Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Gnome 1.2.5Let there be Gnomes! Addon-content: 1. New subrace: Gnomes (included: own starter-zone and quest) 2. Additional zones and quests: About Gnomes: Gnomes are distant relatives of Halflings, albeit a tad smaller in stature and much weaker physique. In the world of Maj_Eyal, not much is known about them for simple reasons: they usually don't leave home to go on adventures, much less to take part in heroic endeavours. People commonly mistake Gnomes for extraordinary small and malformed Halflings, even if that is far from being the truth. The existence of Gnomes as a proper subspecies has passed history unnoticed for centuries, while they lived peacefully, silent and hidden within Halfling society, dedicating their lives to the study of the physical, magical and historical dimensions of Maj'Eyal. In theory, however, gnomes make great adventurers. While they lack any of those physical attributes, that are commonly associated with a lifestyle dedicated to performing heroic deeds, they got the ability to gain advanced knowledge about almost anything related to skillful adventuring. They start their career with two instead of just one racial talent trees and are able to learn new talent types not available to their choosen class. As a result, they make for very flexible game play, but they are challenged by a low life-rating. --- Major Revamp as of 20.12.2014 --- ! ! ! ! ! No compatibility with older versions ! ! ! ! ! Gnomes now offer a truly experimental game experience. Gnomes get two racial trees: - one tree allows them to learn just about any talents associated to different meta themes (they can learn one type each of these groups: technique/cunning, spell/celestial/chronomancy, psionic/wild-gifts, cursed/corruption). - the other tree provides general offensive and defensive benefits as well as resource (stamina, mana, psi, equilibrium) regeneration. As a result, playing as a gnome makes it possible to spice up just about any class with new talent combinations normaly only experienced when playing the Adventurer class. Additonaly, gnomes still start with their Gnomish Pocket Encyclopedia - an item, which at level 30 allows them to pick one further talent type from about just any category (excluding stone wardens talents). Specifics - Stats and Racial Talents: Stat modifiers: -4 Strength, +1 Dexterity, -6 Constitution, +1 Magic, +0 Willpower, +6 Cunning, +0 Luck Update (24.01.2015): - added a visual distinction between generic and class trees in the dialogues where you choose which talent-type to learn Adventurous Arcane Combat 1.4.0Modifies Arcane Combat to function with all bolt/beam spells. Except Temporal Bolt. New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Kobold 1.2.3Adds a new race choice (Kobold) which leads to two new subraces. Kobolds are small humanoid-like people, who inhabit the Thaloren forests and spend their lives among other rarely sighted legendary creatures, like woodland spirits and fairies. Inside the taxonomic family of Kobolds two different genera are known to exist: a common variant, simply called the Kobold, and the much rarer Gremlin. Their most notable feature is a set of supernatural sharp and strong teeth. According to some myths, Kobolds rely on it to feed on metals and gems, which isn't quite accurate however. Still, their poisonous bite is a dreaded weapon and Kobolds commonly fall back on it to defend their life or while hunting for food. A. The common Kobold: Stats: B. The Gremlin: Stats: Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Spellsword 1.3.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Deathknight 1.4.4Adds the Deathknight class. See forum thread for details. Tempus Fugit 1.3.1Time is a mystery to all... Adds a new ChronoRogue class, the Anarchist. Also reduces the paradox costs of Temporal Warden sustains. Current unique categories: Most of these talents will scale with your Paradox, so keep it as high as possible. Living Paradox Temporal Theft Temporal Thuggery Impossible Magic - high level Twisted Fate - high level Arcanum Class Pack 1.4.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Hedgeknight Class 1.3.1"The Heart of the Gloom... such a strange place. Yet many whisper of mysterious powers, only waiting to be grabbed by adventurers.", Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Bazaar 1.2.5- This addon introduces a new variant of vault, the bazaar, where you don't fight for items, but rather buy (or steal) them. - A central aspect of this addon is a new questline (consisting of 3 follow-up-quests), which introduces the player to the bazaar-system. The questline starts in the Village of Elvala (look out for a special npc - he will lookout for you as well). - I took the idea to this addon from starsapphire (Idea : Markets in dungeons! - http://forums.te4.org/viewtopic.php?f=39&t=42553) ------ Details: ------ (1) Bazaars can appear in most dungeons and outdoor zones, which happen to also generate vaults; chances for regular vault-generation aren't being limited. Bazaars won't appear in the East however - tradesmen haven't made it there yet. (2) Each bazaar contains a shopkeeper and a limited amount of items, which can't be pickuped by normal means (they are chained to the ground). Instead, you either have to pay to be able to pick up such an item - or you try to unchain it (success chances scale with cunning, dexterity and talent points in Heightened Senses and Stealth). Failure to unchain it will trigger a trap which teleports the player (and his party) to a parallel zone ("Mirrorscape"). --> To escape from the Mirrorscape, a special guardian needs to be killed. Alternatively, there are two hidden exit points. The Power of the Guardian scales extremely with the Base-Level of the Zone (Break-Points: Level 20, 30, 50, 70) and the item-quality the trap is based on (unique items are protected by stronger guardians). Killing the guardian allows the player to pick up the item in question. --> Killing the shopkeeper unchains all item in his shop. Shopkeepers are extremely strong, however. (3) Additionally, each shopkeeper has a rare ingredient for sale, and some of them also sell maps, which point to special treasure areas in a variety of zones. To find out about these special goods, chat with the vendor. (Again, treasuremaps point only to zones in the West.) (4)In Elvala starts a questline, which leads to the discovery of a new zone, The Bazaar. Follow-up quests then introduce more in depth to the bazaar system. (5) Most bazaar-vaults will also be generated inside the Infinite Dungeon - most Treasuremaps also work here. (6) From time to time, a caravan will spawn on the overworld map. Encountering a caravan is similar to an "Ambush", however without meeting hostile npcs - instead, two shopkeepers will offer their items. So, How to start? --> Go to Elvala, talk with a nice dwarf! Notable modifications to the core game: - added a new Faction ("Free Traders") Feedback about bugs, improvements, compatibility issues very welcome. Fixed: 24.11. 27.11 1.12 12.12 20.12. - removed an empty event file from the bazaar main zone, as it would trigger an error with the latest ashes update 01.02. A warning: you are trapped inside the mirrorscape until you defeat its guardian or find the exit Doctornull's Tweak Pack 1.4.2A collection of tweaks for existing ToME content. Eternal Darkness 1.4.4Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Items Vault 1.3.0Donators/Buyers bonus! Assassin 1.4.5Reworks the Rogue class. Midnight 1.4.5Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Bastion 1.4.5A complete rework for Bulwark. Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Infinite Dungeon Variety 1.3.1Entirely defunct as of 1.5.0's many Infinite Dungeon changes. -- -- -- - - This addon is fairly simple. In it's current version, it randomly swaps out the grid files (which are the tile-sets/how your map looks) and layouts of every floor. Additionally, floors will steadily get larger (and enemy counts will rise as a result) the deeper you go. NOTES The first floor is always a basic dungeon. More Taints 1.3.0Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Subrace Pack 1.3.1Adds in some random subraces. Power levels may vary. magebow class v18 1.3.1Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned Forgeknight 1.2.5The basic idea behind the class of the Forge Knight is that of armor and weapon crafting. While item manipulation is already part of the game in form of some talents like Stone Alchemy's Imbue item or Finer energy manipulations' Reshape Weapon/Armour, class talents of the Forge Knight go one step further and allow the recreation of a piece of armour (body, helm, shield) or weapon (metallic, non-archery). The underlying crafting process is pretty simple: an existing item is being used as raw material for the creation of a new item of the same basic type and subtype. The original item is being consumed during the crafting process. Crafted items are initially basic items (white display colour) enhanced by certain bonuses like combat damage or armour and defense values. The development of passive talents allows for a broader spectrum of enhancements on the crafted weapon. Eventually, a Forge Knight learns to craft items with innate extra properties, like a developed ego (green/blue/violett display-colours) and powerful talents, which the Forge Knight gains access to while wielding the crafted item . In addition to two talent types dedicated to crafting (weapons, armours), the Forge Knight gets two additional unique talent types (class, generic) covering combat and passives, as well as several talent types from those normally available to members of the warrior classtree. The class idea was partly inspired by the concept of the Enchanter class in Arcanum from House Pet, which I had alot of fun with, and the desire to build a variation of a smith-class, which doesn't exist so far in Maj'Eyal. Addendum: - Fixed compatibility with grayswandirs weapons pack: alternative damage modificators are now enhanced too. Reduced Abuse: - any antimagic item that is being used for forging will result in forged items with an antimagic powersource Revision: - removed access to regular shield/dualwielding/2handed-talent-trees from the Forge Knight Refine & Restore: - Refine Items: Learning or putting a point into the talents "Armour Forging" or "Weapon Forging" gives access to a skill, that lets you upgrade your forged items towards your current skill level in the different talents of the forge group. Only properties that were put onto a forged item via the forge-skill previously will be affected and only items that have been forged after this patch can be refined. Forbid Nature / Arcane: - If you are too distant to nature (e.g. undead), you won't forge items which grant you wild-gift-talents anymore (unless you forge items powered by antimagic forces). Refinement Fix: - Fixed an issue, where after refining an equiped weapon or armor some properties (like resists) wouldn't be registered properly Small Fix (15.01.2015): Fix weapons_of_projection (24.01.2015): Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Verdant Class Pack 1.4.5Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Deathknight |
| Level / Exp | 34 / 92% |
| Size | medium |
| Lifes / Deaths | Killed by thief at level 9 on the 1st Flare 122nd year of Ascendancy at 22:23 / 37Killed by thief at level 9 on the 1st Flare 122nd year of Ascendancy at 22:40 Killed by Urkis, the High Tempest at level 16 on the 78th Dusk 122nd year of Ascendancy at 17:39 Killed by Urkis, the High Tempest at level 16 on the 78th Dusk 122nd year of Ascendancy at 22:52 Killed by ultimate telugoroth at level 21 on the 61st Haze 122nd year of Ascendancy at 09:18 Killed by apprentice mage at level 22 on the 66th Haze 122nd year of Ascendancy at 01:52 Killed by Ce'Nyrithra the apprentice mage at level 22 on the 66th Haze 122nd year of Ascendancy at 07:09 Killed by Archmage Geryon II. at level 22 on the 66th Haze 122nd year of Ascendancy at 08:05 Killed by Doublette, Supreme Archmage at level 22 on the 66th Haze 122nd year of Ascendancy at 08:48 Killed by Doublette, Supreme Archmage at level 22 on the 66th Haze 122nd year of Ascendancy at 10:24 Killed by Archmage Geryon II. at level 22 on the 66th Haze 122nd year of Ascendancy at 11:03 Killed by Archmage Geryon II. at level 23 on the 66th Haze 122nd year of Ascendancy at 12:16 Killed by elven cultist at level 25 on the 72nd Haze 122nd year of Ascendancy at 22:56 Killed by Yvathra the assassin at level 26 on the 10th Decay 122nd year of Ascendancy at 15:44 Killed by Xutha the Guardian at level 26 on the 7th Allure 123rd year of Ascendancy at 02:12 Killed by oroen at level 29 on the 63rd Regrowth 123rd year of Ascendancy at 06:26 Killed by oroen at level 31 on the 2nd Flare 123rd year of Ascendancy at 23:23 Killed by oroen at level 33 on the 7th Dusk 123rd year of Ascendancy at 18:05 Killed by Eilinyna the poison ooze at level 34 on the 8th Dusk 123rd year of Ascendancy at 11:20 Killed by Cyramira the crimson ooze at level 34 on the 9th Dusk 123rd year of Ascendancy at 09:25 Killed by oroen at level 34 on the 9th Dusk 123rd year of Ascendancy at 12:28 Killed by Ce'Notira the gelatinous cube at level 34 on the 9th Dusk 123rd year of Ascendancy at 15:51 Killed by Lisuriamira the slimy ooze at level 34 on the 9th Dusk 123rd year of Ascendancy at 20:19 Killed by Xerayawen the poison ooze at level 34 on the 10th Dusk 123rd year of Ascendancy at 03:46 Killed by Islorassra the crimson ooze at level 34 on the 10th Dusk 123rd year of Ascendancy at 11:51 Killed by oroen at level 34 on the 11st Dusk 123rd year of Ascendancy at 01:42 Killed by Layorin the crimson ooze at level 34 on the 11st Dusk 123rd year of Ascendancy at 07:45 Killed by Zubobrenor the slimy ooze at level 34 on the 11st Dusk 123rd year of Ascendancy at 14:16 Killed by Xylaith the brittle clear ooze at level 34 on the 11st Dusk 123rd year of Ascendancy at 18:51 Killed by Velina the slimy ooze at level 34 on the 11st Dusk 123rd year of Ascendancy at 20:31 Killed by Xylaith the brittle clear ooze at level 34 on the 11st Dusk 123rd year of Ascendancy at 23:13 Killed by Islewe the poison ooze at level 34 on the 12nd Dusk 123rd year of Ascendancy at 02:15 Killed by Poreletha the poison ooze at level 34 on the 12nd Dusk 123rd year of Ascendancy at 05:26 Killed by Silirith the crimson ooze at level 34 on the 12nd Dusk 123rd year of Ascendancy at 08:03 Killed by Emeloletta the poison ooze at level 34 on the 12nd Dusk 123rd year of Ascendancy at 10:28 Killed by oroen at level 34 on the 12nd Dusk 123rd year of Ascendancy at 13:32 Killed by Poreletha the poison ooze at level 34 on the 12nd Dusk 123rd year of Ascendancy at 15:24 |
