Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 Improved player targetting 1.2.0Player's targetting improvements. ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Eternal Darkness 1.3.1Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Stop Hitting Yourself! 1.3.0Gives you a chance of dodging your own arrows or sling shots based on your Danger Sense talent level. Useful for archery-using characters (other than Archers, who are already protected by Shoot Down) against monsters that can pull you to themselves and into the path of your own in-transit missile. Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Verdant Class Pack 1.3.1Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Alchemist |
| Level / Exp | 90 / 50% |
| Size | medium |
| Lifes / Deaths | Killed by golem (servant of Grite) at level 16 on the 3rd Mirth 122nd year of Ascendancy at 20:52 / 61Killed by gwelgoroth at level 17 on the 10th Mirth 122nd year of Ascendancy at 19:11 Killed by umbral horror at level 17 on the 3rd Summertide 122nd year of Ascendancy at 06:54 Killed by Nerena the white ooze at level 23 on the 1st Flare 122nd year of Ascendancy at 08:50 Killed by Glyrenn the bandit at level 28 on the 2nd Flare 122nd year of Ascendancy at 16:34 Killed by elven mage at level 31 on the 2nd Dusk 122nd year of Ascendancy at 08:37 Killed by war hound at level 33 on the 2nd Dusk 122nd year of Ascendancy at 21:58 Killed by mean looking elven guard at level 33 on the 2nd Dusk 122nd year of Ascendancy at 23:36 Killed by golem (servant of Grite) at level 34 on the 3rd Dusk 122nd year of Ascendancy at 04:23 Killed by golem (servant of Grite) at level 34 on the 3rd Dusk 122nd year of Ascendancy at 08:55 Killed by golem (servant of Grite) at level 35 on the 3rd Dusk 122nd year of Ascendancy at 11:21 Killed by elven mage at level 35 on the 3rd Dusk 122nd year of Ascendancy at 19:38 Killed by Xanyrima the elven warrior at level 38 on the 4th Dusk 122nd year of Ascendancy at 06:28 Killed by golem (servant of Grite) at level 42 on the 4th Dusk 122nd year of Ascendancy at 21:30 Killed by golem (servant of Grite) at level 47 on the 5th Dusk 122nd year of Ascendancy at 18:35 Killed by golem (servant of Grite) at level 49 on the 6th Dusk 122nd year of Ascendancy at 11:39 Killed by Assassin Lord at level 54 on the 11st Dusk 122nd year of Ascendancy at 15:34 Killed by Burb the snow giant champion at level 61 on the 19th Dusk 122nd year of Ascendancy at 04:38 Killed by Burb the snow giant champion at level 61 on the 19th Dusk 122nd year of Ascendancy at 09:35 Killed by Burb the snow giant champion at level 61 on the 19th Dusk 122nd year of Ascendancy at 12:47 Killed by Axalbo the Invoker at level 68 on the 20th Dusk 122nd year of Ascendancy at 12:58 Killed by Axalbo the Invoker at level 68 on the 20th Dusk 122nd year of Ascendancy at 13:18 Killed by golem (servant of Grite) at level 68 on the 20th Dusk 122nd year of Ascendancy at 17:01 Killed by Axalbo the Invoker at level 68 on the 20th Dusk 122nd year of Ascendancy at 18:21 Killed by unknown at level 68 on the 20th Dusk 122nd year of Ascendancy at 20:38 Killed by Roakoden the Invoker at level 68 on the 20th Dusk 122nd year of Ascendancy at 22:06 Killed by Olidrry the Invoker at level 68 on the 21st Dusk 122nd year of Ascendancy at 00:49 Killed by golem (servant of Grite) at level 69 on the 21st Dusk 122nd year of Ascendancy at 05:26 Killed by Sthbenis the Bringer of Doom at level 69 on the 21st Dusk 122nd year of Ascendancy at 15:45 Killed by Sthbenis the Bringer of Doom at level 69 on the 21st Dusk 122nd year of Ascendancy at 20:52 Killed by Sthbenis the Bringer of Doom at level 69 on the 22nd Dusk 122nd year of Ascendancy at 00:01 Killed by Emonor the black crystal at level 84 on the 23rd Dusk 122nd year of Ascendancy at 04:07 Killed by Emonor the black crystal at level 84 on the 23rd Dusk 122nd year of Ascendancy at 05:51 Killed by Emonor the black crystal at level 84 on the 23rd Dusk 122nd year of Ascendancy at 07:19 Killed by golem (servant of Grite) at level 84 on the 23rd Dusk 122nd year of Ascendancy at 09:11 Killed by Belawe the grave wight at level 84 on the 23rd Dusk 122nd year of Ascendancy at 10:57 Killed by Belawe the grave wight at level 84 on the 23rd Dusk 122nd year of Ascendancy at 12:26 Killed by Belawe the grave wight at level 84 on the 23rd Dusk 122nd year of Ascendancy at 13:50 Killed by Zubille the vampire at level 86 on the 23rd Dusk 122nd year of Ascendancy at 20:53 Killed by