spell.save +31 (+4 eff.) Mind.save -20 (-2 eff.) Blind- +5% Disarm- +52% ---------- misc Infravis +2 Cooldown Double Strike -1 Masteries +0.20 Technique/Grappling Unarmed combat: Power 7.5 - 8.3 Physical Uses 40% Wil, 40% Str, 40% Cun 40% Dex Acc+ +0.2% crit / acc Acc +15 Apr +8 Crit +12.0% Atk.spd 100% Melee+ +9 darkness On Crit.r2 +14 ice +7 mind On Hit: 10% Disarm 1 On Hit: 10% Perfect Control 1 On Hit: 10% Set Up 1 On Hit: 20% Reproach 1 On Hit: 20% Psychic Lobotomy 1 On Hit: 20% Ice Breath 1 On Crit: 10% Dominate 1 On Hit: * 19 arcane resource burn * 19% chance to reduce effective powers by 20% * 13% chance to corrode armour by 30% * Slows global speed by 13% Track: Puts all charms on 13 cooldown Level 3.8 Pwr.cost 13 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 91 for 7 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Unarmed combat: Power 19.0 - 20.9 Physical Uses 40% Wil, 40% Cun, 40% Dex 40% Str Acc+ +0.2% crit / acc Apr +1 Crit +7.0% Atk.spd 100% On Hit: 20% Clinch 3 On Hit: 10% Maim 3 On Hit: 10% Take Down 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
drakeskin leather gloves 'Nimbusspar' (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +7 Str +4 Dex +4 Wil +5 Cun +5 Con dps ---------- Melee+ 8 lightning 12 nature 12 mind Dmg.mod +9% nature On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Armour +3 Resists +34% blight +32% darkness +31% arcane +8% nature Affinity +23% nature Phys.save +9 (+1 eff.) Spell.save +53 (+7 eff.) Heal/summ +10 Disarm- +40% ---------- misc Psi/ret +0.08 Cooldown Double Strike -1 Masteries +0.20 Technique/Grappling +0.40 Wild-gift/Antimagic Unarmed combat: Power 26.5 - 29.2 Physical Uses 40% Wil, 40% Str, 40% Cun 40% Dex Acc+ +0.2% crit / acc Acc +12 Apr +5 Crit +16.0% Atk.spd 100% On Crit.r2 +11 nature On Hit: 10% Disarm 5 On Hit: 10% Poison Breath 5 On Hit: 10% Set Up 5 On Crit: 40% Call of the Ooze 4 On Hit: * Slows global speed by 20% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets of archery (0 def, 1 armour)1.5 T1 hands armor [Ego+] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Acc +5 (+1 eff.) Apr +5 ----- def ----- Armour +1 Unarmed combat: Power 12.5 - 17.5 Physical Uses 40% Wil, 40% Cun, 40% Dex 40% Str Acc+ +0.1% dam / acc Acc +6 Apr +8 Crit +2.0% Atk.spd 83% On Hit: 15% Perfect Strike 1 Steady Shot: Puts all charms on 17 cooldown Level 5.1 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 181% damage with a 30% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (2 def, 3 armour)1.5 T2 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +2% Mind.pwr +6 (+0 eff.) ----- def ----- Armour +3 Defense +2 (+1 eff.) Spell.save +6 (+1 eff.) Unarmed combat: Power 18.0 - 25.2 Physical Uses 40% Wil, 40% Cun, 40% Dex 40% Str Apr +8 Crit +6.0% Atk.spd 83% Melee+ +12 silence On Hit: 100% Destroy Magic 2 Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
Glowbolt the dwarven-steel gauntlets (0 def, 8 armour)1.5 T3 hands armor [Random Unique] Disrupt/Master While equipped: Stats +4 Str +12 Dex +6 Cun +4 Con dps ---------- Phys.pwr +13 (+1 eff.) Dmg.mod +3% light Acc +19 (+3 eff.) Apr +8 ----- def ----- Armour +8 Resists +2% physical +10% darkness +12% fire +13% blight +6% cold +12% arcane +6% light Affinity +9% nature Phys.save +16 (+1 eff.) Spell.save +23 (+3 eff.) Mind.save +6 (+1 eff.) Disarm- +22% ---------- misc Masteries +0.20 Wild-gift/Antimagic Unarmed combat: Power 26.5 - 37.1 Physical Uses 40% Wil, 40% Str, 40% Cun 40% Dex Acc+ +0.1% dam / acc Acc +17 Apr +17 Crit +16.0% Atk.spd 83% Melee+ +16 physical On Hit.r1 +4 physical On Hit: 10% Juggernaut 1 On Hit: 15% Perfect Strike 3 On Crit: 20% Call of the Ooze 2 Steady Shot: Puts all charms on 17 cooldown Level 5.1 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 181% damage with a 30% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Morbussage (0 def, 7 armour)1.5 T3 hands armor [Random Unique] Nature/Disrupt/Master/Psionic While equipped: dps ---------- Crit.mult +6.00% Phys.pwr +10 (+1 eff.) Melee+ 11 acid 11 cold Dmg.mod +8% acid +7% cold Res.pen +10% nature Acc +12 (+2 eff.) Apr +14 On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +7 Resists +8% acid +27% darkness +33% blight +8% cold +28% arcane Affinity +22% nature Spell.save +46 (+6 eff.) Mind.save +8 (+1 eff.) Max.HP +63.00 HP.reg +2.80 ---------- misc Stam/turn +2.20 Max.stam +28.00 Masteries +0.40 Wild-gift/Antimagic Unarmed combat: Power 29.0 - 40.6 Physical Uses 40% Wil, 40% Str, 40% Cun 40% Dex Acc+ +0.1% dam / acc Acc +9 Apr +20 Crit +10.0% Atk.spd 83% Melee+ +12 nature On Crit.r2 +11 ice +11 acid On Hit: 10% Ice Breath 3 On Hit: 10% Slumber 3 On Hit: 10% Acid Breath 3 On Hit: 10% Battle Shout 3 On Crit: 40% Call of the Ooze 4 On Hit: * Slows global speed by 18% * 19% chance to corrode armour by 30% Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Sunrock' (0 def, 23 armour)1.5 T5 hands armor [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +35 Dex +36 Cun +6 Con dps ---------- Phys.pwr +14 (+1 eff.) Melee+ 30 cold 15 nature 14 physical Dmg.mod +22% cold +9% nature +10% physical Acc +62 (+8 eff.) Apr +74 On Melee Ret: * 27% chance to reduce effective powers by 20% * 34 arcane resource burn ----- def ----- Armour +23 Resists +3% lightning +15% blight +20% cold +9% nature +3% fire Phys.save +35 (+3 eff.) Spell.save +54 (+7 eff.) Mind.save +30 (+3 eff.) Max.HP +80.00 HP.reg +5.70 Disarm- +96% ---------- misc Stam/turn +1.70 Psi/turn +0.38 Max.stam +15.00 Unarmed combat: Power 49.5 - 69.3 Physical Uses 40% Wil, 40% Str, 40% Cun 40% Dex Acc+ +0.1% dam / acc Acc +61 Apr +66 Crit +10.0% Atk.spd 83% Melee+ +26 physical On Hit.r1 +15 physical On Crit.r2 +30 ice +11 physical +13 nature On Hit: 20% Ice Breath 5 On Hit: 10% Perfect Control 5 On Hit: 60% Perfect Strike 5 On Hit: 15% Sand Breath 5 On Hit: 10% Poison Breath 5 On Hit: 10% Battle Shout 5 On Hit: 10% Juggernaut 1 On Hit: 10% Second Wind 1 On Hit: * Slows global speed by 25% * 31% chance to reduce effective powers by 20% * 21% chance to corrode armour by 30% * 73 arcane resource burn Juggernaut: (Instant) Puts all charms on 25 cooldown Level 5.1 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 35% and provides a 20% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Eclipseburst' (1 def, 0 armour)2.0 T1 head armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Mind.pwr +4 (+0 eff.) Dmg.mod +20% darkness Melee Ret 16 light 16 darkness ----- def ----- Defense +1 (+0 eff.) Resists +16% darkness +6% light A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Thunderdare' (2 def, 0 armour)2.0 T3 head armor [Random Unique] Psionic While equipped: Stats +14 Cun +11 Wil dps ---------- Mind.crit +6% Mind.pwr +3 (+0 eff.) Melee+ 16 lightning Res.pen +10% lightning On Hit (Melee): * Slows global speed by 15% ----- def ----- Defense +2 (+1 eff.) Resists +3% light +6% acid Mind.save +26 (+3 eff.) Confus- -20% Fear- -20% Hateful Whisper: Puts all charms on 13 cooldown Level 3.4 Pwr.cost 13 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 748 mind damage and feed you 4 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 28% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Ulekath' (9 def, 6 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +53 Cun +43 Wil dps ---------- Mind.crit +49% Crit.mult +9.00% Mind.pwr +55 (+6 eff.) Dmg.mod +20% lightning +32% physical +34% mind +40% darkness Res.pen +5% mind ----- def ----- Armour +6 Defense +9 (+1 eff.) Rng.Def +6 (+0 eff.) Fatigue -4% Resists +36% lightning +37% physical +39% darkness +6% temporal +6% nature +29% fire +38% mind +23% cold Phys.save +40 (+4 eff.) Mind.save +139 (+13 eff.) HP.reg +0.20 Confus- -60% Fear- -60% ---------- misc Psi/turn +0.40 Hate/m.crit +1.00 Max.hate +30.00 Max.psi +72.00 Hateful Whisper: Puts all charms on 13 cooldown Level 5.1 Pwr.cost 13 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 902 mind damage and feed you 5 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 4.0. Every victim of the whisper has a 34% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