Primary Stats
| Strength | 76 (base 55) |
| Dexterity | 21 (base 10) |
| Constitution | 42 (base 20) |
| Magic | 79 (base 55) |
| Willpower | 35 (base 28) |
| Cunning | 27 (base 10) |
Resources
| Life | -1355/870 |
| Mana | 320/416 |
| Souls | 13/13 |
| Healing Factor | 0.704 |
| Regeneration | 0.176 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -70% |
| Spell | 0% |
| Global | +84.450657914449% |
Vision
| Sight | 10 |
| Lite | -9 |
| Infravision | 23 |
| See Stealth | 27.428425057933 |
| See Invisible | 36.428425057933 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, humanoid/orc |
Offense: Mainhand
| Damage | 211 |
| Accuracy | 33 |
| Crit Chance | 40% |
| APR | 19 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 61 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 63.4 (96.859154929577%) |
| Defense | 13 |
| Ranged Defense | 13 |
| Fatigue | 14 |
| Physical Save | 41 |
| Spell Save | 36 |
| Mental Save | 38 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 30% |
| Disarm Resistance | 52% |
| Knockback Resistance | 23% |
| Confusion Resistance | 35% |
| Fear Resistance | 50% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 23% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 14% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 352 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1301% for 10 turns and instantly restoring 65 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: OxygenUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to restore 161 stamina and air over 10 turns. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Squire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Dread | 1.30 |
| 1/5 |
| 2/5 |
| 4/5 |
| 3/5 |
| Spell / Desecration | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Spell / Necrotic might | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Spell / Soul | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Dusk | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 4/5 |
| Spell / Undeath | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Reaping | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 5/5 |
| Spell / Soulforge | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Necrotic Aura |
| talent | Spirit Feed |
| talent | Enshroud |
| beneficial effect | Prevents the target from dying until they fall below -195 life. Soul Fragment |
| detrimental effect | Reduces global action speed by 30%. Slow |
| detrimental effect | The target is disabled, reducing movement speed by 30% and accuracy by 24. Disable |
| beneficial effect | Next spell gains additional effects. Soulforge |
| detrimental effect | The target has a 40% chance to fail any spell it casts and a chance each turn to lose spell sustains. Spell Disruption |
| beneficial effect | The target is filled with necrotic energy, increasing healing by 10%. Undying |
| detrimental effect | The target is poisoned, taking 48.09 nature damage per turn and decreasing all heals received by 40%. Insidious Poison |
| beneficial effect | The target will not die until falling below -401 life. Pale Rider |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| beneficial effect | Deals 45.74 cold damage on hit and has 9% increased lifesteal. Hungering Blade |
| beneficial effect | The target is surrounded by necrotic energy, dealing 35.42 cold damage and 35.42 darkness damage each turn to those within it's aura. Death Vortex |
| detrimental effect | The target is confused, acting randomly (chance 15%) and unable to perform complex actions. Confused |
| detrimental effect | You are engaged by Betudhenor the brittle clear ooze. Moving away, using a ranged attack or casting a spell has a 45% chance to grant them a free attack. Engaged |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You met an old librarian, who asked you to recover an ancient tome for him. Compile the PastHe promised to reward you plenty and mentioned, that the Mines of Migron might be a good place to start looking. | done |
Mayor Dambascus asked you to deliver some important messages to several free traders. Delivery Services(1) delivered. (2) delivered. (3) delivered. * (4) Deliver an important message to an antiquities dealer. (Location: Dreadfell). (At the end of the list, there is a short notice: Should you have trouble finding all my men, improvise! Our people travel the wilderness from time to time, where you might meet some of them. Recently, some Free Traders also moved to a location hidden inside some ruined dungeon. However, you won't be able to find it without some sort of map. | active |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You promised Mayor Dambascus to search the Rhaloren Camp for a hidden section, where they keep a man called Pidro Vales hostage, and rescure him. One Man Rescue TeamYou used the map and discovered the location of an entrance to the hidden section. Pidro Vales is a free man once again. You met again with Pidro Vales at his home, where he expressed his gratitude. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 52. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn, which can be used to permanently increase your strength and constitution by three. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed vial of elder vampire blood. * You've found the needed vial of wight ectoplasm. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
In Elvala, you met a dwarven veteran called Raimundus, who asked you to escort him on his journey through the Hedge Maze. Through the Hedge MazeYou succesfully found and entered the Hedge Maze. You escorted Raimundus safely through the Hedge Maze and entered the Bazaar at his side. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | miner's pair of dwarven-steel boots of rushing (0 def, 10 armour) miner's pair of dwarven-steel boots of rushing (0 def, 10 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Fatigue: +3% Changes stats: +4 Str / +3 Con Infravision radius: +2 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Branizor the alchemist's lamp Branizor the alchemist's lampPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 4 acid Changes stats: +6 Cun Changes resistances: +8% blight / +7% darkness / +3% acid Changes resistances penetration: +15% acid Mental save: +6 (+2 eff.) Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Mindpower: +7 (+3 eff.) Mental crit. chance: +9% Light radius: -7 Infravision radius: +11 See invisible: +7 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 21 blight damage or heals 32 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Helm of the Dominated (0 def, 9 armour) Helm of the Dominated (0 def, 9 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +9 Fatigue: +4% Changes stats: +2 Str / +4 Mag Talent mastery: +0.20 Race / Doomelf Silence immunity: +30% Spellpower: +10 (+2 eff.) Light radius: -1 Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
| Tool | Marble of Disruption Marble of DisruptionInfused by nature 0.10 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes stats: +4 Wil / +4 Mag Confusion immunity: +25% Activating this item is instant. It can be used to activate talent Body-Mind Disbalance (costing 35 power out of 35/35) : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Activate to grapple a foe's soul and disrupt its body-mind balance, effecitvely lowering resistances to physical, temporal, mind and darkness damage by 30 for 6 turns. A black marble. If being hold in the hand, it slowly fills with swirling colours. |
| On fingers | pixie's gold ring of sensing pixie's gold ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Cun / +4 Mag Blindness immunity: +23% Spellpower: +7 (+2 eff.) Infravision radius: +4 See stealth: +5 See invisible: +7 Rings can have magical properties. |
| On fingers | pixie's steel ring of tenacity pixie's steel ring of tenacityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Cun / +4 Mag Disarm immunity: +25% Pinning immunity: +20% Knockback immunity: +23% Maximum life: +23.00 Spellpower: +5 (+1 eff.) Rings can have magical properties. |
| Around waist | insulating rough leather belt of burglary insulating rough leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Dex / +3 Cun / +5 Lck Changes resistances: +5% cold / +5% fire Trap disarming bonus: +5 Stealth bonus: +6 Infravision radius: +3 A belt that goes around your waist. |
| In main hand | Colaryem (159% power, 12 apr) Colaryem (159% power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 160% Range: 1.6x Uses stats: 50% Mag, 130% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +11.0% Attack speed: 125% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
| On hands | dwarven-steel gauntlets 'Emydhenn' (0 def, 12 armour) dwarven-steel gauntlets 'Emydhenn' (0 def, 12 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +12 Armour Hardiness: +7% Changes stats: +4 Str / +4 Mag / +3 Wil / +13 Con Changes resistances: +3% mind / +7% physical Changes damage: +16% arcane Talent mastery: +0.20 Technique / Grappling Disarm immunity: +27% Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | fortifying stralite plate armour of implacability (7 def, 17 armour) fortifying stralite plate armour of implacability (7 def, 17 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +17 Defense: +7 (+7 eff.) Fatigue: +19% Changes stats: +4 Str / +4 Con Physical save: +9 (+3 eff.) Maximum life: +46.00 A suit of armour made of metal plates. |
| Cloak | cashmere cloak 'Chuvor' (2 def, 0 armour) cashmere cloak 'Chuvor' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +3 Str / +1 Dex / +2 Con Grants telepathy: Humanoid/Orc Infravision radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Soulstone SoulstonePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% blight / +10% light / +10% darkness Fear immunity: +50% Instant-death immunity: +50% Maximum souls: +3.00 Some of its power lingers, but it is no longer animate. |
Inventory
This item will automatically be transmogrified when you leave the level. sun infusion (rad 7; power 21; turns 3; dispells darkness)sun infusion (rad 7; power 21; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 3 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the warrior (rad 6; power 57; turns 4; dispells darkness) sun infusion of the warrior (rad 6; power 57; turns 4; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 28). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 57) for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vine lasso infusion (5 turns, 30 physical damage)vine lasso infusion (5 turns, 30 physical damage) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 26 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Grab a target and drag it to your side, holding it down and strangling it for 5 turns. The grab will also deal 30.00 physical damage per turn. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (300% speed; 4 turns)movement infusion (300% speed; 4 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 300% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the wizard (537% speed; 5 turns) movement infusion of the wizard (537% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 537% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune of the warrior (1409% regen over 10 turns; 70 instant mana) manasurge rune of the warrior (1409% regen over 10 turns; 70 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1409% for 10 turns and instantly restoring 70 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 9; power 25; dur 5)phase door rune (range 9; power 25; dur 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune of the psychic (range 10; power 25; dur 5)phase door rune of the psychic (range 10; power 25; dur 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the wizard (range 11; power 37; dur 4) phase door rune of the wizard (range 11; power 37; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 11. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 37%, your defense is increased by 37 and all your resistances by 37%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. reconstruction rune (heal 133; cure a cut or wound)reconstruction rune (heal 133; cure a cut or wound) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to heal yourself for 133 life, and cure one cut or wound effect. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune of the warrior (heal 318; cure a cut or wound) reconstruction rune of the warrior (heal 318; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to heal yourself for 318 life, and cure one cut or wound effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (116 acid damage; dur 5; apply 22)acid wave rune (116 acid damage; dur 5; apply 22) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 116.00 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 22. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. biting gale rune (52 cold damage; 20 apply power)biting gale rune (52 cold damage; 20 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 52.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 20. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the wizard (range 99) teleportation rune of the wizard (range 99)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 99 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune of the psychic (277 fire damage)heat beam rune of the psychic (277 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 277.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the wizard (171 fire damage) heat beam rune of the wizard (171 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 170.60 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune (power 14 for 4 turns)invisibility rune (power 14 for 4 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 14) for 4 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the wizard (power 16 for 4 turns) invisibility rune of the wizard (power 16 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 16) for 4 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 402 for 4 turns) shielding rune of the wizard (absorb 402 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 402 damage for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 7)controlled phase door rune (range 7) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 7. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. taint of bone thorns (54 bleeding damage when hit for 9 turns)taint of bone thorns (54 bleeding damage when hit for 9 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / taint ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Causes sharp thorns of bone to sprout from your bones for 9 turns. These bones inflict 54.00 bleeding damage on anyone who hits you. This also increases your armour and armour hardiness by 27. However these thorns have no regard for you own flesh and cause you to bleed as well (9 damage per turn). Scales with Taintmarks, which will increase when you inscribe a Taint. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. taint of gating (Summons a random horror)taint of gating (Summons a random horror) Powered by arcane forces 0.10 Encumbrance. Type: scroll / taint ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Summons a random horror to attack your enemies. After 10 turns the horror will become hostile to you. You can also use this taint to banish a summoned horror. Scales with Taintmarks, which will increase when you inscribe a Taint. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Odd Symbol Odd SymbolInfused by nature 0.10 Encumbrance. [Plot Item] Type: jewelry / amulet ; tier 2 When carried: Talent granted: +1 Teleport: Oyze A symbol with an engraved maze. When you touch it, the world around you starts fading away. This seems to be a teleporting device of some kind. (A gut feeling tells you not to use it, before you hit level 35 at least.) |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
This item will automatically be transmogrified when you leave the level. starseer's stralite amulet of the eclipsestarseer's stralite amulet of the eclipse Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage (Melee): 8 light / 9 darkness Effects when hit in melee: * 12% chance to blind * 8% chance to inflict damage reduction Changes stats: +2 Mag Changes damage: +15% darkness / +6% physical / +15% light / +5% temporal Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite amulet 'Polytira'stralite amulet 'Polytira' Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +11% physical Changes damage: +9% mind Stamina each turn: +0.90 Psi when hit: +0.12 Hate when firing a critical mind attack: +1.00 Maximum stamina: +5.00 Maximum psi: +10.00 Mindpower: +6 (+3 eff.) Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. vitalizing stralite amuletvitalizing stralite amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Con Physical save: +10 (+3 eff.) Life regen: +1.40 Maximum life: +50.00 Amulets can have magical properties. |
warrior's stralite amulet of vision warrior's stralite amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +9% physical Blindness immunity: +34% Stamina each turn: +0.50 Infravision radius: +4 Sight radius: +2 See invisible: +8 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. psionicist's steel ring of light (+24%)psionicist's steel ring of light (+24%) Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Wil Changes resistances: +24% light Changes damage: +12% light Mental save: +4 (+2 eff.) Rings can have magical properties. |
conjurer's gold ring of pilfering conjurer's gold ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+5 eff.) Armour penetration: +10 Defense: +10 (+8 eff.) Changes stats: +5 Wil / +6 Mag Spellpower: +9 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
warrior's gold ring of life warrior's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str Life regen: +0.80 Maximum life: +46.00 Healing mod.: +16% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Adewyn the stralite ringAdewyn the stralite ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +1 Wil Changes damage: +6% mind Critical mult.: +20.00% Disarm immunity: +44% Pinning immunity: +43% Knockback immunity: +36% Maximum life: +32.00 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. DimloreDimlore Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 14% chance to cause random gloom * 15% chance to corrode armour * 40% chance to inflict damage reduction Damage (Melee): 14 bleed Effects on ranged hit: * 15% chance to cause random gloom Damage (Ranged): 21 bleed Changes stats: +7 Cun Changes resistances: +6% acid Changes resistances penetration: +5% darkness Hate when firing a critical mind attack: +2.00 Maximum hate: +13.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
pixie's stralite ring pixie's stralite ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Cun / +7 Mag Spellpower: +9 (+2 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite ring 'Khelylathaldil'stralite ring 'Khelylathaldil' Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +3% acid / +10% blight / +12% cold / +12% nature / +6% fire Changes damage: +12% mind Poison immunity: +26% Disease immunity: +26% Stun/Freeze immunity: +5% Rings can have magical properties. |
stralite ring 'Prismparry' stralite ring 'Prismparry'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 4 nature Changes resistances: +3% nature Changes damage: +9% light Disarm immunity: +33% Pinning immunity: +40% Knockback immunity: +44% Maximum life: +40.00 Light radius: +3 Rings can have magical properties. |
stralite ring of life stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Life regen: +1.00 Maximum life: +48.00 Healing mod.: +11% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite ring of lifestralite ring of life Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Life regen: +1.00 Maximum life: +60.00 Healing mod.: +12% Rings can have magical properties. |
warrior's stralite ring of arcana(+0.27/turn) warrior's stralite ring of arcana(+0.27/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +10 Changes stats: +5 Str Silence immunity: +28% Mana each turn: +0.27 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. warrior's stralite ring of lifewarrior's stralite ring of life Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +12 Changes stats: +6 Str Life regen: +0.90 Maximum life: +46.00 Healing mod.: +18% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. elm vilestaff 'Torchspitter' (100% power, 2 apr, blight element)elm vilestaff 'Torchspitter' (100% power, 2 apr, blight element) Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +12 acid Burst (radius 1) on hit: +12 acid When wielded/worn: Defense: +6 (+6 eff.) Effects on melee hit: * 8% chance to blind Damage when hit (Melee): 8 fire Changes resistances penetration: +5% acid Changes damage: +10% blight Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 100.02 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Brightonslaught (120% power, 4 apr, fire element)Brightonslaught (120% power, 4 apr, fire element) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +4 light / +8 lightning When wielded/worn: Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 lightning Changes stats: +5 Con Changes resistances: +6% lightning Changes damage: +3% light / +20% fire Talent granted: +1 Command Staff Life regen: +1.40 Spellpower: +17 (+4 eff.) Spell crit. chance: +3% Healing mod.: +22% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Nightpierce (138% power, 5 apr, lightning element)Nightpierce (138% power, 5 apr, lightning element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Power: 138% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +12 darkness Burst (radius 1) on hit: +8 darkness When wielded/worn: Physical crit. chance: +11.0% Changes resistances: +3% mind / +6% lightning Changes resistances penetration: +16% lightning Changes damage: +31% lightning Talent granted: +1 Command Staff Critical mult.: +16.00% Spell save: +20 (+8 eff.) Spellpower: +16 (+4 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood magestaff of protection (129% power, 5 apr, fire element)elven-wood magestaff of protection (129% power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +12% fire Changes damage: +25% fire Talent granted: +1 Command Staff Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal elven-wood magestaff of paradox (129% power, 5 apr, cold element)ethereal elven-wood magestaff of paradox (129% power, 5 apr, cold element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +9 temporal When wielded/worn: Defense: +15 (+11 eff.) Damage (Melee): 7 % chance of confusion Changes damage: +25% cold Talent granted: +1 Command Staff Spellpower: +17 (+4 eff.) Spell crit. chance: +4% Damage Shield penetration: +34% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Durichik the steel battleaxe (122% power, 2 apr)Durichik the steel battleaxe (122% power, 2 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 122% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +38 insidious poison Burst (radius 1) on hit: +4 mind When wielded/worn: Changes stats: +1 Cun Changes damage: +9% mind Critical mult.: +10.00% Mental save: +3 (+1 eff.) Mindpower: +4 (+2 eff.) Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Ivory Carver (136% power, 20 apr)Ivory Carver (136% power, 20 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 137% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +10 light When wielded/worn: Accuracy: +10 (+5 eff.) Carved from the horn of a strange beast from distant Tar'Eyal, this bright white battleaxe seems to cut through metal with ease. |