Zubille the vampire at level 86 on the 23rd Dusk 122nd year of Ascendancy at 22:56 Killed by Zubille the vampire at level 86 on the 24th Dusk 122nd year of Ascendancy at 02:09 Killed by Zubille the vampire at level 86 on the 24th Dusk 122nd year of Ascendancy at 04:05 Killed by Zubille the vampire at level 86 on the 24th Dusk 122nd year of Ascendancy at 07:18 Killed by Zubille the vampire at level 86 on the 24th Dusk 122nd year of Ascendancy at 08:53 Killed by Zubille the vampire at level 86 on the 24th Dusk 122nd year of Ascendancy at 11:51 Killed by Betirekira the giant eel at level 87 on the 24th Dusk 122nd year of Ascendancy at 19:33 Killed by Betirekira the giant eel at level 87 on the 24th Dusk 122nd year of Ascendancy at 20:54 Killed by Betirekira the giant eel at level 87 on the 24th Dusk 122nd year of Ascendancy at 22:44 Killed by headless horror at level 87 on the 25th Dusk 122nd year of Ascendancy at 00:47 Killed by golem (servant of Grite) at level 88 on the 25th Dusk 122nd year of Ascendancy at 02:32 Killed by headless horror at level 88 on the 25th Dusk 122nd year of Ascendancy at 03:47 Killed by luminous horror at level 89 on the 25th Dusk 122nd year of Ascendancy at 06:28 Killed by luminous horror at level 89 on the 25th Dusk 122nd year of Ascendancy at 09:01 Killed by luminous horror at level 89 on the 25th Dusk 122nd year of Ascendancy at 11:21 Killed by luminous horror at level 89 on the 25th Dusk 122nd year of Ascendancy at 12:53 Killed by shadow at level 90 on the 25th Dusk 122nd year of Ascendancy at 14:25 Killed by dream seed at level 90 on the 25th Dusk 122nd year of Ascendancy at 15:52 Killed by shadow at level 90 on the 25th Dusk 122nd year of Ascendancy at 17:31 Killed by umbral horror at level 90 on the 25th Dusk 122nd year of Ascendancy at 19:18 Killed by golem (servant of Grite) at level 90 on the 25th Dusk 122nd year of Ascendancy at 21:49 Killed by Grite at level 90 on the 25th Dusk 122nd year of Ascendancy at 21:55 |
Primary Stats
| Strength | 53 (base 29) |
| Dexterity | 26 (base 14) |
| Constitution | 71 (base 64) |
| Magic | 104 (base 94) |
| Willpower | 115 (base 94) |
| Cunning | 32 (base 10) |
Resources
| Life | 2446/2446 |
| Mana | 1248/1248 |
| Healing Factor | 1.26 |
| Regeneration | 10.395 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -62.5% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 15 |
| Lite | 5 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 140 |
| Accuracy | 38 |
| Crit Chance | 29% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 69.25 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 60.825 |
| Crit Chance | 19% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 25 (30%) |
| Defense | 30.7 |
| Ranged Defense | 30.7 |
| Fatigue | 7 |
| Physical Save | 46.458333333333 |
| Spell Save | 63.953898848599 |
| Mental Save | 43.808333333333 |
Defense: Resistances
| All | + 5%( 70%) |
Defense: Immunities
| Stun Resistance | 15% |
| Silence Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: OxygenUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to restore 119 stamina and air over 10 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 11 turns. While Heroism is active, you will only die when reaching -236 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 202 damage for 5 turns. |
Class Talents
| Spell / Advanced-golemancy | 1.30 |
| 3/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| Spell / Acid alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Explosive admixtures | 1.30 |
| 8/5 |
| 8/5 |
| 6/5 |
| 6/5 |
| Spell / Golemancy | 1.30 |
| 8/5 |
| 8/5 |
| 1/5 |
| 8/5 |
| Spell / Fire alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Frost alchemy | 1.30 |
| 7/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Generic Talents
| Spell / Stone alchemy | 1.30 |
| 6/5 |
| 6/5 |
| 1/5 |
| 6/5 |
| Race / Higher | 1.00 |
| 8/5 |
| 6/5 |
| 7/5 |
| 8/5 |
| Spell / Staff combat | 1.30 |
| 8/5 |
| 6/5 |
| 8/5 |
| 8/5 |
Prodigies
| 1/1 |
Effects
| talent | Ice Core |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * You've found the needed snow giant kidney. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | The Black Boots (2 def, 1 armour) The Black Boots (2 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +12% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." Press to compare |
| Quiver | 102 alchemist zircon 102 alchemist zircon0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: 20% chance to daze for 3 turns When used in a prism: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. Press to compare |