cleansing rough leather cap of dexterity (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Disrupt/Master While equipped: Stats +2 Dex ----- def ----- Armour +1 Fatigue +1% Resists +5% nature +6% blight A cap made of leather. |
Cyrurinne the Muckvortex (2 def, 2 armour)2.0 T3 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +32 Cun +32 Wil dps ---------- Mind.crit +36% Mind.pwr +57 (+6 eff.) Melee+ 8 nature Dmg.mod +16% lightning +27% physical +28% darkness +29% cold +54% mind +3% light Res.pen +10% nature ----- def ----- Armour +2 Defense +2 (+1 eff.) Resists +24% lightning +28% physical +27% darkness +43% cold +52% mind +6% arcane Dmg.red +10 all Phys.save +65 (+6 eff.) Mind.save +110 (+11 eff.) Disease- +5% Cut- +10% Confus- -40% Pinning- +10% Stun/Frz- +10% Fear- -40% Teleport- +5% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Equi/ret +1.50 Psi/ret +1.90 Hate/ret +2.10 Max.hate +19.00 Max.psi +101.00 Hateful Whisper: Puts all charms on 13 cooldown Level 6.8 Pwr.cost 13 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 1033 mind damage and feed you 6 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 4.0. Every victim of the whisper has a 39% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Kindlewhisper the hardened leather cap (17 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +46 Str +25 Dex +30 Wil +26 Cun +12 Con dps ---------- Phys.pwr +19 (+1 eff.) Mind.pwr +5 (+0 eff.) Dmg.mod +2% all Res.pen +20% light +3% all Acc +18 (+2 eff.) Apr +13 Melee Ret 4 light 8 physical On Melee Ret: * 29% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +17 (+2 eff.) Fatigue +3% Resists +11% lightning +3% temporal +31% light +19% fire +14% nature +11% acid +11% physical +32% blight +21% cold +3% mind +16% darkness Phys.save +38 (+4 eff.) Spell.save +8 (+1 eff.) Mind.save +41 (+4 eff.) Max.HP +75.00 Heal.mod +22% On Nature Hit: 5% Slime Spit 2 Battle Cry: Puts all charms on 23 cooldown Level 3.4 Pwr.cost 23 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Neruvea the hardened leather cap (0 def, 11 armour)2.0 T3 head armor [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +4 Dex +4 Wil +8 Cun dps ---------- Phys.pwr +6 (+0 eff.) Mind.pwr +5 (+0 eff.) Apr +6 ----- def ----- Armour +11 Fatigue +3% Resists +6% lightning +14% darkness +10% blight +3% fire +16% nature +16% light Heal.mod +10% ---------- misc Stam/ret +1.50 Equi/ret +1.30 A cap made of leather. |
Scabwyrd the hardened leather cap (6 def, 9 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +6 Dex +10 Lck dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% ----- def ----- Armour +9 Defense +6 (+1 eff.) Fatigue +3% Resists +9% blight +5% all Phys.save +26 (+2 eff.) ---------- misc See.Invis +6 On Nature Hit: 5% Slime Spit 1 A cap made of leather. |
Arygatha (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +10 Str +20 Dex +10 Wil +15 Con dps ---------- Crit.mult +15.00% Phys.pwr +5 (+0 eff.) Dmg.mod +3% acid Melee Ret 10 physical On Hit (Melee): * 24 arcane resource burn ----- def ----- Armour +5 Fatigue +5% Resists +3% acid +45% darkness +6% lightning +15% blight +3% arcane +15% nature +20% light Spell.save +18 (+2 eff.) Mind.save +14 (+2 eff.) Max.HP +110.00 Heal.mod +30% ---------- misc Hate/kill +2.00 Max.psi +20.00 Infravis +8 Skullcracker: Puts all charms on 17 cooldown Level 5.1 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 