This item will automatically be transmogrified when you leave the level. Mayybretira (127% power, 2 apr)Mayybretira (127% power, 2 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 127% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +16 darkness / +8 mind Damage against: +16% Living When wielded/worn: Changes stats: +1 Mag / +2 Wil / +2 Con Changes damage: +9% mind Reduces incoming crit damage: 5.00% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Xerytha the Stormquell (129% power, 2 apr)Xerytha the Stormquell (129% power, 2 apr) Requires: - Strength 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 129% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to daze Damage (Melee): +12 mind Damage against: +21% Unnatural When wielded/worn: Effects on melee hit: * 40% chance to daze Changes stats: +5 Wil Changes resistances: +3% mind Changes damage: +6% mind Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. inquisitor's stralite battleaxe of massacre (172% power, 3 apr)inquisitor's stralite battleaxe of massacre (172% power, 3 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 173% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 26 arcane resource burn On weapon crit: * burns latent spell energy Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. quick stralite battleaxe of evisceration (154% power, 3 apr)quick stralite battleaxe of evisceration (154% power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 154% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 111% On weapon crit: * wounds the target reducing their healing When wielded/worn: Accuracy: +14 (+7 eff.) Physical crit. chance: +13.0% Physical power: +13 (+2 eff.) Changes stats: +5 Dex Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. stralite battleaxe 'Tulilen' (154% power, 3 apr)stralite battleaxe 'Tulilen' (154% power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 155% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When wielded/worn: Armour penetration: +17 Effects on melee hit: * Slows global speed by 30% Changes resistances: +18% acid / +6% light Changes resistances penetration: +19% physical Changes damage: +16% physical Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Squalormoon (151% power, 2 apr)Squalormoon (151% power, 2 apr) Requires: - Strength 24 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Power: 152% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 10 arcane resource burn * 20% chance to corrode armour When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes resistances: +3% cold / +3% light / +12% temporal Changes resistances penetration: +14% acid Life regen: +3.00 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Tublek (148% power, 2 apr)Tublek (148% power, 2 apr) Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Power: 149% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Accuracy: +16 (+8 eff.) Defense: +13 (+10 eff.) Changes stats: +2 Wil Changes resistances: +6% lightning Changes damage: +3% mind Spell save: +6 (+3 eff.) Disarm immunity: +45% Mental crit. chance: +5% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatmaul 'Lorugund' (151% power, 2 apr)dwarven-steel greatmaul 'Lorugund' (151% power, 2 apr) Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Power: 152% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Physical power: +14 (+3 eff.) Changes stats: +5 Con / +4 Wil Changes resistances penetration: +16% physical Changes damage: +9% mind Mental save: +3 (+1 eff.) Disarm immunity: +31% Heals friendly targets nearby when you use a nature summon: +10 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. balanced stralite greatmaul of rage (166% power, 3 apr)balanced stralite greatmaul of rage (166% power, 3 apr) Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 167% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +22 (+10 eff.) Defense: +13 (+10 eff.) Changes stats: +6 Str Changes damage: +14% physical Disarm immunity: +32% Stamina when hit: +2.00 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. glacial stralite greatmaul of daylight (168% power, 3 apr)glacial stralite greatmaul of daylight (168% power, 3 apr) Requires: - Strength 35 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 169% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +16 light Burst (radius 2) on crit: +30 ice Damage against: +24% Undead When wielded/worn: Armour: +16 Changes resistances penetration: +13% cold Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. stralite greatmaul 'Bethokira' (167% power, 3 apr)stralite greatmaul 'Bethokira' (167% power, 3 apr) Requires: - Strength 35 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 168% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * Slows global speed by 40% Damage (Melee): +16 temporal / +19 nature When wielded/worn: Changes resistances: +9% light / +12% fire Spell save: +10 (+5 eff.) Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. stralite greatmaul of crippling (168% power, 3 apr)stralite greatmaul of crippling (168% power, 3 apr) Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 168% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +13.0% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Cyrurin (162% power, 7 apr)Cyrurin (162% power, 7 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 162% Range: 1.6x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +4.5% Attack speed: 100% Damage Shield penetration (this weapon only): +10% Damage (Melee): +20 mind When wielded/worn: Changes stats: +1 Con Changes resistances: +3% physical Maximum life: +10.00 It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. quick stralite greatsword of rage (159% power, 3 apr)quick stralite greatsword of rage (159% power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 160% Range: 1.6x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 111% When wielded/worn: Accuracy: +27 (+11 eff.) Changes stats: +6 Str / +3 Dex Changes damage: +9% physical Stamina when hit: +2.00 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. thunderous iron longsword (100% power, 2 apr)thunderous iron longsword (100% power, 2 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 100% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 9% chance to daze When wielded/worn: Changes stats: +2 Str / +1 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances penetration: +6% lightning Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. insidious steel longsword of purging (110% power, 3 apr)insidious steel longsword of purging (110% power, 3 apr) Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 110% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +9 nature / +18 insidious poison Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Aloregomas (143% power, 5 apr)Aloregomas (143% power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 144% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +14 nature / +15 temporal When wielded/worn: Changes stats: +1 Str / +2 Mag Grants telepathy: Humanoid/Orc See invisible: +9 Sharp, long, and deadly. |
Anmalice (158% power, 20 apr) Anmalice (158% power, 20 apr)Requires: - Willpower 20 - Strength 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 158% Range: 1.4x Uses stats: 10% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * torments the target with many mental effects On weapon kill: * reduces mental save penalty When wielded/worn: Changes damage: +8% mind Mental save: -30 (-15 eff.) Mindpower: +9 (+4 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
This item will automatically be transmogrified when you leave the level. Wretchslicer (142% power, 5 apr)Wretchslicer (142% power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 142% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * Slows global speed by 20% Damage (Melee): +8 nature Burst (radius 1) on hit: +4 nature When wielded/worn: Armour penetration: +13 Changes resistances: +3% lightning / +12% fire Changes resistances penetration: +5% nature / +13% physical Changes damage: +9% nature / +12% physical Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Zubytta the Woewilter (141% power, 5 apr)Zubytta the Woewilter (141% power, 5 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 142% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Fire Mastery: Greatweapon Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 4 fire Changes resistances: +9% darkness Changes resistances penetration: +10% fire / +12% mind / +13% darkness Changes damage: +9% darkness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. balanced stralite longsword of erosion (145% power, 5 apr)balanced stralite longsword of erosion (145% power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 146% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +5 nature / +14 temporal When wielded/worn: Accuracy: +7 (+4 eff.) Defense: +9 (+8 eff.) Disarm immunity: +25% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite longsword of crippling (140% power, 5 apr)blazebringer's stralite longsword of crippling (140% power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 140% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * cripple the target Burst (radius 2) on crit: +13 fire When wielded/worn: Physical crit. chance: +9.0% Changes resistances penetration: +7% fire Global speed: +3% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. flaming stralite longsword of projection (140% power, 5 apr)flaming stralite longsword of projection (140% power, 5 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 141% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +12 mind Burst (radius 1) on hit: +11 fire It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. flaming stralite longsword of torment (145% power, 5 apr)flaming stralite longsword of torment (145% power, 5 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 146% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target Burst (radius 1) on hit: +13 fire When wielded/worn: Changes resistances penetration: +10% mind / +10% darkness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. iron mace 'Greenblight' (104% power, 2 apr)iron mace 'Greenblight' (104% power, 2 apr) Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 105% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +8% Unnatural When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes stats: +2 Cun Grants telepathy: Demon/Minor Demon/Major Mental crit. chance: +1% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Yvothra the Gloomward (130% power, 4 apr)Yvothra the Gloomward (130% power, 4 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Power: 131% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Damage (Melee): +13 mind When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 16 darkness Changes resistances: +3% darkness Changes resistances penetration: +10% nature Changes damage: +6% darkness It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. quick stralite mace of torment (144% power, 5 apr)quick stralite mace of torment (144% power, 5 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 145% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 111% On weapon hit: * 20% chance to torment the target When wielded/worn: Accuracy: +6 (+3 eff.) Changes stats: +2 Dex Changes resistances penetration: +9% mind / +9% darkness Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite mace of ruin (147% power, 5 apr)warbringer's stralite mace of ruin (147% power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 147% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour penetration: +11 Physical crit. chance: +9.0% Physical power: +9 (+2 eff.) Changes stats: +4 Con Changes resistances penetration: +9% physical Critical mult.: +14.00% Disarm immunity: +18% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. brute's stralite sceptre (138% power, 5 apr)brute's stralite sceptre (138% power, 5 apr) Requires: - Magic 28 - Constitution 28 Crafted by a master 3.00 Encumbrance. Type: weapon / sceptre ; tier 4 Power: 138% Range: 1.4x Uses stats: 100% Mag, 50% Con Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Str / +3 Con Physical save: +9 (+3 eff.) Spellpower: +12 (+3 eff.) Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. stralite sceptre 'Scaldbreeze' (140% power, 5 apr)stralite sceptre 'Scaldbreeze' (140% power, 5 apr) Requires: - Magic 28 - Constitution 28 Crafted by a master 3.00 Encumbrance. Type: weapon / sceptre ; tier 4 Power: 140% Range: 1.4x Uses stats: 100% Mag, 50% Con Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 111% When wielded/worn: Accuracy: +13 (+7 eff.) Damage when hit (Melee): 4 fire Changes stats: +6 Dex Changes resistances penetration: +25% fire Disease immunity: +5% Cut immunity: +15% Spellpower: +12 (+3 eff.) Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Berasarin the Sulfurhunter (104% power, 3 apr)Berasarin the Sulfurhunter (104% power, 3 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 105% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * Slows global speed by 40% Damage (Melee): +8 nature / +11 mind Burst (radius 2) on crit: +4 nature When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 4 nature Changes damage: +9% nature It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Armithel (120% power, 4 apr)Armithel (120% power, 4 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 121% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +14 mind When wielded/worn: Armour penetration: +2 Physical crit. chance: +3.0% Physical power: +2 (+0 eff.) Changes resistances: +9% light Maximum encumbrance: +10 It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. inquisitor's dwarven-steel waraxe of massacre (137% power, 4 apr)inquisitor's dwarven-steel waraxe of massacre (137% power, 4 apr) Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 137% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 11 arcane resource burn On weapon crit: * burns latent spell energy One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Sileth the stralite waraxe (138% power, 5 apr)Sileth the stralite waraxe (138% power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Power: 139% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +8.5% Attack speed: 100% On weapon hit: * 17% chance to disease Damage (Melee): +20 blight Burst (radius 1) on hit: +4 arcane / +23 fire When wielded/worn: Physical crit. chance: +5.0% Maximum encumbrance: +30 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Stormraze the stralite waraxe (148% power, 5 apr)Stormraze the stralite waraxe (148% power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Power: 149% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 20% chance to inflict damage reduction * 25% chance to remove a magical effect Damage (Melee): +13 nature / +12 darkness When wielded/worn: Accuracy: +9 (+5 eff.) Defense: +8 (+7 eff.) Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 12 lightning Changes resistances penetration: +10% lightning Disarm immunity: +39% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Toruharachak the stralite waraxe (141% power, 5 apr)Toruharachak the stralite waraxe (141% power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Power: 142% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +9 light Burst (radius 1) on hit: +13 fire Damage against: +19% Undead When wielded/worn: Accuracy: +11 (+6 eff.) Defense: +4 (+4 eff.) Ranged Defense: +4 (+4 eff.) Changes stats: +5 Str Changes resistances: +6% acid / +6% temporal Changes damage: +6% physical Stun/Freeze immunity: +15% Stamina when hit: +1.50 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Velora the Brightlady (150% power, 5 apr)Velora the Brightlady (150% power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 150% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 16 physical Changes resistances penetration: +10% light Maximum encumbrance: +70 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. arcing stralite waraxe of shearing (142% power, 5 apr)arcing stralite waraxe of shearing (142% power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 143% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +10 lightning When wielded/worn: Armour penetration: +8 Changes resistances penetration: +9% physical Changes damage: +9% physical One-handed war axes. |