| On hands | hardened leather gloves 'Elenizilabar' (0 def, 2 armour) hardened leather gloves 'Elenizilabar' (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +29 (+10 eff.) Armour: +2 Changes stats: +1 Str / +7 Dex / +3 Mag Changes damage: +5% arcane Maximum encumbrance: +20 Physical save: +3 (+1 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
| On head | Growthguile (0 def, 5 armour) Growthguile (0 def, 5 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Physical power: +6 (+2 eff.) Armour: +5 Fatigue: +5% Effects on melee hit: * 44% chance to corrode armour Damage when hit (Melee): 16 nature Changes stats: +20 Str / +4 Dex / +14 Wil / +10 Cun / +7 Con / +17 Lck Changes resistances: +14% blight / -31% light / +9% mind / +20% nature Changes damage: +6% nature / +15% mind Physical save: +24 (+8 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Life regen: +8.00 Maximum life: +110.00 Spell crit. chance: +8% Mindpower: +6 (+2 eff.) Mental crit. chance: +6% Healing mod.: +26% A cap made of leather. Press to compare |
| Tool | miner's dwarven-steel pickaxe (dig speed 23 turns) miner's dwarven-steel pickaxe (dig speed 23 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
| On fingers | Blindwasp BlindwaspPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +13 (+3 eff.) Changes stats: +2 Wil Changes damage: +12% light Critical mult.: +10.00% Spellpower: +12 (+3 eff.) Mindpower: +17 (+4 eff.) Light radius: +2 Rings can have magical properties. Press to compare |
| On fingers | wizard's steel ring of power wizard's steel ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +2 Mag Spell save: +4 (+1 eff.) Spellpower: +5 (+1 eff.) Mindpower: +7 (+2 eff.) Rings can have magical properties. Press to compare |
| Around waist | Veluda the rough leather belt Veluda the rough leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Changes stats: +2 Mag Changes resistances penetration: +15% arcane Changes damage: +6% blight Critical mult.: +7.00% Spell save: +9 (+2 eff.) Mental save: +7 (+2 eff.) Mana when firing critical spell: +2.00 Spellpower: +3 (+1 eff.) A belt that goes around your waist. Press to compare |
| Main armor | The Untouchable (14 def, 17 armour) The Untouchable (14 def, 17 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +17 Defense: +14 (+7 eff.) Changes stats: +8 Cun Changes resistances: +5% all When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. Press to compare |
| In main hand | shimmering dragonbone darkstaff of channeling (136% power, 6 apr, physical damage) shimmering dragonbone darkstaff of channeling (136% power, 6 apr, physical damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% darkness Talent granted: +1 Command Staff Mana each turn: +0.80 Maximum mana: +100.00 Spellpower: +33 (+8 eff.) Spell crit. chance: +5% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
| Cloak | Polith (13 def, 0 armour) Polith (13 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +13 (+6 eff.) Changes resistances: +6% temporal Physical save: +6 (+2 eff.) Blindness immunity: +5% Silence immunity: +10% Stun/Freeze immunity: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Light source | scorching alchemist's lamp of focus scorching alchemist's lamp of focusPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 10 fire Changes stats: +4 Wil Changes resistances: +7% fire Changes damage: +5% mind Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
Inventory
Stormfront (120% power, 2 apr) Stormfront (120% power, 2 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 121% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * inflicts either shocked or wet, chosen at random Damage (Melee): +10 lightning / +10 cold When wielded/worn: Changes damage: +10% lightning / +10% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. Press to compare |
Bill's Tree Trunk (136% power, 7 apr) Bill's Tree Trunk (136% power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Power: 137% Range: 1.7x Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 118% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! Press to compare |