6953.1 Physical damage. If the attack hits, the target is confused (48% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Nichik the Shadowrazor (3 def, 4 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +77 Cun +67 Wil dps ---------- Mind.crit +25% Mind.pwr +52 (+5 eff.) Dmg.mod +19% acid +19% physical +20% darkness +20% cold +15% fire Res.pen +25% darkness ----- def ----- Armour +4 Defense +3 (+1 eff.) Resists +28% acid +16% physical +15% darkness +45% cold +37% fire Phys.save +20 (+2 eff.) Mind.save +74 (+7 eff.) Confus- -20% Fear- -40% Knockbk- +15% ---------- misc Max.hate +22.00 Max.psi +40.00 Hateful Whisper: Puts all charms on 13 cooldown Level 5.1 Pwr.cost 13 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 902 mind damage and feed you 5 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 4.0. Every victim of the whisper has a 34% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
drakeskin leather cap 'Ulfiregogen' (7 def, 14 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +8 Str +8 Dex +2 Wil +16 Lck dps ---------- Phys.crit +7.0% Spell.crit +7% Mind.crit +8% On Hit (Melee): * Slows global speed by 31% ----- def ----- Armour +14 Defense +7 (+1 eff.) Fatigue +5% Resists +15% acid +1% physical +15% lightning +14% cold +20% fire +10% nature +6% all Phys.save +15 (+1 eff.) Spell.save +9 (+1 eff.) Max.HP +48.00 Heal.mod +27% Pinning- +5% Knockbk- +10% ---------- misc Stam/ret +2.20 Equi/ret +3.00 Hate/kill +10.00 Max.hate +2.00 A cap made of leather. |
voratun helm 'Carrionwrack' (0 def, 5 armour)3.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +16 Str +10 Dex +5 Wil +4 Cun +7 Con dps ---------- Phys.pwr +4 (+0 eff.) Mind.pwr +6 (+0 eff.) Melee+ 8 darkness Dmg.mod +3% physical Acc +2 (+0 eff.) Apr +1 On Hit (Melee): * Slows global speed by 33% ----- def ----- Armour +5 Fatigue +5% Resists +21% acid +30% fire +24% cold +3% nature +15% lightning Phys.save +15 (+1 eff.) Mind.save +12 (+2 eff.) Heal.mod +5% Battle Cry: Puts all charms on 23 cooldown Level 3.4 Pwr.cost 23 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
16 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+1 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+1 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+1 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 25 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Atamathon's Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Tainthacker'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Phys.pwr +12 (+1 eff.) Dmg.mod +9% nature Res.pen +10% nature Acc +6 (+1 eff.) Melee Ret 20 nature 12 physical ----- def ----- Armour +6 Resists +18% acid Phys.save +7 (+1 eff.) Max.HP +30.00 Heal.mod +14% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp 'Duathelspar'1.0 T3 lite [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +6 Cun +4 Con dps ---------- On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Defense +11 (+2 eff.) Resists +9% lightning +3% temporal +13% blight +3% nature +3% all Phys.save +16 (+1 eff.) Spell.save +35 (+5 eff.) Mind.save +27 (+3 eff.) HP.reg +4.40 ---------- misc Max.P.En +15.00 Max.N.En +15.00 Light +1 Infravis +7 See.Stealth +17 See.Invis +17 A normal brass lantern, enhanced by alchemy to make it brighter. |