This item will automatically be transmogrified when you leave the level. caustic stralite waraxe of shearing (139% power, 5 apr)caustic stralite waraxe of shearing (139% power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 139% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 15% chance to corrode armour When wielded/worn: Armour penetration: +9 Changes resistances penetration: +9% acid / +6% physical Changes damage: +6% physical Life regen: +1.40 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. elemental stralite waraxe of crippling (140% power, 5 apr)elemental stralite waraxe of crippling (140% power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 141% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +9.0% Changes resistances penetration: +11% acid / +9% fire / +11% cold / +11% lightning One-handed war axes. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite waraxe of rage (140% power, 5 apr)warbringer's stralite waraxe of rage (140% power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 140% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +5 (+3 eff.) Physical power: +6 (+1 eff.) Changes stats: +3 Str / +3 Con Changes resistances penetration: +8% physical Changes damage: +9% physical Disarm immunity: +21% Stamina when hit: +0.80 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. flaming iron dagger (100% power, 5 apr)flaming iron dagger (100% power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 100% Range: 1.3x Uses stats: 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Burst (radius 1) on hit: +5 fire Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Ichorrupture (120% power, 7 apr)Ichorrupture (120% power, 7 apr) Requires: - Dexterity 24 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 121% Range: 1.3x Uses stats: 45% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * Slows global speed by 20% * 18% chance to cause random gloom Damage (Melee): +4 acid / +14 mind When wielded/worn: Damage when hit (Melee): 16 nature Changes stats: +4 Cun / +4 Wil Changes resistances: +6% acid Changes damage: +15% acid Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel dagger of massacre (126% power, 7 apr)balanced dwarven-steel dagger of massacre (126% power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 127% Range: 1.3x Uses stats: 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+3 eff.) Defense: +6 (+6 eff.) Disarm immunity: +23% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Carrionmoon (132% power, 9 apr)Carrionmoon (132% power, 9 apr) Requires: - Dexterity 35 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 132% Range: 1.3x Uses stats: 45% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * Slows global speed by 20% * 20% chance to torment the target When wielded/worn: Effects on melee hit: * Slows global speed by 15% * 20 arcane resource burn Changes resistances: +6% nature / +12% lightning Changes resistances penetration: +11% mind / +10% darkness Spell save: +10 (+5 eff.) Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Silarimina the stralite dagger (144% power, 9 apr)Silarimina the stralite dagger (144% power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 144% Range: 1.3x Uses stats: 45% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Con Changes resistances: +5% arcane / +9% temporal Reduces incoming crit damage: 10.00% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. caustic stralite dagger of projection (135% power, 9 apr)caustic stralite dagger of projection (135% power, 9 apr) Requires: - Dexterity 35 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 136% Range: 1.3x Uses stats: 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 16% chance to corrode armour Damage (Melee): +9 mind When wielded/worn: Changes resistances penetration: +8% acid Life regen: +0.48 It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. flaming stralite dagger of projection (131% power, 9 apr)flaming stralite dagger of projection (131% power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 131% Range: 1.3x Uses stats: 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +8 mind Burst (radius 1) on hit: +13 fire It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. inquisitor's stralite dagger of crippling (133% power, 9 apr)inquisitor's stralite dagger of crippling (133% power, 9 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 134% Range: 1.3x Uses stats: 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 14 arcane resource burn On weapon crit: * burns latent spell energy * cripple the target When wielded/worn: Physical crit. chance: +7.0% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. insidious stralite dagger of purging (135% power, 9 apr)insidious stralite dagger of purging (135% power, 9 apr) Requires: - Dexterity 35 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 135% Range: 1.3x Uses stats: 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +11 nature / +27 insidious poison Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. insidious stralite dagger of ruin (138% power, 9 apr)insidious stralite dagger of ruin (138% power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 138% Range: 1.3x Uses stats: 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +32 insidious poison When wielded/worn: Armour penetration: +11 Physical crit. chance: +9.0% Critical mult.: +12.00% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. manaburning stralite dagger of purging (138% power, 9 apr)manaburning stralite dagger of purging (138% power, 9 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 138% Range: 1.3x Uses stats: 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 15 arcane resource burn * 25% chance to remove a magical effect Damage (Melee): +8 nature Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick stralite dagger of crippling (130% power, 9 apr)quick stralite dagger of crippling (130% power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 131% Range: 1.3x Uses stats: 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 111% On weapon crit: * cripple the target When wielded/worn: Accuracy: +8 (+4 eff.) Physical crit. chance: +8.0% Changes stats: +4 Dex Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick stralite dagger of projection (135% power, 9 apr)quick stralite dagger of projection (135% power, 9 apr) Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 136% Range: 1.3x Uses stats: 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 111% Damage (Melee): +9 mind When wielded/worn: Accuracy: +8 (+4 eff.) Changes stats: +3 Dex It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. stralite dagger of nature (139% power, 9 apr)stralite dagger of nature (139% power, 9 apr) Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 139% Range: 1.3x Uses stats: 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Changes resistances: +5% all Changes resistances penetration: +5% nature Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. mossy mindstar 'Shockspike' (75% power, 12 apr, mind damage)mossy mindstar 'Shockspike' (75% power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 75% Range: 1.1x Uses stats: 30% Wil, 50% Mag, 10% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +1% physical / +6% mind / +9% light Changes resistances penetration: +10% lightning Disarm immunity: +5% Life regen: +0.80 Maximum life: +14.00 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Lisusetha the Cloudwend (96% power, 24 apr, nature damage)Lisusetha the Cloudwend (96% power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural fire should be returned to the wyrm. Power: 96% Range: 1.1x Uses stats: 40% Wil, 50% Mag, 20% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 2) on crit: +4 lightning When wielded/worn: Damage when hit (Melee): 4 lightning / 10 fire Changes resistances: +13% fire Changes resistances penetration: +13% fire Changes damage: +9% fire Spell save: +25 (+10 eff.) Mental save: +10 (+4 eff.) Confusion immunity: +15% Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Global speed: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature's thorny mindstar of storms (96% power, 24 apr, mind damage)nature's thorny mindstar of storms (96% power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural lightning should be returned to the wyrm. Power: 96% Range: 1.1x Uses stats: 40% Wil, 50% Mag, 20% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 9 lightning Changes stats: +3 Str / +2 Dex / +2 Mag / +3 Wil / +2 Cun / +2 Con Changes resistances: +10% lightning / +4% blight Changes resistances penetration: +9% lightning Changes damage: +12% lightning / +4% nature Disease immunity: +15% Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. caller's pulsing mindstar of vitality (105% power, 32 apr, mind damage)caller's pulsing mindstar of vitality (105% power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural mindstar calls for a summoner. Power: 106% Range: 1.1x Uses stats: 45% Wil, 50% Mag, 25% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Damage against: +21% Undead When wielded/worn: Changes resistances: +7% blight / +19% darkness / +8% nature Changes resistances penetration: +5% acid / +6% fire / +6% physical / +7% cold Changes damage: +7% acid / +9% fire / +9% physical / +9% cold Stamina when hit: +1.20 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted pulsing mindstar of the equinox (109% power, 32 apr, mind damage)gifted pulsing mindstar of the equinox (109% power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 109% Range: 1.1x Uses stats: 45% Wil, 50% Mag, 25% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +4 blinding light / +6 temporal When wielded/worn: Accuracy: +6 (+3 eff.) Defense: +6 (+6 eff.) Changes damage: +6% light / +6% darkness Mindpower: +11 (+5 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mitotic pulsing mindstar of persecution (105% power, 32 apr, mind damage)mitotic pulsing mindstar of persecution (105% power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 106% Range: 1.1x Uses stats: 45% Wil, 50% Mag, 25% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +11.5% Attack speed: 100% On weapon hit: * Slows global speed by 10% * 12% chance to corrode armour * disrupts spell-casting Damage against: +9% Unnatural When wielded/worn: Mindpower: +8 (+4 eff.) Mental crit. chance: +4% It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. primordial pulsing mindstar of summer (107% power, 32 apr, mind damage)primordial pulsing mindstar of summer (107% power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 107% Range: 1.1x Uses stats: 45% Wil, 50% Mag, 25% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +11.5% Attack speed: 100% Damage (Melee): +5 temporal / +6 fire / +7 nature slow When wielded/worn: Changes resistances: +3% cold / +5% darkness / +5% temporal Changes damage: +6% nature / +6% fire / +5% light / +6% temporal Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Light radius: +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar 'Shockwarden' (105% power, 32 apr, nature damage)pulsing mindstar 'Shockwarden' (105% power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This parasitic mindstar will draw strength from other psionic mindstars. Power: 106% Range: 1.1x Uses stats: 45% Wil, 50% Mag, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +9 fire / +8 physical When wielded/worn: Changes resistances: +11% acid / +13% temporal / +6% darkness / +6% cold / +8% physical Changes resistances penetration: +5% darkness / +10% lightning Changes damage: +15% physical / +6% fire / +12% mind / +6% light Hate when firing a critical mind attack: +3.00 Maximum hate: +9.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Light radius: +3 Life leech chance: +13% Life leech: +12% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. purifying pulsing mindstar of slime (107% power, 32 apr, nature damage)purifying pulsing mindstar of slime (107% power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This purifying mindstar will cleanse other mindstars. Power: 107% Range: 1.1x Uses stats: 45% Wil, 50% Mag, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Effects when hit in melee: * 6 arcane resource burn * Slows global speed by 6% Changes resistances: +5% arcane Changes resistances penetration: +4% arcane Changes damage: +4% arcane / +6% nature Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Activating this item is instant. It can be used to activate talent Destroy Magic, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: The target has a 8% chance (stacking to a maximum of 61%) to fail to cast any spell. At level 2 magical effects may be disrupted, at level 3 magical sustains may be disrupted, and at level 5 magical constructs and undead may be stunned. