Edgtonpha the level 17 Halfling Archer by IronJelly

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.0
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassArcher
Level / Exp17 / 100%
Sizesmall
Lifes / Deaths

Primary Stats

Strength21 (base 13)
Dexterity47 (base 44)
Constitution17 (base 10)
Magic16 (base 10)
Willpower18 (base 10)
Cunning57 (base 33)

Resources

Life10326/10326
Stamina138/138
Healing Factor1.3661497326203
Regeneration4.439986631016

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite7
Infravision7
See Stealth40.580577165004
See Invisible40.580577165004
ESP Range10
ESP Kindshumanoid/orc

Offense: Mainhand

Damage52
Accuracy58
Crit Chance32%
APR12
Speed1.00

Offense: Spell

Spellpower21
Crit Chance18%
Speed1

Offense: Mind

Mindpower27
Crit Chance18%
Speed1

Offense: Damage Bonus

Light+100008%
Nature+100002%
Arcane+100002%
Cold+100061%
All+99999%

Offense: Damage Penetration

Lightning+10%
Cold+15%
Arcane+10%

Defense: Base

Armour (hardiness)22 (57.811550151976%)
Defense47
Ranged Defense47
Fatigue0
Physical Save20
Spell Save13
Mental Save26

Defense: Resistances

Lightning+ 70%( 70%)
Light+ 70%( 70%)
Temporal+ 70%( 70%)
Nature+ 70%( 70%)
Darkness+ 70%( 70%)
Cold+ 70%( 70%)
All+99999%( 70%)

Defense: Immunities

Knockback Resistance60%
Disarm Resistance23%
Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
2/5
1/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Cunning / Poisons1.00
1/5
2/5
5/5
0/5
Technique / Reflexes1.30
1/5
1/5
1/5
0/5
Technique / Archery training1.30
1/5
1/5
1/5
0/5
Technique / Combat veteran1.00
2/5
0/5
0/5
0/5
Technique / Marksmanship1.30
2/5
1/5
1/5
0/5

Generic Talents

Race / Halfling1.00
2/5
1/5
2/5
0/5
Cunning / Survival1.00
1/5
1/5
1/5
1/5
Technique / Combat training1.30
0/5
0/5
3/5
3/5
0/5
0/5
Technique / Mobility1.00
1/5
1/5
1/5
1/5

Effects

talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
active
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Earth Master (Roguelike) Killed Harkor'Zun and unlocked Stone magic.
By Edgtonpha the Halfling Archer level 16
33rd Dusk 122nd year of Ascendancy at 00:31
see stats
Eye of the storm (Roguelike) Freed Derth from the onslaught of the mad Tempest, Urkis.
By Edgtonpha the Halfling Archer level 15
7th Dusk 122nd year of Ascendancy at 16:42
see stats
Level 10 (Roguelike) Got a character to level 10.
By Edgtonpha the Halfling Archer level 10
7th Mirth 122nd year of Ascendancy at 11:08
see stats
Overpowered! (Roguelike) Did over 6000 damage in one attack.
By Edgtonpha the Halfling Archer level 6
1st Mirth 122nd year of Ascendancy at 17:00
see stats
Size is everything (Roguelike) Did over 1500 damage in one attack.
By Edgtonpha the Halfling Archer level 6
1st Mirth 122nd year of Ascendancy at 17:00
see stats
Size matters (Roguelike) Did over 600 damage in one attack.
By Edgtonpha the Halfling Archer level 6
1st Mirth 122nd year of Ascendancy at 17:00
see stats
The Arena (Roguelike) Unlocked Arena mode.
By Edgtonpha the Halfling Archer level 6
1st Mirth 122nd year of Ascendancy at 17:10
see stats
The bigger the better! (Roguelike) Did over 3000 damage in one attack.
By Edgtonpha the Halfling Archer level 6
1st Mirth 122nd year of Ascendancy at 17:00
see stats
The secret city (Roguelike) Discovered the truth about mages.
By Edgtonpha the Halfling Archer level 13
1st Flare 122nd year of Ascendancy at 15:41
see stats
Treasure Hunter (Roguelike) Amassed 1000 gold pieces.
By Edgtonpha the Halfling Archer level 6
79th Pyre 122nd year of Ascendancy at 09:49
see stats

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 30 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 30 turns (stop reason: at exit).


You gain 4.80 gold from the transmogrification of
duelist's hardened leather armour (12 def, 10 armour).
You gain 0.25 gold from the transmogrification of
quiver of ash arrows (21/21, 20.5-28.7 power, 7 apr).
You gain 3.30 gold from the transmogrification of
manaburning dwarven-steel dagger of massacre (23.5-30.55 power, 7 apr).
You gain 2.69 gold from the transmogrification of
acidic steel waraxe of daylight (12-16.8 power, 3 apr).
You gain 1.25 gold from the transmogrification of
blue-steel trident of projection (17.5-28 power, 8 apr).
You gain 0.75 gold from the transmogrification of
dwarven-steel greatsword (37-59.2 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel greatsword (26-41.6 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel greatmaul (31-46.5 power, 2 apr).
You gain 11.82 gold from the transmogrification of
Beresus (20-24 power, 4 apr, temporal element).
You gain 0.50 gold from the transmogrification of
ash magestaff (15-18 power, 3 apr, lightning element).
You gain 1.81 gold from the transmogrification of
acid wave rune of the duelist (damage 166565; dur 4; cd 22).
You gain 1.29 gold from the transmogrification of
acid wave rune (damage 58057; dur 4; cd 16).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 40; cd 15).
There is a previous level here (press '' or right click to use).
Edgtonpha deactivates
Numbing Poison.
Edgtonpha deactivates
Volatile Poison.
Edgtonpha deactivates
Apply Poison.
Edgtonpha deactivates
Trained Reactions.
Edgtonpha deactivates
Intuitive Shots.