nightmare the level 5 Superhuman Solipsist by killjoy555

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceSuperhuman
ClassSolipsist
Level / Exp5 / 71%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 10)
Dexterity20 (base 10)
Constitution29 (base 19)
Magic20 (base 10)
Willpower36 (base 26)
Cunning36 (base 26)

Resources

Life213/213
Equilibrium0
Psi173/187
Psi_feedback46/100
Healing Factor1
Regeneration5

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+200%

Vision

Sight10
Lite2
Infravision6

Offense: Mainhand

Damage9
Accuracy35
Crit Chance25%
APR12
Speed1.00

Offense: Offhand

Damage9
Accuracy35
Crit Chance25%
APR12
Speed1.00

Offense: Spell

Spellpower20
Crit Chance24%
Speed1

Offense: Mind

Mindpower32.3
Crit Chance26%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense22.75
Ranged Defense22.75
Fatigue0
Physical Save23.87575
Spell Save24.819
Mental Save26.975

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Cunning / Tactical1.50
0/5
0/5
0/5
0/5
Psionic / Psychic Assault1.30
2/5
1/5
0/5
0/5
Psionic / Distortion1.30
2/5
1/5
0/5
0/5
Psionic / Solipsism1.30
2/5
1/5
0/5
0/5
Psionic / Slumber1.30
2/5
0/5
0/5
0/5
Psionic / Thought-Forms1.30
4/5
1/5
0/5
0/5
Psionic / Dream Smith1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
2/5
0/5
0/5
0/5
Psionic / Dream Forge1.30
0/5
0/5
0/5
0/5
Wild-gift / Harmony1.80
2/5
0/5
0/5
0/5
Psionic / Feedback1.30
4/5
1/5
0/5
0/5
Psionic / Mentalism1.30
2/5
0/5
0/5
0/5
Psionic / Dreaming1.30
5/5
1/5
0/5
0/5

Effects

Quests

failed
active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Nightmare picks up (b.): wild infusion (resist 13%; cure mental).
Nightmare picks up (r.):
spiked rough leather armour of lightning resistance (1 def, 2 armour).
Nightmare picks up (d.):
iron greatsword of sweeping (17-27.2 power, 1 apr).
nightmare receives 2 healing (1 psi heal).

Nightmare picks up (i.):
iron ritual blade 'Islyba' (9.5-12.35 power, 5 apr).
Nightmare picks up (n.):
manaburning coral trident of dampening (13-20.8 power, 6 apr).
Nightmare picks up (w.): 70
alchemist agate.
Nightmare picks up (u.):
spiked rough leather armour of cold resistance (1 def, 2 armour).
Nightmare picks up (d.):
heavy iron greatsword of erosion (20-32 power, 1 apr).
Talent Resonance Field is ready to use.
Talent Hammer Toss is ready to use.
nightmare receives 2 healing (1 psi heal).
Talent Distortion Wave is ready to use.
Talent Psychic Lobotomy is ready to use.

nightmare receives 2 healing (1 psi heal).
Nightmare picks up (d.):
iron dagger 'Blazerip' (16-20.8 power, 5 apr).
Nightmare picks up (e.):
hateful steel greatmaul of phasing (27.5-41.25 power, 9 apr).
Nightmare picks up (w.):
steady rough leather gloves (0 def, 1 armour).
Nightmare picks up (u.):
mindwoven linen robe of time (+11%) (2 def, 0 armour).
Nightmare picks up (p.):
short elm starstaff of illumination (10-12 power, 2 apr, light element).

Nightmare picks up (d.):
Lustrelord (13.5-18.9 power, 2 apr).
Nightmare picks up (q.):
potent elm magestaff of might (12-14.4 power, 2 apr, cold element).
Nightmare picks up (F.):
psychokinetic quiver of elm arrows of erosion (18/18, 14-19.6 power, 5 apr).
Nightmare picks up (B.):
rough leather armour of lightning resistance (1 def, 2 armour).
Nightmare picks up (i.):
elm longbow of fire.

nightmare receives 2 healing (1 psi heal).