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Nightbliss the steel ritual blade (113% power, 6 apr)Nightbliss the steel ritual blade (113% power, 6 apr) Requires: - Magic 14 - Dexterity 14 Crafted by a master 1.00 Encumbrance. Type: weapon / ritual blade ; tier 2 Power: 113% Range: 1.3x Uses stats: 95% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 40% chance to inflict damage reduction Changes resistances: +6% darkness Changes resistances penetration: +10% nature Changes damage: +3% darkness Spell crit. chance: +4% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Ce'Nessra the Fogstreaker (108% power, 7 apr)Ce'Nessra the Fogstreaker (108% power, 7 apr) Requires: - Magic 20 - Dexterity 20 Crafted by a master 1.00 Encumbrance. Type: weapon / ritual blade ; tier 3 Power: 108% Range: 1.3x Uses stats: 95% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 111% When wielded/worn: Defense: +8 (+7 eff.) Damage when hit (Melee): 12 acid Changes stats: +4 Dex Changes resistances: +6% acid Changes resistances penetration: +15% acid Changes damage: +6% darkness Spell crit. chance: +6% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Eilinissra (119% power, 9 apr)Eilinissra (119% power, 9 apr) Requires: - Magic 28 - Dexterity 28 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / ritual blade ; tier 4 Power: 120% Range: 1.3x Uses stats: 95% Mag, 45% Dex Damage type: Blight Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * cripple the target Damage conversion: 21% lightning When wielded/worn: Physical crit. chance: +10.0% Changes stats: +5 Cun Changes damage: +15% lightning / +6% mind / +6% blight Mental save: +20 (+7 eff.) Mana each turn: +0.18 Spellpower: +8 (+2 eff.) Spell crit. chance: +8% It can be used to channel mana (increasing mana regen by 500% for ten turns), putting all charms on cooldown for 30 turns. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. abyssal stralite ritual blade of evisceration (126% power, 9 apr)abyssal stralite ritual blade of evisceration (126% power, 9 apr) Requires: - Magic 28 - Dexterity 28 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / ritual blade ; tier 4 Power: 127% Range: 1.3x Uses stats: 95% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * wounds the target * shrouds the target in darkness, reducing their light radius by 4 and reducing their darkness resistance by your spellpower, for 4 turns When wielded/worn: Physical crit. chance: +6.0% Physical power: +8 (+1 eff.) Changes resistances penetration: +12% darkness Spell crit. chance: +8% Light radius: -2 Infravision radius: +2 Talent on hit(spell): Invoke Darkness (10% chance level 2). Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thaloren ash longbow of true flightthaloren ash longbow of true flight Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When wielded/worn: Accuracy: +8 (+4 eff.) Physical crit. chance: +7.0% Changes damage: +14% physical Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. glacial yew longbow of true flightglacial yew longbow of true flight Requires: - Dexterity 24 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Damage (Ranged): +9 cold When wielded/worn: Accuracy: +7 (+4 eff.) Physical crit. chance: +9.0% Armour: +7 Changes resistances penetration: +5% cold Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Lelohek the elven-wood longbowLelohek the elven-wood longbow Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Burst (radius 2) on crit: +4 mind When wielded/worn: Accuracy: +13 (+7 eff.) Changes stats: +2 Cun Changes resistances penetration: +10% mind Talent cooldown: Steady Shot (-1 turn) Equilibrium when hit: +0.12 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. ZubudherinZubudherin Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When wielded/worn: Accuracy: +17 (+8 eff.) Physical power: +2 (+0 eff.) Talent cooldown: Steady Shot (-1 turn) Critical mult.: +10.00% Maximum encumbrance: +20 Healing mod.: +15% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. elven-wood longbow of true flightelven-wood longbow of true flight Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +9 (+5 eff.) Physical crit. chance: +8.0% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. penetrating elven-wood longbow of lightningpenetrating elven-wood longbow of lightning Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Damage (Ranged): +10 lightning When wielded/worn: Changes resistances penetration: +6% physical Changes damage: +18% lightning Damage Shield penetration: +18% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. runic elven-wood longbow of recursionrunic elven-wood longbow of recursion Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Arcane Vortex (10% chance level 3). When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Changes stats: +3 Mag Changes damage: +9% arcane Spellpower: +7 (+2 eff.) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. penetrating hardened leather sling of cunning (+4)penetrating hardened leather sling of cunning (+4) Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 When wielded/worn: Changes stats: +4 Cun Changes resistances penetration: +27% physical Damage Shield penetration: +22% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Eilinikira the GloomgrindEilinikira the Gloomgrind Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 On weapon hit: * 40% chance to inflict damage reduction Burst (radius 1) on hit: +4 darkness When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +5 Str Changes resistances: +3% blight / +6% light Changes resistances penetration: +5% darkness Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. penetrating reinforced leather slingpenetrating reinforced leather sling Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 4 Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 When wielded/worn: Changes resistances penetration: +13% physical Damage Shield penetration: +10% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. insidious quiver of ash arrows of crippling (19/19, 124% power, 7 apr)insidious quiver of ash arrows of crippling (19/19, 124% power, 7 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Power: 124% Range: 1.4x Uses stats: 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +8.5% Capacity: 19 On weapon crit: * cripple the target Damage (Ranged): +16 insidious poison Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of elven-wood arrows of torment (17/23, 157% power, 14 apr)quiver of elven-wood arrows of torment (17/23, 157% power, 14 apr) Requires: - Dexterity 35 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Power: 157% Range: 1.4x Uses stats: 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 23 On weapon hit: * 20% chance to torment the target Damage (Ranged): +12 mind / +5 darkness Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. sentry's quiver of elven-wood arrows of crippling (38/38, 158% power, 17 apr)sentry's quiver of elven-wood arrows of crippling (38/38, 158% power, 17 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Power: 158% Range: 1.4x Uses stats: 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +17 Physical crit. chance: +15.5% Capacity: 38 Turns elapse between self-loadings: 4 On weapon crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Camedegrim the Blazejustice (22/22, 123% power, 2 apr)Camedegrim the Blazejustice (22/22, 123% power, 2 apr) Requires: - Dexterity 16 3.00 Encumbrance. Type: ammo / shot ; tier 2 Power: 123% Range: 1.2x Uses stats: 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 22 On weapon hit: * 40% chance to blind * 10% chance to stun, blind, pin, or confuse the target Damage (Ranged): +10 physical / +11 temporal / +8 light Burst (radius 2) on crit: +8 light Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. acidic pouch of stralite shots of annihilation (21/21, 160% power, 13 apr)acidic pouch of stralite shots of annihilation (21/21, 160% power, 13 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Power: 161% Range: 1.2x Uses stats: 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +10.5% Capacity: 21 On weapon crit: * splashes the target with acid Travel speed: +200% Damage (Ranged): +16 acid Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. inquisitor's pouch of stralite shots of accuracy (24/24, 152% power, 5 apr)inquisitor's pouch of stralite shots of accuracy (24/24, 152% power, 5 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Power: 152% Range: 1.2x Uses stats: 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +9 Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 24 On weapon crit: * burns latent spell energy Damage (Ranged): +15 manaburn arcane Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. inquisitor's pouch of stralite shots of gravity (19/19, 156% power, 5 apr)inquisitor's pouch of stralite shots of gravity (19/19, 156% power, 5 apr) Requires: - Dexterity 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Power: 157% Range: 1.2x Uses stats: 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 19 On weapon hit: * 10% chance to crush the target On weapon crit: * burns latent spell energy Damage (Ranged): +9 gravity / +14 manaburn arcane Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of stralite shots of annihilation (19/19, 160% power, 11 apr)pouch of stralite shots of annihilation (19/19, 160% power, 11 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Power: 160% Range: 1.2x Uses stats: 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +11 Physical crit. chance: +9.5% Capacity: 19 Travel speed: +200% Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. wintry iron shield of resistance (4 def, 2 armour, 100% power, 18.5 block)wintry iron shield of resistance (4 def, 2 armour, 100% power, 18.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Power: 92% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +18 Damage (Melee): +11 cold When wielded/worn: Armour: +2 Defense: +4 (+4 eff.) Ranged Defense: +4 (+4 eff.) Fatigue: +6% Damage when hit (Melee): 11 ice Changes stats: +2 Wil Changes resistances: +6% acid / +6% fire / +17% cold / +6% lightning Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. dwarven-steel shield 'Shimmergasher' (8 def, 2 armour, 100% power, 74.5 block)dwarven-steel shield 'Shimmergasher' (8 def, 2 armour, 100% power, 74.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Power: 140% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +74 On weapon hit: * 40% chance to daze Damage (Melee): +15 cold Burst (radius 1) on hit: +4 lightning When wielded/worn: Armour: +2 Defense: +8 (+7 eff.) Ranged Defense: +8 (+7 eff.) Fatigue: +12% Damage (Melee): 8 cold Damage when hit (Melee): 15 ice Changes resistances: +6% darkness Changes resistances penetration: +10% darkness Changes damage: +3% lightning Talent granted: +3 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. living dwarven-steel shield (8 def, 2 armour, 100% power, 84 block)living dwarven-steel shield (8 def, 2 armour, 100% power, 84 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Power: 137% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +84 Damage (Melee): +12 nature When wielded/worn: Armour: +2 Defense: +8 (+7 eff.) Ranged Defense: +8 (+7 eff.) Fatigue: +12% Damage when hit (Melee): 12 nature Changes resistances: +13% nature / +12% blight Talent granted: +3 Block Maximum life: +75.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. scouring stralite shield of mind resistance (+8%) (10 def, 2 armour, 100% power, 138.5 block)scouring stralite shield of mind resistance (+8%) (10 def, 2 armour, 100% power, 138.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by arcane disrupting forces Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Power: 160% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +138 When wielded/worn: Armour: +2 Defense: +10 (+8 eff.) Ranged Defense: +10 (+8 eff.) Fatigue: +14% Effects when hit in melee: * 19% chance to reduce powers by 20% * 27 arcane resource burn Changes stats: +5 Con Changes resistances: +8% acid / +9% nature / +14% mind Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. shocking stralite shield of resilience (10 def, 2 armour, 100% power, 142 block)shocking stralite shield of resilience (10 def, 2 armour, 100% power, 142 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Power: 164% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +142 On weapon hit: * 24% chance to daze When wielded/worn: Armour: +2 Defense: +10 (+8 eff.) Ranged Defense: +10 (+8 eff.) Fatigue: +14% Damage (Melee): 7 lightning Damage when hit (Melee): 19 lightning Talent granted: +4 Block Maximum life: +65.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stralite shield of radiance (10 def, 2 armour, 100% power, 139 block)stralite shield of radiance (10 def, 2 armour, 100% power, 139 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Power: 161% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +139 Damage (Melee): +14 light When wielded/worn: Armour: +2 Defense: +10 (+8 eff.) Ranged Defense: +10 (+8 eff.) Fatigue: +14% Effects when hit in melee: * 10% chance to blind Changes stats: +6 Con / +3 Mag Changes resistances: +13% light Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. cured leather armour 'Growquell' (2 def, 4 armour)cured leather armour 'Growquell' (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +7% Changes resistances: +21% acid Changes resistances penetration: +10% light / +10% nature Changes damage: +6% nature Light radius: +2 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Falasadur the hardened leather armour (8 def, 6 armour)Falasadur the hardened leather armour (8 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +8 (+7 eff.) Fatigue: +8% Changes stats: +6 Str / +7 Dex / +2 Mag Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 15.00% Physical save: +13 (+4 eff.) Infravision radius: +2 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Rogue Plight (6 def, 7 armour)Rogue Plight (6 def, 7 armour) Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+6 eff.) Fatigue: +7% Changes stats: +4 Con / +5 Wil Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