Branitar1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Wil +12 Con dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +10 (+1 eff.) Dmg.mod +3% mind Res.pen +12% all Apr +13 Melee Ret 8 mind On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +29% blight +9% temporal +6% arcane +12% light Mind.save +15 (+2 eff.) HP.reg +11.90 ---------- misc Hate/m.crit +5.00 Light +16 See.Stealth +23 See.Invis +21 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Layabretta the Deepsvile1.0 T5 lite [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +33 Cun +17 Wil dps ---------- Phys.crit +12.0% Crit.mult +35.00% Phys.pwr +20 (+2 eff.) Melee+ 8 acid 12 darkness Dmg.mod +15% mind +6% darkness Res.pen +56% all Apr +51 Melee Ret 16 darkness 12 acid On Hit (Melee): * 30% chance to corrode armour by 30% * 10 arcane resource burn * Slows global speed by 54% * 15% chance to inflict 15% damage reduction ----- def ----- Defense +13 (+2 eff.) Resists +3% light +3% all Phys.save +48 (+5 eff.) Spell.save +32 (+4 eff.) Mind.save +33 (+4 eff.) Stealth +20 Max.HP +64.00 Heal.mod +59% Blind- +99% Confus- +60% ---------- misc Light +3 Infravis +26 See.Stealth +73 See.Invis +62 On Nature Hit: 5% Flamespit 1 Track: Puts all charms on 33 cooldown Level 3.8 Pwr.cost 33 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 91 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (257 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Gunolevor the Poxire (dig speed 2 turns)3.0 T1 digger tool [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +7 Str dps ---------- Melee+ 8 light Dmg.mod +7% fire +7% mind +12% nature Res.pen +10% nature +13% physical Acc +10 (+1 eff.) Apr +14 ----- def ----- Armour +3 Defense +5 (+1 eff.) Fatigue -5% Resists +6% physical +16% darkness +6% cold +22% nature +9% fire Affinity +15% darkness Phys.save +47 (+5 eff.) Spell.save +7 (+1 eff.) Mind.save +14 (+2 eff.) Max.HP +73.00 Blind- +10% Disease- +10% Silence- +30% ---------- misc Max.stam +18.00 Infravis +11 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 22 cooldown Level 6.8 Pwr.cost 22 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +122 accuracy and allowing you to attack creatures you cannot see without penalty for the next 8 turns. Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of predation (dig speed 28 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str +2 Dex dps ---------- Phys.pwr +4 (+0 eff.) Mov.spd +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Elorin the dwarven-steel pickaxe (dig speed 14 turns)3.0 T3 digger tool [Random Unique] Nature/Master While equipped: Stats +5 Str +4 Cun +1 Lck dps ---------- Mov.spd +20% Melee+ 4 acid Acc +6 (+1 eff.) On Hit (Melee): * 10 arcane resource burn ----- def ----- Fatigue -7% Resists +8% darkness +3% lightning Affinity +15% darkness ---------- misc Infravis +11 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tulydir the Radiancedream (dig speed 3 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +3 Str dps ---------- Crit.mult +36.00% Phys.pwr +20 (+2 eff.) Melee+ 16 light Dmg.mod +10% nature Res.pen +10% acid Apr +16 On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +15% nature +9% blight Spell.save +9 (+1 eff.) Max.HP +40.00 ---------- misc Max.stam +26.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (400/400)2.0 rod charm [Plot Item] Unknown Teleport the user to another zone after 40 turns. Uses 1 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 1228.16 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 21 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Cyrumira the Duathelstreaker [power 33] (17 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Melee+ 4 darkness 8 light Res.pen +20% darkness +10% light Melee Ret 8 darkness 8 mind On Hit (Melee): * 37 arcane resource burn ----- def ----- Resists +6% mind +6% acid ---------- misc Light +5 Wards +8 acid +8 nature +8 light Talents +2 Invoke Tentacle +13 Rushing Claws +19 Lay Web +3 Ward Cooldown Invoke Tentacle +10 Rushing Claws -5 Lay Web -7 On Nature Hit: 5% Mana Clash 1 Harden the skin for 7 turns increasing armour by 33 and armour hardiness by 40% Puts all charms on 17 cooldown 100% to regenerate 5 stamina. Natural totems are made by powerful wilders to store nature power. |