Blade of Distorted Time (150% power, 10 apr) Blade of Distorted Time (150% power, 10 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 150% Range: 1.4x Uses stats: 20% Mag, 90% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * inflicts bonus temporal damage and slows target Damage conversion: 20% temporal When wielded/worn: Changes damage: +10% physical / +12% temporal It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Rethread the timeline, dealing 83.07 temporal damage to the target before moving on to a second target. Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. Press to compare |
Unerring Scalpel (111% power, 25 apr) Unerring Scalpel (111% power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Power: 111% Range: 1.3x Uses stats: 55% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 Physical crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+7 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. Press to compare |
Dagger of the Past (129% power, 20 apr) Dagger of the Past (129% power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Power: 129% Range: 1.3x Uses stats: 50% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+5 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+2 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. Press to compare |
voratun mail armour of Eyal (5 def, 10 armour) voratun mail armour of Eyal (5 def, 10 armour)Requires: - Strength 48 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Life regen: +3.80 Maximum life: +76.00 Healing mod.: +22% A suit of armour made of mail. Press to compare |
iron plate armour (3 def, 7 armour) iron plate armour (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+2 eff.) Fatigue: +20% A suit of armour made of metal plates. Press to compare |
searing iron plate armour of clarity (3 def, 7 armour) searing iron plate armour of clarity (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+2 eff.) Fatigue: +20% Damage (Melee): 11 acid / 11 fire Damage when hit (Melee): 10 acid / 10 fire Changes resistances: +14% acid / +14% fire / +6% mind Mental save: +13 (+4 eff.) A suit of armour made of metal plates. Press to compare |
Strikegore the pair of voratun boots (24 def, 5 armour) Strikegore the pair of voratun boots (24 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +25 Physical crit. chance: +12.0% Physical power: +12 (+3 eff.) Armour: +5 Defense: +24 (+11 eff.) Fatigue: -6% Damage when hit (Melee): 16 nature Changes stats: +6 Mag / +12 Wil / +11 Con Changes resistances: +6% lightning / +14% fire / +5% arcane / +14% cold Changes resistances penetration: +5% lightning / +19% physical / +25% arcane Changes damage: +3% lightning / +9% nature / +6% arcane Physical save: +15 (+5 eff.) Spell save: +23 (+6 eff.) Mental save: +14 (+5 eff.) Stamina each turn: +0.90 Maximum life: +58.00 Lowers spell cool-downs by: 10% Mindpower: +17 (+4 eff.) Movement speed: +10% It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 18 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) These gloves are coated with a thick, green liquid. Press to compare |
linen wizard hat of lightning (+16%) (1 def, 0 armour) linen wizard hat of lightning (+16%) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +16% lightning Changes damage: +11% lightning A pointy cloth hat, very wizardly... Press to compare |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. Press to compare |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. Press to compare |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. Press to compare |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. Press to compare |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. Press to compare |
9 zircon 9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. Press to compare |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. Press to compare |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. Press to compare |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. Press to compare |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. Press to compare |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. Press to compare |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. Press to compare |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. Press to compare |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. Press to compare |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. Press to compare |
4 sapphire 4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. Press to compare |
4 turquoise 4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. Press to compare |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. Press to compare |
5 amber 5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. Press to compare |