This item will automatically be transmogrified when you leave the level. enlightening hardened leather armour of acid resistance (3 def, 6 armour)enlightening hardened leather armour of acid resistance (3 def, 6 armour) Requires: - Strength 16 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+3 eff.) Fatigue: +8% Changes stats: +6 Cun / +4 Wil Changes resistances: +21% acid Mental save: +13 (+5 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing reinforced leather armour of Toknor (4 def, 7 armour)cleansing reinforced leather armour of Toknor (4 def, 7 armour) Requires: - Strength 18 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+1 eff.) Armour: +7 Defense: +4 (+4 eff.) Fatigue: +8% Changes resistances: +14% nature / +14% blight Critical mult.: +14.00% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. marauder's reinforced leather armour of acid resistance (7 def, 7 armour)marauder's reinforced leather armour of acid resistance (7 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +7 (+7 eff.) Fatigue: +8% Changes stats: +6 Str / +7 Dex Changes resistances: +20% acid Physical save: +13 (+4 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. marauder's reinforced leather armour of clarity (10 def, 7 armour)marauder's reinforced leather armour of clarity (10 def, 7 armour) Requires: - Strength 18 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +10 (+8 eff.) Fatigue: +8% Changes stats: +6 Str / +6 Dex Changes resistances: +8% mind Physical save: +13 (+4 eff.) Mental save: +17 (+6 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. marauder's reinforced leather armour of the wind (18 def, 7 armour)marauder's reinforced leather armour of the wind (18 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +9 Physical crit. chance: +6.0% Armour: +7 Defense: +18 (+12 eff.) Fatigue: +8% Changes stats: +6 Str / +8 Dex Physical save: +9 (+3 eff.) Stamina each turn: +0.90 Chance to avoid any damage: +8% Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 5.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 55% of your stamina. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour 'Neroriawe' (4 def, 7 armour)reinforced leather armour 'Neroriawe' (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+4 eff.) Fatigue: +8% Effects on melee hit: * Slows global speed by 30% * 10 arcane resource burn Changes resistances: +8% physical / +3% cold / +3% darkness / +5% arcane Physical save: +20 (+7 eff.) Hate when firing a critical mind attack: +1.00 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide reinforced leather armour of lightning resistance (4 def, 7 armour)troll-hide reinforced leather armour of lightning resistance (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+4 eff.) Fatigue: +8% Changes resistances: +20% lightning Life regen: +10.20 Healing mod.: +17% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of cold resistance (5 def, 8 armour)spiked drakeskin leather armour of cold resistance (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+5 eff.) Fatigue: +8% Damage when hit (Melee): 15 physical Changes resistances: +23% cold A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Grinystir the dwarven-steel mail armour (3 def, 8 armour)Grinystir the dwarven-steel mail armour (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+3 eff.) Fatigue: +16% Changes resistances: +10% physical Critical mult.: +5.00% Physical save: +16 (+5 eff.) Spell save: +3 (+2 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +2% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Khelirelar (3 def, 8 armour)Khelirelar (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour penetration: +3 Armour: +8 Defense: +3 (+3 eff.) Fatigue: +16% Changes stats: +1 Cun / +2 Wil Changes resistances: +20% cold Changes damage: +3% physical Physical save: +3 (+1 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. rejuvenating dwarven-steel mail armour of the deep (3 def, 11 armour)rejuvenating dwarven-steel mail armour of the deep (3 def, 11 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +11 Defense: +3 (+3 eff.) Fatigue: +16% Changes resistances: +8% acid / +7% cold Allows you to breathe in: water Life regen: +3.80 Stamina each turn: +1.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying stralite mail armour of cold resistance (4 def, 8 armour)fortifying stralite mail armour of cold resistance (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+4 eff.) Fatigue: +16% Changes stats: +4 Str / +5 Con Changes resistances: +20% cold Maximum life: +64.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. prismatic stralite mail armour of implacability (4 def, 14 armour)prismatic stralite mail armour of implacability (4 def, 14 armour) Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +14 Defense: +4 (+4 eff.) Fatigue: +11% Changes resistances: +14% light / +14% darkness Physical save: +8 (+3 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. stralite mail armour 'Flashnight' (4 def, 8 armour)stralite mail armour 'Flashnight' (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+4 eff.) Fatigue: +16% Damage when hit (Melee): 4 fire Changes stats: +3 Str / +4 Con Changes resistances: +6% mind / +3% fire Changes resistances penetration: +15% mind Life regen: +2.60 Maximum life: +127.00 Healing mod.: +18% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. stralite mail armour of the deep (4 def, 11 armour)stralite mail armour of the deep (4 def, 11 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +11 Defense: +4 (+4 eff.) Fatigue: +16% Changes resistances: +9% acid / +10% cold Allows you to breathe in: water A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Belirann the steel plate armour (4 def, 9 armour)Belirann the steel plate armour (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+4 eff.) Fatigue: +22% Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 6 light Changes stats: +2 Wil Changes resistances: +14% blight / +5% mind / +13% darkness / +9% acid Changes damage: +12% blight Mental save: +12 (+4 eff.) Maximum life: +22.00 Light radius: +1 A suit of armour made of metal plates. |
Huryromidin (7 def, 27 armour) Huryromidin (7 def, 27 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Physical crit. chance: +3.0% Armour: +27 Defense: +7 (+7 eff.) Fatigue: +26% Changes stats: +3 Con Silence immunity: +5% Healing mod.: +5% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. stralite plate armour 'Splendourwell' (7 def, 22 armour)stralite plate armour 'Splendourwell' (7 def, 22 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +22 Defense: +7 (+7 eff.) Fatigue: +26% Damage when hit (Melee): 4 mind Changes resistances: +12% acid / +11% physical / +7% cold / +12% fire / +9% mind / +11% lightning Changes resistances penetration: +5% light Changes damage: +9% mind A suit of armour made of metal plates. |
monstrous hardened leather belt of the vagrant monstrous hardened leather belt of the vagrantInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +4 Str / +6 Con Physical save: +7 (+2 eff.) Mental save: +8 (+3 eff.) Mindpower: +5 (+2 eff.) Size category: +1 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. noble's hardened leather beltnoble's hardened leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Reduced damage from: +17% Summoned A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Scumsage (2 def, 0 armour)Scumsage (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Effects on melee hit: * 30% chance to corrode armour Changes stats: +1 Cun Changes resistances: +7% acid / +7% lightning / +8% cold / +6% nature / +8% fire Changes damage: +3% mind Critical mult.: +5.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. cashmere cloak 'Elama' (11 def, 0 armour)cashmere cloak 'Elama' (11 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +7 (+4 eff.) Armour penetration: +7 Defense: +11 (+9 eff.) Changes stats: +3 Dex / +2 Wil / +3 Cun Changes resistances: +7% acid / +7% fire / +7% cold / +8% lightning Changes resistances penetration: +10% acid / +5% mind Physical save: +10 (+3 eff.) Mental save: +6 (+2 eff.) Maximum psi: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Firezephyr the pair of hardened leather boots (0 def, 10 armour)Firezephyr the pair of hardened leather boots (0 def, 10 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Fatigue: +3% Changes resistances: +6% lightning / +3% fire Changes damage: +6% fire Spell save: +18 (+7 eff.) Infravision radius: +3 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Uretodur the Hellpunish (7 def, 3 armour)Uretodur the Hellpunish (7 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +7 (+7 eff.) Ranged Defense: +7 (+7 eff.) Fatigue: +3% Changes stats: +2 Con Changes resistances penetration: +5% fire Mental save: +10 (+4 eff.) Mindpower: +2 (+1 eff.) Mental crit. chance: +5% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. dreamer's pair of hardened leather boots of speed (0 def, 3 armour)dreamer's pair of hardened leather boots of speed (0 def, 3 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Physical save: +8 (+3 eff.) Spell save: +9 (+4 eff.) Mental save: +7 (+3 eff.) Movement speed: +20% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Hurakalthorak the Lightningdare (22 def, 5 armour)Hurakalthorak the Lightningdare (22 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +22 (+14 eff.) Fatigue: +5% Damage when hit (Melee): 20 fire Changes stats: +3 Cun / +2 Dex Changes resistances: +6% lightning Changes damage: +9% lightning Life regen: +3.40 Healing mod.: +21% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Balancehack the pair of iron boots (0 def, 3 armour)Balancehack the pair of iron boots (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +3 Dex / +3 Cun / +4 Con Changes resistances penetration: +5% nature Changes damage: +3% nature It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. Duvyneg (0 def, 11 armour)Duvyneg (0 def, 11 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +11 Fatigue: +3% Changes resistances: +18% cold Spell save: +9 (+4 eff.) Confusion immunity: +10% Only die when reaching: -60.00 life Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. Gloomstake the pair of dwarven-steel boots (0 def, 4 armour)Gloomstake the pair of dwarven-steel boots (0 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -3% Damage when hit (Melee): 8 arcane Changes stats: +3 Dex / +1 Wil / +5 Cun Changes resistances: +12% darkness Changes damage: +6% arcane Maximum encumbrance: +28 Physical save: +11 (+4 eff.) Silence immunity: +27% Confusion immunity: +34% Stun/Freeze immunity: +29% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. Saloda (0 def, 4 armour)Saloda (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +7 Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Armour: +4 Fatigue: +3% Effects on melee hit: * Slows global speed by 30% Changes resistances: +3% blight / +6% cold / +3% nature / +3% fire Spell save: +9 (+4 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. dreamer's pair of dwarven-steel boots of rushing (0 def, 4 armour)dreamer's pair of dwarven-steel boots of rushing (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Str / +3 Con Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +9 (+3 eff.) It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. miner's pair of dwarven-steel boots of uncanny dodging (5 def, 10 armour)miner's pair of dwarven-steel boots of uncanny dodging (5 def, 10 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Defense: +5 (+5 eff.) Ranged Defense: +4 (+4 eff.) Fatigue: +3% Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. Gloommonster the iron gauntlets (0 def, 1 armour)Gloommonster the iron gauntlets (0 def, 1 armour) Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 30% chance to inflict damage reduction Damage (Melee): 7 acid Changes resistances: +6% acid Changes resistances penetration: +5% darkness Changes damage: +4% acid Poison immunity: +10% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. Guta the iron gauntlets (0 def, 1 armour)Guta the iron gauntlets (0 def, 1 armour) Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 7 nature Changes resistances: +6% nature Changes damage: +5% nature Reduces incoming crit damage: 5.00% Maximum encumbrance: +10 Life regen: +0.20 Only die when reaching: -40.00 life Metal gloves protecting the hands up to the middle of the lower arm. |
Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+7 eff.) Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+1 eff.) It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