Coalwitch the ash wand of conjuration [power 187] (9 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: Stats +4 Wil dps ---------- Apr +3 On Hit (Melee): * 20 arcane resource burn * 55% chance to corrode armour by 30% ----- def ----- Armour +4 Resists +12% acid +3% temporal +6% nature +6% cold Mind.save +30 (+3 eff.) ---------- misc Hate/kill +4.00 Max.psi +40.00 Max.vim +22.00 Max.P.En +5.00 Max.N.En +5.00 Wards +10 lightning +11 temporal +11 blight +11 fire +10 cold Talents +6 Void Blast +17 Volcano +4 Ward Cooldown Volcano -14 Fire a bolt of a random element with (base) damage 94 to 187 Puts all charms on 9 cooldown 100% to regenerate 3 negative energy. 100% to regenerate 3 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Wyrm Bile0.0 blood corpse [Plot Item] Nature Drink the vile fluid. A vial of thick, lumpy fluid. Who knows what this will do to you if you drink it? |
Achievements
A dangerous secret (Roguelike) (Uniques)
Found the mysterious staff and told Last Hope about it.By Monk the Thalore Harbinger level 99
54th Dusk 122nd year of Ascendancy at 05:03 see stats
A different point of view (Roguelike) (Uniques)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Monk the Thalore Harbinger level 123
78th Dusk 122nd year of Ascendancy at 08:42 see stats
Against all odds (Roguelike) (Uniques)
Killed Ukruk in the ambush.By Monk the Thalore Harbinger level 98
54th Dusk 122nd year of Ascendancy at 00:51 see stats
Antimagic! (Roguelike) (Uniques)
Completed antimagic training in the Ziguranth camp.By Monk the Thalore Harbinger level 26
2nd Summertide 122nd year of Ascendancy at 16:40 see stats
Are you out of your mind?! (Roguelike) (Uniques)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Monk the Thalore Harbinger level 193
51st Haze 122nd year of Ascendancy at 04:25 see stats
Atamathoned! (Roguelike) (Uniques)
Killed the giant golem Atamathon after foolishly reactivating it.By Monk the Thalore Harbinger level 200
35th Regrowth 123rd year of Ascendancy at 02:07 see stats
Brave new world (Roguelike) (Uniques)
Went to the Far East and took part in the war.By Monk the Thalore Harbinger level 152
40th Haze 122nd year of Ascendancy at 20:36 see stats
Bringer of Doom (Roguelike) (Uniques)
Killed a Bringer of Doom.By Monk the Thalore Harbinger level 130
79th Dusk 122nd year of Ascendancy at 05:16 see stats
Curse Lifter (Roguelike) (Uniques)
Killed Ben Cruthdar the Cursed.By Monk the Thalore Harbinger level 62
34th Dusk 122nd year of Ascendancy at 08:56 see stats
Destroyer's bane (Roguelike) (Uniques)
Killed Golbug the Destroyer.By Monk the Thalore Harbinger level 147
6th Haze 122nd year of Ascendancy at 16:14 see stats
Dragon's Greed (Roguelike) (Uniques)
Amassed 8000 gold pieces.By Monk the Thalore Harbinger level 99
66th Dusk 122nd year of Ascendancy at 09:36 see stats
Exterminator (Roguelike) (Uniques)
Killed 1000 creatures.By Monk the Thalore Harbinger level 59
19th Dusk 122nd year of Ascendancy at 10:00 see stats
Fear me not! (Roguelike) (Uniques)
Survived the Fearscape!By Monk the Thalore Harbinger level 17
6th Mirth 122nd year of Ascendancy at 10:20 see stats
Home sweet home (Roguelike) (Uniques)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Monk the Thalore Harbinger level 123
78th Dusk 122nd year of Ascendancy at 07:54 see stats
I cleared the room of death and all I got was this lousy achievement! (Roguelike) (Uniques)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Monk the Thalore Harbinger level 198
51st Haze 122nd year of Ascendancy at 06:46 see stats
Level 10 (Roguelike) (Uniques)
Got a character to level 10.By Monk the Thalore Harbinger level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Level 20 (Roguelike) (Uniques)
Got a character to level 20.By Monk the Thalore Harbinger level 20
6th Mirth 122nd year of Ascendancy at 17:03 see stats
Level 30 (Roguelike) (Uniques)