3 fire opal 3 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. Press to compare |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. Press to compare |
4 moonstone 4 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. Press to compare |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. Press to compare |
55 alchemist agate 55 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. Press to compare |
10 alchemist spinel 10 alchemist spinel0.00 Encumbrance. Type: alchemist-gem / green ; tier 1 When used as an alchemist bomb: Mana regain 10 When used in a prism: Equilibrium reduced 5 Gems can be sold for money or used in arcane rituals. Press to compare |
59 alchemist aquamarine 59 alchemist aquamarine0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Mana regain 20 When used in a prism: Equilibrium reduced 10 Gems can be sold for money or used in arcane rituals. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Emancipation (Exploration mode) (Uniques)
Had the golem kill a boss while its master was already dead.By Grite the Higher Alchemist level 16
3rd Mirth 122nd year of Ascendancy at 20:48 see stats
Fear me not! (Exploration mode) (Uniques)
Survived the Fearscape!By Grite the Higher Alchemist level 83
22nd Dusk 122nd year of Ascendancy at 23:54 see stats
Level 10 (Exploration mode) (Uniques)
Got a character to level 10.By Grite the Higher Alchemist level 10
77th Pyre 122nd year of Ascendancy at 04:11 see stats
Level 20 (Exploration mode) (Uniques)
Got a character to level 20.By Grite the Higher Alchemist level 20
3rd Summertide 122nd year of Ascendancy at 17:51 see stats
Level 30 (Exploration mode) (Uniques)
Got a character to level 30.By Grite the Higher Alchemist level 30
2nd Flare 122nd year of Ascendancy at 23:55 see stats
Level 40 (Exploration mode) (Uniques)
Got a character to level 40.By Grite the Higher Alchemist level 40
4th Dusk 122nd year of Ascendancy at 16:27 see stats
Level 50 (Exploration mode) (Uniques)
Got a character to level 50.By Grite the Higher Alchemist level 50
6th Dusk 122nd year of Ascendancy at 15:15 see stats
Rescuer of the lost (Exploration mode) (Uniques)
Rescued the merchant from the assassin lord.By Grite the Higher Alchemist level 55
12nd Dusk 122nd year of Ascendancy at 00:10 see stats
Savior of the damsels in distress (Exploration mode) (Uniques)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Grite the Higher Alchemist level 52
8th Dusk 122nd year of Ascendancy at 05:56 see stats
Size is everything (Exploration mode) (Uniques)
Did over 1500 damage in one attack.By Grite the Higher Alchemist level 59
19th Dusk 122nd year of Ascendancy at 00:39 see stats
Size matters (Exploration mode) (Uniques)
Did over 600 damage in one attack.By Grite the Higher Alchemist level 56
18th Dusk 122nd year of Ascendancy at 19:15 see stats
Take you with me (Exploration mode) (Uniques)
Killed a boss while already dead.By Grite the Higher Alchemist level 16
3rd Mirth 122nd year of Ascendancy at 20:48 see stats
The Arena (Exploration mode) (Uniques)
Unlocked Arena mode.By Grite the Higher Alchemist level 11
79th Pyre 122nd year of Ascendancy at 14:05 see stats
Log
Luminous horror hits golem (servant of Grite) for 204 fire damage.
Golem (servant of Grite) uses Self-destruction.
Character control switched to Grite.
Grite deactivates Defensive Posture.
Grite is no longer dominated.
Grite feels pain again.
Grite deactivates Frost Infusion.
Grite stops regenerating health quickly.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Luminous horror HEALS from fire damage!
Dream seed converts some damage to Psi!
Luminous horror HEALS from fire damage!
golem (servant of Grite) reflects damage back to Dream seed!
Dream seed converts some damage to Psi!
Dream seed hits Golem (servant of Grite) for 34 mind damage.
Golem (servant of Grite) hits Luminous horror for 0 fire, 475 healing (0 total damage) [475 healing].
Golem (servant of Grite) hits Luminous horror for 0 fire, 475 healing (0 total damage) [475 healing].
Golem (servant of Grite) hits Dream seed for 3 to psi, 4 mind, 197 to psi, 294 fire (497 total damage).
Golem (servant of Grite) hits Dream seed for 197 to psi, 294 fire (490 total damage).
Grite the level 90 higher alchemist was battered to death by golem (servant of Grite) on level 3 of Lake of Nur.
The Eidolon deactivates Rabid Fury.
The fury fades, you feel tired.
Talent Born into Magic is ready to use.
Grite activates Ice Core.
Saving done.
Saving game...