This item will automatically be transmogrified when you leave the level. alchemist's dwarven-steel gauntlets of archery (0 def, 2 armour)alchemist's dwarven-steel gauntlets of archery (0 def, 2 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 (+4 eff.) Armour penetration: +8 Armour: +2 Damage (Melee): 6 acid / 6 fire / 5 lightning / 5 cold Changes stats: +5 Dex / +4 Mag / +4 Wil / +7 Cun It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. brawler's dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)brawler's dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +16 (+8 eff.) Armour: +2 Changes stats: +3 Str / +6 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +10 (+3 eff.) Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. heroic dwarven-steel gauntlets of butchering (0 def, 6 armour)heroic dwarven-steel gauntlets of butchering (0 def, 6 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 (+4 eff.) Armour penetration: +7 Physical power: +9 (+2 eff.) Armour: +6 Changes resistances: +10% blight Spell save: +14 (+6 eff.) Mental save: +8 (+3 eff.) Maximum life: +55.00 Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. restful dwarven-steel gauntlets of the starseeker (0 def, 2 armour)restful dwarven-steel gauntlets of the starseeker (0 def, 2 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Cun / +4 Mag Changes resistances: +7% light / +7% darkness Life regen: +2.40 Stamina each turn: +0.70 Maximum stamina: +15.00 Infravision radius: +1 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 94.53 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Ruthless Grip (0 def, 5 armour) Ruthless Grip (0 def, 5 armour)Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Damage (Melee): 20 darkness / 20 cold Changes damage: +20% darkness / +20% cold Only die when reaching: -100.00 life Maximum hate: +20.00 Healing mod.: -20% It can be used to activate talent Frost Grab (costing 20 power out of 30/30) : Effective talent level: 4.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Grab a target and transport it next to you, covering it with frost, reducing its movement speed by 50% for 7 turns. The ice will also deal 94.89 cold damage. The damage will increase with your Spellpower. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
This item will automatically be transmogrified when you leave the level. Abysspanic the linen wizard hat (1 def, 0 armour)Abysspanic the linen wizard hat (1 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 12 fire Changes stats: +6 Con Psi each turn: +0.14 Mindpower: +3 (+1 eff.) Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Belibrevea the Brandwither (0 def, 1 armour)Belibrevea the Brandwither (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 12 fire Changes resistances: +7% lightning / +7% temporal / +6% fire Changes resistances penetration: +5% lightning Changes damage: +15% fire A cap made of leather. |
This item will automatically be transmogrified when you leave the level. catburglar's hardened leather cap (0 def, 3 armour)catburglar's hardened leather cap (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Dex Changes resistances: +14% darkness Infravision radius: +4 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. grounding hardened leather cap of might (0 def, 3 armour)grounding hardened leather cap of might (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +3 Fatigue: +3% Changes stats: +4 Str / +3 Con Changes resistances: +9% lightning / +7% temporal A cap made of leather. |
This item will automatically be transmogrified when you leave the level. miner's hardened leather cap of the depths (0 def, 6 armour)miner's hardened leather cap of the depths (0 def, 6 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Fatigue: +3% Changes resistances: +10% cold Allows you to breathe in: water Infravision radius: +2 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. stabilizing dwarven-steel helm of sanctity (0 def, 4 armour)stabilizing dwarven-steel helm of sanctity (0 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +8% blight / +8% darkness Physical save: +16 (+5 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. obsidian wardstone of the delverobsidian wardstone of the delver Requires: - Magic 25 Powered by arcane forces 1.00 Encumbrance. Type: armor / wardstone ; tier 4 When wielded/worn: Defense: +8 (+7 eff.) Changes resistances: +8% fire / +5% darkness / +9% physical Reduce damage by fixed amount: +4 all Maximum wards: +2 fire / +1 darkness / +2 physical Talent granted: +1 Ward Light radius: +1 Slows Projectiles: +25% Handheld warding devices |
verdite verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +10 (+8 eff.) Changes damage: +2% all When used to imbue an object: Defense: +10 (+8 eff.) Changes damage: +2% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 malachite 3 malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +15 (+11 eff.) Changes damage: +4% all When used to imbue an object: Defense: +15 (+11 eff.) Changes damage: +4% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used to imbue an object: Combat speed: +6% Casting speed: +6% Mental speed: +6% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 tiger's eye 2 tiger's eye0.00 Encumbrance. Type: gem / yellow ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Spell crit. chance: +6% Mental crit. chance: +6% When used to imbue an object: Physical crit. chance: +6.0% Spell crit. chance: +6% Mental crit. chance: +6% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Combat speed: +8% Casting speed: +8% Mental speed: +8% When used to imbue an object: Combat speed: +8% Casting speed: +8% Mental speed: +8% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 large geode 3 large geode0.00 Encumbrance. Type: gem / stone ; tier 4 When wielded/worn: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% When used to imbue an object: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
4 kunzite 4 kunzite0.00 Encumbrance. Type: gem / violet ; tier 4 When wielded/worn: Changes resistances penetration: +8% all Critical mult.: +8.00% When used to imbue an object: Changes resistances penetration: +8% all Critical mult.: +8.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 moonstone 3 moonstone0.00 Encumbrance. Type: gem / white ; tier 4 When wielded/worn: Armour: +16 Changes resistances: +4% all When used to imbue an object: Armour: +16 Changes resistances: +4% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +8.0% Spell crit. chance: +8% Mental crit. chance: +8% When used to imbue an object: Physical crit. chance: +8.0% Spell crit. chance: +8% Mental crit. chance: +8% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It is part of a set of items. When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) It can be used to combine with a weapon (makes a non enchanted into an artifact) , costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When wielded/worn: Defense: +10 (+8 eff.) Changes resistances: +30% darkness Changes damage: +30% light Light radius: +3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 4/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Treasure Map: Secret Tunnels Treasure Map: Secret Tunnels0.00 Encumbrance. [Unique] Type: misc / misc ; tier 1 It can be used to read the map. A map pointing to some secret tunnels full of treasures and danger reachable from within the Tower of Dreadfell. (*USE* it while being inside Dreadfell). |
soldier's dwarven-steel pickaxe (dig speed 16 turns) soldier's dwarven-steel pickaxe (dig speed 16 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour: +4 Defense: +6 (+6 eff.) Changes stats: +2 Str Changes resistances: +5% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Imp Claw Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 162.45 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level. hateful stralite torque of mindblast [power 241] (16/6 cooldown)hateful stralite torque of mindblast [power 241] (16/6 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Maximum hate: +10.00 It can be used to fire a blast of psionic energies in a range 7 beam dealing 120.50 to 241.00 mind damage, putting all charms on cooldown for 6 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. ash wand of conjuration 'Armydegrim' [power 187] (16/10 cooldown)ash wand of conjuration 'Armydegrim' [power 187] (16/10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Damage when hit (Melee): 8 acid Changes stats: +3 Dex Changes damage: +21% physical Only die when reaching: -40.00 life Maximum pos.energy: +7.00 Light radius: +2 It can be used to fire a bolt of a random element with (base) damage 94 to 187, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By oroen the Cornac Deathknight level 26
3rd Decay 122nd year of Ascendancy at 09:40 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By oroen the Cornac Deathknight level 17
9th Haze 122nd year of Ascendancy at 09:17 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By oroen the Cornac Deathknight level 16
79th Dusk 122nd year of Ascendancy at 00:50 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By oroen the Cornac Deathknight level 17
14th Haze 122nd year of Ascendancy at 19:04 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By oroen the Cornac Deathknight level 31
9th Mirth 123rd year of Ascendancy at 18:21 see stats
Level 10 (Exploration mode)
Got a character to level 10.By oroen the Cornac Deathknight level 10
1st Flare 122nd year of Ascendancy at 22:56 see stats
Level 20 (Exploration mode)
Got a character to level 20.By oroen the Cornac Deathknight level 20
45th Haze 122nd year of Ascendancy at 05:19 see stats
Level 30 (Exploration mode)
Got a character to level 30.By oroen the Cornac Deathknight level 30
31st Pyre 123rd year of Ascendancy at 01:05 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By oroen the Cornac Deathknight level 33
7th Dusk 123rd year of Ascendancy at 22:20 see stats
Pest Control (Exploration mode)
Killed 1000 reproducing vermin.By oroen the Cornac Deathknight level 34
9th Dusk 123rd year of Ascendancy at 07:23 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By oroen the Cornac Deathknight level 10
2nd Flare 122nd year of Ascendancy at 05:56 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By oroen the Cornac Deathknight level 33
7th Dusk 123rd year of Ascendancy at 08:41 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By oroen the Cornac Deathknight level 25
74th Haze 122nd year of Ascendancy at 05:04 see stats
Slimefest (Exploration mode)
Have 100 walls on the sludgenest turn into hostile creatures.By oroen the Cornac Deathknight level 34
9th Dusk 123rd year of Ascendancy at 06:56 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By oroen the Cornac Deathknight level 31
9th Mirth 123rd year of Ascendancy at 16:46 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By oroen the Cornac Deathknight level 21
61st Haze 122nd year of Ascendancy at 01:46 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By oroen the Cornac Deathknight level 9
8th Mirth 122nd year of Ascendancy at 00:38 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By oroen the Cornac Deathknight level 30
31st Pyre 123rd year of Ascendancy at 23:27 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By oroen the Cornac Deathknight level 9
9th Mirth 122nd year of Ascendancy at 16:46 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By oroen the Cornac Deathknight level 31
9th Mirth 123rd year of Ascendancy at 22:25 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By oroen the Cornac Deathknight level 26
10th Decay 122nd year of Ascendancy at 04:57 see stats
Log
Ember Scales hits Wraith for 12 fire damage.
Ember Scales hits oroen for 16 fire damage.
Gydatha the slimy ooze uses Slime Spit.
Wraith slows down.
Poreta the slimy ooze's Slime Spit hits Wraith for 43 nature damage.
Giant spider uses Web.
Oroen shrugs off the effect 'Pinned to the ground'!
oroen hits Betudhenor the brittle clear ooze for (1 shield wall), 3 nature, (5 shield wall), 13 darkness (16 total damage).
Wraith resists!
Ice wall hits Wraith for 3 cold damage.
Ice wall hits Wraith for 3 cold damage.
Ice wall hits Wraith for 3 cold damage.
Ice wall hits Wraith for 3 cold damage.
Gydatha the slimy ooze's Slime Spit hits oroen for 142 nature damage.
Poreta the slimy ooze's Slime Spit hits Betudhenor the brittle clear ooze for (9 shield wall), 25 nature (25 total damage).
Brittle clear ooze hits Wraith for 21 physical damage.
Gydatha the slimy ooze's Slime Spit hits Betudhenor the brittle clear ooze for (20 shield wall), 55 nature (55 total damage).
Poreta the slimy ooze's Slime Spit hits Wraith for 15 nature damage.
oroen receives 1 healing from Brittle clear ooze.
oroen receives 1 healing from Brittle clear ooze.
oroen hits Brittle clear ooze for 11 darkness damage.
oroen hits Brittle clear ooze for 29 darkness, 12 darkness (41 total damage).
oroen hits Brittle clear ooze for 12 darkness, 29 darkness (41 total damage).
oroen hits Isluthra the poison ooze for 5 nature, 25 darkness (30 total damage).
oroen hits Brittle clear ooze for 11 darkness damage.
oroen hits oroen for 2 healing, 2 healing, 2 healing (0 total damage) [5 healing].
Poreletha the poison ooze uses Assault.
Poreletha the poison ooze performs a melee critical strike against oroen!
Oroen resists the mind attack!
Poreletha the poison ooze performs a melee critical strike against oroen!