Got a character to level 30.By Monk the Thalore Harbinger level 30
4th Flare 122nd year of Ascendancy at 20:33 see stats
Level 40 (Roguelike) (Uniques)
Got a character to level 40.By Monk the Thalore Harbinger level 40
6th Flare 122nd year of Ascendancy at 13:16 see stats
Level 50 (Roguelike) (Uniques)
Got a character to level 50.By Monk the Thalore Harbinger level 50
17th Dusk 122nd year of Ascendancy at 19:58 see stats
Oozemancer (Roguelike) (Uniques)
Destroyed the corrupted oozemancer.By Monk the Thalore Harbinger level 57
18th Dusk 122nd year of Ascendancy at 16:55 see stats
Overpowered! (Roguelike) (Uniques)
Did over 6000 damage in one attack.By Monk the Thalore Harbinger level 114
77th Dusk 122nd year of Ascendancy at 01:17 see stats
Rescuer of the lost (Roguelike) (Uniques)
Rescued the merchant from the assassin lord.By Monk the Thalore Harbinger level 45
2nd Dusk 122nd year of Ascendancy at 14:46 see stats
Size is everything (Roguelike) (Uniques)
Did over 1500 damage in one attack.By Monk the Thalore Harbinger level 84
51st Dusk 122nd year of Ascendancy at 17:25 see stats
Size matters (Roguelike) (Uniques)
Did over 600 damage in one attack.By Monk the Thalore Harbinger level 55
18th Dusk 122nd year of Ascendancy at 14:43 see stats
Sliders (Roguelike) (Uniques)
Activated a portal using the Orb of Many Ways.By Monk the Thalore Harbinger level 147
6th Haze 122nd year of Ascendancy at 16:59 see stats
Slimefest (Roguelike) (Uniques)
Have 100 walls on the sludgenest turn into hostile creatures.By Monk the Thalore Harbinger level 62
19th Dusk 122nd year of Ascendancy at 22:45 see stats
The Arena (Roguelike) (Uniques)
Unlocked Arena mode.By Monk the Thalore Harbinger level 13
3rd Mirth 122nd year of Ascendancy at 05:14 see stats
The Legend of Garkul (Roguelike) (Uniques)
Learned the five chapters of the Legend of Garkul.By Monk the Thalore Harbinger level 123
78th Dusk 122nd year of Ascendancy at 08:42 see stats
The bigger the better! (Roguelike) (Uniques)
Did over 3000 damage in one attack.By Monk the Thalore Harbinger level 101
75th Dusk 122nd year of Ascendancy at 16:52 see stats
The secret city (Roguelike) (Uniques)
Discovered the truth about mages.By Monk the Thalore Harbinger level 13
5th Mirth 122nd year of Ascendancy at 20:07 see stats
There and back again (Roguelike) (Uniques)
Opened a portal to Maj'Eyal from the Far East.By Monk the Thalore Harbinger level 200
78th Haze 122nd year of Ascendancy at 09:37 see stats
Treasure Hoarder (Roguelike) (Uniques)
Amassed 3000 gold pieces.By Monk the Thalore Harbinger level 62
34th Dusk 122nd year of Ascendancy at 12:20 see stats
Treasure Hunter (Roguelike) (Uniques)
Amassed 1000 gold pieces.By Monk the Thalore Harbinger level 40
6th Flare 122nd year of Ascendancy at 16:58 see stats
Vampire crusher (Roguelike) (Uniques)
Destroyed the Master in its lair of the Dreadfell.By Monk the Thalore Harbinger level 95
53rd Dusk 122nd year of Ascendancy at 23:18 see stats
Well trained (Roguelike) (Uniques)
Deal one million damage to training dummies in a single training session.By Monk the Thalore Harbinger level 133
5th Haze 122nd year of Ascendancy at 03:06 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
You don't see how to get there...
There is a teleportation circle to the surface here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Ran for 1 turns (stop reason: didn't move).
Lore found: Fire Dragon Shield
You can read all your collected lore in the game menu, by pressing Escape.
Lore found: Tarrasca
You can read all your collected lore in the game menu, by pressing Escape.
Saving done.
Monk deactivates Daunting Presence.
Monk deactivates Elemental Harmony.































































































































































